X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=server_%2Fgame.py;h=82759c25aee6b97fa37e978589f1fc3d05744aae;hb=f2dd5a3a7f60321fdfd4189d453ac952f6b15716;hp=87d7a5359c9d9f4d9051433602afcf8e9ade0063;hpb=4592fd68c258ae32b8e7156a6509cff75bfe946d;p=plomrogue2-experiments diff --git a/server_/game.py b/server_/game.py index 87d7a53..82759c2 100644 --- a/server_/game.py +++ b/server_/game.py @@ -9,6 +9,18 @@ class GameError(Exception): class Map(game_common.Map): + def __getitem__(self, yx): + return self.terrain[self.get_pos_i(yx)] + + def __setitem__(self, yx, c): + pos_i = self.get_pos_i(yx) + self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] + + def __iter__(self): + for y in range(self.size[0]): + for x in range(self.size[1]): + yield [y, x] + @property def size_i(self): return self.size[0] * self.size[1] @@ -27,21 +39,9 @@ class Map(game_common.Map): def get_pos_i(self, yx): return yx[0] * self.size[1] + yx[1] - def set_terrain_at(self, pos, c): - pos_i = self.get_pos_i(pos) - self.terrain = self.terrain[:pos_i] + c + self.terrain[pos_i + 1:] - - def get_terrain_at(self, yx): - return self.terrain[self.get_pos_i(yx)] - def new_from_shape(self, init_char): return Map(self.size, init_char*self.size_i) - def iterate(self): - for y in range(self.size[0]): - for x in range(self.size[1]): - yield [y, x] - def are_neighbors(self, pos_1, pos_2): return abs(pos_1[0] - pos_2[0]) <= 1 and abs(pos_1[1] - pos_2[1] <= 1) @@ -117,10 +117,8 @@ class Task: direction = self.args[0] else: direction = self.kwargs['direction'] - test_pos = self.thing.world.map_.move(self.thing.position, - direction) - map_tile = self.thing.world.map_.get_terrain_at(test_pos) - if map_tile != '.': + test_pos = self.thing.world.map_.move(self.thing.position, direction) + if self.thing.world.map_[test_pos] != '.': raise GameError('would move into illegal terrain') for t in self.thing.world.things: if t.position == test_pos: @@ -187,25 +185,25 @@ class Thing(game_common.Thing): if self._stencil is not None: return self._stencil m = self.world.map_.new_from_shape('?') - for pos in m.iterate(): + for pos in m: if pos == self.position or m.are_neighbors(pos, self.position): - m.set_terrain_at(pos, '.') + m[pos] = '.' self._stencil = m return self._stencil def get_visible_map(self): stencil = self.get_stencil() m = self.world.map_.new_from_shape(' ') - for pos in m.iterate(): - if stencil.get_terrain_at(pos) == '.': - m.set_terrain_at(pos, self.world.map_.get_terrain_at(pos)) + for pos in m: + if stencil[pos] == '.': + m[pos] = self.world.map_[pos] return m def get_visible_things(self): stencil = self.get_stencil() visible_things = [] for thing in self.world.things: - if stencil.get_terrain_at(thing.position) == '.': + if stencil[thing.position] == '.': visible_things += [thing] return visible_things