X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Fmain.c;h=9c2b87eb0432e4d83d1ab674f1fe761d39051fd0;hb=111279ad59a25bc548c47d38c1a52c3036eff87a;hp=4dd1673bcf897f543a04a07fccb45d4def917699;hpb=d951e2631a19500f1bb8c29f9e029a9d9fb29ae7;p=plomrogue diff --git a/src/main.c b/src/main.c index 4dd1673..9c2b87e 100644 --- a/src/main.c +++ b/src/main.c @@ -1,167 +1,272 @@ +/* main.c */ + #include "main.h" -#include -#include -#include -#include -#include "windows.h" -#include "draw_wins.h" -#include "keybindings.h" -#include "readwrite.h" -#include "objects_on_map.h" -#include "map.h" -#include "misc.h" +#include /* for atoi(), exit(), EXIT_FAILURE, calloc() */ +#include /* for FILE typedef, F_OK */ +#include /* for initscr(), noecho(), curs_set(), keypad(), raw() */ +#include /* for time() */ +#include /* for getopt(), optarg */ +#include "windows.h" /* for structs WinMeta, Win, init_win(), init_win_meta(), + * draw_all_wins() + */ +#include "draw_wins.h" /* for draw_keys_win(), draw_map_win(), draw_info_win(), + * draw_log_win() + */ +#include "keybindings.h" /* for initkeybindings(), get_action_key() */ +#include "readwrite.h" /* for read_uint16_bigendian, read_uint32_bigendian, + * write_uint32_bigendian + */ +#include "map_objects.h" /* for structs Monster, Item, Player, + * init_map_object_defs(), read_map_objects(), + * read_map_objects_monsterdata, + * read_map_objects_itemdata, build_map_objects() + */ +#include "map_object_actions.h" /* for player_wait(), move_player() */ +#include "map.h" /* for struct Map, init_map() */ +#include "misc.h" /* for update_log(), toggle_window(), exit_game(), + * find_passable_pos(), meta_keys(), save_game() + */ +#include "yx_uint16.h" /* for dir enum */ +#include "rrand.h" /* for rrand(), rrand_seed() */ -int main (int argc, char *argv[]) { - struct World world; +int main(int argc, char *argv[]) +{ + struct World world; - // Read in startup options (i.e. replay option and replay start turn). - int opt; - uint32_t start_turn; - world.interactive = 1; - while ((opt = getopt(argc, argv, "s::")) != -1) { - switch (opt) { - case 's': - world.interactive = 0; - start_turn = 0; - if (optarg) - start_turn = atoi(optarg); - break; - default: - exit(EXIT_FAILURE); } } + /* Read in startup options (i.e. replay option and replay start turn). */ + int opt; + uint32_t start_turn; + world.interactive = 1; + while ((opt = getopt(argc, argv, "s::")) != -1) + { + switch (opt) + { + case 's': + world.interactive = 0; + start_turn = 0; + if (optarg) + start_turn = atoi(optarg); + break; + default: + exit(EXIT_FAILURE); + } + } - // Initialize log, player, monsters and items. - world.log = calloc(1, sizeof(char)); - update_log (&world, " "); - struct Player player; - player.hitpoints = 5; - world.player = &player; - world.monster = 0; - world.item = 0; + /* Initialize log, player, monster/item definitions and monsters/items. */ + world.log = calloc(1, sizeof(char)); + update_log (&world, " "); + struct Player player; + player.hitpoints = 5; + world.player = &player; + world.monster = 0; + world.item = 0; + init_map_object_defs(&world, "defs"); - // For interactive mode, try to load world state from savefile. - FILE * file; - if (1 == world.interactive && 0 == access("savefile", F_OK)) { - file = fopen("savefile", "r"); - world.seed = read_uint32_bigendian(file); - world.turn = read_uint32_bigendian(file); - player.pos.y = read_uint16_bigendian(file) - 1; - player.pos.x = read_uint16_bigendian(file) - 1; - player.hitpoints = fgetc(file); - read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata); - read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy); - fclose(file); } + /* For interactive mode, try to load world state from savefile. */ + FILE * file; + if (1 == world.interactive && 0 == access("savefile", F_OK)) + { + file = fopen("savefile", "r"); + world.seed = read_uint32_bigendian(file); + world.turn = read_uint32_bigendian(file); + player.pos.y = read_uint16_bigendian(file) - 1; + player.pos.x = read_uint16_bigendian(file) - 1; + player.hitpoints = fgetc(file); + read_map_objects(&world.monster, file, sizeof(struct Monster), + read_map_objects_monsterdata); + read_map_objects(&world.item, file, sizeof(struct Item), NULL); + fclose(file); + } - // For non-interactive mode, try to load world state from record file. - else { - world.turn = 1; - if (0 == world.interactive) { - file = fopen("record", "r"); - world.seed = read_uint32_bigendian(file); } + /* For non-interactive mode, try to load world state from record file. */ + else + { + world.turn = 1; + if (0 == world.interactive) + { + file = fopen("record", "r"); + world.seed = read_uint32_bigendian(file); + } - // For interactive-mode in newly started world, generate a start seed from the current time. - else { - file = fopen("record", "w"); - world.seed = time(NULL); - write_uint32_bigendian(world.seed, file); - fclose(file); } } + /* For interactive-mode in newly started world, generate a start seed + * from the current time. + */ + else + { + file = fopen("record", "w"); + world.seed = time(NULL); + write_uint32_bigendian(world.seed, file); + fclose(file); + } + } - // Generate map from seed and, if newly generated world, start positions of actors. - rrand(1, world.seed); - struct Map map = init_map(); - world.map = ↦ - if (1 == world.turn) { - player.pos = find_passable_pos(&map); - unsigned char n_monsters = rrand(0, 0) % 16; - unsigned char n_items = rrand(0, 0) % 48; - build_map_objects (&world.monster, n_monsters, sizeof(struct Monster), build_map_objects_monsterdata, &map); - build_map_objects (&world.item, n_items, sizeof(struct Item), build_map_objects_itemdata, &map); } + /* Generate map from seed and, if newly generated world, start positions of + * actors. + */ + rrand_seed(world.seed); + struct Map map = init_map(); + world.map = ↦ + if (1 == world.turn) + { + player.pos = find_passable_pos(&map); + void * foo = build_map_objects(&world, &world.monster, + 0, 1 + rrand() % 27, + sizeof(struct Monster), + build_map_objects_monsterdata); + foo = build_map_objects(&world, foo, 1, 1 + rrand() % 9, + sizeof(struct Monster), + build_map_objects_monsterdata); + build_map_objects(&world, foo, 2, 1 + rrand() % 3, + sizeof(struct Monster), + build_map_objects_monsterdata); + foo = build_map_objects(&world, &world.item, 3, 1 + rrand() % 3, + sizeof(struct Item), + build_map_objects_itemdata); + build_map_objects(&world, foo, 4, 1 + rrand() % 3, + sizeof(struct Item), build_map_objects_itemdata); + } - // Initialize window system and windows. - WINDOW * screen = initscr(); - noecho(); - curs_set(0); - keypad(screen, TRUE); - raw(); - init_keybindings(&world); - struct WinMeta win_meta = init_win_meta(screen); - struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win); - struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win); - struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win); - struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win); - win_keys.frame.size.x = 29; - win_map.frame.size.x = win_meta.pad.size.x - win_keys.frame.size.x - win_log.frame.size.x - 2; - win_info.frame.size.y = 2; - win_log.frame.size.y = win_meta.pad.size.y - (2 + win_info.frame.size.y); - toggle_window(&win_meta, &win_keys); - toggle_window(&win_meta, &win_map); - toggle_window(&win_meta, &win_info); - toggle_window(&win_meta, &win_log); + /* Initialize window system and windows. */ + WINDOW * screen = initscr(); + noecho(); + curs_set(0); + keypad(screen, TRUE); + raw(); + init_keybindings(&world); + struct WinMeta win_meta = init_win_meta(screen); + struct Win win_keys = init_win(&win_meta, "Keys", &world, draw_keys_win); + struct Win win_map = init_win(&win_meta, "Map", &world, draw_map_win); + struct Win win_info = init_win(&win_meta, "Info", &world, draw_info_win); + struct Win win_log = init_win(&win_meta, "Log", &world, draw_log_win); + win_keys.frame.size.x = 29; + win_map.frame.size.x = win_meta.padframe.size.x - win_keys.frame.size.x + - win_log.frame.size.x - 2; + win_info.frame.size.y = 2; + win_log.frame.size.y = win_meta.padframe.size.y + - (2 + win_info.frame.size.y); + toggle_window(&win_meta, &win_keys); + toggle_window(&win_meta, &win_map); + toggle_window(&win_meta, &win_info); + toggle_window(&win_meta, &win_log); - // Replay mode. - int key; - unsigned char quit_called = 0; - unsigned char await_actions = 1; - if (0 == world.interactive) { - int action; - while (1) { - if (start_turn == world.turn) - start_turn = 0; - if (0 == start_turn) { - draw_all_wins (&win_meta); - key = getch(); } - if (1 == await_actions && - (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) { - action = getc(file); - if (EOF == action) { - start_turn = 0; - await_actions = 0; } - else if (0 == action) - player_wait (&world); - else if (NORTH == action) - move_player(&world, NORTH); - else if (EAST == action) - move_player(&world, EAST); - else if (SOUTH == action) - move_player(&world, SOUTH); - else if (WEST == action) - move_player(&world, WEST); } - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - break; } } - - // Interactive mode. - else { - uint32_t last_turn = 0; - while (1) { - if (last_turn != world.turn) { - save_game(&world); - last_turn = world.turn; } - if (1 == await_actions && 0 == player.hitpoints) - await_actions = 0; - draw_all_wins (&win_meta); - key = getch(); - if (1 == await_actions && key == get_action_key(world.keybindings, "player up")) - move_player(&world, NORTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player right")) - move_player(&world, EAST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player down")) - move_player(&world, SOUTH); - else if (1 == await_actions && key == get_action_key(world.keybindings, "player left")) - move_player(&world, WEST); - else if (1 == await_actions && key == get_action_key(world.keybindings, "wait / next turn")) - player_wait (&world); - else - quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log); - if (1 == quit_called) - break; } } + /* Replay mode. */ + int key; + unsigned char quit_called = 0; + unsigned char await_actions = 1; + if (0 == world.interactive) + { + int action; + while (1) + { + if (start_turn == world.turn) + { + start_turn = 0; + } + if (0 == start_turn) + { + draw_all_wins (&win_meta); + key = getch(); + } + if (1 == await_actions + && (world.turn < start_turn + || key == get_action_key(world.keybindings, + "wait / next turn")) ) + { + action = getc(file); + if (EOF == action) + { + start_turn = 0; + await_actions = 0; + } + else if (0 == action) + { + player_wait (&world); + } + else if (NORTH == action) + { + move_player(&world, NORTH); + } + else if (EAST == action) + { + move_player(&world, EAST); + } + else if (SOUTH == action) + { + move_player(&world, SOUTH); + } + else if (WEST == action) + { + move_player(&world, WEST); + } + } + else + { + quit_called = meta_keys(key, &world, &win_meta, &win_keys, + &win_map, &win_info, &win_log); + if (1 == quit_called) + { + exit_game(&world, &map); + } + } + } + } - // Clean up and exit. - free(map.cells); - for (key = 0; key <= world.keyswindata->max; key++) - free(world.keybindings[key].name); - free(world.keybindings); - free(world.keyswindata); - free(world.log); - endwin(); - return 0; } + /* Interactive mode. */ + else + { + uint32_t last_turn = 0; + while (1) + { + if (last_turn != world.turn) + { + save_game(&world); + last_turn = world.turn; + } + if (1 == await_actions && 0 == player.hitpoints) + { + await_actions = 0; + } + draw_all_wins (&win_meta); + key = getch(); + if (1 == await_actions + && key == get_action_key(world.keybindings, + "player up")) + { + move_player(&world, NORTH); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "player right")) + { + move_player(&world, EAST); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "player down")) + { + move_player(&world, SOUTH); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "player left")) + { + move_player(&world, WEST); + } + else if (1 == await_actions + && key == get_action_key(world.keybindings, + "wait / next turn")) + { + player_wait (&world); + } + else + { + quit_called = meta_keys(key, &world, &win_meta, &win_keys, + &win_map, &win_info, &win_log); + if (1 == quit_called) + { + exit_game(&world, &map); + } + } + } + } +}