X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Fmap.h;h=8fb21ee1a3229338ec043e4dfc45c219a4a799fc;hb=89c4ab4e0d6d7bb9d51d6714afae52603b465fc0;hp=c5ceb9429c98b4f8d60a98784204e7b44289f420;hpb=8e2ccd2e08bf2a08049c6c04ea24d79d161b4945;p=plomrogue diff --git a/src/map.h b/src/map.h index c5ceb94..8fb21ee 100644 --- a/src/map.h +++ b/src/map.h @@ -1,17 +1,44 @@ +/* map.h + * + * Struct for the game map and routines to create and scroll on it. + */ + #ifndef MAP_H #define MAP_H -#include "yx_uint16.h" +#include "yx_uint16.h" /* for yx_uint16 and dir enums */ +struct Win; + + + +struct Map +{ + struct yx_uint16 size; /* map's height/width in number of cells */ + char * cells; /* sequence of bytes encoding map cells */ +}; + + + +/* Initialize island map as 64 x 64 "~" cells representing water and "." cells + * representing land. The shape of the island is generated randomly by starting + * with a sea containing one land cell in the middle and then going into a cycle + * of repeatedly selecting a random cell on the map and transforming it into a + * land cell if it is horizontally or vertically neighbor to one; the cycle ends + * when a land cell is due to be created right at the border of the map. + */ +extern struct Map init_map(); + +/* Try changing map window's focus into directino "d" (north = "N" etc.). */ +extern void map_scroll(char d); + +/* Center map window on player. */ +extern void map_center(); -struct Player; +/* Check if coordinate pos on (or beyond) map is accessible to map object + * movement. + */ +extern uint8_t is_passable(struct Map * map, struct yx_uint16 pos); -struct Map { - struct yx_uint16 size; - struct yx_uint16 offset; - char * cells; }; -extern struct Map init_map (); -extern void map_scroll (struct Map *, char, struct yx_uint16); -extern void map_center_player (struct Map *, struct Player *, struct yx_uint16); #endif