X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Fmap_object_actions.c;h=9d1721e936fab21bd8e6c3634812f409e9adb6e9;hb=42f6cd9789e06f0257a078a33fa13aaea0714fce;hp=c9bdea3343d225039670b543001bb79f27277c5e;hpb=a037841b38d73f59839731eb3ffaf4edc43d9cf0;p=plomrogue diff --git a/src/map_object_actions.c b/src/map_object_actions.c index c9bdea3..9d1721e 100644 --- a/src/map_object_actions.c +++ b/src/map_object_actions.c @@ -1,89 +1,252 @@ +/* map_object_actions.c */ + #include "map_object_actions.h" -#include -#include "yx_uint16.h" -#include "misc.h" -#include "map.h" -#include "main.h" -#include "map_objects.h" - -extern char is_passable (struct Map * map, struct yx_uint16 pos) { -// Check if coordinate on (or beyond) map is accessible to actor movement. - char passable = 0; - if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) - if ('.' == map->cells[pos.y * map->size.x + pos.x]) - passable = 1; - return passable; } - -extern void move_monster (struct World * world, struct Monster * monster) { -// Move monster in random direction, trigger fighting when hindered by player/monster. - char d = rrand(0, 0) % 5; - struct yx_uint16 t = mv_yx_in_dir (d, monster->map_obj.pos); - char * msg = malloc(100); - struct MapObjDef * mod = get_map_obj_def (world, monster->map_obj.type); - char * desc = mod->desc; - char * desc_other; - if (yx_uint16_cmp (t, world->player->pos)) { - sprintf(msg, "\nThe %s hits you.", desc); - update_log (world, msg); - world->player->hitpoints--; - if (0 == world->player->hitpoints) - update_log (world, "\nYou are dead."); - return; } - struct Monster * other_monster; - for (other_monster = world->monster; other_monster != 0; other_monster = other_monster->map_obj.next) { - if (other_monster == monster) - continue; - if (yx_uint16_cmp (t, other_monster->map_obj.pos)) { - mod = get_map_obj_def (world, monster->map_obj.type); - desc_other = mod->desc; - sprintf(msg, "\n%s bumps into %s.", desc, desc_other); - update_log (world, msg); - return; } } - free (msg); - if (is_passable(world->map, t)) - monster->map_obj.pos = t; } - -extern void move_player (struct World * world, enum dir d) { -// Move player in direction d, update log and turn over to the enemy. - struct yx_uint16 t = mv_yx_in_dir (d, world->player->pos); - struct Monster * monster; - struct MapObjDef * mod; - char * msg = calloc(100, sizeof(char)); - char * desc; - for (monster = world->monster; monster != 0; monster = monster->map_obj.next) - if (yx_uint16_cmp (t, monster->map_obj.pos)) { - mod = get_map_obj_def (world, monster->map_obj.type); - desc = mod->desc; - sprintf (msg, "\nYou hit the %s.", desc); - update_log (world, msg); - monster->hitpoints--; - if (0 == monster->hitpoints) { - sprintf (msg, "\nYou kill the %s.", desc); - update_log (world, msg); - if (world->monster == monster) - world->monster = world->monster->map_obj.next; - else { - struct Monster * m_prev; - for (m_prev = world->monster; m_prev->map_obj.next != monster; m_prev = m_prev->map_obj.next); - m_prev->map_obj.next = monster->map_obj.next; } - free(monster); } - turn_over (world, d); - return; } - char * msg_content = "You fail to move"; - char * dir; - if (NORTH == d) dir = "north"; - else if (EAST == d) dir = "east" ; - else if (SOUTH == d) dir = "south"; - else if (WEST == d) dir = "west" ; - if (is_passable(world->map, t)) { - msg_content = "You move"; - world->player->pos = t; } - sprintf(msg, "\n%s %s.", msg_content, dir); - update_log (world, msg); - free(msg); - turn_over (world, d); } - -extern void player_wait (struct World * world) { -// Make player wait one turn. - update_log (world, "\nYou wait."); - turn_over (world, 0); } +#include /* for strlen() */ +#include "yx_uint16.h" /* for yx_uint16 struct, mv_yx_in_dir(), + * yx_uint16_cmp() + */ +#include "map_objects.h" /* for MapObj, MapObjDef structs, get_player(), + * set_object_position(), own_map_object() + */ +#include "misc.h" /* for update_log(), turn_over() */ +#include "map.h" /* for Map struct */ +#include "main.h" /* for world global */ +#include "command_db.h" /* for get_command_id() */ + + + +/* One actor "wounds" another actor, decrementing his lifepoints and, if they + * reach zero in the process, killing it. Generates appropriate log message. + */ +static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted); + + + +static void actor_hits_actor(struct MapObj * hitter, struct MapObj * hitted) +{ + struct MapObjDef * mod_hitter = get_map_object_def(hitter->type); + struct MapObjDef * mod_hitted = get_map_object_def(hitted->type); + struct MapObj * player = get_player(); + char * msg1 = "You"; + char * msg2 = "wound"; + char * msg3 = "you"; + if (player != hitter) + { + msg1 = mod_hitter->name; + msg2 = "wounds"; + } + if (player != hitted) + { + msg3 = mod_hitted->name; + } + uint8_t len = 1 + strlen(msg1) + 1 + strlen(msg2) + 1 + strlen(msg3) + 2; + char msg[len]; + sprintf(msg, "\n%s %s %s.", msg1, msg2, msg3); + update_log(msg); + hitted->lifepoints--; + if (0 == hitted->lifepoints) + { + hitted->type = mod_hitted->corpse_id; + if (player == hitted) + { + update_log(" You die."); + } + else + { + update_log(" It dies."); + if (player == hitter) + { + world.score = world.score + mod_hitted->lifepoints; + } + } + } +} + + + +extern uint8_t move_actor(struct MapObj * actor, char d) +{ + struct yx_uint16 target = mv_yx_in_dir(d, actor->pos); + struct MapObj * other_actor; + for (other_actor = world.map_objs; + other_actor != 0; + other_actor = other_actor->next) + { + if (0 == other_actor->lifepoints || other_actor == actor) + { + continue; + } + if (yx_uint16_cmp(&target, &other_actor->pos)) + { + actor_hits_actor(actor, other_actor); + return 2; + } + } + if (is_passable(world.map, target)) + { + set_object_position(actor, target); + return 0; + } + return 1; +} + + + +extern void move_player(char d) +{ + char * dsc_dir; + char * action_dsc_prototype = "player_"; + uint8_t len_action_dsc_prototype = strlen(action_dsc_prototype); + char action_dsc[len_action_dsc_prototype + 2]; + memcpy(action_dsc, action_dsc_prototype, len_action_dsc_prototype); + if ('N' == d) + { + dsc_dir = "north"; + action_dsc[len_action_dsc_prototype] = 'u'; + } + else if ('E' == d) + { + dsc_dir = "east" ; + action_dsc[len_action_dsc_prototype] = 'r'; + } + else if ('S' == d) + { + dsc_dir = "south"; + action_dsc[len_action_dsc_prototype] = 'd'; + } + else if ('W' == d) + { + dsc_dir = "west" ; + action_dsc[len_action_dsc_prototype] = 'l'; + } + action_dsc[len_action_dsc_prototype + 1] = '\0'; + uint8_t res = move_actor(get_player(), d); + if (1 >= res) + { + char * dsc_move = "You fail to move "; + if (0 == res) + { + dsc_move = "You move "; + } + char msg[strlen(dsc_move) + strlen (dsc_dir) + 3]; + sprintf(msg, "\n%s%s.", dsc_move, dsc_dir); + update_log(msg); + } + turn_over(get_command_id(action_dsc)); +} + + + +extern void player_wait() +{ + update_log("\nYou wait."); + turn_over(get_command_id("wait")); +} + + + +extern char is_passable(struct Map * map, struct yx_uint16 pos) +{ + uint8_t passable = 0; + if (0 <= pos.x && pos.x < map->size.x && 0 <= pos.y && pos.y < map->size.y) + { + passable = (('.' == map->cells[pos.y * map->size.x + pos.x])); + } + return passable; +} + + + +extern void player_drop() +{ + struct MapObj * player = get_player(); + if (NULL == player->owns) + { + update_log("\nYou try to drop an object, but you own none."); + world.old_inventory_select = 0; + } + else + { + world.old_inventory_select = world.inventory_select; + struct MapObj * owned = player->owns; + uint8_t i = 0; + for (; i != world.inventory_select; i++, owned = owned->next); + if (0 < world.inventory_select) + { + world.inventory_select--; + } + own_map_object(&world.map_objs, &player->owns, owned->id); + update_log("\nYou drop an object."); + } + turn_over(get_command_id("drop")); +} + + + +extern void player_pick() +{ + struct MapObj * player = get_player(); + struct MapObj * picked; + for (picked = world.map_objs; NULL != picked; picked = picked->next) + { + if (picked != player && yx_uint16_cmp(&picked->pos, &player->pos)) + { + break; + } + } + if (NULL == picked) + { + update_log("\nYou try to pick up an object, but there is none."); + } + else + { + own_map_object(&player->owns, &world.map_objs, picked->id); + set_object_position(picked, player->pos); + update_log("\nYou pick up an object."); + } + turn_over(get_command_id("pick")); +} + + + +extern void player_use() +{ + struct MapObj * player = get_player(); + if (NULL == player->owns) + { + update_log("\nYou try to use an object, but you own none."); + world.old_inventory_select = 0; + } + else + { + uint8_t i = 0; + struct MapObj * selected = player->owns; + for (; i != world.inventory_select; i++, selected = selected->next); + struct MapObjDef * mod = get_map_object_def(selected->type); + if (!strcmp("MAGIC MEAT", mod->name)) + { + struct MapObj * next = selected->next; + free(selected); + if (0 < world.inventory_select) + { + world.old_inventory_select = world.inventory_select; + world.inventory_select--; + for (i = 0, selected = player->owns; + i != world.inventory_select; + i++, selected = selected->next); + selected->next = next; + } + else + { + player->owns = next; + } + player->lifepoints++; + update_log("\nYou consume MAGIC MEAT."); + } + else + { + update_log("\nYou try to use this object, but fail."); + } + } + turn_over(get_command_id("use")); +}