X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Fmap_objects.h;h=fd7a8191739ccb9d8d69214972e06007d4b455b4;hb=e9ee94eeb27e1121f8383cb6fc3775f18261df75;hp=5cc6ee4873792adb72907a0d39e180768c2287ca;hpb=7290dec4219eaa2325aa00ef6139f715743dba3a;p=plomrogue diff --git a/src/map_objects.h b/src/map_objects.h index 5cc6ee4..fd7a819 100644 --- a/src/map_objects.h +++ b/src/map_objects.h @@ -21,72 +21,56 @@ struct MapObj uint8_t type; /* ID of appropriate map object definition */ uint8_t lifepoints; /* 0: object is inanimate; >0: hitpoints */ struct yx_uint16 pos; /* coordinate on map */ + uint8_t command; /* map object's current action */ + uint8_t arg; /* optional field for .command argument */ + uint8_t progress; /* turns already passed to realize .command */ }; - - struct MapObjDef { struct MapObjDef * next; - uint8_t id; /* unique identifier of map object type */ - uint8_t corpse_id; /* id of type to change into upon destruction */ + uint8_t id; /* map object definition identifier / sets .type */ + uint8_t corpse_id; /* type to change map object into upon destruction */ char char_on_map; /* map object symbol to appear on map */ - char * name; /* string to describe object in game log*/ - uint8_t lifepoints; /* default value for map object lifepoints member */ + char * name; /* string to describe object in game log */ + uint8_t lifepoints; /* default start value for map object's .lifepoints */ }; -/* Initialize map object defnitions chain from file at path "filename". */ +/* Initialize map object definitions chain from file at path "filename". */ extern void init_map_object_defs(char * filename); - - /* Free map object definitions chain starting at "mod_start". */ extern void free_map_object_defs(struct MapObjDef * mod_start); - - -/* Add new object(s) ("n": how many?) of "type" to map on random position(s). - * New animate objects are never placed in the same square with other animated - * ones. - */ -extern void add_map_object(uint8_t type); -extern void add_map_objects(uint8_t type, uint8_t n); - - - /* Write map objects chain to "file". */ extern void write_map_objects(FILE * file); -/* Read from "file" map objects chain; use "line" as char array for fgets() and - * expect strings of max. "linemax" length. +/* Read map objects chain from "file"; use "line" as char array for fgets() and + * expect line strings of max. "linemax" length to be read by it. */ extern void read_map_objects(FILE * file, char * line, int linemax); - +/* Add object(s) ("n": how many?) of "type" to map on random position(s). New + * animate objects are never placed in the same square with other animate ones. + */ +extern void add_map_object(uint8_t type); +extern void add_map_objects(uint8_t type, uint8_t n); /* Free map objects in map object chain starting at "mo_start. */ extern void free_map_objects(struct MapObj * mo_start); - - /* Move object of "id" from "source" inventory to "target" inventory. */ extern void own_map_object(struct MapObj ** target, struct MapObj ** source, uint8_t id); - - /* Get pointer to the MapObj struct that represents the player. */ extern struct MapObj * get_player(); - - /* Get pointer to the map object definition of identifier "def_id". */ extern struct MapObjDef * get_map_object_def(uint8_t id); - - /* Move not only "mo" to "pos", but also all map objects owned by it. */ extern void set_object_position(struct MapObj * mo, struct yx_uint16 pos);