X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Fmisc.h;h=7e106feb5a31409dfccf71da43d268a4062a41ce;hb=c01d4595cbde0eaae357490b8b3305953293108c;hp=c7b88557285caa9e636ede24406ab262989a4403;hpb=0e6c855b67e0cd3def7196396f3d1f45ff85b692;p=plomrogue diff --git a/src/misc.h b/src/misc.h index c7b8855..7e106fe 100644 --- a/src/misc.h +++ b/src/misc.h @@ -7,39 +7,65 @@ #ifndef MISC_H #define MISC_H - - +#include /* for size_t */ #include /* for uint16_t */ #include "yx_uint16.h" /* for yx_uint16 coordinates */ -struct World; struct Map; +/* Returns message: "Trouble in ".parent." with ".child."." (try_*() helper) */ +extern char * trouble_msg(char * parent, char * child); + +/* Wrappers to malloc(), calloc() from function called "f" calling exit_err() + * with trouble_msg() error message if necessary. + */ +extern void * try_malloc(size_t size, char * f); +extern void * try_calloc(size_t nmemb, size_t size, char * f); + + + +/* Check if tempfile "path" exists, and if so, exit with explanation that. */ +extern void check_tempfile(char * path); + +/* If one and only one of files at "p1", "p2" exists, fail with explanation. */ +extern void check_files_xor(char * p1, char * p2); + + + +/* Save / load / unload (free) / reload interface configuration data. */ +extern void save_interface_conf(); +extern void load_interface_conf(); +extern void unload_interface_conf(); +extern void reload_interface_conf(); + + + /* Update game log by appending "text", or by appending a "." if "text" is the * same as the last one passed. */ -extern void update_log(struct World * world, char * text); +extern void update_log(char * text); -/* Return the offset necessary to center "map" on position "pos" in a frame of - * "framesize. +/* Return the offset necessary to center a map of "mapsize" on position "pos" in + * a frame of "framesize. */ -extern uint16_t center_offset(uint16_t pos, uint16_t mapsize, - uint16_t framesize); +extern uint16_t center_offset(uint16_t pos, + uint16_t mapsize, uint16_t framesize); /* Record last player "action" in game record file "record, increment the game * turn and trigger enemy movement. */ -extern void turn_over(struct World * world, char action); +extern void turn_over(char action); -/* Save current game data to file "savefile". */ -extern void save_game(struct World * world); +/* Save or load current game data to / from file "savefile". */ +extern void save_game(); +extern void load_game(); @@ -50,4 +76,11 @@ extern struct yx_uint16 find_passable_pos(struct Map * map); +/* Navigate (as far as possible) up (dir=='u') or (else) down in player's + * inventory selection. + */ +extern void nav_inventory(char dir); + + + #endif