X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Froguelike.c;h=0a5702f09d86d3a62bce681658f0463ac8435461;hb=bcc3d39d6871e1ef97c2f439d941ae2b9009ff98;hp=37e90c96ac8b766849de77895d1d4e91b3807cba;hpb=bbea8aaa3fa48f00ea46a7d8d79138e02929881e;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index 37e90c9..0a5702f 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -96,18 +96,14 @@ void save_game(struct World * world) { write_uint32_bigendian(world->turn, file); write_uint16_bigendian(world->player->pos.y, file); write_uint16_bigendian(world->player->pos.x, file); - write_uint16_bigendian(world->monster->pos.y, file); - write_uint16_bigendian(world->monster->pos.x, file); - write_uint16_bigendian(world->monster->next->pos.y, file); - write_uint16_bigendian(world->monster->next->pos.x, file); - write_uint16_bigendian(world->monster->next->next->pos.y, file); - write_uint16_bigendian(world->monster->next->next->pos.x, file); - write_uint16_bigendian(world->item->pos.y, file); - write_uint16_bigendian(world->item->pos.x, file); - write_uint16_bigendian(world->item->next->pos.y, file); - write_uint16_bigendian(world->item->next->pos.x, file); - write_uint16_bigendian(world->item->next->next->pos.y, file); - write_uint16_bigendian(world->item->next->next->pos.x, file); + struct Monster * monster; + for (monster = world->monster; monster != 0; monster = monster->next) { + write_uint16_bigendian(monster->pos.y, file); + write_uint16_bigendian(monster->pos.x, file); } + struct Item * item; + for (item = world->item; item != 0; item = item->next) { + write_uint16_bigendian(item->pos.y, file); + write_uint16_bigendian(item->pos.x, file); } fclose(file); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { @@ -208,26 +204,23 @@ int main (int argc, char *argv[]) { update_log (&world, " "); struct Player player; world.player = &player; - struct Monster monster1; - struct Monster monster2; - struct Monster monster3; - world.monster = &monster1; - monster1.next = &monster2; - monster2.next = &monster3; - monster3.next = 0; - monster1.name = 'A'; - monster2.name = 'B'; - monster3.name = 'C'; - struct Item item1; - struct Item item2; - struct Item item3; - world.item = &item1; - item1.next = &item2; - item2.next = &item3; - item3.next = 0; - item1.name = '&'; - item2.name = '%'; - item3.name = '#'; + char i; + struct Monster * monster = malloc(sizeof(struct Monster)); + world.monster = monster; + for (i = 0; i < 8; i++) { + monster->name = 'M'; + monster->next = malloc(sizeof(struct Monster)); + monster = monster->next; } + monster->name = 'M'; + monster->next = 0; + struct Item * item = malloc(sizeof(struct Item)); + world.item = item; + for (i = 0; i < 8; i++) { + item->name = '#'; + item->next = malloc(sizeof(struct Item)); + item = item->next; } + item->name = '#'; + item->next = 0; // For interactive mode, try to load world state from savefile. FILE * file; @@ -237,18 +230,12 @@ int main (int argc, char *argv[]) { world.turn = read_uint32_bigendian(file); player.pos.y = read_uint16_bigendian(file); player.pos.x = read_uint16_bigendian(file); - monster1.pos.y = read_uint16_bigendian(file); - monster1.pos.x = read_uint16_bigendian(file); - monster2.pos.y = read_uint16_bigendian(file); - monster2.pos.x = read_uint16_bigendian(file); - monster3.pos.y = read_uint16_bigendian(file); - monster3.pos.x = read_uint16_bigendian(file); - item1.pos.y = read_uint16_bigendian(file); - item1.pos.x = read_uint16_bigendian(file); - item2.pos.y = read_uint16_bigendian(file); - item2.pos.x = read_uint16_bigendian(file); - item3.pos.y = read_uint16_bigendian(file); - item3.pos.x = read_uint16_bigendian(file); + for (monster = world.monster; monster != 0; monster = monster->next) { + monster->pos.y = read_uint16_bigendian(file); + monster->pos.x = read_uint16_bigendian(file); } + for (item = world.item; item != 0; item = item->next) { + item->pos.y = read_uint16_bigendian(file); + item->pos.x = read_uint16_bigendian(file); } fclose(file); } // For non-interactive mode, try to load world state from frecord file. @@ -273,12 +260,10 @@ int main (int argc, char *argv[]) { for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos);) { player.pos.y = rrand(0, 0) % map.size.y; player.pos.x = rrand(0, 0) % map.size.x; } - struct Item * item; for (item = world.item; item != 0; item = item->next) for (item->pos.y = item->pos.x = 0; 0 == is_passable(&map, item->pos);) { item->pos.y = rrand(0, 0) % map.size.y; item->pos.x = rrand(0, 0) % map.size.x; } - struct Monster * monster; for (monster = world.monster; monster != 0; monster = monster->next) for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos);) { monster->pos.y = rrand(0, 0) % map.size.y;