X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Froguelike.c;h=37e90c96ac8b766849de77895d1d4e91b3807cba;hb=bbea8aaa3fa48f00ea46a7d8d79138e02929881e;hp=d21238852ce7b189b725b4d24a25873830e70b92;hpb=c23b884c2b47fffde180af8179cd8ede5ff67241;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index d212388..37e90c9 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -20,14 +20,25 @@ uint16_t rrand(char use_seed, uint32_t new_seed) { return (seed / 65536); } // Ignore least significant 16 bits (they are less random). void update_log (struct World * world, char * text) { -// Update log with new text to be appended. +// Update log by appending text, or by appending a "." if text is the same as the last one. + static char * last_msg; + if (0 == last_msg) + last_msg = calloc(1, sizeof(char)); char * new_text; uint16_t len_old = strlen(world->log); - uint16_t len_new = strlen(text); - uint16_t len_whole = len_old + len_new + 1; - new_text = calloc(len_whole, sizeof(char)); - memcpy(new_text, world->log, len_old); - memcpy(new_text + len_old, text, len_new); + if (0 == strcmp(last_msg, text)) { + uint16_t len_whole = len_old + 1; + new_text = calloc(len_whole + 1, sizeof(char)); + memcpy(new_text, world->log, len_old); + memcpy(new_text + len_old, ".", 1); } + else { + uint16_t len_new = strlen(text); + uint16_t len_whole = len_old + len_new + 1; + new_text = calloc(len_whole, sizeof(char)); + memcpy(new_text, world->log, len_old); + memcpy(new_text + len_old, text, len_new); + last_msg = calloc(len_new + 1, sizeof(char)); + memcpy(last_msg, text, len_new); } free(world->log); world->log = new_text; } @@ -91,6 +102,12 @@ void save_game(struct World * world) { write_uint16_bigendian(world->monster->next->pos.x, file); write_uint16_bigendian(world->monster->next->next->pos.y, file); write_uint16_bigendian(world->monster->next->next->pos.x, file); + write_uint16_bigendian(world->item->pos.y, file); + write_uint16_bigendian(world->item->pos.x, file); + write_uint16_bigendian(world->item->next->pos.y, file); + write_uint16_bigendian(world->item->next->pos.x, file); + write_uint16_bigendian(world->item->next->next->pos.y, file); + write_uint16_bigendian(world->item->next->next->pos.x, file); fclose(file); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { @@ -186,7 +203,7 @@ int main (int argc, char *argv[]) { default: exit(EXIT_FAILURE); } } - // Initialize log, player and monsters. + // Initialize log, player, monsters and items. world.log = calloc(1, sizeof(char)); update_log (&world, " "); struct Player player; @@ -201,6 +218,16 @@ int main (int argc, char *argv[]) { monster1.name = 'A'; monster2.name = 'B'; monster3.name = 'C'; + struct Item item1; + struct Item item2; + struct Item item3; + world.item = &item1; + item1.next = &item2; + item2.next = &item3; + item3.next = 0; + item1.name = '&'; + item2.name = '%'; + item3.name = '#'; // For interactive mode, try to load world state from savefile. FILE * file; @@ -216,6 +243,12 @@ int main (int argc, char *argv[]) { monster2.pos.x = read_uint16_bigendian(file); monster3.pos.y = read_uint16_bigendian(file); monster3.pos.x = read_uint16_bigendian(file); + item1.pos.y = read_uint16_bigendian(file); + item1.pos.x = read_uint16_bigendian(file); + item2.pos.y = read_uint16_bigendian(file); + item2.pos.x = read_uint16_bigendian(file); + item3.pos.y = read_uint16_bigendian(file); + item3.pos.x = read_uint16_bigendian(file); fclose(file); } // For non-interactive mode, try to load world state from frecord file. @@ -240,6 +273,11 @@ int main (int argc, char *argv[]) { for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos);) { player.pos.y = rrand(0, 0) % map.size.y; player.pos.x = rrand(0, 0) % map.size.x; } + struct Item * item; + for (item = world.item; item != 0; item = item->next) + for (item->pos.y = item->pos.x = 0; 0 == is_passable(&map, item->pos);) { + item->pos.y = rrand(0, 0) % map.size.y; + item->pos.x = rrand(0, 0) % map.size.x; } struct Monster * monster; for (monster = world.monster; monster != 0; monster = monster->next) for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos);) {