X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Froguelike.c;h=3f5469cb02a554bf029d0b5035252b9d01ff98a5;hb=fbff7bf7700c79ad484a83353685ecebf2a3541e;hp=04da8a654799397ccdf031d499136ba21db36340;hpb=867fe8e2358c8d71919b144f97e4ab272b8f4ebe;p=plomrogue diff --git a/src/roguelike.c b/src/roguelike.c index 04da8a6..3f5469c 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -9,7 +9,7 @@ #include "draw_wins.h" #include "keybindings.h" #include "readwrite.h" -#include "actors.h" +#include "objects_on_map.h" uint16_t rrand(char use_seed, uint32_t new_seed) { // Pseudo-random number generator (LGC algorithm). Use instead of rand() to ensure portable predictability. @@ -56,9 +56,8 @@ struct Map init_map () { for (x = 0; x < map.size.x; x++) map.cells[(y * map.size.x) + x] = '~'; map.cells[size / 2 + (map.size.x / 2)] = '.'; - uint32_t repeats, root, curpos; - for (root = 0; root * root * root < size; root++); - for (repeats = 0; repeats < size * root; repeats++) { + uint32_t curpos; + while (1) { y = rrand(0, 0) % map.size.y; x = rrand(0, 0) % map.size.x; curpos = y * map.size.x + x; @@ -66,8 +65,10 @@ struct Map init_map () { ( (curpos >= map.size.x && '.' == map.cells[curpos - map.size.x]) || (curpos < map.size.x * (map.size.y-1) && '.' == map.cells[curpos + map.size.x]) || (curpos > 0 && curpos % map.size.x != 0 && '.' == map.cells[curpos-1]) - || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) - map.cells[y * map.size.x + x] = '.'; } + || (curpos < (map.size.x * map.size.y) && (curpos+1) % map.size.x != 0 && '.' == map.cells[curpos+1]))) { + if (y == 0 || y == map.size.y - 1 || x == 0 || x == map.size.x - 1) + break; + map.cells[y * map.size.x + x] = '.'; } } return map; } void map_scroll (struct Map * map, char dir) { @@ -86,7 +87,7 @@ void turn_over (struct World * world, char action) { world->turn++; rrand(1, world->seed * world->turn); struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) + for (monster = world->monster; monster != 0; monster = monster->cmo.next) move_monster(world, monster); } void save_game(struct World * world) { @@ -94,16 +95,10 @@ void save_game(struct World * world) { FILE * file = fopen("savefile", "w"); write_uint32_bigendian(world->seed, file); write_uint32_bigendian(world->turn, file); - write_uint16_bigendian(world->player->pos.y, file); - write_uint16_bigendian(world->player->pos.x, file); - struct Monster * monster; - for (monster = world->monster; monster != 0; monster = monster->next) { - write_uint16_bigendian(monster->pos.y, file); - write_uint16_bigendian(monster->pos.x, file); } - struct Item * item; - for (item = world->item; item != 0; item = item->next) { - write_uint16_bigendian(item->pos.y, file); - write_uint16_bigendian(item->pos.x, file); } + write_uint16_bigendian(world->player->pos.y + 1, file); + write_uint16_bigendian(world->player->pos.x + 1, file); + write_map_objects (world->monster, file, write_map_objects_monsterdata); + write_map_objects (world->item, file, readwrite_map_objects_dummy); fclose(file); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { @@ -181,6 +176,88 @@ unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta map_scroll (world->map, WEST); return 0; } +void write_map_objects_monsterdata (void * start, FILE * file) { +// Write to file data specific tto map objects of type monster. + struct Monster * monster = (struct Monster *) start; + fputc(monster->hitpoints, file); } + +void readwrite_map_objects_dummy (void * dummy, FILE * file) { +// Dummy function for calls of (write|read)_map_objects on map objects without specific attributes. + ; } + +void write_map_objects (void * start, FILE * file, void (* f) (void *, FILE *) ) { +// Write into file the map object chain starting at start, use f() for object-type specific data. + struct ChainMapObject * cmo; + for (cmo = start; cmo != 0; cmo = cmo->next) { + write_uint16_bigendian(cmo->pos.y + 1, file); + write_uint16_bigendian(cmo->pos.x + 1, file); + fputc(cmo->name, file); + f (cmo, file); } + write_uint16_bigendian(0, file); } + +void read_map_objects_monsterdata (void * start, FILE * file) { +// Read from file data speciifc to map objects of type monster. + struct Monster * monster = (struct Monster *) start; + monster->hitpoints = fgetc(file); } + +void read_map_objects (void * start, FILE * file, size_t size, void (* f) (void *, FILE *) ) { +// Read from file chain of map objects starting at start, use f() for object-type specific data. + int * q = start; + * q = 0; + struct ChainMapObject * cmo; + struct ChainMapObject * * z = start; + uint16_t test; + char still_at_start = 1; + while (1) { + test = read_uint16_bigendian(file); + if (0 == test) + break; + if (still_at_start) { + cmo = malloc(size); + * z = cmo; + still_at_start = 0; } + else { + cmo->next = malloc(size); + cmo = cmo->next; } + cmo->pos.y = test - 1; + cmo->pos.x = read_uint16_bigendian(file) - 1; + cmo->name = fgetc(file); + f (cmo, file); } + if (!still_at_start) + cmo->next = 0; } + +void build_map_objects_monsterdata (void * start) { +// Build data specific to map objects of type monster. + struct Monster * monster = (struct Monster *) start; + monster->cmo.name = 'A' + (rrand(0, 0) % 8); + monster->hitpoints = 5; } + +void build_map_objects_itemdata (void * start) { +// Build data speciifc to map objects of type data. + struct Item * item = (struct Item *) start; + item->cmo.name = '#' + (rrand(0, 0) % 4); } + +void build_map_objects (void * start, unsigned char n, size_t size, void (* f) (void *), struct Map * map) { +// Build chain of n map objects starting at start, use f() for object-specific data. + int * q = start; + * q = 0; + unsigned char i; + struct ChainMapObject * cmo; + struct ChainMapObject * * z = start; + char still_at_start = 1; + for (i = 0; i < n; i++) { + if (still_at_start) { + cmo = malloc(size); + * z = cmo; + still_at_start = 0; } + else { + cmo->next = malloc(size); + cmo = cmo->next; } + cmo->pos = find_passable_pos(map); + f(cmo); } + if (!still_at_start) + cmo->next = 0; } + int main (int argc, char *argv[]) { struct World world; @@ -204,23 +281,6 @@ int main (int argc, char *argv[]) { update_log (&world, " "); struct Player player; world.player = &player; - char i; - struct Monster * monster = malloc(sizeof(struct Monster)); - world.monster = monster; - for (i = 0; i < 2; i++) { - monster->name = 'M'; - monster->next = malloc(sizeof(struct Monster)); - monster = monster->next; } - monster->name = 'M'; - monster->next = 0; - struct Item * item = malloc(sizeof(struct Item)); - world.item = item; - for (i = 0; i < 2; i++) { - item->name = '#'; - item->next = malloc(sizeof(struct Item)); - item = item->next; } - item->name = '#'; - item->next = 0; // For interactive mode, try to load world state from savefile. FILE * file; @@ -228,17 +288,13 @@ int main (int argc, char *argv[]) { file = fopen("savefile", "r"); world.seed = read_uint32_bigendian(file); world.turn = read_uint32_bigendian(file); - player.pos.y = read_uint16_bigendian(file); - player.pos.x = read_uint16_bigendian(file); - for (monster = world.monster; monster != 0; monster = monster->next) { - monster->pos.y = read_uint16_bigendian(file); - monster->pos.x = read_uint16_bigendian(file); } - for (item = world.item; item != 0; item = item->next) { - item->pos.y = read_uint16_bigendian(file); - item->pos.x = read_uint16_bigendian(file); } + player.pos.y = read_uint16_bigendian(file) - 1; + player.pos.x = read_uint16_bigendian(file) - 1; + read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata); + read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy); fclose(file); } - // For non-interactive mode, try to load world state from frecord file. + // For non-interactive mode, try to load world state from record file. else { world.turn = 1; if (0 == world.interactive) { @@ -257,17 +313,11 @@ int main (int argc, char *argv[]) { struct Map map = init_map(); world.map = ↦ if (1 == world.turn) { - for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos);) { - player.pos.y = rrand(0, 0) % map.size.y; - player.pos.x = rrand(0, 0) % map.size.x; } - for (item = world.item; item != 0; item = item->next) - for (item->pos.y = item->pos.x = 0; 0 == is_passable(&map, item->pos);) { - item->pos.y = rrand(0, 0) % map.size.y; - item->pos.x = rrand(0, 0) % map.size.x; } - for (monster = world.monster; monster != 0; monster = monster->next) - for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos);) { - monster->pos.y = rrand(0, 0) % map.size.y; - monster->pos.x = rrand(0, 0) % map.size.x; } } + player.pos = find_passable_pos(&map); + unsigned char n_monsters = rrand(0, 0) % 16; + unsigned char n_items = rrand(0, 0) % 48; + build_map_objects (&world.monster, n_monsters, sizeof(struct Monster), build_map_objects_monsterdata, &map); + build_map_objects (&world.item, n_items, sizeof(struct Item), build_map_objects_itemdata, &map); } // Initialize window system and windows. WINDOW * screen = initscr();