X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Fserver%2Finit.h;h=e18b3bd46edf01ef4beaf63052728dca577eea86;hb=891ba8fbca53d920f6b3704827fa6b8aee737de4;hp=cadacf3ad27cac50695e3bc159b3b1490ee57d75;hpb=997edd45d2002dc021d1d74a12473e6055a82a75;p=plomrogue diff --git a/src/server/init.h b/src/server/init.h index cadacf3..e18b3bd 100644 --- a/src/server/init.h +++ b/src/server/init.h @@ -6,7 +6,7 @@ #ifndef INIT_H #define INIT_H -#include /* uint32_t */ +#include /* uint8_t */ @@ -17,22 +17,23 @@ extern void obey_argv(int argc, char * argv[]); extern void setup_server_io(); /* Dissolves old game world if it exists, generates a new one from world.seed. - * Unlinks any pre-existing record file. - * - * Thing (action) definitions read in from server config directory are not - * affected. The map is populated accordingly. world.turn is set to 1, as is - * world.do_update, so that io_round() is told to update the worldstate file. + * The map is populated according to world.thing_types start numbers. world.turn + * is set to 1, as is .exists and .do_update, so that io_round() is told to + * update the worldstate file. Returns 0 on success, and if the world cannot be + * generated 1 since there is no player type or it has .n_start of 0, 2 if no + * "wait" thing action is defined. */ -extern void remake_world(); +extern uint8_t remake_world(); /* Create a game world state, then enter play or replay mode. * * If replay mode is called for, try for the record file and follow its commands + up to the turn specified by the user, then enter manual replay. Otherwise, * start into play mode after having either recreated a game world state from - * the savefile, or, if none exists, having created a new world with the - * MAKE_WORLD command. Manual replay as well as play mode take place inside - * io_loop(). + * the savefile, or, if none exists, having created a new world with first + * following the commands from the world config file, then running the + * MAKE_WORLD command. Manual replay as well as manual play mode take place + * inside io_loop(). */ extern void run_game();