X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=45ddeaf3da448fb9ddbbd934c6d3b9474e8454d3;hb=57a981d4fc0a6f24116c8fad753df57e168551ed;hp=b2b1ba2ec59d74ef3734bd87b85b129c3ab936b5;hpb=f9c94db47aa883149aa762fa128ac1ff1b3f92e1;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index b2b1ba2..45ddeaf 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -16,18 +16,16 @@ struct Map { struct yx_uint16 size; /* Map's height/width (use max. 256x256)! */ char * cells; /* Sequence of bytes encoding map cells. */ - uint8_t dist_orthogonal; /* Ratio of the diagonal movement penalty as */ - uint8_t dist_diagonal; /* encoded by (.dist_diagonal/.dist_orthonal). */ }; /* Initialize island map "~" cells representing water and "." cells representing - * land. The shape of the island is generated randomly by starting with a sea - * containing one land cell in the middle and then going into a cycle of - * repeatedly selecting a random cell on the map and transforming it into a land - * cell if it is horizontally or vertically neighbor to one; the cycle ends when - * a land cell is due to be created right at the border of the map. + * land. The island shape is built randomly by starting with a sea of one land + * cell in the middle, then going into a cycle of repeatedly selecting a random + * seal cell and transforming it into land if it is neighbor to land; the cycle + * ends when a land cell is due to be created right at the border of the map. + * Lots of 'X' cells representing trees are put on the island, too. */ extern void init_map();