X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=5407dafe34942b65f0ce6a1b6570b38baa8b4771;hb=58486c337a7b1f04311801d902fed41ed3f67315;hp=e97a800ce4b1df0694a1bf2cafef56aa0abaa26c;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index e97a800..5407daf 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -1,38 +1,30 @@ /* src/server/map.h * - * Struct for the game map and routines to create and scroll on it. + * Routines to create and navigate game map. */ -#ifndef MAP_H -#define MAP_H +#ifndef MAP_H_SERVER +#define MAP_H_SERVER #include /* uint8_t */ -#include "../common/yx_uint8.h" /* yx_uint8 struct */ -#include "../common/yx_uint16.h" /* yx_uint16 struct */ +#include "../common/yx_uint8.h" /* yx_uint8 */ -struct Map -{ - struct yx_uint16 size; /* Map's height/width (use max. 256x256)! */ - char * cells; /* Sequence of bytes encoding map cells. */ -}; - - - -/* Initialize island map "~" cells representing water and "." cells representing - * land. The island shape is built randomly by starting with a sea of one land - * cell in the middle, then going into a cycle of repeatedly selecting a random - * seal cell and transforming it into land if it is neighbor to land; the cycle - * ends when a land cell is due to be created right at the border of the map. +/* (Re-)make island map "~" cells representing water and "." cells representing + * land. The island shape is built randomly from world.seed_map by starting with + * a sea of one land cell in the middle, then going into a cycle of repeatedly + * selecting a random sea cell and transforming it into land if it is neighbor + * to land; the cycle ends when a land cell is due to be created right at the + * border of the map. Lots of 'X' cells representing trees are put on the + * island. */ -extern void init_map(); +extern void remake_map(); -/* Check if coordinate "pos" on (or beyond) world.map is accessible to map - * object movement. +/* Wrapper to mv_yx_in_dir_wrap(), returns 1 if the wrapped function moved "yx" + * within the wrap borders and the map size, else 0. */ -extern uint8_t is_passable(struct yx_uint8 pos); - +extern uint8_t mv_yx_in_dir_legal(char dir, struct yx_uint8 * yx); #endif