X-Git-Url: https://plomlompom.com/repos/feed.xml?a=blobdiff_plain;f=src%2Fserver%2Fmap.h;h=5407dafe34942b65f0ce6a1b6570b38baa8b4771;hb=58486c337a7b1f04311801d902fed41ed3f67315;hp=f74d85df18bd7b6305b1733949df74e52ca7a60d;hpb=d92f16d5959fc846d3eaf669517eecb3969cda08;p=plomrogue diff --git a/src/server/map.h b/src/server/map.h index f74d85d..5407daf 100644 --- a/src/server/map.h +++ b/src/server/map.h @@ -6,28 +6,25 @@ #ifndef MAP_H_SERVER #define MAP_H_SERVER -#include /* uint8_t, uint16_t */ -#include "../common/yx_uint8.h" /* yx_uint8 struct */ +#include /* uint8_t */ +#include "../common/yx_uint8.h" /* yx_uint8 */ -/* Initialize island map "~" cells representing water and "." cells representing - * land. The island shape is built randomly by starting with a sea of one land - * cell in the middle, then going into a cycle of repeatedly selecting a random - * seal cell and transforming it into land if it is neighbor to land; the cycle - * ends when a land cell is due to be created right at the border of the map. - * Lots of 'X' cells representing trees are put on the island, too. +/* (Re-)make island map "~" cells representing water and "." cells representing + * land. The island shape is built randomly from world.seed_map by starting with + * a sea of one land cell in the middle, then going into a cycle of repeatedly + * selecting a random sea cell and transforming it into land if it is neighbor + * to land; the cycle ends when a land cell is due to be created right at the + * border of the map. Lots of 'X' cells representing trees are put on the + * island. */ -extern void init_map(); +extern void remake_map(); -/* Check if coordinate "pos" on (or beyond) world.map is accessible to thing - * movement. +/* Wrapper to mv_yx_in_dir_wrap(), returns 1 if the wrapped function moved "yx" + * within the wrap borders and the map size, else 0. */ -extern uint8_t is_passable(struct yx_uint8 pos); - -/* Transform "yx" to an index position in the world map. */ -extern uint16_t yx_to_map_pos(struct yx_uint8 * yx); - +extern uint8_t mv_yx_in_dir_legal(char dir, struct yx_uint8 * yx); #endif