import queue
import sys
import os
-from parser import ArgError, Parser
-from server_.game import World, GameError
-from game_common import Commander
+import parser
+import server_.game
+import game_common
# Avoid "Address already in use" errors.
return fib(n-1) + fib(n-2)
-class CommandHandler(Commander):
+class CommandHandler(game_common.Commander, server_.game.Commander):
def __init__(self):
from multiprocessing import Pool
self.queues_out = {}
- self.world = World()
- self.parser = Parser(self)
+ self.world = server_.game.World()
+ self.parser = parser.Parser(self)
# self.pool and self.pool_result are currently only needed by the FIB
# command and the demo of a parallelized game loop in cmd_inc_p.
self.pool = Pool()
command(connection_id=connection_id)
else:
command()
- except ArgError as e:
+ except parser.ArgError as e:
self.send_to(connection_id, 'ARGUMENT ERROR: ' + str(e))
if abort_on_error:
exit(1)
- except GameError as e:
+ except server_.game.GameError as e:
self.send_to(connection_id, 'GAME ERROR: ' + str(e))
if abort_on_error:
exit(1)
self.world.proceed_to_next_player_turn()
self.send_all_gamestate()
- def cmd_MOVE(self, direction):
- """Set player task to 'move' with direction arg, finish player turn."""
- if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
- raise ArgError('Move argument must be one of: '
- 'UP, DOWN, RIGHT, LEFT')
- self.world.get_player().set_task('move', direction=direction)
- self.proceed()
- cmd_MOVE.argtypes = 'string'
-
- def cmd_WAIT(self):
- """Set player task to 'wait', finish player turn."""
- self.world.get_player().set_task('wait')
- self.proceed()
-
- def cmd_GET_TURN(self, connection_id):
- """Send world.turn to caller."""
- self.send_to(connection_id, str(self.world.turn))
-
- def cmd_ECHO(self, msg, connection_id):
- """Send msg to caller."""
- self.send_to(connection_id, msg)
- cmd_ECHO.argtypes = 'string'
-
- def cmd_ALL(self, msg, connection_id):
- """Send msg to all clients."""
- self.send_all(msg)
- cmd_ALL.argtypes = 'string'
-
def cmd_FIB(self, numbers, connection_id):
"""Reply with n-th Fibonacci numbers, n taken from tokens[1:].
self.task = None
if is_AI and self.task is None:
self.decide_task()
+
+
+class Commander():
+
+ def cmd_MOVE(self, direction):
+ """Set player task to 'move' with direction arg, finish player turn."""
+ if direction not in {'UP', 'DOWN', 'RIGHT', 'LEFT'}:
+ raise parser.ArgError('Move argument must be one of: '
+ 'UP, DOWN, RIGHT, LEFT')
+ self.world.get_player().set_task('move', direction=direction)
+ self.proceed()
+ cmd_MOVE.argtypes = 'string'
+
+ def cmd_WAIT(self):
+ """Set player task to 'wait', finish player turn."""
+ self.world.get_player().set_task('wait')
+ self.proceed()
+
+ def cmd_GET_TURN(self, connection_id):
+ """Send world.turn to caller."""
+ self.send_to(connection_id, str(self.world.turn))
+
+ def cmd_ECHO(self, msg, connection_id):
+ """Send msg to caller."""
+ self.send_to(connection_id, msg)
+ cmd_ECHO.argtypes = 'string'
+
+ def cmd_ALL(self, msg, connection_id):
+ """Send msg to all clients."""
+ self.send_all(msg)
+ cmd_ALL.argtypes = 'string'