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Make log messages more expressive, remove never-called ones.
author
Christian Heller
<c.heller@plomlompom.de>
Wed, 9 Sep 2015 04:08:08 +0000
(06:08 +0200)
committer
Christian Heller
<c.heller@plomlompom.de>
Wed, 9 Sep 2015 04:08:08 +0000
(06:08 +0200)
roguelike-server
patch
|
blob
|
history
diff --git
a/roguelike-server
b/roguelike-server
index c727b66f2d18f45f3681bd6766688c47be9375ff..9d53bd0d2e08ade07eb41480bf27da00aa5f00b5 100755
(executable)
--- a/
roguelike-server
+++ b/
roguelike-server
@@
-648,10
+648,10
@@
def actor_move(t):
if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
if t == world_db["Things"][0]:
hitted_type = world_db["Things"][hit_id]["T_TYPE"]
hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
- log("You
wound
" + hitted_name + ".")
+ log("You
WOUND
" + hitted_name + ".")
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
elif 0 == hit_id:
hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
- log(hitter_name +"
wounds
you.")
+ log(hitter_name +"
WOUNDS
you.")
decrement_lifepoints(world_db["Things"][hit_id])
return
passable = "." == chr(world_db["MAP"][pos])
decrement_lifepoints(world_db["Things"][hit_id])
return
passable = "." == chr(world_db["MAP"][pos])
@@
-665,9
+665,7
@@
def actor_move(t):
world_db["Things"][id]["T_POSX"] = move_result[2]
build_fov_map(t)
if t == world_db["Things"][0]:
world_db["Things"][id]["T_POSX"] = move_result[2]
build_fov_map(t)
if t == world_db["Things"][0]:
- log("You move " + dir + ".")
- elif t == world_db["Things"][0]:
- log("You fail to move " + dir + ".")
+ log("You MOVE " + dir + ".")
def actor_pick_up(t):
def actor_pick_up(t):
@@
-689,9
+687,7
@@
def actor_pick_up(t):
world_db["Things"][id]["carried"] = True
t["T_CARRIES"].append(id)
if t == world_db["Things"][0]:
world_db["Things"][id]["carried"] = True
t["T_CARRIES"].append(id)
if t == world_db["Things"][0]:
- log("You pick up an object.")
- elif t == world_db["Things"][0]:
- log("You try to pick up an object, but there is none.")
+ log("You PICK UP an object.")
def actor_drop(t):
def actor_drop(t):
@@
-702,9
+698,7
@@
def actor_drop(t):
t["T_CARRIES"].remove(id)
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
t["T_CARRIES"].remove(id)
world_db["Things"][id]["carried"] = False
if t == world_db["Things"][0]:
- log("You drop an object.")
- elif t == world_db["Things"][0]:
- log("You try to drop an object, but you own none.")
+ log("You DROP an object.")
def actor_use(t):
def actor_use(t):
@@
-718,11
+712,9
@@
def actor_use(t):
del world_db["Things"][id]
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
del world_db["Things"][id]
t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
if t == world_db["Things"][0]:
- log("You
consume
this object.")
+ log("You
CONSUME
this object.")
elif t == world_db["Things"][0]:
elif t == world_db["Things"][0]:
- log("You try to use this object, but fail.")
- elif t == world_db["Things"][0]:
- log("You try to use an object, but you own none.")
+ log("You try to use this object, but FAIL.")
def thingproliferation(t, prol_map):
def thingproliferation(t, prol_map):
@@
-759,7
+751,7
@@
def try_healing(t):
if (testval <= 1 or 1 == (rand.next() % testval)):
t["T_LIFEPOINTS"] += 1
if t == world_db["Things"][0]:
if (testval <= 1 or 1 == (rand.next() % testval)):
t["T_LIFEPOINTS"] += 1
if t == world_db["Things"][0]:
- log("You
heal
.")
+ log("You
HEAL
.")
def hunger_per_turn(type_id):
def hunger_per_turn(type_id):
@@
-774,9
+766,9
@@
def hunger(t):
if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
if t == world_db["Things"][0]:
if t["T_SATIATION"] < 0:
if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
if t == world_db["Things"][0]:
if t["T_SATIATION"] < 0:
- log("You
suffer
from hunger.")
+ log("You
SUFFER
from hunger.")
else:
else:
- log("You
suffer
from over-eating.")
+ log("You
SUFFER
from over-eating.")
decrement_lifepoints(t)
decrement_lifepoints(t)
@@
-1215,7
+1207,7
@@
def play_pickup():
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
if not len(ids):
if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
if not len(ids):
- log("N
othing
to pick up.")
+ log("N
OTHING
to pick up.")
else:
set_command("pick_up")
else:
set_command("pick_up")
@@
-1224,7
+1216,7
@@
def play_drop(str_arg):
"""Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
t = world_db["Things"][0]
if 0 == len(t["T_CARRIES"]):
"""Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
t = world_db["Things"][0]
if 0 == len(t["T_CARRIES"]):
- log("You have
nothing
to drop in your inventory.")
+ log("You have
NOTHING
to drop in your inventory.")
else:
val = integer_test(str_arg, 0, 255)
if None != val and val < len(t["T_CARRIES"]):
else:
val = integer_test(str_arg, 0, 255)
if None != val and val < len(t["T_CARRIES"]):
@@
-1238,14
+1230,14
@@
def play_use(str_arg):
"""Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
t = world_db["Things"][0]
if 0 == len(t["T_CARRIES"]):
"""Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
t = world_db["Things"][0]
if 0 == len(t["T_CARRIES"]):
- log("You have
nothing
to use in your inventory.")
+ log("You have
NOTHING
to use in your inventory.")
else:
val = integer_test(str_arg, 0, 255)
if None != val and val < len(t["T_CARRIES"]):
id = t["T_CARRIES"][val]
type = world_db["Things"][id]["T_TYPE"]
if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
else:
val = integer_test(str_arg, 0, 255)
if None != val and val < len(t["T_CARRIES"]):
id = t["T_CARRIES"][val]
type = world_db["Things"][id]["T_TYPE"]
if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
- log("You
can't
consume this thing.")
+ log("You
CAN'T
consume this thing.")
return
world_db["Things"][0]["T_ARGUMENT"] = val
set_command("use")
return
world_db["Things"][0]["T_ARGUMENT"] = val
set_command("use")
@@
-1267,7
+1259,7
@@
def play_move(str_arg):
world_db["Things"][0]["T_ARGUMENT"] = dir
set_command("move")
return
world_db["Things"][0]["T_ARGUMENT"] = dir
set_command("move")
return
- log("You
can't
move there.")
+ log("You
CAN'T
move there.")
def command_seedrandomness(seed_string):
def command_seedrandomness(seed_string):