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Server/py: Remove print debugging from turn_over() skeleton.
author
Christian Heller
<c.heller@plomlompom.de>
Wed, 4 Mar 2015 12:46:53 +0000
(13:46 +0100)
committer
Christian Heller
<c.heller@plomlompom.de>
Wed, 4 Mar 2015 12:46:53 +0000
(13:46 +0100)
plomrogue-server.py
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diff --git
a/plomrogue-server.py
b/plomrogue-server.py
index 2121c75ad2cf15988c240544b10da159e37d0d0c..fda9b29df5d5e42dfa9821f6f97b63ef885e4bcb 100755
(executable)
--- a/
plomrogue-server.py
+++ b/
plomrogue-server.py
@@
-452,24
+452,19
@@
def build_fov_map(t):
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
id = 0
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
id = 0
- print("turning over")
whilebreaker = False
while world_db["Things"][0]["T_LIFEPOINTS"]:
for id in [id for id in world_db["Things"]
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_LIFEPOINTS"]]:
whilebreaker = False
while world_db["Things"][0]["T_LIFEPOINTS"]:
for id in [id for id in world_db["Things"]
if not world_db["Things"][id]["carried"]
if world_db["Things"][id]["T_LIFEPOINTS"]]:
- print(str(id))
Thing = world_db["Things"][id]
if Thing["T_LIFEPOINTS"]:
Thing = world_db["Things"][id]
if Thing["T_LIFEPOINTS"]:
- print(" evaluating thing")
if not Thing["T_COMMAND"]:
if not Thing["T_COMMAND"]:
- print(" thing needs new command")
update_map_memory(Thing)
if 0 == id:
whilebreaker = True
break
# DUMMY: ai(thing)
update_map_memory(Thing)
if 0 == id:
whilebreaker = True
break
# DUMMY: ai(thing)
- print(" run AI")
Thing["T_COMMAND"] = 1
# DUMMY: try_healing
Thing["T_PROGRESS"] += 1
Thing["T_COMMAND"] = 1
# DUMMY: try_healing
Thing["T_PROGRESS"] += 1
@@
-477,7
+472,6
@@
def turn_over():
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
if a == Thing["T_COMMAND"]][0]
ThingAction = world_db["ThingActions"][taid]
if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
- print(" running thing action")
# run_thing_action(action["TA_NAME"])
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
# run_thing_action(action["TA_NAME"])
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
@@
-485,9
+479,7
@@
def turn_over():
# DUMMY: thingproliferation
if whilebreaker:
break
# DUMMY: thingproliferation
if whilebreaker:
break
- print(" turn finished")
world_db["TURN"] += 1
world_db["TURN"] += 1
- print(" new turn " + str(world_db["TURN"]))
def new_Thing(type):
def new_Thing(type):