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Only contact with player's radius creates new maps.
[plomrogue2-experiments]
/
new
/
plomrogue
/
game.py
2019-04-27
Christian Heller
Only contact with player's radius creates new maps.
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2019-04-27
Christian Heller
Change MAP command to ensuring map exists, not necessar...
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2019-04-27
Christian Heller
For available map directions, remove dependency on...
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2019-04-27
Christian Heller
Use smarter YX class for y,x coordinates/sizes.
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2019-04-27
Christian Heller
Use one size standard for all maps that define the...
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2019-04-27
Christian Heller
Use trivially re-seedable PRNG.
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2019-04-26
Christian Heller
Fix mapping interaction between server and client.
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2019-04-26
Christian Heller
Add surrounding maps of new terrain type ~.
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2019-04-25
Christian Heller
Fix map.
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2019-04-25
Christian Heller
Prepare map logic extension, limit FOV distance.
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2019-04-21
Christian Heller
Replenish food resources automatically.
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2019-04-21
Christian Heller
Don't generate objects at illegal positions. Plus,...
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2019-04-16
Christian Heller
Transform items into food to replenish player energy.
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2019-04-10
Christian Heller
Add ever-decreasing health to animate things, and death.
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2019-03-09
Christian Heller
Allow item-in-vicinity selection for item pickup.
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2019-02-28
Christian Heller
Use tuples for positions; fix inventory saving bug.
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2019-02-27
Christian Heller
Refactor server code; remove now unused PLAYER_POS...
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2019-02-27
Christian Heller
Add client-side inventory handling.
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2019-02-27
Christian Heller
Add inventory / item pickup/drop server-side.
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2019-02-21
Christian Heller
Dynamically decide new Thing IDs.
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2019-02-21
Christian Heller
Add "item" thing type differentiated from animate thing...
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2019-02-21
Christian Heller
Add multi-class thing type system.
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2019-02-18
Christian Heller
More refactoring.
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2019-02-18
Christian Heller
Remove TODO: Examined situation, found no error.
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2019-02-18
Christian Heller
Fix minor bug.
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2019-02-18
Christian Heller
Refactor and extend new library.
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