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In curses client remove quitting command used for debugging.
[plomrogue2-experiments]
/
new2
/
plomrogue
/
2020-11-07
Christian Heller
Make curses client capable of websocket _and_ raw tcp...
tree
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commitdiff
2020-11-06
Christian Heller
Add Hex map capabilities.
tree
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commitdiff
2020-11-05
Christian Heller
Ensure rough feature parity between clients.
tree
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commitdiff
2020-11-04
Christian Heller
Fix screen jumping around.
tree
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commitdiff
2020-11-04
Christian Heller
More quote fixing.
tree
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commitdiff
2020-11-04
Christian Heller
Whitespace riddance and some quote bug fixes.
tree
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commitdiff
2020-11-04
Christian Heller
Fix/simplify PlomSocket code.
tree
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commitdiff
2020-11-02
Christian Heller
Simplify PlomSocket code.
tree
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commitdiff
2020-11-02
Christian Heller
De-hardcode cert and key file for PlomSocketSSL.
tree
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commitdiff
2020-11-02
Christian Heller
Add SSL capabilities to TCP socket library.
tree
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commitdiff
2020-11-02
Christian Heller
Allow remote connections into TCP server.
tree
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commitdiff
2020-11-01
Christian Heller
Add player name visibility via study mode.
tree
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commitdiff
2020-11-01
Christian Heller
Add server teleportation and :reconnect commands.
tree
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commitdiff
2020-10-31
Christian Heller
Allow serving different protocols on different ports...
tree
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commitdiff
2020-10-31
Christian Heller
Only include clients with sessions in send-to-all.
tree
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commitdiff
2020-10-31
Christian Heller
Fixed switching to player mode before login if other...
tree
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commitdiff
2020-10-29
Christian Heller
Fix single char chat messages.
tree
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commitdiff
2020-10-29
Christian Heller
Minor fixes.
tree
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commitdiff
2020-10-29
Christian Heller
Send game messages on player logins/renames.
tree
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commitdiff
2020-10-29
Christian Heller
Improve login-handling.
tree
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commitdiff
2020-10-29
Christian Heller
Add blink screen on trivial errors instead of log messages.
tree
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commitdiff
2020-10-27
Christian Heller
Initialize (centered) map view even before login.
tree
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commitdiff
2020-10-27
Christian Heller
Start new players in middle of map instead of topleft...
tree
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commitdiff
2020-10-27
Christian Heller
Introduce god mode to protect against destructive commands.
tree
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commitdiff
2020-10-27
Christian Heller
Allow annotations.
tree
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commitdiff
2020-10-27
Christian Heller
Rename LOG to CHAT.
tree
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commitdiff
2020-10-27
Christian Heller
Allow space char for TASK:WRITE.
tree
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commitdiff
2020-10-27
Christian Heller
Add MAP command to explicitely set map size.
tree
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commitdiff
2020-10-27
Christian Heller
Fix re-login corpses.
tree
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commitdiff
2020-10-26
Christian Heller
Identify player in client so scrolling can follow them.
tree
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commitdiff
2020-10-26
Christian Heller
Fix map line width check.
tree
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commitdiff
2020-10-25
Christian Heller
Add FLATTEN_SURROUNDINGS task.
tree
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commitdiff
2020-10-25
Christian Heller
Prohibit movement over non-dot map cells
tree
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commitdiff
2020-10-25
Christian Heller
Turn game saving from command to happening every new...
tree
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commitdiff
2020-10-25
Christian Heller
Add basic save file mechanism.
tree
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commitdiff
2020-10-25
Christian Heller
Only count new turns on ticks that change world state.
tree
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commitdiff
2020-10-25
Christian Heller
Add PING.
tree
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commitdiff
2020-10-25
Christian Heller
Don't use LOG for meta messages, errors.
tree
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commitdiff
2020-10-25
Christian Heller
Add map writing.
tree
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commitdiff
2020-10-25
Christian Heller
Add map terrain.
tree
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commitdiff
2020-10-25
Christian Heller
De-hardcode map size test.
tree
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commitdiff
2020-10-25
Christian Heller
Introduce map geometry.
tree
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commitdiff
2020-10-25
Christian Heller
Only draw new game content on tick completion.
tree
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commitdiff
2020-10-24
Christian Heller
Add basic multiplayer roguelike chat example.
tree
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commitdiff
2020-10-24
Christian Heller
Minor fixes.
tree
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commitdiff
2020-10-23
Christian Heller
Fix.
tree
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commitdiff
2020-10-23
Christian Heller
Re-do IO with websocket capabilities.
tree
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commitdiff