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Lots of refactoring to enable SAVE command.
[plomrogue2-experiments]
/
server_
/
2019-01-30
Christian Heller
Lots of refactoring to enable SAVE command.
tree
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commitdiff
2019-01-26
Christian Heller
To command parser, add string options; use TASK syntax...
tree
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commitdiff
2019-01-25
Christian Heller
Add SWITCH_PLAYER debugging command for switching player.
tree
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commitdiff
2019-01-25
Christian Heller
Fix AI getting stuck in illegal move attempt.
tree
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commitdiff
2019-01-25
Christian Heller
Add very basic pathfinding AI.
tree
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commitdiff
2019-01-25
Christian Heller
Use math.isclose for square map FOVs too.
tree
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commitdiff
2019-01-25
Christian Heller
Use math.isclose() to fix FOV bug instead of expensive...
tree
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commitdiff
2019-01-25
Christian Heller
Fix FOV floating point bugs by using fractions.Fraction...
tree
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commitdiff
2019-01-24
Christian Heller
Improve map handling between client and server, add...
tree
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commitdiff
2019-01-24
Christian Heller
Optimize ncurses client, only update map on VISIBLE_MAP...
tree
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commitdiff
2019-01-19
Christian Heller
Redo world generation with GEN_MAP command.
tree
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commitdiff
2019-01-19
Christian Heller
Improve MapFovHex comments, variable names, ideas;...
tree
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commitdiff
2019-01-19
Christian Heller
Add FOV optimization ideas. Toggle Hex indentation.
tree
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commitdiff
2019-01-19
Christian Heller
Add FOV algorithm for Hex grids.
tree
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commitdiff
2019-01-18
Christian Heller
Minor refactoring.
tree
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commitdiff
2019-01-18
Christian Heller
Derive legal geometries directly from Map class names.
tree
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commitdiff
2019-01-18
Christian Heller
Refactor / encapsulate Map stuff into own module.
tree
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commitdiff
2019-01-18
Christian Heller
Allow selection of grid geometry via MAP command. A...
tree
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commitdiff
2019-01-17
Christian Heller
Fix FOV bug.
tree
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commitdiff
2019-01-17
Christian Heller
Create new Map object instead of changing it.
tree
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commitdiff
2019-01-17
Christian Heller
Use hex map.
tree
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commitdiff
2019-01-16
Christian Heller
Improve Map class.
tree
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commitdiff
2019-01-16
Christian Heller
Improve Map class design.
tree
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commitdiff
2019-01-16
Christian Heller
Improve Map class design.
tree
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commitdiff
2019-01-16
Christian Heller
Abstract away all map geometry stuff into Map class.
tree
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commitdiff
2019-01-15
Christian Heller
Refactor.
tree
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commitdiff
2019-01-15
Christian Heller
Class renaming.
tree
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commitdiff
2019-01-15
Christian Heller
Refactor.
tree
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commitdiff
2019-01-15
Christian Heller
Minor code rearrangements.
tree
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commitdiff
2019-01-15
Christian Heller
Refactor.
tree
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commitdiff
2019-01-15
Christian Heller
Refactor.
tree
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commitdiff
2019-01-14
Christian Heller
Ignore success messages, properly quote messages.
tree
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commitdiff
2019-01-14
Christian Heller
Hide objects outside of visible map.
tree
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commitdiff
2019-01-12
Christian Heller
Improve invisibility depiction.
tree
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commitdiff
2019-01-12
Christian Heller
Add more interesting map visibility.
tree
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commitdiff
2019-01-12
Christian Heller
Redo map system, add map visibility infrastructure.
tree
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commitdiff
2019-01-10
Christian Heller
Refactor.
tree
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commitdiff
2019-01-10
Christian Heller
Replace GET_TURN with more useful GET_GAMESTATE.
tree
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commitdiff
2019-01-10
Christian Heller
Avoid Thing collisions.
tree
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commitdiff
2019-01-06
Christian Heller
Give feedback on aborted tasks.
tree
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commitdiff
2019-01-06
Christian Heller
Keep checking tasks are possible during proceeding.
tree
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commitdiff
2019-01-06
Christian Heller
Refactor.
tree
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commitdiff
2018-12-12
Christian Heller
Fix faulty assumption about position of player in world...
tree
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commitdiff
2018-12-12
Christian Heller
Refactor.
tree
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commitdiff
2018-12-11
Christian Heller
Refactor.
tree
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commitdiff
2018-12-11
Christian Heller
Move hardcoding of world data to init process.
tree
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commitdiff
2018-12-11
Christian Heller
Refactor, add game file handling, replace TERRAIN with...
tree
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commitdiff
2018-12-03
Christian Heller
Refactor.
tree
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commitdiff