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Load last world state from save file, not from re-stepping record file.
[plomrogue]
/
src
/
server
/
ai.c
2014-07-04
Christian Heller
Load last world state from save file, not from re-stepp...
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2014-06-20
Christian Heller
Server: Internally, rename "map object" stuff to "thing...
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2014-05-14
Christian Heller
Maps are always squares, therefore define only their...
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2014-05-14
Christian Heller
Server: Force FOV on every actor, but update it on...
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2014-05-13
Christian Heller
Server: Add ENEMY_FOV option (default: off) to force...
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2014-04-16
Christian Heller
Make grids hexagonal, remove all diagonal movement...
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2014-03-26
Christian Heller
Server: Eliminate major stack space waste offender...
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2014-02-05
Christian Heller
Eliminated some potential problems for alternative...
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2014-02-05
Christian Heller
Added diagonal movement, with a 1.4 penalty.
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2014-01-31
Christian Heller
Fixed typo in comment.
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2014-01-31
Christian Heller
Some cosmetic code re-formatting.
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2014-01-31
Christian Heller
Heavily improved enemy path-finding. Also corrected...
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2014-01-21
Christian Heller
MAJOR re-write. Split plomrogue into a server and a...
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