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Server: Ensure that AI does not move towards enemies outside its FOV.
[plomrogue]
/
src
/
server
/
field_of_view.h
2014-08-03
Christian Heller
Server: Ensure that AI does not move towards enemies...
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2014-08-02
Christian Heller
Add auto-mapping / map memory.
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2014-08-01
Christian Heller
Server: Reduce malloc() calls in FOV generation.
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2014-07-30
Christian Heller
Server: Refactor writing of field of view to Thing...
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2014-07-07
Christian Heller
Add to TODO.
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2014-07-07
Christian Heller
Server: New field of view algorithm, much faster and...
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2014-06-20
Christian Heller
Server: Internally, rename "map object" stuff to "thing...
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2014-05-13
Christian Heller
Server: Add ENEMY_FOV option (default: off) to force...
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2014-05-13
Christian Heller
Add (crude) field of view to player's view of map.
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