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Maps are always squares, therefore define only their edge lengths.
[plomrogue]
/
src
/
server
/
io.c
2014-05-14
Christian Heller
Maps are always squares, therefore define only their...
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2014-05-14
Christian Heller
Server: Force FOV on every actor, but update it on...
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2014-05-13
Christian Heller
Server: Add ENEMY_FOV option (default: off) to force...
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2014-05-13
Christian Heller
Add (crude) field of view to player's view of map.
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2014-04-14
Christian Heller
Server: Use nanosleep() instead of POSIX-obsolete uslee...
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2014-04-06
Christian Heller
Client: Fit interface_conf to new config file style...
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2014-03-31
Christian Heller
Server/io.c: more precise comment.
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2014-03-31
Christian Heller
Server: Poll server/in only every 0.33 seconds to reduc...
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2014-03-30
Christian Heller
Make server config files more readable, their parsing...
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2014-03-26
Christian Heller
Server: Change read_config_file() parameter order ...
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2014-03-26
Christian Heller
Server: Move common config file reading stuff into...
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2014-03-17
Christian Heller
Re-wrote large parts of the server client architecture...
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2014-03-10
Christian Heller
Removed scoring.
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2014-02-05
Christian Heller
Fixed some more pitfalls that hurt working with game...
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2014-02-05
Christian Heller
Eliminated some potential problems for alternative...
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2014-02-05
Christian Heller
Some code-internal restructuring following the assumpti...
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2014-01-25
Christian Heller
Removed unnecessary NULLings of pointers, explained...
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2014-01-22
Christian Heller
Included <stddef.h> were NULL was used.
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2014-01-21
Christian Heller
MAJOR re-write. Split plomrogue into a server and a...
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