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Load last world state from save file, not from re-stepping record file.
[plomrogue]
/
src
/
server
/
map.c
2014-07-04
Christian Heller
Load last world state from save file, not from re-stepp...
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2014-05-14
Christian Heller
Maps are always squares, therefore define only their...
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2014-05-14
Christian Heller
Unify Map struct common to server and client in src...
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2014-05-13
Christian Heller
Server: Add ENEMY_FOV option (default: off) to force...
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2014-04-17
Christian Heller
Server: On map generation, put lots of 'X' cells for...
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2014-04-16
Christian Heller
Make grids hexagonal, remove all diagonal movement...
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2014-04-09
Christian Heller
Server: Limit iterations for map generation and object...
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2014-03-10
Christian Heller
Added -Wextra to compiler flags, found out about redund...
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2014-02-05
Christian Heller
Fixed some more pitfalls that hurt working with game...
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2014-02-05
Christian Heller
Eliminated some potential problems for alternative...
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2014-02-05
Christian Heller
Some code-internal restructuring following the assumpti...
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2014-02-05
Christian Heller
Added diagonal movement, with a 1.4 penalty.
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2014-01-21
Christian Heller
MAJOR re-write. Split plomrogue into a server and a...
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