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Server: Remove some weird debugging code leftovers.
[plomrogue]
/
src
/
server
/
run.c
2014-07-30
Christian Heller
Server: Remove some weird debugging code leftovers.
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2014-07-23
Christian Heller
Use not f_name variable but __func__, standardize funct...
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2014-07-13
Christian Heller
Server: Read in former "config" data as normal server...
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2014-07-11
Christian Heller
Use direction names instead of numbers in player move...
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2014-07-10
Christian Heller
Server: Expect (but don't force) some player commands...
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2014-07-10
Christian Heller
Server: Simplify rule for when to update worldstate...
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2014-07-09
Christian Heller
Refactor atomic writing to atomic_write_start() + atomi...
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2014-07-09
Christian Heller
Server: Merge duplicate string literals of "sprintf()".
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2014-07-09
Christian Heller
Server: Start hardcoded_strings s's enum names with...
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2014-07-09
Christian Heller
Test return values of _all_ *printf() calls.
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2014-07-09
Christian Heller
Replace uses of variable-length arrays with try_malloc...
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2014-07-07
Christian Heller
Server: New field of view algorithm, much faster and...
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2014-07-04
Christian Heller
Load last world state from save file, not from re-stepp...
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2014-06-20
Christian Heller
Server: Internally, rename "map object" stuff to "thing...
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2014-04-16
Christian Heller
Make grids hexagonal, remove all diagonal movement...
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2014-03-17
Christian Heller
Re-wrote large parts of the server client architecture...
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2014-02-05
Christian Heller
Removed unused textfile_sizes() functionality, appropri...
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2014-02-05
Christian Heller
Added diagonal movement, with a 1.4 penalty.
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2014-01-31
Christian Heller
Heavily improved enemy path-finding. Also corrected...
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2014-01-22
Christian Heller
Included <stddef.h> were NULL was used.
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2014-01-21
Christian Heller
MAJOR re-write. Split plomrogue into a server and a...
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