1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
6 def cmd_ALL(game, msg, connection_id):
7 if not connection_id in game.sessions:
8 raise GameError('need to be logged in for this')
9 t = game.get_thing(game.sessions[connection_id], False)
10 game.io.send('LOG ' + quote(t.nickname + ': ' + msg))
11 cmd_ALL.argtypes = 'string'
13 def cmd_LOGIN(game, nick, connection_id):
14 for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
15 raise GameError('name already in use')
16 if connection_id in game.sessions:
17 t_id = game.sessions[connection_id]
18 t = game.get_thing(t_id, False)
19 game.io.send('META ' + quote('you rename yourself to: ' + nick), connection_id)
21 t = game.thing_types['player'](game)
22 game.things += [t] # TODO refactor into Thing.__init__?
23 game.sessions[connection_id] = t.id_
24 game.io.send('META ' + quote('you are now: ' + nick), connection_id)
26 game.io.send('PLAYER_ID %s' % t.id_, connection_id)
27 cmd_LOGIN.argtypes = 'string'
29 def cmd_QUERY(game, target_nick, msg, connection_id):
30 if not connection_id in game.sessions:
31 raise GameError('can only query when logged in')
32 t = game.get_thing(game.sessions[connection_id], False)
33 source_nick = t.nickname
34 for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
35 for c_id in game.sessions:
36 if game.sessions[c_id] == t.id_:
37 game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
38 game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
40 raise GameError('target user offline')
41 raise GameError('can only query with registered nicknames')
42 cmd_QUERY.argtypes = 'string string'
44 def cmd_PING(game, connection_id):
46 cmd_PING.argtypes = ''
48 def cmd_TURN(game, n):
50 cmd_TURN.argtypes = 'int:nonneg'
52 def cmd_MAP_LINE(game, y, line):
53 game.map.set_line(y, line)
54 cmd_MAP_LINE.argtypes = 'int:nonneg string'
56 def cmd_MAP(game, size):
58 cmd_MAP.argtypes = 'yx_tuple:pos'