1 from plomrogue.misc import quote
5 def cmd_ALL(game, msg, connection_id):
6 if not connection_id in game.sessions:
7 game.io.send('LOG' + quote('need to be logged in for this'), connection_id)
9 t = game.get_thing(game.sessions[connection_id], False)
10 game.io.send('LOG ' + quote(t.nickname + ': ' + msg))
11 cmd_ALL.argtypes = 'string'
13 def cmd_LOGIN(game, nick, connection_id):
14 for t in [t for t in game.things if t.type_ == 'player' and t.nickname == nick]:
15 game.io.send('LOG ' + quote('name already in use'), connection_id)
17 t = game.thing_types['player'](game)
19 game.things += [t] # TODO refactor into Thing.__init__?
20 game.sessions[connection_id] = t.id_
21 game.io.send('LOG ' + quote('your are now: ' + nick), connection_id)
22 cmd_LOGIN.argtypes = 'string'
24 def cmd_QUERY(game, target_nick, msg, connection_id):
25 if not connection_id in game.sessions:
26 game.io.send('LOG ' + quote('can only query when logged in'), connection_id)
27 t = game.get_thing(game.sessions[connection_id], False)
28 source_nick = t.nickname
29 for t in [t for t in game.things if t.type_ == 'player' and t.nickname == target_nick]:
30 for c_id in game.sessions:
31 if game.sessions[c_id] == t.id_:
32 game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
33 game.io.send('LOG ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
35 game.io.send('LOG ' + quote('target user offline?'))
36 game.io.send('LOG ' + quote('can only query with registered nicknames'))
37 cmd_QUERY.argtypes = 'string string'