1 from plomrogue.tasks import Task_WAIT, Task_MOVE, Task_WRITE
2 from plomrogue.errors import GameError
3 from plomrogue.commands import cmd_ALL, cmd_LOGIN, cmd_QUERY
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.things import Thing, ThingPlayer
7 from plomrogue.mapping import YX, MapGeometrySquare, Map
18 def get_thing(self, id_, create_unfound):
19 # No default for create_unfound because every call to get_thing
20 # should be accompanied by serious consideration whether to use it.
21 for thing in self.things:
25 t = self.thing_type(self, id_)
34 def __init__(self, *args, **kwargs):
35 super().__init__(*args, **kwargs)
37 self.io = GameIO(self)
38 self.tasks = {'WAIT': Task_WAIT,
41 self.map_geometry = MapGeometrySquare(YX(24, 40))
42 self.commands = {'QUERY': cmd_QUERY,
45 self.thing_type = Thing
46 self.thing_types = {'player': ThingPlayer}
48 self.map = Map(self.map_geometry.size)
50 def get_string_options(self, string_option_type):
52 if string_option_type == 'direction':
53 return self.map_geometry.get_directions()
54 if string_option_type == 'char':
56 string.digits + string.ascii_letters + string.punctuation]
59 def send_gamestate(self, connection_id=None):
60 """Send out game state data relevant to clients."""
62 def send_thing(thing):
63 self.io.send('THING_POS %s %s' % (thing.id_, t.position))
65 self.io.send('TURN ' + str(self.turn))
68 self.io.send('MAP %s %s' % (self.map_geometry.size, quote(self.map.terrain)))
69 self.io.send('GAME_STATE_COMPLETE')
73 for connection_id in self.sessions:
74 if not connection_id in self.io.server.clients:
75 t = self.get_thing(self.sessions[connection_id], create_unfound=False)
77 to_delete += [connection_id]
78 for connection_id in to_delete:
79 del self.sessions[connection_id]
81 for t in [t for t in self.things]:
85 except GameError as e:
86 for connection_id in [c_id for c_id in self.sessions
87 if self.sessions[c_id] == t.id_]:
88 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
94 def get_command(self, command_name):
96 def partial_with_attrs(f, *args, **kwargs):
97 from functools import partial
98 p = partial(f, *args, **kwargs)
99 p.__dict__.update(f.__dict__)
102 def cmd_TASK_colon(task_name, game, *args, connection_id):
103 if connection_id not in game.sessions:
104 raise GameError('Not registered as player.')
105 t = game.get_thing(game.sessions[connection_id], create_unfound=False)
106 t.set_next_task(task_name, args)
108 def task_prefixed(command_name, task_prefix, task_command):
109 if command_name.startswith(task_prefix):
110 task_name = command_name[len(task_prefix):]
111 if task_name in self.tasks:
112 f = partial_with_attrs(task_command, task_name, self)
113 task = self.tasks[task_name]
114 f.argtypes = task.argtypes
118 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
121 if command_name in self.commands:
122 f = partial_with_attrs(self.commands[command_name], self)
126 def new_thing_id(self):
127 if len(self.things) == 0:
129 # DANGEROUS – if anywhere we append a thing to the list of lower
130 # ID than the highest-value ID, this might lead to re-using an
131 # already active ID. This condition /should/ not be fulfilled
132 # anywhere in the code, but if it does, trouble here is one of
133 # the more obvious indicators that it does – that's why there's
134 # no safeguard here against this.
135 return self.things[-1].id_ + 1