4 # Avoid "Address already in use" errors.
5 socketserver.TCPServer.allow_reuse_address = True
11 def __init__(self, socket):
14 def send(self, message, silent_connection_break=False):
15 """Send via self.socket, encoded/delimited as way recv() expects.
17 In detail, all \ and $ in message are escaped with prefixed \,
18 and an unescaped $ is appended as a message delimiter. Then,
19 socket.send() is called as often as necessary to ensure
20 message is sent fully, as socket.send() due to buffering may
21 not send all of it right away.
23 Assuming socket is blocking, it's rather improbable that
24 socket.send() will be partial / return a positive value less
25 than the (byte) length of msg – but not entirely out of the
26 question. See: - <http://stackoverflow.com/q/19697218> -
27 <http://stackoverflow.com/q/2618736> -
28 <http://stackoverflow.com/q/8900474>
30 This also handles a socket.send() return value of 0, which
31 might be possible or not (?) for blocking sockets: -
32 <http://stackoverflow.com/q/34919846>
35 from plomrogue.errors import BrokenSocketConnection
38 if char in ('\\', '$'):
39 escaped_message += '\\'
40 escaped_message += char
41 escaped_message += '$'
42 data = escaped_message.encode()
44 while totalsent < len(data):
47 sent = self.socket.send(data[totalsent:])
48 socket_broken = sent == 0
49 totalsent = totalsent + sent
50 except OSError as err:
51 if err.errno == 9: # "Bad file descriptor", when connection broken
55 if socket_broken and not silent_connection_break:
56 raise BrokenSocketConnection
59 """Get full send()-prepared message from self.socket.
61 In detail, socket.recv() is looped over for sequences of bytes
62 that can be decoded as a Unicode string delimited by an
63 unescaped $, with \ and $ escapable by \. If a sequence of
64 characters that ends in an unescaped $ cannot be decoded as
65 Unicode, None is returned as its representation. Stop once
66 socket.recv() returns nothing.
68 Under the hood, the TCP stack receives packets that construct
69 the input payload in an internal buffer; socket.recv(BUFSIZE)
70 pops up to BUFSIZE bytes from that buffer, without knowledge
71 either about the input's segmentation into packets, or whether
72 the input is segmented in any other meaningful way; that's why
73 we do our own message segmentation with $ as a delimiter.
80 data = self.socket.recv(1024)
92 except UnicodeDecodeError:
100 class PlomSocketSSL(PlomSocket):
102 def __init__(self, *args, server_side=False, certfile=None, keyfile=None, **kwargs):
104 super().__init__(*args, **kwargs)
106 self.socket = ssl.wrap_socket(self.socket, server_side=True,
107 certfile=certfile, keyfile=keyfile)
109 self.socket = ssl.wrap_socket(self.socket)
113 class IO_Handler(socketserver.BaseRequestHandler):
115 def __init__(self, *args, **kwargs):
116 super().__init__(*args, **kwargs)
119 """Move messages between network socket and game IO loop via queues.
121 On start (a new connection from client to server), sets up a
122 new queue, sends it via self.server.queue_out to the game IO
123 loop thread, and from then on receives messages to send back
124 from the game IO loop via that new queue.
126 At the same time, loops over socket's recv to get messages
127 from the outside into the game IO loop by way of
128 self.server.queue_out into the game IO. Ends connection once a
129 'QUIT' message is received from socket, and then also calls
130 for a kill of its own queue.
134 def send_queue_messages(plom_socket, queue_in, thread_alive):
135 """Send messages via socket from queue_in while thread_alive[0]."""
136 while thread_alive[0]:
138 msg = queue_in.get(timeout=1)
141 plom_socket.send(msg, True)
146 if self.server.socket_class == PlomSocketSSL:
147 plom_socket = self.server.socket_class(self.request,
149 certfile=self.server.certfile,
150 keyfile=self.server.keyfile)
152 plom_socket = self.server.socket_class(self.request)
153 print('CONNECTION FROM:', str(self.client_address))
154 connection_id = uuid.uuid4()
155 queue_in = queue.Queue()
156 self.server.clients[connection_id] = queue_in
157 thread_alive = [True]
158 t = threading.Thread(target=send_queue_messages,
159 args=(plom_socket, queue_in, thread_alive))
161 for message in plom_socket.recv():
163 plom_socket.send('BAD MESSAGE', True)
164 elif 'QUIT' == message:
165 plom_socket.send('BYE', True)
168 self.server.queue_out.put((connection_id, message))
169 del self.server.clients[connection_id]
170 thread_alive[0] = False
171 print('CONNECTION CLOSED FROM:', str(self.client_address))
172 plom_socket.socket.close()
176 class PlomTCPServer(socketserver.ThreadingTCPServer):
177 """Bind together threaded IO handling server and message queue.
179 By default this only serves to localhost connections. For remote
180 connections, consider using PlomTCPServerSSL for more security,
181 which defaults to serving all connections.
185 def __init__(self, queue, port, host='127.0.0.1', *args, **kwargs):
186 super().__init__((host, port), IO_Handler, *args, **kwargs)
187 self.socket_class = PlomSocket
188 self.queue_out = queue
189 self.daemon_threads = True # Else, server's threads have daemon=False.
194 class PlomTCPServerSSL(PlomTCPServer):
196 def __init__(self, *args, certfile=None, keyfile=None, **kwargs):
197 super().__init__(*args, host='0.0.0.0', **kwargs)
198 self.certfile = certfile
199 self.keyfile = keyfile
200 self.socket_class = PlomSocketSSL