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Fix web client moving player with explorer on move button press.
[plomrogue2] / plomrogue / commands.py
1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError, ArgError
3
4
5
6 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
7
8 def cmd_TASKS(game, connection_id):
9     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
10 cmd_TASKS.argtypes = ''
11
12 def cmd_THING_TYPES(game, connection_id):
13     for t_t in game.thing_types.values():
14         game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
15                      connection_id)
16 cmd_THING_TYPES.argtypes = ''
17
18 def cmd_TERRAINS(game, connection_id):
19     for t in game.terrains.keys():
20         game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
21                      connection_id)
22 cmd_TERRAINS.argtypes = ''
23
24 def cmd_ALL(game, msg, connection_id):
25     speaker = game.get_player(connection_id)
26     if not speaker:
27         raise GameError('need to be logged in for this')
28     speaker.sound(speaker.name, msg)
29 cmd_ALL.argtypes = 'string'
30
31 def cmd_SPAWN_POINT(game, big_yx, little_yx):
32     if little_yx.y >= game.map_geometry.size.y or \
33        little_yx.x >= game.map_geometry.size.x:
34         raise GameError('illegal spawn point')
35     game.spawn_point = big_yx, little_yx
36 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
37
38 def cmd_LOGIN(game, nick, connection_id):
39     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
40         raise GameError('name already in use')
41     if game.get_player(connection_id):
42         raise GameError('cannot log in twice')
43     t = game.add_thing('Player', game.spawn_point)
44     t.thing_char = game.get_next_player_char()
45     game.sessions[connection_id] = {
46         'thing_id': t.id_,
47         'status': 'player'
48     }
49     game.io.send('LOGIN_OK', connection_id)
50     t.name = nick
51     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
52     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
53     for s in [s for s in game.things
54               if s.type_ == 'SpawnPoint' and s.name == t.name]:
55         t.position = s.position
56         break
57     game.changed = True
58 cmd_LOGIN.argtypes = 'string'
59
60 def cmd_BECOME_ADMIN(game, password, connection_id):
61     player = game.thing_types['Player'](game)
62     if not player:
63         raise GameError('need to be logged in for this')
64     if password in game.admin_passwords:
65         game.sessions[connection_id]['status'] = 'admin'
66         game.io.send('ADMIN_OK', connection_id)
67     else:
68         raise GameError('wrong password')
69 cmd_BECOME_ADMIN.argtypes = 'string'
70
71 def cmd_ADMIN_PASSWORD(game, password):
72     game.admin_passwords += [password]
73 cmd_ADMIN_PASSWORD.argtypes = 'string'
74
75 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
76     player = game.get_player(connection_id)
77     if not player:
78         raise GameError('need to be logged in for this')
79     if not game.sessions[connection_id]['status'] == 'admin':
80         raise GameError('need to be admin for this')
81     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
82     map_control = game.get_map(big_yx, 'control')
83     map_control[little_yx] = control_char
84     game.changed = True
85     game.record_fov_change((big_yx, little_yx))
86 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
87
88 def cmd_THING_PROTECTION(game, thing_id, protection_char, connection_id):
89     player = game.get_player(connection_id)
90     if not player:
91         raise GameError('need to be logged in for this')
92     if not game.sessions[connection_id]['status'] == 'admin':
93         raise GameError('need to be admin for this')
94     t = game.get_thing(thing_id)
95     if not t:
96         raise GameError('thing of ID %s not found' % thing_id)
97     t.protection = protection_char
98     #game.changed = True
99 cmd_THING_PROTECTION.argtypes = 'int:pos char'
100
101 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
102     player = game.get_player(connection_id)
103     if not player:
104         raise GameError('need to be logged in for this')
105     if not game.sessions[connection_id]['status'] == 'admin':
106         raise GameError('need to be admin for this')
107     if tile_class == '.':
108         raise GameError('tile class "." must remain unprotected')
109     game.map_control_passwords[tile_class] = password
110     #game.changed = True
111 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
112
113 def cmd_NICK(game, nick, connection_id):
114     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
115         raise GameError('name already in use')
116     t = game.get_player(connection_id)
117     if not t:
118         raise GameError('can only rename when already logged in')
119     old_nick = t.name
120     t.name = nick
121     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
122     game.changed = True
123 cmd_NICK.argtypes = 'string'
124
125 def cmd_GET_GAMESTATE(game, connection_id):
126     game.send_gamestate(connection_id)
127 cmd_GET_GAMESTATE.argtypes = ''
128
129 # def cmd_QUERY(game, target_nick, msg, connection_id):
130 #     if not connection_id in game.sessions:
131 #         raise GameError('can only query when logged in')
132 #     t = game.get_thing(game.sessions[connection_id], False)
133 #     source_nick = t.name
134 #     for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
135 #         for c_id in game.sessions:
136 #             if game.sessions[c_id] == t.id_:
137 #                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
138 #                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
139 #                 return
140 #         raise GameError('target user offline')
141 #     raise GameError('can only query with registered nicknames')
142 # cmd_QUERY.argtypes = 'string string'
143
144 def cmd_PING(game, connection_id):
145     game.io.send('PONG', connection_id)
146 cmd_PING.argtypes = ''
147
148 def cmd_TURN(game, n):
149     game.turn = n
150 cmd_TURN.argtypes = 'int:nonneg'
151
152 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
153     if len(msg) > 500:
154         raise ArgError('annotation text must be <= 500 characters')
155     player = game.get_player(connection_id)
156     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
157     if not player.fov_test(big_yx, little_yx):
158         raise GameError('cannot annotate tile outside field of view')
159     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
160         raise GameError('wrong password for tile')
161     if msg == ' ':
162         if big_yx in game.annotations:
163             if little_yx in game.annotations[big_yx]:
164                 del game.annotations[big_yx][little_yx]
165     else:
166         if big_yx not in game.annotations:
167             game.annotations[big_yx] = {}
168         game.annotations[big_yx][little_yx] = msg
169     game.changed = True
170 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
171
172 def cmd_PORTAL(game, yx, msg, pw, connection_id):
173     player = game.get_player(connection_id)
174     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
175     if not player.fov_test(big_yx, little_yx):
176         raise GameError('cannot edit portal on tile outside field of view')
177     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
178         raise GameError('wrong password for tile')
179     if msg == ' ':
180         if big_yx in game.portals:
181             if little_yx in game.portals[big_yx]:
182                 del game.portals[big_yx][little_yx]
183     else:
184         if big_yx not in game.portals:
185             game.portals[big_yx] = {}
186         game.portals[big_yx][little_yx] = msg
187     game.changed = True
188 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
189
190 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
191     if big_yx not in game.annotations:
192         game.annotations[big_yx] = {}
193     game.annotations[big_yx][little_yx] = msg
194     #game.changed = True
195 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
196
197 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
198     if big_yx not in game.portals:
199         game.portals[big_yx] = {}
200     game.portals[big_yx][little_yx] = msg
201     #game.changed = True
202 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
203
204 def cmd_MAP_LINE(game, big_yx, y, line):
205     map_ = game.get_map(big_yx)
206     map_.set_line(y, line)
207 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
208
209 def cmd_MAP(game, geometry, size):
210     from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
211     map_geometry_class = MapGeometrySquare
212     if geometry == 'Hex':
213         map_geometry_class = MapGeometryHex
214     game.new_world(map_geometry_class(size))
215 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
216
217 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
218     map_control = game.get_map(big_yx, 'control')
219     map_control.set_line(y, line)
220 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
221
222 def cmd_MAP_CONTROL_PW(game, tile_class, password):
223     game.map_control_passwords[tile_class] = password
224 cmd_MAP_CONTROL_PW.argtypes = 'char string'
225
226 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
227     if thing_type not in game.thing_types:
228         raise GameError('illegal thing type %s' % thing_type)
229     _ = game.get_map(big_yx)
230     game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
231     game.changed = True
232 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
233
234 def cmd_THING_NAME(game, thing_id, name, pw, connection_id):
235     # TODO check if thing in FOV
236     t = game.get_thing(thing_id)
237     if not t:
238         raise GameError('thing of ID %s not found' % thing_id)
239     if not game.can_do_thing_with_pw(t, pw):
240         raise GameError('wrong password for tile')
241     t.name = name
242     game.changed = True
243 cmd_THING_NAME.argtypes = 'int:pos string string'
244
245 def cmd_GOD_THING_NAME(game, thing_id, name):
246     t = game.get_thing(thing_id)
247     if not t:
248         raise GameError('thing of ID %s not found' % thing_id)
249     t.name = name
250 cmd_GOD_THING_NAME.argtypes = 'int:pos string'
251
252 def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
253     t = game.get_thing(thing_id)
254     if not t:
255         raise GameError('thing of ID %s not found' % thing_id)
256     t.protection = protection_char
257 cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
258
259 def cmd_THING_DOOR_CLOSED(game, thing_id):
260     t = game.get_thing(thing_id)
261     if not t:
262         raise GameError('thing of ID %s not found' % thing_id)
263     if not t.type_ == 'Door':
264         raise GameError('thing of ID %s not door' % thing_id)
265     t.blocking = True
266     t.portable = False
267     t.thing_char = '#'
268 cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
269
270 def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
271     t = game.get_thing(thing_id)
272     if not t:
273         raise GameError('thing of ID %s not found' % thing_id)
274     if not t.type_ == 'MusicPlayer':
275         raise GameError('thing of ID %s not music player' % thing_id)
276     t.playing = playing
277     t.playlist_index = index
278     t.repeat = repeat
279 cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
280
281 def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
282     t = game.get_thing(thing_id)
283     if not t:
284         raise GameError('thing of ID %s not found' % thing_id)
285     if not t.type_ == 'MusicPlayer':
286         raise GameError('thing of ID %s not music player' % thing_id)
287     t.playlist += [(title, length)]
288 cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
289
290 def cmd_THING_BOTTLE_EMPTY(game, thing_id):
291     t = game.get_thing(thing_id)
292     if not t:
293         raise GameError('thing of ID %s not found' % thing_id)
294     if not t.type_ == 'Bottle':
295         raise GameError('thing of ID %s not bottle' % thing_id)
296     t.empty()
297 cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
298
299 def cmd_THING_INSTALLED(game, thing_id):
300     t = game.get_thing(thing_id)
301     if not t:
302         raise GameError('thing of ID %s not found' % thing_id)
303     if not hasattr(t, 'installable'):
304         raise GameError('thing of ID %s not installable' % thing_id)
305     t.install()
306 cmd_THING_INSTALLED.argtypes = 'int:pos'
307
308 def cmd_PLAYER_FACE(game, face, connection_id):
309     t = game.get_player(connection_id)
310     if not t:
311         raise GameError('can only draw face when already logged in')
312     if len(face) != 18:
313         raise GameError('wrong face string length')
314     game.faces[t.name] = face
315     game.changed = True
316 cmd_PLAYER_FACE.argtypes = 'string'
317
318 def cmd_GOD_PLAYER_FACE(game, name, face):
319     if len(face) != 18:
320         raise GameError('wrong face string length')
321     game.faces[name] = face
322 cmd_GOD_PLAYER_FACE.argtypes = 'string string'
323
324 def cmd_GOD_PLAYER_HAT(game, name, hat):
325     if len(hat) != 18:
326         raise GameError('wrong hat string length')
327     game.hats[name] = hat
328 cmd_GOD_PLAYER_HAT.argtypes = 'string string'
329
330 def cmd_THING_HAT_DESIGN(game, thing_id, design):
331     if len(design) != 18:
332         raise GameError('hat design of wrong length')
333     t = game.get_thing(thing_id)
334     if not t:
335         raise GameError('thing of ID %s not found' % thing_id)
336     if t.type_ != 'Hat':
337         raise GameError('thing of ID %s not a hat' % thing_id)
338     t.design = design
339 cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'