1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
9 def cmd_TASKS(game, connection_id):
11 game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
12 cmd_TASKS.argtypes = ''
14 def cmd_THING_TYPES(game, connection_id):
15 for t_t in game.thing_types.values():
16 game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
18 cmd_THING_TYPES.argtypes = ''
20 def cmd_TERRAINS(game, connection_id):
21 for t in game.terrains.keys():
22 game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
24 cmd_TERRAINS.argtypes = ''
26 def cmd_ALL(game, msg, connection_id):
28 def lower_msg_by_volume(msg, volume):
32 while random.random() > volume * 8:
35 elif c != '.' and c != ' ':
43 if not connection_id in game.sessions:
44 raise GameError('need to be logged in for this')
45 speaker = game.get_thing(game.sessions[connection_id])
47 map_size = game.map.size_i
48 dijkstra_map = [n_max for i in range(game.map.size_i)]
49 dijkstra_map[game.map.get_position_index(speaker.position)] = 0
53 for i in range(map_size):
54 if game.map.terrain[i] == 'X':
56 neighbors = game.map_geometry.get_neighbors_i(i)
57 for direction in [d for d in neighbors if neighbors[d]]:
58 j = neighbors[direction]
59 if dijkstra_map[j] < dijkstra_map[i] - 1:
60 dijkstra_map[i] = dijkstra_map[j] + 1
65 #for n in dijkstra_map:
66 # line_to_print += ['%3s' % n]
68 # if x >= game.map.size.x:
70 # print(' '.join(line_to_print))
71 for c_id in game.sessions:
72 listener = game.get_thing(game.sessions[c_id])
73 listener_vol = dijkstra_map[game.map.get_position_index(listener.position)]
74 volume = 1 / max(1, listener_vol)
75 lowered_msg = lower_msg_by_volume(msg, volume)
76 lowered_nick = lower_msg_by_volume(speaker.name, volume)
77 game.io.send('CHAT ' +
78 quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
81 cmd_ALL.argtypes = 'string'
83 def cmd_LOGIN(game, nick, connection_id):
84 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
85 raise GameError('name already in use')
86 if connection_id in game.sessions:
87 raise GameError('cannot log in twice')
88 t = game.thing_types['Player'](game)
89 t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
90 game.things += [t] # TODO refactor into Thing.__init__?
91 t.player_char = game.get_next_player_char()
92 game.sessions[connection_id] = t.id_
93 game.io.send('LOGIN_OK', connection_id)
95 game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
96 game.io.send('PLAYER_ID %s' % t.id_, connection_id)
98 cmd_LOGIN.argtypes = 'string'
100 def cmd_NICK(game, nick, connection_id):
101 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
102 raise GameError('name already in use')
103 if not connection_id in game.sessions:
104 raise GameError('can only rename when already logged in')
105 t_id = game.sessions[connection_id]
106 t = game.get_thing(t_id)
109 game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
111 cmd_NICK.argtypes = 'string'
113 def cmd_GET_GAMESTATE(game, connection_id):
114 game.send_gamestate(connection_id)
115 cmd_GET_GAMESTATE.argtypes = ''
117 #def cmd_QUERY(game, target_nick, msg, connection_id):
118 # if not connection_id in game.sessions:
119 # raise GameError('can only query when logged in')
120 # t = game.get_thing(game.sessions[connection_id], False)
121 # source_nick = t.name
122 # for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
123 # for c_id in game.sessions:
124 # if game.sessions[c_id] == t.id_:
125 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
126 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
128 # raise GameError('target user offline')
129 # raise GameError('can only query with registered nicknames')
130 #cmd_QUERY.argtypes = 'string string'
132 def cmd_PING(game, connection_id):
133 game.io.send('PONG', connection_id)
134 cmd_PING.argtypes = ''
136 def cmd_TURN(game, n):
138 cmd_TURN.argtypes = 'int:nonneg'
140 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
141 player = game.get_thing(game.sessions[connection_id])
142 if player.fov_stencil[yx] != '.':
143 raise GameError('cannot annotate tile outside field of view')
144 if not game.can_do_tile_with_pw(yx, pw):
145 raise GameError('wrong password for tile')
147 if yx in game.annotations:
148 del game.annotations[yx]
150 game.annotations[yx] = msg
152 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
154 def cmd_PORTAL(game, yx, msg, pw, connection_id):
155 player = game.get_thing(game.sessions[connection_id])
156 if player.fov_stencil[yx] != '.':
157 raise GameError('cannot edit portal on tile outside field of view')
158 if not game.can_do_tile_with_pw(yx, pw):
159 raise GameError('wrong password for tile')
161 if yx in game.portals:
164 game.portals[yx] = msg
166 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
168 def cmd_GOD_ANNOTATE(game, yx, msg):
169 game.annotations[yx] = msg
171 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
173 def cmd_GOD_PORTAL(game, yx, msg):
174 game.portals[yx] = msg
176 cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string'
178 def cmd_GET_ANNOTATION(game, yx, connection_id):
179 player = game.get_thing(game.sessions[connection_id])
180 annotation = '(unknown)';
181 if player.fov_stencil[yx] == '.':
182 annotation = '(none)';
183 if yx in game.annotations:
184 annotation = game.annotations[yx]
185 game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
186 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
188 def cmd_MAP_LINE(game, y, line):
189 game.map.set_line(y, line)
190 cmd_MAP_LINE.argtypes = 'int:nonneg string'
192 def cmd_MAP(game, geometry, size):
193 map_geometry_class = globals()['MapGeometry' + geometry]
194 game.new_world(map_geometry_class(size))
195 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
197 def cmd_MAP_CONTROL_LINE(game, y, line):
198 game.map_control.set_line(y, line)
199 cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string'
201 def cmd_MAP_CONTROL_PW(game, tile_class, password):
202 game.map_control_passwords[tile_class] = password
203 cmd_MAP_CONTROL_PW.argtypes = 'char string'
205 def cmd_THING(game, yx, thing_type, thing_id):
206 if not thing_type in game.thing_types:
207 raise GameError('illegal thing type %s' % thing_type)
208 if yx.y < 0 or yx.x < 0 or yx.y >= game.map.size.y or yx.x >= game.map.size.x:
209 raise GameError('illegal position %s' % yx)
212 t_old = game.get_thing(thing_id)
213 t_new = game.thing_types[thing_type](game, id_=thing_id, position=yx)
215 game.things[game.things.index(t_old)] = t_new
217 game.things += [t_new]
219 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'
221 def cmd_THING_NAME(game, thing_id, name):
222 t = game.get_thing(thing_id)
224 raise GameError('thing of ID %s not found' % thing_id)
226 cmd_THING_NAME.argtypes = 'int:pos string'