1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError
3 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, DijkstraMap
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
9 def cmd_TASKS(game, connection_id):
11 game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
12 cmd_TASKS.argtypes = ''
14 def cmd_THING_TYPES(game, connection_id):
15 for t_t in game.thing_types.values():
16 game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
18 cmd_THING_TYPES.argtypes = ''
20 def cmd_TERRAINS(game, connection_id):
21 for t in game.terrains.keys():
22 game.io.send('TERRAIN %s %s' % (quote(t), quote(game.terrains[t])),
24 cmd_TERRAINS.argtypes = ''
26 def cmd_ALL(game, msg, connection_id):
28 def lower_msg_by_volume(msg, volume, largest_audible_distance):
30 factor = largest_audible_distance / 8
34 while random.random() > volume * factor:
37 elif c != '.' and c != ' ':
44 if not connection_id in game.sessions:
45 raise GameError('need to be logged in for this')
46 speaker = game.get_thing(game.sessions[connection_id])
47 largest_audible_distance = 20
48 dijkstra_map_class = game.map_geometry.dijkstra_map_class
49 dijkstra_map = dijkstra_map_class(game.map, speaker.position,
50 largest_audible_distance)
51 for c_id in game.sessions:
52 listener = game.get_thing(game.sessions[c_id])
53 target_yx = dijkstra_map.target_yx(listener.position, True)
56 listener_distance = dijkstra_map[target_yx]
57 if listener_distance > largest_audible_distance:
59 volume = 1 / max(1, listener_distance)
60 lowered_msg = lower_msg_by_volume(msg, volume, largest_audible_distance)
61 lowered_nick = lower_msg_by_volume(speaker.name, volume,
62 largest_audible_distance)
63 game.io.send('CHAT ' +
64 quote('(volume: %.2f) %s: %s' % (volume, lowered_nick,
67 cmd_ALL.argtypes = 'string'
69 def cmd_LOGIN(game, nick, connection_id):
70 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
71 raise GameError('name already in use')
72 if connection_id in game.sessions:
73 raise GameError('cannot log in twice')
74 t = game.thing_types['Player'](game)
75 t.position = YX(game.map.size.y // 2, game.map.size.x // 2)
76 game.things += [t] # TODO refactor into Thing.__init__?
77 t.player_char = game.get_next_player_char()
78 game.sessions[connection_id] = t.id_
79 game.io.send('LOGIN_OK', connection_id)
81 game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
82 game.io.send('PLAYER_ID %s' % t.id_, connection_id)
84 cmd_LOGIN.argtypes = 'string'
86 def cmd_NICK(game, nick, connection_id):
87 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
88 raise GameError('name already in use')
89 if not connection_id in game.sessions:
90 raise GameError('can only rename when already logged in')
91 t_id = game.sessions[connection_id]
92 t = game.get_thing(t_id)
95 game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
97 cmd_NICK.argtypes = 'string'
99 def cmd_GET_GAMESTATE(game, connection_id):
100 game.send_gamestate(connection_id)
101 cmd_GET_GAMESTATE.argtypes = ''
103 #def cmd_QUERY(game, target_nick, msg, connection_id):
104 # if not connection_id in game.sessions:
105 # raise GameError('can only query when logged in')
106 # t = game.get_thing(game.sessions[connection_id], False)
107 # source_nick = t.name
108 # for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
109 # for c_id in game.sessions:
110 # if game.sessions[c_id] == t.id_:
111 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
112 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
114 # raise GameError('target user offline')
115 # raise GameError('can only query with registered nicknames')
116 #cmd_QUERY.argtypes = 'string string'
118 def cmd_PING(game, connection_id):
119 game.io.send('PONG', connection_id)
120 cmd_PING.argtypes = ''
122 def cmd_TURN(game, n):
124 cmd_TURN.argtypes = 'int:nonneg'
126 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
127 player = game.get_thing(game.sessions[connection_id])
128 source_yx = player.fov_stencil.source_yx(yx)
129 if not player.fov_test(source_yx):
130 raise GameError('cannot annotate tile outside field of view')
131 if not game.can_do_tile_with_pw(source_yx, pw):
132 raise GameError('wrong password for tile')
134 if source_yx in game.annotations:
135 del game.annotations[source_yx]
137 game.annotations[source_yx] = msg
139 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
141 def cmd_PORTAL(game, yx, msg, pw, connection_id):
142 player = game.get_thing(game.sessions[connection_id])
143 source_yx = player.fov_stencil.source_yx(yx)
144 if not player.fov_test(source_yx):
145 raise GameError('cannot edit portal on tile outside field of view')
146 if not game.can_do_tile_with_pw(source_yx, pw):
147 raise GameError('wrong password for tile')
149 if source_yx in game.portals:
150 del game.portals[source_yx]
152 game.portals[source_yx] = msg
154 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
156 def cmd_GOD_ANNOTATE(game, yx, msg):
157 game.annotations[yx] = msg
159 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple:nonneg string'
161 def cmd_GOD_PORTAL(game, yx, msg):
162 game.portals[yx] = msg
164 cmd_GOD_PORTAL.argtypes = 'yx_tuple:nonneg string'
166 def cmd_GET_ANNOTATION(game, yx, connection_id):
167 player = game.get_thing(game.sessions[connection_id])
168 source_yx = player.fov_stencil.source_yx(yx)
169 annotation = '(unknown)';
170 if player.fov_test(source_yx):
171 annotation = '(none)';
172 if source_yx in game.annotations:
173 annotation = game.annotations[source_yx]
174 game.io.send('ANNOTATION %s %s' % (yx, quote(annotation)))
175 cmd_GET_ANNOTATION.argtypes = 'yx_tuple:nonneg'
177 def cmd_MAP_LINE(game, y, line):
178 game.map.set_line(y, line)
179 cmd_MAP_LINE.argtypes = 'int:nonneg string'
181 def cmd_MAP(game, geometry, size):
182 map_geometry_class = globals()['MapGeometry' + geometry]
183 game.new_world(map_geometry_class(size))
184 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
186 def cmd_MAP_CONTROL_LINE(game, y, line):
187 game.map_control.set_line(y, line)
188 cmd_MAP_CONTROL_LINE.argtypes = 'int:nonneg string'
190 def cmd_MAP_CONTROL_PW(game, tile_class, password):
191 game.map_control_passwords[tile_class] = password
192 cmd_MAP_CONTROL_PW.argtypes = 'char string'
194 def cmd_THING(game, yx, thing_type, thing_id):
195 if not thing_type in game.thing_types:
196 raise GameError('illegal thing type %s' % thing_type)
197 if not game.map.inside(yx):
198 raise GameError('illegal position %s' % yx)
201 t_old = game.get_thing(thing_id)
202 t_new = game.thing_types[thing_type](game, id_=thing_id, position=yx)
204 game.things[game.things.index(t_old)] = t_new
206 game.things += [t_new]
208 cmd_THING.argtypes = 'yx_tuple:nonneg string:thing_type int:nonneg'
210 def cmd_THING_NAME(game, thing_id, name):
211 t = game.get_thing(thing_id)
213 raise GameError('thing of ID %s not found' % thing_id)
215 cmd_THING_NAME.argtypes = 'int:pos string'