1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, Map
15 self.map_geometry = MapGeometrySquare(YX(24, 40))
18 def get_thing(self, id_):
19 for thing in self.things:
24 def _register_object(self, obj, obj_type_desc, prefix):
25 if not obj.__name__.startswith(prefix):
26 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
27 obj_name = obj.__name__[len(prefix):]
28 d = getattr(self, obj_type_desc + 's')
31 def register_command(self, command):
32 self._register_object(command, 'command', 'cmd_')
39 def __init__(self, save_file, *args, **kwargs):
40 super().__init__(*args, **kwargs)
42 self.io = GameIO(self, save_file)
46 self.map = Map(self.map_geometry.size)
47 self.map_control = Map(self.map_geometry.size)
48 self.map_control_passwords = {}
51 if os.path.exists(self.io.save_file):
52 if not os.path.isfile(self.io.save_file):
53 raise GameError('save file path refers to non-file')
55 def register_thing_type(self, thing_type):
56 self._register_object(thing_type, 'thing_type', 'Thing_')
58 def register_task(self, task):
59 self._register_object(task, 'task', 'Task_')
61 def read_savefile(self):
62 if os.path.exists(self.io.save_file):
63 with open(self.io.save_file, 'r') as f:
65 for i in range(len(lines)):
67 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
68 self.io.handle_input(line, god_mode=True)
70 def can_do_tile_with_pw(self, yx, pw):
71 tile_class = self.map_control[yx]
72 if tile_class in self.map_control_passwords:
73 tile_pw = self.map_control_passwords[tile_class]
78 def get_string_options(self, string_option_type):
80 if string_option_type == 'direction':
81 return self.map_geometry.get_directions()
82 elif string_option_type == 'char':
84 string.digits + string.ascii_letters + string.punctuation + ' ']
85 elif string_option_type == 'map_geometry':
86 return ['Hex', 'Square']
87 elif string_option_type == 'thing_type':
88 return self.thing_types.keys()
91 def get_map_geometry_shape(self):
92 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
94 def send_gamestate(self, connection_id=None):
95 """Send out game state data relevant to clients."""
97 self.io.send('TURN ' + str(self.turn))
98 for c_id in self.sessions:
99 player = self.get_thing(self.sessions[c_id])
100 visible_terrain = player.fov_stencil_map(self.map)
101 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
102 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
103 self.map_geometry.size,
104 quote(visible_terrain)), c_id)
105 visible_control = player.fov_stencil_map(self.map_control)
106 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
107 for t in [t for t in self.things
108 if player.fov_stencil[t.position] == '.']:
109 self.io.send('THING %s %s %s' % (t.position, t.type_, t.id_), c_id)
110 if hasattr(t, 'nickname'):
111 self.io.send('THING_NAME %s %s' % (t.id_,
112 quote(t.nickname)), c_id)
113 for yx in [yx for yx in self.portals
114 if player.fov_stencil[yx] == '.']:
115 self.io.send('PORTAL %s %s' % (yx, quote(self.portals[yx])), c_id)
116 self.io.send('GAME_STATE_COMPLETE')
120 for connection_id in self.sessions:
121 connection_id_found = False
122 for server in self.io.servers:
123 if connection_id in server.clients:
124 connection_id_found = True
126 if not connection_id_found:
127 t = self.get_thing(self.sessions[connection_id])
128 if hasattr(t, 'nickname'):
129 self.io.send('CHAT ' + quote(t.nickname + ' left the map.'))
130 self.things.remove(t)
131 to_delete += [connection_id]
132 for connection_id in to_delete:
133 del self.sessions[connection_id]
135 for t in [t for t in self.things]:
139 except GameError as e:
140 for connection_id in [c_id for c_id in self.sessions
141 if self.sessions[c_id] == t.id_]:
142 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
143 except PlayError as e:
144 for connection_id in [c_id for c_id in self.sessions
145 if self.sessions[c_id] == t.id_]:
146 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
149 self.send_gamestate()
153 def get_command(self, command_name):
155 def partial_with_attrs(f, *args, **kwargs):
156 from functools import partial
157 p = partial(f, *args, **kwargs)
158 p.__dict__.update(f.__dict__)
161 def cmd_TASK_colon(task_name, game, *args, connection_id):
162 if connection_id not in game.sessions:
163 raise GameError('Not registered as player.')
164 t = game.get_thing(game.sessions[connection_id])
165 t.set_next_task(task_name, args)
167 def task_prefixed(command_name, task_prefix, task_command):
168 if command_name.startswith(task_prefix):
169 task_name = command_name[len(task_prefix):]
170 if task_name in self.tasks:
171 f = partial_with_attrs(task_command, task_name, self)
172 task = self.tasks[task_name]
173 f.argtypes = task.argtypes
177 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
180 if command_name in self.commands:
181 f = partial_with_attrs(self.commands[command_name], self)
185 def new_thing_id(self):
186 if len(self.things) == 0:
188 return max([t.id_ for t in self.things]) + 1
195 with open(self.io.save_file, 'w') as f:
197 write(f, 'TURN %s' % self.turn)
198 map_geometry_shape = self.get_map_geometry_shape()
199 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
200 for y, line in self.map.lines():
201 write(f, 'MAP_LINE %5s %s' % (y, quote(line)))
202 for yx in self.annotations:
203 write(f, 'GOD_ANNOTATE %s %s' % (yx, quote(self.annotations[yx])))
204 for yx in self.portals:
205 write(f, 'GOD_PORTAL %s %s' % (yx, quote(self.portals[yx])))
206 for y, line in self.map_control.lines():
207 write(f, 'MAP_CONTROL_LINE %5s %s' % (y, quote(line)))
208 for tile_class in self.map_control_passwords:
209 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
210 self.map_control_passwords[tile_class]))
211 for t in [t for t in self.things if not t.type_ == 'Player']:
212 write(f, 'THING %s %s %s' % (t.position, t.type_, t.id_))
214 def new_world(self, map_geometry):
215 self.map_geometry = map_geometry
216 self.map = Map(self.map_geometry.size)
217 self.map_control = Map(self.map_geometry.size)
218 self.annotations = {}