1 from plomrogue.tasks import (Task_WAIT, Task_MOVE, Task_WRITE,
2 Task_FLATTEN_SURROUNDINGS)
3 from plomrogue.errors import GameError, PlayError
4 from plomrogue.io import GameIO
5 from plomrogue.misc import quote
6 from plomrogue.mapping import YX, MapGeometrySquare, MapGeometryHex, Map
16 self.map_geometry = MapGeometrySquare(YX(24, 40))
19 def get_thing(self, id_):
20 for thing in self.things:
25 def _register_object(self, obj, obj_type_desc, prefix):
26 if not obj.__name__.startswith(prefix):
27 raise GameError('illegal %s object name: %s' % (obj_type_desc, obj.__name__))
28 obj_name = obj.__name__[len(prefix):]
29 d = getattr(self, obj_type_desc + 's')
32 def register_command(self, command):
33 self._register_object(command, 'command', 'cmd_')
37 class SaveableMap(Map):
40 def __setitem__(self, *args, **kwargs):
41 super().__setitem__(*args, **kwargs)
44 def set_line(self, *args, **kwargs):
45 super().set_line(*args, **kwargs)
49 if yx.y < 0 or yx.x < 0 or \
50 yx.y >= self.geometry.size.y or yx.x >= self.geometry.size.x:
54 def draw_presets(self, alternate_hex=0):
55 old_modified = self.modified
56 if type(self.geometry) == MapGeometrySquare:
57 self.set_line(0, 'X' * self.geometry.size.x)
58 self.set_line(1, 'X' * self.geometry.size.x)
59 self.set_line(2, 'X' * self.geometry.size.x)
60 self.set_line(3, 'X' * self.geometry.size.x)
61 self.set_line(4, 'X' * self.geometry.size.x)
62 for y in range(self.geometry.size.y):
68 elif type(self.geometry) == MapGeometryHex:
69 # TODO: for this to work we need a map side length divisible by 6.
71 def draw_grid(offset=YX(0,0)):
72 dirs = ('DOWNRIGHT', 'RIGHT', 'UPRIGHT', 'RIGHT')
74 def draw_snake(start):
80 for direction in dirs:
83 for dir_progress in range(distance):
84 mover = getattr(self.geometry, 'move__' + direction)
86 if yx.x >= self.geometry.size.x:
93 draw_snake(offset + YX(0, 0))
94 draw_snake(offset + YX((0 + alternate_hex) * distance, -int(1.5*distance)))
95 draw_snake(offset + YX((1 + alternate_hex) * distance, 0))
96 draw_snake(offset + YX((2 + alternate_hex) * distance, -int(1.5*distance)))
98 distance = self.geometry.size.y // 3
108 self.modified = old_modified
113 class Game(GameBase):
115 def __init__(self, save_file, *args, **kwargs):
116 super().__init__(*args, **kwargs)
118 self.io = GameIO(self, save_file)
120 self.thing_types = {}
123 self.map_controls = {}
124 self.map_control_passwords = {}
125 self.annotations = {}
126 self.spawn_point = YX(0,0), YX(0,0)
128 self.player_chars = string.digits + string.ascii_letters
129 self.player_char_i = -1
130 self.admin_passwords = []
142 if os.path.exists(self.io.save_file):
143 if not os.path.isfile(self.io.save_file):
144 raise GameError('save file path refers to non-file')
146 def register_thing_type(self, thing_type):
147 self._register_object(thing_type, 'thing_type', 'Thing_')
149 def register_task(self, task):
150 self._register_object(task, 'task', 'Task_')
152 def read_savefile(self):
153 if os.path.exists(self.io.save_file):
154 with open(self.io.save_file, 'r') as f:
155 lines = f.readlines()
156 for i in range(len(lines)):
158 print("FILE INPUT LINE %5s: %s" % (i, line), end='')
159 self.io.handle_input(line, god_mode=True)
161 def can_do_tile_with_pw(self, big_yx, little_yx, pw):
162 map_control = self.get_map(big_yx, 'control')
163 tile_class = map_control[little_yx]
164 if tile_class in self.map_control_passwords.keys():
165 tile_pw = self.map_control_passwords[tile_class]
170 def get_string_options(self, string_option_type):
171 if string_option_type == 'direction':
172 return self.map_geometry.get_directions()
173 elif string_option_type == 'char':
175 string.digits + string.ascii_letters + string.punctuation + ' ']
176 elif string_option_type == 'map_geometry':
177 return ['Hex', 'Square']
178 elif string_option_type == 'thing_type':
179 return self.thing_types.keys()
182 def get_map_geometry_shape(self):
183 return self.map_geometry.__class__.__name__[len('MapGeometry'):]
185 def get_player(self, connection_id):
186 if not connection_id in self.sessions:
188 player = self.get_thing(self.sessions[connection_id]['thing_id'])
191 def send_gamestate(self, connection_id=None):
192 """Send out game state data relevant to clients."""
194 self.io.send('TURN ' + str(self.turn))
195 for c_id in self.sessions:
196 player = self.get_player(c_id)
197 visible_terrain = player.fov_stencil_map()
198 self.io.send('FOV %s' % quote(player.fov_stencil.terrain), c_id)
199 self.io.send('MAP %s %s %s' % (self.get_map_geometry_shape(),
200 player.fov_stencil.geometry.size,
201 quote(visible_terrain)), c_id)
202 visible_control = player.fov_stencil_map('control')
203 self.io.send('MAP_CONTROL %s' % quote(visible_control), c_id)
204 for t in [t for t in self.things if player.fov_test(*t.position)]:
205 target_yx = player.fov_stencil.target_yx(*t.position)
206 self.io.send('THING %s %s %s' % (target_yx, t.type_, t.id_), c_id)
207 if hasattr(t, 'name'):
208 self.io.send('THING_NAME %s %s' % (t.id_, quote(t.name)), c_id)
209 if hasattr(t, 'player_char'):
210 self.io.send('THING_CHAR %s %s' % (t.id_,
211 quote(t.player_char)), c_id)
212 for big_yx in self.portals:
213 for little_yx in [little_yx for little_yx in self.portals[big_yx]
214 if player.fov_test(big_yx, little_yx)]:
215 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
216 portal = self.portals[big_yx][little_yx]
217 self.io.send('PORTAL %s %s' % (target_yx, quote(portal)), c_id)
218 for big_yx in self.annotations:
219 for little_yx in [little_yx for little_yx in self.annotations[big_yx]
220 if player.fov_test(big_yx, little_yx)]:
221 target_yx = player.fov_stencil.target_yx(big_yx, little_yx)
222 annotation = self.annotations[big_yx][little_yx]
223 self.io.send('ANNOTATION_HINT %s' % (target_yx,), c_id)
224 self.io.send('GAME_STATE_COMPLETE')
228 for connection_id in self.sessions:
229 connection_id_found = False
230 for server in self.io.servers:
231 if connection_id in server.clients:
232 connection_id_found = True
234 if not connection_id_found:
235 t = self.get_player(connection_id)
236 if hasattr(t, 'name'):
237 self.io.send('CHAT ' + quote(t.name + ' left the map.'))
238 self.things.remove(t)
239 to_delete += [connection_id]
240 for connection_id in to_delete:
241 del self.sessions[connection_id]
243 for t in [t for t in self.things]:
247 except GameError as e:
248 for connection_id in [c_id for c_id in self.sessions
249 if self.sessions[c_id]['thing_id'] == t.id_]:
250 self.io.send('GAME_ERROR ' + quote(str(e)), connection_id)
251 except PlayError as e:
252 for connection_id in [c_id for c_id in self.sessions
253 if self.sessions[c_id]['thing_id'] == t.id_]:
254 self.io.send('PLAY_ERROR ' + quote(str(e)), connection_id)
257 self.send_gamestate()
261 def get_command(self, command_name):
263 def partial_with_attrs(f, *args, **kwargs):
264 from functools import partial
265 p = partial(f, *args, **kwargs)
266 p.__dict__.update(f.__dict__)
269 def cmd_TASK_colon(task_name, game, *args, connection_id):
270 t = self.get_player(connection_id)
272 raise GameError('Not registered as player.')
273 t.set_next_task(task_name, args)
275 def task_prefixed(command_name, task_prefix, task_command):
276 if command_name.startswith(task_prefix):
277 task_name = command_name[len(task_prefix):]
278 if task_name in self.tasks:
279 f = partial_with_attrs(task_command, task_name, self)
280 task = self.tasks[task_name]
281 f.argtypes = task.argtypes
285 command = task_prefixed(command_name, 'TASK:', cmd_TASK_colon)
288 if command_name in self.commands:
289 f = partial_with_attrs(self.commands[command_name], self)
293 def new_thing_id(self):
294 if len(self.things) == 0:
296 return max([t.id_ for t in self.things]) + 1
298 def get_next_player_char(self):
299 self.player_char_i += 1
300 if self.player_char_i >= len(self.player_chars):
301 self.player_char_i = 0
302 return self.player_chars[self.player_char_i]
309 with open(self.io.save_file, 'w') as f:
310 write(f, 'TURN %s' % self.turn)
311 map_geometry_shape = self.get_map_geometry_shape()
312 write(f, 'MAP %s %s' % (map_geometry_shape, self.map_geometry.size,))
313 for big_yx in [yx for yx in self.maps if self.maps[yx].modified]:
314 for y, line in self.maps[big_yx].lines():
315 write(f, 'MAP_LINE %s %5s %s' % (big_yx, y, quote(line)))
316 for big_yx in self.annotations:
317 for little_yx in self.annotations[big_yx]:
318 write(f, 'GOD_ANNOTATE %s %s %s' %
319 (big_yx, little_yx, quote(self.annotations[big_yx][little_yx])))
320 for big_yx in self.portals:
321 for little_yx in self.portals[big_yx]:
322 write(f, 'GOD_PORTAL %s %s %s' % (big_yx, little_yx,
323 quote(self.portals[big_yx][little_yx])))
324 for big_yx in [yx for yx in self.map_controls
325 if self.map_controls[yx].modified]:
326 for y, line in self.map_controls[big_yx].lines():
327 write(f, 'MAP_CONTROL_LINE %s %5s %s' % (big_yx, y, quote(line)))
328 for tile_class in self.map_control_passwords:
329 write(f, 'MAP_CONTROL_PW %s %s' % (tile_class,
330 self.map_control_passwords[tile_class]))
331 for pw in self.admin_passwords:
332 write(f, 'ADMIN_PASSWORD %s' % pw)
333 for t in [t for t in self.things if not t.type_ == 'Player']:
334 write(f, 'THING %s %s %s %s' % (t.position[0],
335 t.position[1], t.type_, t.id_))
336 if hasattr(t, 'name'):
337 write(f, 'THING_NAME %s %s' % (t.id_, quote(t.name)))
338 write(f, 'SPAWN_POINT %s %s' % (self.spawn_point[0],
339 self.spawn_point[1]))
341 def get_map(self, big_yx, type_='normal'):
342 if type_ == 'normal':
344 elif type_ == 'control':
345 maps = self.map_controls
346 if not big_yx in maps:
347 maps[big_yx] = SaveableMap(self.map_geometry)
348 if type_ == 'control':
349 maps[big_yx].draw_presets(big_yx.y % 2)
352 def new_world(self, map_geometry):
354 self.map_controls = {}
355 self.annotations = {}
357 self.admin_passwords = []
358 self.spawn_point = YX(0,0), YX(0,0)
359 self.map_geometry = map_geometry
360 self.map_control_passwords = {'X': 'secret'}
361 self.get_map(YX(0,0))
362 self.get_map(YX(0,0), 'control')
363 self.annotations = {}