11 """"Interface to libplomrogue's pseudo-randomness generator."""
13 def set_seed(self, seed):
14 libpr.seed_rrand(1, seed)
17 return libpr.seed_rrand(0, 0)
22 seed = property(get_seed, set_seed)
26 """Prepare ctypes library at ./libplomrogue.so"""
27 libpath = ("./libplomrogue.so")
28 if not os.access(libpath, os.F_OK):
29 raise SystemExit("No library " + libpath +
30 ", run ./compile-server.sh first?")
31 libpr = ctypes.cdll.LoadLibrary(libpath)
32 libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
33 libpr.seed_rrand.restype = ctypes.c_uint32
34 libpr.rrand.argtypes = []
35 libpr.rrand.restype = ctypes.c_uint16
36 libpr.set_maplength.argtypes = [ctypes.c_uint16]
37 libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
39 libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
40 libpr.result_y.restype = ctypes.c_uint8
41 libpr.result_x.restype = ctypes.c_uint8
42 libpr.set_maplength(world_db["MAP_LENGTH"])
43 libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
44 ctypes.c_char_p, ctypes.c_char_p]
45 libpr.build_fov_map.restype = ctypes.c_uint8
46 libpr.init_score_map.restype = ctypes.c_uint8
47 libpr.set_map_score.argtypes = [ctypes.c_uint16, ctypes.c_uint16]
48 libpr.set_map_score.restype = ctypes.c_uint8
49 libpr.get_map_score.argtypes = [ctypes.c_uint16]
50 libpr.get_map_score.restype = ctypes.c_int32
51 libpr.get_neighbor_score.argtypes = [ctypes.c_uint8]
52 libpr.get_neighbor_score.restype = ctypes.c_uint16
53 libpr.ready_neighbor_scores.argtpes = [ctypes.c_uint16]
54 libpr.ready_neighbor_scores.restype = ctypes.c_uint8
55 libpr.dijkstra_map.restype = ctypes.c_uint8
59 def strong_write(file, string):
60 """Apply write(string), then flush()."""
65 def setup_server_io():
66 """Fill IO files DB with proper file( path)s. Write process IO test string.
68 Ensure IO files directory at server/. Remove any old input file if found.
69 Set up new input file for reading, and new output file for writing. Start
70 output file with process hash line of format PID + " " + floated UNIX time
71 (io_db["teststring"]). Raise SystemExit if file is found at path of either
72 record or save file plus io_db["tmp_suffix"].
74 def detect_atomic_leftover(path, tmp_suffix):
75 path_tmp = path + tmp_suffix
76 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
77 "aborted previous attempt to write '" + path + "'. Aborting " \
78 "until matter is resolved by removing it from its current path."
79 if os.access(path_tmp, os.F_OK):
81 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
82 io_db["save_wait"] = 0
83 io_db["verbose"] = False
84 io_db["record_chunk"] = ""
85 os.makedirs(io_db["path_server"], exist_ok=True)
86 io_db["file_out"] = open(io_db["path_out"], "w")
87 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
88 if os.access(io_db["path_in"], os.F_OK):
89 os.remove(io_db["path_in"])
90 io_db["file_in"] = open(io_db["path_in"], "w")
91 io_db["file_in"].close()
92 io_db["file_in"] = open(io_db["path_in"], "r")
93 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
94 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
97 def cleanup_server_io():
98 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
99 def helper(file_key, path_key):
100 if file_key in io_db:
101 io_db[file_key].close()
102 if not io_db["kicked_by_rival"] \
103 and os.access(io_db[path_key], os.F_OK):
104 os.remove(io_db[path_key])
105 helper("file_in", "path_in")
106 helper("file_out", "path_out")
107 helper("file_worldstate", "path_worldstate")
108 if "file_record" in io_db:
109 io_db["file_record"].close()
112 def obey(command, prefix, replay=False, do_record=False):
113 """Call function from commands_db mapped to command's first token.
115 Tokenize command string with shlex.split(comments=True). If replay is set,
116 a non-meta command from the commands_db merely triggers obey() on the next
117 command from the records file. If not, non-meta commands set
118 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
119 do_record is set, are recorded to io_db["record_chunk"], and save_world()
120 is called (and io_db["record_chunk"] written) if 15 seconds have passed
121 since the last time it was called. The prefix string is inserted into the
122 server's input message between its beginning 'input ' and ':'. All activity
123 is preceded by a server_test() call.
127 print("input " + prefix + ": " + command)
129 tokens = shlex.split(command, comments=True)
130 except ValueError as err:
131 print("Can't tokenize command string: " + str(err) + ".")
133 if len(tokens) > 0 and tokens[0] in commands_db \
134 and len(tokens) == commands_db[tokens[0]][0] + 1:
135 if commands_db[tokens[0]][1]:
136 commands_db[tokens[0]][2](*tokens[1:])
138 print("Due to replay mode, reading command as 'go on in record'.")
139 line = io_db["file_record"].readline()
141 obey(line.rstrip(), io_db["file_record"].prefix
142 + str(io_db["file_record"].line_n))
143 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
145 print("Reached end of record file.")
147 commands_db[tokens[0]][2](*tokens[1:])
149 io_db["record_chunk"] += command + "\n"
150 if time.time() > io_db["save_wait"] + 15:
151 atomic_write(io_db["path_record"], io_db["record_chunk"],
154 io_db["record_chunk"] = ""
155 io_db["save_wait"] = time.time()
156 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
157 elif 0 != len(tokens):
158 print("Invalid command/argument, or bad number of tokens.")
161 def atomic_write(path, text, do_append=False):
162 """Atomic write of text to file at path, appended if do_append is set."""
163 path_tmp = path + io_db["tmp_suffix"]
167 if os.access(path, os.F_OK):
168 shutil.copyfile(path, path_tmp)
169 file = open(path_tmp, mode)
170 strong_write(file, text)
172 if os.access(path, os.F_OK):
174 os.rename(path_tmp, path)
178 """Save all commands needed to reconstruct current world state."""
181 string = string.replace("\u005C", '\u005C\u005C')
182 return '"' + string.replace('"', '\u005C"') + '"'
187 if world_db["Things"][id][key]:
188 map = world_db["Things"][id][key]
189 length = world_db["MAP_LENGTH"]
190 for i in range(length):
191 line = map[i * length:(i * length) + length].decode()
192 string = string + key + " " + str(i) + " " + quote(line) \
199 for memthing in world_db["Things"][id]["T_MEMTHING"]:
200 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201 str(memthing[1]) + " " + str(memthing[2]) + "\n"
204 def helper(category, id_string, special_keys={}):
206 for id in world_db[category]:
207 string = string + id_string + " " + str(id) + "\n"
208 for key in world_db[category][id]:
209 if not key in special_keys:
210 x = world_db[category][id][key]
211 argument = quote(x) if str == type(x) else str(x)
212 string = string + key + " " + argument + "\n"
213 elif special_keys[key]:
214 string = string + special_keys[key](id)
219 if dict != type(world_db[key]) and key != "MAP" and \
220 key != "WORLD_ACTIVE" and key != "SEED_MAP":
221 string = string + key + " " + str(world_db[key]) + "\n"
222 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
223 string = string + helper("ThingActions", "TA_ID")
224 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
225 for id in world_db["ThingTypes"]:
226 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
227 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
228 string = string + helper("Things", "T_ID",
229 {"T_CARRIES": False, "carried": False,
230 "T_MEMMAP": mapsetter("T_MEMMAP"),
231 "T_MEMTHING": memthing, "fovmap": False,
232 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
233 for id in world_db["Things"]:
234 if [] != world_db["Things"][id]["T_CARRIES"]:
235 string = string + "T_ID " + str(id) + "\n"
236 for carried_id in world_db["Things"][id]["T_CARRIES"]:
237 string = string + "T_CARRIES " + str(carried_id) + "\n"
238 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
239 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
240 atomic_write(io_db["path_save"], string)
243 def obey_lines_in_file(path, name, do_record=False):
244 """Call obey() on each line of path's file, use name in input prefix."""
245 file = open(path, "r")
247 for line in file.readlines():
248 obey(line.rstrip(), name + "file line " + str(line_n),
254 def parse_command_line_arguments():
255 """Return settings values read from command line arguments."""
256 parser = argparse.ArgumentParser()
257 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
259 parser.add_argument('-v', dest='verbose', action='store_true')
260 opts, unknown = parser.parse_known_args()
265 """Ensure valid server out file belonging to current process.
267 This is done by comparing io_db["teststring"] to what's found at the start
268 of the current file at io_db["path_out"]. On failure, set
269 io_db["kicked_by_rival"] and raise SystemExit.
271 if not os.access(io_db["path_out"], os.F_OK):
272 raise SystemExit("Server output file has disappeared.")
273 file = open(io_db["path_out"], "r")
274 test = file.readline().rstrip("\n")
276 if test != io_db["teststring"]:
277 io_db["kicked_by_rival"] = True
278 msg = "Server test string in server output file does not match. This" \
279 " indicates that the current server process has been " \
280 "superseded by another one."
281 raise SystemExit(msg)
285 """Return next newline-delimited command from server in file.
287 Keep building return string until a newline is encountered. Pause between
288 unsuccessful reads, and after too much waiting, run server_test().
290 wait_on_fail = 0.03333
295 add = io_db["file_in"].readline()
297 command = command + add
298 if len(command) > 0 and "\n" == command[-1]:
299 command = command[:-1]
302 time.sleep(wait_on_fail)
303 if now + max_wait < time.time():
309 def try_worldstate_update():
310 """Write worldstate file if io_db["worldstate_updateable"] is set."""
311 if io_db["worldstate_updateable"]:
313 def draw_visible_Things(map, run):
314 for id in world_db["Things"]:
315 type = world_db["Things"][id]["T_TYPE"]
316 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
317 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
318 if (0 == run and not consumable and not alive) \
319 or (1 == run and consumable and not alive) \
320 or (2 == run and alive):
321 y = world_db["Things"][id]["T_POSY"]
322 x = world_db["Things"][id]["T_POSX"]
323 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
324 if 'v' == chr(fovflag):
325 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
326 map[(y * length) + x] = ord(c)
328 def write_map(string, map):
329 for i in range(length):
330 line = map[i * length:(i * length) + length].decode()
331 string = string + line + "\n"
335 if [] == world_db["Things"][0]["T_CARRIES"]:
336 inventory = "(none)\n"
338 for id in world_db["Things"][0]["T_CARRIES"]:
339 type_id = world_db["Things"][id]["T_TYPE"]
340 name = world_db["ThingTypes"][type_id]["TT_NAME"]
341 inventory = inventory + name + "\n"
342 string = str(world_db["TURN"]) + "\n" + \
343 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
344 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
345 inventory + "%\n" + \
346 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
347 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
348 str(world_db["MAP_LENGTH"]) + "\n"
349 length = world_db["MAP_LENGTH"]
350 fov = bytearray(b' ' * (length ** 2))
351 for pos in range(length ** 2):
352 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
353 fov[pos] = world_db["MAP"][pos]
355 draw_visible_Things(fov, i)
356 string = write_map(string, fov)
357 mem = world_db["Things"][0]["T_MEMMAP"][:]
359 for mt in world_db["Things"][0]["T_MEMTHING"]:
360 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
361 if (i == 0 and not consumable) or (i == 1 and consumable):
362 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
363 mem[(mt[1] * length) + mt[2]] = ord(c)
364 string = write_map(string, mem)
365 atomic_write(io_db["path_worldstate"], string)
366 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
367 io_db["worldstate_updateable"] = False
371 """Replay game from record file.
373 Use opts.replay as breakpoint turn to which to replay automatically before
374 switching to manual input by non-meta commands in server input file
375 triggering further reads of record file. Ensure opts.replay is at least 1.
376 Run try_worldstate_update() before each interactive obey()/read_command().
380 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
381 " (if so late a turn is to be found).")
382 if not os.access(io_db["path_record"], os.F_OK):
383 raise SystemExit("No record file found to replay.")
384 io_db["file_record"] = open(io_db["path_record"], "r")
385 io_db["file_record"].prefix = "record file line "
386 io_db["file_record"].line_n = 1
387 while world_db["TURN"] < opts.replay:
388 line = io_db["file_record"].readline()
391 obey(line.rstrip(), io_db["file_record"].prefix
392 + str(io_db["file_record"].line_n))
393 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
395 try_worldstate_update()
396 obey(read_command(), "in file", replay=True)
400 """Play game by server input file commands. Before, load save file found.
402 If no save file is found, a new world is generated from the commands in the
403 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
404 command and all that follow via the server input file. Run
405 try_worldstate_update() before each interactive obey()/read_command().
407 if os.access(io_db["path_save"], os.F_OK):
408 obey_lines_in_file(io_db["path_save"], "save")
410 if not os.access(io_db["path_worldconf"], os.F_OK):
411 msg = "No world config file from which to start a new world."
412 raise SystemExit(msg)
413 obey_lines_in_file(io_db["path_worldconf"], "world config ",
415 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
417 try_worldstate_update()
418 obey(read_command(), "in file", do_record=True)
422 """(Re-)make island map.
424 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
425 start with one land cell in the middle, then go into cycle of repeatedly
426 selecting a random sea cell and transforming it into land if it is neighbor
427 to land. The cycle ends when a land cell is due to be created at the map's
428 border. Then put some trees on the map (TODO: more precise algorithm desc).
430 def is_neighbor(coordinates, type):
433 length = world_db["MAP_LENGTH"]
435 diag_west = x + (ind > 0)
436 diag_east = x + (ind < (length - 1))
437 pos = (y * length) + x
438 if (y > 0 and diag_east
439 and type == chr(world_db["MAP"][pos - length + ind])) \
441 and type == chr(world_db["MAP"][pos + 1])) \
442 or (y < (length - 1) and diag_east
443 and type == chr(world_db["MAP"][pos + length + ind])) \
444 or (y > 0 and diag_west
445 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
447 and type == chr(world_db["MAP"][pos - 1])) \
448 or (y < (length - 1) and diag_west
449 and type == chr(world_db["MAP"][pos + length - (not ind)])):
452 store_seed = rand.seed
453 rand.seed = world_db["SEED_MAP"]
454 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
455 length = world_db["MAP_LENGTH"]
456 add_half_width = (not (length % 2)) * int(length / 2)
457 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
459 y = rand.next() % length
460 x = rand.next() % length
461 pos = (y * length) + x
462 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
463 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
465 world_db["MAP"][pos] = ord(".")
466 n_trees = int((length ** 2) / 16)
468 while (i_trees <= n_trees):
469 single_allowed = rand.next() % 32
470 y = rand.next() % length
471 x = rand.next() % length
472 pos = (y * length) + x
473 if "." == chr(world_db["MAP"][pos]) \
474 and ((not single_allowed) or is_neighbor((y, x), "X")):
475 world_db["MAP"][pos] = ord("X")
477 rand.seed = store_seed
478 # This all-too-precise replica of the original C code misses iter_limit().
481 def update_map_memory(t, age_map=True):
482 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
483 if not t["T_MEMMAP"]:
484 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
485 if not t["T_MEMDEPTHMAP"]:
486 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
487 for pos in range(world_db["MAP_LENGTH"] ** 2):
488 if "v" == chr(t["fovmap"][pos]):
489 t["T_MEMDEPTHMAP"][pos] = ord("0")
490 if " " == chr(t["T_MEMMAP"][pos]):
491 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
493 if age_map and ord('0') <= t["T_MEMDEPTHMAP"][pos] \
494 and ord('9') > t["T_MEMDEPTHMAP"][pos] \
495 and not rand.next() % (2 ** (t["T_MEMDEPTHMAP"][pos] - 48)):
496 t["T_MEMDEPTHMAP"][pos] += 1
497 for mt in [mt for mt in t["T_MEMTHING"]
498 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
500 t["T_MEMTHING"].remove(mt)
501 for id in [id for id in world_db["Things"]
502 if not world_db["Things"][id]["carried"]]:
503 type = world_db["Things"][id]["T_TYPE"]
504 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
505 y = world_db["Things"][id]["T_POSY"]
506 x = world_db["Things"][id]["T_POSX"]
507 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
508 t["T_MEMTHING"].append((type, y, x))
511 def set_world_inactive():
512 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
514 if os.access(io_db["path_worldstate"], os.F_OK):
515 os.remove(io_db["path_worldstate"])
516 world_db["WORLD_ACTIVE"] = 0
519 def integer_test(val_string, min, max):
520 """Return val_string if possible integer >= min and <= max, else None."""
522 val = int(val_string)
523 if val < min or val > max:
527 print("Ignoring: Please use integer >= " + str(min) + " and <= " +
532 def setter(category, key, min, max):
533 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
536 val = integer_test(val_string, min, max)
540 if category == "Thing":
541 id_store = command_tid
542 decorator = test_Thing_id
543 elif category == "ThingType":
544 id_store = command_ttid
545 decorator = test_ThingType_id
546 elif category == "ThingAction":
547 id_store = command_taid
548 decorator = test_ThingAction_id
552 val = integer_test(val_string, min, max)
554 world_db[category + "s"][id_store.id][key] = val
558 def build_fov_map(t):
559 """Build Thing's FOV map."""
560 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
561 maptype = ctypes.c_char * len(world_db["MAP"])
562 test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
563 maptype.from_buffer(t["fovmap"]),
564 maptype.from_buffer(world_db["MAP"]))
566 raise RuntimeError("Malloc error in build_fov_Map().")
569 def decrement_lifepoints(t):
570 """Decrement t's lifepoints by 1, and if to zero, corpse it.
572 If t is the player avatar, only blank its fovmap, so that the client may
573 still display memory data. On non-player things, erase fovmap and memory.
575 t["T_LIFEPOINTS"] -= 1
576 if 0 == t["T_LIFEPOINTS"]:
577 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
578 if world_db["Things"][0] == t:
579 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
580 strong_write(io_db["file_out"], "LOG You die.\n")
583 t["T_MEMMAP"] = False
584 t["T_MEMDEPTHMAP"] = False
586 strong_write(io_db["file_out"], "LOG It dies.\n")
589 def mv_yx_in_dir_legal(dir, y, x):
590 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
591 dir_c = dir.encode("ascii")[0]
592 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
594 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
595 return (test, libpr.result_y(), libpr.result_x())
599 """Make t do nothing (but loudly, if player avatar)."""
600 if t == world_db["Things"][0]:
601 strong_write(io_db["file_out"], "LOG You wait.\n")
605 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
607 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
608 t["T_POSY"], t["T_POSX"])
609 if 1 == move_result[0]:
610 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
611 passable = "." == chr(world_db["MAP"][pos])
612 hitted = [id for id in world_db["Things"]
613 if world_db["Things"][id] != t
614 if world_db["Things"][id]["T_LIFEPOINTS"]
615 if world_db["Things"][id]["T_POSY"] == move_result[1]
616 if world_db["Things"][id]["T_POSX"] == move_result[2]]
619 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
620 hitter = "You" if t == world_db["Things"][0] else hitter_name
621 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
622 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
623 hitted = "you" if hit_id == 0 else hitted_name
624 verb = " wound " if hitter == "You" else " wounds "
625 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
627 decrement_lifepoints(world_db["Things"][hit_id])
629 dir = [dir for dir in directions_db
630 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
632 t["T_POSY"] = move_result[1]
633 t["T_POSX"] = move_result[2]
634 for id in t["T_CARRIES"]:
635 world_db["Things"][id]["T_POSY"] = move_result[1]
636 world_db["Things"][id]["T_POSX"] = move_result[2]
638 if t == world_db["Things"][0]:
639 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
640 elif t == world_db["Things"][0]:
641 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
644 def actor_pick_up(t):
645 """Make t pick up (topmost?) Thing from ground into inventory."""
646 # Topmostness is actually not defined so far. Picks Thing with highest ID.
647 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
648 if not world_db["Things"][id]["carried"]
649 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
650 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
656 world_db["Things"][highest_id]["carried"] = True
657 t["T_CARRIES"].append(highest_id)
658 if t == world_db["Things"][0]:
659 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
660 elif t == world_db["Things"][0]:
661 err = "You try to pick up an object, but there is none."
662 strong_write(io_db["file_out"], "LOG " + err + "\n")
666 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
667 # TODO: Handle case where T_ARGUMENT matches nothing.
668 if len(t["T_CARRIES"]):
669 id = t["T_CARRIES"][t["T_ARGUMENT"]]
670 t["T_CARRIES"].remove(id)
671 world_db["Things"][id]["carried"] = False
672 if t == world_db["Things"][0]:
673 strong_write(io_db["file_out"], "LOG You drop an object.\n")
674 elif t == world_db["Things"][0]:
675 err = "You try to drop an object, but you own none."
676 strong_write(io_db["file_out"], "LOG " + err + "\n")
680 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
681 # TODO: Handle case where T_ARGUMENT matches nothing.
682 if len(t["T_CARRIES"]):
683 id = t["T_CARRIES"][t["T_ARGUMENT"]]
684 type = world_db["Things"][id]["T_TYPE"]
685 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
686 t["T_CARRIES"].remove(id)
687 del world_db["Things"][id]
688 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
689 if t == world_db["Things"][0]:
690 strong_write(io_db["file_out"],
691 "LOG You consume this object.\n")
692 elif t == world_db["Things"][0]:
693 strong_write(io_db["file_out"],
694 "LOG You try to use this object, but fail.\n")
695 elif t == world_db["Things"][0]:
696 strong_write(io_db["file_out"],
697 "LOG You try to use an object, but you own none.\n")
700 def thingproliferation(t):
701 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
703 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
704 passable and not be inhabited by a Thing of the same type, or, if Thing is
705 animate, any other animate Thing. If there are several map cell candidates,
706 one is selected randomly.
708 def test_cell(t, y, x):
709 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
710 for id in [id for id in world_db["Things"]
711 if y == world_db["Things"][id]["T_POSY"]
712 if x == world_db["Things"][id]["T_POSX"]
713 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
714 or (t["T_LIFEPOINTS"] and
715 world_db["Things"][id]["T_LIFEPOINTS"])]:
719 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
720 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
722 for dir in [directions_db[key] for key in directions_db]:
723 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
724 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
725 candidates.append((mv_result[1], mv_result[2]))
727 i = rand.next() % len(candidates)
728 id = id_setter(-1, "Things")
729 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
730 world_db["Things"][id] = newT
734 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
736 On success, decrease satiation score by 32.
738 if t["T_SATIATION"] > 0 \
739 and t["T_LIFEPOINTS"] < \
740 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
741 and 0 == (rand.next() % 31) \
742 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
743 if world_db["ThingActions"][id]["TA_NAME"] ==
745 t["T_LIFEPOINTS"] += 1
746 t["T_SATIATION"] -= 32
747 if t == world_db["Things"][0]:
748 strong_write(io_db["file_out"], "LOG You heal.\n")
750 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
751 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
755 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
756 if t["T_SATIATION"] > -32768:
757 t["T_SATIATION"] -= 1
758 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
759 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
760 raise RuntimeError("A thing that should not hunger is hungering.")
761 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
762 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
763 if t == world_db["Things"][0]:
764 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
766 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
767 strong_write(io_db["file_out"], "LOG " + name +
768 " suffers from hunger.\n")
769 decrement_lifepoints(t)
772 def get_dir_to_target(t, filter):
773 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
775 The path-wise nearest target is chosen, via the shortest available path.
776 Target must not be t. On succcess, return positive value, else False.
778 "a": Thing in FOV is below a certain distance, animate, but of ThingType
779 that is not t's, and starts out weaker than t is; build path as
780 avoiding things of t's ThingType
781 "f": neighbor cell (not inhabited by any animate Thing) further away from
782 animate Thing not further than x steps away and in FOV and of a
783 ThingType that is not t's, and starts out stronger or as strong as t
784 is currently; or (cornered), if no such flight cell, but Thing of
785 above criteria is too near,1 a cell closer to it, or, if less near,
787 "c": Thing in memorized map is consumable
788 "s": memory map cell with greatest-reachable degree of unexploredness
791 def set_map_score(pos, score):
792 test = libpr.set_map_score(pos, score)
794 raise RuntimeError("No score map allocated for set_map_score().")
796 def get_map_score(pos):
797 result = libpr.get_map_score(pos)
799 raise RuntimeError("No score map allocated for get_map_score().")
803 if t["fovmap"] and ("a" == filter or "f" == filter):
804 for id in world_db["Things"]:
805 Thing = world_db["Things"][id]
806 if Thing != t and Thing["T_LIFEPOINTS"] and \
807 t["T_TYPE"] != Thing["T_TYPE"] and \
808 'v' == chr(t["fovmap"][(Thing["T_POSY"]
809 * world_db["MAP_LENGTH"])
811 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
812 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
814 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
817 elif t["T_MEMMAP"] and "c" == filter:
818 for mt in t["T_MEMTHING"]:
819 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
821 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
825 def init_score_map():
826 test = libpr.init_score_map()
828 raise RuntimeError("Malloc error in init_score_map().")
829 for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
830 if '.' == chr(t["T_MEMMAP"][i])]:
831 set_map_score(i, 65535 - 1)
833 for id in world_db["Things"]:
834 Thing = world_db["Things"][id]
835 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
837 if t != Thing and Thing["T_LIFEPOINTS"] and \
838 t["T_TYPE"] != Thing["T_TYPE"] and \
839 'v' == chr(t["fovmap"][pos]) and \
840 t["T_LIFEPOINTS"] > \
841 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
842 set_map_score(pos, 0)
843 elif t["T_TYPE"] == Thing["T_TYPE"]:
844 set_map_score(pos, 65535)
846 for id in [id for id in world_db["Things"]
847 if world_db["Things"][id]["T_LIFEPOINTS"]]:
848 Thing = world_db["Things"][id]
849 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
851 if t["T_TYPE"] != Thing["T_TYPE"] and \
852 'v' == chr(t["fovmap"][pos]) and \
853 t["T_LIFEPOINTS"] <= \
854 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
855 set_map_score(pos, 0)
857 for mt in [mt for mt in t["T_MEMTHING"]
858 if ' ' != chr(t["T_MEMMAP"][mt[1]
859 * world_db["MAP_LENGTH"]
861 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
862 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
864 for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
865 if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
868 def rand_target_dir(neighbors, cmp, dirs):
871 for i in range(len(dirs)):
872 if cmp == neighbors[i]:
873 candidates.append(dirs[i])
875 return candidates[rand.next() % n_candidates] if n_candidates else 0
877 def get_neighbor_scores(dirs, eye_pos):
879 if libpr.ready_neighbor_scores(eye_pos):
880 raise RuntimeError("No score map allocated for " +
881 "ready_neighbor_scores.()")
882 for i in range(len(dirs)):
883 scores.append(libpr.get_neighbor_score(i))
886 def get_dir_from_neighbors():
887 dir_to_target = False
889 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
890 neighbors = get_neighbor_scores(dirs, eye_pos)
892 inhabited = [world_db["Things"][id]["T_POSY"]
893 * world_db["MAP_LENGTH"]
894 + world_db["Things"][id]["T_POSX"]
895 for id in world_db["Things"]
896 if world_db["Things"][id]["T_LIFEPOINTS"]]
897 for i in range(len(dirs)):
898 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
899 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
901 for pos in [pos for pos in inhabited if pos == pos_cmp]:
904 minmax_start = 0 if "f" == filter else 65535 - 1
905 minmax_neighbor = minmax_start
906 for i in range(len(dirs)):
907 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
908 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
909 or ("f" != filter and minmax_neighbor > neighbors[i]):
910 minmax_neighbor = neighbors[i]
911 if minmax_neighbor != minmax_start:
912 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
914 if not dir_to_target:
915 if 1 == get_map_score(eye_pos):
916 dir_to_target = rand_target_dir(neighbors, 0, dirs)
917 elif 3 >= get_map_score(eye_pos):
918 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
920 world_db["ThingActions"][id]["TA_NAME"]
923 elif dir_to_target and 3 < get_map_score(eye_pos):
925 elif "a" == filter and 10 <= get_map_score(eye_pos):
929 dir_to_target = False
931 run_i = 9 + 1 if "s" == filter else 1
932 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
935 mem_depth_c = b'9' if b' ' == mem_depth_c \
936 else bytes([mem_depth_c[0] - 1])
937 if libpr.dijkstra_map():
938 raise RuntimeError("No score map allocated for dijkstra_map().")
939 dir_to_target = get_dir_from_neighbors()
940 libpr.free_score_map()
941 if dir_to_target and str == type(dir_to_target):
942 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
943 if world_db["ThingActions"][id]["TA_NAME"]
945 t["T_ARGUMENT"] = ord(dir_to_target)
949 def standing_on_consumable(t):
950 """Return True/False whether t is standing on a consumable."""
951 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
952 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
953 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
954 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
960 def get_inventory_slot_to_consume(t):
961 """Return slot Id of strongest consumable in t's inventory, else -1."""
962 cmp_consumability = 0
965 for id in t["T_CARRIES"]:
966 type = world_db["Things"][id]["T_TYPE"]
967 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
968 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
975 """Determine next command/argment for actor t via AI algorithms.
977 AI will look for, and move towards, enemies (animate Things not of their
978 own ThingType); if they see none, they will consume consumables in their
979 inventory; if there are none, they will pick up what they stand on if they
980 stand on consumables; if they stand on none, they will move towards the
981 next consumable they see or remember on the map; if they see or remember
982 none, they will explore parts of the map unseen since ever or for at least
983 one turn; if there is nothing to explore, they will simply wait.
985 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
986 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
987 if not get_dir_to_target(t, "f"):
988 sel = get_inventory_slot_to_consume(t)
990 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
991 if world_db["ThingActions"][id]["TA_NAME"]
993 t["T_ARGUMENT"] = sel
994 elif standing_on_consumable(t):
995 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
996 if world_db["ThingActions"][id]["TA_NAME"]
998 elif (not get_dir_to_target(t, "c")) and \
999 (not get_dir_to_target(t, "a")):
1000 get_dir_to_target(t, "s")
1004 """Run game world and its inhabitants until new player input expected."""
1006 whilebreaker = False
1007 while world_db["Things"][0]["T_LIFEPOINTS"]:
1008 for id in [id for id in world_db["Things"]]: # Only what's from start!
1009 if not id in world_db["Things"] or \
1010 world_db["Things"][id]["carried"]: # May have been consumed or
1011 continue # picked up during turn …
1012 Thing = world_db["Things"][id]
1013 if Thing["T_LIFEPOINTS"]:
1014 if not Thing["T_COMMAND"]:
1015 update_map_memory(Thing)
1021 Thing["T_PROGRESS"] += 1
1022 taid = [a for a in world_db["ThingActions"]
1023 if a == Thing["T_COMMAND"]][0]
1024 ThingAction = world_db["ThingActions"][taid]
1025 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1026 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1027 Thing["T_COMMAND"] = 0
1028 Thing["T_PROGRESS"] = 0
1030 thingproliferation(Thing)
1033 world_db["TURN"] += 1
1036 def new_Thing(type, pos=(0, 0)):
1037 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1039 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1051 "T_MEMDEPTHMAP": False,
1054 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1055 build_fov_map(thing)
1059 def id_setter(id, category, id_store=False, start_at_1=False):
1060 """Set ID of object of category to manipulate ID unused? Create new one.
1062 The ID is stored as id_store.id (if id_store is set). If the integer of the
1063 input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
1064 32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
1065 >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
1066 new object is created, otherwise the new object's ID.
1068 min = 0 if start_at_1 else -32768
1069 max = 255 if start_at_1 else 32767
1071 id = integer_test(id, min, max)
1073 if id in world_db[category]:
1078 if (start_at_1 and 0 == id) \
1079 or ((not start_at_1) and (id < 0 or id > 255)):
1083 if id not in world_db[category]:
1087 "No unused ID available to add to ID list.")
1095 """Send PONG line to server output file."""
1096 strong_write(io_db["file_out"], "PONG\n")
1100 """Abort server process."""
1102 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1103 raise SystemExit("received QUIT command")
1106 def command_thingshere(str_y, str_x):
1107 """Write to out file list of Things known to player at coordinate y, x."""
1108 if world_db["WORLD_ACTIVE"]:
1109 y = integer_test(str_y, 0, 255)
1110 x = integer_test(str_x, 0, 255)
1111 length = world_db["MAP_LENGTH"]
1112 if None != y and None != x and y < length and x < length:
1113 pos = (y * world_db["MAP_LENGTH"]) + x
1114 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1115 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1116 for id in world_db["Things"]:
1117 if y == world_db["Things"][id]["T_POSY"] \
1118 and x == world_db["Things"][id]["T_POSX"] \
1119 and not world_db["Things"][id]["carried"]:
1120 type = world_db["Things"][id]["T_TYPE"]
1121 name = world_db["ThingTypes"][type]["TT_NAME"]
1122 strong_write(io_db["file_out"], name + "\n")
1124 for mt in world_db["Things"][0]["T_MEMTHING"]:
1125 if y == mt[1] and x == mt[2]:
1126 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1127 strong_write(io_db["file_out"], name + "\n")
1128 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1130 print("Ignoring: Invalid map coordinates.")
1132 print("Ignoring: Command only works on existing worlds.")
1135 def play_commander(action, args=False):
1136 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1138 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1142 id = [x for x in world_db["ThingActions"]
1143 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1144 world_db["Things"][0]["T_COMMAND"] = id
1147 def set_command_and_argument_int(str_arg):
1148 val = integer_test(str_arg, 0, 255)
1150 world_db["Things"][0]["T_ARGUMENT"] = val
1153 def set_command_and_argument_movestring(str_arg):
1154 if str_arg in directions_db:
1155 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1158 print("Ignoring: Argument must be valid direction string.")
1160 if action == "move":
1161 return set_command_and_argument_movestring
1163 return set_command_and_argument_int
1168 def command_seedrandomness(seed_string):
1169 """Set rand seed to int(seed_string)."""
1170 val = integer_test(seed_string, 0, 4294967295)
1175 def command_seedmap(seed_string):
1176 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1177 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1181 def command_makeworld(seed_string):
1182 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1184 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1185 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1186 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1187 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1188 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1189 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1190 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1196 err = "Space to put thing on too hard to find. Map too small?"
1198 y = rand.next() % world_db["MAP_LENGTH"]
1199 x = rand.next() % world_db["MAP_LENGTH"]
1200 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1204 raise SystemExit(err)
1205 # Replica of C code, wrongly ignores animatedness of new Thing.
1206 pos_clear = (0 == len([id for id in world_db["Things"]
1207 if world_db["Things"][id]["T_LIFEPOINTS"]
1208 if world_db["Things"][id]["T_POSY"] == y
1209 if world_db["Things"][id]["T_POSX"] == x]))
1214 val = integer_test(seed_string, 0, 4294967295)
1218 world_db["SEED_MAP"] = val
1219 player_will_be_generated = False
1220 playertype = world_db["PLAYER_TYPE"]
1221 for ThingType in world_db["ThingTypes"]:
1222 if playertype == ThingType:
1223 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1224 player_will_be_generated = True
1226 if not player_will_be_generated:
1227 print("Ignoring beyond SEED_MAP: " +
1228 "No player type with start number >0 defined.")
1231 for ThingAction in world_db["ThingActions"]:
1232 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1235 print("Ignoring beyond SEED_MAP: " +
1236 "No thing action with name 'wait' defined.")
1238 world_db["Things"] = {}
1240 world_db["WORLD_ACTIVE"] = 1
1241 world_db["TURN"] = 1
1242 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1243 id = id_setter(-1, "Things")
1244 world_db["Things"][id] = new_Thing(playertype, free_pos())
1245 update_map_memory(world_db["Things"][0])
1246 for type in world_db["ThingTypes"]:
1247 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1248 if type != playertype:
1249 id = id_setter(-1, "Things")
1250 world_db["Things"][id] = new_Thing(type, free_pos())
1251 strong_write(io_db["file_out"], "NEW_WORLD\n")
1254 def command_maplength(maplength_string):
1255 """Redefine map length. Invalidate map, therefore lose all things on it."""
1256 val = integer_test(maplength_string, 1, 256)
1258 world_db["MAP_LENGTH"] = val
1259 set_world_inactive()
1260 world_db["Things"] = {}
1261 libpr.set_maplength(val)
1264 def command_worldactive(worldactive_string):
1265 """Toggle world_db["WORLD_ACTIVE"] if possible.
1267 An active world can always be set inactive. An inactive world can only be
1268 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1269 activation, rebuild all Things' FOVs, and the player's map memory.
1271 # In original version, map existence was also tested (unnecessarily?).
1272 val = integer_test(worldactive_string, 0, 1)
1274 if 0 != world_db["WORLD_ACTIVE"]:
1276 set_world_inactive()
1278 print("World already active.")
1279 elif 0 == world_db["WORLD_ACTIVE"]:
1281 for ThingAction in world_db["ThingActions"]:
1282 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1285 player_exists = False
1286 for Thing in world_db["Things"]:
1288 player_exists = True
1290 if wait_exists and player_exists:
1291 for id in world_db["Things"]:
1292 if world_db["Things"][id]["T_LIFEPOINTS"]:
1293 build_fov_map(world_db["Things"][id])
1295 update_map_memory(world_db["Things"][id], False)
1296 world_db["WORLD_ACTIVE"] = 1
1299 def test_for_id_maker(object, category):
1300 """Return decorator testing for object having "id" attribute."""
1303 if hasattr(object, "id"):
1306 print("Ignoring: No " + category +
1307 " defined to manipulate yet.")
1312 def command_tid(id_string):
1313 """Set ID of Thing to manipulate. ID unused? Create new one.
1315 Default new Thing's type to the first available ThingType, others: zero.
1317 id = id_setter(id_string, "Things", command_tid)
1319 if world_db["ThingTypes"] == {}:
1320 print("Ignoring: No ThingType to settle new Thing in.")
1322 type = list(world_db["ThingTypes"].keys())[0]
1323 world_db["Things"][id] = new_Thing(type)
1326 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1330 def command_tcommand(str_int):
1331 """Set T_COMMAND of selected Thing."""
1332 val = integer_test(str_int, 0, 255)
1334 if 0 == val or val in world_db["ThingActions"]:
1335 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1337 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1341 def command_ttype(str_int):
1342 """Set T_TYPE of selected Thing."""
1343 val = integer_test(str_int, 0, 255)
1345 if val in world_db["ThingTypes"]:
1346 world_db["Things"][command_tid.id]["T_TYPE"] = val
1348 print("Ignoring: ThingType ID belongs to no known ThingType.")
1352 def command_tcarries(str_int):
1353 """Append int(str_int) to T_CARRIES of selected Thing.
1355 The ID int(str_int) must not be of the selected Thing, and must belong to a
1356 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1358 val = integer_test(str_int, 0, 255)
1360 if val == command_tid.id:
1361 print("Ignoring: Thing cannot carry itself.")
1362 elif val in world_db["Things"] \
1363 and not world_db["Things"][val]["carried"]:
1364 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1365 world_db["Things"][val]["carried"] = True
1367 print("Ignoring: Thing not available for carrying.")
1368 # Note that the whole carrying structure is different from the C version:
1369 # Carried-ness is marked by a "carried" flag, not by Things containing
1370 # Things internally.
1374 def command_tmemthing(str_t, str_y, str_x):
1375 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1377 The type must fit to an existing ThingType, and the position into the map.
1379 type = integer_test(str_t, 0, 255)
1380 posy = integer_test(str_y, 0, 255)
1381 posx = integer_test(str_x, 0, 255)
1382 if None != type and None != posy and None != posx:
1383 if type not in world_db["ThingTypes"] \
1384 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1385 print("Ignoring: Illegal value for thing type or position.")
1387 memthing = (type, posy, posx)
1388 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1391 def setter_map(maptype):
1392 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1394 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1397 def helper(str_int, mapline):
1398 val = integer_test(str_int, 0, 255)
1400 if val >= world_db["MAP_LENGTH"]:
1401 print("Illegal value for map line number.")
1402 elif len(mapline) != world_db["MAP_LENGTH"]:
1403 print("Map line length is unequal map width.")
1405 length = world_db["MAP_LENGTH"]
1407 if not world_db["Things"][command_tid.id][maptype]:
1408 map = bytearray(b' ' * (length ** 2))
1410 map = world_db["Things"][command_tid.id][maptype]
1411 map[val * length:(val * length) + length] = mapline.encode()
1412 world_db["Things"][command_tid.id][maptype] = map
1416 def setter_tpos(axis):
1417 """Generate setter for T_POSX or T_POSY of selected Thing.
1419 If world is active, rebuilds animate things' fovmap, player's memory map.
1422 def helper(str_int):
1423 val = integer_test(str_int, 0, 255)
1425 if val < world_db["MAP_LENGTH"]:
1426 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1427 if world_db["WORLD_ACTIVE"] \
1428 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1429 build_fov_map(world_db["Things"][command_tid.id])
1430 if 0 == command_tid.id:
1431 update_map_memory(world_db["Things"][command_tid.id])
1433 print("Ignoring: Position is outside of map.")
1437 def command_ttid(id_string):
1438 """Set ID of ThingType to manipulate. ID unused? Create new one.
1440 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1442 id = id_setter(id_string, "ThingTypes", command_ttid)
1444 world_db["ThingTypes"][id] = {
1445 "TT_NAME": "(none)",
1448 "TT_PROLIFERATE": 0,
1449 "TT_START_NUMBER": 0,
1455 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1459 def command_ttname(name):
1460 """Set TT_NAME of selected ThingType."""
1461 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1465 def command_ttsymbol(char):
1466 """Set TT_SYMBOL of selected ThingType. """
1468 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1470 print("Ignoring: Argument must be single character.")
1474 def command_ttcorpseid(str_int):
1475 """Set TT_CORPSE_ID of selected ThingType."""
1476 val = integer_test(str_int, 0, 255)
1478 if val in world_db["ThingTypes"]:
1479 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1481 print("Ignoring: Corpse ID belongs to no known ThignType.")
1484 def command_taid(id_string):
1485 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1487 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1489 id = id_setter(id_string, "ThingActions", command_taid, True)
1491 world_db["ThingActions"][id] = {
1497 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1500 @test_ThingAction_id
1501 def command_taname(name):
1502 """Set TA_NAME of selected ThingAction.
1504 The name must match a valid thing action function. If after the name
1505 setting no ThingAction with name "wait" remains, call set_world_inactive().
1507 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1508 or name == "pick_up":
1509 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1510 if 1 == world_db["WORLD_ACTIVE"]:
1511 wait_defined = False
1512 for id in world_db["ThingActions"]:
1513 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1516 if not wait_defined:
1517 set_world_inactive()
1519 print("Ignoring: Invalid action name.")
1520 # In contrast to the original,naming won't map a function to a ThingAction.
1524 """Call ai() on player Thing, then turn_over()."""
1525 ai(world_db["Things"][0])
1529 """Commands database.
1531 Map command start tokens to ([0]) number of expected command arguments, ([1])
1532 the command's meta-ness (i.e. is it to be written to the record file, is it to
1533 be ignored in replay mode if read from server input file), and ([2]) a function
1537 "QUIT": (0, True, command_quit),
1538 "PING": (0, True, command_ping),
1539 "THINGS_HERE": (2, True, command_thingshere),
1540 "MAKE_WORLD": (1, False, command_makeworld),
1541 "SEED_MAP": (1, False, command_seedmap),
1542 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1543 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1544 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1545 "MAP_LENGTH": (1, False, command_maplength),
1546 "WORLD_ACTIVE": (1, False, command_worldactive),
1547 "TA_ID": (1, False, command_taid),
1548 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1549 "TA_NAME": (1, False, command_taname),
1550 "TT_ID": (1, False, command_ttid),
1551 "TT_NAME": (1, False, command_ttname),
1552 "TT_SYMBOL": (1, False, command_ttsymbol),
1553 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1554 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1556 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1558 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1560 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1561 "T_ID": (1, False, command_tid),
1562 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1563 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1564 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1565 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1566 "T_COMMAND": (1, False, command_tcommand),
1567 "T_TYPE": (1, False, command_ttype),
1568 "T_CARRIES": (1, False, command_tcarries),
1569 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1570 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1571 "T_MEMTHING": (3, False, command_tmemthing),
1572 "T_POSY": (1, False, setter_tpos("Y")),
1573 "T_POSX": (1, False, setter_tpos("X")),
1574 "wait": (0, False, play_commander("wait")),
1575 "move": (1, False, play_commander("move")),
1576 "pick_up": (0, False, play_commander("pick_up")),
1577 "drop": (1, False, play_commander("drop", True)),
1578 "use": (1, False, play_commander("use", True)),
1579 "ai": (0, False, command_ai)
1583 """World state database. With sane default values. (Randomness is in rand.)"""
1595 """Mapping of direction names to internal direction chars."""
1596 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1597 "west": "s", "north-west": "w", "north-east": "e"}
1599 """File IO database."""
1601 "path_save": "save",
1602 "path_record": "history",
1603 "path_worldconf": "confserver/world",
1604 "path_server": "server/",
1605 "path_in": "server/in",
1606 "path_out": "server/out",
1607 "path_worldstate": "server/worldstate",
1608 "tmp_suffix": "_tmp",
1609 "kicked_by_rival": False,
1610 "worldstate_updateable": False
1615 libpr = prep_library()
1616 rand = RandomnessIO()
1618 opts = parse_command_line_arguments()
1620 io_db["verbose"] = True
1621 if None != opts.replay:
1625 except SystemExit as exit:
1626 print("ABORTING: " + exit.args[0])
1628 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")