11 """"Interface to libplomrogue's pseudo-randomness generator."""
13 def set_seed(self, seed):
14 libpr.seed_rrand(1, seed)
17 return libpr.seed_rrand(0, 0)
22 seed = property(get_seed, set_seed)
26 """Prepare ctypes library at ./libplomrogue.so"""
27 libpath = ("./libplomrogue.so")
28 if not os.access(libpath, os.F_OK):
29 raise SystemExit("No library " + libpath + ", run ./compile.sh first?")
30 libpr = ctypes.cdll.LoadLibrary(libpath)
31 libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
32 libpr.seed_rrand.restype = ctypes.c_uint32
33 libpr.rrand.argtypes = []
34 libpr.rrand.restype = ctypes.c_uint16
35 libpr.set_maplength.argtypes = [ctypes.c_uint16]
36 libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
38 libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
39 libpr.result_y.restype = ctypes.c_uint8
40 libpr.result_x.restype = ctypes.c_uint8
41 libpr.set_maplength(world_db["MAP_LENGTH"])
42 libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
43 ctypes.c_char_p, ctypes.c_char_p]
44 libpr.build_fov_map.restype = ctypes.c_uint8
48 def strong_write(file, string):
49 """Apply write(string), flush(), and os.fsync() to file."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 os.makedirs(io_db["path_server"], exist_ok=True)
73 io_db["file_out"] = open(io_db["path_out"], "w")
74 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
75 if os.access(io_db["path_in"], os.F_OK):
76 os.remove(io_db["path_in"])
77 io_db["file_in"] = open(io_db["path_in"], "w")
78 io_db["file_in"].close()
79 io_db["file_in"] = open(io_db["path_in"], "r")
80 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
81 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
84 def cleanup_server_io():
85 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
86 def helper(file_key, path_key):
88 io_db[file_key].close()
89 if not io_db["kicked_by_rival"] \
90 and os.access(io_db[path_key], os.F_OK):
91 os.remove(io_db[path_key])
92 helper("file_out", "path_out")
93 helper("file_in", "path_in")
94 helper("file_worldstate", "path_worldstate")
95 if "file_record" in io_db:
96 io_db["file_record"].close()
99 def obey(command, prefix, replay=False, do_record=False):
100 """Call function from commands_db mapped to command's first token.
102 Tokenize command string with shlex.split(comments=True). If replay is set,
103 a non-meta command from the commands_db merely triggers obey() on the next
104 command from the records file. If not, non-meta commands set
105 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
106 do_record is set, are recorded via record(), and save_world() is called.
107 The prefix string is inserted into the server's input message between its
108 beginning 'input ' & ':'. All activity is preceded by a server_test() call.
111 print("input " + prefix + ": " + command)
113 tokens = shlex.split(command, comments=True)
114 except ValueError as err:
115 print("Can't tokenize command string: " + str(err) + ".")
117 if len(tokens) > 0 and tokens[0] in commands_db \
118 and len(tokens) == commands_db[tokens[0]][0] + 1:
119 if commands_db[tokens[0]][1]:
120 commands_db[tokens[0]][2](*tokens[1:])
122 print("Due to replay mode, reading command as 'go on in record'.")
123 line = io_db["file_record"].readline()
125 obey(line.rstrip(), io_db["file_record"].prefix
126 + str(io_db["file_record"].line_n))
127 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
129 print("Reached end of record file.")
131 commands_db[tokens[0]][2](*tokens[1:])
135 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
136 elif 0 != len(tokens):
137 print("Invalid command/argument, or bad number of tokens.")
140 def atomic_write(path, text, do_append=False):
141 """Atomic write of text to file at path, appended if do_append is set."""
142 path_tmp = path + io_db["tmp_suffix"]
146 if os.access(path, os.F_OK):
147 shutil.copyfile(path, path_tmp)
148 file = open(path_tmp, mode)
149 strong_write(file, text)
151 if os.access(path, os.F_OK):
153 os.rename(path_tmp, path)
157 """Append command string plus newline to record file. (Atomic.)"""
158 # This misses some optimizations from the original record(), namely only
159 # finishing the atomic write with expensive flush() and fsync() every 15
160 # seconds unless explicitely forced. Implement as needed.
161 atomic_write(io_db["path_record"], command + "\n", do_append=True)
165 """Save all commands needed to reconstruct current world state."""
166 # TODO: Misses same optimizations as record() from the original record().
169 string = string.replace("\u005C", '\u005C\u005C')
170 return '"' + string.replace('"', '\u005C"') + '"'
175 if world_db["Things"][id][key]:
176 map = world_db["Things"][id][key]
177 length = world_db["MAP_LENGTH"]
178 for i in range(length):
179 line = map[i * length:(i * length) + length].decode()
180 string = string + key + " " + str(i) + " " + quote(line) \
187 for memthing in world_db["Things"][id]["T_MEMTHING"]:
188 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
189 str(memthing[1]) + " " + str(memthing[2]) + "\n"
192 def helper(category, id_string, special_keys={}):
194 for id in world_db[category]:
195 string = string + id_string + " " + str(id) + "\n"
196 for key in world_db[category][id]:
197 if not key in special_keys:
198 x = world_db[category][id][key]
199 argument = quote(x) if str == type(x) else str(x)
200 string = string + key + " " + argument + "\n"
201 elif special_keys[key]:
202 string = string + special_keys[key](id)
207 if dict != type(world_db[key]) and key != "MAP" and \
208 key != "WORLD_ACTIVE" and key != "SEED_MAP":
209 string = string + key + " " + str(world_db[key]) + "\n"
210 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
211 string = string + helper("ThingActions", "TA_ID")
212 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
213 for id in world_db["ThingTypes"]:
214 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
215 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
216 string = string + helper("Things", "T_ID",
217 {"T_CARRIES": False, "carried": False,
218 "T_MEMMAP": mapsetter("T_MEMMAP"),
219 "T_MEMTHING": memthing, "fovmap": False,
220 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
221 for id in world_db["Things"]:
222 if [] != world_db["Things"][id]["T_CARRIES"]:
223 string = string + "T_ID " + str(id) + "\n"
224 for carried_id in world_db["Things"][id]["T_CARRIES"]:
225 string = string + "T_CARRIES " + str(carried_id) + "\n"
226 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
227 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
228 atomic_write(io_db["path_save"], string)
231 def obey_lines_in_file(path, name, do_record=False):
232 """Call obey() on each line of path's file, use name in input prefix."""
233 file = open(path, "r")
235 for line in file.readlines():
236 obey(line.rstrip(), name + "file line " + str(line_n),
242 def parse_command_line_arguments():
243 """Return settings values read from command line arguments."""
244 parser = argparse.ArgumentParser()
245 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
247 opts, unknown = parser.parse_known_args()
252 """Ensure valid server out file belonging to current process.
254 This is done by comparing io_db["teststring"] to what's found at the start
255 of the current file at io_db["path_out"]. On failure, set
256 io_db["kicked_by_rival"] and raise SystemExit.
258 if not os.access(io_db["path_out"], os.F_OK):
259 raise SystemExit("Server output file has disappeared.")
260 file = open(io_db["path_out"], "r")
261 test = file.readline().rstrip("\n")
263 if test != io_db["teststring"]:
264 io_db["kicked_by_rival"] = True
265 msg = "Server test string in server output file does not match. This" \
266 " indicates that the current server process has been " \
267 "superseded by another one."
268 raise SystemExit(msg)
272 """Return next newline-delimited command from server in file.
274 Keep building return string until a newline is encountered. Pause between
275 unsuccessful reads, and after too much waiting, run server_test().
277 wait_on_fail = 0.03333
282 add = io_db["file_in"].readline()
284 command = command + add
285 if len(command) > 0 and "\n" == command[-1]:
286 command = command[:-1]
289 time.sleep(wait_on_fail)
290 if now + max_wait < time.time():
296 def try_worldstate_update():
297 """Write worldstate file if io_db["worldstate_updateable"] is set."""
298 if io_db["worldstate_updateable"]:
300 def draw_visible_Things(map, run):
301 for id in world_db["Things"]:
302 type = world_db["Things"][id]["T_TYPE"]
303 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
304 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
305 if (0 == run and not consumable and not alive) \
306 or (1 == run and consumable and not alive) \
307 or (2 == run and alive):
308 y = world_db["Things"][id]["T_POSY"]
309 x = world_db["Things"][id]["T_POSX"]
310 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
311 if 'v' == chr(fovflag):
312 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
313 map[(y * length) + x] = ord(c)
315 def write_map(string, map):
316 for i in range(length):
317 line = map[i * length:(i * length) + length].decode()
318 string = string + line + "\n"
322 if [] == world_db["Things"][0]["T_CARRIES"]:
323 inventory = "(none)\n"
325 for id in world_db["Things"][0]["T_CARRIES"]:
326 type_id = world_db["Things"][id]["T_TYPE"]
327 name = world_db["ThingTypes"][type_id]["TT_NAME"]
328 inventory = inventory + name + "\n"
329 string = str(world_db["TURN"]) + "\n" + \
330 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
331 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
332 inventory + "%\n" + \
333 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
334 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
335 str(world_db["MAP_LENGTH"]) + "\n"
336 length = world_db["MAP_LENGTH"]
337 fov = bytearray(b' ' * (length ** 2))
338 for pos in range(length ** 2):
339 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
340 fov[pos] = world_db["MAP"][pos]
342 draw_visible_Things(fov, i)
343 string = write_map(string, fov)
344 mem = world_db["Things"][0]["T_MEMMAP"][:]
346 for mt in world_db["Things"][0]["T_MEMTHING"]:
347 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
348 if (i == 0 and not consumable) or (i == 1 and consumable):
349 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
350 mem[(mt[1] * length) + mt[2]] = ord(c)
351 string = write_map(string, mem)
352 atomic_write(io_db["path_worldstate"], string)
353 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
354 io_db["worldstate_updateable"] = False
358 """Replay game from record file.
360 Use opts.replay as breakpoint turn to which to replay automatically before
361 switching to manual input by non-meta commands in server input file
362 triggering further reads of record file. Ensure opts.replay is at least 1.
363 Run try_worldstate_update() before each interactive obey()/read_command().
367 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
368 " (if so late a turn is to be found).")
369 if not os.access(io_db["path_record"], os.F_OK):
370 raise SystemExit("No record file found to replay.")
371 io_db["file_record"] = open(io_db["path_record"], "r")
372 io_db["file_record"].prefix = "record file line "
373 io_db["file_record"].line_n = 1
374 while world_db["TURN"] < opts.replay:
375 line = io_db["file_record"].readline()
378 obey(line.rstrip(), io_db["file_record"].prefix
379 + str(io_db["file_record"].line_n))
380 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
382 try_worldstate_update()
383 obey(read_command(), "in file", replay=True)
387 """Play game by server input file commands. Before, load save file found.
389 If no save file is found, a new world is generated from the commands in the
390 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
391 command and all that follow via the server input file. Run
392 try_worldstate_update() before each interactive obey()/read_command().
394 if os.access(io_db["path_save"], os.F_OK):
395 obey_lines_in_file(io_db["path_save"], "save")
397 if not os.access(io_db["path_worldconf"], os.F_OK):
398 msg = "No world config file from which to start a new world."
399 raise SystemExit(msg)
400 obey_lines_in_file(io_db["path_worldconf"], "world config ",
402 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
404 try_worldstate_update()
405 obey(read_command(), "in file", do_record=True)
409 """(Re-)make island map.
411 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
412 start with one land cell in the middle, then go into cycle of repeatedly
413 selecting a random sea cell and transforming it into land if it is neighbor
414 to land. The cycle ends when a land cell is due to be created at the map's
415 border. Then put some trees on the map (TODO: more precise algorithm desc).
417 def is_neighbor(coordinates, type):
420 length = world_db["MAP_LENGTH"]
422 diag_west = x + (ind > 0)
423 diag_east = x + (ind < (length - 1))
424 pos = (y * length) + x
425 if (y > 0 and diag_east
426 and type == chr(world_db["MAP"][pos - length + ind])) \
428 and type == chr(world_db["MAP"][pos + 1])) \
429 or (y < (length - 1) and diag_east
430 and type == chr(world_db["MAP"][pos + length + ind])) \
431 or (y > 0 and diag_west
432 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
434 and type == chr(world_db["MAP"][pos - 1])) \
435 or (y < (length - 1) and diag_west
436 and type == chr(world_db["MAP"][pos + length - (not ind)])):
439 store_seed = rand.seed
440 rand.seed = world_db["SEED_MAP"]
441 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
442 length = world_db["MAP_LENGTH"]
443 add_half_width = (not (length % 2)) * int(length / 2)
444 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
446 y = rand.next() % length
447 x = rand.next() % length
448 pos = (y * length) + x
449 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
450 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
452 world_db["MAP"][pos] = ord(".")
453 n_trees = int((length ** 2) / 16)
455 while (i_trees <= n_trees):
456 single_allowed = rand.next() % 32
457 y = rand.next() % length
458 x = rand.next() % length
459 pos = (y * length) + x
460 if "." == chr(world_db["MAP"][pos]) \
461 and ((not single_allowed) or is_neighbor((y, x), "X")):
462 world_db["MAP"][pos] = ord("X")
464 rand.seed = store_seed
465 # This all-too-precise replica of the original C code misses iter_limit().
468 def update_map_memory(t, age_map=True):
469 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
470 if not t["T_MEMMAP"]:
471 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
472 if not t["T_MEMDEPTHMAP"]:
473 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
474 for pos in range(world_db["MAP_LENGTH"] ** 2):
475 if "v" == chr(t["fovmap"][pos]):
476 t["T_MEMDEPTHMAP"][pos] = ord("0")
477 if " " == chr(t["T_MEMMAP"][pos]):
478 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
480 if age_map and ord('0') <= t["T_MEMDEPTHMAP"][pos] \
481 and ord('9') > t["T_MEMDEPTHMAP"][pos] \
482 and not rand.next() % (2 ** (t["T_MEMDEPTHMAP"][pos] - 48)):
483 t["T_MEMDEPTHMAP"][pos] += 1
484 for mt in [mt for mt in t["T_MEMTHING"]
485 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
487 t["T_MEMTHING"].remove(mt)
488 for id in [id for id in world_db["Things"]
489 if not world_db["Things"][id]["carried"]]:
490 type = world_db["Things"][id]["T_TYPE"]
491 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
492 y = world_db["Things"][id]["T_POSY"]
493 x = world_db["Things"][id]["T_POSX"]
494 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
495 t["T_MEMTHING"].append((type, y, x))
498 def set_world_inactive():
499 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
501 if os.access(io_db["path_worldstate"], os.F_OK):
502 os.remove(io_db["path_worldstate"])
503 world_db["WORLD_ACTIVE"] = 0
506 def integer_test(val_string, min, max):
507 """Return val_string if possible integer >= min and <= max, else None."""
509 val = int(val_string)
510 if val < min or val > max:
514 print("Ignoring: Please use integer >= " + str(min) + " and <= " +
519 def setter(category, key, min, max):
520 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
523 val = integer_test(val_string, min, max)
527 if category == "Thing":
528 id_store = command_tid
529 decorator = test_Thing_id
530 elif category == "ThingType":
531 id_store = command_ttid
532 decorator = test_ThingType_id
533 elif category == "ThingAction":
534 id_store = command_taid
535 decorator = test_ThingAction_id
539 val = integer_test(val_string, min, max)
541 world_db[category + "s"][id_store.id][key] = val
545 def build_fov_map(t):
546 """Build Thing's FOV map."""
547 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
548 maptype = ctypes.c_char * len(world_db["MAP"])
549 test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
550 maptype.from_buffer(t["fovmap"]),
551 maptype.from_buffer(world_db["MAP"]))
553 raise RuntimeError("Malloc error in build_fov_Map().")
556 def decrement_lifepoints(t):
557 """Decrement t's lifepoints by 1, and if to zero, corpse it.
559 If t is the player avatar, only blank its fovmap, so that the client may
560 still display memory data. On non-player things, erase fovmap and memory.
562 t["T_LIFEPOINTS"] -= 1
563 if 0 == t["T_LIFEPOINTS"]:
564 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
565 if world_db["Things"][0] == t:
566 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
567 strong_write(io_db["file_out"], "LOG You die.\n")
570 t["T_MEMMAP"] = False
571 t["T_MEMDEPTHMAP"] = False
573 strong_write(io_db["file_out"], "LOG It dies.\n")
576 def mv_yx_in_dir_legal(dir, y, x):
577 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
578 dir_c = dir.encode("ascii")[0]
579 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
581 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
582 return (test, libpr.result_y(), libpr.result_x())
586 """Make t do nothing (but loudly, if player avatar)."""
587 if t == world_db["Things"][0]:
588 strong_write(io_db["file_out"], "LOG You wait.\n")
592 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
594 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
595 t["T_POSY"], t["T_POSX"])
596 if 1 == move_result[0]:
597 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
598 passable = "." == chr(world_db["MAP"][pos])
599 hitted = [id for id in world_db["Things"]
600 if world_db["Things"][id] != t
601 if world_db["Things"][id]["T_LIFEPOINTS"]
602 if world_db["Things"][id]["T_POSY"] == move_result[1]
603 if world_db["Things"][id]["T_POSX"] == move_result[2]]
606 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
607 hitter = "You" if t == world_db["Things"][0] else hitter_name
608 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
609 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
610 hitted = "you" if hit_id == 0 else hitted_name
611 verb = " wound " if hitter == "You" else " wounds "
612 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
614 decrement_lifepoints(world_db["Things"][hit_id])
616 dir = [dir for dir in directions_db
617 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
619 t["T_POSY"] = move_result[1]
620 t["T_POSX"] = move_result[2]
621 for id in t["T_CARRIES"]:
622 world_db["Things"][id]["T_POSY"] = move_result[1]
623 world_db["Things"][id]["T_POSX"] = move_result[2]
625 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
627 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
630 def actor_pick_up(t):
631 """Make t pick up (topmost?) Thing from ground into inventory."""
632 # Topmostness is actually not defined so far.
633 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
634 if not world_db["Things"][id]["carried"]
635 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
636 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
638 world_db["Things"][ids[0]]["carried"] = True
639 t["T_CARRIES"].append(ids[0])
640 if t == world_db["Things"][0]:
641 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
642 elif t == world_db["Things"][0]:
643 err = "You try to pick up an object, but there is none."
644 strong_write(io_db["file_out"], "LOG " + err + "\n")
648 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
649 # TODO: Handle case where T_ARGUMENT matches nothing.
650 if len(t["T_CARRIES"]):
651 id = t["T_CARRIES"][t["T_ARGUMENT"]]
652 t["T_CARRIES"].remove(id)
653 world_db["Things"][id]["carried"] = False
654 if t == world_db["Things"][0]:
655 strong_write(io_db["file_out"], "LOG You drop an object.\n")
656 elif t == world_db["Things"][0]:
657 err = "You try to drop an object, but you own none."
658 strong_write(io_db["file_out"], "LOG " + err + "\n")
662 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
663 # TODO: Handle case where T_ARGUMENT matches nothing.
664 if len(t["T_CARRIES"]):
665 id = t["T_CARRIES"][t["T_ARGUMENT"]]
666 type = world_db["Things"][id]["T_TYPE"]
667 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
668 t["T_CARRIES"].remove(id)
669 del world_db["Things"][id]
670 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
671 t["T_LIFEPOINTS"] += 1
672 # Wrongly increment HPs is a replica of the original code.
673 strong_write(io_db["file_out"], "LOG You consume this object.\n")
675 strong_write(io_db["file_out"], "LOG You try to use this object," +
678 strong_write(io_db["file_out"], "LOG You try to use an object, but " +
682 def thingproliferation(t):
683 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
685 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
686 passable and not be inhabited by a Thing of the same type, or, if Thing is
687 animate, any other animate Thing. If there are several map cell candidates,
688 one is selected randomly.
690 def test_cell(t, y, x):
691 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
692 for id in [id for id in world_db["Things"]
693 if y == world_db["Things"][id]["T_POSY"]
694 if x == world_db["Things"][id]["T_POSX"]
695 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
696 or (t["T_LIFEPOINTS"] and
697 world_db["Things"][id]["T_LIFEPOINTS"])]:
701 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
702 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
704 for dir in [directions_db[key] for key in directions_db]:
705 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
706 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
707 candidates.append((mv_result[1], mv_result[2]))
709 i = rand.next() % len(candidates)
710 id = id_setter(-1, "Things")
711 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
712 world_db["Things"][id] = newT
716 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
718 On success, decrease satiation score by 32.
720 if t["T_SATIATION"] > 0 \
721 and t["T_LIFEPOINTS"] < \
722 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
723 and 0 == (rand.next() % 31) \
724 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
725 if world_db["ThingActions"][id]["TA_NAME"] ==
727 t["T_LIFEPOINTS"] += 1
728 t["T_SATIATION"] -= 32
729 if t == world_db["Things"][0]:
730 strong_write(io_db["file_out"], "LOG You heal.\n")
732 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
733 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
737 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
738 if t["T_SATIATION"] > -32768:
739 t["T_SATIATION"] -= 1
740 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
741 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
742 raise RuntimeError("A thing that should not hunger is hungering.")
743 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
744 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
745 if t == world_db["Things"][0]:
746 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
748 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
749 strong_write(io_db["file_out"], "LOG " + name +
750 " suffers from hunger.\n")
751 decrement_lifepoints(t)
754 def get_dir_to_nearest_target(t, c):
759 def standing_on_consumable(t):
760 """Return True/False whether t is standing on a consumable."""
761 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
762 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
763 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
764 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
770 def get_inventory_slot_to_consume(t):
771 """Return slot Id of strongest consumable in t's inventory, else -1."""
772 cmp_consumability = 0
775 for id in t["T_CARRIES"]:
776 type = world_db["Things"][id]["T_TYPE"]
777 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
778 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
785 """Determine next command/argment for actor t via AI algorithms.
787 AI will look for, and move towards, enemies (animate Things not of their
788 own ThingType); if they see none, they will consume consumables in their
789 inventory; if there are none, they will pick up what they stand on if they
790 stand on consumables; if they stand on none, they will move towards the
791 next consumable they see or remember on the map; if they see or remember
792 none, they will explore parts of the map unseen since ever or for at least
793 one turn; if there is nothing to explore, they will simply wait.
795 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
796 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
797 if not get_dir_to_nearest_target(t, "f"):
798 sel = get_inventory_slot_to_consume(t)
800 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
801 if world_db["ThingActions"][id]["TA_NAME"]
803 t["T_ARGUMENT"] = sel
804 elif standing_on_consumable(t):
805 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
806 if world_db["ThingActions"][id]["TA_NAME"]
808 elif (not get_dir_to_nearest_target(t, "c")) and \
809 (not get_dir_to_nearest_target(t, "a")):
810 get_dir_to_nearest_target(t, "s")
814 """Run game world and its inhabitants until new player input expected."""
817 while world_db["Things"][0]["T_LIFEPOINTS"]:
818 for id in [id for id in world_db["Things"]]:
819 if not id in world_db["Things"]: # Thing may have been consumed
820 continue # during turn …
821 Thing = world_db["Things"][id]
822 if Thing["T_LIFEPOINTS"]:
823 if not Thing["T_COMMAND"]:
824 update_map_memory(Thing)
829 Thing["T_COMMAND"] = 1
831 Thing["T_PROGRESS"] += 1
832 taid = [a for a in world_db["ThingActions"]
833 if a == Thing["T_COMMAND"]][0]
834 ThingAction = world_db["ThingActions"][taid]
835 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
836 eval("actor_" + ThingAction["TA_NAME"])(Thing)
837 Thing["T_COMMAND"] = 0
838 Thing["T_PROGRESS"] = 0
840 thingproliferation(Thing)
843 world_db["TURN"] += 1
846 def new_Thing(type, pos=(0, 0)):
847 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
849 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
861 "T_MEMDEPTHMAP": False,
864 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
869 def id_setter(id, category, id_store=False, start_at_1=False):
870 """Set ID of object of category to manipulate ID unused? Create new one.
872 The ID is stored as id_store.id (if id_store is set). If the integer of the
873 input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
874 32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
875 >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
876 new object is created, otherwise the new object's ID.
878 min = 0 if start_at_1 else -32768
879 max = 255 if start_at_1 else 32767
881 id = integer_test(id, min, max)
883 if id in world_db[category]:
888 if (start_at_1 and 0 == id) \
889 or ((not start_at_1) and (id < 0 or id > 255)):
893 if id not in world_db[category]:
897 "No unused ID available to add to ID list.")
905 """Send PONG line to server output file."""
906 strong_write(io_db["file_out"], "PONG\n")
910 """Abort server process."""
911 raise SystemExit("received QUIT command")
914 def command_thingshere(str_y, str_x):
915 """Write to out file list of Things known to player at coordinate y, x."""
916 if world_db["WORLD_ACTIVE"]:
917 y = integer_test(str_y, 0, 255)
918 x = integer_test(str_x, 0, 255)
919 length = world_db["MAP_LENGTH"]
920 if None != y and None != x and y < length and x < length:
921 pos = (y * world_db["MAP_LENGTH"]) + x
922 strong_write(io_db["file_out"], "THINGS_HERE START\n")
923 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
924 for id in world_db["Things"]:
925 # write_thing_if_here()
926 if y == world_db["Things"][id]["T_POSY"] \
927 and x == world_db["Things"][id]["T_POSX"] \
928 and not world_db["Things"][id]["carried"]:
929 type = world_db["Things"][id]["T_TYPE"]
930 name = world_db["ThingTypes"][type]["TT_NAME"]
931 strong_write(io_db["file_out"], name + "\n")
933 for mt in world_db["Things"][0]["T_MEMTHING"]:
934 if y == mt[1] and x == mt[2]:
935 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
936 strong_write(io_db["file_out"], name + "\n")
937 strong_write(io_db["file_out"], "THINGS_HERE END\n")
939 print("Ignoring: Invalid map coordinates.")
941 print("Ignoring: Command only works on existing worlds.")
944 def play_commander(action, args=False):
945 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
947 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
951 id = [x for x in world_db["ThingActions"]
952 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
953 world_db["Things"][0]["T_COMMAND"] = id
956 def set_command_and_argument_int(str_arg):
957 val = integer_test(str_arg, 0, 255)
959 world_db["Things"][0]["T_ARGUMENT"] = val
962 def set_command_and_argument_movestring(str_arg):
963 if str_arg in directions_db:
964 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
967 print("Ignoring: Argument must be valid direction string.")
970 return set_command_and_argument_movestring
972 return set_command_and_argument_int
977 def command_seedrandomness(seed_string):
978 """Set rand seed to int(seed_string)."""
979 val = integer_test(seed_string, 0, 4294967295)
984 def command_seedmap(seed_string):
985 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
986 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
990 def command_makeworld(seed_string):
991 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
993 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
994 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
995 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
996 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
997 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
998 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
999 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1005 err = "Space to put thing on too hard to find. Map too small?"
1007 y = rand.next() % world_db["MAP_LENGTH"]
1008 x = rand.next() % world_db["MAP_LENGTH"]
1009 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1013 raise SystemExit(err)
1014 # Replica of C code, wrongly ignores animatedness of new Thing.
1015 pos_clear = (0 == len([id for id in world_db["Things"]
1016 if world_db["Things"][id]["T_LIFEPOINTS"]
1017 if world_db["Things"][id]["T_POSY"] == y
1018 if world_db["Things"][id]["T_POSX"] == x]))
1023 val = integer_test(seed_string, 0, 4294967295)
1027 world_db["SEED_MAP"] = val
1028 player_will_be_generated = False
1029 playertype = world_db["PLAYER_TYPE"]
1030 for ThingType in world_db["ThingTypes"]:
1031 if playertype == ThingType:
1032 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1033 player_will_be_generated = True
1035 if not player_will_be_generated:
1036 print("Ignoring beyond SEED_MAP: " +
1037 "No player type with start number >0 defined.")
1040 for ThingAction in world_db["ThingActions"]:
1041 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1044 print("Ignoring beyond SEED_MAP: " +
1045 "No thing action with name 'wait' defined.")
1047 world_db["Things"] = {}
1049 world_db["WORLD_ACTIVE"] = 1
1050 world_db["TURN"] = 1
1051 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1052 id = id_setter(-1, "Things")
1053 world_db["Things"][id] = new_Thing(playertype, free_pos())
1054 update_map_memory(world_db["Things"][0])
1055 for type in world_db["ThingTypes"]:
1056 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1057 if type != playertype:
1058 id = id_setter(-1, "Things")
1059 world_db["Things"][id] = new_Thing(type, free_pos())
1060 strong_write(io_db["file_out"], "NEW_WORLD\n")
1063 def command_maplength(maplength_string):
1064 """Redefine map length. Invalidate map, therefore lose all things on it."""
1065 val = integer_test(maplength_string, 1, 256)
1067 world_db["MAP_LENGTH"] = val
1068 set_world_inactive()
1069 world_db["Things"] = {}
1070 libpr.set_maplength(val)
1073 def command_worldactive(worldactive_string):
1074 """Toggle world_db["WORLD_ACTIVE"] if possible.
1076 An active world can always be set inactive. An inactive world can only be
1077 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1078 activation, rebuild all Things' FOVs, and the player's map memory.
1080 # In original version, map existence was also tested (unnecessarily?).
1081 val = integer_test(worldactive_string, 0, 1)
1083 if 0 != world_db["WORLD_ACTIVE"]:
1085 set_world_inactive()
1087 print("World already active.")
1088 elif 0 == world_db["WORLD_ACTIVE"]:
1090 for ThingAction in world_db["ThingActions"]:
1091 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1094 player_exists = False
1095 for Thing in world_db["Things"]:
1097 player_exists = True
1099 if wait_exists and player_exists:
1100 for id in world_db["Things"]:
1101 if world_db["Things"][id]["T_LIFEPOINTS"]:
1102 build_fov_map(world_db["Things"][id])
1104 update_map_memory(world_db["Things"][id])
1105 world_db["WORLD_ACTIVE"] = 1
1108 def test_for_id_maker(object, category):
1109 """Return decorator testing for object having "id" attribute."""
1112 if hasattr(object, "id"):
1115 print("Ignoring: No " + category +
1116 " defined to manipulate yet.")
1121 def command_tid(id_string):
1122 """Set ID of Thing to manipulate. ID unused? Create new one.
1124 Default new Thing's type to the first available ThingType, others: zero.
1126 id = id_setter(id_string, "Things", command_tid)
1128 if world_db["ThingTypes"] == {}:
1129 print("Ignoring: No ThingType to settle new Thing in.")
1131 type = list(world_db["ThingTypes"].keys())[0]
1132 world_db["Things"][id] = new_Thing(type)
1135 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1139 def command_tcommand(str_int):
1140 """Set T_COMMAND of selected Thing."""
1141 val = integer_test(str_int, 0, 255)
1143 if 0 == val or val in world_db["ThingActions"]:
1144 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1146 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1150 def command_ttype(str_int):
1151 """Set T_TYPE of selected Thing."""
1152 val = integer_test(str_int, 0, 255)
1154 if val in world_db["ThingTypes"]:
1155 world_db["Things"][command_tid.id]["T_TYPE"] = val
1157 print("Ignoring: ThingType ID belongs to no known ThingType.")
1161 def command_tcarries(str_int):
1162 """Append int(str_int) to T_CARRIES of selected Thing.
1164 The ID int(str_int) must not be of the selected Thing, and must belong to a
1165 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1167 val = integer_test(str_int, 0, 255)
1169 if val == command_tid.id:
1170 print("Ignoring: Thing cannot carry itself.")
1171 elif val in world_db["Things"] \
1172 and not world_db["Things"][val]["carried"]:
1173 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1174 world_db["Things"][val]["carried"] = True
1176 print("Ignoring: Thing not available for carrying.")
1177 # Note that the whole carrying structure is different from the C version:
1178 # Carried-ness is marked by a "carried" flag, not by Things containing
1179 # Things internally.
1183 def command_tmemthing(str_t, str_y, str_x):
1184 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1186 The type must fit to an existing ThingType, and the position into the map.
1188 type = integer_test(str_t, 0, 255)
1189 posy = integer_test(str_y, 0, 255)
1190 posx = integer_test(str_x, 0, 255)
1191 if None != type and None != posy and None != posx:
1192 if type not in world_db["ThingTypes"] \
1193 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1194 print("Ignoring: Illegal value for thing type or position.")
1196 memthing = (type, posy, posx)
1197 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1200 def setter_map(maptype):
1201 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1203 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1206 def helper(str_int, mapline):
1207 val = integer_test(str_int, 0, 255)
1209 if val >= world_db["MAP_LENGTH"]:
1210 print("Illegal value for map line number.")
1211 elif len(mapline) != world_db["MAP_LENGTH"]:
1212 print("Map line length is unequal map width.")
1214 length = world_db["MAP_LENGTH"]
1216 if not world_db["Things"][command_tid.id][maptype]:
1217 map = bytearray(b' ' * (length ** 2))
1219 map = world_db["Things"][command_tid.id][maptype]
1220 map[val * length:(val * length) + length] = mapline.encode()
1221 world_db["Things"][command_tid.id][maptype] = map
1225 def setter_tpos(axis):
1226 """Generate setter for T_POSX or T_POSY of selected Thing.
1228 If world is active, rebuilds animate things' fovmap, player's memory map.
1231 def helper(str_int):
1232 val = integer_test(str_int, 0, 255)
1234 if val < world_db["MAP_LENGTH"]:
1235 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1236 if world_db["WORLD_ACTIVE"] \
1237 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1238 build_fov_map(world_db["Things"][command_tid.id])
1239 if 0 == command_tid.id:
1240 update_map_memory(world_db["Things"][command_tid.id])
1242 print("Ignoring: Position is outside of map.")
1246 def command_ttid(id_string):
1247 """Set ID of ThingType to manipulate. ID unused? Create new one.
1249 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1251 id = id_setter(id_string, "ThingTypes", command_ttid)
1253 world_db["ThingTypes"][id] = {
1254 "TT_NAME": "(none)",
1257 "TT_PROLIFERATE": 0,
1258 "TT_START_NUMBER": 0,
1264 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1268 def command_ttname(name):
1269 """Set TT_NAME of selected ThingType."""
1270 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1274 def command_ttsymbol(char):
1275 """Set TT_SYMBOL of selected ThingType. """
1277 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1279 print("Ignoring: Argument must be single character.")
1283 def command_ttcorpseid(str_int):
1284 """Set TT_CORPSE_ID of selected ThingType."""
1285 val = integer_test(str_int, 0, 255)
1287 if val in world_db["ThingTypes"]:
1288 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1290 print("Ignoring: Corpse ID belongs to no known ThignType.")
1293 def command_taid(id_string):
1294 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1296 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1298 id = id_setter(id_string, "ThingActions", command_taid, True)
1300 world_db["ThingActions"][id] = {
1306 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1309 @test_ThingAction_id
1310 def command_taname(name):
1311 """Set TA_NAME of selected ThingAction.
1313 The name must match a valid thing action function. If after the name
1314 setting no ThingAction with name "wait" remains, call set_world_inactive().
1316 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1317 or name == "pick_up":
1318 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1319 if 1 == world_db["WORLD_ACTIVE"]:
1320 wait_defined = False
1321 for id in world_db["ThingActions"]:
1322 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1325 if not wait_defined:
1326 set_world_inactive()
1328 print("Ignoring: Invalid action name.")
1329 # In contrast to the original,naming won't map a function to a ThingAction.
1333 """Call ai() on player Thing, then turn_over()."""
1334 ai(world_db["Things"][0])
1338 """Commands database.
1340 Map command start tokens to ([0]) number of expected command arguments, ([1])
1341 the command's meta-ness (i.e. is it to be written to the record file, is it to
1342 be ignored in replay mode if read from server input file), and ([2]) a function
1346 "QUIT": (0, True, command_quit),
1347 "PING": (0, True, command_ping),
1348 "THINGS_HERE": (2, True, command_thingshere),
1349 "MAKE_WORLD": (1, False, command_makeworld),
1350 "SEED_MAP": (1, False, command_seedmap),
1351 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1352 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1353 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1354 "MAP_LENGTH": (1, False, command_maplength),
1355 "WORLD_ACTIVE": (1, False, command_worldactive),
1356 "TA_ID": (1, False, command_taid),
1357 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1358 "TA_NAME": (1, False, command_taname),
1359 "TT_ID": (1, False, command_ttid),
1360 "TT_NAME": (1, False, command_ttname),
1361 "TT_SYMBOL": (1, False, command_ttsymbol),
1362 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1363 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1365 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1367 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1369 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1370 "T_ID": (1, False, command_tid),
1371 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1372 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1373 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1374 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1375 "T_COMMAND": (1, False, command_tcommand),
1376 "T_TYPE": (1, False, command_ttype),
1377 "T_CARRIES": (1, False, command_tcarries),
1378 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1379 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1380 "T_MEMTHING": (3, False, command_tmemthing),
1381 "T_POSY": (1, False, setter_tpos("Y")),
1382 "T_POSX": (1, False, setter_tpos("X")),
1383 "wait": (0, False, play_commander("wait")),
1384 "move": (1, False, play_commander("move")),
1385 "pick_up": (0, False, play_commander("pick_up")),
1386 "drop": (1, False, play_commander("drop", True)),
1387 "use": (1, False, play_commander("use", True)),
1388 "ai": (0, False, command_ai)
1392 """World state database. With sane default values. (Randomness is in rand.)"""
1404 """Mapping of direction names to internal direction chars."""
1405 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1406 "west": "s", "north-west": "w", "north-east": "e"}
1408 """File IO database."""
1410 "path_save": "save",
1411 "path_record": "record",
1412 "path_worldconf": "confserver/world",
1413 "path_server": "server/",
1414 "path_in": "server/in",
1415 "path_out": "server/out",
1416 "path_worldstate": "server/worldstate",
1417 "tmp_suffix": "_tmp",
1418 "kicked_by_rival": False,
1419 "worldstate_updateable": False
1424 libpr = prep_library()
1425 rand = RandomnessIO()
1426 opts = parse_command_line_arguments()
1428 if None != opts.replay:
1432 except SystemExit as exit:
1433 print("ABORTING: " + exit.args[0])
1435 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")