11 """"Interface to libplomrogue's pseudo-randomness generator."""
13 def set_seed(self, seed):
14 libpr.seed_rrand(1, seed)
17 return libpr.seed_rrand(0, 0)
22 seed = property(get_seed, set_seed)
26 """Prepare ctypes library at ./libplomrogue.so"""
27 libpath = ("./libplomrogue.so")
28 if not os.access(libpath, os.F_OK):
29 raise SystemExit("No library " + libpath + ", run ./compile.sh first?")
30 libpr = ctypes.cdll.LoadLibrary(libpath)
31 libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
32 libpr.seed_rrand.restype = ctypes.c_uint32
33 libpr.rrand.argtypes = []
34 libpr.rrand.restype = ctypes.c_uint16
35 libpr.set_maplength.argtypes = [ctypes.c_uint16]
36 libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
38 libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
39 libpr.result_y.restype = ctypes.c_uint8
40 libpr.result_x.restype = ctypes.c_uint8
41 libpr.set_maplength(world_db["MAP_LENGTH"])
42 libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
43 ctypes.c_char_p, ctypes.c_char_p]
44 libpr.build_fov_map.restype = ctypes.c_uint8
48 def strong_write(file, string):
49 """Apply write(string), flush(), and os.fsync() to file."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 os.makedirs(io_db["path_server"], exist_ok=True)
73 io_db["file_out"] = open(io_db["path_out"], "w")
74 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
75 if os.access(io_db["path_in"], os.F_OK):
76 os.remove(io_db["path_in"])
77 io_db["file_in"] = open(io_db["path_in"], "w")
78 io_db["file_in"].close()
79 io_db["file_in"] = open(io_db["path_in"], "r")
80 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
81 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
84 def cleanup_server_io():
85 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
86 def helper(file_key, path_key):
88 io_db[file_key].close()
89 if not io_db["kicked_by_rival"] \
90 and os.access(io_db[path_key], os.F_OK):
91 os.remove(io_db[path_key])
92 helper("file_out", "path_out")
93 helper("file_in", "path_in")
94 helper("file_worldstate", "path_worldstate")
95 if "file_record" in io_db:
96 io_db["file_record"].close()
99 def obey(command, prefix, replay=False, do_record=False):
100 """Call function from commands_db mapped to command's first token.
102 Tokenize command string with shlex.split(comments=True). If replay is set,
103 a non-meta command from the commands_db merely triggers obey() on the next
104 command from the records file. If not, non-meta commands set
105 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
106 do_record is set, are recorded via record(), and save_world() is called.
107 The prefix string is inserted into the server's input message between its
108 beginning 'input ' & ':'. All activity is preceded by a server_test() call.
111 print("input " + prefix + ": " + command)
113 tokens = shlex.split(command, comments=True)
114 except ValueError as err:
115 print("Can't tokenize command string: " + str(err) + ".")
117 if len(tokens) > 0 and tokens[0] in commands_db \
118 and len(tokens) == commands_db[tokens[0]][0] + 1:
119 if commands_db[tokens[0]][1]:
120 commands_db[tokens[0]][2](*tokens[1:])
122 print("Due to replay mode, reading command as 'go on in record'.")
123 line = io_db["file_record"].readline()
125 obey(line.rstrip(), io_db["file_record"].prefix
126 + str(io_db["file_record"].line_n))
127 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
129 print("Reached end of record file.")
131 commands_db[tokens[0]][2](*tokens[1:])
135 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
136 elif 0 != len(tokens):
137 print("Invalid command/argument, or bad number of tokens.")
140 def atomic_write(path, text, do_append=False):
141 """Atomic write of text to file at path, appended if do_append is set."""
142 path_tmp = path + io_db["tmp_suffix"]
146 if os.access(path, os.F_OK):
147 shutil.copyfile(path, path_tmp)
148 file = open(path_tmp, mode)
149 strong_write(file, text)
151 if os.access(path, os.F_OK):
153 os.rename(path_tmp, path)
157 """Append command string plus newline to record file. (Atomic.)"""
158 # This misses some optimizations from the original record(), namely only
159 # finishing the atomic write with expensive flush() and fsync() every 15
160 # seconds unless explicitely forced. Implement as needed.
161 atomic_write(io_db["path_record"], command + "\n", do_append=True)
165 """Save all commands needed to reconstruct current world state."""
166 # TODO: Misses same optimizations as record() from the original record().
169 string = string.replace("\u005C", '\u005C\u005C')
170 return '"' + string.replace('"', '\u005C"') + '"'
175 if world_db["Things"][id][key]:
176 map = world_db["Things"][id][key]
177 length = world_db["MAP_LENGTH"]
178 for i in range(length):
179 line = map[i * length:(i * length) + length].decode()
180 string = string + key + " " + str(i) + " " + quote(line) \
187 for memthing in world_db["Things"][id]["T_MEMTHING"]:
188 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
189 str(memthing[1]) + " " + str(memthing[2]) + "\n"
192 def helper(category, id_string, special_keys={}):
194 for id in world_db[category]:
195 string = string + id_string + " " + str(id) + "\n"
196 for key in world_db[category][id]:
197 if not key in special_keys:
198 x = world_db[category][id][key]
199 argument = quote(x) if str == type(x) else str(x)
200 string = string + key + " " + argument + "\n"
201 elif special_keys[key]:
202 string = string + special_keys[key](id)
207 if dict != type(world_db[key]) and key != "MAP" and \
208 key != "WORLD_ACTIVE" and key != "SEED_MAP":
209 string = string + key + " " + str(world_db[key]) + "\n"
210 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
211 string = string + helper("ThingActions", "TA_ID")
212 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
213 for id in world_db["ThingTypes"]:
214 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
215 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
216 string = string + helper("Things", "T_ID",
217 {"T_CARRIES": False, "carried": False,
218 "T_MEMMAP": mapsetter("T_MEMMAP"),
219 "T_MEMTHING": memthing, "fovmap": False,
220 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
221 for id in world_db["Things"]:
222 if [] != world_db["Things"][id]["T_CARRIES"]:
223 string = string + "T_ID " + str(id) + "\n"
224 for carried_id in world_db["Things"][id]["T_CARRIES"]:
225 string = string + "T_CARRIES " + str(carried_id) + "\n"
226 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
227 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
228 atomic_write(io_db["path_save"], string)
231 def obey_lines_in_file(path, name, do_record=False):
232 """Call obey() on each line of path's file, use name in input prefix."""
233 file = open(path, "r")
235 for line in file.readlines():
236 obey(line.rstrip(), name + "file line " + str(line_n),
242 def parse_command_line_arguments():
243 """Return settings values read from command line arguments."""
244 parser = argparse.ArgumentParser()
245 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
247 opts, unknown = parser.parse_known_args()
252 """Ensure valid server out file belonging to current process.
254 This is done by comparing io_db["teststring"] to what's found at the start
255 of the current file at io_db["path_out"]. On failure, set
256 io_db["kicked_by_rival"] and raise SystemExit.
258 if not os.access(io_db["path_out"], os.F_OK):
259 raise SystemExit("Server output file has disappeared.")
260 file = open(io_db["path_out"], "r")
261 test = file.readline().rstrip("\n")
263 if test != io_db["teststring"]:
264 io_db["kicked_by_rival"] = True
265 msg = "Server test string in server output file does not match. This" \
266 " indicates that the current server process has been " \
267 "superseded by another one."
268 raise SystemExit(msg)
272 """Return next newline-delimited command from server in file.
274 Keep building return string until a newline is encountered. Pause between
275 unsuccessful reads, and after too much waiting, run server_test().
277 wait_on_fail = 0.03333
282 add = io_db["file_in"].readline()
284 command = command + add
285 if len(command) > 0 and "\n" == command[-1]:
286 command = command[:-1]
289 time.sleep(wait_on_fail)
290 if now + max_wait < time.time():
296 def try_worldstate_update():
297 """Write worldstate file if io_db["worldstate_updateable"] is set."""
298 if io_db["worldstate_updateable"]:
300 def draw_visible_Things(map, run):
301 for id in world_db["Things"]:
302 type = world_db["Things"][id]["T_TYPE"]
303 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
304 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
305 if (0 == run and not consumable and not alive) \
306 or (1 == run and consumable and not alive) \
307 or (2 == run and alive):
308 y = world_db["Things"][id]["T_POSY"]
309 x = world_db["Things"][id]["T_POSX"]
310 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
311 if 'v' == chr(fovflag):
312 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
313 map[(y * length) + x] = ord(c)
315 def write_map(string, map):
316 for i in range(length):
317 line = map[i * length:(i * length) + length].decode()
318 string = string + line + "\n"
322 if [] == world_db["Things"][0]["T_CARRIES"]:
323 inventory = "(none)\n"
325 for id in world_db["Things"][0]["T_CARRIES"]:
326 type_id = world_db["Things"][id]["T_TYPE"]
327 name = world_db["ThingTypes"][type_id]["TT_NAME"]
328 inventory = inventory + name + "\n"
329 string = str(world_db["TURN"]) + "\n" + \
330 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
331 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
332 inventory + "%\n" + \
333 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
334 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
335 str(world_db["MAP_LENGTH"]) + "\n"
336 length = world_db["MAP_LENGTH"]
337 fov = bytearray(b' ' * (length ** 2))
338 for pos in range(length ** 2):
339 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
340 fov[pos] = world_db["MAP"][pos]
342 draw_visible_Things(fov, i)
343 string = write_map(string, fov)
344 mem = world_db["Things"][0]["T_MEMMAP"][:]
346 for mt in world_db["Things"][0]["T_MEMTHING"]:
347 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
348 if (i == 0 and not consumable) or (i == 1 and consumable):
349 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
350 mem[(mt[1] * length) + mt[2]] = ord(c)
351 string = write_map(string, mem)
352 atomic_write(io_db["path_worldstate"], string)
353 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
354 io_db["worldstate_updateable"] = False
358 """Replay game from record file.
360 Use opts.replay as breakpoint turn to which to replay automatically before
361 switching to manual input by non-meta commands in server input file
362 triggering further reads of record file. Ensure opts.replay is at least 1.
363 Run try_worldstate_update() before each interactive obey()/read_command().
367 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
368 " (if so late a turn is to be found).")
369 if not os.access(io_db["path_record"], os.F_OK):
370 raise SystemExit("No record file found to replay.")
371 io_db["file_record"] = open(io_db["path_record"], "r")
372 io_db["file_record"].prefix = "record file line "
373 io_db["file_record"].line_n = 1
374 while world_db["TURN"] < opts.replay:
375 line = io_db["file_record"].readline()
378 obey(line.rstrip(), io_db["file_record"].prefix
379 + str(io_db["file_record"].line_n))
380 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
382 try_worldstate_update()
383 obey(read_command(), "in file", replay=True)
387 """Play game by server input file commands. Before, load save file found.
389 If no save file is found, a new world is generated from the commands in the
390 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
391 command and all that follow via the server input file. Run
392 try_worldstate_update() before each interactive obey()/read_command().
394 if os.access(io_db["path_save"], os.F_OK):
395 obey_lines_in_file(io_db["path_save"], "save")
397 if not os.access(io_db["path_worldconf"], os.F_OK):
398 msg = "No world config file from which to start a new world."
399 raise SystemExit(msg)
400 obey_lines_in_file(io_db["path_worldconf"], "world config ",
402 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
404 try_worldstate_update()
405 obey(read_command(), "in file", do_record=True)
409 """(Re-)make island map.
411 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
412 start with one land cell in the middle, then go into cycle of repeatedly
413 selecting a random sea cell and transforming it into land if it is neighbor
414 to land. The cycle ends when a land cell is due to be created at the map's
415 border. Then put some trees on the map (TODO: more precise algorithm desc).
417 def is_neighbor(coordinates, type):
420 length = world_db["MAP_LENGTH"]
422 diag_west = x + (ind > 0)
423 diag_east = x + (ind < (length - 1))
424 pos = (y * length) + x
425 if (y > 0 and diag_east
426 and type == chr(world_db["MAP"][pos - length + ind])) \
428 and type == chr(world_db["MAP"][pos + 1])) \
429 or (y < (length - 1) and diag_east
430 and type == chr(world_db["MAP"][pos + length + ind])) \
431 or (y > 0 and diag_west
432 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
434 and type == chr(world_db["MAP"][pos - 1])) \
435 or (y < (length - 1) and diag_west
436 and type == chr(world_db["MAP"][pos + length - (not ind)])):
439 store_seed = rand.seed
440 rand.seed = world_db["SEED_MAP"]
441 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
442 length = world_db["MAP_LENGTH"]
443 add_half_width = (not (length % 2)) * int(length / 2)
444 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
446 y = rand.next() % length
447 x = rand.next() % length
448 pos = (y * length) + x
449 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
450 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
452 world_db["MAP"][pos] = ord(".")
453 n_trees = int((length ** 2) / 16)
455 while (i_trees <= n_trees):
456 single_allowed = rand.next() % 32
457 y = rand.next() % length
458 x = rand.next() % length
459 pos = (y * length) + x
460 if "." == chr(world_db["MAP"][pos]) \
461 and ((not single_allowed) or is_neighbor((y, x), "X")):
462 world_db["MAP"][pos] = ord("X")
464 rand.seed = store_seed
465 # This all-too-precise replica of the original C code misses iter_limit().
468 def update_map_memory(t):
469 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
470 if not t["T_MEMMAP"]:
471 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
472 if not t["T_MEMDEPTHMAP"]:
473 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
474 for pos in range(world_db["MAP_LENGTH"] ** 2):
475 if "v" == chr(t["fovmap"][pos]):
476 t["T_MEMDEPTHMAP"][pos] = ord("0")
477 if " " == chr(t["T_MEMMAP"][pos]):
478 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
480 if ord('0') <= t["T_MEMDEPTHMAP"][pos] \
481 and ord('9') > t["T_MEMDEPTHMAP"][pos] \
482 and not rand.next() % (2 ** (t["T_MEMDEPTHMAP"][pos] - 48)):
483 t["T_MEMDEPTHMAP"][pos] += 1
484 for mt in [mt for mt in t["T_MEMTHING"]
485 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
487 t["T_MEMTHING"].remove(mt)
488 for id in world_db["Things"]:
489 type = world_db["Things"][id]["T_TYPE"]
490 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
491 y = world_db["Things"][id]["T_POSY"]
492 x = world_db["Things"][id]["T_POSX"]
493 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
494 t["T_MEMTHING"].append((type, y, x))
497 def set_world_inactive():
498 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
500 if os.access(io_db["path_worldstate"], os.F_OK):
501 os.remove(io_db["path_worldstate"])
502 world_db["WORLD_ACTIVE"] = 0
505 def integer_test(val_string, min, max):
506 """Return val_string if possible integer >= min and <= max, else None."""
508 val = int(val_string)
509 if val < min or val > max:
513 print("Ignoring: Please use integer >= " + str(min) + " and <= " +
518 def setter(category, key, min, max):
519 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
522 val = integer_test(val_string, min, max)
526 if category == "Thing":
527 id_store = command_tid
528 decorator = test_Thing_id
529 elif category == "ThingType":
530 id_store = command_ttid
531 decorator = test_ThingType_id
532 elif category == "ThingAction":
533 id_store = command_taid
534 decorator = test_ThingAction_id
538 val = integer_test(val_string, min, max)
540 world_db[category + "s"][id_store.id][key] = val
544 def build_fov_map(t):
545 """Build Thing's FOV map."""
546 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
547 maptype = ctypes.c_char * len(world_db["MAP"])
548 test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
549 maptype.from_buffer(t["fovmap"]),
550 maptype.from_buffer(world_db["MAP"]))
552 raise RuntimeError("Malloc error in build_fov_Map().")
555 def decrement_lifepoints(t):
556 """Decrement t's lifepoints by 1, and if to zero, corpse it.
558 If t is the player avatar, only blank its fovmap, so that the client may
559 still display memory data. On non-player things, erase fovmap and memory.
561 t["T_LIFEPOINTS"] -= 1
562 if 0 == t["T_LIFEPOINTS"]:
563 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
564 if world_db["Things"][0] == t:
565 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
566 strong_write(io_db["file_out"], "LOG You die.\n")
569 t["T_MEMMAP"] = False
570 t["T_MEMDEPTHMAP"] = False
572 strong_write(io_db["file_out"], "LOG It dies.\n")
575 def mv_yx_in_dir_legal(dir, y, x):
576 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
577 dir_c = dir.encode("ascii")[0]
578 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
580 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
581 return (test, libpr.result_y(), libpr.result_x())
585 """Make t do nothing (but loudly, if player avatar)."""
586 if t == world_db["Things"][0]:
587 strong_write(io_db["file_out"], "LOG You wait.\n")
591 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
593 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
594 t["T_POSY"], t["T_POSX"])
595 if 1 == move_result[0]:
596 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
597 passable = "." == chr(world_db["MAP"][pos])
598 hitted = [id for id in world_db["Things"]
599 if world_db["Things"][id] != t
600 if world_db["Things"][id]["T_LIFEPOINTS"]
601 if world_db["Things"][id]["T_POSY"] == move_result[1]
602 if world_db["Things"][id]["T_POSX"] == move_result[2]]
605 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
606 hitter = "You" if t == world_db["Things"][0] else hitter_name
607 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
608 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
609 hitted = "you" if hit_id == 0 else hitted_name
610 verb = " wound " if hitter == "You" else " wounds "
611 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
613 decrement_lifepoints(world_db["Things"][hit_id])
615 dir = [dir for dir in directions_db
616 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
618 t["T_POSY"] = move_result[1]
619 t["T_POSX"] = move_result[2]
620 for id in t["T_CARRIES"]:
621 world_db["Things"][id]["T_POSY"] = move_result[1]
622 world_db["Things"][id]["T_POSX"] = move_result[2]
624 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
626 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
629 def actor_pick_up(t):
630 """Make t pick up (topmost?) Thing from ground into inventory."""
631 # Topmostness is actually not defined so far.
632 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
633 if not world_db["Things"][id]["carried"]
634 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
635 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
637 world_db["Things"][ids[0]]["carried"] = True
638 t["T_CARRIES"].append(ids[0])
639 if t == world_db["Things"][0]:
640 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
641 elif t == world_db["Things"][0]:
642 err = "You try to pick up an object, but there is none."
643 strong_write(io_db["file_out"], "LOG " + err + "\n")
647 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
648 # TODO: Handle case where T_ARGUMENT matches nothing.
649 if len(t["T_CARRIES"]):
650 id = t["T_CARRIES"][t["T_ARGUMENT"]]
651 t["T_CARRIES"].remove(id)
652 world_db["Things"][id]["carried"] = False
653 if t == world_db["Things"][0]:
654 strong_write(io_db["file_out"], "LOG You drop an object.\n")
655 elif t == world_db["Things"][0]:
656 err = "You try to drop an object, but you own none."
657 strong_write(io_db["file_out"], "LOG " + err + "\n")
661 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
662 # TODO: Handle case where T_ARGUMENT matches nothing.
663 if len(t["T_CARRIES"]):
664 id = t["T_CARRIES"][t["T_ARGUMENT"]]
665 type = world_db["Things"][id]["T_TYPE"]
666 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
667 t["T_CARRIES"].remove(id)
668 del world_db["Things"][id]
669 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
670 t["T_LIFEPOINTS"] += 1
671 # Wrongly increment HPs is a replica of the original code.
672 strong_write(io_db["file_out"], "LOG You consume this object.\n")
674 strong_write(io_db["file_out"], "LOG You try to use this object," +
677 strong_write(io_db["file_out"], "LOG You try to use an object, but " +
681 def thingproliferation(t):
682 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
684 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
685 passable and not be inhabited by a Thing of the same type, or, if Thing is
686 animate, any other animate Thing. If there are several map cell candidates,
687 one is selected randomly.
689 def test_cell(t, y, x):
690 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
691 for id in [id for id in world_db["Things"]
692 if y == world_db["Things"][id]["T_POSY"]
693 if x == world_db["Things"][id]["T_POSX"]
694 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
695 or (t["T_LIFEPOINTS"] and
696 world_db["Things"][id]["T_LIFEPOINTS"])]:
700 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
701 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
703 for dir in [directions_db[key] for key in directions_db]:
704 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
705 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
706 candidates.append((mv_result[1], mv_result[2]))
708 i = rand.next() % len(candidates)
709 id = id_setter(-1, "Things")
710 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
711 world_db["Things"][id] = newT
715 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
717 On success, decrease satiation score by 32.
719 if t["T_SATIATION"] > 0 \
720 and t["T_LIFEPOINTS"] < \
721 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
722 and 0 == (rand.next() % 31) \
723 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
724 if world_db["ThingActions"][id]["TA_NAME"] ==
726 t["T_LIFEPOINTS"] += 1
727 t["T_SATIATION"] -= 32
728 if t == world_db["Things"][0]:
729 strong_write(io_db["file_out"], "LOG You heal.\n")
731 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
732 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
736 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
737 if t["T_SATIATION"] > -32768:
738 t["T_SATIATION"] -= 1
739 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
740 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
741 raise RuntimeError("A thing that should not hunger is hungering.")
742 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
743 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
744 if t == world_db["Things"][0]:
745 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
747 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
748 strong_write(io_db["file_out"], "LOG " + name +
749 " suffers from hunger.\n")
750 decrement_lifepoints(t)
753 def get_dir_to_nearest_target(t, c):
758 def standing_on_consumable(t):
759 """Return True/False whether t is standing on a consumable."""
760 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
761 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
762 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
763 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
769 def get_inventory_slot_to_consume(t):
770 """Return slot Id of strongest consumable in t's inventory, else -1."""
771 cmp_consumability = 0
774 for id in t["T_CARRIES"]:
775 type = world_db["Things"][id]["T_TYPE"]
776 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
777 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
784 """Determine next command/argment for actor t via AI algorithms.
786 AI will look for, and move towards, enemies (animate Things not of their
787 own ThingType); if they see none, they will consume consumables in their
788 inventory; if there are none, they will pick up what they stand on if they
789 stand on consumables; if they stand on none, they will move towards the
790 next consumable they see or remember on the map; if they see or remember
791 none, they will explore parts of the map unseen since ever or for at least
792 one turn; if there is nothing to explore, they will simply wait.
794 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
795 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
796 if not get_dir_to_nearest_target(t, "f"):
797 sel = get_inventory_slot_to_consume(t)
799 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
800 if world_db["ThingActions"][id]["TA_NAME"]
802 t["T_ARGUMENT"] = sel
803 elif standing_on_consumable(t):
804 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
805 if world_db["ThingActions"][id]["TA_NAME"]
807 elif (not get_dir_to_nearest_target(t, "c")) and \
808 (not get_dir_to_nearest_target(t, "a")):
809 get_dir_to_nearest_target(t, "s")
813 """Run game world and its inhabitants until new player input expected."""
816 while world_db["Things"][0]["T_LIFEPOINTS"]:
817 for id in [id for id in world_db["Things"]]:
818 if not id in world_db["Things"]: # Thing may have been consumed
819 continue # during turn …
820 Thing = world_db["Things"][id]
821 if Thing["T_LIFEPOINTS"]:
822 if not Thing["T_COMMAND"]:
823 update_map_memory(Thing)
828 Thing["T_COMMAND"] = 1
830 Thing["T_PROGRESS"] += 1
831 taid = [a for a in world_db["ThingActions"]
832 if a == Thing["T_COMMAND"]][0]
833 ThingAction = world_db["ThingActions"][taid]
834 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
835 eval("actor_" + ThingAction["TA_NAME"])(Thing)
836 Thing["T_COMMAND"] = 0
837 Thing["T_PROGRESS"] = 0
839 thingproliferation(Thing)
842 world_db["TURN"] += 1
845 def new_Thing(type, pos=(0, 0)):
846 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
848 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
860 "T_MEMDEPTHMAP": False,
863 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
868 def id_setter(id, category, id_store=False, start_at_1=False):
869 """Set ID of object of category to manipulate ID unused? Create new one.
871 The ID is stored as id_store.id (if id_store is set). If the integer of the
872 input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
873 32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
874 >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
875 new object is created, otherwise the new object's ID.
877 min = 0 if start_at_1 else -32768
878 max = 255 if start_at_1 else 32767
880 id = integer_test(id, min, max)
882 if id in world_db[category]:
887 if (start_at_1 and 0 == id) \
888 or ((not start_at_1) and (id < 0 or id > 255)):
892 if id not in world_db[category]:
896 "No unused ID available to add to ID list.")
904 """Send PONG line to server output file."""
905 strong_write(io_db["file_out"], "PONG\n")
909 """Abort server process."""
910 raise SystemExit("received QUIT command")
913 def command_thingshere(str_y, str_x):
914 """Write to out file list of Things known to player at coordinate y, x."""
915 if world_db["WORLD_ACTIVE"]:
916 y = integer_test(str_y, 0, 255)
917 x = integer_test(str_x, 0, 255)
918 length = world_db["MAP_LENGTH"]
919 if None != y and None != x and y < length and x < length:
920 pos = (y * world_db["MAP_LENGTH"]) + x
921 strong_write(io_db["file_out"], "THINGS_HERE START\n")
922 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
923 for id in world_db["Things"]:
924 # write_thing_if_here()
925 if y == world_db["Things"][id]["T_POSY"] \
926 and x == world_db["Things"][id]["T_POSX"] \
927 and not world_db["Things"][id]["carried"]:
928 type = world_db["Things"][id]["T_TYPE"]
929 name = world_db["ThingTypes"][type]["TT_NAME"]
930 strong_write(io_db["file_out"], name + "\n")
932 for mt in world_db["Things"][0]["T_MEMTHING"]:
933 if y == mt[1] and x == mt[2]:
934 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
935 strong_write(io_db["file_out"], name + "\n")
936 strong_write(io_db["file_out"], "THINGS_HERE END\n")
938 print("Ignoring: Invalid map coordinates.")
940 print("Ignoring: Command only works on existing worlds.")
943 def play_commander(action, args=False):
944 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
946 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
950 id = [x for x in world_db["ThingActions"]
951 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
952 world_db["Things"][0]["T_COMMAND"] = id
955 def set_command_and_argument_int(str_arg):
956 val = integer_test(str_arg, 0, 255)
958 world_db["Things"][0]["T_ARGUMENT"] = val
961 def set_command_and_argument_movestring(str_arg):
962 if str_arg in directions_db:
963 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
966 print("Ignoring: Argument must be valid direction string.")
969 return set_command_and_argument_movestring
971 return set_command_and_argument_int
976 def command_seedrandomness(seed_string):
977 """Set rand seed to int(seed_string)."""
978 val = integer_test(seed_string, 0, 4294967295)
983 def command_seedmap(seed_string):
984 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
985 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
989 def command_makeworld(seed_string):
990 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
992 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
993 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
994 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
995 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
996 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
997 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
998 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1004 err = "Space to put thing on too hard to find. Map too small?"
1006 y = rand.next() % world_db["MAP_LENGTH"]
1007 x = rand.next() % world_db["MAP_LENGTH"]
1008 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1012 raise SystemExit(err)
1013 # Replica of C code, wrongly ignores animatedness of new Thing.
1014 pos_clear = (0 == len([id for id in world_db["Things"]
1015 if world_db["Things"][id]["T_LIFEPOINTS"]
1016 if world_db["Things"][id]["T_POSY"] == y
1017 if world_db["Things"][id]["T_POSX"] == x]))
1022 val = integer_test(seed_string, 0, 4294967295)
1026 world_db["SEED_MAP"] = val
1027 player_will_be_generated = False
1028 playertype = world_db["PLAYER_TYPE"]
1029 for ThingType in world_db["ThingTypes"]:
1030 if playertype == ThingType:
1031 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1032 player_will_be_generated = True
1034 if not player_will_be_generated:
1035 print("Ignoring beyond SEED_MAP: " +
1036 "No player type with start number >0 defined.")
1039 for ThingAction in world_db["ThingActions"]:
1040 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1043 print("Ignoring beyond SEED_MAP: " +
1044 "No thing action with name 'wait' defined.")
1046 world_db["Things"] = {}
1048 world_db["WORLD_ACTIVE"] = 1
1049 world_db["TURN"] = 1
1050 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1051 id = id_setter(-1, "Things")
1052 world_db["Things"][id] = new_Thing(playertype, free_pos())
1053 update_map_memory(world_db["Things"][0])
1054 for type in world_db["ThingTypes"]:
1055 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1056 if type != playertype:
1057 id = id_setter(-1, "Things")
1058 world_db["Things"][id] = new_Thing(type, free_pos())
1059 strong_write(io_db["file_out"], "NEW_WORLD\n")
1062 def command_maplength(maplength_string):
1063 """Redefine map length. Invalidate map, therefore lose all things on it."""
1064 val = integer_test(maplength_string, 1, 256)
1066 world_db["MAP_LENGTH"] = val
1067 set_world_inactive()
1068 world_db["Things"] = {}
1069 libpr.set_maplength(val)
1072 def command_worldactive(worldactive_string):
1073 """Toggle world_db["WORLD_ACTIVE"] if possible.
1075 An active world can always be set inactive. An inactive world can only be
1076 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1077 activation, rebuild all Things' FOVs, and the player's map memory.
1079 # In original version, map existence was also tested (unnecessarily?).
1080 val = integer_test(worldactive_string, 0, 1)
1082 if 0 != world_db["WORLD_ACTIVE"]:
1084 set_world_inactive()
1086 print("World already active.")
1087 elif 0 == world_db["WORLD_ACTIVE"]:
1089 for ThingAction in world_db["ThingActions"]:
1090 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1093 player_exists = False
1094 for Thing in world_db["Things"]:
1096 player_exists = True
1098 if wait_exists and player_exists:
1099 for id in world_db["Things"]:
1100 if world_db["Things"][id]["T_LIFEPOINTS"]:
1101 build_fov_map(world_db["Things"][id])
1103 update_map_memory(world_db["Things"][id])
1104 world_db["WORLD_ACTIVE"] = 1
1107 def test_for_id_maker(object, category):
1108 """Return decorator testing for object having "id" attribute."""
1111 if hasattr(object, "id"):
1114 print("Ignoring: No " + category +
1115 " defined to manipulate yet.")
1120 def command_tid(id_string):
1121 """Set ID of Thing to manipulate. ID unused? Create new one.
1123 Default new Thing's type to the first available ThingType, others: zero.
1125 id = id_setter(id_string, "Things", command_tid)
1127 if world_db["ThingTypes"] == {}:
1128 print("Ignoring: No ThingType to settle new Thing in.")
1130 type = list(world_db["ThingTypes"].keys())[0]
1131 world_db["Things"][id] = new_Thing(type)
1134 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1138 def command_tcommand(str_int):
1139 """Set T_COMMAND of selected Thing."""
1140 val = integer_test(str_int, 0, 255)
1142 if 0 == val or val in world_db["ThingActions"]:
1143 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1145 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1149 def command_ttype(str_int):
1150 """Set T_TYPE of selected Thing."""
1151 val = integer_test(str_int, 0, 255)
1153 if val in world_db["ThingTypes"]:
1154 world_db["Things"][command_tid.id]["T_TYPE"] = val
1156 print("Ignoring: ThingType ID belongs to no known ThingType.")
1160 def command_tcarries(str_int):
1161 """Append int(str_int) to T_CARRIES of selected Thing.
1163 The ID int(str_int) must not be of the selected Thing, and must belong to a
1164 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1166 val = integer_test(str_int, 0, 255)
1168 if val == command_tid.id:
1169 print("Ignoring: Thing cannot carry itself.")
1170 elif val in world_db["Things"] \
1171 and not world_db["Things"][val]["carried"]:
1172 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1173 world_db["Things"][val]["carried"] = True
1175 print("Ignoring: Thing not available for carrying.")
1176 # Note that the whole carrying structure is different from the C version:
1177 # Carried-ness is marked by a "carried" flag, not by Things containing
1178 # Things internally.
1182 def command_tmemthing(str_t, str_y, str_x):
1183 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1185 The type must fit to an existing ThingType, and the position into the map.
1187 type = integer_test(str_t, 0, 255)
1188 posy = integer_test(str_y, 0, 255)
1189 posx = integer_test(str_x, 0, 255)
1190 if None != type and None != posy and None != posx:
1191 if type not in world_db["ThingTypes"] \
1192 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1193 print("Ignoring: Illegal value for thing type or position.")
1195 memthing = (type, posy, posx)
1196 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1199 def setter_map(maptype):
1200 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1202 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1205 def helper(str_int, mapline):
1206 val = integer_test(str_int, 0, 255)
1208 if val >= world_db["MAP_LENGTH"]:
1209 print("Illegal value for map line number.")
1210 elif len(mapline) != world_db["MAP_LENGTH"]:
1211 print("Map line length is unequal map width.")
1213 length = world_db["MAP_LENGTH"]
1215 if not world_db["Things"][command_tid.id][maptype]:
1216 map = bytearray(b' ' * (length ** 2))
1218 map = world_db["Things"][command_tid.id][maptype]
1219 map[val * length:(val * length) + length] = mapline.encode()
1220 world_db["Things"][command_tid.id][maptype] = map
1224 def setter_tpos(axis):
1225 """Generate setter for T_POSX or T_POSY of selected Thing.
1227 If world is active, rebuilds animate things' fovmap, player's memory map.
1230 def helper(str_int):
1231 val = integer_test(str_int, 0, 255)
1233 if val < world_db["MAP_LENGTH"]:
1234 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1235 if world_db["WORLD_ACTIVE"] \
1236 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1237 build_fov_map(world_db["Things"][command_tid.id])
1238 if 0 == command_tid.id:
1239 update_map_memory(world_db["Things"][command_tid.id])
1241 print("Ignoring: Position is outside of map.")
1245 def command_ttid(id_string):
1246 """Set ID of ThingType to manipulate. ID unused? Create new one.
1248 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1250 id = id_setter(id_string, "ThingTypes", command_ttid)
1252 world_db["ThingTypes"][id] = {
1253 "TT_NAME": "(none)",
1256 "TT_PROLIFERATE": 0,
1257 "TT_START_NUMBER": 0,
1263 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1267 def command_ttname(name):
1268 """Set TT_NAME of selected ThingType."""
1269 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1273 def command_ttsymbol(char):
1274 """Set TT_SYMBOL of selected ThingType. """
1276 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1278 print("Ignoring: Argument must be single character.")
1282 def command_ttcorpseid(str_int):
1283 """Set TT_CORPSE_ID of selected ThingType."""
1284 val = integer_test(str_int, 0, 255)
1286 if val in world_db["ThingTypes"]:
1287 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1289 print("Ignoring: Corpse ID belongs to no known ThignType.")
1292 def command_taid(id_string):
1293 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1295 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1297 id = id_setter(id_string, "ThingActions", command_taid, True)
1299 world_db["ThingActions"][id] = {
1305 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1308 @test_ThingAction_id
1309 def command_taname(name):
1310 """Set TA_NAME of selected ThingAction.
1312 The name must match a valid thing action function. If after the name
1313 setting no ThingAction with name "wait" remains, call set_world_inactive().
1315 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1316 or name == "pick_up":
1317 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1318 if 1 == world_db["WORLD_ACTIVE"]:
1319 wait_defined = False
1320 for id in world_db["ThingActions"]:
1321 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1324 if not wait_defined:
1325 set_world_inactive()
1327 print("Ignoring: Invalid action name.")
1328 # In contrast to the original,naming won't map a function to a ThingAction.
1332 """Call ai() on player Thing, then turn_over()."""
1333 ai(world_db["Things"][0])
1337 """Commands database.
1339 Map command start tokens to ([0]) number of expected command arguments, ([1])
1340 the command's meta-ness (i.e. is it to be written to the record file, is it to
1341 be ignored in replay mode if read from server input file), and ([2]) a function
1345 "QUIT": (0, True, command_quit),
1346 "PING": (0, True, command_ping),
1347 "THINGS_HERE": (2, True, command_thingshere),
1348 "MAKE_WORLD": (1, False, command_makeworld),
1349 "SEED_MAP": (1, False, command_seedmap),
1350 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1351 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1352 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1353 "MAP_LENGTH": (1, False, command_maplength),
1354 "WORLD_ACTIVE": (1, False, command_worldactive),
1355 "TA_ID": (1, False, command_taid),
1356 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1357 "TA_NAME": (1, False, command_taname),
1358 "TT_ID": (1, False, command_ttid),
1359 "TT_NAME": (1, False, command_ttname),
1360 "TT_SYMBOL": (1, False, command_ttsymbol),
1361 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1362 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1364 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1366 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1368 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1369 "T_ID": (1, False, command_tid),
1370 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1371 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1372 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1373 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1374 "T_COMMAND": (1, False, command_tcommand),
1375 "T_TYPE": (1, False, command_ttype),
1376 "T_CARRIES": (1, False, command_tcarries),
1377 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1378 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1379 "T_MEMTHING": (3, False, command_tmemthing),
1380 "T_POSY": (1, False, setter_tpos("Y")),
1381 "T_POSX": (1, False, setter_tpos("X")),
1382 "wait": (0, False, play_commander("wait")),
1383 "move": (1, False, play_commander("move")),
1384 "pick_up": (0, False, play_commander("pick_up")),
1385 "drop": (1, False, play_commander("drop", True)),
1386 "use": (1, False, play_commander("use", True)),
1387 "ai": (0, False, command_ai)
1391 """World state database. With sane default values. (Randomness is in rand.)"""
1403 """Mapping of direction names to internal direction chars."""
1404 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1405 "west": "s", "north-west": "w", "north-east": "e"}
1407 """File IO database."""
1409 "path_save": "save",
1410 "path_record": "record",
1411 "path_worldconf": "confserver/world",
1412 "path_server": "server/",
1413 "path_in": "server/in",
1414 "path_out": "server/out",
1415 "path_worldstate": "server/worldstate",
1416 "tmp_suffix": "_tmp",
1417 "kicked_by_rival": False,
1418 "worldstate_updateable": False
1423 libpr = prep_library()
1424 rand = RandomnessIO()
1425 opts = parse_command_line_arguments()
1427 if None != opts.replay:
1431 except SystemExit as exit:
1432 print("ABORTING: " + exit.args[0])
1434 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")