11 """"Interface to libplomrogue's pseudo-randomness generator."""
13 def set_seed(self, seed):
14 libpr.seed_rrand(1, seed)
17 return libpr.seed_rrand(0, 0)
22 seed = property(get_seed, set_seed)
26 """Prepare ctypes library at ./libplomrogue.so"""
27 libpath = ("./libplomrogue.so")
28 if not os.access(libpath, os.F_OK):
29 raise SystemExit("No library " + libpath + ", run ./compile.sh first?")
30 libpr = ctypes.cdll.LoadLibrary(libpath)
31 libpr.seed_rrand.argtypes = [ctypes.c_uint8, ctypes.c_uint32]
32 libpr.seed_rrand.restype = ctypes.c_uint32
33 libpr.rrand.argtypes = []
34 libpr.rrand.restype = ctypes.c_uint16
35 libpr.set_maplength.argtypes = [ctypes.c_uint16]
36 libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
38 libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
39 libpr.result_y.restype = ctypes.c_uint8
40 libpr.result_x.restype = ctypes.c_uint8
41 libpr.set_maplength(world_db["MAP_LENGTH"])
42 libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
43 ctypes.c_char_p, ctypes.c_char_p]
44 libpr.build_fov_map.restype = ctypes.c_uint8
48 def strong_write(file, string):
49 """Apply write(string), flush(), and os.fsync() to file."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 os.makedirs(io_db["path_server"], exist_ok=True)
73 io_db["file_out"] = open(io_db["path_out"], "w")
74 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
75 if os.access(io_db["path_in"], os.F_OK):
76 os.remove(io_db["path_in"])
77 io_db["file_in"] = open(io_db["path_in"], "w")
78 io_db["file_in"].close()
79 io_db["file_in"] = open(io_db["path_in"], "r")
80 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
81 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
84 def cleanup_server_io():
85 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
86 def helper(file_key, path_key):
88 io_db[file_key].close()
89 if not io_db["kicked_by_rival"] \
90 and os.access(io_db[path_key], os.F_OK):
91 os.remove(io_db[path_key])
92 helper("file_out", "path_out")
93 helper("file_in", "path_in")
94 helper("file_worldstate", "path_worldstate")
95 if "file_record" in io_db:
96 io_db["file_record"].close()
99 def obey(command, prefix, replay=False, do_record=False):
100 """Call function from commands_db mapped to command's first token.
102 Tokenize command string with shlex.split(comments=True). If replay is set,
103 a non-meta command from the commands_db merely triggers obey() on the next
104 command from the records file. If not, non-meta commands set
105 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
106 do_record is set, are recorded via record(), and save_world() is called.
107 The prefix string is inserted into the server's input message between its
108 beginning 'input ' & ':'. All activity is preceded by a server_test() call.
111 print("input " + prefix + ": " + command)
113 tokens = shlex.split(command, comments=True)
114 except ValueError as err:
115 print("Can't tokenize command string: " + str(err) + ".")
117 if len(tokens) > 0 and tokens[0] in commands_db \
118 and len(tokens) == commands_db[tokens[0]][0] + 1:
119 if commands_db[tokens[0]][1]:
120 commands_db[tokens[0]][2](*tokens[1:])
122 print("Due to replay mode, reading command as 'go on in record'.")
123 line = io_db["file_record"].readline()
125 obey(line.rstrip(), io_db["file_record"].prefix
126 + str(io_db["file_record"].line_n))
127 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
129 print("Reached end of record file.")
131 commands_db[tokens[0]][2](*tokens[1:])
135 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
136 elif 0 != len(tokens):
137 print("Invalid command/argument, or bad number of tokens.")
140 def atomic_write(path, text, do_append=False):
141 """Atomic write of text to file at path, appended if do_append is set."""
142 path_tmp = path + io_db["tmp_suffix"]
146 if os.access(path, os.F_OK):
147 shutil.copyfile(path, path_tmp)
148 file = open(path_tmp, mode)
149 strong_write(file, text)
151 if os.access(path, os.F_OK):
153 os.rename(path_tmp, path)
157 """Append command string plus newline to record file. (Atomic.)"""
158 # This misses some optimizations from the original record(), namely only
159 # finishing the atomic write with expensive flush() and fsync() every 15
160 # seconds unless explicitely forced. Implement as needed.
161 atomic_write(io_db["path_record"], command + "\n", do_append=True)
165 """Save all commands needed to reconstruct current world state."""
166 # TODO: Misses same optimizations as record() from the original record().
169 string = string.replace("\u005C", '\u005C\u005C')
170 return '"' + string.replace('"', '\u005C"') + '"'
175 if world_db["Things"][id][key]:
176 map = world_db["Things"][id][key]
177 length = world_db["MAP_LENGTH"]
178 for i in range(length):
179 line = map[i * length:(i * length) + length].decode()
180 string = string + key + " " + str(i) + " " + quote(line) \
187 for memthing in world_db["Things"][id]["T_MEMTHING"]:
188 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
189 str(memthing[1]) + " " + str(memthing[2]) + "\n"
192 def helper(category, id_string, special_keys={}):
194 for id in world_db[category]:
195 string = string + id_string + " " + str(id) + "\n"
196 for key in world_db[category][id]:
197 if not key in special_keys:
198 x = world_db[category][id][key]
199 argument = quote(x) if str == type(x) else str(x)
200 string = string + key + " " + argument + "\n"
201 elif special_keys[key]:
202 string = string + special_keys[key](id)
207 if dict != type(world_db[key]) and key != "MAP":
208 string = string + key + " " + str(world_db[key]) + "\n"
209 string = string + helper("ThingActions", "TA_ID")
210 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
211 for id in world_db["ThingTypes"]:
212 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
213 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
214 string = string + helper("Things", "T_ID",
215 {"T_CARRIES": False, "carried": False,
216 "T_MEMMAP": mapsetter("T_MEMMAP"),
217 "T_MEMTHING": memthing, "fovmap": False,
218 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
219 for id in world_db["Things"]:
220 if [] != world_db["Things"][id]["T_CARRIES"]:
221 string = string + "T_ID " + str(id) + "\n"
222 for carried_id in world_db["Things"][id]["T_CARRIES"]:
223 string = string + "T_CARRIES " + str(carried_id) + "\n"
224 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
225 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
226 atomic_write(io_db["path_save"], string)
229 def obey_lines_in_file(path, name, do_record=False):
230 """Call obey() on each line of path's file, use name in input prefix."""
231 file = open(path, "r")
233 for line in file.readlines():
234 obey(line.rstrip(), name + "file line " + str(line_n),
240 def parse_command_line_arguments():
241 """Return settings values read from command line arguments."""
242 parser = argparse.ArgumentParser()
243 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
245 opts, unknown = parser.parse_known_args()
250 """Ensure valid server out file belonging to current process.
252 This is done by comparing io_db["teststring"] to what's found at the start
253 of the current file at io_db["path_out"]. On failure, set
254 io_db["kicked_by_rival"] and raise SystemExit.
256 if not os.access(io_db["path_out"], os.F_OK):
257 raise SystemExit("Server output file has disappeared.")
258 file = open(io_db["path_out"], "r")
259 test = file.readline().rstrip("\n")
261 if test != io_db["teststring"]:
262 io_db["kicked_by_rival"] = True
263 msg = "Server test string in server output file does not match. This" \
264 " indicates that the current server process has been " \
265 "superseded by another one."
266 raise SystemExit(msg)
270 """Return next newline-delimited command from server in file.
272 Keep building return string until a newline is encountered. Pause between
273 unsuccessful reads, and after too much waiting, run server_test().
275 wait_on_fail = 0.03333
280 add = io_db["file_in"].readline()
282 command = command + add
283 if len(command) > 0 and "\n" == command[-1]:
284 command = command[:-1]
287 time.sleep(wait_on_fail)
288 if now + max_wait < time.time():
294 def try_worldstate_update():
295 """Write worldstate file if io_db["worldstate_updateable"] is set."""
296 if io_db["worldstate_updateable"]:
298 def draw_visible_Things(map, run):
299 for id in world_db["Things"]:
300 type = world_db["Things"][id]["T_TYPE"]
301 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
302 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
303 if (0 == run and not consumable and not alive) \
304 or (1 == run and consumable and not alive) \
305 or (2 == run and alive):
306 y = world_db["Things"][id]["T_POSY"]
307 x = world_db["Things"][id]["T_POSX"]
308 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
309 if 'v' == chr(fovflag):
310 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
311 map[(y * length) + x] = ord(c)
313 def write_map(string, map):
314 for i in range(length):
315 line = map[i * length:(i * length) + length].decode()
316 string = string + line + "\n"
320 if [] == world_db["Things"][0]["T_CARRIES"]:
321 inventory = "(none)\n"
323 for id in world_db["Things"][0]["T_CARRIES"]:
324 type_id = world_db["Things"][id]["T_TYPE"]
325 name = world_db["ThingTypes"][type_id]["TT_NAME"]
326 inventory = inventory + name + "\n"
327 string = str(world_db["TURN"]) + "\n" + \
328 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
329 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
330 inventory + "%\n" + \
331 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
332 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
333 str(world_db["MAP_LENGTH"]) + "\n"
334 length = world_db["MAP_LENGTH"]
335 fov = bytearray(b' ' * (length ** 2))
336 for pos in range(length ** 2):
337 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
338 fov[pos] = world_db["MAP"][pos]
340 draw_visible_Things(fov, i)
341 string = write_map(string, fov)
342 mem = world_db["Things"][0]["T_MEMMAP"][:]
344 for mt in world_db["Things"][0]["T_MEMTHING"]:
345 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
346 if (i == 0 and not consumable) or (i == 1 and consumable):
347 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
348 mem[(mt[1] * length) + mt[2]] = ord(c)
349 string = write_map(string, mem)
350 atomic_write(io_db["path_worldstate"], string)
351 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
352 io_db["worldstate_updateable"] = False
356 """Replay game from record file.
358 Use opts.replay as breakpoint turn to which to replay automatically before
359 switching to manual input by non-meta commands in server input file
360 triggering further reads of record file. Ensure opts.replay is at least 1.
361 Run try_worldstate_update() before each interactive obey()/read_command().
365 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
366 " (if so late a turn is to be found).")
367 if not os.access(io_db["path_record"], os.F_OK):
368 raise SystemExit("No record file found to replay.")
369 io_db["file_record"] = open(io_db["path_record"], "r")
370 io_db["file_record"].prefix = "record file line "
371 io_db["file_record"].line_n = 1
372 while world_db["TURN"] < opts.replay:
373 line = io_db["file_record"].readline()
376 obey(line.rstrip(), io_db["file_record"].prefix
377 + str(io_db["file_record"].line_n))
378 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
380 try_worldstate_update()
381 obey(read_command(), "in file", replay=True)
385 """Play game by server input file commands. Before, load save file found.
387 If no save file is found, a new world is generated from the commands in the
388 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
389 command and all that follow via the server input file. Run
390 try_worldstate_update() before each interactive obey()/read_command().
392 if os.access(io_db["path_save"], os.F_OK):
393 obey_lines_in_file(io_db["path_save"], "save")
395 if not os.access(io_db["path_worldconf"], os.F_OK):
396 msg = "No world config file from which to start a new world."
397 raise SystemExit(msg)
398 obey_lines_in_file(io_db["path_worldconf"], "world config ",
400 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
402 try_worldstate_update()
403 obey(read_command(), "in file", do_record=True)
407 """(Re-)make island map.
409 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
410 start with one land cell in the middle, then go into cycle of repeatedly
411 selecting a random sea cell and transforming it into land if it is neighbor
412 to land. The cycle ends when a land cell is due to be created at the map's
413 border. Then put some trees on the map (TODO: more precise algorithm desc).
415 def is_neighbor(coordinates, type):
418 length = world_db["MAP_LENGTH"]
420 diag_west = x + (ind > 0)
421 diag_east = x + (ind < (length - 1))
422 pos = (y * length) + x
423 if (y > 0 and diag_east
424 and type == chr(world_db["MAP"][pos - length + ind])) \
426 and type == chr(world_db["MAP"][pos + 1])) \
427 or (y < (length - 1) and diag_east
428 and type == chr(world_db["MAP"][pos + length + ind])) \
429 or (y > 0 and diag_west
430 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
432 and type == chr(world_db["MAP"][pos - 1])) \
433 or (y < (length - 1) and diag_west
434 and type == chr(world_db["MAP"][pos + length - (not ind)])):
437 store_seed = rand.seed
438 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
439 length = world_db["MAP_LENGTH"]
440 add_half_width = (not (length % 2)) * int(length / 2)
441 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
443 y = rand.next() % length
444 x = rand.next() % length
445 pos = (y * length) + x
446 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
447 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
449 world_db["MAP"][pos] = ord(".")
450 n_trees = int((length ** 2) / 16)
452 while (i_trees <= n_trees):
453 single_allowed = rand.next() % 32
454 y = rand.next() % length
455 x = rand.next() % length
456 pos = (y * length) + x
457 if "." == chr(world_db["MAP"][pos]) \
458 and ((not single_allowed) or is_neighbor((y, x), "X")):
459 world_db["MAP"][pos] = ord("X")
461 rand.seed = store_seed
462 # This all-too-precise replica of the original C code misses iter_limit().
465 def update_map_memory(t):
466 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
467 if not t["T_MEMMAP"]:
468 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
469 if not t["T_MEMDEPTHMAP"]:
470 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
471 for pos in range(world_db["MAP_LENGTH"] ** 2):
472 if "v" == chr(t["fovmap"][pos]):
473 t["T_MEMDEPTHMAP"][pos] = ord("0")
474 if " " == chr(t["T_MEMMAP"][pos]):
475 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
477 if ord('0') <= t["T_MEMDEPTHMAP"][pos] \
478 and ord('9') >= t["T_MEMDEPTHMAP"][pos] \
479 and not rand.next() % (2 ** (t["T_MEMDEPTHMAP"][pos] - 48)):
480 t["T_MEMDEPTHMAP"][pos] += 1
481 for mt in [mt for mt in t["T_MEMTHING"]
482 if "v" == chr(t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
484 t["T_MEMTHING"].remove(mt)
485 for id in world_db["Things"]:
486 type = world_db["Things"][id]["T_TYPE"]
487 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
488 y = world_db["Things"][id]["T_POSY"]
489 x = world_db["Things"][id]["T_POSX"]
490 if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
491 t["T_MEMTHING"].append((type, y, x))
494 def set_world_inactive():
495 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
497 if os.access(io_db["path_worldstate"], os.F_OK):
498 os.remove(io_db["path_worldstate"])
499 world_db["WORLD_ACTIVE"] = 0
502 def integer_test(val_string, min, max):
503 """Return val_string if possible integer >= min and <= max, else None."""
505 val = int(val_string)
506 if val < min or val > max:
510 print("Ignoring: Please use integer >= " + str(min) + " and <= " +
515 def setter(category, key, min, max):
516 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
519 val = integer_test(val_string, min, max)
523 if category == "Thing":
524 id_store = command_tid
525 decorator = test_Thing_id
526 elif category == "ThingType":
527 id_store = command_ttid
528 decorator = test_ThingType_id
529 elif category == "ThingAction":
530 id_store = command_taid
531 decorator = test_ThingAction_id
535 val = integer_test(val_string, min, max)
537 world_db[category + "s"][id_store.id][key] = val
541 def build_fov_map(t):
542 """Build Thing's FOV map."""
543 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
544 maptype = ctypes.c_char * len(world_db["MAP"])
545 test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
546 maptype.from_buffer(t["fovmap"]),
547 maptype.from_buffer(world_db["MAP"]))
549 raise RuntimeError("Malloc error in build_fov_Map().")
552 def decrement_lifepoints(t):
553 """Decrement t's lifepoints by 1, and if to zero, corpse it.
555 If t is the player avatar, only blank its fovmap, so that the client may
556 still display memory data. On non-player things, erase fovmap and memory.
558 t["T_LIFEPOINTS"] -= 1
559 if 0 == t["T_LIFEPOINTS"]:
560 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
561 if world_db["Things"][0] == t:
562 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
563 strong_write(io_db["file_out"], "LOG You die.\n")
566 t["T_MEMMAP"] = False
567 t["T_MEMDEPTHMAP"] = False
569 strong_write(io_db["file_out"], "LOG It dies.\n")
572 def mv_yx_in_dir_legal(dir, y, x):
573 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
574 dir_c = dir.encode("ascii")[0]
575 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
577 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
578 return (test, libpr.result_y(), libpr.result_x())
582 """Make t do nothing (but loudly, if player avatar)."""
583 if t == world_db["Things"][0]:
584 strong_write(io_db["file_out"], "LOG You wait.\n")
588 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
590 move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
591 if 1 == move_result[0]:
592 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
593 passable = "." == chr(world_db["MAP"][pos])
594 hitted = [id for id in world_db["Things"]
595 if world_db["Things"][id] != t
596 if world_db["Things"][id]["T_LIFEPOINTS"]
597 if world_db["Things"][id]["T_POSY"] == move_result[1]
598 if world_db["Things"][id]["T_POSX"] == move_result[2]]
601 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
602 hitter = "You" if t == world_db["Things"][0] else hitter_name
603 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
604 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
605 hitted = "you" if hit_id == 0 else hitted_name
606 verb = " wound " if hitter == "You" else " wounds "
607 strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted +
609 decrement_lifepoints(world_db["Things"][hit_id])
611 dir = [dir for dir in directions_db
612 if directions_db[dir] == t["T_ARGUMENT"]][0]
614 t["T_POSY"] = move_result[1]
615 t["T_POSX"] = move_result[2]
616 for id in t["T_CARRIES"]:
617 world_db["Things"][id]["T_POSY"] = move_result[1]
618 world_db["Things"][id]["T_POSX"] = move_result[2]
620 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
622 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
625 def actor_pick_up(t):
626 """Make t pick up (topmost?) Thing from ground into inventory."""
627 # Topmostness is actually not defined so far.
628 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
629 if not world_db["Things"][id]["carried"]
630 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
631 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
633 world_db["Things"][ids[0]]["carried"] = True
634 t["T_CARRIES"].append(ids[0])
635 if t == world_db["Things"][0]:
636 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
637 elif t == world_db["Things"][0]:
638 err = "You try to pick up an object, but there is none."
639 strong_write(io_db["file_out"], "LOG " + err + "\n")
643 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
644 # TODO: Handle case where T_ARGUMENT matches nothing.
645 if len(t["T_CARRIES"]):
646 id = t["T_CARRIES"][t["T_ARGUMENT"]]
647 t["T_CARRIES"].remove(id)
648 world_db["Things"][id]["carried"] = False
649 if t == world_db["Things"][0]:
650 strong_write(io_db["file_out"], "LOG You drop an object.\n")
651 elif t == world_db["Things"][0]:
652 err = "You try to drop an object, but you own none."
653 strong_write(io_db["file_out"], "LOG " + err + "\n")
657 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
658 # Original wrongly featured lifepoints increase through consumable!
659 # TODO: Handle case where T_ARGUMENT matches nothing.
660 if len(t["T_CARRIES"]):
661 id = t["T_CARRIES"][t["T_ARGUMENT"]]
662 type = world_db["Things"][id]["T_TYPE"]
663 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
664 t["T_CARRIES"].remove(id)
665 del world_db["Things"][id]
666 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
667 strong_write(io_db["file_out"], "LOG You consume this object.\n")
669 strong_write(io_db["file_out"], "LOG You try to use this object," +
672 strong_write(io_db["file_out"], "LOG You try to use an object, but " +
676 def thingproliferation(t):
677 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
679 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
680 passable and not be inhabited by a Thing of the same type, or, if Thing is
681 animate, any other animate Thing. If there are several map cell candidates,
682 one is selected randomly.
684 def test_cell(t, y, x):
685 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
686 for id in [id for id in world_db["Things"]
687 if y == world_db["Things"][id]["T_POSY"]
688 if x == world_db["Things"][id]["T_POSX"]
689 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
690 or (t["T_LIFEPOINTS"] and
691 world_db["Things"][id]["T_LIFEPOINTS"])]:
695 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
696 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
698 for dir in [directions_db[key] for key in directions_db]:
699 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
700 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
701 candidates.append((mv_result[1], mv_result[2]))
703 i = rand.next() % len(candidates)
704 id = id_setter(-1, "Things")
705 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
706 world_db["Things"][id] = newT
710 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
712 On success, decrease satiation score by 32.
714 if t["T_SATIATION"] > 0 \
715 and t["T_LIFEPOINTS"] < \
716 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
717 and 0 == (rand.next() % 31) \
718 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
719 if world_db["ThingActions"][id]["TA_NAME"] ==
721 t["T_LIFEPOINTS"] += 1
722 t["T_SATIATION"] -= 32
723 if t == world_db["Things"][0]:
724 strong_write(io_db["file_out"], "LOG You heal.\n")
726 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
727 strong_write(io_db["file_out"], "LOG " + name + "heals.\n")
731 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
732 if t["T_SATIATION"] > -32768:
733 t["T_SATIATION"] -= 1
734 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
735 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
736 raise RuntimeError("A thing that should not hunger is hungering.")
737 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
738 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
739 if t == world_db["Things"][0]:
740 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
742 name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
743 strong_write(io_db["file_out"], "LOG " + name +
744 " suffers from hunger.\n")
745 decrement_lifepoints(t)
749 """Run game world and its inhabitants until new player input expected."""
752 while world_db["Things"][0]["T_LIFEPOINTS"]:
753 for id in [id for id in world_db["Things"]]:
754 Thing = world_db["Things"][id]
755 if Thing["T_LIFEPOINTS"]:
756 if not Thing["T_COMMAND"]:
757 update_map_memory(Thing)
762 Thing["T_COMMAND"] = 1
764 Thing["T_PROGRESS"] += 1
765 taid = [a for a in world_db["ThingActions"]
766 if a == Thing["T_COMMAND"]][0]
767 ThingAction = world_db["ThingActions"][taid]
768 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
769 eval("actor_" + ThingAction["TA_NAME"])(Thing)
770 Thing["T_COMMAND"] = 0
771 Thing["T_PROGRESS"] = 0
773 thingproliferation(Thing)
776 world_db["TURN"] += 1
779 def new_Thing(type, pos=(0, 0)):
780 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
782 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
794 "T_MEMDEPTHMAP": False,
797 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
802 def id_setter(id, category, id_store=False, start_at_1=False):
803 """Set ID of object of category to manipulate ID unused? Create new one.
805 The ID is stored as id_store.id (if id_store is set). If the integer of the
806 input is valid (if start_at_1, >= 0 and <= 255, else >= -32768 and <=
807 32767), but <0 or (if start_at_1) <1, calculate new ID: lowest unused ID
808 >=0 or (if start_at_1) >= 1, and <= 255. None is always returned when no
809 new object is created, otherwise the new object's ID.
811 min = 0 if start_at_1 else -32768
812 max = 255 if start_at_1 else 32767
814 id = integer_test(id, min, max)
816 if id in world_db[category]:
821 if (start_at_1 and 0 == id) \
822 or ((not start_at_1) and (id < 0 or id > 255)):
826 if id not in world_db[category]:
830 "No unused ID available to add to ID list.")
838 """Send PONG line to server output file."""
839 strong_write(io_db["file_out"], "PONG\n")
843 """Abort server process."""
844 raise SystemExit("received QUIT command")
847 def command_thingshere(str_y, str_x):
848 """Write to out file list of Things known to player at coordinate y, x."""
849 def write_thing_if_here():
850 if y == world_db["Things"][id]["T_POSY"] \
851 and x == world_db["Things"][id]["T_POSX"] \
852 and not world_db["Things"][id]["carried"]:
853 type = world_db["Things"][id]["T_TYPE"]
854 name = world_db["ThingTypes"][type]["TT_NAME"]
855 strong_write(io_db["file_out"], name + "\n")
856 if world_db["WORLD_ACTIVE"]:
857 y = integer_test(str_y, 0, 255)
858 x = integer_test(str_x, 0, 255)
859 length = world_db["MAP_LENGTH"]
860 if None != y and None != x and y < length and x < length:
861 pos = (y * world_db["MAP_LENGTH"]) + x
862 strong_write(io_db["file_out"], "THINGS_HERE START\n")
863 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
864 for id in world_db["Things"]:
865 write_thing_if_here()
867 for id in world_db["Things"][0]["T_MEMTHING"]:
868 write_thing_if_here()
869 strong_write(io_db["file_out"], "THINGS_HERE END\n")
871 print("Ignoring: Invalid map coordinates.")
873 print("Ignoring: Command only works on existing worlds.")
876 def play_commander(action, args=False):
877 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
879 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
883 id = [x for x in world_db["ThingActions"]
884 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
885 world_db["Things"][0]["T_COMMAND"] = id
888 def set_command_and_argument_int(str_arg):
889 val = integer_test(str_arg, 0, 255)
891 world_db["Things"][0]["T_ARGUMENT"] = val
894 def set_command_and_argument_movestring(str_arg):
895 if str_arg in directions_db:
896 world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
899 print("Ignoring: Argument must be valid direction string.")
902 return set_command_and_argument_movestring
904 return set_command_and_argument_int
909 def command_seedrandomness(seed_string):
910 """Set rand seed to int(seed_string)."""
911 val = integer_test(seed_string, 0, 4294967295)
916 def command_seedmap(seed_string):
917 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
918 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
922 def command_makeworld(seed_string):
923 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
925 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
926 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
927 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
928 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
929 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
930 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
931 other. Init player's memory map. Write "NEW_WORLD" line to out file.
937 err = "Space to put thing on too hard to find. Map too small?"
939 y = rand.next() % world_db["MAP_LENGTH"]
940 x = rand.next() % world_db["MAP_LENGTH"]
941 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
945 raise SystemExit(err)
946 # Replica of C code, wrongly ignores animatedness of new Thing.
947 pos_clear = (0 == len([id for id in world_db["Things"]
948 if world_db["Things"][id]["T_LIFEPOINTS"]
949 if world_db["Things"][id]["T_POSY"] == y
950 if world_db["Things"][id]["T_POSX"] == x]))
955 val = integer_test(seed_string, 0, 4294967295)
959 world_db["SEED_MAP"] = val
960 player_will_be_generated = False
961 playertype = world_db["PLAYER_TYPE"]
962 for ThingType in world_db["ThingTypes"]:
963 if playertype == ThingType:
964 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
965 player_will_be_generated = True
967 if not player_will_be_generated:
968 print("Ignoring beyond SEED_MAP: " +
969 "No player type with start number >0 defined.")
972 for ThingAction in world_db["ThingActions"]:
973 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
976 print("Ignoring beyond SEED_MAP: " +
977 "No thing action with name 'wait' defined.")
979 world_db["Things"] = {}
981 world_db["WORLD_ACTIVE"] = 1
983 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
984 id = id_setter(-1, "Things")
985 world_db["Things"][id] = new_Thing(playertype, free_pos())
986 update_map_memory(world_db["Things"][0])
987 for type in world_db["ThingTypes"]:
988 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
989 if type != playertype:
990 id = id_setter(-1, "Things")
991 world_db["Things"][id] = new_Thing(type, free_pos())
992 strong_write(io_db["file_out"], "NEW_WORLD\n")
995 def command_maplength(maplength_string):
996 """Redefine map length. Invalidate map, therefore lose all things on it."""
997 val = integer_test(maplength_string, 1, 256)
999 world_db["MAP_LENGTH"] = val
1000 set_world_inactive()
1001 world_db["Things"] = {}
1002 libpr.set_maplength(val)
1005 def command_worldactive(worldactive_string):
1006 """Toggle world_db["WORLD_ACTIVE"] if possible.
1008 An active world can always be set inactive. An inactive world can only be
1009 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1010 activation, rebuild all Things' FOVs, and the player's map memory.
1012 # In original version, map existence was also tested (unnecessarily?).
1013 val = integer_test(worldactive_string, 0, 1)
1015 if 0 != world_db["WORLD_ACTIVE"]:
1017 set_world_inactive()
1019 print("World already active.")
1020 elif 0 == world_db["WORLD_ACTIVE"]:
1022 for ThingAction in world_db["ThingActions"]:
1023 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1026 player_exists = False
1027 for Thing in world_db["Things"]:
1029 player_exists = True
1031 if wait_exists and player_exists:
1032 for id in world_db["Things"]:
1033 if world_db["Things"][id]["T_LIFEPOINTS"]:
1034 build_fov_map(world_db["Things"][id])
1036 update_map_memory(world_db["Things"][id])
1037 world_db["WORLD_ACTIVE"] = 1
1040 def test_for_id_maker(object, category):
1041 """Return decorator testing for object having "id" attribute."""
1044 if hasattr(object, "id"):
1047 print("Ignoring: No " + category +
1048 " defined to manipulate yet.")
1053 def command_tid(id_string):
1054 """Set ID of Thing to manipulate. ID unused? Create new one.
1056 Default new Thing's type to the first available ThingType, others: zero.
1058 id = id_setter(id_string, "Things", command_tid)
1060 if world_db["ThingTypes"] == {}:
1061 print("Ignoring: No ThingType to settle new Thing in.")
1063 type = list(world_db["ThingTypes"].keys())[0]
1064 world_db["Things"][id] = new_Thing(type)
1067 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1071 def command_tcommand(str_int):
1072 """Set T_COMMAND of selected Thing."""
1073 val = integer_test(str_int, 0, 255)
1075 if 0 == val or val in world_db["ThingActions"]:
1076 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1078 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1082 def command_ttype(str_int):
1083 """Set T_TYPE of selected Thing."""
1084 val = integer_test(str_int, 0, 255)
1086 if val in world_db["ThingTypes"]:
1087 world_db["Things"][command_tid.id]["T_TYPE"] = val
1089 print("Ignoring: ThingType ID belongs to no known ThingType.")
1093 def command_tcarries(str_int):
1094 """Append int(str_int) to T_CARRIES of selected Thing.
1096 The ID int(str_int) must not be of the selected Thing, and must belong to a
1097 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1099 val = integer_test(str_int, 0, 255)
1101 if val == command_tid.id:
1102 print("Ignoring: Thing cannot carry itself.")
1103 elif val in world_db["Things"] \
1104 and not world_db["Things"][val]["carried"]:
1105 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1106 world_db["Things"][val]["carried"] = True
1108 print("Ignoring: Thing not available for carrying.")
1109 # Note that the whole carrying structure is different from the C version:
1110 # Carried-ness is marked by a "carried" flag, not by Things containing
1111 # Things internally.
1115 def command_tmemthing(str_t, str_y, str_x):
1116 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1118 The type must fit to an existing ThingType, and the position into the map.
1120 type = integer_test(str_t, 0, 255)
1121 posy = integer_test(str_y, 0, 255)
1122 posx = integer_test(str_x, 0, 255)
1123 if None != type and None != posy and None != posx:
1124 if type not in world_db["ThingTypes"] \
1125 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1126 print("Ignoring: Illegal value for thing type or position.")
1128 memthing = (type, posy, posx)
1129 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1132 def setter_map(maptype):
1133 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1135 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1138 def helper(str_int, mapline):
1139 val = integer_test(str_int, 0, 255)
1141 if val >= world_db["MAP_LENGTH"]:
1142 print("Illegal value for map line number.")
1143 elif len(mapline) != world_db["MAP_LENGTH"]:
1144 print("Map line length is unequal map width.")
1146 length = world_db["MAP_LENGTH"]
1148 if not world_db["Things"][command_tid.id][maptype]:
1149 map = bytearray(b' ' * (length ** 2))
1151 map = world_db["Things"][command_tid.id][maptype]
1152 map[val * length:(val * length) + length] = mapline.encode()
1153 world_db["Things"][command_tid.id][maptype] = map
1157 def setter_tpos(axis):
1158 """Generate setter for T_POSX or T_POSY of selected Thing.
1160 If world is active, rebuilds animate things' fovmap, player's memory map.
1163 def helper(str_int):
1164 val = integer_test(str_int, 0, 255)
1166 if val < world_db["MAP_LENGTH"]:
1167 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1168 if world_db["WORLD_ACTIVE"] \
1169 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1170 build_fov_map(world_db["Things"][command_tid.id])
1171 if 0 == command_tid.id:
1172 update_map_memory(world_db["Things"][command_tid.id])
1174 print("Ignoring: Position is outside of map.")
1178 def command_ttid(id_string):
1179 """Set ID of ThingType to manipulate. ID unused? Create new one.
1181 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1183 id = id_setter(id_string, "ThingTypes", command_ttid)
1185 world_db["ThingTypes"][id] = {
1186 "TT_NAME": "(none)",
1189 "TT_PROLIFERATE": 0,
1190 "TT_START_NUMBER": 0,
1196 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1200 def command_ttname(name):
1201 """Set TT_NAME of selected ThingType."""
1202 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1206 def command_ttsymbol(char):
1207 """Set TT_SYMBOL of selected ThingType. """
1209 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1211 print("Ignoring: Argument must be single character.")
1215 def command_ttcorpseid(str_int):
1216 """Set TT_CORPSE_ID of selected ThingType."""
1217 val = integer_test(str_int, 0, 255)
1219 if val in world_db["ThingTypes"]:
1220 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1222 print("Ignoring: Corpse ID belongs to no known ThignType.")
1225 def command_taid(id_string):
1226 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1228 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1230 id = id_setter(id_string, "ThingActions", command_taid, True)
1232 world_db["ThingActions"][id] = {
1238 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1241 @test_ThingAction_id
1242 def command_taname(name):
1243 """Set TA_NAME of selected ThingAction.
1245 The name must match a valid thing action function. If after the name
1246 setting no ThingAction with name "wait" remains, call set_world_inactive().
1248 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1249 or name == "pick_up":
1250 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1251 if 1 == world_db["WORLD_ACTIVE"]:
1252 wait_defined = False
1253 for id in world_db["ThingActions"]:
1254 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1257 if not wait_defined:
1258 set_world_inactive()
1260 print("Ignoring: Invalid action name.")
1261 # In contrast to the original,naming won't map a function to a ThingAction.
1264 """Commands database.
1266 Map command start tokens to ([0]) number of expected command arguments, ([1])
1267 the command's meta-ness (i.e. is it to be written to the record file, is it to
1268 be ignored in replay mode if read from server input file), and ([2]) a function
1272 "QUIT": (0, True, command_quit),
1273 "PING": (0, True, command_ping),
1274 "THINGS_HERE": (2, True, command_thingshere),
1275 "MAKE_WORLD": (1, False, command_makeworld),
1276 "SEED_MAP": (1, False, command_seedmap),
1277 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1278 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1279 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0, 255)),
1280 "MAP_LENGTH": (1, False, command_maplength),
1281 "WORLD_ACTIVE": (1, False, command_worldactive),
1282 "TA_ID": (1, False, command_taid),
1283 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1284 "TA_NAME": (1, False, command_taname),
1285 "TT_ID": (1, False, command_ttid),
1286 "TT_NAME": (1, False, command_ttname),
1287 "TT_SYMBOL": (1, False, command_ttsymbol),
1288 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1289 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1291 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1293 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1295 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1296 "T_ID": (1, False, command_tid),
1297 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1298 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1299 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1300 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1301 "T_COMMAND": (1, False, command_tcommand),
1302 "T_TYPE": (1, False, command_ttype),
1303 "T_CARRIES": (1, False, command_tcarries),
1304 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1305 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1306 "T_MEMTHING": (3, False, command_tmemthing),
1307 "T_POSY": (1, False, setter_tpos("Y")),
1308 "T_POSX": (1, False, setter_tpos("X")),
1309 "wait": (0, False, play_commander("wait")),
1310 "move": (1, False, play_commander("move")),
1311 "pick_up": (0, False, play_commander("pick_up")),
1312 "drop": (1, False, play_commander("drop", True)),
1313 "use": (1, False, play_commander("use", True)),
1317 """World state database. With sane default values. (Randomness is in rand.)"""
1329 """Mapping of direction names to internal direction chars."""
1330 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1331 "west": "s", "north-west": "w", "north-east": "e"}
1333 """File IO database."""
1335 "path_save": "save",
1336 "path_record": "record",
1337 "path_worldconf": "confserver/world",
1338 "path_server": "server/",
1339 "path_in": "server/in",
1340 "path_out": "server/out",
1341 "path_worldstate": "server/worldstate",
1342 "tmp_suffix": "_tmp",
1343 "kicked_by_rival": False,
1344 "worldstate_updateable": False
1349 libpr = prep_library()
1350 rand = RandomnessIO()
1351 opts = parse_command_line_arguments()
1353 if None != opts.replay:
1357 except SystemExit as exit:
1358 print("ABORTING: " + exit.args[0])
1360 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")