3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in world_db[category]:
196 string = string + id_string + " " + str(id) + "\n"
197 for key in world_db[category][id]:
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
208 if dict != type(world_db[key]) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in world_db["ThingTypes"]:
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in world_db["Things"]:
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried_id in world_db["Things"][id]["T_CARRIES"]:
226 string = string + "T_CARRIES " + str(carried_id) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 ## 7DRL additions: GOD_MOOD, GOD_FAVOR
334 string = str(world_db["TURN"]) + "\n" + \
335 str(world_db["GOD_MOOD"]) + "\n" + \
336 str(world_db["GOD_FAVOR"]) + "\n" + \
337 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
338 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
339 inventory + "%\n" + \
340 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
341 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
342 str(world_db["MAP_LENGTH"]) + "\n"
343 length = world_db["MAP_LENGTH"]
344 fov = bytearray(b' ' * (length ** 2))
345 for pos in range(length ** 2):
346 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
347 fov[pos] = world_db["MAP"][pos]
349 draw_visible_Things(fov, i)
350 string = write_map(string, fov)
351 mem = world_db["Things"][0]["T_MEMMAP"][:]
353 for mt in world_db["Things"][0]["T_MEMTHING"]:
354 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
355 if (i == 0 and not consumable) or (i == 1 and consumable):
356 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
357 mem[(mt[1] * length) + mt[2]] = ord(c)
358 string = write_map(string, mem)
359 atomic_write(io_db["path_worldstate"], string, delete=False)
360 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
361 io_db["worldstate_updateable"] = False
365 """Replay game from record file.
367 Use opts.replay as breakpoint turn to which to replay automatically before
368 switching to manual input by non-meta commands in server input file
369 triggering further reads of record file. Ensure opts.replay is at least 1.
370 Run try_worldstate_update() before each interactive obey()/read_command().
374 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
375 " (if so late a turn is to be found).")
376 if not os.access(io_db["path_record"], os.F_OK):
377 raise SystemExit("No record file found to replay.")
378 io_db["file_record"] = open(io_db["path_record"], "r")
379 io_db["file_record"].prefix = "record file line "
380 io_db["file_record"].line_n = 1
381 while world_db["TURN"] < opts.replay:
382 line = io_db["file_record"].readline()
385 obey(line.rstrip(), io_db["file_record"].prefix
386 + str(io_db["file_record"].line_n))
387 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
389 try_worldstate_update()
390 obey(read_command(), "in file", replay=True)
394 """Play game by server input file commands. Before, load save file found.
396 If no save file is found, a new world is generated from the commands in the
397 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
398 command and all that follow via the server input file. Run
399 try_worldstate_update() before each interactive obey()/read_command().
401 if os.access(io_db["path_save"], os.F_OK):
402 obey_lines_in_file(io_db["path_save"], "save")
404 if not os.access(io_db["path_worldconf"], os.F_OK):
405 msg = "No world config file from which to start a new world."
406 raise SystemExit(msg)
407 obey_lines_in_file(io_db["path_worldconf"], "world config ",
409 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
411 try_worldstate_update()
412 obey(read_command(), "in file", do_record=True)
416 """(Re-)make island map.
418 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
419 start with one land cell in the middle, then go into cycle of repeatedly
420 selecting a random sea cell and transforming it into land if it is neighbor
421 to land. The cycle ends when a land cell is due to be created at the map's
422 border. Then put some trees on the map (TODO: more precise algorithm desc).
424 def is_neighbor(coordinates, type):
427 length = world_db["MAP_LENGTH"]
429 diag_west = x + (ind > 0)
430 diag_east = x + (ind < (length - 1))
431 pos = (y * length) + x
432 if (y > 0 and diag_east
433 and type == chr(world_db["MAP"][pos - length + ind])) \
435 and type == chr(world_db["MAP"][pos + 1])) \
436 or (y < (length - 1) and diag_east
437 and type == chr(world_db["MAP"][pos + length + ind])) \
438 or (y > 0 and diag_west
439 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
441 and type == chr(world_db["MAP"][pos - 1])) \
442 or (y < (length - 1) and diag_west
443 and type == chr(world_db["MAP"][pos + length - (not ind)])):
446 store_seed = rand.seed
447 rand.seed = world_db["SEED_MAP"]
448 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
449 length = world_db["MAP_LENGTH"]
450 add_half_width = (not (length % 2)) * int(length / 2)
451 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
453 y = rand.next() % length
454 x = rand.next() % length
455 pos = (y * length) + x
456 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
457 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
459 world_db["MAP"][pos] = ord(".")
460 n_trees = int((length ** 2) / 16)
462 while (i_trees <= n_trees):
463 single_allowed = rand.next() % 32
464 y = rand.next() % length
465 x = rand.next() % length
466 pos = (y * length) + x
467 if "." == chr(world_db["MAP"][pos]) \
468 and ((not single_allowed) or is_neighbor((y, x), "X")):
469 world_db["MAP"][pos] = ord("X")
471 rand.seed = store_seed
472 # This all-too-precise replica of the original C code misses iter_limit().
475 def update_map_memory(t, age_map=True):
476 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
477 def age_some_memdepthmap_on_nonfov_cells():
478 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
482 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
483 # if not ord_v == t["fovmap"][pos]
484 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
485 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
486 # if not rand.next() % (2 **
487 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
488 # t["T_MEMDEPTHMAP"][pos] += 1
489 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
490 fovmap = c_pointer_to_bytearray(t["fovmap"])
491 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
492 if not t["T_MEMMAP"]:
493 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
494 if not t["T_MEMDEPTHMAP"]:
495 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
499 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
500 if ord_v == t["fovmap"][pos]]:
501 t["T_MEMDEPTHMAP"][pos] = ord_0
502 if ord_space == t["T_MEMMAP"][pos]:
503 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
505 age_some_memdepthmap_on_nonfov_cells()
506 for mt in [mt for mt in t["T_MEMTHING"]
507 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
509 t["T_MEMTHING"].remove(mt)
510 for id in [id for id in world_db["Things"]
511 if not world_db["Things"][id]["carried"]]:
512 type = world_db["Things"][id]["T_TYPE"]
513 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
514 y = world_db["Things"][id]["T_POSY"]
515 x = world_db["Things"][id]["T_POSX"]
516 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
517 t["T_MEMTHING"].append((type, y, x))
520 def set_world_inactive():
521 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
523 if os.access(io_db["path_worldstate"], os.F_OK):
524 os.remove(io_db["path_worldstate"])
525 world_db["WORLD_ACTIVE"] = 0
528 def integer_test(val_string, min, max=None):
529 """Return val_string if possible integer >= min and <= max, else None."""
531 val = int(val_string)
532 if val < min or (max is not None and val > max):
536 msg = "Ignoring: Please use integer >= " + str(min)
538 msg += " and <= " + str(max)
544 def setter(category, key, min, max=None):
545 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
548 val = integer_test(val_string, min, max)
552 if category == "Thing":
553 id_store = command_tid
554 decorator = test_Thing_id
555 elif category == "ThingType":
556 id_store = command_ttid
557 decorator = test_ThingType_id
558 elif category == "ThingAction":
559 id_store = command_taid
560 decorator = test_ThingAction_id
564 val = integer_test(val_string, min, max)
566 world_db[category + "s"][id_store.id][key] = val
570 def build_fov_map(t):
571 """Build Thing's FOV map."""
572 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
573 fovmap = c_pointer_to_bytearray(t["fovmap"])
574 map = c_pointer_to_bytearray(world_db["MAP"])
575 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
576 raise RuntimeError("Malloc error in build_fov_Map().")
579 def decrement_lifepoints(t):
580 """Decrement t's lifepoints by 1, and if to zero, corpse it.
582 If t is the player avatar, only blank its fovmap, so that the client may
583 still display memory data. On non-player things, erase fovmap and memory.
585 t["T_LIFEPOINTS"] -= 1
586 if 0 == t["T_LIFEPOINTS"]:
587 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
588 if world_db["Things"][0] == t:
589 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
590 strong_write(io_db["file_out"], "LOG You die.\n")
593 t["T_MEMMAP"] = False
594 t["T_MEMDEPTHMAP"] = False
598 def mv_yx_in_dir_legal(dir, y, x):
599 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
600 dir_c = dir.encode("ascii")[0]
601 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
603 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
604 return (test, libpr.result_y(), libpr.result_x())
608 """Make t do nothing (but loudly, if player avatar)."""
609 if t == world_db["Things"][0]:
610 strong_write(io_db["file_out"], "LOG You wait.\n")
614 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
616 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
617 t["T_POSY"], t["T_POSX"])
618 if 1 == move_result[0]:
619 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
620 passable = "." == chr(world_db["MAP"][pos])
621 hitted = [id for id in world_db["Things"]
622 if world_db["Things"][id] != t
623 if world_db["Things"][id]["T_LIFEPOINTS"]
624 if world_db["Things"][id]["T_POSY"] == move_result[1]
625 if world_db["Things"][id]["T_POSX"] == move_result[2]]
628 if t == world_db["Things"][0]:
629 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
630 strong_write(io_db["file_out"], "LOG You wound " + hitted +
633 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
634 strong_write(io_db["file_out"], "LOG " + hitter +
636 decrement_lifepoints(world_db["Things"][hit_id])
638 dir = [dir for dir in directions_db
639 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
641 t["T_POSY"] = move_result[1]
642 t["T_POSX"] = move_result[2]
643 for id in t["T_CARRIES"]:
644 world_db["Things"][id]["T_POSY"] = move_result[1]
645 world_db["Things"][id]["T_POSX"] = move_result[2]
647 if t == world_db["Things"][0]:
648 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
649 elif t == world_db["Things"][0]:
650 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
653 def actor_pick_up(t):
654 """Make t pick up (topmost?) Thing from ground into inventory."""
655 # Topmostness is actually not defined so far. Picks Thing with highest ID.
656 used_slots = len(t["T_CARRIES"]) # #
657 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
658 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
659 if not world_db["Things"][id]["carried"]
660 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
661 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
667 world_db["Things"][highest_id]["carried"] = True
668 t["T_CARRIES"].append(highest_id)
669 if t == world_db["Things"][0]:
670 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
671 elif t == world_db["Things"][0]:
672 err = "You try to pick up an object, but there is none."
673 strong_write(io_db["file_out"], "LOG " + err + "\n")
674 elif t == world_db["Things"][0]: # #
675 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
676 "No storage room to carry more.\n") # #
680 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
681 # TODO: Handle case where T_ARGUMENT matches nothing.
682 if len(t["T_CARRIES"]):
683 id = t["T_CARRIES"][t["T_ARGUMENT"]]
684 t["T_CARRIES"].remove(id)
685 world_db["Things"][id]["carried"] = False
686 if t == world_db["Things"][0]:
687 strong_write(io_db["file_out"], "LOG You drop an object.\n")
688 elif t == world_db["Things"][0]:
689 err = "You try to drop an object, but you own none."
690 strong_write(io_db["file_out"], "LOG " + err + "\n")
694 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
695 # TODO: Handle case where T_ARGUMENT matches nothing.
696 if len(t["T_CARRIES"]):
697 id = t["T_CARRIES"][t["T_ARGUMENT"]]
698 type = world_db["Things"][id]["T_TYPE"]
699 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
700 t["T_CARRIES"].remove(id)
701 del world_db["Things"][id]
702 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
703 if t == world_db["Things"][0]:
704 strong_write(io_db["file_out"],
705 "LOG You consume this object.\n")
706 elif t == world_db["Things"][0]:
707 strong_write(io_db["file_out"],
708 "LOG You try to use this object, but fail.\n")
709 elif t == world_db["Things"][0]:
710 strong_write(io_db["file_out"],
711 "LOG You try to use an object, but you own none.\n")
714 def thingproliferation(t):
715 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
717 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
718 passable and not be inhabited by a Thing of the same type, or, if Thing is
719 animate, any other animate Thing. If there are several map cell candidates,
720 one is selected randomly.
722 def test_cell(t, y, x):
723 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
724 for id in [id for id in world_db["Things"]
725 if y == world_db["Things"][id]["T_POSY"]
726 if x == world_db["Things"][id]["T_POSX"]
727 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
728 or (t["T_LIFEPOINTS"] and
729 world_db["Things"][id]["T_LIFEPOINTS"])]:
733 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
734 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
736 for dir in [directions_db[key] for key in directions_db]:
737 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
738 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
739 candidates.append((mv_result[1], mv_result[2]))
741 i = rand.next() % len(candidates)
742 id = id_setter(-1, "Things")
743 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
744 world_db["Things"][id] = newT
748 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
750 On success, decrease satiation score by 32.
752 if t["T_SATIATION"] > 0 \
753 and t["T_LIFEPOINTS"] < \
754 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
755 and 0 == (rand.next() % 31) \
756 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
757 if world_db["ThingActions"][id]["TA_NAME"] ==
759 t["T_LIFEPOINTS"] += 1
760 t["T_SATIATION"] -= 32
761 if t == world_db["Things"][0]:
762 strong_write(io_db["file_out"], "LOG You heal.\n")
766 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
767 if t["T_SATIATION"] > -32768:
768 t["T_SATIATION"] -= 1
769 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
770 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
771 raise RuntimeError("A thing that should not hunger is hungering.")
772 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
773 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
774 if t == world_db["Things"][0]:
775 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
776 decrement_lifepoints(t)
779 def get_dir_to_target(t, filter):
780 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
782 The path-wise nearest target is chosen, via the shortest available path.
783 Target must not be t. On succcess, return positive value, else False.
785 "a": Thing in FOV is below a certain distance, animate, but of ThingType
786 that is not t's, and starts out weaker than t is; build path as
787 avoiding things of t's ThingType
788 "f": neighbor cell (not inhabited by any animate Thing) further away from
789 animate Thing not further than x steps away and in FOV and of a
790 ThingType that is not t's, and starts out stronger or as strong as t
791 is currently; or (cornered), if no such flight cell, but Thing of
792 above criteria is too near,1 a cell closer to it, or, if less near,
794 "c": Thing in memorized map is consumable
795 "s": memory map cell with greatest-reachable degree of unexploredness
798 def zero_score_map_where_char_on_memdepthmap(c):
799 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
800 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
801 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
802 # set_map_score(i, 0)
803 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
804 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
805 raise RuntimeError("No score map allocated for "
806 "zero_score_map_where_char_on_memdepthmap().")
808 def set_map_score(pos, score):
809 test = libpr.set_map_score(pos, score)
811 raise RuntimeError("No score map allocated for set_map_score().")
813 def get_map_score(pos):
814 result = libpr.get_map_score(pos)
816 raise RuntimeError("No score map allocated for get_map_score().")
820 if t["fovmap"] and ("a" == filter or "f" == filter):
821 for id in world_db["Things"]:
822 Thing = world_db["Things"][id]
823 if Thing != t and Thing["T_LIFEPOINTS"] and \
824 t["T_TYPE"] != Thing["T_TYPE"] and \
825 'v' == chr(t["fovmap"][(Thing["T_POSY"]
826 * world_db["MAP_LENGTH"])
828 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
829 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
831 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
834 elif t["T_MEMMAP"] and "c" == filter:
835 for mt in t["T_MEMTHING"]:
836 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
838 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
842 def set_cells_passable_on_memmap_to_65534_on_scoremap():
843 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
845 # memmap = t["T_MEMMAP"]
846 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
847 # if ord_dot == memmap[i]]:
848 # set_map_score(i, 65534) # i.e. 65535-1
849 map = c_pointer_to_bytearray(t["T_MEMMAP"])
850 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
851 raise RuntimeError("No score map allocated for "
852 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
854 def init_score_map():
855 test = libpr.init_score_map()
857 raise RuntimeError("Malloc error in init_score_map().")
860 set_cells_passable_on_memmap_to_65534_on_scoremap()
862 for id in world_db["Things"]:
863 Thing = world_db["Things"][id]
864 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
866 if t != Thing and Thing["T_LIFEPOINTS"] and \
867 t["T_TYPE"] != Thing["T_TYPE"] and \
868 ord_v == t["fovmap"][pos] and \
869 t["T_LIFEPOINTS"] > \
870 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
871 set_map_score(pos, 0)
872 elif t["T_TYPE"] == Thing["T_TYPE"]:
873 set_map_score(pos, 65535)
875 for id in [id for id in world_db["Things"]
876 if world_db["Things"][id]["T_LIFEPOINTS"]]:
877 Thing = world_db["Things"][id]
878 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
880 if t["T_TYPE"] != Thing["T_TYPE"] and \
881 ord_v == t["fovmap"][pos] and \
882 t["T_LIFEPOINTS"] <= \
883 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
884 set_map_score(pos, 0)
886 for mt in [mt for mt in t["T_MEMTHING"]
887 if ord_blank != t["T_MEMMAP"][mt[1]
888 * world_db["MAP_LENGTH"]
890 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
891 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
893 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
895 def rand_target_dir(neighbors, cmp, dirs):
898 for i in range(len(dirs)):
899 if cmp == neighbors[i]:
900 candidates.append(dirs[i])
902 return candidates[rand.next() % n_candidates] if n_candidates else 0
904 def get_neighbor_scores(dirs, eye_pos):
906 if libpr.ready_neighbor_scores(eye_pos):
907 raise RuntimeError("No score map allocated for " +
908 "ready_neighbor_scores.()")
909 for i in range(len(dirs)):
910 scores.append(libpr.get_neighbor_score(i))
913 def get_dir_from_neighbors():
914 dir_to_target = False
916 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
917 neighbors = get_neighbor_scores(dirs, eye_pos)
919 inhabited = [world_db["Things"][id]["T_POSY"]
920 * world_db["MAP_LENGTH"]
921 + world_db["Things"][id]["T_POSX"]
922 for id in world_db["Things"]
923 if world_db["Things"][id]["T_LIFEPOINTS"]]
924 for i in range(len(dirs)):
925 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
926 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
928 for pos in [pos for pos in inhabited if pos == pos_cmp]:
931 minmax_start = 0 if "f" == filter else 65535 - 1
932 minmax_neighbor = minmax_start
933 for i in range(len(dirs)):
934 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
935 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
936 or ("f" != filter and minmax_neighbor > neighbors[i]):
937 minmax_neighbor = neighbors[i]
938 if minmax_neighbor != minmax_start:
939 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
941 if not dir_to_target:
942 if 1 == get_map_score(eye_pos):
943 dir_to_target = rand_target_dir(neighbors, 0, dirs)
944 elif 3 >= get_map_score(eye_pos):
945 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
947 world_db["ThingActions"][id]["TA_NAME"]
950 elif dir_to_target and 3 < get_map_score(eye_pos):
952 elif "a" == filter and 10 <= get_map_score(eye_pos):
956 dir_to_target = False
958 run_i = 9 + 1 if "s" == filter else 1
959 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
962 mem_depth_c = b'9' if b' ' == mem_depth_c \
963 else bytes([mem_depth_c[0] - 1])
964 if libpr.dijkstra_map():
965 raise RuntimeError("No score map allocated for dijkstra_map().")
966 dir_to_target = get_dir_from_neighbors()
967 libpr.free_score_map()
968 if dir_to_target and str == type(dir_to_target):
969 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
970 if world_db["ThingActions"][id]["TA_NAME"]
972 t["T_ARGUMENT"] = ord(dir_to_target)
976 def standing_on_consumable(t):
977 """Return True/False whether t is standing on a consumable."""
978 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
979 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
980 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
981 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
987 def get_inventory_slot_to_consume(t):
988 """Return slot Id of strongest consumable in t's inventory, else -1."""
989 cmp_consumability = 0
992 for id in t["T_CARRIES"]:
993 type = world_db["Things"][id]["T_TYPE"]
994 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
995 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1002 """Determine next command/argment for actor t via AI algorithms.
1004 AI will look for, and move towards, enemies (animate Things not of their
1005 own ThingType); if they see none, they will consume consumables in their
1006 inventory; if there are none, they will pick up what they stand on if they
1007 stand on consumables; if they stand on none, they will move towards the
1008 next consumable they see or remember on the map; if they see or remember
1009 none, they will explore parts of the map unseen since ever or for at least
1010 one turn; if there is nothing to explore, they will simply wait.
1012 # 7DRL add: Don't pick up or search things when inventory is full.
1013 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1014 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1015 if not get_dir_to_target(t, "f"):
1016 sel = get_inventory_slot_to_consume(t)
1018 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1019 if world_db["ThingActions"][id]["TA_NAME"]
1021 t["T_ARGUMENT"] = sel
1022 elif standing_on_consumable(t) \
1023 and (len(t["T_CARRIES"]) < # #
1024 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1025 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1026 if world_db["ThingActions"][id]["TA_NAME"]
1029 (len(t["T_CARRIES"]) < # #
1030 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1031 and get_dir_to_target(t, "c"))) and \
1032 (not get_dir_to_target(t, "a")):
1033 get_dir_to_target(t, "s")
1037 """Run game world and its inhabitants until new player input expected."""
1039 whilebreaker = False
1040 while world_db["Things"][0]["T_LIFEPOINTS"]:
1041 for id in [id for id in world_db["Things"]]: # Only what's from start!
1042 if not id in world_db["Things"] or \
1043 world_db["Things"][id]["carried"]: # May have been consumed or
1044 continue # picked up during turn …
1045 Thing = world_db["Things"][id]
1046 if Thing["T_LIFEPOINTS"]:
1047 if not Thing["T_COMMAND"]:
1048 update_map_memory(Thing)
1054 Thing["T_PROGRESS"] += 1
1055 taid = [a for a in world_db["ThingActions"]
1056 if a == Thing["T_COMMAND"]][0]
1057 ThingAction = world_db["ThingActions"][taid]
1058 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1059 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1060 Thing["T_COMMAND"] = 0
1061 Thing["T_PROGRESS"] = 0
1063 thingproliferation(Thing)
1066 world_db["TURN"] += 1
1069 def new_Thing(type, pos=(0, 0)):
1070 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1072 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1084 "T_MEMDEPTHMAP": False,
1087 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1088 build_fov_map(thing)
1092 def id_setter(id, category, id_store=False, start_at_1=False):
1093 """Set ID of object of category to manipulate ID unused? Create new one.
1095 The ID is stored as id_store.id (if id_store is set). If the integer of the
1096 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1097 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1098 always returned when no new object is created, otherwise the new object's
1101 min = 0 if start_at_1 else -1
1103 id = integer_test(id, min)
1105 if id in world_db[category]:
1110 if (start_at_1 and 0 == id) \
1111 or ((not start_at_1) and (id < 0)):
1112 id = 0 if start_at_1 else -1
1115 if id not in world_db[category]:
1123 """Send PONG line to server output file."""
1124 strong_write(io_db["file_out"], "PONG\n")
1128 """Abort server process."""
1130 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1131 raise SystemExit("received QUIT command")
1134 def command_thingshere(str_y, str_x):
1135 """Write to out file list of Things known to player at coordinate y, x."""
1136 if world_db["WORLD_ACTIVE"]:
1137 y = integer_test(str_y, 0, 255)
1138 x = integer_test(str_x, 0, 255)
1139 length = world_db["MAP_LENGTH"]
1140 if None != y and None != x and y < length and x < length:
1141 pos = (y * world_db["MAP_LENGTH"]) + x
1142 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1143 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1144 for id in world_db["Things"]:
1145 if y == world_db["Things"][id]["T_POSY"] \
1146 and x == world_db["Things"][id]["T_POSX"] \
1147 and not world_db["Things"][id]["carried"]:
1148 type = world_db["Things"][id]["T_TYPE"]
1149 name = world_db["ThingTypes"][type]["TT_NAME"]
1150 strong_write(io_db["file_out"], name + "\n")
1152 for mt in world_db["Things"][0]["T_MEMTHING"]:
1153 if y == mt[1] and x == mt[2]:
1154 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1155 strong_write(io_db["file_out"], name + "\n")
1156 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1158 print("Ignoring: Invalid map coordinates.")
1160 print("Ignoring: Command only works on existing worlds.")
1163 def play_commander(action, args=False):
1164 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1166 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1170 id = [x for x in world_db["ThingActions"]
1171 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1172 world_db["Things"][0]["T_COMMAND"] = id
1175 def set_command_and_argument_int(str_arg):
1176 val = integer_test(str_arg, 0, 255)
1178 world_db["Things"][0]["T_ARGUMENT"] = val
1181 def set_command_and_argument_movestring(str_arg):
1182 if str_arg in directions_db:
1183 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1186 print("Ignoring: Argument must be valid direction string.")
1188 if action == "move":
1189 return set_command_and_argument_movestring
1191 return set_command_and_argument_int
1196 def command_seedrandomness(seed_string):
1197 """Set rand seed to int(seed_string)."""
1198 val = integer_test(seed_string, 0, 4294967295)
1203 def command_seedmap(seed_string):
1204 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1205 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1209 def command_makeworld(seed_string):
1210 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1212 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1213 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1214 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1215 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1216 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1217 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1218 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1224 err = "Space to put thing on too hard to find. Map too small?"
1226 y = rand.next() % world_db["MAP_LENGTH"]
1227 x = rand.next() % world_db["MAP_LENGTH"]
1228 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1232 raise SystemExit(err)
1233 # Replica of C code, wrongly ignores animatedness of new Thing.
1234 pos_clear = (0 == len([id for id in world_db["Things"]
1235 if world_db["Things"][id]["T_LIFEPOINTS"]
1236 if world_db["Things"][id]["T_POSY"] == y
1237 if world_db["Things"][id]["T_POSX"] == x]))
1242 val = integer_test(seed_string, 0, 4294967295)
1246 world_db["SEED_MAP"] = val
1247 player_will_be_generated = False
1248 playertype = world_db["PLAYER_TYPE"]
1249 for ThingType in world_db["ThingTypes"]:
1250 if playertype == ThingType:
1251 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1252 player_will_be_generated = True
1254 if not player_will_be_generated:
1255 print("Ignoring beyond SEED_MAP: " +
1256 "No player type with start number >0 defined.")
1259 for ThingAction in world_db["ThingActions"]:
1260 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1263 print("Ignoring beyond SEED_MAP: " +
1264 "No thing action with name 'wait' defined.")
1266 world_db["Things"] = {}
1268 world_db["WORLD_ACTIVE"] = 1
1269 world_db["TURN"] = 1
1270 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1271 id = id_setter(-1, "Things")
1272 world_db["Things"][id] = new_Thing(playertype, free_pos())
1273 update_map_memory(world_db["Things"][0])
1274 for type in world_db["ThingTypes"]:
1275 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1276 if type != playertype:
1277 id = id_setter(-1, "Things")
1278 world_db["Things"][id] = new_Thing(type, free_pos())
1279 strong_write(io_db["file_out"], "NEW_WORLD\n")
1282 def command_maplength(maplength_string):
1283 """Redefine map length. Invalidate map, therefore lose all things on it."""
1284 val = integer_test(maplength_string, 1, 256)
1286 world_db["MAP_LENGTH"] = val
1287 set_world_inactive()
1288 world_db["Things"] = {}
1289 libpr.set_maplength(val)
1292 def command_worldactive(worldactive_string):
1293 """Toggle world_db["WORLD_ACTIVE"] if possible.
1295 An active world can always be set inactive. An inactive world can only be
1296 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1297 activation, rebuild all Things' FOVs, and the player's map memory.
1299 # In original version, map existence was also tested (unnecessarily?).
1300 val = integer_test(worldactive_string, 0, 1)
1302 if 0 != world_db["WORLD_ACTIVE"]:
1304 set_world_inactive()
1306 print("World already active.")
1307 elif 0 == world_db["WORLD_ACTIVE"]:
1309 for ThingAction in world_db["ThingActions"]:
1310 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1313 player_exists = False
1314 for Thing in world_db["Things"]:
1316 player_exists = True
1318 if wait_exists and player_exists:
1319 for id in world_db["Things"]:
1320 if world_db["Things"][id]["T_LIFEPOINTS"]:
1321 build_fov_map(world_db["Things"][id])
1323 update_map_memory(world_db["Things"][id], False)
1324 world_db["WORLD_ACTIVE"] = 1
1327 def test_for_id_maker(object, category):
1328 """Return decorator testing for object having "id" attribute."""
1331 if hasattr(object, "id"):
1334 print("Ignoring: No " + category +
1335 " defined to manipulate yet.")
1340 def command_tid(id_string):
1341 """Set ID of Thing to manipulate. ID unused? Create new one.
1343 Default new Thing's type to the first available ThingType, others: zero.
1345 id = id_setter(id_string, "Things", command_tid)
1347 if world_db["ThingTypes"] == {}:
1348 print("Ignoring: No ThingType to settle new Thing in.")
1350 type = list(world_db["ThingTypes"].keys())[0]
1351 world_db["Things"][id] = new_Thing(type)
1354 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1358 def command_tcommand(str_int):
1359 """Set T_COMMAND of selected Thing."""
1360 val = integer_test(str_int, 0)
1362 if 0 == val or val in world_db["ThingActions"]:
1363 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1365 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1369 def command_ttype(str_int):
1370 """Set T_TYPE of selected Thing."""
1371 val = integer_test(str_int, 0)
1373 if val in world_db["ThingTypes"]:
1374 world_db["Things"][command_tid.id]["T_TYPE"] = val
1376 print("Ignoring: ThingType ID belongs to no known ThingType.")
1380 def command_tcarries(str_int):
1381 """Append int(str_int) to T_CARRIES of selected Thing.
1383 The ID int(str_int) must not be of the selected Thing, and must belong to a
1384 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1386 val = integer_test(str_int, 0)
1388 if val == command_tid.id:
1389 print("Ignoring: Thing cannot carry itself.")
1390 elif val in world_db["Things"] \
1391 and not world_db["Things"][val]["carried"]:
1392 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1393 world_db["Things"][val]["carried"] = True
1395 print("Ignoring: Thing not available for carrying.")
1396 # Note that the whole carrying structure is different from the C version:
1397 # Carried-ness is marked by a "carried" flag, not by Things containing
1398 # Things internally.
1402 def command_tmemthing(str_t, str_y, str_x):
1403 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1405 The type must fit to an existing ThingType, and the position into the map.
1407 type = integer_test(str_t, 0)
1408 posy = integer_test(str_y, 0, 255)
1409 posx = integer_test(str_x, 0, 255)
1410 if None != type and None != posy and None != posx:
1411 if type not in world_db["ThingTypes"] \
1412 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1413 print("Ignoring: Illegal value for thing type or position.")
1415 memthing = (type, posy, posx)
1416 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1419 def setter_map(maptype):
1420 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1422 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1425 def helper(str_int, mapline):
1426 val = integer_test(str_int, 0, 255)
1428 if val >= world_db["MAP_LENGTH"]:
1429 print("Illegal value for map line number.")
1430 elif len(mapline) != world_db["MAP_LENGTH"]:
1431 print("Map line length is unequal map width.")
1433 length = world_db["MAP_LENGTH"]
1435 if not world_db["Things"][command_tid.id][maptype]:
1436 map = bytearray(b' ' * (length ** 2))
1438 map = world_db["Things"][command_tid.id][maptype]
1439 map[val * length:(val * length) + length] = mapline.encode()
1440 world_db["Things"][command_tid.id][maptype] = map
1444 def setter_tpos(axis):
1445 """Generate setter for T_POSX or T_POSY of selected Thing.
1447 If world is active, rebuilds animate things' fovmap, player's memory map.
1450 def helper(str_int):
1451 val = integer_test(str_int, 0, 255)
1453 if val < world_db["MAP_LENGTH"]:
1454 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1455 if world_db["WORLD_ACTIVE"] \
1456 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1457 build_fov_map(world_db["Things"][command_tid.id])
1458 if 0 == command_tid.id:
1459 update_map_memory(world_db["Things"][command_tid.id])
1461 print("Ignoring: Position is outside of map.")
1465 def command_ttid(id_string):
1466 """Set ID of ThingType to manipulate. ID unused? Create new one.
1468 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1470 id = id_setter(id_string, "ThingTypes", command_ttid)
1472 world_db["ThingTypes"][id] = {
1473 "TT_NAME": "(none)",
1476 "TT_PROLIFERATE": 0,
1477 "TT_START_NUMBER": 0,
1478 "TT_STORAGE": 0, # #
1484 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1488 def command_ttname(name):
1489 """Set TT_NAME of selected ThingType."""
1490 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1494 def command_ttsymbol(char):
1495 """Set TT_SYMBOL of selected ThingType. """
1497 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1499 print("Ignoring: Argument must be single character.")
1503 def command_ttcorpseid(str_int):
1504 """Set TT_CORPSE_ID of selected ThingType."""
1505 val = integer_test(str_int, 0)
1507 if val in world_db["ThingTypes"]:
1508 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1510 print("Ignoring: Corpse ID belongs to no known ThignType.")
1513 def command_taid(id_string):
1514 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1516 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1518 id = id_setter(id_string, "ThingActions", command_taid, True)
1520 world_db["ThingActions"][id] = {
1526 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1529 @test_ThingAction_id
1530 def command_taname(name):
1531 """Set TA_NAME of selected ThingAction.
1533 The name must match a valid thing action function. If after the name
1534 setting no ThingAction with name "wait" remains, call set_world_inactive().
1536 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1537 or name == "pick_up":
1538 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1539 if 1 == world_db["WORLD_ACTIVE"]:
1540 wait_defined = False
1541 for id in world_db["ThingActions"]:
1542 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1545 if not wait_defined:
1546 set_world_inactive()
1548 print("Ignoring: Invalid action name.")
1549 # In contrast to the original,naming won't map a function to a ThingAction.
1553 """Call ai() on player Thing, then turn_over()."""
1554 ai(world_db["Things"][0])
1558 """Commands database.
1560 Map command start tokens to ([0]) number of expected command arguments, ([1])
1561 the command's meta-ness (i.e. is it to be written to the record file, is it to
1562 be ignored in replay mode if read from server input file), and ([2]) a function
1566 "QUIT": (0, True, command_quit),
1567 "PING": (0, True, command_ping),
1568 "THINGS_HERE": (2, True, command_thingshere),
1569 "MAKE_WORLD": (1, False, command_makeworld),
1570 "SEED_MAP": (1, False, command_seedmap),
1571 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1572 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1573 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1574 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1575 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1576 "MAP_LENGTH": (1, False, command_maplength),
1577 "WORLD_ACTIVE": (1, False, command_worldactive),
1578 "TA_ID": (1, False, command_taid),
1579 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1580 "TA_NAME": (1, False, command_taname),
1581 "TT_ID": (1, False, command_ttid),
1582 "TT_NAME": (1, False, command_ttname),
1583 "TT_SYMBOL": (1, False, command_ttsymbol),
1584 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1585 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1587 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1589 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1591 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1592 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1593 "T_ID": (1, False, command_tid),
1594 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1595 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1596 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1597 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1598 "T_COMMAND": (1, False, command_tcommand),
1599 "T_TYPE": (1, False, command_ttype),
1600 "T_CARRIES": (1, False, command_tcarries),
1601 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1602 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1603 "T_MEMTHING": (3, False, command_tmemthing),
1604 "T_POSY": (1, False, setter_tpos("Y")),
1605 "T_POSX": (1, False, setter_tpos("X")),
1606 "wait": (0, False, play_commander("wait")),
1607 "move": (1, False, play_commander("move")),
1608 "pick_up": (0, False, play_commander("pick_up")),
1609 "drop": (1, False, play_commander("drop", True)),
1610 "use": (1, False, play_commander("use", True)),
1611 "ai": (0, False, command_ai)
1615 """World state database. With sane default values. (Randomness is in rand.)"""
1629 """Mapping of direction names to internal direction chars."""
1630 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1631 "west": "s", "north-west": "w", "north-east": "e"}
1633 """File IO database."""
1635 "path_save": "save",
1636 "path_record": "record_save",
1637 "path_worldconf": "confserver/world",
1638 "path_server": "server/",
1639 "path_in": "server/in",
1640 "path_out": "server/out",
1641 "path_worldstate": "server/worldstate",
1642 "tmp_suffix": "_tmp",
1643 "kicked_by_rival": False,
1644 "worldstate_updateable": False
1649 libpr = prep_library()
1650 rand = RandomnessIO()
1651 opts = parse_command_line_arguments()
1653 io_db["path_save"] = opts.savefile
1654 io_db["path_record"] = "record_" + opts.savefile
1657 io_db["verbose"] = True
1658 if None != opts.replay:
1662 except SystemExit as exit:
1663 print("ABORTING: " + exit.args[0])
1665 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")