3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in world_db[category]:
196 string = string + id_string + " " + str(id) + "\n"
197 for key in world_db[category][id]:
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
208 if dict != type(world_db[key]) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in world_db["ThingTypes"]:
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in world_db["Things"]:
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried_id in world_db["Things"][id]["T_CARRIES"]:
226 string = string + "T_CARRIES " + str(carried_id) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 ## 7DRL additions: GOD_MOOD, GOD_FAVOR
334 string = str(world_db["TURN"]) + "\n" + \
335 str(world_db["GOD_MOOD"]) + "\n" + \
336 str(world_db["GOD_FAVOR"]) + "\n" + \
337 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
338 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
339 inventory + "%\n" + \
340 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
341 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
342 str(world_db["MAP_LENGTH"]) + "\n"
343 length = world_db["MAP_LENGTH"]
344 fov = bytearray(b' ' * (length ** 2))
345 for pos in range(length ** 2):
346 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
347 fov[pos] = world_db["MAP"][pos]
349 draw_visible_Things(fov, i)
350 string = write_map(string, fov)
351 mem = world_db["Things"][0]["T_MEMMAP"][:]
353 for mt in world_db["Things"][0]["T_MEMTHING"]:
354 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
355 if (i == 0 and not consumable) or (i == 1 and consumable):
356 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
357 mem[(mt[1] * length) + mt[2]] = ord(c)
358 string = write_map(string, mem)
359 atomic_write(io_db["path_worldstate"], string, delete=False)
360 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
361 io_db["worldstate_updateable"] = False
365 """Replay game from record file.
367 Use opts.replay as breakpoint turn to which to replay automatically before
368 switching to manual input by non-meta commands in server input file
369 triggering further reads of record file. Ensure opts.replay is at least 1.
370 Run try_worldstate_update() before each interactive obey()/read_command().
374 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
375 " (if so late a turn is to be found).")
376 if not os.access(io_db["path_record"], os.F_OK):
377 raise SystemExit("No record file found to replay.")
378 io_db["file_record"] = open(io_db["path_record"], "r")
379 io_db["file_record"].prefix = "record file line "
380 io_db["file_record"].line_n = 1
381 while world_db["TURN"] < opts.replay:
382 line = io_db["file_record"].readline()
385 obey(line.rstrip(), io_db["file_record"].prefix
386 + str(io_db["file_record"].line_n))
387 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
389 try_worldstate_update()
390 obey(read_command(), "in file", replay=True)
394 """Play game by server input file commands. Before, load save file found.
396 If no save file is found, a new world is generated from the commands in the
397 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
398 command and all that follow via the server input file. Run
399 try_worldstate_update() before each interactive obey()/read_command().
401 if os.access(io_db["path_save"], os.F_OK):
402 obey_lines_in_file(io_db["path_save"], "save")
404 if not os.access(io_db["path_worldconf"], os.F_OK):
405 msg = "No world config file from which to start a new world."
406 raise SystemExit(msg)
407 obey_lines_in_file(io_db["path_worldconf"], "world config ",
409 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
411 try_worldstate_update()
412 obey(read_command(), "in file", do_record=True)
416 """(Re-)make island map.
418 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
419 start with one land cell in the middle, then go into cycle of repeatedly
420 selecting a random sea cell and transforming it into land if it is neighbor
421 to land. The cycle ends when a land cell is due to be created at the map's
422 border. Then put some trees on the map (TODO: more precise algorithm desc).
424 def is_neighbor(coordinates, type):
427 length = world_db["MAP_LENGTH"]
429 diag_west = x + (ind > 0)
430 diag_east = x + (ind < (length - 1))
431 pos = (y * length) + x
432 if (y > 0 and diag_east
433 and type == chr(world_db["MAP"][pos - length + ind])) \
435 and type == chr(world_db["MAP"][pos + 1])) \
436 or (y < (length - 1) and diag_east
437 and type == chr(world_db["MAP"][pos + length + ind])) \
438 or (y > 0 and diag_west
439 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
441 and type == chr(world_db["MAP"][pos - 1])) \
442 or (y < (length - 1) and diag_west
443 and type == chr(world_db["MAP"][pos + length - (not ind)])):
446 store_seed = rand.seed
447 rand.seed = world_db["SEED_MAP"]
448 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
449 length = world_db["MAP_LENGTH"]
450 add_half_width = (not (length % 2)) * int(length / 2)
451 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
453 y = rand.next() % length
454 x = rand.next() % length
455 pos = (y * length) + x
456 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
457 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
459 world_db["MAP"][pos] = ord(".")
460 n_trees = int((length ** 2) / 16)
462 while (i_trees <= n_trees):
463 single_allowed = rand.next() % 32
464 y = rand.next() % length
465 x = rand.next() % length
466 pos = (y * length) + x
467 if "." == chr(world_db["MAP"][pos]) \
468 and ((not single_allowed) or is_neighbor((y, x), "X")):
469 world_db["MAP"][pos] = ord("X")
471 rand.seed = store_seed
472 # This all-too-precise replica of the original C code misses iter_limit().
475 def update_map_memory(t, age_map=True):
476 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
477 def age_some_memdepthmap_on_nonfov_cells():
478 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
482 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
483 # if not ord_v == t["fovmap"][pos]
484 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
485 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
486 # if not rand.next() % (2 **
487 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
488 # t["T_MEMDEPTHMAP"][pos] += 1
489 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
490 fovmap = c_pointer_to_bytearray(t["fovmap"])
491 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
492 if not t["T_MEMMAP"]:
493 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
494 if not t["T_MEMDEPTHMAP"]:
495 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
499 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
500 if ord_v == t["fovmap"][pos]]:
501 t["T_MEMDEPTHMAP"][pos] = ord_0
502 if ord_space == t["T_MEMMAP"][pos]:
503 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
505 age_some_memdepthmap_on_nonfov_cells()
506 for mt in [mt for mt in t["T_MEMTHING"]
507 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
509 t["T_MEMTHING"].remove(mt)
510 for id in [id for id in world_db["Things"]
511 if not world_db["Things"][id]["carried"]]:
512 type = world_db["Things"][id]["T_TYPE"]
513 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
514 y = world_db["Things"][id]["T_POSY"]
515 x = world_db["Things"][id]["T_POSX"]
516 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
517 t["T_MEMTHING"].append((type, y, x))
520 def set_world_inactive():
521 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
523 if os.access(io_db["path_worldstate"], os.F_OK):
524 os.remove(io_db["path_worldstate"])
525 world_db["WORLD_ACTIVE"] = 0
528 def integer_test(val_string, min, max=None):
529 """Return val_string if possible integer >= min and <= max, else None."""
531 val = int(val_string)
532 if val < min or (max is not None and val > max):
536 msg = "Ignoring: Please use integer >= " + str(min)
538 msg += " and <= " + str(max)
544 def setter(category, key, min, max=None):
545 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
548 val = integer_test(val_string, min, max)
552 if category == "Thing":
553 id_store = command_tid
554 decorator = test_Thing_id
555 elif category == "ThingType":
556 id_store = command_ttid
557 decorator = test_ThingType_id
558 elif category == "ThingAction":
559 id_store = command_taid
560 decorator = test_ThingAction_id
564 val = integer_test(val_string, min, max)
566 world_db[category + "s"][id_store.id][key] = val
570 def build_fov_map(t):
571 """Build Thing's FOV map."""
572 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
573 fovmap = c_pointer_to_bytearray(t["fovmap"])
574 map = c_pointer_to_bytearray(world_db["MAP"])
575 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
576 raise RuntimeError("Malloc error in build_fov_Map().")
579 def decrement_lifepoints(t):
580 """Decrement t's lifepoints by 1, and if to zero, corpse it.
582 If t is the player avatar, only blank its fovmap, so that the client may
583 still display memory data. On non-player things, erase fovmap and memory.
585 t["T_LIFEPOINTS"] -= 1
586 if 0 == t["T_LIFEPOINTS"]:
587 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
588 if world_db["Things"][0] == t:
589 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
590 strong_write(io_db["file_out"], "LOG You die.\n")
593 t["T_MEMMAP"] = False
594 t["T_MEMDEPTHMAP"] = False
598 def mv_yx_in_dir_legal(dir, y, x):
599 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
600 dir_c = dir.encode("ascii")[0]
601 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
603 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
604 return (test, libpr.result_y(), libpr.result_x())
608 """Make t do nothing (but loudly, if player avatar)."""
609 if t == world_db["Things"][0]:
610 strong_write(io_db["file_out"], "LOG You wait.\n")
614 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
616 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
617 t["T_POSY"], t["T_POSX"])
618 if 1 == move_result[0]:
619 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
620 passable = "." == chr(world_db["MAP"][pos])
621 hitted = [id for id in world_db["Things"]
622 if world_db["Things"][id] != t
623 if world_db["Things"][id]["T_LIFEPOINTS"]
624 if world_db["Things"][id]["T_POSY"] == move_result[1]
625 if world_db["Things"][id]["T_POSX"] == move_result[2]]
628 if t == world_db["Things"][0]:
629 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
630 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
631 strong_write(io_db["file_out"], "LOG You wound " + hitted +
634 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
635 strong_write(io_db["file_out"], "LOG " + hitter +
637 decrement_lifepoints(world_db["Things"][hit_id])
639 dir = [dir for dir in directions_db
640 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
642 t["T_POSY"] = move_result[1]
643 t["T_POSX"] = move_result[2]
644 for id in t["T_CARRIES"]:
645 world_db["Things"][id]["T_POSY"] = move_result[1]
646 world_db["Things"][id]["T_POSX"] = move_result[2]
648 if t == world_db["Things"][0]:
649 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
650 elif t == world_db["Things"][0]:
651 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
654 def actor_pick_up(t):
655 """Make t pick up (topmost?) Thing from ground into inventory."""
656 # Topmostness is actually not defined so far. Picks Thing with highest ID.
657 used_slots = len(t["T_CARRIES"]) # #
658 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
659 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
660 if not world_db["Things"][id]["carried"]
661 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
662 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
668 world_db["Things"][highest_id]["carried"] = True
669 t["T_CARRIES"].append(highest_id)
670 if t == world_db["Things"][0]:
671 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
672 elif t == world_db["Things"][0]:
673 err = "You try to pick up an object, but there is none."
674 strong_write(io_db["file_out"], "LOG " + err + "\n")
675 elif t == world_db["Things"][0]: # #
676 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
677 "No storage room to carry more.\n") # #
681 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
682 # TODO: Handle case where T_ARGUMENT matches nothing.
683 if len(t["T_CARRIES"]):
684 id = t["T_CARRIES"][t["T_ARGUMENT"]]
685 t["T_CARRIES"].remove(id)
686 world_db["Things"][id]["carried"] = False
687 if t == world_db["Things"][0]:
688 strong_write(io_db["file_out"], "LOG You drop an object.\n")
689 elif t == world_db["Things"][0]:
690 err = "You try to drop an object, but you own none."
691 strong_write(io_db["file_out"], "LOG " + err + "\n")
695 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
696 # TODO: Handle case where T_ARGUMENT matches nothing.
697 if len(t["T_CARRIES"]):
698 id = t["T_CARRIES"][t["T_ARGUMENT"]]
699 type = world_db["Things"][id]["T_TYPE"]
700 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
701 t["T_CARRIES"].remove(id)
702 del world_db["Things"][id]
703 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
704 if t == world_db["Things"][0]:
705 strong_write(io_db["file_out"],
706 "LOG You consume this object.\n")
707 elif t == world_db["Things"][0]:
708 strong_write(io_db["file_out"],
709 "LOG You try to use this object, but fail.\n")
710 elif t == world_db["Things"][0]:
711 strong_write(io_db["file_out"],
712 "LOG You try to use an object, but you own none.\n")
715 def thingproliferation(t):
716 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
718 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
719 passable and not be inhabited by a Thing of the same type, or, if Thing is
720 animate, any other animate Thing. If there are several map cell candidates,
721 one is selected randomly.
723 def test_cell(t, y, x):
724 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
725 for id in [id for id in world_db["Things"]
726 if y == world_db["Things"][id]["T_POSY"]
727 if x == world_db["Things"][id]["T_POSX"]
728 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
729 or (t["T_LIFEPOINTS"] and
730 world_db["Things"][id]["T_LIFEPOINTS"])]:
734 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
735 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
737 for dir in [directions_db[key] for key in directions_db]:
738 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
739 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
740 candidates.append((mv_result[1], mv_result[2]))
742 i = rand.next() % len(candidates)
743 id = id_setter(-1, "Things")
744 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
745 world_db["Things"][id] = newT
749 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
751 On success, decrease satiation score by 32.
753 if t["T_SATIATION"] > 0 \
754 and t["T_LIFEPOINTS"] < \
755 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
756 and 0 == (rand.next() % 31) \
757 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
758 if world_db["ThingActions"][id]["TA_NAME"] ==
760 t["T_LIFEPOINTS"] += 1
761 t["T_SATIATION"] -= 32
762 if t == world_db["Things"][0]:
763 strong_write(io_db["file_out"], "LOG You heal.\n")
767 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
768 if t["T_SATIATION"] > -32768:
769 t["T_SATIATION"] -= 1
770 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
771 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
772 raise RuntimeError("A thing that should not hunger is hungering.")
773 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
774 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
775 if t == world_db["Things"][0]:
776 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
777 decrement_lifepoints(t)
780 def get_dir_to_target(t, filter):
781 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
783 The path-wise nearest target is chosen, via the shortest available path.
784 Target must not be t. On succcess, return positive value, else False.
786 "a": Thing in FOV is below a certain distance, animate, but of ThingType
787 that is not t's, and starts out weaker than t is; build path as
788 avoiding things of t's ThingType
789 "f": neighbor cell (not inhabited by any animate Thing) further away from
790 animate Thing not further than x steps away and in FOV and of a
791 ThingType that is not t's, and starts out stronger or as strong as t
792 is currently; or (cornered), if no such flight cell, but Thing of
793 above criteria is too near,1 a cell closer to it, or, if less near,
795 "c": Thing in memorized map is consumable
796 "s": memory map cell with greatest-reachable degree of unexploredness
799 def zero_score_map_where_char_on_memdepthmap(c):
800 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
801 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
802 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
803 # set_map_score(i, 0)
804 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
805 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
806 raise RuntimeError("No score map allocated for "
807 "zero_score_map_where_char_on_memdepthmap().")
809 def set_map_score(pos, score):
810 test = libpr.set_map_score(pos, score)
812 raise RuntimeError("No score map allocated for set_map_score().")
814 def get_map_score(pos):
815 result = libpr.get_map_score(pos)
817 raise RuntimeError("No score map allocated for get_map_score().")
821 if t["fovmap"] and ("a" == filter or "f" == filter):
822 for id in world_db["Things"]:
823 Thing = world_db["Things"][id]
824 if Thing != t and Thing["T_LIFEPOINTS"] and \
825 t["T_TYPE"] != Thing["T_TYPE"] and \
826 'v' == chr(t["fovmap"][(Thing["T_POSY"]
827 * world_db["MAP_LENGTH"])
829 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
830 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
832 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
835 elif t["T_MEMMAP"] and "c" == filter:
836 for mt in t["T_MEMTHING"]:
837 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
839 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
843 def set_cells_passable_on_memmap_to_65534_on_scoremap():
844 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
846 # memmap = t["T_MEMMAP"]
847 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
848 # if ord_dot == memmap[i]]:
849 # set_map_score(i, 65534) # i.e. 65535-1
850 map = c_pointer_to_bytearray(t["T_MEMMAP"])
851 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
852 raise RuntimeError("No score map allocated for "
853 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
855 def init_score_map():
856 test = libpr.init_score_map()
858 raise RuntimeError("Malloc error in init_score_map().")
861 set_cells_passable_on_memmap_to_65534_on_scoremap()
863 for id in world_db["Things"]:
864 Thing = world_db["Things"][id]
865 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
867 if t != Thing and Thing["T_LIFEPOINTS"] and \
868 t["T_TYPE"] != Thing["T_TYPE"] and \
869 ord_v == t["fovmap"][pos] and \
870 t["T_LIFEPOINTS"] > \
871 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
872 set_map_score(pos, 0)
873 elif t["T_TYPE"] == Thing["T_TYPE"]:
874 set_map_score(pos, 65535)
876 for id in [id for id in world_db["Things"]
877 if world_db["Things"][id]["T_LIFEPOINTS"]]:
878 Thing = world_db["Things"][id]
879 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
881 if t["T_TYPE"] != Thing["T_TYPE"] and \
882 ord_v == t["fovmap"][pos] and \
883 t["T_LIFEPOINTS"] <= \
884 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
885 set_map_score(pos, 0)
887 for mt in [mt for mt in t["T_MEMTHING"]
888 if ord_blank != t["T_MEMMAP"][mt[1]
889 * world_db["MAP_LENGTH"]
891 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
892 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
894 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
896 def rand_target_dir(neighbors, cmp, dirs):
899 for i in range(len(dirs)):
900 if cmp == neighbors[i]:
901 candidates.append(dirs[i])
903 return candidates[rand.next() % n_candidates] if n_candidates else 0
905 def get_neighbor_scores(dirs, eye_pos):
907 if libpr.ready_neighbor_scores(eye_pos):
908 raise RuntimeError("No score map allocated for " +
909 "ready_neighbor_scores.()")
910 for i in range(len(dirs)):
911 scores.append(libpr.get_neighbor_score(i))
914 def get_dir_from_neighbors():
915 dir_to_target = False
917 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
918 neighbors = get_neighbor_scores(dirs, eye_pos)
920 inhabited = [world_db["Things"][id]["T_POSY"]
921 * world_db["MAP_LENGTH"]
922 + world_db["Things"][id]["T_POSX"]
923 for id in world_db["Things"]
924 if world_db["Things"][id]["T_LIFEPOINTS"]]
925 for i in range(len(dirs)):
926 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
927 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
929 for pos in [pos for pos in inhabited if pos == pos_cmp]:
932 minmax_start = 0 if "f" == filter else 65535 - 1
933 minmax_neighbor = minmax_start
934 for i in range(len(dirs)):
935 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
936 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
937 or ("f" != filter and minmax_neighbor > neighbors[i]):
938 minmax_neighbor = neighbors[i]
939 if minmax_neighbor != minmax_start:
940 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
942 if not dir_to_target:
943 if 1 == get_map_score(eye_pos):
944 dir_to_target = rand_target_dir(neighbors, 0, dirs)
945 elif 3 >= get_map_score(eye_pos):
946 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
948 world_db["ThingActions"][id]["TA_NAME"]
951 elif dir_to_target and 3 < get_map_score(eye_pos):
953 elif "a" == filter and 10 <= get_map_score(eye_pos):
957 dir_to_target = False
959 run_i = 9 + 1 if "s" == filter else 1
960 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
963 mem_depth_c = b'9' if b' ' == mem_depth_c \
964 else bytes([mem_depth_c[0] - 1])
965 if libpr.dijkstra_map():
966 raise RuntimeError("No score map allocated for dijkstra_map().")
967 dir_to_target = get_dir_from_neighbors()
968 libpr.free_score_map()
969 if dir_to_target and str == type(dir_to_target):
970 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
971 if world_db["ThingActions"][id]["TA_NAME"]
973 t["T_ARGUMENT"] = ord(dir_to_target)
977 def standing_on_consumable(t):
978 """Return True/False whether t is standing on a consumable."""
979 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
980 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
981 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
982 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
988 def get_inventory_slot_to_consume(t):
989 """Return slot Id of strongest consumable in t's inventory, else -1."""
990 cmp_consumability = 0
993 for id in t["T_CARRIES"]:
994 type = world_db["Things"][id]["T_TYPE"]
995 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
996 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1003 """Determine next command/argment for actor t via AI algorithms.
1005 AI will look for, and move towards, enemies (animate Things not of their
1006 own ThingType); if they see none, they will consume consumables in their
1007 inventory; if there are none, they will pick up what they stand on if they
1008 stand on consumables; if they stand on none, they will move towards the
1009 next consumable they see or remember on the map; if they see or remember
1010 none, they will explore parts of the map unseen since ever or for at least
1011 one turn; if there is nothing to explore, they will simply wait.
1013 # 7DRL add: Don't pick up or search things when inventory is full.
1014 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1015 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1016 if not get_dir_to_target(t, "f"):
1017 sel = get_inventory_slot_to_consume(t)
1019 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1020 if world_db["ThingActions"][id]["TA_NAME"]
1022 t["T_ARGUMENT"] = sel
1023 elif standing_on_consumable(t) \
1024 and (len(t["T_CARRIES"]) < # #
1025 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1026 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1027 if world_db["ThingActions"][id]["TA_NAME"]
1030 (len(t["T_CARRIES"]) < # #
1031 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1032 and get_dir_to_target(t, "c"))) and \
1033 (not get_dir_to_target(t, "a")):
1034 get_dir_to_target(t, "s")
1038 """Run game world and its inhabitants until new player input expected."""
1040 whilebreaker = False
1041 while world_db["Things"][0]["T_LIFEPOINTS"]:
1042 for id in [id for id in world_db["Things"]]: # Only what's from start!
1043 if not id in world_db["Things"] or \
1044 world_db["Things"][id]["carried"]: # May have been consumed or
1045 continue # picked up during turn …
1046 Thing = world_db["Things"][id]
1047 if Thing["T_LIFEPOINTS"]:
1048 if not Thing["T_COMMAND"]:
1049 update_map_memory(Thing)
1055 Thing["T_PROGRESS"] += 1
1056 taid = [a for a in world_db["ThingActions"]
1057 if a == Thing["T_COMMAND"]][0]
1058 ThingAction = world_db["ThingActions"][taid]
1059 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1060 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1061 Thing["T_COMMAND"] = 0
1062 Thing["T_PROGRESS"] = 0
1064 thingproliferation(Thing)
1067 world_db["TURN"] += 1
1070 def new_Thing(type, pos=(0, 0)):
1071 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1073 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1085 "T_MEMDEPTHMAP": False,
1088 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1089 build_fov_map(thing)
1093 def id_setter(id, category, id_store=False, start_at_1=False):
1094 """Set ID of object of category to manipulate ID unused? Create new one.
1096 The ID is stored as id_store.id (if id_store is set). If the integer of the
1097 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1098 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1099 always returned when no new object is created, otherwise the new object's
1102 min = 0 if start_at_1 else -1
1104 id = integer_test(id, min)
1106 if id in world_db[category]:
1111 if (start_at_1 and 0 == id) \
1112 or ((not start_at_1) and (id < 0)):
1113 id = 0 if start_at_1 else -1
1116 if id not in world_db[category]:
1124 """Send PONG line to server output file."""
1125 strong_write(io_db["file_out"], "PONG\n")
1129 """Abort server process."""
1131 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1132 raise SystemExit("received QUIT command")
1135 def command_thingshere(str_y, str_x):
1136 """Write to out file list of Things known to player at coordinate y, x."""
1137 if world_db["WORLD_ACTIVE"]:
1138 y = integer_test(str_y, 0, 255)
1139 x = integer_test(str_x, 0, 255)
1140 length = world_db["MAP_LENGTH"]
1141 if None != y and None != x and y < length and x < length:
1142 pos = (y * world_db["MAP_LENGTH"]) + x
1143 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1144 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1145 for id in world_db["Things"]:
1146 if y == world_db["Things"][id]["T_POSY"] \
1147 and x == world_db["Things"][id]["T_POSX"] \
1148 and not world_db["Things"][id]["carried"]:
1149 type = world_db["Things"][id]["T_TYPE"]
1150 name = world_db["ThingTypes"][type]["TT_NAME"]
1151 strong_write(io_db["file_out"], name + "\n")
1153 for mt in world_db["Things"][0]["T_MEMTHING"]:
1154 if y == mt[1] and x == mt[2]:
1155 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1156 strong_write(io_db["file_out"], name + "\n")
1157 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1159 print("Ignoring: Invalid map coordinates.")
1161 print("Ignoring: Command only works on existing worlds.")
1164 def play_commander(action, args=False):
1165 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1167 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1171 id = [x for x in world_db["ThingActions"]
1172 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1173 world_db["Things"][0]["T_COMMAND"] = id
1176 def set_command_and_argument_int(str_arg):
1177 val = integer_test(str_arg, 0, 255)
1179 world_db["Things"][0]["T_ARGUMENT"] = val
1182 def set_command_and_argument_movestring(str_arg):
1183 if str_arg in directions_db:
1184 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1187 print("Ignoring: Argument must be valid direction string.")
1189 if action == "move":
1190 return set_command_and_argument_movestring
1192 return set_command_and_argument_int
1197 def command_seedrandomness(seed_string):
1198 """Set rand seed to int(seed_string)."""
1199 val = integer_test(seed_string, 0, 4294967295)
1204 def command_seedmap(seed_string):
1205 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1206 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1210 def command_makeworld(seed_string):
1211 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1213 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1214 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1215 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1216 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1217 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1218 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1219 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1225 err = "Space to put thing on too hard to find. Map too small?"
1227 y = rand.next() % world_db["MAP_LENGTH"]
1228 x = rand.next() % world_db["MAP_LENGTH"]
1229 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1233 raise SystemExit(err)
1234 # Replica of C code, wrongly ignores animatedness of new Thing.
1235 pos_clear = (0 == len([id for id in world_db["Things"]
1236 if world_db["Things"][id]["T_LIFEPOINTS"]
1237 if world_db["Things"][id]["T_POSY"] == y
1238 if world_db["Things"][id]["T_POSX"] == x]))
1243 val = integer_test(seed_string, 0, 4294967295)
1247 world_db["SEED_MAP"] = val
1248 player_will_be_generated = False
1249 playertype = world_db["PLAYER_TYPE"]
1250 for ThingType in world_db["ThingTypes"]:
1251 if playertype == ThingType:
1252 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1253 player_will_be_generated = True
1255 if not player_will_be_generated:
1256 print("Ignoring beyond SEED_MAP: " +
1257 "No player type with start number >0 defined.")
1260 for ThingAction in world_db["ThingActions"]:
1261 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1264 print("Ignoring beyond SEED_MAP: " +
1265 "No thing action with name 'wait' defined.")
1267 world_db["Things"] = {}
1269 world_db["WORLD_ACTIVE"] = 1
1270 world_db["TURN"] = 1
1271 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1272 id = id_setter(-1, "Things")
1273 world_db["Things"][id] = new_Thing(playertype, free_pos())
1274 update_map_memory(world_db["Things"][0])
1275 for type in world_db["ThingTypes"]:
1276 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1277 if type != playertype:
1278 id = id_setter(-1, "Things")
1279 world_db["Things"][id] = new_Thing(type, free_pos())
1280 strong_write(io_db["file_out"], "NEW_WORLD\n")
1283 def command_maplength(maplength_string):
1284 """Redefine map length. Invalidate map, therefore lose all things on it."""
1285 val = integer_test(maplength_string, 1, 256)
1287 world_db["MAP_LENGTH"] = val
1288 set_world_inactive()
1289 world_db["Things"] = {}
1290 libpr.set_maplength(val)
1293 def command_worldactive(worldactive_string):
1294 """Toggle world_db["WORLD_ACTIVE"] if possible.
1296 An active world can always be set inactive. An inactive world can only be
1297 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1298 activation, rebuild all Things' FOVs, and the player's map memory.
1300 # In original version, map existence was also tested (unnecessarily?).
1301 val = integer_test(worldactive_string, 0, 1)
1303 if 0 != world_db["WORLD_ACTIVE"]:
1305 set_world_inactive()
1307 print("World already active.")
1308 elif 0 == world_db["WORLD_ACTIVE"]:
1310 for ThingAction in world_db["ThingActions"]:
1311 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1314 player_exists = False
1315 for Thing in world_db["Things"]:
1317 player_exists = True
1319 if wait_exists and player_exists:
1320 for id in world_db["Things"]:
1321 if world_db["Things"][id]["T_LIFEPOINTS"]:
1322 build_fov_map(world_db["Things"][id])
1324 update_map_memory(world_db["Things"][id], False)
1325 world_db["WORLD_ACTIVE"] = 1
1328 def test_for_id_maker(object, category):
1329 """Return decorator testing for object having "id" attribute."""
1332 if hasattr(object, "id"):
1335 print("Ignoring: No " + category +
1336 " defined to manipulate yet.")
1341 def command_tid(id_string):
1342 """Set ID of Thing to manipulate. ID unused? Create new one.
1344 Default new Thing's type to the first available ThingType, others: zero.
1346 id = id_setter(id_string, "Things", command_tid)
1348 if world_db["ThingTypes"] == {}:
1349 print("Ignoring: No ThingType to settle new Thing in.")
1351 type = list(world_db["ThingTypes"].keys())[0]
1352 world_db["Things"][id] = new_Thing(type)
1355 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1359 def command_tcommand(str_int):
1360 """Set T_COMMAND of selected Thing."""
1361 val = integer_test(str_int, 0)
1363 if 0 == val or val in world_db["ThingActions"]:
1364 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1366 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1370 def command_ttype(str_int):
1371 """Set T_TYPE of selected Thing."""
1372 val = integer_test(str_int, 0)
1374 if val in world_db["ThingTypes"]:
1375 world_db["Things"][command_tid.id]["T_TYPE"] = val
1377 print("Ignoring: ThingType ID belongs to no known ThingType.")
1381 def command_tcarries(str_int):
1382 """Append int(str_int) to T_CARRIES of selected Thing.
1384 The ID int(str_int) must not be of the selected Thing, and must belong to a
1385 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1387 val = integer_test(str_int, 0)
1389 if val == command_tid.id:
1390 print("Ignoring: Thing cannot carry itself.")
1391 elif val in world_db["Things"] \
1392 and not world_db["Things"][val]["carried"]:
1393 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1394 world_db["Things"][val]["carried"] = True
1396 print("Ignoring: Thing not available for carrying.")
1397 # Note that the whole carrying structure is different from the C version:
1398 # Carried-ness is marked by a "carried" flag, not by Things containing
1399 # Things internally.
1403 def command_tmemthing(str_t, str_y, str_x):
1404 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1406 The type must fit to an existing ThingType, and the position into the map.
1408 type = integer_test(str_t, 0)
1409 posy = integer_test(str_y, 0, 255)
1410 posx = integer_test(str_x, 0, 255)
1411 if None != type and None != posy and None != posx:
1412 if type not in world_db["ThingTypes"] \
1413 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1414 print("Ignoring: Illegal value for thing type or position.")
1416 memthing = (type, posy, posx)
1417 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1420 def setter_map(maptype):
1421 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1423 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1426 def helper(str_int, mapline):
1427 val = integer_test(str_int, 0, 255)
1429 if val >= world_db["MAP_LENGTH"]:
1430 print("Illegal value for map line number.")
1431 elif len(mapline) != world_db["MAP_LENGTH"]:
1432 print("Map line length is unequal map width.")
1434 length = world_db["MAP_LENGTH"]
1436 if not world_db["Things"][command_tid.id][maptype]:
1437 map = bytearray(b' ' * (length ** 2))
1439 map = world_db["Things"][command_tid.id][maptype]
1440 map[val * length:(val * length) + length] = mapline.encode()
1441 world_db["Things"][command_tid.id][maptype] = map
1445 def setter_tpos(axis):
1446 """Generate setter for T_POSX or T_POSY of selected Thing.
1448 If world is active, rebuilds animate things' fovmap, player's memory map.
1451 def helper(str_int):
1452 val = integer_test(str_int, 0, 255)
1454 if val < world_db["MAP_LENGTH"]:
1455 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1456 if world_db["WORLD_ACTIVE"] \
1457 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1458 build_fov_map(world_db["Things"][command_tid.id])
1459 if 0 == command_tid.id:
1460 update_map_memory(world_db["Things"][command_tid.id])
1462 print("Ignoring: Position is outside of map.")
1466 def command_ttid(id_string):
1467 """Set ID of ThingType to manipulate. ID unused? Create new one.
1469 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1471 id = id_setter(id_string, "ThingTypes", command_ttid)
1473 world_db["ThingTypes"][id] = {
1474 "TT_NAME": "(none)",
1477 "TT_PROLIFERATE": 0,
1478 "TT_START_NUMBER": 0,
1479 "TT_STORAGE": 0, # #
1485 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1489 def command_ttname(name):
1490 """Set TT_NAME of selected ThingType."""
1491 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1495 def command_ttsymbol(char):
1496 """Set TT_SYMBOL of selected ThingType. """
1498 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1500 print("Ignoring: Argument must be single character.")
1504 def command_ttcorpseid(str_int):
1505 """Set TT_CORPSE_ID of selected ThingType."""
1506 val = integer_test(str_int, 0)
1508 if val in world_db["ThingTypes"]:
1509 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1511 print("Ignoring: Corpse ID belongs to no known ThignType.")
1514 def command_taid(id_string):
1515 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1517 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1519 id = id_setter(id_string, "ThingActions", command_taid, True)
1521 world_db["ThingActions"][id] = {
1527 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1530 @test_ThingAction_id
1531 def command_taname(name):
1532 """Set TA_NAME of selected ThingAction.
1534 The name must match a valid thing action function. If after the name
1535 setting no ThingAction with name "wait" remains, call set_world_inactive().
1537 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1538 or name == "pick_up":
1539 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1540 if 1 == world_db["WORLD_ACTIVE"]:
1541 wait_defined = False
1542 for id in world_db["ThingActions"]:
1543 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1546 if not wait_defined:
1547 set_world_inactive()
1549 print("Ignoring: Invalid action name.")
1550 # In contrast to the original,naming won't map a function to a ThingAction.
1554 """Call ai() on player Thing, then turn_over()."""
1555 ai(world_db["Things"][0])
1559 """Commands database.
1561 Map command start tokens to ([0]) number of expected command arguments, ([1])
1562 the command's meta-ness (i.e. is it to be written to the record file, is it to
1563 be ignored in replay mode if read from server input file), and ([2]) a function
1567 "QUIT": (0, True, command_quit),
1568 "PING": (0, True, command_ping),
1569 "THINGS_HERE": (2, True, command_thingshere),
1570 "MAKE_WORLD": (1, False, command_makeworld),
1571 "SEED_MAP": (1, False, command_seedmap),
1572 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1573 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1574 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1575 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1576 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1577 "MAP_LENGTH": (1, False, command_maplength),
1578 "WORLD_ACTIVE": (1, False, command_worldactive),
1579 "TA_ID": (1, False, command_taid),
1580 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1581 "TA_NAME": (1, False, command_taname),
1582 "TT_ID": (1, False, command_ttid),
1583 "TT_NAME": (1, False, command_ttname),
1584 "TT_SYMBOL": (1, False, command_ttsymbol),
1585 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1586 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1588 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1590 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1592 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1593 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1594 "T_ID": (1, False, command_tid),
1595 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1596 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1597 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1598 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1599 "T_COMMAND": (1, False, command_tcommand),
1600 "T_TYPE": (1, False, command_ttype),
1601 "T_CARRIES": (1, False, command_tcarries),
1602 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1603 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1604 "T_MEMTHING": (3, False, command_tmemthing),
1605 "T_POSY": (1, False, setter_tpos("Y")),
1606 "T_POSX": (1, False, setter_tpos("X")),
1607 "wait": (0, False, play_commander("wait")),
1608 "move": (1, False, play_commander("move")),
1609 "pick_up": (0, False, play_commander("pick_up")),
1610 "drop": (1, False, play_commander("drop", True)),
1611 "use": (1, False, play_commander("use", True)),
1612 "ai": (0, False, command_ai)
1616 """World state database. With sane default values. (Randomness is in rand.)"""
1630 """Mapping of direction names to internal direction chars."""
1631 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1632 "west": "s", "north-west": "w", "north-east": "e"}
1634 """File IO database."""
1636 "path_save": "save",
1637 "path_record": "record_save",
1638 "path_worldconf": "confserver/world",
1639 "path_server": "server/",
1640 "path_in": "server/in",
1641 "path_out": "server/out",
1642 "path_worldstate": "server/worldstate",
1643 "tmp_suffix": "_tmp",
1644 "kicked_by_rival": False,
1645 "worldstate_updateable": False
1650 libpr = prep_library()
1651 rand = RandomnessIO()
1652 opts = parse_command_line_arguments()
1654 io_db["path_save"] = opts.savefile
1655 io_db["path_record"] = "record_" + opts.savefile
1658 io_db["verbose"] = True
1659 if None != opts.replay:
1663 except SystemExit as exit:
1664 print("ABORTING: " + exit.args[0])
1666 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")