3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
128 print("Due to replay mode, reading command as 'go on in record'.")
129 line = io_db["file_record"].readline()
131 obey(line.rstrip(), io_db["file_record"].prefix
132 + str(io_db["file_record"].line_n))
133 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
135 print("Reached end of record file.")
137 commands_db[tokens[0]][2](*tokens[1:])
139 io_db["record_chunk"] += command + "\n"
140 if time.time() > io_db["save_wait"] + 15:
141 atomic_write(io_db["path_record"], io_db["record_chunk"],
144 io_db["record_chunk"] = ""
145 io_db["save_wait"] = time.time()
146 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
147 elif 0 != len(tokens):
148 print("Invalid command/argument, or bad number of tokens.")
151 def atomic_write(path, text, do_append=False, delete=True):
152 """Atomic write of text to file at path, appended if do_append is set."""
153 path_tmp = path + io_db["tmp_suffix"]
157 if os.access(path, os.F_OK):
158 shutil.copyfile(path, path_tmp)
159 file = open(path_tmp, mode)
160 strong_write(file, text)
162 if delete and os.access(path, os.F_OK):
164 os.rename(path_tmp, path)
168 """Save all commands needed to reconstruct current world state."""
171 string = string.replace("\u005C", '\u005C\u005C')
172 return '"' + string.replace('"', '\u005C"') + '"'
177 if world_db["Things"][id][key]:
178 map = world_db["Things"][id][key]
179 length = world_db["MAP_LENGTH"]
180 for i in range(length):
181 line = map[i * length:(i * length) + length].decode()
182 string = string + key + " " + str(i) + " " + quote(line) \
189 for memthing in world_db["Things"][id]["T_MEMTHING"]:
190 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
191 str(memthing[1]) + " " + str(memthing[2]) + "\n"
194 def helper(category, id_string, special_keys={}):
196 for id in world_db[category]:
197 string = string + id_string + " " + str(id) + "\n"
198 for key in world_db[category][id]:
199 if not key in special_keys:
200 x = world_db[category][id][key]
201 argument = quote(x) if str == type(x) else str(x)
202 string = string + key + " " + argument + "\n"
203 elif special_keys[key]:
204 string = string + special_keys[key](id)
209 if dict != type(world_db[key]) and key != "MAP" and \
210 key != "WORLD_ACTIVE" and key != "SEED_MAP":
211 string = string + key + " " + str(world_db[key]) + "\n"
212 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
213 string = string + helper("ThingActions", "TA_ID")
214 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
215 for id in world_db["ThingTypes"]:
216 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
217 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
218 string = string + helper("Things", "T_ID",
219 {"T_CARRIES": False, "carried": False,
220 "T_MEMMAP": mapsetter("T_MEMMAP"),
221 "T_MEMTHING": memthing, "fovmap": False,
222 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
223 for id in world_db["Things"]:
224 if [] != world_db["Things"][id]["T_CARRIES"]:
225 string = string + "T_ID " + str(id) + "\n"
226 for carried_id in world_db["Things"][id]["T_CARRIES"]:
227 string = string + "T_CARRIES " + str(carried_id) + "\n"
228 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
229 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
230 atomic_write(io_db["path_save"], string)
233 def obey_lines_in_file(path, name, do_record=False):
234 """Call obey() on each line of path's file, use name in input prefix."""
235 file = open(path, "r")
237 for line in file.readlines():
238 obey(line.rstrip(), name + "file line " + str(line_n),
244 def parse_command_line_arguments():
245 """Return settings values read from command line arguments."""
246 parser = argparse.ArgumentParser()
247 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
249 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
251 parser.add_argument('-v', dest='verbose', action='store_true')
252 opts, unknown = parser.parse_known_args()
257 """Ensure valid server out file belonging to current process.
259 This is done by comparing io_db["teststring"] to what's found at the start
260 of the current file at io_db["path_out"]. On failure, set
261 io_db["kicked_by_rival"] and raise SystemExit.
263 if not os.access(io_db["path_out"], os.F_OK):
264 raise SystemExit("Server output file has disappeared.")
265 file = open(io_db["path_out"], "r")
266 test = file.readline().rstrip("\n")
268 if test != io_db["teststring"]:
269 io_db["kicked_by_rival"] = True
270 msg = "Server test string in server output file does not match. This" \
271 " indicates that the current server process has been " \
272 "superseded by another one."
273 raise SystemExit(msg)
277 """Return next newline-delimited command from server in file.
279 Keep building return string until a newline is encountered. Pause between
280 unsuccessful reads, and after too much waiting, run server_test().
282 wait_on_fail = 0.03333
287 add = io_db["file_in"].readline()
289 command = command + add
290 if len(command) > 0 and "\n" == command[-1]:
291 command = command[:-1]
294 time.sleep(wait_on_fail)
295 if now + max_wait < time.time():
301 def try_worldstate_update():
302 """Write worldstate file if io_db["worldstate_updateable"] is set."""
303 if io_db["worldstate_updateable"]:
305 def draw_visible_Things(map, run):
306 for id in world_db["Things"]:
307 type = world_db["Things"][id]["T_TYPE"]
308 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
309 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
310 if (0 == run and not consumable and not alive) \
311 or (1 == run and consumable and not alive) \
312 or (2 == run and alive):
313 y = world_db["Things"][id]["T_POSY"]
314 x = world_db["Things"][id]["T_POSX"]
315 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
316 if 'v' == chr(fovflag):
317 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
318 map[(y * length) + x] = ord(c)
320 def write_map(string, map):
321 for i in range(length):
322 line = map[i * length:(i * length) + length].decode()
323 string = string + line + "\n"
327 if [] == world_db["Things"][0]["T_CARRIES"]:
328 inventory = "(none)\n"
330 for id in world_db["Things"][0]["T_CARRIES"]:
331 type_id = world_db["Things"][id]["T_TYPE"]
332 name = world_db["ThingTypes"][type_id]["TT_NAME"]
333 inventory = inventory + name + "\n"
334 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
335 string = str(world_db["TURN"]) + "\n" + \
336 str(world_db["GOD_MOOD"]) + "\n" + \
337 str(world_db["GOD_FAVOR"]) + "\n" + \
338 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
339 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
340 inventory + "%\n" + \
341 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
342 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
343 str(world_db["MAP_LENGTH"]) + "\n"
344 length = world_db["MAP_LENGTH"]
345 fov = bytearray(b' ' * (length ** 2))
346 for pos in range(length ** 2):
347 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
348 fov[pos] = world_db["MAP"][pos]
350 draw_visible_Things(fov, i)
351 string = write_map(string, fov)
352 mem = world_db["Things"][0]["T_MEMMAP"][:]
354 for mt in world_db["Things"][0]["T_MEMTHING"]:
355 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
356 if (i == 0 and not consumable) or (i == 1 and consumable):
357 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
358 mem[(mt[1] * length) + mt[2]] = ord(c)
359 string = write_map(string, mem)
360 atomic_write(io_db["path_worldstate"], string, delete=False)
361 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
362 io_db["worldstate_updateable"] = False
366 """Replay game from record file.
368 Use opts.replay as breakpoint turn to which to replay automatically before
369 switching to manual input by non-meta commands in server input file
370 triggering further reads of record file. Ensure opts.replay is at least 1.
371 Run try_worldstate_update() before each interactive obey()/read_command().
375 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
376 " (if so late a turn is to be found).")
377 if not os.access(io_db["path_record"], os.F_OK):
378 raise SystemExit("No record file found to replay.")
379 io_db["file_record"] = open(io_db["path_record"], "r")
380 io_db["file_record"].prefix = "record file line "
381 io_db["file_record"].line_n = 1
382 while world_db["TURN"] < opts.replay:
383 line = io_db["file_record"].readline()
386 obey(line.rstrip(), io_db["file_record"].prefix
387 + str(io_db["file_record"].line_n))
388 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
390 try_worldstate_update()
391 obey(read_command(), "in file", replay=True)
395 """Play game by server input file commands. Before, load save file found.
397 If no save file is found, a new world is generated from the commands in the
398 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
399 command and all that follow via the server input file. Run
400 try_worldstate_update() before each interactive obey()/read_command().
402 if os.access(io_db["path_save"], os.F_OK):
403 obey_lines_in_file(io_db["path_save"], "save")
405 if not os.access(io_db["path_worldconf"], os.F_OK):
406 msg = "No world config file from which to start a new world."
407 raise SystemExit(msg)
408 obey_lines_in_file(io_db["path_worldconf"], "world config ",
410 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
412 try_worldstate_update()
413 obey(read_command(), "in file", do_record=True)
417 """(Re-)make island map.
419 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
420 start with one land cell in the middle, then go into cycle of repeatedly
421 selecting a random sea cell and transforming it into land if it is neighbor
422 to land. The cycle ends when a land cell is due to be created at the map's
423 border. Then put some trees on the map (TODO: more precise algorithm desc).
425 def is_neighbor(coordinates, type):
428 length = world_db["MAP_LENGTH"]
430 diag_west = x + (ind > 0)
431 diag_east = x + (ind < (length - 1))
432 pos = (y * length) + x
433 if (y > 0 and diag_east
434 and type == chr(world_db["MAP"][pos - length + ind])) \
436 and type == chr(world_db["MAP"][pos + 1])) \
437 or (y < (length - 1) and diag_east
438 and type == chr(world_db["MAP"][pos + length + ind])) \
439 or (y > 0 and diag_west
440 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
442 and type == chr(world_db["MAP"][pos - 1])) \
443 or (y < (length - 1) and diag_west
444 and type == chr(world_db["MAP"][pos + length - (not ind)])):
447 store_seed = rand.seed
448 rand.seed = world_db["SEED_MAP"]
449 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
450 length = world_db["MAP_LENGTH"]
451 add_half_width = (not (length % 2)) * int(length / 2)
452 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
454 y = rand.next() % length
455 x = rand.next() % length
456 pos = (y * length) + x
457 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
458 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
460 world_db["MAP"][pos] = ord(".")
461 n_trees = int((length ** 2) / 16)
463 while (i_trees <= n_trees):
464 single_allowed = rand.next() % 32
465 y = rand.next() % length
466 x = rand.next() % length
467 pos = (y * length) + x
468 if "." == chr(world_db["MAP"][pos]) \
469 and ((not single_allowed) or is_neighbor((y, x), "X")):
470 world_db["MAP"][pos] = ord("X")
472 rand.seed = store_seed
473 # This all-too-precise replica of the original C code misses iter_limit().
476 def update_map_memory(t, age_map=True):
477 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
478 def age_some_memdepthmap_on_nonfov_cells():
479 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
483 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
484 # if not ord_v == t["fovmap"][pos]
485 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
486 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
487 # if not rand.next() % (2 **
488 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
489 # t["T_MEMDEPTHMAP"][pos] += 1
490 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
491 fovmap = c_pointer_to_bytearray(t["fovmap"])
492 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
493 if not t["T_MEMMAP"]:
494 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
495 if not t["T_MEMDEPTHMAP"]:
496 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
500 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
501 if ord_v == t["fovmap"][pos]]:
502 t["T_MEMDEPTHMAP"][pos] = ord_0
503 if ord_space == t["T_MEMMAP"][pos]:
504 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
506 age_some_memdepthmap_on_nonfov_cells()
507 for mt in [mt for mt in t["T_MEMTHING"]
508 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
510 t["T_MEMTHING"].remove(mt)
511 for id in [id for id in world_db["Things"]
512 if not world_db["Things"][id]["carried"]]:
513 type = world_db["Things"][id]["T_TYPE"]
514 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
515 y = world_db["Things"][id]["T_POSY"]
516 x = world_db["Things"][id]["T_POSX"]
517 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
518 t["T_MEMTHING"].append((type, y, x))
521 def set_world_inactive():
522 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
524 if os.access(io_db["path_worldstate"], os.F_OK):
525 os.remove(io_db["path_worldstate"])
526 world_db["WORLD_ACTIVE"] = 0
529 def integer_test(val_string, min, max=None):
530 """Return val_string if possible integer >= min and <= max, else None."""
532 val = int(val_string)
533 if val < min or (max is not None and val > max):
537 msg = "Ignoring: Please use integer >= " + str(min)
539 msg += " and <= " + str(max)
545 def setter(category, key, min, max=None):
546 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
549 val = integer_test(val_string, min, max)
553 if category == "Thing":
554 id_store = command_tid
555 decorator = test_Thing_id
556 elif category == "ThingType":
557 id_store = command_ttid
558 decorator = test_ThingType_id
559 elif category == "ThingAction":
560 id_store = command_taid
561 decorator = test_ThingAction_id
565 val = integer_test(val_string, min, max)
567 world_db[category + "s"][id_store.id][key] = val
571 def build_fov_map(t):
572 """Build Thing's FOV map."""
573 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
574 fovmap = c_pointer_to_bytearray(t["fovmap"])
575 map = c_pointer_to_bytearray(world_db["MAP"])
576 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
577 raise RuntimeError("Malloc error in build_fov_Map().")
580 def decrement_lifepoints(t):
581 """Decrement t's lifepoints by 1, and if to zero, corpse it.
583 If t is the player avatar, only blank its fovmap, so that the client may
584 still display memory data. On non-player things, erase fovmap and memory.
585 Dying actors drop all their things.
587 # # 7DRL: also decrements God's mood; deaths heavily so
588 # # 7DRL: return 1 if death, else 0
589 t["T_LIFEPOINTS"] -= 1
590 world_db["GOD_MOOD"] -= 1 # #
591 if 0 == t["T_LIFEPOINTS"]:
592 for id in t["T_CARRIES"]:
593 t["T_CARRIES"].remove(id)
594 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
595 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
596 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
597 world_db["GOD_MOOD"] -= sadness # #
598 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
599 if world_db["Things"][0] == t:
600 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
601 strong_write(io_db["file_out"], "LOG You die.\n")
604 t["T_MEMMAP"] = False
605 t["T_MEMDEPTHMAP"] = False
611 def add_gods_favor(i): # #
612 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
613 def favor_multiplier(i):
615 threshold = math.e * x
616 mood = world_db["GOD_MOOD"]
619 i = i * math.log(mood / x)
620 elif -mood > threshold:
621 i = i / math.log(-mood / x)
623 if -mood > threshold:
624 i = i * math.log(-mood / x)
626 i = i / math.log(mood / x)
628 world_db["GOD_FAVOR"] += favor_multiplier(i)
631 def mv_yx_in_dir_legal(dir, y, x):
632 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
633 dir_c = dir.encode("ascii")[0]
634 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
636 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
637 return (test, libpr.result_y(), libpr.result_x())
641 """Make t do nothing (but loudly, if player avatar)."""
642 if t == world_db["Things"][0]:
643 strong_write(io_db["file_out"], "LOG You wait.\n")
647 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
648 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
650 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
651 t["T_POSY"], t["T_POSX"])
652 if 1 == move_result[0]:
653 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
654 passable = "." == chr(world_db["MAP"][pos])
655 hitted = [id for id in world_db["Things"]
656 if world_db["Things"][id] != t
657 if world_db["Things"][id]["T_LIFEPOINTS"]
658 if world_db["Things"][id]["T_POSY"] == move_result[1]
659 if world_db["Things"][id]["T_POSX"] == move_result[2]]
662 if t == world_db["Things"][0]:
663 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
664 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
665 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
667 add_gods_favor(-1) # #
669 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
670 strong_write(io_db["file_out"], "LOG " + hitter_name +
672 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
673 if test and t == world_db["Things"][0]: # #
674 add_gods_favor(-test) # #
676 dir = [dir for dir in directions_db
677 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
679 t["T_POSY"] = move_result[1]
680 t["T_POSX"] = move_result[2]
681 for id in t["T_CARRIES"]:
682 world_db["Things"][id]["T_POSY"] = move_result[1]
683 world_db["Things"][id]["T_POSX"] = move_result[2]
685 if t == world_db["Things"][0]:
686 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
687 elif t == world_db["Things"][0]:
688 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
691 def actor_pick_up(t):
692 """Make t pick up (topmost?) Thing from ground into inventory."""
693 # Topmostness is actually not defined so far. Picks Thing with highest ID.
694 used_slots = len(t["T_CARRIES"]) # #
695 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
696 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
697 if not world_db["Things"][id]["carried"]
698 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
699 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
705 world_db["Things"][highest_id]["carried"] = True
706 t["T_CARRIES"].append(highest_id)
707 if t == world_db["Things"][0]:
708 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
709 elif t == world_db["Things"][0]:
710 err = "You try to pick up an object, but there is none."
711 strong_write(io_db["file_out"], "LOG " + err + "\n")
712 elif t == world_db["Things"][0]: # #
713 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
714 "No storage room to carry more.\n") # #
718 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
719 # TODO: Handle case where T_ARGUMENT matches nothing.
720 if len(t["T_CARRIES"]):
721 id = t["T_CARRIES"][t["T_ARGUMENT"]]
722 t["T_CARRIES"].remove(id)
723 world_db["Things"][id]["carried"] = False
724 if t == world_db["Things"][0]:
725 strong_write(io_db["file_out"], "LOG You drop an object.\n")
726 elif t == world_db["Things"][0]:
727 err = "You try to drop an object, but you own none."
728 strong_write(io_db["file_out"], "LOG " + err + "\n")
732 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
733 # TODO: Handle case where T_ARGUMENT matches nothing.
734 if len(t["T_CARRIES"]):
735 id = t["T_CARRIES"][t["T_ARGUMENT"]]
736 type = world_db["Things"][id]["T_TYPE"]
737 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
738 t["T_CARRIES"].remove(id)
739 del world_db["Things"][id]
740 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
741 if t == world_db["Things"][0]:
742 strong_write(io_db["file_out"],
743 "LOG You consume this object.\n")
744 elif t == world_db["Things"][0]:
745 strong_write(io_db["file_out"],
746 "LOG You try to use this object, but fail.\n")
747 elif t == world_db["Things"][0]:
748 strong_write(io_db["file_out"],
749 "LOG You try to use an object, but you own none.\n")
752 def thingproliferation(t):
753 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
755 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
756 passable and not be inhabited by a Thing of the same type, or, if Thing is
757 animate, any other animate Thing. If there are several map cell candidates,
758 one is selected randomly.
760 # # 7DRL: success increments God's mood
761 def test_cell(t, y, x):
762 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
763 for id in [id for id in world_db["Things"]
764 if y == world_db["Things"][id]["T_POSY"]
765 if x == world_db["Things"][id]["T_POSX"]
766 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
767 or (t["T_LIFEPOINTS"] and
768 world_db["Things"][id]["T_LIFEPOINTS"])]:
772 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
773 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
775 for dir in [directions_db[key] for key in directions_db]:
776 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
777 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
778 candidates.append((mv_result[1], mv_result[2]))
780 i = rand.next() % len(candidates)
781 id = id_setter(-1, "Things")
782 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
783 world_db["Things"][id] = newT
784 world_db["GOD_MOOD"] += 1 # #
788 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
790 On success, decrease satiation score by 32.
792 # # 7DRL: Successful heals increment God's mood.
793 if t["T_SATIATION"] > 0 \
794 and t["T_LIFEPOINTS"] < \
795 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
796 and 0 == (rand.next() % 31) \
797 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
798 if world_db["ThingActions"][id]["TA_NAME"] ==
800 t["T_LIFEPOINTS"] += 1
801 world_db["GOD_MOOD"] += 1 # #
802 t["T_SATIATION"] -= 32
803 if t == world_db["Things"][0]:
804 strong_write(io_db["file_out"], "LOG You heal.\n")
808 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
809 if t["T_SATIATION"] > -32768:
810 t["T_SATIATION"] -= 1
811 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
812 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
813 raise RuntimeError("A thing that should not hunger is hungering.")
814 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
815 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
816 if t == world_db["Things"][0]:
817 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
818 decrement_lifepoints(t)
821 def get_dir_to_target(t, filter):
822 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
824 The path-wise nearest target is chosen, via the shortest available path.
825 Target must not be t. On succcess, return positive value, else False.
827 "a": Thing in FOV is below a certain distance, animate, but of ThingType
828 that is not t's, and starts out weaker than t is; build path as
829 avoiding things of t's ThingType
830 "f": neighbor cell (not inhabited by any animate Thing) further away from
831 animate Thing not further than x steps away and in FOV and of a
832 ThingType that is not t's, and starts out stronger or as strong as t
833 is currently; or (cornered), if no such flight cell, but Thing of
834 above criteria is too near,1 a cell closer to it, or, if less near,
836 "c": Thing in memorized map is consumable
837 "s": memory map cell with greatest-reachable degree of unexploredness
840 def zero_score_map_where_char_on_memdepthmap(c):
841 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
842 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
843 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
844 # set_map_score(i, 0)
845 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
846 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
847 raise RuntimeError("No score map allocated for "
848 "zero_score_map_where_char_on_memdepthmap().")
850 def set_map_score(pos, score):
851 test = libpr.set_map_score(pos, score)
853 raise RuntimeError("No score map allocated for set_map_score().")
855 def get_map_score(pos):
856 result = libpr.get_map_score(pos)
858 raise RuntimeError("No score map allocated for get_map_score().")
862 if t["fovmap"] and ("a" == filter or "f" == filter):
863 for id in world_db["Things"]:
864 Thing = world_db["Things"][id]
865 if Thing != t and Thing["T_LIFEPOINTS"] and \
866 t["T_TYPE"] != Thing["T_TYPE"] and \
867 'v' == chr(t["fovmap"][(Thing["T_POSY"]
868 * world_db["MAP_LENGTH"])
870 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
871 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
873 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
876 elif t["T_MEMMAP"] and "c" == filter:
877 for mt in t["T_MEMTHING"]:
878 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
880 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
884 def set_cells_passable_on_memmap_to_65534_on_scoremap():
885 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
887 # memmap = t["T_MEMMAP"]
888 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
889 # if ord_dot == memmap[i]]:
890 # set_map_score(i, 65534) # i.e. 65535-1
891 map = c_pointer_to_bytearray(t["T_MEMMAP"])
892 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
893 raise RuntimeError("No score map allocated for "
894 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
896 def init_score_map():
897 test = libpr.init_score_map()
899 raise RuntimeError("Malloc error in init_score_map().")
902 set_cells_passable_on_memmap_to_65534_on_scoremap()
904 for id in world_db["Things"]:
905 Thing = world_db["Things"][id]
906 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
908 if t != Thing and Thing["T_LIFEPOINTS"] and \
909 t["T_TYPE"] != Thing["T_TYPE"] and \
910 ord_v == t["fovmap"][pos] and \
911 t["T_LIFEPOINTS"] > \
912 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
913 set_map_score(pos, 0)
914 elif t["T_TYPE"] == Thing["T_TYPE"]:
915 set_map_score(pos, 65535)
917 for id in [id for id in world_db["Things"]
918 if world_db["Things"][id]["T_LIFEPOINTS"]]:
919 Thing = world_db["Things"][id]
920 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
922 if t["T_TYPE"] != Thing["T_TYPE"] and \
923 ord_v == t["fovmap"][pos] and \
924 t["T_LIFEPOINTS"] <= \
925 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
926 set_map_score(pos, 0)
928 for mt in [mt for mt in t["T_MEMTHING"]
929 if ord_blank != t["T_MEMMAP"][mt[1]
930 * world_db["MAP_LENGTH"]
932 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
933 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
935 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
937 def rand_target_dir(neighbors, cmp, dirs):
940 for i in range(len(dirs)):
941 if cmp == neighbors[i]:
942 candidates.append(dirs[i])
944 return candidates[rand.next() % n_candidates] if n_candidates else 0
946 def get_neighbor_scores(dirs, eye_pos):
948 if libpr.ready_neighbor_scores(eye_pos):
949 raise RuntimeError("No score map allocated for " +
950 "ready_neighbor_scores.()")
951 for i in range(len(dirs)):
952 scores.append(libpr.get_neighbor_score(i))
955 def get_dir_from_neighbors():
956 dir_to_target = False
958 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
959 neighbors = get_neighbor_scores(dirs, eye_pos)
961 inhabited = [world_db["Things"][id]["T_POSY"]
962 * world_db["MAP_LENGTH"]
963 + world_db["Things"][id]["T_POSX"]
964 for id in world_db["Things"]
965 if world_db["Things"][id]["T_LIFEPOINTS"]]
966 for i in range(len(dirs)):
967 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
968 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
970 for pos in [pos for pos in inhabited if pos == pos_cmp]:
973 minmax_start = 0 if "f" == filter else 65535 - 1
974 minmax_neighbor = minmax_start
975 for i in range(len(dirs)):
976 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
977 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
978 or ("f" != filter and minmax_neighbor > neighbors[i]):
979 minmax_neighbor = neighbors[i]
980 if minmax_neighbor != minmax_start:
981 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
983 if not dir_to_target:
984 if 1 == get_map_score(eye_pos):
985 dir_to_target = rand_target_dir(neighbors, 0, dirs)
986 elif 3 >= get_map_score(eye_pos):
987 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
989 world_db["ThingActions"][id]["TA_NAME"]
992 elif dir_to_target and 3 < get_map_score(eye_pos):
994 elif "a" == filter and 10 <= get_map_score(eye_pos):
998 dir_to_target = False
1000 run_i = 9 + 1 if "s" == filter else 1
1001 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1004 mem_depth_c = b'9' if b' ' == mem_depth_c \
1005 else bytes([mem_depth_c[0] - 1])
1006 if libpr.dijkstra_map():
1007 raise RuntimeError("No score map allocated for dijkstra_map().")
1008 dir_to_target = get_dir_from_neighbors()
1009 libpr.free_score_map()
1010 if dir_to_target and str == type(dir_to_target):
1011 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1012 if world_db["ThingActions"][id]["TA_NAME"]
1014 t["T_ARGUMENT"] = ord(dir_to_target)
1015 return dir_to_target
1018 def standing_on_consumable(t):
1019 """Return True/False whether t is standing on a consumable."""
1020 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1021 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1022 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1023 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1029 def get_inventory_slot_to_consume(t):
1030 """Return slot Id of strongest consumable in t's inventory, else -1."""
1031 cmp_consumability = 0
1034 for id in t["T_CARRIES"]:
1035 type = world_db["Things"][id]["T_TYPE"]
1036 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1037 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1044 """Determine next command/argment for actor t via AI algorithms.
1046 AI will look for, and move towards, enemies (animate Things not of their
1047 own ThingType); if they see none, they will consume consumables in their
1048 inventory; if there are none, they will pick up what they stand on if they
1049 stand on consumables; if they stand on none, they will move towards the
1050 next consumable they see or remember on the map; if they see or remember
1051 none, they will explore parts of the map unseen since ever or for at least
1052 one turn; if there is nothing to explore, they will simply wait.
1054 # # 7DRL add: Don't pick up or search things when inventory is full.
1055 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1056 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1057 if not get_dir_to_target(t, "f"):
1058 sel = get_inventory_slot_to_consume(t)
1060 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1061 if world_db["ThingActions"][id]["TA_NAME"]
1063 t["T_ARGUMENT"] = sel
1064 elif standing_on_consumable(t) \
1065 and (len(t["T_CARRIES"]) < # #
1066 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1067 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1068 if world_db["ThingActions"][id]["TA_NAME"]
1071 (len(t["T_CARRIES"]) < # #
1072 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1073 and get_dir_to_target(t, "c"))) and \
1074 (not get_dir_to_target(t, "a")):
1075 get_dir_to_target(t, "s")
1079 """Run game world and its inhabitants until new player input expected."""
1081 whilebreaker = False
1082 while world_db["Things"][0]["T_LIFEPOINTS"]:
1083 for id in [id for id in world_db["Things"]]: # Only what's from start!
1084 if not id in world_db["Things"] or \
1085 world_db["Things"][id]["carried"]: # May have been consumed or
1086 continue # picked up during turn …
1087 Thing = world_db["Things"][id]
1088 if Thing["T_LIFEPOINTS"]:
1089 if not Thing["T_COMMAND"]:
1090 update_map_memory(Thing)
1096 Thing["T_PROGRESS"] += 1
1097 taid = [a for a in world_db["ThingActions"]
1098 if a == Thing["T_COMMAND"]][0]
1099 ThingAction = world_db["ThingActions"][taid]
1100 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1101 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1102 Thing["T_COMMAND"] = 0
1103 Thing["T_PROGRESS"] = 0
1105 thingproliferation(Thing)
1108 world_db["TURN"] += 1
1111 def new_Thing(type, pos=(0, 0)):
1112 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1114 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1126 "T_MEMDEPTHMAP": False,
1129 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1130 build_fov_map(thing)
1134 def id_setter(id, category, id_store=False, start_at_1=False):
1135 """Set ID of object of category to manipulate ID unused? Create new one.
1137 The ID is stored as id_store.id (if id_store is set). If the integer of the
1138 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1139 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1140 always returned when no new object is created, otherwise the new object's
1143 min = 0 if start_at_1 else -1
1145 id = integer_test(id, min)
1147 if id in world_db[category]:
1152 if (start_at_1 and 0 == id) \
1153 or ((not start_at_1) and (id < 0)):
1154 id = 0 if start_at_1 else -1
1157 if id not in world_db[category]:
1165 """Send PONG line to server output file."""
1166 strong_write(io_db["file_out"], "PONG\n")
1170 """Abort server process."""
1171 if None == opts.replay:
1173 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1174 raise SystemExit("received QUIT command")
1177 def command_thingshere(str_y, str_x):
1178 """Write to out file list of Things known to player at coordinate y, x."""
1179 if world_db["WORLD_ACTIVE"]:
1180 y = integer_test(str_y, 0, 255)
1181 x = integer_test(str_x, 0, 255)
1182 length = world_db["MAP_LENGTH"]
1183 if None != y and None != x and y < length and x < length:
1184 pos = (y * world_db["MAP_LENGTH"]) + x
1185 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1186 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1187 for id in world_db["Things"]:
1188 if y == world_db["Things"][id]["T_POSY"] \
1189 and x == world_db["Things"][id]["T_POSX"] \
1190 and not world_db["Things"][id]["carried"]:
1191 type = world_db["Things"][id]["T_TYPE"]
1192 name = world_db["ThingTypes"][type]["TT_NAME"]
1193 strong_write(io_db["file_out"], name + "\n")
1195 for mt in world_db["Things"][0]["T_MEMTHING"]:
1196 if y == mt[1] and x == mt[2]:
1197 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1198 strong_write(io_db["file_out"], name + "\n")
1199 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1201 print("Ignoring: Invalid map coordinates.")
1203 print("Ignoring: Command only works on existing worlds.")
1206 def play_commander(action, args=False):
1207 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1209 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1213 id = [x for x in world_db["ThingActions"]
1214 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1215 world_db["Things"][0]["T_COMMAND"] = id
1218 def set_command_and_argument_int(str_arg):
1219 val = integer_test(str_arg, 0, 255)
1221 world_db["Things"][0]["T_ARGUMENT"] = val
1224 def set_command_and_argument_movestring(str_arg):
1225 if str_arg in directions_db:
1226 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1229 print("Ignoring: Argument must be valid direction string.")
1231 if action == "move":
1232 return set_command_and_argument_movestring
1234 return set_command_and_argument_int
1239 def command_seedrandomness(seed_string):
1240 """Set rand seed to int(seed_string)."""
1241 val = integer_test(seed_string, 0, 4294967295)
1246 def command_seedmap(seed_string):
1247 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1248 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1252 def command_makeworld(seed_string):
1253 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1255 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1256 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1257 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1258 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1259 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1260 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1261 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1267 err = "Space to put thing on too hard to find. Map too small?"
1269 y = rand.next() % world_db["MAP_LENGTH"]
1270 x = rand.next() % world_db["MAP_LENGTH"]
1271 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1275 raise SystemExit(err)
1276 # Replica of C code, wrongly ignores animatedness of new Thing.
1277 pos_clear = (0 == len([id for id in world_db["Things"]
1278 if world_db["Things"][id]["T_LIFEPOINTS"]
1279 if world_db["Things"][id]["T_POSY"] == y
1280 if world_db["Things"][id]["T_POSX"] == x]))
1285 val = integer_test(seed_string, 0, 4294967295)
1289 world_db["SEED_MAP"] = val
1290 player_will_be_generated = False
1291 playertype = world_db["PLAYER_TYPE"]
1292 for ThingType in world_db["ThingTypes"]:
1293 if playertype == ThingType:
1294 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1295 player_will_be_generated = True
1297 if not player_will_be_generated:
1298 print("Ignoring beyond SEED_MAP: " +
1299 "No player type with start number >0 defined.")
1302 for ThingAction in world_db["ThingActions"]:
1303 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1306 print("Ignoring beyond SEED_MAP: " +
1307 "No thing action with name 'wait' defined.")
1309 world_db["Things"] = {}
1311 world_db["WORLD_ACTIVE"] = 1
1312 world_db["TURN"] = 1
1313 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1314 id = id_setter(-1, "Things")
1315 world_db["Things"][id] = new_Thing(playertype, free_pos())
1316 update_map_memory(world_db["Things"][0])
1317 for type in world_db["ThingTypes"]:
1318 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1319 if type != playertype:
1320 id = id_setter(-1, "Things")
1321 world_db["Things"][id] = new_Thing(type, free_pos())
1322 strong_write(io_db["file_out"], "NEW_WORLD\n")
1325 def command_maplength(maplength_string):
1326 """Redefine map length. Invalidate map, therefore lose all things on it."""
1327 val = integer_test(maplength_string, 1, 256)
1329 world_db["MAP_LENGTH"] = val
1330 set_world_inactive()
1331 world_db["Things"] = {}
1332 libpr.set_maplength(val)
1335 def command_worldactive(worldactive_string):
1336 """Toggle world_db["WORLD_ACTIVE"] if possible.
1338 An active world can always be set inactive. An inactive world can only be
1339 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1340 activation, rebuild all Things' FOVs, and the player's map memory.
1342 # In original version, map existence was also tested (unnecessarily?).
1343 val = integer_test(worldactive_string, 0, 1)
1345 if 0 != world_db["WORLD_ACTIVE"]:
1347 set_world_inactive()
1349 print("World already active.")
1350 elif 0 == world_db["WORLD_ACTIVE"]:
1352 for ThingAction in world_db["ThingActions"]:
1353 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1356 player_exists = False
1357 for Thing in world_db["Things"]:
1359 player_exists = True
1361 if wait_exists and player_exists:
1362 for id in world_db["Things"]:
1363 if world_db["Things"][id]["T_LIFEPOINTS"]:
1364 build_fov_map(world_db["Things"][id])
1366 update_map_memory(world_db["Things"][id], False)
1367 world_db["WORLD_ACTIVE"] = 1
1370 def test_for_id_maker(object, category):
1371 """Return decorator testing for object having "id" attribute."""
1374 if hasattr(object, "id"):
1377 print("Ignoring: No " + category +
1378 " defined to manipulate yet.")
1383 def command_tid(id_string):
1384 """Set ID of Thing to manipulate. ID unused? Create new one.
1386 Default new Thing's type to the first available ThingType, others: zero.
1388 id = id_setter(id_string, "Things", command_tid)
1390 if world_db["ThingTypes"] == {}:
1391 print("Ignoring: No ThingType to settle new Thing in.")
1393 type = list(world_db["ThingTypes"].keys())[0]
1394 world_db["Things"][id] = new_Thing(type)
1397 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1401 def command_tcommand(str_int):
1402 """Set T_COMMAND of selected Thing."""
1403 val = integer_test(str_int, 0)
1405 if 0 == val or val in world_db["ThingActions"]:
1406 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1408 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1412 def command_ttype(str_int):
1413 """Set T_TYPE of selected Thing."""
1414 val = integer_test(str_int, 0)
1416 if val in world_db["ThingTypes"]:
1417 world_db["Things"][command_tid.id]["T_TYPE"] = val
1419 print("Ignoring: ThingType ID belongs to no known ThingType.")
1423 def command_tcarries(str_int):
1424 """Append int(str_int) to T_CARRIES of selected Thing.
1426 The ID int(str_int) must not be of the selected Thing, and must belong to a
1427 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1429 val = integer_test(str_int, 0)
1431 if val == command_tid.id:
1432 print("Ignoring: Thing cannot carry itself.")
1433 elif val in world_db["Things"] \
1434 and not world_db["Things"][val]["carried"]:
1435 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1436 world_db["Things"][val]["carried"] = True
1438 print("Ignoring: Thing not available for carrying.")
1439 # Note that the whole carrying structure is different from the C version:
1440 # Carried-ness is marked by a "carried" flag, not by Things containing
1441 # Things internally.
1445 def command_tmemthing(str_t, str_y, str_x):
1446 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1448 The type must fit to an existing ThingType, and the position into the map.
1450 type = integer_test(str_t, 0)
1451 posy = integer_test(str_y, 0, 255)
1452 posx = integer_test(str_x, 0, 255)
1453 if None != type and None != posy and None != posx:
1454 if type not in world_db["ThingTypes"] \
1455 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1456 print("Ignoring: Illegal value for thing type or position.")
1458 memthing = (type, posy, posx)
1459 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1462 def setter_map(maptype):
1463 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1465 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1468 def helper(str_int, mapline):
1469 val = integer_test(str_int, 0, 255)
1471 if val >= world_db["MAP_LENGTH"]:
1472 print("Illegal value for map line number.")
1473 elif len(mapline) != world_db["MAP_LENGTH"]:
1474 print("Map line length is unequal map width.")
1476 length = world_db["MAP_LENGTH"]
1478 if not world_db["Things"][command_tid.id][maptype]:
1479 map = bytearray(b' ' * (length ** 2))
1481 map = world_db["Things"][command_tid.id][maptype]
1482 map[val * length:(val * length) + length] = mapline.encode()
1483 world_db["Things"][command_tid.id][maptype] = map
1487 def setter_tpos(axis):
1488 """Generate setter for T_POSX or T_POSY of selected Thing.
1490 If world is active, rebuilds animate things' fovmap, player's memory map.
1493 def helper(str_int):
1494 val = integer_test(str_int, 0, 255)
1496 if val < world_db["MAP_LENGTH"]:
1497 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1498 if world_db["WORLD_ACTIVE"] \
1499 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1500 build_fov_map(world_db["Things"][command_tid.id])
1501 if 0 == command_tid.id:
1502 update_map_memory(world_db["Things"][command_tid.id])
1504 print("Ignoring: Position is outside of map.")
1508 def command_ttid(id_string):
1509 """Set ID of ThingType to manipulate. ID unused? Create new one.
1511 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1513 id = id_setter(id_string, "ThingTypes", command_ttid)
1515 world_db["ThingTypes"][id] = {
1516 "TT_NAME": "(none)",
1519 "TT_PROLIFERATE": 0,
1520 "TT_START_NUMBER": 0,
1521 "TT_STORAGE": 0, # #
1527 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1531 def command_ttname(name):
1532 """Set TT_NAME of selected ThingType."""
1533 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1537 def command_ttsymbol(char):
1538 """Set TT_SYMBOL of selected ThingType. """
1540 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1542 print("Ignoring: Argument must be single character.")
1546 def command_ttcorpseid(str_int):
1547 """Set TT_CORPSE_ID of selected ThingType."""
1548 val = integer_test(str_int, 0)
1550 if val in world_db["ThingTypes"]:
1551 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1553 print("Ignoring: Corpse ID belongs to no known ThignType.")
1556 def command_taid(id_string):
1557 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1559 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1561 id = id_setter(id_string, "ThingActions", command_taid, True)
1563 world_db["ThingActions"][id] = {
1569 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1572 @test_ThingAction_id
1573 def command_taname(name):
1574 """Set TA_NAME of selected ThingAction.
1576 The name must match a valid thing action function. If after the name
1577 setting no ThingAction with name "wait" remains, call set_world_inactive().
1579 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1580 or name == "pick_up":
1581 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1582 if 1 == world_db["WORLD_ACTIVE"]:
1583 wait_defined = False
1584 for id in world_db["ThingActions"]:
1585 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1588 if not wait_defined:
1589 set_world_inactive()
1591 print("Ignoring: Invalid action name.")
1592 # In contrast to the original,naming won't map a function to a ThingAction.
1596 """Call ai() on player Thing, then turn_over()."""
1597 ai(world_db["Things"][0])
1601 """Commands database.
1603 Map command start tokens to ([0]) number of expected command arguments, ([1])
1604 the command's meta-ness (i.e. is it to be written to the record file, is it to
1605 be ignored in replay mode if read from server input file), and ([2]) a function
1609 "QUIT": (0, True, command_quit),
1610 "PING": (0, True, command_ping),
1611 "THINGS_HERE": (2, True, command_thingshere),
1612 "MAKE_WORLD": (1, False, command_makeworld),
1613 "SEED_MAP": (1, False, command_seedmap),
1614 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1615 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1616 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1617 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1618 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1619 "MAP_LENGTH": (1, False, command_maplength),
1620 "WORLD_ACTIVE": (1, False, command_worldactive),
1621 "TA_ID": (1, False, command_taid),
1622 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1623 "TA_NAME": (1, False, command_taname),
1624 "TT_ID": (1, False, command_ttid),
1625 "TT_NAME": (1, False, command_ttname),
1626 "TT_SYMBOL": (1, False, command_ttsymbol),
1627 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1628 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1630 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1632 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1634 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1635 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1636 "T_ID": (1, False, command_tid),
1637 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1638 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1639 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1640 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1641 "T_COMMAND": (1, False, command_tcommand),
1642 "T_TYPE": (1, False, command_ttype),
1643 "T_CARRIES": (1, False, command_tcarries),
1644 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1645 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1646 "T_MEMTHING": (3, False, command_tmemthing),
1647 "T_POSY": (1, False, setter_tpos("Y")),
1648 "T_POSX": (1, False, setter_tpos("X")),
1649 "wait": (0, False, play_commander("wait")),
1650 "move": (1, False, play_commander("move")),
1651 "pick_up": (0, False, play_commander("pick_up")),
1652 "drop": (1, False, play_commander("drop", True)),
1653 "use": (1, False, play_commander("use", True)),
1654 "ai": (0, False, command_ai)
1658 """World state database. With sane default values. (Randomness is in rand.)"""
1672 """Mapping of direction names to internal direction chars."""
1673 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1674 "west": "s", "north-west": "w", "north-east": "e"}
1676 """File IO database."""
1678 "path_save": "save",
1679 "path_record": "record_save",
1680 "path_worldconf": "confserver/world",
1681 "path_server": "server/",
1682 "path_in": "server/in",
1683 "path_out": "server/out",
1684 "path_worldstate": "server/worldstate",
1685 "tmp_suffix": "_tmp",
1686 "kicked_by_rival": False,
1687 "worldstate_updateable": False
1692 libpr = prep_library()
1693 rand = RandomnessIO()
1694 opts = parse_command_line_arguments()
1696 io_db["path_save"] = opts.savefile
1697 io_db["path_record"] = "record_" + opts.savefile
1700 io_db["verbose"] = True
1701 if None != opts.replay:
1705 except SystemExit as exit:
1706 print("ABORTING: " + exit.args[0])
1708 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")