3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
18 """"Interface to libplomrogue's pseudo-randomness generator."""
20 def set_seed(self, seed):
21 libpr.seed_rrand(1, seed)
24 return libpr.seed_rrand(0, 0)
29 seed = property(get_seed, set_seed)
33 """Prepare ctypes library at ./libplomrogue.so"""
34 libpath = ("./libplomrogue.so")
35 if not os.access(libpath, os.F_OK):
36 raise SystemExit("No library " + libpath + ", run ./redo first?")
37 libpr = ctypes.cdll.LoadLibrary(libpath)
38 libpr.seed_rrand.restype = ctypes.c_uint32
42 def c_pointer_to_bytearray(ba):
43 """Return C char * pointer to ba."""
44 type = ctypes.c_char * len(ba)
45 return type.from_buffer(ba)
48 def strong_write(file, string):
49 """Apply write(string), then flush()."""
54 def setup_server_io():
55 """Fill IO files DB with proper file( path)s. Write process IO test string.
57 Ensure IO files directory at server/. Remove any old input file if found.
58 Set up new input file for reading, and new output file for writing. Start
59 output file with process hash line of format PID + " " + floated UNIX time
60 (io_db["teststring"]). Raise SystemExit if file is found at path of either
61 record or save file plus io_db["tmp_suffix"].
63 def detect_atomic_leftover(path, tmp_suffix):
64 path_tmp = path + tmp_suffix
65 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
66 "aborted previous attempt to write '" + path + "'. Aborting " \
67 "until matter is resolved by removing it from its current path."
68 if os.access(path_tmp, os.F_OK):
70 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
71 io_db["save_wait"] = 0
72 io_db["verbose"] = False
73 io_db["record_chunk"] = ""
74 os.makedirs(io_db["path_server"], exist_ok=True)
75 io_db["file_out"] = open(io_db["path_out"], "w")
76 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
77 if os.access(io_db["path_in"], os.F_OK):
78 os.remove(io_db["path_in"])
79 io_db["file_in"] = open(io_db["path_in"], "w")
80 io_db["file_in"].close()
81 io_db["file_in"] = open(io_db["path_in"], "r")
82 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
83 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
86 def cleanup_server_io():
87 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
88 def helper(file_key, path_key):
90 io_db[file_key].close()
91 if not io_db["kicked_by_rival"] \
92 and os.access(io_db[path_key], os.F_OK):
93 os.remove(io_db[path_key])
94 helper("file_in", "path_in")
95 helper("file_out", "path_out")
96 helper("file_worldstate", "path_worldstate")
97 if "file_record" in io_db:
98 io_db["file_record"].close()
101 def obey(command, prefix, replay=False, do_record=False):
102 """Call function from commands_db mapped to command's first token.
104 Tokenize command string with shlex.split(comments=True). If replay is set,
105 a non-meta command from the commands_db merely triggers obey() on the next
106 command from the records file. If not, non-meta commands set
107 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
108 do_record is set, are recorded to io_db["record_chunk"], and save_world()
109 is called (and io_db["record_chunk"] written) if 15 seconds have passed
110 since the last time it was called. The prefix string is inserted into the
111 server's input message between its beginning 'input ' and ':'. All activity
112 is preceded by a server_test() call.
116 print("input " + prefix + ": " + command)
118 tokens = shlex.split(command, comments=True)
119 except ValueError as err:
120 print("Can't tokenize command string: " + str(err) + ".")
122 if len(tokens) > 0 and tokens[0] in commands_db \
123 and len(tokens) == commands_db[tokens[0]][0] + 1:
124 if commands_db[tokens[0]][1]:
125 commands_db[tokens[0]][2](*tokens[1:])
127 print("Due to replay mode, reading command as 'go on in record'.")
128 line = io_db["file_record"].readline()
130 obey(line.rstrip(), io_db["file_record"].prefix
131 + str(io_db["file_record"].line_n))
132 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
134 print("Reached end of record file.")
136 commands_db[tokens[0]][2](*tokens[1:])
138 io_db["record_chunk"] += command + "\n"
139 if time.time() > io_db["save_wait"] + 15:
140 atomic_write(io_db["path_record"], io_db["record_chunk"],
143 io_db["record_chunk"] = ""
144 io_db["save_wait"] = time.time()
145 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
146 elif 0 != len(tokens):
147 print("Invalid command/argument, or bad number of tokens.")
150 def atomic_write(path, text, do_append=False, delete=True):
151 """Atomic write of text to file at path, appended if do_append is set."""
152 path_tmp = path + io_db["tmp_suffix"]
156 if os.access(path, os.F_OK):
157 shutil.copyfile(path, path_tmp)
158 file = open(path_tmp, mode)
159 strong_write(file, text)
161 if delete and os.access(path, os.F_OK):
163 os.rename(path_tmp, path)
167 """Save all commands needed to reconstruct current world state."""
170 string = string.replace("\u005C", '\u005C\u005C')
171 return '"' + string.replace('"', '\u005C"') + '"'
176 if world_db["Things"][id][key]:
177 map = world_db["Things"][id][key]
178 length = world_db["MAP_LENGTH"]
179 for i in range(length):
180 line = map[i * length:(i * length) + length].decode()
181 string = string + key + " " + str(i) + " " + quote(line) \
188 for memthing in world_db["Things"][id]["T_MEMTHING"]:
189 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
190 str(memthing[1]) + " " + str(memthing[2]) + "\n"
193 def helper(category, id_string, special_keys={}):
195 for id in world_db[category]:
196 string = string + id_string + " " + str(id) + "\n"
197 for key in world_db[category][id]:
198 if not key in special_keys:
199 x = world_db[category][id][key]
200 argument = quote(x) if str == type(x) else str(x)
201 string = string + key + " " + argument + "\n"
202 elif special_keys[key]:
203 string = string + special_keys[key](id)
208 if dict != type(world_db[key]) and key != "MAP" and \
209 key != "WORLD_ACTIVE" and key != "SEED_MAP":
210 string = string + key + " " + str(world_db[key]) + "\n"
211 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
212 string = string + helper("ThingActions", "TA_ID")
213 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
214 for id in world_db["ThingTypes"]:
215 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
216 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
217 string = string + helper("Things", "T_ID",
218 {"T_CARRIES": False, "carried": False,
219 "T_MEMMAP": mapsetter("T_MEMMAP"),
220 "T_MEMTHING": memthing, "fovmap": False,
221 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
222 for id in world_db["Things"]:
223 if [] != world_db["Things"][id]["T_CARRIES"]:
224 string = string + "T_ID " + str(id) + "\n"
225 for carried_id in world_db["Things"][id]["T_CARRIES"]:
226 string = string + "T_CARRIES " + str(carried_id) + "\n"
227 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
228 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
229 atomic_write(io_db["path_save"], string)
232 def obey_lines_in_file(path, name, do_record=False):
233 """Call obey() on each line of path's file, use name in input prefix."""
234 file = open(path, "r")
236 for line in file.readlines():
237 obey(line.rstrip(), name + "file line " + str(line_n),
243 def parse_command_line_arguments():
244 """Return settings values read from command line arguments."""
245 parser = argparse.ArgumentParser()
246 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
248 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
250 parser.add_argument('-v', dest='verbose', action='store_true')
251 opts, unknown = parser.parse_known_args()
256 """Ensure valid server out file belonging to current process.
258 This is done by comparing io_db["teststring"] to what's found at the start
259 of the current file at io_db["path_out"]. On failure, set
260 io_db["kicked_by_rival"] and raise SystemExit.
262 if not os.access(io_db["path_out"], os.F_OK):
263 raise SystemExit("Server output file has disappeared.")
264 file = open(io_db["path_out"], "r")
265 test = file.readline().rstrip("\n")
267 if test != io_db["teststring"]:
268 io_db["kicked_by_rival"] = True
269 msg = "Server test string in server output file does not match. This" \
270 " indicates that the current server process has been " \
271 "superseded by another one."
272 raise SystemExit(msg)
276 """Return next newline-delimited command from server in file.
278 Keep building return string until a newline is encountered. Pause between
279 unsuccessful reads, and after too much waiting, run server_test().
281 wait_on_fail = 0.03333
286 add = io_db["file_in"].readline()
288 command = command + add
289 if len(command) > 0 and "\n" == command[-1]:
290 command = command[:-1]
293 time.sleep(wait_on_fail)
294 if now + max_wait < time.time():
300 def try_worldstate_update():
301 """Write worldstate file if io_db["worldstate_updateable"] is set."""
302 if io_db["worldstate_updateable"]:
304 def draw_visible_Things(map, run):
305 for id in world_db["Things"]:
306 type = world_db["Things"][id]["T_TYPE"]
307 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
308 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
309 if (0 == run and not consumable and not alive) \
310 or (1 == run and consumable and not alive) \
311 or (2 == run and alive):
312 y = world_db["Things"][id]["T_POSY"]
313 x = world_db["Things"][id]["T_POSX"]
314 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
315 if 'v' == chr(fovflag):
316 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
317 map[(y * length) + x] = ord(c)
319 def write_map(string, map):
320 for i in range(length):
321 line = map[i * length:(i * length) + length].decode()
322 string = string + line + "\n"
326 if [] == world_db["Things"][0]["T_CARRIES"]:
327 inventory = "(none)\n"
329 for id in world_db["Things"][0]["T_CARRIES"]:
330 type_id = world_db["Things"][id]["T_TYPE"]
331 name = world_db["ThingTypes"][type_id]["TT_NAME"]
332 inventory = inventory + name + "\n"
333 ## 7DRL additions: GOD_MOOD, GOD_FAVOR
334 string = str(world_db["TURN"]) + "\n" + \
335 str(world_db["GOD_MOOD"]) + "\n" + \
336 str(world_db["GOD_FAVOR"]) + "\n" + \
337 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
338 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
339 inventory + "%\n" + \
340 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
341 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
342 str(world_db["MAP_LENGTH"]) + "\n"
343 length = world_db["MAP_LENGTH"]
344 fov = bytearray(b' ' * (length ** 2))
345 for pos in range(length ** 2):
346 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
347 fov[pos] = world_db["MAP"][pos]
349 draw_visible_Things(fov, i)
350 string = write_map(string, fov)
351 mem = world_db["Things"][0]["T_MEMMAP"][:]
353 for mt in world_db["Things"][0]["T_MEMTHING"]:
354 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
355 if (i == 0 and not consumable) or (i == 1 and consumable):
356 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
357 mem[(mt[1] * length) + mt[2]] = ord(c)
358 string = write_map(string, mem)
359 atomic_write(io_db["path_worldstate"], string, delete=False)
360 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
361 io_db["worldstate_updateable"] = False
365 """Replay game from record file.
367 Use opts.replay as breakpoint turn to which to replay automatically before
368 switching to manual input by non-meta commands in server input file
369 triggering further reads of record file. Ensure opts.replay is at least 1.
370 Run try_worldstate_update() before each interactive obey()/read_command().
374 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
375 " (if so late a turn is to be found).")
376 if not os.access(io_db["path_record"], os.F_OK):
377 raise SystemExit("No record file found to replay.")
378 io_db["file_record"] = open(io_db["path_record"], "r")
379 io_db["file_record"].prefix = "record file line "
380 io_db["file_record"].line_n = 1
381 while world_db["TURN"] < opts.replay:
382 line = io_db["file_record"].readline()
385 obey(line.rstrip(), io_db["file_record"].prefix
386 + str(io_db["file_record"].line_n))
387 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
389 try_worldstate_update()
390 obey(read_command(), "in file", replay=True)
394 """Play game by server input file commands. Before, load save file found.
396 If no save file is found, a new world is generated from the commands in the
397 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
398 command and all that follow via the server input file. Run
399 try_worldstate_update() before each interactive obey()/read_command().
401 if os.access(io_db["path_save"], os.F_OK):
402 obey_lines_in_file(io_db["path_save"], "save")
404 if not os.access(io_db["path_worldconf"], os.F_OK):
405 msg = "No world config file from which to start a new world."
406 raise SystemExit(msg)
407 obey_lines_in_file(io_db["path_worldconf"], "world config ",
409 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
411 try_worldstate_update()
412 obey(read_command(), "in file", do_record=True)
416 """(Re-)make island map.
418 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
419 start with one land cell in the middle, then go into cycle of repeatedly
420 selecting a random sea cell and transforming it into land if it is neighbor
421 to land. The cycle ends when a land cell is due to be created at the map's
422 border. Then put some trees on the map (TODO: more precise algorithm desc).
424 def is_neighbor(coordinates, type):
427 length = world_db["MAP_LENGTH"]
429 diag_west = x + (ind > 0)
430 diag_east = x + (ind < (length - 1))
431 pos = (y * length) + x
432 if (y > 0 and diag_east
433 and type == chr(world_db["MAP"][pos - length + ind])) \
435 and type == chr(world_db["MAP"][pos + 1])) \
436 or (y < (length - 1) and diag_east
437 and type == chr(world_db["MAP"][pos + length + ind])) \
438 or (y > 0 and diag_west
439 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
441 and type == chr(world_db["MAP"][pos - 1])) \
442 or (y < (length - 1) and diag_west
443 and type == chr(world_db["MAP"][pos + length - (not ind)])):
446 store_seed = rand.seed
447 rand.seed = world_db["SEED_MAP"]
448 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
449 length = world_db["MAP_LENGTH"]
450 add_half_width = (not (length % 2)) * int(length / 2)
451 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
453 y = rand.next() % length
454 x = rand.next() % length
455 pos = (y * length) + x
456 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
457 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
459 world_db["MAP"][pos] = ord(".")
460 n_trees = int((length ** 2) / 16)
462 while (i_trees <= n_trees):
463 single_allowed = rand.next() % 32
464 y = rand.next() % length
465 x = rand.next() % length
466 pos = (y * length) + x
467 if "." == chr(world_db["MAP"][pos]) \
468 and ((not single_allowed) or is_neighbor((y, x), "X")):
469 world_db["MAP"][pos] = ord("X")
471 rand.seed = store_seed
472 # This all-too-precise replica of the original C code misses iter_limit().
475 def update_map_memory(t, age_map=True):
476 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
477 def age_some_memdepthmap_on_nonfov_cells():
478 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
482 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
483 # if not ord_v == t["fovmap"][pos]
484 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
485 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
486 # if not rand.next() % (2 **
487 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
488 # t["T_MEMDEPTHMAP"][pos] += 1
489 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
490 fovmap = c_pointer_to_bytearray(t["fovmap"])
491 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
492 if not t["T_MEMMAP"]:
493 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
494 if not t["T_MEMDEPTHMAP"]:
495 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
499 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
500 if ord_v == t["fovmap"][pos]]:
501 t["T_MEMDEPTHMAP"][pos] = ord_0
502 if ord_space == t["T_MEMMAP"][pos]:
503 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
505 age_some_memdepthmap_on_nonfov_cells()
506 for mt in [mt for mt in t["T_MEMTHING"]
507 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
509 t["T_MEMTHING"].remove(mt)
510 for id in [id for id in world_db["Things"]
511 if not world_db["Things"][id]["carried"]]:
512 type = world_db["Things"][id]["T_TYPE"]
513 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
514 y = world_db["Things"][id]["T_POSY"]
515 x = world_db["Things"][id]["T_POSX"]
516 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
517 t["T_MEMTHING"].append((type, y, x))
520 def set_world_inactive():
521 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
523 if os.access(io_db["path_worldstate"], os.F_OK):
524 os.remove(io_db["path_worldstate"])
525 world_db["WORLD_ACTIVE"] = 0
528 def integer_test(val_string, min, max=None):
529 """Return val_string if possible integer >= min and <= max, else None."""
531 val = int(val_string)
532 if val < min or (max is not None and val > max):
536 msg = "Ignoring: Please use integer >= " + str(min)
538 msg += " and <= " + str(max)
544 def setter(category, key, min, max=None):
545 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
548 val = integer_test(val_string, min, max)
552 if category == "Thing":
553 id_store = command_tid
554 decorator = test_Thing_id
555 elif category == "ThingType":
556 id_store = command_ttid
557 decorator = test_ThingType_id
558 elif category == "ThingAction":
559 id_store = command_taid
560 decorator = test_ThingAction_id
564 val = integer_test(val_string, min, max)
566 world_db[category + "s"][id_store.id][key] = val
570 def build_fov_map(t):
571 """Build Thing's FOV map."""
572 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
573 fovmap = c_pointer_to_bytearray(t["fovmap"])
574 map = c_pointer_to_bytearray(world_db["MAP"])
575 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
576 raise RuntimeError("Malloc error in build_fov_Map().")
579 def decrement_lifepoints(t):
580 """Decrement t's lifepoints by 1, and if to zero, corpse it.
582 If t is the player avatar, only blank its fovmap, so that the client may
583 still display memory data. On non-player things, erase fovmap and memory.
585 t["T_LIFEPOINTS"] -= 1
586 if 0 == t["T_LIFEPOINTS"]:
587 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
588 if world_db["Things"][0] == t:
589 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
590 strong_write(io_db["file_out"], "LOG You die.\n")
593 t["T_MEMMAP"] = False
594 t["T_MEMDEPTHMAP"] = False
598 def mv_yx_in_dir_legal(dir, y, x):
599 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
600 dir_c = dir.encode("ascii")[0]
601 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
603 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
604 return (test, libpr.result_y(), libpr.result_x())
608 """Make t do nothing (but loudly, if player avatar)."""
609 if t == world_db["Things"][0]:
610 strong_write(io_db["file_out"], "LOG You wait.\n")
614 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
616 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
617 t["T_POSY"], t["T_POSX"])
618 if 1 == move_result[0]:
619 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
620 passable = "." == chr(world_db["MAP"][pos])
621 hitted = [id for id in world_db["Things"]
622 if world_db["Things"][id] != t
623 if world_db["Things"][id]["T_LIFEPOINTS"]
624 if world_db["Things"][id]["T_POSY"] == move_result[1]
625 if world_db["Things"][id]["T_POSX"] == move_result[2]]
628 if t == world_db["Things"][0]:
629 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
630 strong_write(io_db["file_out"], "LOG You wound " + hitted +
633 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
634 strong_write(io_db["file_out"], "LOG " + hitter +
636 decrement_lifepoints(world_db["Things"][hit_id])
638 dir = [dir for dir in directions_db
639 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
641 t["T_POSY"] = move_result[1]
642 t["T_POSX"] = move_result[2]
643 for id in t["T_CARRIES"]:
644 world_db["Things"][id]["T_POSY"] = move_result[1]
645 world_db["Things"][id]["T_POSX"] = move_result[2]
647 if t == world_db["Things"][0]:
648 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
649 elif t == world_db["Things"][0]:
650 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
653 def actor_pick_up(t):
654 """Make t pick up (topmost?) Thing from ground into inventory."""
655 # Topmostness is actually not defined so far. Picks Thing with highest ID.
656 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
657 if not world_db["Things"][id]["carried"]
658 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
659 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
665 world_db["Things"][highest_id]["carried"] = True
666 t["T_CARRIES"].append(highest_id)
667 if t == world_db["Things"][0]:
668 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
669 elif t == world_db["Things"][0]:
670 err = "You try to pick up an object, but there is none."
671 strong_write(io_db["file_out"], "LOG " + err + "\n")
675 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
676 # TODO: Handle case where T_ARGUMENT matches nothing.
677 if len(t["T_CARRIES"]):
678 id = t["T_CARRIES"][t["T_ARGUMENT"]]
679 t["T_CARRIES"].remove(id)
680 world_db["Things"][id]["carried"] = False
681 if t == world_db["Things"][0]:
682 strong_write(io_db["file_out"], "LOG You drop an object.\n")
683 elif t == world_db["Things"][0]:
684 err = "You try to drop an object, but you own none."
685 strong_write(io_db["file_out"], "LOG " + err + "\n")
689 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
690 # TODO: Handle case where T_ARGUMENT matches nothing.
691 if len(t["T_CARRIES"]):
692 id = t["T_CARRIES"][t["T_ARGUMENT"]]
693 type = world_db["Things"][id]["T_TYPE"]
694 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
695 t["T_CARRIES"].remove(id)
696 del world_db["Things"][id]
697 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
698 if t == world_db["Things"][0]:
699 strong_write(io_db["file_out"],
700 "LOG You consume this object.\n")
701 elif t == world_db["Things"][0]:
702 strong_write(io_db["file_out"],
703 "LOG You try to use this object, but fail.\n")
704 elif t == world_db["Things"][0]:
705 strong_write(io_db["file_out"],
706 "LOG You try to use an object, but you own none.\n")
709 def thingproliferation(t):
710 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
712 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
713 passable and not be inhabited by a Thing of the same type, or, if Thing is
714 animate, any other animate Thing. If there are several map cell candidates,
715 one is selected randomly.
717 def test_cell(t, y, x):
718 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
719 for id in [id for id in world_db["Things"]
720 if y == world_db["Things"][id]["T_POSY"]
721 if x == world_db["Things"][id]["T_POSX"]
722 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
723 or (t["T_LIFEPOINTS"] and
724 world_db["Things"][id]["T_LIFEPOINTS"])]:
728 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
729 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
731 for dir in [directions_db[key] for key in directions_db]:
732 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
733 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
734 candidates.append((mv_result[1], mv_result[2]))
736 i = rand.next() % len(candidates)
737 id = id_setter(-1, "Things")
738 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
739 world_db["Things"][id] = newT
743 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
745 On success, decrease satiation score by 32.
747 if t["T_SATIATION"] > 0 \
748 and t["T_LIFEPOINTS"] < \
749 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
750 and 0 == (rand.next() % 31) \
751 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
752 if world_db["ThingActions"][id]["TA_NAME"] ==
754 t["T_LIFEPOINTS"] += 1
755 t["T_SATIATION"] -= 32
756 if t == world_db["Things"][0]:
757 strong_write(io_db["file_out"], "LOG You heal.\n")
761 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
762 if t["T_SATIATION"] > -32768:
763 t["T_SATIATION"] -= 1
764 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
765 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
766 raise RuntimeError("A thing that should not hunger is hungering.")
767 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
768 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
769 if t == world_db["Things"][0]:
770 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
771 decrement_lifepoints(t)
774 def get_dir_to_target(t, filter):
775 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
777 The path-wise nearest target is chosen, via the shortest available path.
778 Target must not be t. On succcess, return positive value, else False.
780 "a": Thing in FOV is below a certain distance, animate, but of ThingType
781 that is not t's, and starts out weaker than t is; build path as
782 avoiding things of t's ThingType
783 "f": neighbor cell (not inhabited by any animate Thing) further away from
784 animate Thing not further than x steps away and in FOV and of a
785 ThingType that is not t's, and starts out stronger or as strong as t
786 is currently; or (cornered), if no such flight cell, but Thing of
787 above criteria is too near,1 a cell closer to it, or, if less near,
789 "c": Thing in memorized map is consumable
790 "s": memory map cell with greatest-reachable degree of unexploredness
793 def zero_score_map_where_char_on_memdepthmap(c):
794 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
795 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
796 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
797 # set_map_score(i, 0)
798 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
799 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
800 raise RuntimeError("No score map allocated for "
801 "zero_score_map_where_char_on_memdepthmap().")
803 def set_map_score(pos, score):
804 test = libpr.set_map_score(pos, score)
806 raise RuntimeError("No score map allocated for set_map_score().")
808 def get_map_score(pos):
809 result = libpr.get_map_score(pos)
811 raise RuntimeError("No score map allocated for get_map_score().")
815 if t["fovmap"] and ("a" == filter or "f" == filter):
816 for id in world_db["Things"]:
817 Thing = world_db["Things"][id]
818 if Thing != t and Thing["T_LIFEPOINTS"] and \
819 t["T_TYPE"] != Thing["T_TYPE"] and \
820 'v' == chr(t["fovmap"][(Thing["T_POSY"]
821 * world_db["MAP_LENGTH"])
823 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
824 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
826 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
829 elif t["T_MEMMAP"] and "c" == filter:
830 for mt in t["T_MEMTHING"]:
831 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
833 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
837 def set_cells_passable_on_memmap_to_65534_on_scoremap():
838 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
840 # memmap = t["T_MEMMAP"]
841 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
842 # if ord_dot == memmap[i]]:
843 # set_map_score(i, 65534) # i.e. 65535-1
844 map = c_pointer_to_bytearray(t["T_MEMMAP"])
845 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
846 raise RuntimeError("No score map allocated for "
847 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
849 def init_score_map():
850 test = libpr.init_score_map()
852 raise RuntimeError("Malloc error in init_score_map().")
855 set_cells_passable_on_memmap_to_65534_on_scoremap()
857 for id in world_db["Things"]:
858 Thing = world_db["Things"][id]
859 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
861 if t != Thing and Thing["T_LIFEPOINTS"] and \
862 t["T_TYPE"] != Thing["T_TYPE"] and \
863 ord_v == t["fovmap"][pos] and \
864 t["T_LIFEPOINTS"] > \
865 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
866 set_map_score(pos, 0)
867 elif t["T_TYPE"] == Thing["T_TYPE"]:
868 set_map_score(pos, 65535)
870 for id in [id for id in world_db["Things"]
871 if world_db["Things"][id]["T_LIFEPOINTS"]]:
872 Thing = world_db["Things"][id]
873 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
875 if t["T_TYPE"] != Thing["T_TYPE"] and \
876 ord_v == t["fovmap"][pos] and \
877 t["T_LIFEPOINTS"] <= \
878 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
879 set_map_score(pos, 0)
881 for mt in [mt for mt in t["T_MEMTHING"]
882 if ord_blank != t["T_MEMMAP"][mt[1]
883 * world_db["MAP_LENGTH"]
885 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
886 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
888 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
890 def rand_target_dir(neighbors, cmp, dirs):
893 for i in range(len(dirs)):
894 if cmp == neighbors[i]:
895 candidates.append(dirs[i])
897 return candidates[rand.next() % n_candidates] if n_candidates else 0
899 def get_neighbor_scores(dirs, eye_pos):
901 if libpr.ready_neighbor_scores(eye_pos):
902 raise RuntimeError("No score map allocated for " +
903 "ready_neighbor_scores.()")
904 for i in range(len(dirs)):
905 scores.append(libpr.get_neighbor_score(i))
908 def get_dir_from_neighbors():
909 dir_to_target = False
911 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
912 neighbors = get_neighbor_scores(dirs, eye_pos)
914 inhabited = [world_db["Things"][id]["T_POSY"]
915 * world_db["MAP_LENGTH"]
916 + world_db["Things"][id]["T_POSX"]
917 for id in world_db["Things"]
918 if world_db["Things"][id]["T_LIFEPOINTS"]]
919 for i in range(len(dirs)):
920 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
921 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
923 for pos in [pos for pos in inhabited if pos == pos_cmp]:
926 minmax_start = 0 if "f" == filter else 65535 - 1
927 minmax_neighbor = minmax_start
928 for i in range(len(dirs)):
929 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
930 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
931 or ("f" != filter and minmax_neighbor > neighbors[i]):
932 minmax_neighbor = neighbors[i]
933 if minmax_neighbor != minmax_start:
934 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
936 if not dir_to_target:
937 if 1 == get_map_score(eye_pos):
938 dir_to_target = rand_target_dir(neighbors, 0, dirs)
939 elif 3 >= get_map_score(eye_pos):
940 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
942 world_db["ThingActions"][id]["TA_NAME"]
945 elif dir_to_target and 3 < get_map_score(eye_pos):
947 elif "a" == filter and 10 <= get_map_score(eye_pos):
951 dir_to_target = False
953 run_i = 9 + 1 if "s" == filter else 1
954 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
957 mem_depth_c = b'9' if b' ' == mem_depth_c \
958 else bytes([mem_depth_c[0] - 1])
959 if libpr.dijkstra_map():
960 raise RuntimeError("No score map allocated for dijkstra_map().")
961 dir_to_target = get_dir_from_neighbors()
962 libpr.free_score_map()
963 if dir_to_target and str == type(dir_to_target):
964 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
965 if world_db["ThingActions"][id]["TA_NAME"]
967 t["T_ARGUMENT"] = ord(dir_to_target)
971 def standing_on_consumable(t):
972 """Return True/False whether t is standing on a consumable."""
973 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
974 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
975 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
976 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
982 def get_inventory_slot_to_consume(t):
983 """Return slot Id of strongest consumable in t's inventory, else -1."""
984 cmp_consumability = 0
987 for id in t["T_CARRIES"]:
988 type = world_db["Things"][id]["T_TYPE"]
989 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
990 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
997 """Determine next command/argment for actor t via AI algorithms.
999 AI will look for, and move towards, enemies (animate Things not of their
1000 own ThingType); if they see none, they will consume consumables in their
1001 inventory; if there are none, they will pick up what they stand on if they
1002 stand on consumables; if they stand on none, they will move towards the
1003 next consumable they see or remember on the map; if they see or remember
1004 none, they will explore parts of the map unseen since ever or for at least
1005 one turn; if there is nothing to explore, they will simply wait.
1007 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1008 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1009 if not get_dir_to_target(t, "f"):
1010 sel = get_inventory_slot_to_consume(t)
1012 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1013 if world_db["ThingActions"][id]["TA_NAME"]
1015 t["T_ARGUMENT"] = sel
1016 elif standing_on_consumable(t):
1017 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1018 if world_db["ThingActions"][id]["TA_NAME"]
1020 elif (not get_dir_to_target(t, "c")) and \
1021 (not get_dir_to_target(t, "a")):
1022 get_dir_to_target(t, "s")
1026 """Run game world and its inhabitants until new player input expected."""
1028 whilebreaker = False
1029 while world_db["Things"][0]["T_LIFEPOINTS"]:
1030 for id in [id for id in world_db["Things"]]: # Only what's from start!
1031 if not id in world_db["Things"] or \
1032 world_db["Things"][id]["carried"]: # May have been consumed or
1033 continue # picked up during turn …
1034 Thing = world_db["Things"][id]
1035 if Thing["T_LIFEPOINTS"]:
1036 if not Thing["T_COMMAND"]:
1037 update_map_memory(Thing)
1043 Thing["T_PROGRESS"] += 1
1044 taid = [a for a in world_db["ThingActions"]
1045 if a == Thing["T_COMMAND"]][0]
1046 ThingAction = world_db["ThingActions"][taid]
1047 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1048 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1049 Thing["T_COMMAND"] = 0
1050 Thing["T_PROGRESS"] = 0
1052 thingproliferation(Thing)
1055 world_db["TURN"] += 1
1058 def new_Thing(type, pos=(0, 0)):
1059 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1061 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1073 "T_MEMDEPTHMAP": False,
1076 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1077 build_fov_map(thing)
1081 def id_setter(id, category, id_store=False, start_at_1=False):
1082 """Set ID of object of category to manipulate ID unused? Create new one.
1084 The ID is stored as id_store.id (if id_store is set). If the integer of the
1085 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1086 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1087 always returned when no new object is created, otherwise the new object's
1090 min = 0 if start_at_1 else -1
1092 id = integer_test(id, min)
1094 if id in world_db[category]:
1099 if (start_at_1 and 0 == id) \
1100 or ((not start_at_1) and (id < 0)):
1101 id = 0 if start_at_1 else -1
1104 if id not in world_db[category]:
1112 """Send PONG line to server output file."""
1113 strong_write(io_db["file_out"], "PONG\n")
1117 """Abort server process."""
1119 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1120 raise SystemExit("received QUIT command")
1123 def command_thingshere(str_y, str_x):
1124 """Write to out file list of Things known to player at coordinate y, x."""
1125 if world_db["WORLD_ACTIVE"]:
1126 y = integer_test(str_y, 0, 255)
1127 x = integer_test(str_x, 0, 255)
1128 length = world_db["MAP_LENGTH"]
1129 if None != y and None != x and y < length and x < length:
1130 pos = (y * world_db["MAP_LENGTH"]) + x
1131 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1132 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1133 for id in world_db["Things"]:
1134 if y == world_db["Things"][id]["T_POSY"] \
1135 and x == world_db["Things"][id]["T_POSX"] \
1136 and not world_db["Things"][id]["carried"]:
1137 type = world_db["Things"][id]["T_TYPE"]
1138 name = world_db["ThingTypes"][type]["TT_NAME"]
1139 strong_write(io_db["file_out"], name + "\n")
1141 for mt in world_db["Things"][0]["T_MEMTHING"]:
1142 if y == mt[1] and x == mt[2]:
1143 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1144 strong_write(io_db["file_out"], name + "\n")
1145 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1147 print("Ignoring: Invalid map coordinates.")
1149 print("Ignoring: Command only works on existing worlds.")
1152 def play_commander(action, args=False):
1153 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1155 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1159 id = [x for x in world_db["ThingActions"]
1160 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1161 world_db["Things"][0]["T_COMMAND"] = id
1164 def set_command_and_argument_int(str_arg):
1165 val = integer_test(str_arg, 0, 255)
1167 world_db["Things"][0]["T_ARGUMENT"] = val
1170 def set_command_and_argument_movestring(str_arg):
1171 if str_arg in directions_db:
1172 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1175 print("Ignoring: Argument must be valid direction string.")
1177 if action == "move":
1178 return set_command_and_argument_movestring
1180 return set_command_and_argument_int
1185 def command_seedrandomness(seed_string):
1186 """Set rand seed to int(seed_string)."""
1187 val = integer_test(seed_string, 0, 4294967295)
1192 def command_seedmap(seed_string):
1193 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1194 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1198 def command_makeworld(seed_string):
1199 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1201 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1202 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1203 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1204 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1205 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1206 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1207 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1213 err = "Space to put thing on too hard to find. Map too small?"
1215 y = rand.next() % world_db["MAP_LENGTH"]
1216 x = rand.next() % world_db["MAP_LENGTH"]
1217 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1221 raise SystemExit(err)
1222 # Replica of C code, wrongly ignores animatedness of new Thing.
1223 pos_clear = (0 == len([id for id in world_db["Things"]
1224 if world_db["Things"][id]["T_LIFEPOINTS"]
1225 if world_db["Things"][id]["T_POSY"] == y
1226 if world_db["Things"][id]["T_POSX"] == x]))
1231 val = integer_test(seed_string, 0, 4294967295)
1235 world_db["SEED_MAP"] = val
1236 player_will_be_generated = False
1237 playertype = world_db["PLAYER_TYPE"]
1238 for ThingType in world_db["ThingTypes"]:
1239 if playertype == ThingType:
1240 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1241 player_will_be_generated = True
1243 if not player_will_be_generated:
1244 print("Ignoring beyond SEED_MAP: " +
1245 "No player type with start number >0 defined.")
1248 for ThingAction in world_db["ThingActions"]:
1249 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1252 print("Ignoring beyond SEED_MAP: " +
1253 "No thing action with name 'wait' defined.")
1255 world_db["Things"] = {}
1257 world_db["WORLD_ACTIVE"] = 1
1258 world_db["TURN"] = 1
1259 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1260 id = id_setter(-1, "Things")
1261 world_db["Things"][id] = new_Thing(playertype, free_pos())
1262 update_map_memory(world_db["Things"][0])
1263 for type in world_db["ThingTypes"]:
1264 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1265 if type != playertype:
1266 id = id_setter(-1, "Things")
1267 world_db["Things"][id] = new_Thing(type, free_pos())
1268 strong_write(io_db["file_out"], "NEW_WORLD\n")
1271 def command_maplength(maplength_string):
1272 """Redefine map length. Invalidate map, therefore lose all things on it."""
1273 val = integer_test(maplength_string, 1, 256)
1275 world_db["MAP_LENGTH"] = val
1276 set_world_inactive()
1277 world_db["Things"] = {}
1278 libpr.set_maplength(val)
1281 def command_worldactive(worldactive_string):
1282 """Toggle world_db["WORLD_ACTIVE"] if possible.
1284 An active world can always be set inactive. An inactive world can only be
1285 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1286 activation, rebuild all Things' FOVs, and the player's map memory.
1288 # In original version, map existence was also tested (unnecessarily?).
1289 val = integer_test(worldactive_string, 0, 1)
1291 if 0 != world_db["WORLD_ACTIVE"]:
1293 set_world_inactive()
1295 print("World already active.")
1296 elif 0 == world_db["WORLD_ACTIVE"]:
1298 for ThingAction in world_db["ThingActions"]:
1299 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1302 player_exists = False
1303 for Thing in world_db["Things"]:
1305 player_exists = True
1307 if wait_exists and player_exists:
1308 for id in world_db["Things"]:
1309 if world_db["Things"][id]["T_LIFEPOINTS"]:
1310 build_fov_map(world_db["Things"][id])
1312 update_map_memory(world_db["Things"][id], False)
1313 world_db["WORLD_ACTIVE"] = 1
1316 def test_for_id_maker(object, category):
1317 """Return decorator testing for object having "id" attribute."""
1320 if hasattr(object, "id"):
1323 print("Ignoring: No " + category +
1324 " defined to manipulate yet.")
1329 def command_tid(id_string):
1330 """Set ID of Thing to manipulate. ID unused? Create new one.
1332 Default new Thing's type to the first available ThingType, others: zero.
1334 id = id_setter(id_string, "Things", command_tid)
1336 if world_db["ThingTypes"] == {}:
1337 print("Ignoring: No ThingType to settle new Thing in.")
1339 type = list(world_db["ThingTypes"].keys())[0]
1340 world_db["Things"][id] = new_Thing(type)
1343 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1347 def command_tcommand(str_int):
1348 """Set T_COMMAND of selected Thing."""
1349 val = integer_test(str_int, 0)
1351 if 0 == val or val in world_db["ThingActions"]:
1352 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1354 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1358 def command_ttype(str_int):
1359 """Set T_TYPE of selected Thing."""
1360 val = integer_test(str_int, 0)
1362 if val in world_db["ThingTypes"]:
1363 world_db["Things"][command_tid.id]["T_TYPE"] = val
1365 print("Ignoring: ThingType ID belongs to no known ThingType.")
1369 def command_tcarries(str_int):
1370 """Append int(str_int) to T_CARRIES of selected Thing.
1372 The ID int(str_int) must not be of the selected Thing, and must belong to a
1373 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1375 val = integer_test(str_int, 0)
1377 if val == command_tid.id:
1378 print("Ignoring: Thing cannot carry itself.")
1379 elif val in world_db["Things"] \
1380 and not world_db["Things"][val]["carried"]:
1381 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1382 world_db["Things"][val]["carried"] = True
1384 print("Ignoring: Thing not available for carrying.")
1385 # Note that the whole carrying structure is different from the C version:
1386 # Carried-ness is marked by a "carried" flag, not by Things containing
1387 # Things internally.
1391 def command_tmemthing(str_t, str_y, str_x):
1392 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1394 The type must fit to an existing ThingType, and the position into the map.
1396 type = integer_test(str_t, 0)
1397 posy = integer_test(str_y, 0, 255)
1398 posx = integer_test(str_x, 0, 255)
1399 if None != type and None != posy and None != posx:
1400 if type not in world_db["ThingTypes"] \
1401 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1402 print("Ignoring: Illegal value for thing type or position.")
1404 memthing = (type, posy, posx)
1405 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1408 def setter_map(maptype):
1409 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1411 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1414 def helper(str_int, mapline):
1415 val = integer_test(str_int, 0, 255)
1417 if val >= world_db["MAP_LENGTH"]:
1418 print("Illegal value for map line number.")
1419 elif len(mapline) != world_db["MAP_LENGTH"]:
1420 print("Map line length is unequal map width.")
1422 length = world_db["MAP_LENGTH"]
1424 if not world_db["Things"][command_tid.id][maptype]:
1425 map = bytearray(b' ' * (length ** 2))
1427 map = world_db["Things"][command_tid.id][maptype]
1428 map[val * length:(val * length) + length] = mapline.encode()
1429 world_db["Things"][command_tid.id][maptype] = map
1433 def setter_tpos(axis):
1434 """Generate setter for T_POSX or T_POSY of selected Thing.
1436 If world is active, rebuilds animate things' fovmap, player's memory map.
1439 def helper(str_int):
1440 val = integer_test(str_int, 0, 255)
1442 if val < world_db["MAP_LENGTH"]:
1443 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1444 if world_db["WORLD_ACTIVE"] \
1445 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1446 build_fov_map(world_db["Things"][command_tid.id])
1447 if 0 == command_tid.id:
1448 update_map_memory(world_db["Things"][command_tid.id])
1450 print("Ignoring: Position is outside of map.")
1454 def command_ttid(id_string):
1455 """Set ID of ThingType to manipulate. ID unused? Create new one.
1457 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1459 id = id_setter(id_string, "ThingTypes", command_ttid)
1461 world_db["ThingTypes"][id] = {
1462 "TT_NAME": "(none)",
1465 "TT_PROLIFERATE": 0,
1466 "TT_START_NUMBER": 0,
1472 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1476 def command_ttname(name):
1477 """Set TT_NAME of selected ThingType."""
1478 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1482 def command_ttsymbol(char):
1483 """Set TT_SYMBOL of selected ThingType. """
1485 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1487 print("Ignoring: Argument must be single character.")
1491 def command_ttcorpseid(str_int):
1492 """Set TT_CORPSE_ID of selected ThingType."""
1493 val = integer_test(str_int, 0)
1495 if val in world_db["ThingTypes"]:
1496 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1498 print("Ignoring: Corpse ID belongs to no known ThignType.")
1501 def command_taid(id_string):
1502 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1504 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1506 id = id_setter(id_string, "ThingActions", command_taid, True)
1508 world_db["ThingActions"][id] = {
1514 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1517 @test_ThingAction_id
1518 def command_taname(name):
1519 """Set TA_NAME of selected ThingAction.
1521 The name must match a valid thing action function. If after the name
1522 setting no ThingAction with name "wait" remains, call set_world_inactive().
1524 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1525 or name == "pick_up":
1526 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1527 if 1 == world_db["WORLD_ACTIVE"]:
1528 wait_defined = False
1529 for id in world_db["ThingActions"]:
1530 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1533 if not wait_defined:
1534 set_world_inactive()
1536 print("Ignoring: Invalid action name.")
1537 # In contrast to the original,naming won't map a function to a ThingAction.
1541 """Call ai() on player Thing, then turn_over()."""
1542 ai(world_db["Things"][0])
1546 """Commands database.
1548 Map command start tokens to ([0]) number of expected command arguments, ([1])
1549 the command's meta-ness (i.e. is it to be written to the record file, is it to
1550 be ignored in replay mode if read from server input file), and ([2]) a function
1554 "QUIT": (0, True, command_quit),
1555 "PING": (0, True, command_ping),
1556 "THINGS_HERE": (2, True, command_thingshere),
1557 "MAKE_WORLD": (1, False, command_makeworld),
1558 "SEED_MAP": (1, False, command_seedmap),
1559 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1560 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1561 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1562 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1563 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1564 "MAP_LENGTH": (1, False, command_maplength),
1565 "WORLD_ACTIVE": (1, False, command_worldactive),
1566 "TA_ID": (1, False, command_taid),
1567 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1568 "TA_NAME": (1, False, command_taname),
1569 "TT_ID": (1, False, command_ttid),
1570 "TT_NAME": (1, False, command_ttname),
1571 "TT_SYMBOL": (1, False, command_ttsymbol),
1572 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1573 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1575 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1577 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1579 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1580 "T_ID": (1, False, command_tid),
1581 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1582 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1583 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1584 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1585 "T_COMMAND": (1, False, command_tcommand),
1586 "T_TYPE": (1, False, command_ttype),
1587 "T_CARRIES": (1, False, command_tcarries),
1588 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1589 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1590 "T_MEMTHING": (3, False, command_tmemthing),
1591 "T_POSY": (1, False, setter_tpos("Y")),
1592 "T_POSX": (1, False, setter_tpos("X")),
1593 "wait": (0, False, play_commander("wait")),
1594 "move": (1, False, play_commander("move")),
1595 "pick_up": (0, False, play_commander("pick_up")),
1596 "drop": (1, False, play_commander("drop", True)),
1597 "use": (1, False, play_commander("use", True)),
1598 "ai": (0, False, command_ai)
1602 """World state database. With sane default values. (Randomness is in rand.)"""
1616 """Mapping of direction names to internal direction chars."""
1617 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1618 "west": "s", "north-west": "w", "north-east": "e"}
1620 """File IO database."""
1622 "path_save": "save",
1623 "path_record": "record_save",
1624 "path_worldconf": "confserver/world",
1625 "path_server": "server/",
1626 "path_in": "server/in",
1627 "path_out": "server/out",
1628 "path_worldstate": "server/worldstate",
1629 "tmp_suffix": "_tmp",
1630 "kicked_by_rival": False,
1631 "worldstate_updateable": False
1636 libpr = prep_library()
1637 rand = RandomnessIO()
1638 opts = parse_command_line_arguments()
1640 io_db["path_save"] = opts.savefile
1641 io_db["path_record"] = "record_" + opts.savefile
1644 io_db["verbose"] = True
1645 if None != opts.replay:
1649 except SystemExit as exit:
1650 print("ABORTING: " + exit.args[0])
1652 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")