3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def draw_visible_Things(map, run):
312 for id in world_db["Things"]:
313 type = world_db["Things"][id]["T_TYPE"]
314 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316 if (0 == run and not consumable and not alive) \
317 or (1 == run and consumable and not alive) \
318 or (2 == run and alive):
319 y = world_db["Things"][id]["T_POSY"]
320 x = world_db["Things"][id]["T_POSX"]
321 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322 if 'v' == chr(fovflag):
323 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324 map[(y * length) + x] = ord(c)
326 def write_map(string, map):
327 for i in range(length):
328 line = map[i * length:(i * length) + length].decode()
329 string = string + line + "\n"
333 if [] == world_db["Things"][0]["T_CARRIES"]:
334 inventory = "(none)\n"
336 for id in world_db["Things"][0]["T_CARRIES"]:
337 type_id = world_db["Things"][id]["T_TYPE"]
338 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339 inventory = inventory + name + "\n"
340 # 7DRL additions: GOD_MOOD, GOD_FAVOR
341 string = str(world_db["TURN"]) + "\n" + \
342 str(world_db["GOD_MOOD"]) + "\n" + \
343 str(world_db["GOD_FAVOR"]) + "\n" + \
344 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346 inventory + "%\n" + \
347 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349 str(world_db["MAP_LENGTH"]) + "\n"
350 length = world_db["MAP_LENGTH"]
351 fov = bytearray(b' ' * (length ** 2))
352 for pos in range(length ** 2):
353 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354 fov[pos] = world_db["MAP"][pos]
356 draw_visible_Things(fov, i)
357 string = write_map(string, fov)
358 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in world_db["Things"][0]["T_MEMTHING"]:
361 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362 if (i == 0 and not consumable) or (i == 1 and consumable):
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
366 atomic_write(io_db["path_worldstate"], string, delete=False)
367 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368 io_db["worldstate_updateable"] = False
372 """Replay game from record file.
374 Use opts.replay as breakpoint turn to which to replay automatically before
375 switching to manual input by non-meta commands in server input file
376 triggering further reads of record file. Ensure opts.replay is at least 1.
377 Run try_worldstate_update() before each interactive obey()/read_command().
381 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382 " (if so late a turn is to be found).")
383 if not os.access(io_db["path_record"], os.F_OK):
384 raise SystemExit("No record file found to replay.")
385 io_db["file_record"] = open(io_db["path_record"], "r")
386 io_db["file_record"].prefix = "record file line "
387 io_db["file_record"].line_n = 1
388 while world_db["TURN"] < opts.replay:
389 line = io_db["file_record"].readline()
392 obey(line.rstrip(), io_db["file_record"].prefix
393 + str(io_db["file_record"].line_n))
394 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
396 try_worldstate_update()
397 obey(read_command(), "in file", replay=True)
401 """Play game by server input file commands. Before, load save file found.
403 If no save file is found, a new world is generated from the commands in the
404 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405 command and all that follow via the server input file. Run
406 try_worldstate_update() before each interactive obey()/read_command().
408 if os.access(io_db["path_save"], os.F_OK):
409 obey_lines_in_file(io_db["path_save"], "save")
411 if not os.access(io_db["path_worldconf"], os.F_OK):
412 msg = "No world config file from which to start a new world."
413 raise SystemExit(msg)
414 obey_lines_in_file(io_db["path_worldconf"], "world config ",
416 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
418 try_worldstate_update()
419 obey(read_command(), "in file", do_record=True)
423 """(Re-)make island map.
425 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426 start with one land cell in the middle, then go into cycle of repeatedly
427 selecting a random sea cell and transforming it into land if it is neighbor
428 to land. The cycle ends when a land cell is due to be created at the map's
429 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
433 def is_neighbor(coordinates, type):
436 length = world_db["MAP_LENGTH"]
438 diag_west = x + (ind > 0)
439 diag_east = x + (ind < (length - 1))
440 pos = (y * length) + x
441 if (y > 0 and diag_east
442 and type == chr(world_db["MAP"][pos - length + ind])) \
444 and type == chr(world_db["MAP"][pos + 1])) \
445 or (y < (length - 1) and diag_east
446 and type == chr(world_db["MAP"][pos + length + ind])) \
447 or (y > 0 and diag_west
448 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
450 and type == chr(world_db["MAP"][pos - 1])) \
451 or (y < (length - 1) and diag_west
452 and type == chr(world_db["MAP"][pos + length - (not ind)])):
456 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457 length = world_db["MAP_LENGTH"]
458 add_half_width = (not (length % 2)) * int(length / 2)
459 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
467 world_db["MAP"][pos] = ord(".")
468 n_trees = int((length ** 2) / 16)
470 while (i_trees <= n_trees):
471 single_allowed = rand.next() % 32
472 y = rand.next() % length
473 x = rand.next() % length
474 pos = (y * length) + x
475 if "." == chr(world_db["MAP"][pos]) \
476 and ((not single_allowed) or is_neighbor((y, x), "X")):
477 world_db["MAP"][pos] = ord("X")
479 # This all-too-precise replica of the original C code misses iter_limit().
480 n_colons = int((length ** 2) / 16) # #
482 while (i_colons <= n_colons): # #
483 single_allowed = rand.next() % 256 # #
484 y = rand.next() % length # #
485 x = rand.next() % length # #
486 pos = (y * length) + x # #
487 if ("." == chr(world_db["MAP"][pos]) # #
488 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
489 world_db["MAP"][pos] = ord(":") # #
491 altar_placed = False # #
492 while not altar_placed: # #
493 y = rand.next() % length # #
494 x = rand.next() % length # #
495 pos = (y * length) + x # #
496 if (("." == chr(world_db["MAP"][pos] # #
497 or ":" == chr(world_db["MAP"][pos]))
498 and not is_neighbor((y, x), "X"))): # #
499 world_db["MAP"][pos] = ord("_") # #
500 world_db["altar"] = (y, x) # #
501 altar_placed = True # #
504 def update_map_memory(t, age_map=True):
505 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
507 def age_some_memdepthmap_on_nonfov_cells():
508 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
512 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513 # if not ord_v == t["fovmap"][pos]
514 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
516 # if not rand.next() % (2 **
517 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
518 # t["T_MEMDEPTHMAP"][pos] += 1
519 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520 fovmap = c_pointer_to_bytearray(t["fovmap"])
521 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
523 if not t["T_MEMMAP"]:
524 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525 if not t["T_MEMDEPTHMAP"]:
526 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
530 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531 if ord_v == t["fovmap"][pos]]:
532 t["T_MEMDEPTHMAP"][pos] = ord_0
533 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
535 age_some_memdepthmap_on_nonfov_cells()
536 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
537 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
539 for id in [id for id in world_db["Things"]
540 if not world_db["Things"][id]["carried"]]:
541 type = world_db["Things"][id]["T_TYPE"]
542 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
543 y = world_db["Things"][id]["T_POSY"]
544 x = world_db["Things"][id]["T_POSX"]
545 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
546 t["T_MEMTHING"].append((type, y, x))
549 def set_world_inactive():
550 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
552 if os.access(io_db["path_worldstate"], os.F_OK):
553 os.remove(io_db["path_worldstate"])
554 world_db["WORLD_ACTIVE"] = 0
557 def integer_test(val_string, min, max=None):
558 """Return val_string if possible integer >= min and <= max, else None."""
560 val = int(val_string)
561 if val < min or (max is not None and val > max):
565 msg = "Ignoring: Please use integer >= " + str(min)
567 msg += " and <= " + str(max)
573 def setter(category, key, min, max=None):
574 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
577 val = integer_test(val_string, min, max)
581 if category == "Thing":
582 id_store = command_tid
583 decorator = test_Thing_id
584 elif category == "ThingType":
585 id_store = command_ttid
586 decorator = test_ThingType_id
587 elif category == "ThingAction":
588 id_store = command_taid
589 decorator = test_ThingAction_id
593 val = integer_test(val_string, min, max)
595 world_db[category + "s"][id_store.id][key] = val
599 def build_fov_map(t):
600 """Build Thing's FOV map."""
601 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
602 fovmap = c_pointer_to_bytearray(t["fovmap"])
603 map = c_pointer_to_bytearray(world_db["MAP"])
604 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
605 raise RuntimeError("Malloc error in build_fov_Map().")
609 """Send quick usage info to log."""
610 strong_write(io_db["file_out"], "LOG "
611 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
612 strong_write(io_db["file_out"], "LOG "
613 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
614 strong_write(io_db["file_out"], "LOG "
615 + "Some objects can be used (such as: eaten) by 'u' if "
616 + "they are in your inventory. "
617 + "Use 'UP'/'DOWN' to navigate the inventory.\n")
618 strong_write(io_db["file_out"], "LOG "
619 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
620 + "instead of the player over the map).\n")
621 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
622 strong_write(io_db["file_out"], "LOG \n")
625 def decrement_lifepoints(t):
626 """Decrement t's lifepoints by 1, and if to zero, corpse it.
628 If t is the player avatar, only blank its fovmap, so that the client may
629 still display memory data. On non-player things, erase fovmap and memory.
630 Dying actors drop all their things.
632 # 7DRL: Also decrements God's mood; deaths heavily so.
633 # 7DRL: Return 1 if death, else 0.
634 t["T_LIFEPOINTS"] -= 1
635 world_db["GOD_MOOD"] -= 1 # #
636 if 0 == t["T_LIFEPOINTS"]:
637 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
638 world_db["GOD_MOOD"] -= sadness # #
639 for id in t["T_CARRIES"]:
640 t["T_CARRIES"].remove(id)
641 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
642 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
643 world_db["Things"][id]["carried"] = False
644 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
645 if world_db["Things"][0] == t:
646 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
647 strong_write(io_db["file_out"], "LOG You die.\n")
648 strong_write(io_db["file_out"],
649 "LOG See README on how to start over.\n")
652 t["T_MEMMAP"] = False
653 t["T_MEMDEPTHMAP"] = False
659 def add_gods_favor(i): # #
660 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
661 def favor_multiplier(i):
663 threshold = math.e * x
664 mood = world_db["GOD_MOOD"]
667 i = i * math.log(mood / x)
668 elif -mood > threshold:
669 i = i / math.log(-mood / x)
671 if -mood > threshold:
672 i = i * math.log(-mood / x)
674 i = i / math.log(mood / x)
676 world_db["GOD_FAVOR"] += favor_multiplier(i)
679 def mv_yx_in_dir_legal(dir, y, x):
680 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
681 dir_c = dir.encode("ascii")[0]
682 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
684 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
685 return (test, libpr.result_y(), libpr.result_x())
688 def enter_altar(): # #
689 """What happens when the player enters the altar."""
690 if world_db["FAVOR_STAGE"] > 9000:
691 strong_write(io_db["file_out"],
692 "LOG You step on a soul-less slab of stone.\n")
694 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
695 if world_db["FAVOR_STAGE"] == 0:
696 world_db["FAVOR_STAGE"] = 1
697 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
698 + "\"I don't trust you. You intrude on the island's "
699 + "affairs. I think you're a nuisance at best, and a "
700 + "danger to my children at worst. I will give you a "
701 + "chance to lighten my mood, however: For a while now, "
702 + "I've been trying to spread the plant "
703 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
705 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
706 + "\"). I have not been very successful so far. Maybe "
707 + "you can make yourself useful there. I will count "
709 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
710 + " that grows to your favor.\n")
711 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
712 world_db["FAVOR_STAGE"] = 2
713 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
714 + "\"You could have done worse so far. Maybe you are not "
715 + "the worst to happen to this island since the metal "
716 + "birds threw the great lightning ball. Maybe you can "
717 + "help me spread another plant. It multiplies faster, "
718 + "and it is highly nutritious: "
719 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
721 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
722 + "\"). It is new. I give you the only example. Be very "
723 + "careful with it! I also give you another tool that "
724 + "might be helpful.\n")
725 id = id_setter(-1, "Things")
726 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
728 id = id_setter(-1, "Things")
729 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
731 elif world_db["FAVOR_STAGE"] == 2 and \
732 0 == len([id for id in world_db["Things"]
733 if world_db["Things"][id]["T_TYPE"]
734 == world_db["PLANT_1"]]):
735 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
736 + "\"I am greatly disappointed that you lost all "
737 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
738 + " this island had. Here is another one. It cost me "
739 + " great work. Be more careful this time.\n")
740 id = id_setter(-1, "Things")
741 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
744 elif world_db["GOD_FAVOR"] > 9000:
745 world_db["FAVOR_STAGE"] = 9001
746 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
747 + "\"You have proven yourself worthy of my respect. "
748 + "You were a good citizen to the island, and sometimes "
749 + "a better steward to its inhabitants than me. The "
750 + "island shall miss you when you leave. But you have "
751 + "earned the right to do so. Take this "
752 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
753 + " and USE it when you please. It will take you to "
754 + "where you came from. (But do feel free to stay here "
755 + "as long as you like.)\"\n")
756 id = id_setter(-1, "Things")
757 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
762 """Make t do nothing (but loudly, if player avatar)."""
763 if t == world_db["Things"][0]:
764 strong_write(io_db["file_out"], "LOG You wait.\n")
768 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
769 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
770 # 7DRL: Player entering the altar triggers enter_altar().
771 # 7DRL: Player with axe chops down trees.
773 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
774 t["T_POSY"], t["T_POSX"])
775 if 1 == move_result[0]:
776 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
777 hitted = [id for id in world_db["Things"]
778 if world_db["Things"][id] != t
779 if world_db["Things"][id]["T_LIFEPOINTS"]
780 if world_db["Things"][id]["T_POSY"] == move_result[1]
781 if world_db["Things"][id]["T_POSX"] == move_result[2]]
784 if t == world_db["Things"][0]:
785 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
786 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
787 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
789 add_gods_favor(-1) # #
791 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
792 strong_write(io_db["file_out"], "LOG " + hitter_name +
794 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
795 if test and t == world_db["Things"][0]: # #
796 add_gods_favor(-test) # #
798 if (ord("X") == world_db["MAP"][pos] # #
799 or ord("|") == world_db["MAP"][pos]): # #
800 carries_axe = False # #
801 for id in t["T_CARRIES"]: # #
802 type = world_db["Things"][id]["T_TYPE"] # #
803 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
804 carries_axe = True # #
807 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
808 if t == world_db["Things"][0]: # #
809 strong_write(io_db["file_out"], "LOG With your " # #
811 + ", you chop!\n") # #
812 if ord("X") == world_db["MAP"][pos]: # #
813 add_gods_favor(-1) # #
814 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
815 case_X = world_db["MAP"][pos] == ord("X") # #
816 if (chop_power > 0 # #
818 0 == int(rand.next() / chop_power)) # #
819 or (not case_X and # #
820 0 == int(rand.next() / (3 * chop_power))))): # #
821 if t == world_db["Things"][0]: # #
822 strong_write(io_db["file_out"], # #
823 "LOG You chop it down.\n") # #
824 if world_db["MAP"][pos] == ord("X"): # #
825 add_gods_favor(-10) # #
826 world_db["MAP"][pos] = ord(".") # #
827 i = 3 if case_X else 1 # #
828 for i in range(i): # #
829 id = id_setter(-1, "Things") # #
830 world_db["Things"][id] = \
831 new_Thing(world_db["LUMBER"], # #
832 (move_result[1], move_result[2])) # #
835 passable = ("." == chr(world_db["MAP"][pos]) or
836 ":" == chr(world_db["MAP"][pos]) or # #
837 "_" == chr(world_db["MAP"][pos])) # #
838 dir = [dir for dir in directions_db
839 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
841 t["T_POSY"] = move_result[1]
842 t["T_POSX"] = move_result[2]
843 for id in t["T_CARRIES"]:
844 world_db["Things"][id]["T_POSY"] = move_result[1]
845 world_db["Things"][id]["T_POSX"] = move_result[2]
847 if t == world_db["Things"][0]:
848 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
849 if (move_result[1] == world_db["altar"][0] and # #
850 move_result[2] == world_db["altar"][1]): # #
852 elif t == world_db["Things"][0]:
853 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
856 def actor_pick_up(t):
857 """Make t pick up (topmost?) Thing from ground into inventory."""
858 # Topmostness is actually not defined so far. Picks most nutritious Thing.
859 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
860 used_slots = len(t["T_CARRIES"]) # #
861 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
862 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
863 if not world_db["Things"][id]["carried"]
864 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
865 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
870 type = world_db["Things"][id]["T_TYPE"]
871 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
872 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
873 nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
875 world_db["Things"][highest_id]["carried"] = True
876 type = world_db["Things"][highest_id]["T_TYPE"] # #
877 if (t != world_db["Things"][0] # #
878 and world_db["Things"][highest_id]["T_PLAYERDROP"] # #
879 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
880 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
881 add_gods_favor(score) # #
882 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
883 t["T_CARRIES"].append(highest_id)
884 if t == world_db["Things"][0]:
885 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
886 elif t == world_db["Things"][0]:
887 err = "You try to pick up an object, but there is none."
888 strong_write(io_db["file_out"], "LOG " + err + "\n")
889 elif t == world_db["Things"][0]: # #
890 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
891 "No storage room to carry more.\n") # #
895 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
896 # TODO: Handle case where T_ARGUMENT matches nothing.
897 if len(t["T_CARRIES"]):
898 id = t["T_CARRIES"][t["T_ARGUMENT"]]
899 t["T_CARRIES"].remove(id)
900 world_db["Things"][id]["carried"] = False
901 if t == world_db["Things"][0]:
902 strong_write(io_db["file_out"], "LOG You drop an object.\n")
903 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
904 elif t == world_db["Things"][0]:
905 err = "You try to drop an object, but you own none."
906 strong_write(io_db["file_out"], "LOG " + err + "\n")
910 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
911 # TODO: Handle case where T_ARGUMENT matches nothing.
912 # 7DLR: Handle SLIPPERS-type Thing use.
913 if len(t["T_CARRIES"]):
914 id = t["T_CARRIES"][t["T_ARGUMENT"]]
915 type = world_db["Things"][id]["T_TYPE"]
916 if type == world_db["SLIPPERS"]: # #
917 if t == world_db["Things"][0]: # #
918 strong_write(io_db["file_out"], "LOG You use the " # #
919 + world_db["ThingTypes"][type]["TT_NAME"] # #
920 + ". It glows in wondrous colors, and emits " # #
921 + "a sound as if from a dying cat. The " # #
922 + "Island God laughs.\n") # #
923 t["T_LIFEPOINTS"] = 1 # #
924 decrement_lifepoints(t) # #
925 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
926 and t == world_db["Things"][0]): # #
927 strong_write(io_db["file_out"], # #
928 "LOG To use this item for chopping, move " # #
929 "towards a tree while carrying it in " # #
930 "your inventory.\n") # #
931 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
932 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
933 if (world_db["MAP"][pos] == ord("X") # #
934 or world_db["MAP"][pos] == ord("|")): # #
935 strong_write(io_db["file_out"], # #
936 "LOG Can't build when standing on barrier.\n") # #
938 for id in [id for id in world_db["Things"]
939 if not world_db["Things"][id] == t
940 if not world_db["Things"][id]["carried"]
941 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
942 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
943 strong_write(io_db["file_out"],
944 "LOG Can't build when standing objects.\n") # #
946 for id in t["T_CARRIES"]: # #
947 type_tool = world_db["Things"][id]["T_TYPE"] # #
948 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
952 for id in t["T_CARRIES"]: # #
953 type_material = world_db["Things"][id]["T_TYPE"] # #
954 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
958 if wood_id != None: # #
959 t["T_CARRIES"].remove(wood_id) # #
960 del world_db["Things"][wood_id] # #
961 world_db["MAP"][pos] = ord("|") # #
962 strong_write(io_db["file_out"], "LOG With your " # #
963 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
964 + " you build a wooden barrier from your " # #
965 + world_db["ThingTypes"][type_material] # #
969 strong_write(io_db["file_out"], "LOG You can't use a " # #
970 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
971 + " without some wood in your inventory.\n") # #
972 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
973 t["T_CARRIES"].remove(id)
974 del world_db["Things"][id]
975 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
976 if t == world_db["Things"][0]:
977 strong_write(io_db["file_out"],
978 "LOG You consume this object.\n")
979 elif t == world_db["Things"][0]:
980 strong_write(io_db["file_out"],
981 "LOG You try to use this object, but fail.\n")
982 elif t == world_db["Things"][0]:
983 strong_write(io_db["file_out"],
984 "LOG You try to use an object, but you own none.\n")
987 def thingproliferation(t, prol_map):
988 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
990 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
991 marked "." in prol_map. If there are several map cell candidates, one is
994 # 7DRL: success increments God's mood
995 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
996 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
997 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
999 for dir in [directions_db[key] for key in directions_db]:
1000 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1001 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1002 if mv_result[0] and \
1003 (ord(":") == prol_map[pos] # #
1004 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1005 and ord(".") == prol_map[pos])):
1006 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1007 # * world_db["MAP_LENGTH"]
1009 candidates.append((mv_result[1], mv_result[2]))
1011 i = rand.next() % len(candidates)
1012 id = id_setter(-1, "Things")
1013 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1014 world_db["Things"][id] = newT
1015 animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1017 world_db["GOD_MOOD"] += animacy # #
1019 world_db["GOD_MOOD"] += 1 # #
1020 if (world_db["FAVOR_STAGE"] > 0 # #
1021 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1022 world_db["GOD_FAVOR"] += 5 # #
1023 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1024 world_db["GOD_FAVOR"] += 25 # #
1028 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1030 On success, decrease satiation score by 32.
1032 # 7DRL: Successful heals increment God's mood.
1033 if t["T_SATIATION"] > 0 \
1034 and t["T_LIFEPOINTS"] < \
1035 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1036 and 0 == (rand.next() % 31) \
1037 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1038 if world_db["ThingActions"][id]["TA_NAME"] ==
1040 t["T_LIFEPOINTS"] += 1
1041 world_db["GOD_MOOD"] += 1 # #
1042 t["T_SATIATION"] -= 32
1043 if t == world_db["Things"][0]:
1044 strong_write(io_db["file_out"], "LOG You heal.\n")
1048 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1049 if t["T_SATIATION"] > -32768:
1050 t["T_SATIATION"] -= 1
1051 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1052 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1053 raise RuntimeError("A thing that should not hunger is hungering.")
1054 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1055 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1056 if t == world_db["Things"][0]:
1057 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1058 decrement_lifepoints(t)
1061 def get_dir_to_target(t, filter):
1062 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1064 The path-wise nearest target is chosen, via the shortest available path.
1065 Target must not be t. On succcess, return positive value, else False.
1067 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1068 that is not t's, and starts out weaker than t is; build path as
1069 avoiding things of t's ThingType
1070 "f": neighbor cell (not inhabited by any animate Thing) further away from
1071 animate Thing not further than x steps away and in FOV and of a
1072 ThingType that is not t's, and starts out stronger or as strong as t
1073 is currently; or (cornered), if no such flight cell, but Thing of
1074 above criteria is too near,1 a cell closer to it, or, if less near,
1076 "c": Thing in memorized map is consumable
1077 "s": memory map cell with greatest-reachable degree of unexploredness
1080 def zero_score_map_where_char_on_memdepthmap(c):
1081 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1082 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1083 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1084 # set_map_score(i, 0)
1085 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1086 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1087 raise RuntimeError("No score map allocated for "
1088 "zero_score_map_where_char_on_memdepthmap().")
1090 def set_map_score(pos, score):
1091 test = libpr.set_map_score(pos, score)
1093 raise RuntimeError("No score map allocated for set_map_score().")
1095 def get_map_score(pos):
1096 result = libpr.get_map_score(pos)
1098 raise RuntimeError("No score map allocated for get_map_score().")
1102 if t["fovmap"] and ("a" == filter or "f" == filter):
1103 for id in world_db["Things"]:
1104 Thing = world_db["Things"][id]
1105 if Thing != t and Thing["T_LIFEPOINTS"] and \
1106 t["T_TYPE"] != Thing["T_TYPE"] and \
1107 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1108 * world_db["MAP_LENGTH"])
1109 + Thing["T_POSX"]]):
1110 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1111 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1112 t["T_LIFEPOINTS"]) \
1113 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1116 elif t["T_MEMMAP"] and "c" == filter:
1117 for mt in t["T_MEMTHING"]:
1118 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1120 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1124 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1125 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1126 # ord_dot = ord(".")
1127 # memmap = t["T_MEMMAP"]
1128 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1129 # if ord_dot == memmap[i]]:
1130 # set_map_score(i, 65534) # i.e. 65535-1
1131 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1132 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1133 raise RuntimeError("No score map allocated for "
1134 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1136 def init_score_map():
1137 test = libpr.init_score_map()
1139 raise RuntimeError("Malloc error in init_score_map().")
1141 ord_blank = ord(" ")
1142 set_cells_passable_on_memmap_to_65534_on_scoremap()
1144 for id in world_db["Things"]:
1145 Thing = world_db["Things"][id]
1146 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1148 if t != Thing and Thing["T_LIFEPOINTS"] and \
1149 t["T_TYPE"] != Thing["T_TYPE"] and \
1150 ord_v == t["fovmap"][pos] and \
1151 t["T_LIFEPOINTS"] > \
1152 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1153 set_map_score(pos, 0)
1154 elif t["T_TYPE"] == Thing["T_TYPE"]:
1155 set_map_score(pos, 65535)
1157 for id in [id for id in world_db["Things"]
1158 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1159 Thing = world_db["Things"][id]
1160 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1162 if t["T_TYPE"] != Thing["T_TYPE"] and \
1163 ord_v == t["fovmap"][pos] and \
1164 t["T_LIFEPOINTS"] <= \
1165 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1166 set_map_score(pos, 0)
1168 for mt in [mt for mt in t["T_MEMTHING"]
1169 if ord_blank != t["T_MEMMAP"][mt[1]
1170 * world_db["MAP_LENGTH"]
1172 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1173 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1175 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1177 def rand_target_dir(neighbors, cmp, dirs):
1180 for i in range(len(dirs)):
1181 if cmp == neighbors[i]:
1182 candidates.append(dirs[i])
1184 return candidates[rand.next() % n_candidates] if n_candidates else 0
1186 def get_neighbor_scores(dirs, eye_pos):
1188 if libpr.ready_neighbor_scores(eye_pos):
1189 raise RuntimeError("No score map allocated for " +
1190 "ready_neighbor_scores.()")
1191 for i in range(len(dirs)):
1192 scores.append(libpr.get_neighbor_score(i))
1195 def get_dir_from_neighbors():
1196 dir_to_target = False
1198 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1199 neighbors = get_neighbor_scores(dirs, eye_pos)
1201 inhabited = [world_db["Things"][id]["T_POSY"]
1202 * world_db["MAP_LENGTH"]
1203 + world_db["Things"][id]["T_POSX"]
1204 for id in world_db["Things"]
1205 if world_db["Things"][id]["T_LIFEPOINTS"]]
1206 for i in range(len(dirs)):
1207 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1208 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1210 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1211 neighbors[i] = 65535
1213 minmax_start = 0 if "f" == filter else 65535 - 1
1214 minmax_neighbor = minmax_start
1215 for i in range(len(dirs)):
1216 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1217 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1218 or ("f" != filter and minmax_neighbor > neighbors[i]):
1219 minmax_neighbor = neighbors[i]
1220 if minmax_neighbor != minmax_start:
1221 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1223 if not dir_to_target:
1224 if 1 == get_map_score(eye_pos):
1225 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1226 elif 3 >= get_map_score(eye_pos):
1227 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1229 world_db["ThingActions"][id]["TA_NAME"]
1232 elif dir_to_target and 3 < get_map_score(eye_pos):
1234 elif "a" == filter and 10 <= get_map_score(eye_pos):
1236 return dir_to_target
1238 dir_to_target = False
1240 run_i = 9 + 1 if "s" == filter else 1
1241 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1244 mem_depth_c = b'9' if b' ' == mem_depth_c \
1245 else bytes([mem_depth_c[0] - 1])
1246 if libpr.dijkstra_map():
1247 raise RuntimeError("No score map allocated for dijkstra_map().")
1248 dir_to_target = get_dir_from_neighbors()
1249 libpr.free_score_map()
1250 if dir_to_target and str == type(dir_to_target):
1251 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1252 if world_db["ThingActions"][id]["TA_NAME"]
1254 t["T_ARGUMENT"] = ord(dir_to_target)
1255 return dir_to_target
1258 def standing_on_food(t):
1259 """Return True/False whether t is standing on a consumable."""
1260 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1261 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1262 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1263 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1264 ["TT_TOOL"] == "food"]:
1269 def get_inventory_slot_to_consume(t):
1270 """Return slot Id of strongest consumable in t's inventory, else -1."""
1274 for id in t["T_CARRIES"]:
1275 type = world_db["Things"][id]["T_TYPE"]
1276 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1277 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1278 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1285 """Determine next command/argment for actor t via AI algorithms.
1287 AI will look for, and move towards, enemies (animate Things not of their
1288 own ThingType); if they see none, they will consume consumables in their
1289 inventory; if there are none, they will pick up what they stand on if they
1290 stand on consumables; if they stand on none, they will move towards the
1291 next consumable they see or remember on the map; if they see or remember
1292 none, they will explore parts of the map unseen since ever or for at least
1293 one turn; if there is nothing to explore, they will simply wait.
1295 # 7DRL add: Don't pick up or search things when inventory is full.
1296 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1297 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1298 if not get_dir_to_target(t, "f"):
1299 sel = get_inventory_slot_to_consume(t)
1301 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1302 if world_db["ThingActions"][id]["TA_NAME"]
1304 t["T_ARGUMENT"] = sel
1305 elif standing_on_food(t) \
1306 and (len(t["T_CARRIES"]) < # #
1307 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1308 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1309 if world_db["ThingActions"][id]["TA_NAME"]
1312 (len(t["T_CARRIES"]) < # #
1313 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1314 and get_dir_to_target(t, "c"))) and \
1315 (not get_dir_to_target(t, "a")):
1316 get_dir_to_target(t, "s")
1320 """Run game world and its inhabitants until new player input expected."""
1322 whilebreaker = False
1323 while world_db["Things"][0]["T_LIFEPOINTS"]:
1324 proliferable_map = world_db["MAP"][:]
1325 for id in [id for id in world_db["Things"]
1326 if not world_db["Things"][id]["carried"]]:
1327 y = world_db["Things"][id]["T_POSY"]
1328 x = world_db["Things"][id]["T_POSX"]
1329 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1330 for id in [id for id in world_db["Things"]]: # Only what's from start!
1331 if not id in world_db["Things"] or \
1332 world_db["Things"][id]["carried"]: # May have been consumed or
1333 continue # picked up during turn …
1334 Thing = world_db["Things"][id]
1335 if Thing["T_LIFEPOINTS"]:
1336 if not Thing["T_COMMAND"]:
1337 update_map_memory(Thing)
1344 if Thing["T_LIFEPOINTS"]:
1345 Thing["T_PROGRESS"] += 1
1346 taid = [a for a in world_db["ThingActions"]
1347 if a == Thing["T_COMMAND"]][0]
1348 ThingAction = world_db["ThingActions"][taid]
1349 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1350 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1351 Thing["T_COMMAND"] = 0
1352 Thing["T_PROGRESS"] = 0
1353 thingproliferation(Thing, proliferable_map)
1356 world_db["TURN"] += 1
1359 def new_Thing(type, pos=(0, 0)):
1360 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1362 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1367 "T_PLAYERDROP": 0, # #
1375 "T_MEMDEPTHMAP": False,
1378 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1379 build_fov_map(thing)
1383 def id_setter(id, category, id_store=False, start_at_1=False):
1384 """Set ID of object of category to manipulate ID unused? Create new one.
1386 The ID is stored as id_store.id (if id_store is set). If the integer of the
1387 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1388 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1389 always returned when no new object is created, otherwise the new object's
1392 min = 0 if start_at_1 else -1
1394 id = integer_test(id, min)
1396 if id in world_db[category]:
1401 if (start_at_1 and 0 == id) \
1402 or ((not start_at_1) and (id < 0)):
1403 id = 0 if start_at_1 else -1
1406 if id not in world_db[category]:
1414 """Send PONG line to server output file."""
1415 strong_write(io_db["file_out"], "PONG\n")
1419 """Abort server process."""
1420 if None == opts.replay:
1421 if world_db["WORLD_ACTIVE"]:
1423 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1424 raise SystemExit("received QUIT command")
1427 def command_thingshere(str_y, str_x):
1428 """Write to out file list of Things known to player at coordinate y, x."""
1429 if world_db["WORLD_ACTIVE"]:
1430 y = integer_test(str_y, 0, 255)
1431 x = integer_test(str_x, 0, 255)
1432 length = world_db["MAP_LENGTH"]
1433 if None != y and None != x and y < length and x < length:
1434 pos = (y * world_db["MAP_LENGTH"]) + x
1435 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1436 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1437 for id in world_db["Things"]:
1438 if y == world_db["Things"][id]["T_POSY"] \
1439 and x == world_db["Things"][id]["T_POSX"] \
1440 and not world_db["Things"][id]["carried"]:
1441 type = world_db["Things"][id]["T_TYPE"]
1442 name = world_db["ThingTypes"][type]["TT_NAME"]
1443 strong_write(io_db["file_out"], name + "\n")
1445 for mt in world_db["Things"][0]["T_MEMTHING"]:
1446 if y == mt[1] and x == mt[2]:
1447 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1448 strong_write(io_db["file_out"], name + "\n")
1449 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1451 print("Ignoring: Invalid map coordinates.")
1453 print("Ignoring: Command only works on existing worlds.")
1456 def play_commander(action, args=False):
1457 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1459 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1463 id = [x for x in world_db["ThingActions"]
1464 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1465 world_db["Things"][0]["T_COMMAND"] = id
1468 def set_command_and_argument_int(str_arg):
1469 val = integer_test(str_arg, 0, 255)
1471 world_db["Things"][0]["T_ARGUMENT"] = val
1474 def set_command_and_argument_movestring(str_arg):
1475 if str_arg in directions_db:
1476 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1479 print("Ignoring: Argument must be valid direction string.")
1481 if action == "move":
1482 return set_command_and_argument_movestring
1484 return set_command_and_argument_int
1489 def command_seedrandomness(seed_string):
1490 """Set rand seed to int(seed_string)."""
1491 val = integer_test(seed_string, 0, 4294967295)
1496 def command_makeworld(seed_string):
1497 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1499 Seed rand with seed. Do more only with a "wait" ThingAction and
1500 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1501 world_db["Things"] emptied, call make_map() and set
1502 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1503 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1504 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1505 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1509 # def free_pos(plant=False):
1510 def free_pos(plant=False): # #
1513 err = "Space to put thing on too hard to find. Map too small?"
1515 y = rand.next() % world_db["MAP_LENGTH"]
1516 x = rand.next() % world_db["MAP_LENGTH"]
1517 pos = y * world_db["MAP_LENGTH"] + x;
1519 and "." == chr(world_db["MAP"][pos])) \
1520 or ":" == chr(world_db["MAP"][pos]): # #
1524 raise SystemExit(err)
1525 # Replica of C code, wrongly ignores animatedness of new Thing.
1526 pos_clear = (0 == len([id for id in world_db["Things"]
1527 if world_db["Things"][id]["T_LIFEPOINTS"]
1528 if world_db["Things"][id]["T_POSY"] == y
1529 if world_db["Things"][id]["T_POSX"] == x]))
1534 val = integer_test(seed_string, 0, 4294967295)
1538 player_will_be_generated = False
1539 playertype = world_db["PLAYER_TYPE"]
1540 for ThingType in world_db["ThingTypes"]:
1541 if playertype == ThingType:
1542 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1543 player_will_be_generated = True
1545 if not player_will_be_generated:
1546 print("Ignoring: No player type with start number >0 defined.")
1549 for ThingAction in world_db["ThingActions"]:
1550 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1553 print("Ignoring: No thing action with name 'wait' defined.")
1555 for name in specials: # #
1556 if world_db[name] not in world_db["ThingTypes"]: # #
1557 print("Ignoring: No valid " + name + " set.") # #
1559 world_db["Things"] = {}
1561 world_db["WORLD_ACTIVE"] = 1
1562 world_db["TURN"] = 1
1563 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1564 id = id_setter(-1, "Things")
1565 world_db["Things"][id] = new_Thing(playertype, free_pos())
1566 if not world_db["Things"][0]["fovmap"]:
1567 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1568 world_db["Things"][0]["fovmap"] = empty_fovmap
1569 update_map_memory(world_db["Things"][0])
1570 for type in world_db["ThingTypes"]:
1571 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1572 if type != playertype:
1573 id = id_setter(-1, "Things")
1574 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1575 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1576 strong_write(io_db["file_out"], "NEW_WORLD\n")
1580 def command_maplength(maplength_string):
1581 """Redefine map length. Invalidate map, therefore lose all things on it."""
1582 val = integer_test(maplength_string, 1, 256)
1584 world_db["MAP_LENGTH"] = val
1585 world_db["MAP"] = False
1586 set_world_inactive()
1587 world_db["Things"] = {}
1588 libpr.set_maplength(val)
1591 def command_worldactive(worldactive_string):
1592 """Toggle world_db["WORLD_ACTIVE"] if possible.
1594 An active world can always be set inactive. An inactive world can only be
1595 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1596 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1597 Also call log_help().
1599 # 7DRL: altar must be on map, and specials must be set for active world.
1600 val = integer_test(worldactive_string, 0, 1)
1602 if 0 != world_db["WORLD_ACTIVE"]:
1604 set_world_inactive()
1606 print("World already active.")
1607 elif 0 == world_db["WORLD_ACTIVE"]:
1609 for ThingAction in world_db["ThingActions"]:
1610 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1613 player_exists = False
1614 for Thing in world_db["Things"]:
1616 player_exists = True
1618 specials_set = True # #
1619 for name in specials: # #
1620 if world_db[name] not in world_db["ThingTypes"]: # #
1621 specials_set = False # #
1622 altar_found = False # #
1623 if world_db["MAP"]: # #
1624 pos = world_db["MAP"].find(b'_') # #
1626 y = int(pos / world_db["MAP_LENGTH"]) # #
1627 x = pos % world_db["MAP_LENGTH"] # #
1628 world_db["altar"] = (y, x) # #
1629 altar_found = True # #
1630 if wait_exists and player_exists and world_db["MAP"] \
1631 and specials_set: # #
1632 for id in world_db["Things"]:
1633 if world_db["Things"][id]["T_LIFEPOINTS"]:
1634 build_fov_map(world_db["Things"][id])
1636 update_map_memory(world_db["Things"][id], False)
1637 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1638 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1639 world_db["Things"][0]["fovmap"] = empty_fovmap
1640 world_db["WORLD_ACTIVE"] = 1
1643 print("Ignoring: Not all conditions for world activation met.")
1646 def specialtypesetter(name): # #
1647 """Setter world_db[name], deactivating world if set int no ThingType."""
1648 def helper(str_int):
1649 val = integer_test(str_int, 0)
1651 world_db[name] = val
1652 if world_db["WORLD_ACTIVE"] \
1653 and world_db[name] not in world_db["ThingTypes"]:
1654 world_db["WORLD_ACTIVE"] = 0
1655 print(name + " fits no known ThingType, deactivating world.")
1659 def test_for_id_maker(object, category):
1660 """Return decorator testing for object having "id" attribute."""
1663 if hasattr(object, "id"):
1666 print("Ignoring: No " + category +
1667 " defined to manipulate yet.")
1672 def command_tid(id_string):
1673 """Set ID of Thing to manipulate. ID unused? Create new one.
1675 Default new Thing's type to the first available ThingType, others: zero.
1677 id = id_setter(id_string, "Things", command_tid)
1679 if world_db["ThingTypes"] == {}:
1680 print("Ignoring: No ThingType to settle new Thing in.")
1682 type = list(world_db["ThingTypes"].keys())[0]
1683 world_db["Things"][id] = new_Thing(type)
1686 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1690 def command_tcommand(str_int):
1691 """Set T_COMMAND of selected Thing."""
1692 val = integer_test(str_int, 0)
1694 if 0 == val or val in world_db["ThingActions"]:
1695 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1697 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1701 def command_ttype(str_int):
1702 """Set T_TYPE of selected Thing."""
1703 val = integer_test(str_int, 0)
1705 if val in world_db["ThingTypes"]:
1706 world_db["Things"][command_tid.id]["T_TYPE"] = val
1708 print("Ignoring: ThingType ID belongs to no known ThingType.")
1712 def command_tcarries(str_int):
1713 """Append int(str_int) to T_CARRIES of selected Thing.
1715 The ID int(str_int) must not be of the selected Thing, and must belong to a
1716 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1718 val = integer_test(str_int, 0)
1720 if val == command_tid.id:
1721 print("Ignoring: Thing cannot carry itself.")
1722 elif val in world_db["Things"] \
1723 and not world_db["Things"][val]["carried"]:
1724 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1725 world_db["Things"][val]["carried"] = True
1727 print("Ignoring: Thing not available for carrying.")
1728 # Note that the whole carrying structure is different from the C version:
1729 # Carried-ness is marked by a "carried" flag, not by Things containing
1730 # Things internally.
1734 def command_tmemthing(str_t, str_y, str_x):
1735 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1737 The type must fit to an existing ThingType, and the position into the map.
1739 type = integer_test(str_t, 0)
1740 posy = integer_test(str_y, 0, 255)
1741 posx = integer_test(str_x, 0, 255)
1742 if None != type and None != posy and None != posx:
1743 if type not in world_db["ThingTypes"] \
1744 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1745 print("Ignoring: Illegal value for thing type or position.")
1747 memthing = (type, posy, posx)
1748 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1751 def setter_map(maptype):
1752 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1754 If no map of maptype exists yet, initialize it with ' ' bytes first.
1757 def valid_map_line(str_int, mapline):
1758 val = integer_test(str_int, 0, 255)
1760 if val >= world_db["MAP_LENGTH"]:
1761 print("Illegal value for map line number.")
1762 elif len(mapline) != world_db["MAP_LENGTH"]:
1763 print("Map line length is unequal map width.")
1768 def nonThingMap_helper(str_int, mapline):
1769 val = valid_map_line(str_int, mapline)
1771 length = world_db["MAP_LENGTH"]
1772 if not world_db["MAP"]:
1773 map = bytearray(b' ' * (length ** 2))
1775 map = world_db["MAP"]
1776 map[val * length:(val * length) + length] = mapline.encode()
1777 if not world_db["MAP"]:
1778 world_db["MAP"] = map
1781 def ThingMap_helper(str_int, mapline):
1782 val = valid_map_line(str_int, mapline)
1784 length = world_db["MAP_LENGTH"]
1785 if not world_db["Things"][command_tid.id][maptype]:
1786 map = bytearray(b' ' * (length ** 2))
1788 map = world_db["Things"][command_tid.id][maptype]
1789 map[val * length:(val * length) + length] = mapline.encode()
1790 if not world_db["Things"][command_tid.id][maptype]:
1791 world_db["Things"][command_tid.id][maptype] = map
1793 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1796 def setter_tpos(axis):
1797 """Generate setter for T_POSX or T_POSY of selected Thing.
1799 If world is active, rebuilds animate things' fovmap, player's memory map.
1802 def helper(str_int):
1803 val = integer_test(str_int, 0, 255)
1805 if val < world_db["MAP_LENGTH"]:
1806 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1807 if world_db["WORLD_ACTIVE"] \
1808 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1809 build_fov_map(world_db["Things"][command_tid.id])
1810 if 0 == command_tid.id:
1811 update_map_memory(world_db["Things"][command_tid.id])
1813 print("Ignoring: Position is outside of map.")
1817 def command_ttid(id_string):
1818 """Set ID of ThingType to manipulate. ID unused? Create new one.
1820 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1823 id = id_setter(id_string, "ThingTypes", command_ttid)
1825 world_db["ThingTypes"][id] = {
1826 "TT_NAME": "(none)",
1829 "TT_PROLIFERATE": 0,
1830 "TT_START_NUMBER": 0,
1831 "TT_STORAGE": 0, # #
1838 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1842 def command_ttname(name):
1843 """Set TT_NAME of selected ThingType."""
1844 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1848 def command_tttool(name):
1849 """Set TT_TOOL of selected ThingType."""
1850 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1854 def command_ttsymbol(char):
1855 """Set TT_SYMBOL of selected ThingType. """
1857 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1859 print("Ignoring: Argument must be single character.")
1863 def command_ttcorpseid(str_int):
1864 """Set TT_CORPSE_ID of selected ThingType."""
1865 val = integer_test(str_int, 0)
1867 if val in world_db["ThingTypes"]:
1868 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1870 print("Ignoring: Corpse ID belongs to no known ThignType.")
1873 def command_taid(id_string):
1874 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1876 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1878 id = id_setter(id_string, "ThingActions", command_taid, True)
1880 world_db["ThingActions"][id] = {
1886 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1889 @test_ThingAction_id
1890 def command_taname(name):
1891 """Set TA_NAME of selected ThingAction.
1893 The name must match a valid thing action function. If after the name
1894 setting no ThingAction with name "wait" remains, call set_world_inactive().
1896 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1897 or name == "pick_up":
1898 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1899 if 1 == world_db["WORLD_ACTIVE"]:
1900 wait_defined = False
1901 for id in world_db["ThingActions"]:
1902 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1905 if not wait_defined:
1906 set_world_inactive()
1908 print("Ignoring: Invalid action name.")
1909 # In contrast to the original,naming won't map a function to a ThingAction.
1913 """Call ai() on player Thing, then turn_over()."""
1914 ai(world_db["Things"][0])
1918 """Commands database.
1920 Map command start tokens to ([0]) number of expected command arguments, ([1])
1921 the command's meta-ness (i.e. is it to be written to the record file, is it to
1922 be ignored in replay mode if read from server input file), and ([2]) a function
1926 "QUIT": (0, True, command_quit),
1927 "PING": (0, True, command_ping),
1928 "THINGS_HERE": (2, True, command_thingshere),
1929 "MAKE_WORLD": (1, False, command_makeworld),
1930 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1931 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1932 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1933 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1934 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1935 "MAP_LENGTH": (1, False, command_maplength),
1936 "WORLD_ACTIVE": (1, False, command_worldactive),
1937 "MAP": (2, False, setter_map("MAP")),
1938 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1939 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
1940 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
1941 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
1942 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
1943 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
1944 "TA_ID": (1, False, command_taid),
1945 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1946 "TA_NAME": (1, False, command_taname),
1947 "TT_ID": (1, False, command_ttid),
1948 "TT_NAME": (1, False, command_ttname),
1949 "TT_TOOL": (1, False, command_tttool),
1950 "TT_SYMBOL": (1, False, command_ttsymbol),
1951 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1952 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1953 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1955 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1957 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1958 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1959 "T_ID": (1, False, command_tid),
1960 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1961 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1962 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1963 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1964 "T_COMMAND": (1, False, command_tcommand),
1965 "T_TYPE": (1, False, command_ttype),
1966 "T_CARRIES": (1, False, command_tcarries),
1967 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1968 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1969 "T_MEMTHING": (3, False, command_tmemthing),
1970 "T_POSY": (1, False, setter_tpos("Y")),
1971 "T_POSX": (1, False, setter_tpos("X")),
1972 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1973 "wait": (0, False, play_commander("wait")),
1974 "move": (1, False, play_commander("move")),
1975 "pick_up": (0, False, play_commander("pick_up")),
1976 "drop": (1, False, play_commander("drop", True)),
1977 "use": (1, False, play_commander("use", True)),
1978 "ai": (0, False, command_ai)
1980 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1983 """World state database. With sane default values. (Randomness is in rand.)"""
1992 "FAVOR_STAGE": 0, # #
2004 """Special type settings."""
2005 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
2007 """Mapping of direction names to internal direction chars."""
2008 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2009 "west": "s", "north-west": "w", "north-east": "e"}
2011 """File IO database."""
2013 "path_save": "save",
2014 "path_record": "record_save",
2015 "path_worldconf": "confserver/world",
2016 "path_server": "server/",
2017 "path_in": "server/in",
2018 "path_out": "server/out",
2019 "path_worldstate": "server/worldstate",
2020 "tmp_suffix": "_tmp",
2021 "kicked_by_rival": False,
2022 "worldstate_updateable": False
2027 libpr = prep_library()
2028 rand = RandomnessIO()
2029 opts = parse_command_line_arguments()
2031 io_db["path_save"] = opts.savefile
2032 io_db["path_record"] = "record_" + opts.savefile
2035 io_db["verbose"] = True
2036 if None != opts.replay:
2040 except SystemExit as exit:
2041 print("ABORTING: " + exit.args[0])
2043 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")