3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "ALTAR" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = (string + "ALTAR " + str(world_db["ALTAR"][0]) + " " # #
220 + str(world_db["ALTAR"][1]) + "\n") # #
221 string = string + helper("ThingActions", "TA_ID")
222 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
223 for id in world_db["ThingTypes"]:
224 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
225 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
226 string = string + helper("Things", "T_ID",
227 {"T_CARRIES": False, "carried": False,
228 "T_MEMMAP": mapsetter("T_MEMMAP"),
229 "T_MEMTHING": memthing, "fovmap": False,
230 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
231 for id in world_db["Things"]:
232 if [] != world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_ID " + str(id) + "\n"
234 for carried_id in world_db["Things"][id]["T_CARRIES"]:
235 string = string + "T_CARRIES " + str(carried_id) + "\n"
236 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
237 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
238 atomic_write(io_db["path_save"], string)
241 def obey_lines_in_file(path, name, do_record=False):
242 """Call obey() on each line of path's file, use name in input prefix."""
243 file = open(path, "r")
245 for line in file.readlines():
246 obey(line.rstrip(), name + "file line " + str(line_n),
252 def parse_command_line_arguments():
253 """Return settings values read from command line arguments."""
254 parser = argparse.ArgumentParser()
255 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
257 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
259 parser.add_argument('-v', dest='verbose', action='store_true')
260 opts, unknown = parser.parse_known_args()
265 """Ensure valid server out file belonging to current process.
267 This is done by comparing io_db["teststring"] to what's found at the start
268 of the current file at io_db["path_out"]. On failure, set
269 io_db["kicked_by_rival"] and raise SystemExit.
271 if not os.access(io_db["path_out"], os.F_OK):
272 raise SystemExit("Server output file has disappeared.")
273 file = open(io_db["path_out"], "r")
274 test = file.readline().rstrip("\n")
276 if test != io_db["teststring"]:
277 io_db["kicked_by_rival"] = True
278 msg = "Server test string in server output file does not match. This" \
279 " indicates that the current server process has been " \
280 "superseded by another one."
281 raise SystemExit(msg)
285 """Return next newline-delimited command from server in file.
287 Keep building return string until a newline is encountered. Pause between
288 unsuccessful reads, and after too much waiting, run server_test().
290 wait_on_fail = 0.03333
295 add = io_db["file_in"].readline()
297 command = command + add
298 if len(command) > 0 and "\n" == command[-1]:
299 command = command[:-1]
302 time.sleep(wait_on_fail)
303 if now + max_wait < time.time():
309 def try_worldstate_update():
310 """Write worldstate file if io_db["worldstate_updateable"] is set."""
311 if io_db["worldstate_updateable"]:
313 def draw_visible_Things(map, run):
314 for id in world_db["Things"]:
315 type = world_db["Things"][id]["T_TYPE"]
316 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
317 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
318 if (0 == run and not consumable and not alive) \
319 or (1 == run and consumable and not alive) \
320 or (2 == run and alive):
321 y = world_db["Things"][id]["T_POSY"]
322 x = world_db["Things"][id]["T_POSX"]
323 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
324 if 'v' == chr(fovflag):
325 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
326 map[(y * length) + x] = ord(c)
328 def write_map(string, map):
329 for i in range(length):
330 line = map[i * length:(i * length) + length].decode()
331 string = string + line + "\n"
335 if [] == world_db["Things"][0]["T_CARRIES"]:
336 inventory = "(none)\n"
338 for id in world_db["Things"][0]["T_CARRIES"]:
339 type_id = world_db["Things"][id]["T_TYPE"]
340 name = world_db["ThingTypes"][type_id]["TT_NAME"]
341 inventory = inventory + name + "\n"
342 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
343 string = str(world_db["TURN"]) + "\n" + \
344 str(world_db["GOD_MOOD"]) + "\n" + \
345 str(world_db["GOD_FAVOR"]) + "\n" + \
346 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
347 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
348 inventory + "%\n" + \
349 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
350 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
351 str(world_db["MAP_LENGTH"]) + "\n"
352 length = world_db["MAP_LENGTH"]
353 fov = bytearray(b' ' * (length ** 2))
354 for pos in range(length ** 2):
355 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
356 fov[pos] = world_db["MAP"][pos]
358 draw_visible_Things(fov, i)
359 string = write_map(string, fov)
360 mem = world_db["Things"][0]["T_MEMMAP"][:]
362 for mt in world_db["Things"][0]["T_MEMTHING"]:
363 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
364 if (i == 0 and not consumable) or (i == 1 and consumable):
365 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
366 mem[(mt[1] * length) + mt[2]] = ord(c)
367 string = write_map(string, mem)
368 atomic_write(io_db["path_worldstate"], string, delete=False)
369 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
370 io_db["worldstate_updateable"] = False
374 """Replay game from record file.
376 Use opts.replay as breakpoint turn to which to replay automatically before
377 switching to manual input by non-meta commands in server input file
378 triggering further reads of record file. Ensure opts.replay is at least 1.
379 Run try_worldstate_update() before each interactive obey()/read_command().
383 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
384 " (if so late a turn is to be found).")
385 if not os.access(io_db["path_record"], os.F_OK):
386 raise SystemExit("No record file found to replay.")
387 io_db["file_record"] = open(io_db["path_record"], "r")
388 io_db["file_record"].prefix = "record file line "
389 io_db["file_record"].line_n = 1
390 while world_db["TURN"] < opts.replay:
391 line = io_db["file_record"].readline()
394 obey(line.rstrip(), io_db["file_record"].prefix
395 + str(io_db["file_record"].line_n))
396 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
398 try_worldstate_update()
399 obey(read_command(), "in file", replay=True)
403 """Play game by server input file commands. Before, load save file found.
405 If no save file is found, a new world is generated from the commands in the
406 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
407 command and all that follow via the server input file. Run
408 try_worldstate_update() before each interactive obey()/read_command().
410 if os.access(io_db["path_save"], os.F_OK):
411 obey_lines_in_file(io_db["path_save"], "save")
413 if not os.access(io_db["path_worldconf"], os.F_OK):
414 msg = "No world config file from which to start a new world."
415 raise SystemExit(msg)
416 obey_lines_in_file(io_db["path_worldconf"], "world config ",
418 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
420 try_worldstate_update()
421 obey(read_command(), "in file", do_record=True)
425 """(Re-)make island map.
427 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
428 start with one land cell in the middle, then go into cycle of repeatedly
429 selecting a random sea cell and transforming it into land if it is neighbor
430 to land. The cycle ends when a land cell is due to be created at the map's
431 border. Then put some trees on the map (TODO: more precise algorithm desc).
433 # 7DRL: Also add some ":" cells as land to which plants may proliferate.
435 def is_neighbor(coordinates, type):
438 length = world_db["MAP_LENGTH"]
440 diag_west = x + (ind > 0)
441 diag_east = x + (ind < (length - 1))
442 pos = (y * length) + x
443 if (y > 0 and diag_east
444 and type == chr(world_db["MAP"][pos - length + ind])) \
446 and type == chr(world_db["MAP"][pos + 1])) \
447 or (y < (length - 1) and diag_east
448 and type == chr(world_db["MAP"][pos + length + ind])) \
449 or (y > 0 and diag_west
450 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
452 and type == chr(world_db["MAP"][pos - 1])) \
453 or (y < (length - 1) and diag_west
454 and type == chr(world_db["MAP"][pos + length - (not ind)])):
458 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
459 length = world_db["MAP_LENGTH"]
460 add_half_width = (not (length % 2)) * int(length / 2)
461 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
463 y = rand.next() % length
464 x = rand.next() % length
465 pos = (y * length) + x
466 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
467 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
469 world_db["MAP"][pos] = ord(".")
470 n_trees = int((length ** 2) / 16)
472 while (i_trees <= n_trees):
473 single_allowed = rand.next() % 32
474 y = rand.next() % length
475 x = rand.next() % length
476 pos = (y * length) + x
477 if "." == chr(world_db["MAP"][pos]) \
478 and ((not single_allowed) or is_neighbor((y, x), "X")):
479 world_db["MAP"][pos] = ord("X")
481 # This all-too-precise replica of the original C code misses iter_limit().
482 n_colons = int((length ** 2) / 16) # #
484 while (i_colons <= n_colons): # #
485 single_allowed = rand.next() % 256 # #
486 y = rand.next() % length # #
487 x = rand.next() % length # #
488 pos = (y * length) + x # #
489 if ("." == chr(world_db["MAP"][pos]) # #
490 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
491 world_db["MAP"][pos] = ord(":") # #
495 def update_map_memory(t, age_map=True):
496 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
498 def age_some_memdepthmap_on_nonfov_cells():
499 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
503 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
504 # if not ord_v == t["fovmap"][pos]
505 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
506 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
507 # if not rand.next() % (2 **
508 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
509 # t["T_MEMDEPTHMAP"][pos] += 1
510 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
511 fovmap = c_pointer_to_bytearray(t["fovmap"])
512 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
514 if not t["T_MEMMAP"]:
515 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
516 if not t["T_MEMDEPTHMAP"]:
517 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
521 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
522 if ord_v == t["fovmap"][pos]]:
523 t["T_MEMDEPTHMAP"][pos] = ord_0
524 if ord_space == t["T_MEMMAP"][pos]:
525 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
527 age_some_memdepthmap_on_nonfov_cells()
528 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
529 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
531 for id in [id for id in world_db["Things"]
532 if not world_db["Things"][id]["carried"]]:
533 type = world_db["Things"][id]["T_TYPE"]
534 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
535 y = world_db["Things"][id]["T_POSY"]
536 x = world_db["Things"][id]["T_POSX"]
537 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
538 t["T_MEMTHING"].append((type, y, x))
541 def set_world_inactive():
542 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
544 if os.access(io_db["path_worldstate"], os.F_OK):
545 os.remove(io_db["path_worldstate"])
546 world_db["WORLD_ACTIVE"] = 0
549 def integer_test(val_string, min, max=None):
550 """Return val_string if possible integer >= min and <= max, else None."""
552 val = int(val_string)
553 if val < min or (max is not None and val > max):
557 msg = "Ignoring: Please use integer >= " + str(min)
559 msg += " and <= " + str(max)
565 def setter(category, key, min, max=None):
566 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
569 val = integer_test(val_string, min, max)
573 if category == "Thing":
574 id_store = command_tid
575 decorator = test_Thing_id
576 elif category == "ThingType":
577 id_store = command_ttid
578 decorator = test_ThingType_id
579 elif category == "ThingAction":
580 id_store = command_taid
581 decorator = test_ThingAction_id
585 val = integer_test(val_string, min, max)
587 world_db[category + "s"][id_store.id][key] = val
591 def build_fov_map(t):
592 """Build Thing's FOV map."""
593 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
594 fovmap = c_pointer_to_bytearray(t["fovmap"])
595 map = c_pointer_to_bytearray(world_db["MAP"])
596 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
597 raise RuntimeError("Malloc error in build_fov_Map().")
600 def decrement_lifepoints(t):
601 """Decrement t's lifepoints by 1, and if to zero, corpse it.
603 If t is the player avatar, only blank its fovmap, so that the client may
604 still display memory data. On non-player things, erase fovmap and memory.
605 Dying actors drop all their things.
607 # # 7DRL: also decrements God's mood; deaths heavily so
608 # # 7DRL: return 1 if death, else 0
609 t["T_LIFEPOINTS"] -= 1
610 world_db["GOD_MOOD"] -= 1 # #
611 if 0 == t["T_LIFEPOINTS"]:
612 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
613 world_db["GOD_MOOD"] -= sadness # #
614 for id in t["T_CARRIES"]:
615 t["T_CARRIES"].remove(id)
616 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
617 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
618 world_db["Things"][id]["carried"] = False
619 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
620 if world_db["Things"][0] == t:
621 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
622 strong_write(io_db["file_out"], "LOG You die.\n")
625 t["T_MEMMAP"] = False
626 t["T_MEMDEPTHMAP"] = False
632 def add_gods_favor(i): # #
633 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
634 def favor_multiplier(i):
636 threshold = math.e * x
637 mood = world_db["GOD_MOOD"]
640 i = i * math.log(mood / x)
641 elif -mood > threshold:
642 i = i / math.log(-mood / x)
644 if -mood > threshold:
645 i = i * math.log(-mood / x)
647 i = i / math.log(mood / x)
649 world_db["GOD_FAVOR"] += favor_multiplier(i)
652 def mv_yx_in_dir_legal(dir, y, x):
653 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
654 dir_c = dir.encode("ascii")[0]
655 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
657 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
658 return (test, libpr.result_y(), libpr.result_x())
662 """Make t do nothing (but loudly, if player avatar)."""
663 if t == world_db["Things"][0]:
664 strong_write(io_db["file_out"], "LOG You wait.\n")
668 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
669 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
671 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
672 t["T_POSY"], t["T_POSX"])
673 if 1 == move_result[0]:
674 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
675 passable = "." == chr(world_db["MAP"][pos]) or \
676 ":" == chr(world_db["MAP"][pos]) # #
677 hitted = [id for id in world_db["Things"]
678 if world_db["Things"][id] != t
679 if world_db["Things"][id]["T_LIFEPOINTS"]
680 if world_db["Things"][id]["T_POSY"] == move_result[1]
681 if world_db["Things"][id]["T_POSX"] == move_result[2]]
684 if t == world_db["Things"][0]:
685 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
686 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
687 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
689 add_gods_favor(-1) # #
691 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
692 strong_write(io_db["file_out"], "LOG " + hitter_name +
694 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
695 if test and t == world_db["Things"][0]: # #
696 add_gods_favor(-test) # #
698 dir = [dir for dir in directions_db
699 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
701 t["T_POSY"] = move_result[1]
702 t["T_POSX"] = move_result[2]
703 for id in t["T_CARRIES"]:
704 world_db["Things"][id]["T_POSY"] = move_result[1]
705 world_db["Things"][id]["T_POSX"] = move_result[2]
707 if t == world_db["Things"][0]:
708 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
709 elif t == world_db["Things"][0]:
710 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
713 def actor_pick_up(t):
714 """Make t pick up (topmost?) Thing from ground into inventory."""
715 # Topmostness is actually not defined so far. Picks most nutritious Thing.
716 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
717 used_slots = len(t["T_CARRIES"]) # #
718 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
719 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
720 if not world_db["Things"][id]["carried"]
721 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
722 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
727 type = world_db["Things"][id]["T_TYPE"]
728 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
729 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
731 world_db["Things"][highest_id]["carried"] = True
732 if (t != world_db["Things"][0] and # #
733 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
734 x = world_db["Things"][highest_id]["T_TYPE"]
735 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
736 add_gods_favor(score) # #
737 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
738 t["T_CARRIES"].append(highest_id)
739 if t == world_db["Things"][0]:
740 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
741 elif t == world_db["Things"][0]:
742 err = "You try to pick up an object, but there is none."
743 strong_write(io_db["file_out"], "LOG " + err + "\n")
744 elif t == world_db["Things"][0]: # #
745 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
746 "No storage room to carry more.\n") # #
750 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
751 # TODO: Handle case where T_ARGUMENT matches nothing.
752 if len(t["T_CARRIES"]):
753 id = t["T_CARRIES"][t["T_ARGUMENT"]]
754 t["T_CARRIES"].remove(id)
755 world_db["Things"][id]["carried"] = False
756 if t == world_db["Things"][0]:
757 strong_write(io_db["file_out"], "LOG You drop an object.\n")
758 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
759 elif t == world_db["Things"][0]:
760 err = "You try to drop an object, but you own none."
761 strong_write(io_db["file_out"], "LOG " + err + "\n")
765 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
766 # TODO: Handle case where T_ARGUMENT matches nothing.
767 if len(t["T_CARRIES"]):
768 id = t["T_CARRIES"][t["T_ARGUMENT"]]
769 type = world_db["Things"][id]["T_TYPE"]
770 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
771 t["T_CARRIES"].remove(id)
772 del world_db["Things"][id]
773 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
774 if t == world_db["Things"][0]:
775 strong_write(io_db["file_out"],
776 "LOG You consume this object.\n")
777 elif t == world_db["Things"][0]:
778 strong_write(io_db["file_out"],
779 "LOG You try to use this object, but fail.\n")
780 elif t == world_db["Things"][0]:
781 strong_write(io_db["file_out"],
782 "LOG You try to use an object, but you own none.\n")
785 def thingproliferation(t, prol_map):
786 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
788 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
789 marked "." in prol_map. If there are several map cell candidates, one is
792 # # 7DRL: success increments God's mood
793 # # 7DRL: Things proliferate only on ":" ground.
794 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
795 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
797 for dir in [directions_db[key] for key in directions_db]:
798 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
799 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
800 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
801 * world_db["MAP_LENGTH"]
803 candidates.append((mv_result[1], mv_result[2]))
805 i = rand.next() % len(candidates)
806 id = id_setter(-1, "Things")
807 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
808 world_db["Things"][id] = newT
809 world_db["GOD_MOOD"] += 1 # #
813 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
815 On success, decrease satiation score by 32.
817 # # 7DRL: Successful heals increment God's mood.
818 if t["T_SATIATION"] > 0 \
819 and t["T_LIFEPOINTS"] < \
820 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
821 and 0 == (rand.next() % 31) \
822 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
823 if world_db["ThingActions"][id]["TA_NAME"] ==
825 t["T_LIFEPOINTS"] += 1
826 world_db["GOD_MOOD"] += 1 # #
827 t["T_SATIATION"] -= 32
828 if t == world_db["Things"][0]:
829 strong_write(io_db["file_out"], "LOG You heal.\n")
833 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
834 if t["T_SATIATION"] > -32768:
835 t["T_SATIATION"] -= 1
836 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
837 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
838 raise RuntimeError("A thing that should not hunger is hungering.")
839 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
840 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
841 if t == world_db["Things"][0]:
842 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
843 decrement_lifepoints(t)
846 def get_dir_to_target(t, filter):
847 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
849 The path-wise nearest target is chosen, via the shortest available path.
850 Target must not be t. On succcess, return positive value, else False.
852 "a": Thing in FOV is below a certain distance, animate, but of ThingType
853 that is not t's, and starts out weaker than t is; build path as
854 avoiding things of t's ThingType
855 "f": neighbor cell (not inhabited by any animate Thing) further away from
856 animate Thing not further than x steps away and in FOV and of a
857 ThingType that is not t's, and starts out stronger or as strong as t
858 is currently; or (cornered), if no such flight cell, but Thing of
859 above criteria is too near,1 a cell closer to it, or, if less near,
861 "c": Thing in memorized map is consumable
862 "s": memory map cell with greatest-reachable degree of unexploredness
865 def zero_score_map_where_char_on_memdepthmap(c):
866 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
867 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
868 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
869 # set_map_score(i, 0)
870 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
871 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
872 raise RuntimeError("No score map allocated for "
873 "zero_score_map_where_char_on_memdepthmap().")
875 def set_map_score(pos, score):
876 test = libpr.set_map_score(pos, score)
878 raise RuntimeError("No score map allocated for set_map_score().")
880 def get_map_score(pos):
881 result = libpr.get_map_score(pos)
883 raise RuntimeError("No score map allocated for get_map_score().")
887 if t["fovmap"] and ("a" == filter or "f" == filter):
888 for id in world_db["Things"]:
889 Thing = world_db["Things"][id]
890 if Thing != t and Thing["T_LIFEPOINTS"] and \
891 t["T_TYPE"] != Thing["T_TYPE"] and \
892 'v' == chr(t["fovmap"][(Thing["T_POSY"]
893 * world_db["MAP_LENGTH"])
895 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
896 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
898 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
901 elif t["T_MEMMAP"] and "c" == filter:
902 for mt in t["T_MEMTHING"]:
903 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
905 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
909 def set_cells_passable_on_memmap_to_65534_on_scoremap():
910 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
912 # memmap = t["T_MEMMAP"]
913 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
914 # if ord_dot == memmap[i]]:
915 # set_map_score(i, 65534) # i.e. 65535-1
916 map = c_pointer_to_bytearray(t["T_MEMMAP"])
917 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
918 raise RuntimeError("No score map allocated for "
919 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
921 def init_score_map():
922 test = libpr.init_score_map()
924 raise RuntimeError("Malloc error in init_score_map().")
927 set_cells_passable_on_memmap_to_65534_on_scoremap()
929 for id in world_db["Things"]:
930 Thing = world_db["Things"][id]
931 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
933 if t != Thing and Thing["T_LIFEPOINTS"] and \
934 t["T_TYPE"] != Thing["T_TYPE"] and \
935 ord_v == t["fovmap"][pos] and \
936 t["T_LIFEPOINTS"] > \
937 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
938 set_map_score(pos, 0)
939 elif t["T_TYPE"] == Thing["T_TYPE"]:
940 set_map_score(pos, 65535)
942 for id in [id for id in world_db["Things"]
943 if world_db["Things"][id]["T_LIFEPOINTS"]]:
944 Thing = world_db["Things"][id]
945 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
947 if t["T_TYPE"] != Thing["T_TYPE"] and \
948 ord_v == t["fovmap"][pos] and \
949 t["T_LIFEPOINTS"] <= \
950 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
951 set_map_score(pos, 0)
953 for mt in [mt for mt in t["T_MEMTHING"]
954 if ord_blank != t["T_MEMMAP"][mt[1]
955 * world_db["MAP_LENGTH"]
957 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
958 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
960 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
962 def rand_target_dir(neighbors, cmp, dirs):
965 for i in range(len(dirs)):
966 if cmp == neighbors[i]:
967 candidates.append(dirs[i])
969 return candidates[rand.next() % n_candidates] if n_candidates else 0
971 def get_neighbor_scores(dirs, eye_pos):
973 if libpr.ready_neighbor_scores(eye_pos):
974 raise RuntimeError("No score map allocated for " +
975 "ready_neighbor_scores.()")
976 for i in range(len(dirs)):
977 scores.append(libpr.get_neighbor_score(i))
980 def get_dir_from_neighbors():
981 dir_to_target = False
983 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
984 neighbors = get_neighbor_scores(dirs, eye_pos)
986 inhabited = [world_db["Things"][id]["T_POSY"]
987 * world_db["MAP_LENGTH"]
988 + world_db["Things"][id]["T_POSX"]
989 for id in world_db["Things"]
990 if world_db["Things"][id]["T_LIFEPOINTS"]]
991 for i in range(len(dirs)):
992 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
993 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
995 for pos in [pos for pos in inhabited if pos == pos_cmp]:
998 minmax_start = 0 if "f" == filter else 65535 - 1
999 minmax_neighbor = minmax_start
1000 for i in range(len(dirs)):
1001 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1002 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1003 or ("f" != filter and minmax_neighbor > neighbors[i]):
1004 minmax_neighbor = neighbors[i]
1005 if minmax_neighbor != minmax_start:
1006 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1008 if not dir_to_target:
1009 if 1 == get_map_score(eye_pos):
1010 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1011 elif 3 >= get_map_score(eye_pos):
1012 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1014 world_db["ThingActions"][id]["TA_NAME"]
1017 elif dir_to_target and 3 < get_map_score(eye_pos):
1019 elif "a" == filter and 10 <= get_map_score(eye_pos):
1021 return dir_to_target
1023 dir_to_target = False
1025 run_i = 9 + 1 if "s" == filter else 1
1026 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1029 mem_depth_c = b'9' if b' ' == mem_depth_c \
1030 else bytes([mem_depth_c[0] - 1])
1031 if libpr.dijkstra_map():
1032 raise RuntimeError("No score map allocated for dijkstra_map().")
1033 dir_to_target = get_dir_from_neighbors()
1034 libpr.free_score_map()
1035 if dir_to_target and str == type(dir_to_target):
1036 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1037 if world_db["ThingActions"][id]["TA_NAME"]
1039 t["T_ARGUMENT"] = ord(dir_to_target)
1040 return dir_to_target
1043 def standing_on_consumable(t):
1044 """Return True/False whether t is standing on a consumable."""
1045 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1046 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1047 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1048 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1054 def get_inventory_slot_to_consume(t):
1055 """Return slot Id of strongest consumable in t's inventory, else -1."""
1056 cmp_consumability = 0
1059 for id in t["T_CARRIES"]:
1060 type = world_db["Things"][id]["T_TYPE"]
1061 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1062 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1069 """Determine next command/argment for actor t via AI algorithms.
1071 AI will look for, and move towards, enemies (animate Things not of their
1072 own ThingType); if they see none, they will consume consumables in their
1073 inventory; if there are none, they will pick up what they stand on if they
1074 stand on consumables; if they stand on none, they will move towards the
1075 next consumable they see or remember on the map; if they see or remember
1076 none, they will explore parts of the map unseen since ever or for at least
1077 one turn; if there is nothing to explore, they will simply wait.
1079 # # 7DRL add: Don't pick up or search things when inventory is full.
1080 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1081 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1082 if not get_dir_to_target(t, "f"):
1083 sel = get_inventory_slot_to_consume(t)
1085 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1086 if world_db["ThingActions"][id]["TA_NAME"]
1088 t["T_ARGUMENT"] = sel
1089 elif standing_on_consumable(t) \
1090 and (len(t["T_CARRIES"]) < # #
1091 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1092 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1093 if world_db["ThingActions"][id]["TA_NAME"]
1096 (len(t["T_CARRIES"]) < # #
1097 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1098 and get_dir_to_target(t, "c"))) and \
1099 (not get_dir_to_target(t, "a")):
1100 get_dir_to_target(t, "s")
1104 """Run game world and its inhabitants until new player input expected."""
1106 whilebreaker = False
1107 while world_db["Things"][0]["T_LIFEPOINTS"]:
1108 proliferable_map = world_db["MAP"][:]
1109 for id in [id for id in world_db["Things"]
1110 if not world_db["Things"][id]["carried"]]:
1111 y = world_db["Things"][id]["T_POSY"]
1112 x = world_db["Things"][id]["T_POSX"]
1113 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1114 for id in [id for id in world_db["Things"]]: # Only what's from start!
1115 if not id in world_db["Things"] or \
1116 world_db["Things"][id]["carried"]: # May have been consumed or
1117 continue # picked up during turn …
1118 Thing = world_db["Things"][id]
1119 if Thing["T_LIFEPOINTS"]:
1120 if not Thing["T_COMMAND"]:
1121 update_map_memory(Thing)
1127 Thing["T_PROGRESS"] += 1
1128 taid = [a for a in world_db["ThingActions"]
1129 if a == Thing["T_COMMAND"]][0]
1130 ThingAction = world_db["ThingActions"][taid]
1131 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1132 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1133 Thing["T_COMMAND"] = 0
1134 Thing["T_PROGRESS"] = 0
1136 thingproliferation(Thing, proliferable_map)
1139 world_db["TURN"] += 1
1142 def new_Thing(type, pos=(0, 0)):
1143 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1145 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1150 "T_PLAYERDROP": 0, # #
1158 "T_MEMDEPTHMAP": False,
1161 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1162 build_fov_map(thing)
1166 def id_setter(id, category, id_store=False, start_at_1=False):
1167 """Set ID of object of category to manipulate ID unused? Create new one.
1169 The ID is stored as id_store.id (if id_store is set). If the integer of the
1170 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1171 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1172 always returned when no new object is created, otherwise the new object's
1175 min = 0 if start_at_1 else -1
1177 id = integer_test(id, min)
1179 if id in world_db[category]:
1184 if (start_at_1 and 0 == id) \
1185 or ((not start_at_1) and (id < 0)):
1186 id = 0 if start_at_1 else -1
1189 if id not in world_db[category]:
1197 """Send PONG line to server output file."""
1198 strong_write(io_db["file_out"], "PONG\n")
1202 """Abort server process."""
1203 if None == opts.replay:
1204 if world_db["WORLD_ACTIVE"]:
1206 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1207 raise SystemExit("received QUIT command")
1210 def command_thingshere(str_y, str_x):
1211 """Write to out file list of Things known to player at coordinate y, x."""
1212 if world_db["WORLD_ACTIVE"]:
1213 y = integer_test(str_y, 0, 255)
1214 x = integer_test(str_x, 0, 255)
1215 length = world_db["MAP_LENGTH"]
1216 if None != y and None != x and y < length and x < length:
1217 pos = (y * world_db["MAP_LENGTH"]) + x
1218 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1219 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1220 for id in world_db["Things"]:
1221 if y == world_db["Things"][id]["T_POSY"] \
1222 and x == world_db["Things"][id]["T_POSX"] \
1223 and not world_db["Things"][id]["carried"]:
1224 type = world_db["Things"][id]["T_TYPE"]
1225 name = world_db["ThingTypes"][type]["TT_NAME"]
1226 strong_write(io_db["file_out"], name + "\n")
1228 for mt in world_db["Things"][0]["T_MEMTHING"]:
1229 if y == mt[1] and x == mt[2]:
1230 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1231 strong_write(io_db["file_out"], name + "\n")
1232 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1234 print("Ignoring: Invalid map coordinates.")
1236 print("Ignoring: Command only works on existing worlds.")
1239 def play_commander(action, args=False):
1240 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1242 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1246 id = [x for x in world_db["ThingActions"]
1247 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1248 world_db["Things"][0]["T_COMMAND"] = id
1251 def set_command_and_argument_int(str_arg):
1252 val = integer_test(str_arg, 0, 255)
1254 world_db["Things"][0]["T_ARGUMENT"] = val
1257 def set_command_and_argument_movestring(str_arg):
1258 if str_arg in directions_db:
1259 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1262 print("Ignoring: Argument must be valid direction string.")
1264 if action == "move":
1265 return set_command_and_argument_movestring
1267 return set_command_and_argument_int
1272 def command_seedrandomness(seed_string):
1273 """Set rand seed to int(seed_string)."""
1274 val = integer_test(seed_string, 0, 4294967295)
1279 def command_makeworld(seed_string):
1280 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1282 Seed rand with seed. Do more only with a "wait" ThingAction and
1283 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1284 world_db["Things"] emptied, call make_map() and set
1285 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1286 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1287 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1288 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1291 # def free_pos(plant=False):
1292 def free_pos(plant=False): # #
1295 err = "Space to put thing on too hard to find. Map too small?"
1297 y = rand.next() % world_db["MAP_LENGTH"]
1298 x = rand.next() % world_db["MAP_LENGTH"]
1299 pos = y * world_db["MAP_LENGTH"] + x;
1301 and "." == chr(world_db["MAP"][pos])) \
1302 or ":" == chr(world_db["MAP"][pos]): # #
1306 raise SystemExit(err)
1307 # Replica of C code, wrongly ignores animatedness of new Thing.
1308 pos_clear = (0 == len([id for id in world_db["Things"]
1309 if world_db["Things"][id]["T_LIFEPOINTS"]
1310 if world_db["Things"][id]["T_POSY"] == y
1311 if world_db["Things"][id]["T_POSX"] == x]))
1316 val = integer_test(seed_string, 0, 4294967295)
1320 player_will_be_generated = False
1321 playertype = world_db["PLAYER_TYPE"]
1322 for ThingType in world_db["ThingTypes"]:
1323 if playertype == ThingType:
1324 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1325 player_will_be_generated = True
1327 if not player_will_be_generated:
1328 print("Ignoring: No player type with start number >0 defined.")
1331 for ThingAction in world_db["ThingActions"]:
1332 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1335 print("Ignoring: No thing action with name 'wait' defined.")
1337 world_db["Things"] = {}
1339 world_db["WORLD_ACTIVE"] = 1
1340 world_db["TURN"] = 1
1341 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1342 id = id_setter(-1, "Things")
1343 world_db["Things"][id] = new_Thing(playertype, free_pos())
1344 if not world_db["Things"][0]["fovmap"]:
1345 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1346 world_db["Things"][0]["fovmap"] = empty_fovmap
1347 update_map_memory(world_db["Things"][0])
1348 for type in world_db["ThingTypes"]:
1349 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1350 if type != playertype:
1351 id = id_setter(-1, "Things")
1352 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1353 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1354 world_db["ALTAR"] = free_pos() # #
1355 strong_write(io_db["file_out"], "NEW_WORLD\n")
1358 def command_altar(str_y, str_x): # #
1359 """Set position of Island God's altar."""
1360 y = integer_test(str_y, 0, 255)
1361 x = integer_test(str_x, 0, 255)
1362 if None != y and None != x:
1363 if y < world_db["MAP_LENGTH"] and x < world_db["MAP_LENGTH"]:
1364 world_db["ALTAR"] = (y, x)
1366 print("Ignoring: Position is outside of map.")
1369 def command_maplength(maplength_string):
1370 """Redefine map length. Invalidate map, therefore lose all things on it."""
1371 val = integer_test(maplength_string, 1, 256)
1373 world_db["MAP_LENGTH"] = val
1374 world_db["MAP"] = False
1375 set_world_inactive()
1376 world_db["Things"] = {}
1377 libpr.set_maplength(val)
1380 def command_worldactive(worldactive_string):
1381 """Toggle world_db["WORLD_ACTIVE"] if possible.
1383 An active world can always be set inactive. An inactive world can only be
1384 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1385 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1387 # 7DRL: Altar position must also be set for world activation.
1388 val = integer_test(worldactive_string, 0, 1)
1390 if 0 != world_db["WORLD_ACTIVE"]:
1392 set_world_inactive()
1394 print("World already active.")
1395 elif 0 == world_db["WORLD_ACTIVE"]:
1397 for ThingAction in world_db["ThingActions"]:
1398 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1401 player_exists = False
1402 for Thing in world_db["Things"]:
1404 player_exists = True
1406 if wait_exists and player_exists and world_db["MAP"] \
1407 and world_db["ALTAR"]: # #
1408 for id in world_db["Things"]:
1409 if world_db["Things"][id]["T_LIFEPOINTS"]:
1410 build_fov_map(world_db["Things"][id])
1412 update_map_memory(world_db["Things"][id], False)
1413 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1414 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1415 world_db["Things"][0]["fovmap"] = empty_fovmap
1416 world_db["WORLD_ACTIVE"] = 1
1418 print("Ignoring: Not all conditions for world activation met.")
1421 def test_for_id_maker(object, category):
1422 """Return decorator testing for object having "id" attribute."""
1425 if hasattr(object, "id"):
1428 print("Ignoring: No " + category +
1429 " defined to manipulate yet.")
1434 def command_tid(id_string):
1435 """Set ID of Thing to manipulate. ID unused? Create new one.
1437 Default new Thing's type to the first available ThingType, others: zero.
1439 id = id_setter(id_string, "Things", command_tid)
1441 if world_db["ThingTypes"] == {}:
1442 print("Ignoring: No ThingType to settle new Thing in.")
1444 type = list(world_db["ThingTypes"].keys())[0]
1445 world_db["Things"][id] = new_Thing(type)
1448 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1452 def command_tcommand(str_int):
1453 """Set T_COMMAND of selected Thing."""
1454 val = integer_test(str_int, 0)
1456 if 0 == val or val in world_db["ThingActions"]:
1457 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1459 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1463 def command_ttype(str_int):
1464 """Set T_TYPE of selected Thing."""
1465 val = integer_test(str_int, 0)
1467 if val in world_db["ThingTypes"]:
1468 world_db["Things"][command_tid.id]["T_TYPE"] = val
1470 print("Ignoring: ThingType ID belongs to no known ThingType.")
1474 def command_tcarries(str_int):
1475 """Append int(str_int) to T_CARRIES of selected Thing.
1477 The ID int(str_int) must not be of the selected Thing, and must belong to a
1478 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1480 val = integer_test(str_int, 0)
1482 if val == command_tid.id:
1483 print("Ignoring: Thing cannot carry itself.")
1484 elif val in world_db["Things"] \
1485 and not world_db["Things"][val]["carried"]:
1486 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1487 world_db["Things"][val]["carried"] = True
1489 print("Ignoring: Thing not available for carrying.")
1490 # Note that the whole carrying structure is different from the C version:
1491 # Carried-ness is marked by a "carried" flag, not by Things containing
1492 # Things internally.
1496 def command_tmemthing(str_t, str_y, str_x):
1497 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1499 The type must fit to an existing ThingType, and the position into the map.
1501 type = integer_test(str_t, 0)
1502 posy = integer_test(str_y, 0, 255)
1503 posx = integer_test(str_x, 0, 255)
1504 if None != type and None != posy and None != posx:
1505 if type not in world_db["ThingTypes"] \
1506 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1507 print("Ignoring: Illegal value for thing type or position.")
1509 memthing = (type, posy, posx)
1510 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1513 def setter_map(maptype):
1514 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1516 If no map of maptype exists yet, initialize it with ' ' bytes first.
1519 def valid_map_line(str_int, mapline):
1520 val = integer_test(str_int, 0, 255)
1522 if val >= world_db["MAP_LENGTH"]:
1523 print("Illegal value for map line number.")
1524 elif len(mapline) != world_db["MAP_LENGTH"]:
1525 print("Map line length is unequal map width.")
1530 def nonThingMap_helper(str_int, mapline):
1531 val = valid_map_line(str_int, mapline)
1533 length = world_db["MAP_LENGTH"]
1534 if not world_db["MAP"]:
1535 map = bytearray(b' ' * (length ** 2))
1537 map = world_db["MAP"]
1538 map[val * length:(val * length) + length] = mapline.encode()
1539 if not world_db["MAP"]:
1540 world_db["MAP"] = map
1543 def ThingMap_helper(str_int, mapline):
1544 val = valid_map_line(str_int, mapline)
1546 length = world_db["MAP_LENGTH"]
1547 if not world_db["Things"][command_tid.id][maptype]:
1548 map = bytearray(b' ' * (length ** 2))
1550 map = world_db["Things"][command_tid.id][maptype]
1551 map[val * length:(val * length) + length] = mapline.encode()
1552 if not world_db["Things"][command_tid.id][maptype]:
1553 world_db["Things"][command_tid.id][maptype] = map
1555 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1558 def setter_tpos(axis):
1559 """Generate setter for T_POSX or T_POSY of selected Thing.
1561 If world is active, rebuilds animate things' fovmap, player's memory map.
1564 def helper(str_int):
1565 val = integer_test(str_int, 0, 255)
1567 if val < world_db["MAP_LENGTH"]:
1568 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1569 if world_db["WORLD_ACTIVE"] \
1570 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1571 build_fov_map(world_db["Things"][command_tid.id])
1572 if 0 == command_tid.id:
1573 update_map_memory(world_db["Things"][command_tid.id])
1575 print("Ignoring: Position is outside of map.")
1579 def command_ttid(id_string):
1580 """Set ID of ThingType to manipulate. ID unused? Create new one.
1582 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1584 id = id_setter(id_string, "ThingTypes", command_ttid)
1586 world_db["ThingTypes"][id] = {
1587 "TT_NAME": "(none)",
1590 "TT_PROLIFERATE": 0,
1591 "TT_START_NUMBER": 0,
1592 "TT_STORAGE": 0, # #
1598 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1602 def command_ttname(name):
1603 """Set TT_NAME of selected ThingType."""
1604 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1608 def command_ttsymbol(char):
1609 """Set TT_SYMBOL of selected ThingType. """
1611 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1613 print("Ignoring: Argument must be single character.")
1617 def command_ttcorpseid(str_int):
1618 """Set TT_CORPSE_ID of selected ThingType."""
1619 val = integer_test(str_int, 0)
1621 if val in world_db["ThingTypes"]:
1622 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1624 print("Ignoring: Corpse ID belongs to no known ThignType.")
1627 def command_taid(id_string):
1628 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1630 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1632 id = id_setter(id_string, "ThingActions", command_taid, True)
1634 world_db["ThingActions"][id] = {
1640 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1643 @test_ThingAction_id
1644 def command_taname(name):
1645 """Set TA_NAME of selected ThingAction.
1647 The name must match a valid thing action function. If after the name
1648 setting no ThingAction with name "wait" remains, call set_world_inactive().
1650 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1651 or name == "pick_up":
1652 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1653 if 1 == world_db["WORLD_ACTIVE"]:
1654 wait_defined = False
1655 for id in world_db["ThingActions"]:
1656 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1659 if not wait_defined:
1660 set_world_inactive()
1662 print("Ignoring: Invalid action name.")
1663 # In contrast to the original,naming won't map a function to a ThingAction.
1667 """Call ai() on player Thing, then turn_over()."""
1668 ai(world_db["Things"][0])
1672 """Commands database.
1674 Map command start tokens to ([0]) number of expected command arguments, ([1])
1675 the command's meta-ness (i.e. is it to be written to the record file, is it to
1676 be ignored in replay mode if read from server input file), and ([2]) a function
1680 "QUIT": (0, True, command_quit),
1681 "PING": (0, True, command_ping),
1682 "THINGS_HERE": (2, True, command_thingshere),
1683 "MAKE_WORLD": (1, False, command_makeworld),
1684 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1685 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1686 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1687 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1688 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1689 "MAP_LENGTH": (1, False, command_maplength),
1690 "WORLD_ACTIVE": (1, False, command_worldactive),
1691 "MAP": (2, False, setter_map("MAP")),
1692 "ALTAR": (2, False, command_altar), # #
1693 "TA_ID": (1, False, command_taid),
1694 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1695 "TA_NAME": (1, False, command_taname),
1696 "TT_ID": (1, False, command_ttid),
1697 "TT_NAME": (1, False, command_ttname),
1698 "TT_SYMBOL": (1, False, command_ttsymbol),
1699 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1700 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1702 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1704 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1706 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1707 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1708 "T_ID": (1, False, command_tid),
1709 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1710 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1711 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1712 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1713 "T_COMMAND": (1, False, command_tcommand),
1714 "T_TYPE": (1, False, command_ttype),
1715 "T_CARRIES": (1, False, command_tcarries),
1716 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1717 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1718 "T_MEMTHING": (3, False, command_tmemthing),
1719 "T_POSY": (1, False, setter_tpos("Y")),
1720 "T_POSX": (1, False, setter_tpos("X")),
1721 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1722 "wait": (0, False, play_commander("wait")),
1723 "move": (1, False, play_commander("move")),
1724 "pick_up": (0, False, play_commander("pick_up")),
1725 "drop": (1, False, play_commander("drop", True)),
1726 "use": (1, False, play_commander("use", True)),
1727 "ai": (0, False, command_ai)
1729 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1732 """World state database. With sane default values. (Randomness is in rand.)"""
1747 """Mapping of direction names to internal direction chars."""
1748 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1749 "west": "s", "north-west": "w", "north-east": "e"}
1751 """File IO database."""
1753 "path_save": "save",
1754 "path_record": "record_save",
1755 "path_worldconf": "confserver/world",
1756 "path_server": "server/",
1757 "path_in": "server/in",
1758 "path_out": "server/out",
1759 "path_worldstate": "server/worldstate",
1760 "tmp_suffix": "_tmp",
1761 "kicked_by_rival": False,
1762 "worldstate_updateable": False
1767 libpr = prep_library()
1768 rand = RandomnessIO()
1769 opts = parse_command_line_arguments()
1771 io_db["path_save"] = opts.savefile
1772 io_db["path_record"] = "record_" + opts.savefile
1775 io_db["verbose"] = True
1776 if None != opts.replay:
1780 except SystemExit as exit:
1781 print("ABORTING: " + exit.args[0])
1783 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")