3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
103 """Send "msg" to log."""
104 strong_write(io_db["file_out"], "LOG " + msg + "\n")
107 def obey(command, prefix, replay=False, do_record=False):
108 """Call function from commands_db mapped to command's first token.
110 Tokenize command string with shlex.split(comments=True). If replay is set,
111 a non-meta command from the commands_db merely triggers obey() on the next
112 command from the records file. If not, non-meta commands set
113 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
114 do_record is set, are recorded to io_db["record_chunk"], and save_world()
115 is called (and io_db["record_chunk"] written) if 15 seconds have passed
116 since the last time it was called. The prefix string is inserted into the
117 server's input message between its beginning 'input ' and ':'. All activity
118 is preceded by a server_test() call. Commands that start with a lowercase
119 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
123 print("input " + prefix + ": " + command)
125 tokens = shlex.split(command, comments=True)
126 except ValueError as err:
127 print("Can't tokenize command string: " + str(err) + ".")
129 if len(tokens) > 0 and tokens[0] in commands_db \
130 and len(tokens) == commands_db[tokens[0]][0] + 1:
131 if commands_db[tokens[0]][1]:
132 commands_db[tokens[0]][2](*tokens[1:])
133 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
134 print("Ignoring lowercase-starting commands when world inactive.")
136 print("Due to replay mode, reading command as 'go on in record'.")
137 line = io_db["file_record"].readline()
139 obey(line.rstrip(), io_db["file_record"].prefix
140 + str(io_db["file_record"].line_n))
141 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
143 print("Reached end of record file.")
145 commands_db[tokens[0]][2](*tokens[1:])
147 io_db["record_chunk"] += command + "\n"
148 if time.time() > io_db["save_wait"] + 15:
149 atomic_write(io_db["path_record"], io_db["record_chunk"],
151 if world_db["WORLD_ACTIVE"]:
153 io_db["record_chunk"] = ""
154 io_db["save_wait"] = time.time()
155 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
156 elif 0 != len(tokens):
157 print("Invalid command/argument, or bad number of tokens.")
160 def atomic_write(path, text, do_append=False, delete=True):
161 """Atomic write of text to file at path, appended if do_append is set."""
162 path_tmp = path + io_db["tmp_suffix"]
166 if os.access(path, os.F_OK):
167 shutil.copyfile(path, path_tmp)
168 file = open(path_tmp, mode)
169 strong_write(file, text)
171 if delete and os.access(path, os.F_OK):
173 os.rename(path_tmp, path)
177 """Save all commands needed to reconstruct current world state."""
180 string = string.replace("\u005C", '\u005C\u005C')
181 return '"' + string.replace('"', '\u005C"') + '"'
186 if key == "MAP" or world_db["Things"][id][key]:
187 map = world_db["MAP"] if key == "MAP" \
188 else world_db["Things"][id][key]
189 length = world_db["MAP_LENGTH"]
190 for i in range(length):
191 line = map[i * length:(i * length) + length].decode()
192 string = string + key + " " + str(i) + " " + quote(line) \
199 for memthing in world_db["Things"][id]["T_MEMTHING"]:
200 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
201 str(memthing[1]) + " " + str(memthing[2]) + "\n"
204 def helper(category, id_string, special_keys={}):
206 for id in world_db[category]:
207 string = string + id_string + " " + str(id) + "\n"
208 for key in world_db[category][id]:
209 if not key in special_keys:
210 x = world_db[category][id][key]
211 argument = quote(x) if str == type(x) else str(x)
212 string = string + key + " " + argument + "\n"
213 elif special_keys[key]:
214 string = string + special_keys[key](id)
219 if (dict != type(world_db[key])
220 and key != "altar" # #
221 and key != "MAP" and key != "WORLD_ACTIVE"):
222 string = string + key + " " + str(world_db[key]) + "\n"
223 string = string + mapsetter("MAP")()
224 string = string + helper("ThingActions", "TA_ID")
225 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
226 for id in world_db["ThingTypes"]:
227 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
228 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
229 string = string + helper("Things", "T_ID",
230 {"T_CARRIES": False, "carried": False,
231 "T_MEMMAP": mapsetter("T_MEMMAP"),
232 "T_MEMTHING": memthing, "fovmap": False,
233 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
234 for id in world_db["Things"]:
235 if [] != world_db["Things"][id]["T_CARRIES"]:
236 string = string + "T_ID " + str(id) + "\n"
237 for carried_id in world_db["Things"][id]["T_CARRIES"]:
238 string = string + "T_CARRIES " + str(carried_id) + "\n"
239 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
240 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
241 atomic_write(io_db["path_save"], string)
244 def obey_lines_in_file(path, name, do_record=False):
245 """Call obey() on each line of path's file, use name in input prefix."""
246 file = open(path, "r")
248 for line in file.readlines():
249 obey(line.rstrip(), name + "file line " + str(line_n),
255 def parse_command_line_arguments():
256 """Return settings values read from command line arguments."""
257 parser = argparse.ArgumentParser()
258 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
260 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
262 parser.add_argument('-v', dest='verbose', action='store_true')
263 opts, unknown = parser.parse_known_args()
268 """Ensure valid server out file belonging to current process.
270 This is done by comparing io_db["teststring"] to what's found at the start
271 of the current file at io_db["path_out"]. On failure, set
272 io_db["kicked_by_rival"] and raise SystemExit.
274 if not os.access(io_db["path_out"], os.F_OK):
275 raise SystemExit("Server output file has disappeared.")
276 file = open(io_db["path_out"], "r")
277 test = file.readline().rstrip("\n")
279 if test != io_db["teststring"]:
280 io_db["kicked_by_rival"] = True
281 msg = "Server test string in server output file does not match. This" \
282 " indicates that the current server process has been " \
283 "superseded by another one."
284 raise SystemExit(msg)
288 """Return next newline-delimited command from server in file.
290 Keep building return string until a newline is encountered. Pause between
291 unsuccessful reads, and after too much waiting, run server_test().
293 wait_on_fail = 0.03333
298 add = io_db["file_in"].readline()
300 command = command + add
301 if len(command) > 0 and "\n" == command[-1]:
302 command = command[:-1]
305 time.sleep(wait_on_fail)
306 if now + max_wait < time.time():
312 def try_worldstate_update():
313 """Write worldstate file if io_db["worldstate_updateable"] is set."""
314 if io_db["worldstate_updateable"]:
316 def write_map(string, map):
317 for i in range(length):
318 line = map[i * length:(i * length) + length].decode()
319 string = string + line + "\n"
323 if [] == world_db["Things"][0]["T_CARRIES"]:
324 inventory = "(none)\n"
326 for id in world_db["Things"][0]["T_CARRIES"]:
327 type_id = world_db["Things"][id]["T_TYPE"]
328 name = world_db["ThingTypes"][type_id]["TT_NAME"]
329 inventory = inventory + name + "\n"
330 # 7DRL additions: GOD_MOOD, GOD_FAVOR
331 string = str(world_db["TURN"]) + "\n" + \
332 str(world_db["GOD_MOOD"]) + "\n" + \
333 str(world_db["GOD_FAVOR"]) + "\n" + \
334 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
335 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
336 inventory + "%\n" + \
337 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
338 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
339 str(world_db["MAP_LENGTH"]) + "\n"
340 length = world_db["MAP_LENGTH"]
342 fov = bytearray(b' ' * (length ** 2))
344 for pos in [pos for pos in range(length ** 2)
345 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
346 fov[pos] = world_db["MAP"][pos]
347 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
348 for id in world_db["Things"]
349 if not world_db["Things"][id]["carried"]
350 if world_db["Things"][id]["T_TYPE"] == tid
351 if world_db["Things"][0]["fovmap"][
352 world_db["Things"][id]["T_POSY"] * length
353 + world_db["Things"][id]["T_POSX"]] == ord_v]:
354 type = world_db["Things"][id]["T_TYPE"]
355 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
356 fov[world_db["Things"][id]["T_POSY"] * length
357 + world_db["Things"][id]["T_POSX"]] = c
358 string = write_map(string, fov)
360 mem = world_db["Things"][0]["T_MEMMAP"][:]
361 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
362 for mt in world_db["Things"][0]["T_MEMTHING"]
364 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
365 mem[(mt[1] * length) + mt[2]] = ord(c)
366 string = write_map(string, mem)
368 metamapA = bytearray(b'0' * (length ** 2)) # #
369 for id in [id for id in world_db["Things"] # #
370 if not world_db["Things"][id]["carried"] # #
371 if world_db["Things"][id]["T_LIFEPOINTS"] # #
372 if world_db["Things"][0]["fovmap"][ # #
373 world_db["Things"][id]["T_POSY"] * length # #
374 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
375 pos = (world_db["Things"][id]["T_POSY"] * length # #
376 + world_db["Things"][id]["T_POSX"]) # #
377 if id == 0 or world_db["EMPATHY"]: # #
378 type = world_db["Things"][id]["T_TYPE"] # #
379 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"] # #
380 third_of_hp = max_hp / 3 # #
381 hp = world_db["Things"][id]["T_LIFEPOINTS"] # #
383 if hp > 2 * third_of_hp: # #
385 elif hp > third_of_hp: # #
387 metamapA[pos] = ord('a') + add # #
389 metamapA[pos] = ord('X') # #
390 for mt in world_db["Things"][0]["T_MEMTHING"]: # #
391 pos = mt[1] * length + mt[2] # #
392 if metamapA[pos] < ord('2'): # #
393 metamapA[pos] += 1 # #
394 string = write_map(string, metamapA) # #
396 metamapB = bytearray(b' ' * (length ** 2)) # #
397 for id in [id for id in world_db["Things"] # #
398 if not world_db["Things"][id]["carried"] # #
399 if world_db["Things"][id]["T_LIFEPOINTS"] # #
400 if world_db["Things"][0]["fovmap"][ # #
401 world_db["Things"][id]["T_POSY"] * length # #
402 + world_db["Things"][id]["T_POSX"]] == ord_v]: # #
403 pos = (world_db["Things"][id]["T_POSY"] * length # #
404 + world_db["Things"][id]["T_POSX"]) # #
405 if id == 0 or world_db["EMPATHY"]: # #
406 action = world_db["Things"][id]["T_COMMAND"] # #
408 name = world_db["ThingActions"][action]["TA_NAME"] # #
411 metamapB[pos] = ord(name[0]) # #
412 string = write_map(string, metamapB) # #
414 atomic_write(io_db["path_worldstate"], string, delete=False)
415 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
416 io_db["worldstate_updateable"] = False
420 """Replay game from record file.
422 Use opts.replay as breakpoint turn to which to replay automatically before
423 switching to manual input by non-meta commands in server input file
424 triggering further reads of record file. Ensure opts.replay is at least 1.
425 Run try_worldstate_update() before each interactive obey()/read_command().
429 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
430 " (if so late a turn is to be found).")
431 if not os.access(io_db["path_record"], os.F_OK):
432 raise SystemExit("No record file found to replay.")
433 io_db["file_record"] = open(io_db["path_record"], "r")
434 io_db["file_record"].prefix = "record file line "
435 io_db["file_record"].line_n = 1
436 while world_db["TURN"] < opts.replay:
437 line = io_db["file_record"].readline()
440 obey(line.rstrip(), io_db["file_record"].prefix
441 + str(io_db["file_record"].line_n))
442 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
444 try_worldstate_update()
445 obey(read_command(), "in file", replay=True)
449 """Play game by server input file commands. Before, load save file found.
451 If no save file is found, a new world is generated from the commands in the
452 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
453 command and all that follow via the server input file. Run
454 try_worldstate_update() before each interactive obey()/read_command().
456 if os.access(io_db["path_save"], os.F_OK):
457 obey_lines_in_file(io_db["path_save"], "save")
459 if not os.access(io_db["path_worldconf"], os.F_OK):
460 msg = "No world config file from which to start a new world."
461 raise SystemExit(msg)
462 obey_lines_in_file(io_db["path_worldconf"], "world config ",
464 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
466 try_worldstate_update()
467 obey(read_command(), "in file", do_record=True)
471 """(Re-)make island map.
473 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
474 start with one land cell in the middle, then go into cycle of repeatedly
475 selecting a random sea cell and transforming it into land if it is neighbor
476 to land. The cycle ends when a land cell is due to be created at the map's
477 border. Then put some trees on the map (TODO: more precise algorithm desc).
479 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
481 def is_neighbor(coordinates, type):
484 length = world_db["MAP_LENGTH"]
486 diag_west = x + (ind > 0)
487 diag_east = x + (ind < (length - 1))
488 pos = (y * length) + x
489 if (y > 0 and diag_east
490 and type == chr(world_db["MAP"][pos - length + ind])) \
492 and type == chr(world_db["MAP"][pos + 1])) \
493 or (y < (length - 1) and diag_east
494 and type == chr(world_db["MAP"][pos + length + ind])) \
495 or (y > 0 and diag_west
496 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
498 and type == chr(world_db["MAP"][pos - 1])) \
499 or (y < (length - 1) and diag_west
500 and type == chr(world_db["MAP"][pos + length - (not ind)])):
504 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
505 length = world_db["MAP_LENGTH"]
506 add_half_width = (not (length % 2)) * int(length / 2)
507 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
509 y = rand.next() % length
510 x = rand.next() % length
511 pos = (y * length) + x
512 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
513 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
515 world_db["MAP"][pos] = ord(".")
516 n_trees = int((length ** 2) / 16)
518 while (i_trees <= n_trees):
519 single_allowed = rand.next() % 32
520 y = rand.next() % length
521 x = rand.next() % length
522 pos = (y * length) + x
523 if "." == chr(world_db["MAP"][pos]) \
524 and ((not single_allowed) or is_neighbor((y, x), "X")):
525 world_db["MAP"][pos] = ord("X")
527 # This all-too-precise replica of the original C code misses iter_limit().
528 n_colons = int((length ** 2) / 16) # #
530 while (i_colons <= n_colons): # #
531 single_allowed = rand.next() % 256 # #
532 y = rand.next() % length # #
533 x = rand.next() % length # #
534 pos = (y * length) + x # #
535 if ("." == chr(world_db["MAP"][pos]) # #
536 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
537 world_db["MAP"][pos] = ord(":") # #
539 altar_placed = False # #
540 while not altar_placed: # #
541 y = rand.next() % length # #
542 x = rand.next() % length # #
543 pos = (y * length) + x # #
544 if (("." == chr(world_db["MAP"][pos] # #
545 or ":" == chr(world_db["MAP"][pos]))
546 and not is_neighbor((y, x), "X"))): # #
547 world_db["MAP"][pos] = ord("_") # #
548 world_db["altar"] = (y, x) # #
549 altar_placed = True # #
552 def eat_vs_hunger_threshold(thingtype):
553 """Return satiation cost of eating for type. Good food for it must be >."""
554 hunger_unit = hunger_per_turn(thingtype)
555 actiontype = [id for id in world_db["ThingActions"]
556 if world_db["ThingActions"][id]["TA_NAME"] == "use"][0]
557 return world_db["ThingActions"][actiontype]["TA_EFFORT"] * hunger_unit
560 def update_map_memory(t, age_map=True):
561 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
563 def age_some_memdepthmap_on_nonfov_cells():
564 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
568 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
569 # if not ord_v == t["fovmap"][pos]
570 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
571 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
572 # if not rand.next() % (2 **
573 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
574 # t["T_MEMDEPTHMAP"][pos] += 1
575 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
576 fovmap = c_pointer_to_bytearray(t["fovmap"])
577 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
579 if not t["T_MEMMAP"]:
580 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
581 if not t["T_MEMDEPTHMAP"]:
582 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
586 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
587 if ord_v == t["fovmap"][pos]]:
588 t["T_MEMDEPTHMAP"][pos] = ord_0
589 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
591 age_some_memdepthmap_on_nonfov_cells()
592 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
593 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
595 for id in [id for id in world_db["Things"]
596 if not world_db["Things"][id]["carried"]]:
597 type = world_db["Things"][id]["T_TYPE"]
598 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
599 y = world_db["Things"][id]["T_POSY"]
600 x = world_db["Things"][id]["T_POSX"]
601 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
602 t["T_MEMTHING"].append((type, y, x))
605 def set_world_inactive():
606 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
608 if os.access(io_db["path_worldstate"], os.F_OK):
609 os.remove(io_db["path_worldstate"])
610 world_db["WORLD_ACTIVE"] = 0
613 def integer_test(val_string, min, max=None):
614 """Return val_string if possible integer >= min and <= max, else None."""
616 val = int(val_string)
617 if val < min or (max is not None and val > max):
621 msg = "Ignoring: Please use integer >= " + str(min)
623 msg += " and <= " + str(max)
629 def setter(category, key, min, max=None):
630 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
633 val = integer_test(val_string, min, max)
637 if category == "Thing":
638 id_store = command_tid
639 decorator = test_Thing_id
640 elif category == "ThingType":
641 id_store = command_ttid
642 decorator = test_ThingType_id
643 elif category == "ThingAction":
644 id_store = command_taid
645 decorator = test_ThingAction_id
649 val = integer_test(val_string, min, max)
651 world_db[category + "s"][id_store.id][key] = val
655 def build_fov_map(t):
656 """Build Thing's FOV map."""
657 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
658 fovmap = c_pointer_to_bytearray(t["fovmap"])
659 map = c_pointer_to_bytearray(world_db["MAP"])
660 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
661 raise RuntimeError("Malloc error in build_fov_Map().")
665 """Send quick usage info to log."""
666 log("Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.")
667 log("Use 'p' to pick up objects, and 'D' to drop them.")
668 log("Some objects can be used (such as: eaten) by 'u' if they are in "
669 + "your inventory. Use 'Up'/'Down' to navigate the inventory.")
670 log("Use 'l' to toggle 'look' mode (move an exploration cursor instead of "
671 + "the player over the map).")
672 log("Use 'PgUp'/PgDn' to scroll the 'Things here' window.")
673 log("See README file for more details.")
676 def decrement_lifepoints(t):
677 """Decrement t's lifepoints by 1, and if to zero, corpse it.
679 If t is the player avatar, only blank its fovmap, so that the client may
680 still display memory data. On non-player things, erase fovmap and memory.
681 Dying actors drop all their things.
683 # 7DRL: Also decrements God's mood; deaths heavily so.
684 # 7DRL: Return 1 if death, else 0.
685 t["T_LIFEPOINTS"] -= 1
686 world_db["GOD_MOOD"] -= 1 # #
687 if 0 == t["T_LIFEPOINTS"]:
688 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
689 world_db["GOD_MOOD"] -= sadness # #
690 for id in t["T_CARRIES"]:
691 t["T_CARRIES"].remove(id)
692 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
693 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
694 world_db["Things"][id]["carried"] = False
695 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
696 if world_db["Things"][0] == t:
697 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
699 log("See README on how to start over.")
702 t["T_MEMMAP"] = False
703 t["T_MEMDEPTHMAP"] = False
709 def add_gods_favor(i): # #
710 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
711 def favor_multiplier(i):
713 threshold = math.e * x
714 mood = world_db["GOD_MOOD"]
717 i = i * math.log(mood / x)
718 elif -mood > threshold:
719 i = i / math.log(-mood / x)
721 if -mood > threshold:
722 i = i * math.log(-mood / x)
724 i = i / math.log(mood / x)
726 world_db["GOD_FAVOR"] += favor_multiplier(i)
729 def mv_yx_in_dir_legal(dir, y, x):
730 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
731 dir_c = dir.encode("ascii")[0]
732 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
734 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
735 return (test, libpr.result_y(), libpr.result_x())
738 def enter_altar(): # #
739 """What happens when the player enters the altar."""
740 if world_db["FAVOR_STAGE"] > 9000:
741 log("You step on a soul-less slab of stone.")
743 log("YOU ENTER SACRED GROUND.")
744 if world_db["FAVOR_STAGE"] == 0:
745 world_db["FAVOR_STAGE"] = 1
746 log("The Island God speaks to you: \"I don't trust you. You intrude "
747 + "on the island's affairs. I think you're a nuisance at best, "
748 + "and a danger to my children at worst. I will give you a "
749 + "chance to lighten my mood, however: For a while now, I've "
750 + "been trying to spread the plant "
751 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\""
752 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
753 + "\"). I have not been very successful so far. Maybe you can "
754 + "make yourself useful there. I will count each further "
755 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
756 + " that grows to your favor.\"")
757 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
758 world_db["FAVOR_STAGE"] = 2
759 log("The Island God speaks to you: \"You could have done worse so "
760 + "far. Maybe you are not the worst to happen to this island "
761 + "since the metal birds threw the great lightning ball. Maybe "
762 + "you can help me spread another plant. It multiplies faster, "
763 + "and it is highly nutritious: "
764 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\""
765 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
766 + "\"). It is new. I give you the only example. Be very careful "
767 + "with it! I also give you another tool that may be helpful.\"")
768 id = id_setter(-1, "Things")
769 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
771 id = id_setter(-1, "Things")
772 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
774 elif world_db["FAVOR_STAGE"] == 2 and \
775 0 == len([id for id in world_db["Things"]
776 if world_db["Things"][id]["T_TYPE"]
777 == world_db["PLANT_1"]]):
778 log("The Island God speaks to you: \"I am greatly disappointed that "
780 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
781 + " this island had. Here is another one. It cost me great work. "
782 + "Be more careful this time.\"")
783 id = id_setter(-1, "Things")
784 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
787 elif world_db["GOD_FAVOR"] > 9000:
788 world_db["FAVOR_STAGE"] = 9001
789 log("The Island God speaks to you: \"You have proven yourself worthy"
790 + " of my respect. You were a good citizen to the island, and "
791 + "sometimes a better steward to its inhabitants than me. The "
792 + "island shall miss you when you leave. But you have earned "
793 + "the right to do so. Take this "
794 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
795 + " and USE it when you please. It will take you to where you "
796 + "came from. (But do feel free to stay here as long as you "
798 id = id_setter(-1, "Things")
799 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
804 """Make t do nothing (but loudly, if player avatar)."""
805 if t == world_db["Things"][0]:
810 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
811 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
812 # 7DRL: Player entering the altar triggers enter_altar().
813 # 7DRL: Player with axe chops down trees.
815 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
816 t["T_POSY"], t["T_POSX"])
817 if 1 == move_result[0]:
818 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
819 hitted = [id for id in world_db["Things"]
820 if world_db["Things"][id] != t
821 if world_db["Things"][id]["T_LIFEPOINTS"]
822 if world_db["Things"][id]["T_POSY"] == move_result[1]
823 if world_db["Things"][id]["T_POSX"] == move_result[2]]
826 if t == world_db["Things"][0]:
827 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
828 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
829 log("You wound " + hitted_name + ".")
830 add_gods_favor(-1) # #
832 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
833 log(hitter_name +" wounds you.")
834 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
835 if test and t == world_db["Things"][0]: # #
836 add_gods_favor(-test) # #
838 if (ord("X") == world_db["MAP"][pos] # #
839 or ord("|") == world_db["MAP"][pos]): # #
840 carries_axe = False # #
841 for id in t["T_CARRIES"]: # #
842 type = world_db["Things"][id]["T_TYPE"] # #
843 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
844 carries_axe = True # #
847 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
848 if t == world_db["Things"][0]: # #
849 log("With your " + axe_name + ", you chop!\n") # #
850 if ord("X") == world_db["MAP"][pos]: # #
851 add_gods_favor(-1) # #
852 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
853 case_X = world_db["MAP"][pos] == ord("X") # #
854 if (chop_power > 0 # #
856 0 == int(rand.next() / chop_power)) # #
857 or (not case_X and # #
858 0 == int(rand.next() / (3 * chop_power))))): # #
859 if t == world_db["Things"][0]: # #
860 log("You chop it down.") # #
861 if world_db["MAP"][pos] == ord("X"): # #
862 add_gods_favor(-10) # #
863 world_db["MAP"][pos] = ord(".") # #
864 i = 3 if case_X else 1 # #
865 for i in range(i): # #
866 id = id_setter(-1, "Things") # #
867 world_db["Things"][id] = \
868 new_Thing(world_db["LUMBER"], # #
869 (move_result[1], move_result[2])) # #
872 passable = ("." == chr(world_db["MAP"][pos]) or
873 ":" == chr(world_db["MAP"][pos]) or # #
874 "_" == chr(world_db["MAP"][pos])) # #
875 dir = [dir for dir in directions_db
876 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
878 t["T_POSY"] = move_result[1]
879 t["T_POSX"] = move_result[2]
880 for id in t["T_CARRIES"]:
881 world_db["Things"][id]["T_POSY"] = move_result[1]
882 world_db["Things"][id]["T_POSX"] = move_result[2]
884 if t == world_db["Things"][0]:
885 log("You move " + dir + ".")
886 if (move_result[1] == world_db["altar"][0] and # #
887 move_result[2] == world_db["altar"][1]): # #
889 elif t == world_db["Things"][0]:
890 log("You fail to move " + dir + ".")
893 def actor_pick_up(t):
894 """Make t pick up (topmost?) Thing from ground into inventory.
896 Define topmostness by how low the thing's type ID is.
898 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
899 # 7DRL: Non-players pick up nothing but food of good value to them.
900 used_slots = len(t["T_CARRIES"]) # #
901 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
902 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
903 if not world_db["Things"][id]["carried"]
904 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
905 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
908 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"]) # #
910 tid = world_db["Things"][iid]["T_TYPE"]
911 if lowest_tid == -1 or tid < lowest_tid:
912 if (t != world_db["Things"][0] and # #
913 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food" # #
914 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"] # #
919 world_db["Things"][id]["carried"] = True
920 type = world_db["Things"][id]["T_TYPE"] # #
921 if (t != world_db["Things"][0] # #
922 and world_db["Things"][id]["T_PLAYERDROP"] # #
923 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
924 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
925 add_gods_favor(score) # #
926 world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
927 t["T_CARRIES"].append(id)
928 if t == world_db["Things"][0]:
929 log("You pick up an object.")
930 elif t == world_db["Things"][0]:
931 log("You try to pick up an object, but there is none.")
932 elif t == world_db["Things"][0]: # #
933 log("Can't pick up object: No storage room to carry more.") # #
937 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
938 # TODO: Handle case where T_ARGUMENT matches nothing.
939 if len(t["T_CARRIES"]):
940 id = t["T_CARRIES"][t["T_ARGUMENT"]]
941 t["T_CARRIES"].remove(id)
942 world_db["Things"][id]["carried"] = False
943 if t == world_db["Things"][0]:
944 log("You drop an object.")
945 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
946 elif t == world_db["Things"][0]:
947 log("You try to drop an object, but you own none.")
951 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
952 # TODO: Handle case where T_ARGUMENT matches nothing.
953 # 7DLR: Handle SLIPPERS-type Thing use.
954 if len(t["T_CARRIES"]):
955 id = t["T_CARRIES"][t["T_ARGUMENT"]]
956 type = world_db["Things"][id]["T_TYPE"]
957 if type == world_db["SLIPPERS"]: # #
958 if t == world_db["Things"][0]: # #
959 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] # #
960 + ". It glows in wondrous colors, and emits a sound as " # #
961 + "if from a dying cat. The Island God laughs.\n") # #
962 t["T_LIFEPOINTS"] = 1 # #
963 decrement_lifepoints(t) # #
964 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
965 and t == world_db["Things"][0]): # #
966 log("To use this item for chopping, move towards a tree while "
967 + "carrying it in your inventory.") # #
968 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
969 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
970 if (world_db["MAP"][pos] == ord("X") # #
971 or world_db["MAP"][pos] == ord("|")): # #
972 log("Can't build when standing on barrier.") # #
974 for id in [id for id in world_db["Things"]
975 if not world_db["Things"][id] == t
976 if not world_db["Things"][id]["carried"]
977 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
978 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
979 log("Can't build when standing objects.") # #
981 for id in t["T_CARRIES"]: # #
982 type_tool = world_db["Things"][id]["T_TYPE"] # #
983 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
987 for id in t["T_CARRIES"]: # #
988 type_material = world_db["Things"][id]["T_TYPE"] # #
989 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
993 if wood_id != None: # #
994 t["T_CARRIES"].remove(wood_id) # #
995 del world_db["Things"][wood_id] # #
996 world_db["MAP"][pos] = ord("|") # #
998 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
999 + " you build a wooden barrier from your " # #
1000 + world_db["ThingTypes"][type_material]["TT_NAME"] # #
1003 log("You can't use a " # #
1004 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
1005 + " without some wood in your inventory.") # #
1006 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
1007 t["T_CARRIES"].remove(id)
1008 del world_db["Things"][id]
1009 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1010 if t == world_db["Things"][0]:
1011 log("You consume this object.")
1012 elif t == world_db["Things"][0]:
1013 log("You try to use this object, but fail.")
1014 elif t == world_db["Things"][0]:
1015 log("You try to use an object, but you own none.")
1018 def thingproliferation(t, prol_map):
1019 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
1021 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
1022 marked "." in prol_map. If there are several map cell candidates, one is
1025 # 7DRL: success increments God's mood
1026 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
1027 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
1028 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
1030 for dir in [directions_db[key] for key in directions_db]:
1031 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
1032 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
1033 if mv_result[0] and \
1034 (ord(":") == prol_map[pos] # #
1035 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1036 and ord(".") == prol_map[pos])):
1037 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1038 # * world_db["MAP_LENGTH"]
1040 candidates.append((mv_result[1], mv_result[2]))
1042 i = rand.next() % len(candidates)
1043 id = id_setter(-1, "Things")
1044 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1045 world_db["Things"][id] = newT
1046 animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1048 world_db["GOD_MOOD"] += animacy # #
1050 world_db["GOD_MOOD"] += 1 # #
1051 if (world_db["FAVOR_STAGE"] > 0 # #
1052 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1053 world_db["GOD_FAVOR"] += 5 # #
1054 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1055 world_db["GOD_FAVOR"] += 25 # #
1059 """If t's HP < max, increment them if well-nourished, maybe waiting."""
1060 # 7DRL: Successful heals increment God's mood.
1061 if t["T_LIFEPOINTS"] < \
1062 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1063 wait_id = [id for id in world_db["ThingActions"]
1064 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1065 wait_divider = 8 if t["T_COMMAND"] == wait_id else 1
1066 testval = int(abs(t["T_SATIATION"]) / wait_divider)
1067 if (testval <= 1 or 1 == (rand.next() % testval)):
1068 t["T_LIFEPOINTS"] += 1
1069 if t != world_db["Things"][0]: # #
1070 world_db["GOD_MOOD"] += 1 # #
1071 if t == world_db["Things"][0]:
1075 def hunger_per_turn(type_id):
1076 """The amount of satiation score lost per turn for things of given type."""
1077 return int(math.sqrt(world_db["ThingTypes"][type_id]["TT_LIFEPOINTS"]))
1081 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1082 if t["T_SATIATION"] > -32768:
1083 #max_hp = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
1084 t["T_SATIATION"] -= hunger_per_turn(t["T_TYPE"]) # int(math.sqrt(max_hp))
1085 if 0 != t["T_SATIATION"] and 0 == int(rand.next() / abs(t["T_SATIATION"])):
1086 if t == world_db["Things"][0]:
1087 if t["T_SATIATION"] < 0:
1088 log("You suffer from hunger.")
1090 log("You suffer from over-eating.")
1091 decrement_lifepoints(t)
1094 def get_dir_to_target(t, filter):
1095 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1097 The path-wise nearest target is chosen, via the shortest available path.
1098 Target must not be t. On succcess, return positive value, else False.
1100 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1101 that is not t's, and starts out weaker than t is; build path as
1102 avoiding things of t's ThingType
1103 "f": neighbor cell (not inhabited by any animate Thing) further away from
1104 animate Thing not further than x steps away and in FOV and of a
1105 ThingType that is not t's, and starts out stronger or as strong as t
1106 is currently; or (cornered), if no such flight cell, but Thing of
1107 above criteria is too near,1 a cell closer to it, or, if less near,
1109 "c": Thing in memorized map is consumable
1110 "s": memory map cell with greatest-reachable degree of unexploredness
1113 def zero_score_map_where_char_on_memdepthmap(c):
1114 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1115 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1116 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1117 # set_map_score(i, 0)
1118 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1119 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1120 raise RuntimeError("No score map allocated for "
1121 "zero_score_map_where_char_on_memdepthmap().")
1123 def set_map_score(pos, score):
1124 test = libpr.set_map_score(pos, score)
1126 raise RuntimeError("No score map allocated for set_map_score().")
1128 def get_map_score(pos):
1129 result = libpr.get_map_score(pos)
1131 raise RuntimeError("No score map allocated for get_map_score().")
1135 if t["fovmap"] and ("a" == filter or "f" == filter):
1136 for id in world_db["Things"]:
1137 Thing = world_db["Things"][id]
1138 if Thing != t and Thing["T_LIFEPOINTS"] and \
1139 t["T_TYPE"] != Thing["T_TYPE"] and \
1140 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1141 * world_db["MAP_LENGTH"])
1142 + Thing["T_POSX"]]):
1143 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1144 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1145 t["T_LIFEPOINTS"]) \
1146 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1149 elif t["T_MEMMAP"] and "c" == filter:
1150 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1151 for mt in t["T_MEMTHING"]:
1152 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1154 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food" \
1155 and world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"] \
1160 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1161 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1162 # ord_dot = ord(".")
1163 # memmap = t["T_MEMMAP"]
1164 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1165 # if ord_dot == memmap[i]]:
1166 # set_map_score(i, 65534) # i.e. 65535-1
1167 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1168 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1169 raise RuntimeError("No score map allocated for "
1170 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1172 def init_score_map():
1173 test = libpr.init_score_map()
1175 raise RuntimeError("Malloc error in init_score_map().")
1177 ord_blank = ord(" ")
1178 set_cells_passable_on_memmap_to_65534_on_scoremap()
1180 for id in world_db["Things"]:
1181 Thing = world_db["Things"][id]
1182 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1184 if t != Thing and Thing["T_LIFEPOINTS"] and \
1185 t["T_TYPE"] != Thing["T_TYPE"] and \
1186 ord_v == t["fovmap"][pos] and \
1187 t["T_LIFEPOINTS"] > \
1188 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1189 set_map_score(pos, 0)
1190 elif t["T_TYPE"] == Thing["T_TYPE"]:
1191 set_map_score(pos, 65535)
1193 for id in [id for id in world_db["Things"]
1194 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1195 Thing = world_db["Things"][id]
1196 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1198 if t["T_TYPE"] != Thing["T_TYPE"] and \
1199 ord_v == t["fovmap"][pos] and \
1200 t["T_LIFEPOINTS"] <= \
1201 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1202 set_map_score(pos, 0)
1204 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1205 for mt in [mt for mt in t["T_MEMTHING"]
1206 if ord_blank != t["T_MEMMAP"][mt[1]
1207 * world_db["MAP_LENGTH"]
1209 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
1210 if world_db["ThingTypes"][mt[0]]["TT_TOOLPOWER"]
1212 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1214 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1216 def rand_target_dir(neighbors, cmp, dirs):
1219 for i in range(len(dirs)):
1220 if cmp == neighbors[i]:
1221 candidates.append(dirs[i])
1223 return candidates[rand.next() % n_candidates] if n_candidates else 0
1225 def get_neighbor_scores(dirs, eye_pos):
1227 if libpr.ready_neighbor_scores(eye_pos):
1228 raise RuntimeError("No score map allocated for " +
1229 "ready_neighbor_scores.()")
1230 for i in range(len(dirs)):
1231 scores.append(libpr.get_neighbor_score(i))
1234 def get_dir_from_neighbors():
1235 dir_to_target = False
1237 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1238 neighbors = get_neighbor_scores(dirs, eye_pos)
1240 inhabited = [world_db["Things"][id]["T_POSY"]
1241 * world_db["MAP_LENGTH"]
1242 + world_db["Things"][id]["T_POSX"]
1243 for id in world_db["Things"]
1244 if world_db["Things"][id]["T_LIFEPOINTS"]]
1245 for i in range(len(dirs)):
1246 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1247 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1249 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1250 neighbors[i] = 65535
1252 minmax_start = 0 if "f" == filter else 65535 - 1
1253 minmax_neighbor = minmax_start
1254 for i in range(len(dirs)):
1255 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1256 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1257 or ("f" != filter and minmax_neighbor > neighbors[i]):
1258 minmax_neighbor = neighbors[i]
1259 if minmax_neighbor != minmax_start:
1260 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1262 if not dir_to_target:
1263 if 1 == get_map_score(eye_pos):
1264 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1265 elif 3 >= get_map_score(eye_pos):
1266 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1268 world_db["ThingActions"][id]["TA_NAME"]
1271 elif dir_to_target and 3 < get_map_score(eye_pos):
1273 elif "a" == filter and 10 <= get_map_score(eye_pos):
1275 return dir_to_target
1277 dir_to_target = False
1279 run_i = 9 + 1 if "s" == filter else 1
1280 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1283 mem_depth_c = b'9' if b' ' == mem_depth_c \
1284 else bytes([mem_depth_c[0] - 1])
1285 if libpr.dijkstra_map():
1286 raise RuntimeError("No score map allocated for dijkstra_map().")
1287 dir_to_target = get_dir_from_neighbors()
1288 libpr.free_score_map()
1289 if dir_to_target and str == type(dir_to_target):
1290 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1291 if world_db["ThingActions"][id]["TA_NAME"]
1293 t["T_ARGUMENT"] = ord(dir_to_target)
1294 return dir_to_target
1297 def standing_on_food(t):
1298 """Return True/False whether t is standing on healthy consumable."""
1299 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1300 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1301 if not world_db["Things"][id]["carried"]
1302 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1303 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1304 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1305 ["TT_TOOL"] == "food"
1306 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1307 ["TT_TOOLPOWER"] > eat_cost]:
1312 def get_inventory_slot_to_consume(t):
1313 """Return invent. slot of healthiest consumable(if any healthy),else -1."""
1317 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
1318 for id in t["T_CARRIES"]:
1319 type = world_db["Things"][id]["T_TYPE"]
1320 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1321 and world_db["ThingTypes"][type]["TT_TOOLPOWER"]:
1322 nutvalue = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1323 tmp_cmp = abs(t["T_SATIATION"] + nutvalue - eat_cost)
1324 if (cmp_food < 0 and tmp_cmp < abs(t["T_SATIATION"])) \
1325 or tmp_cmp < cmp_food:
1333 """Determine next command/argment for actor t via AI algorithms.
1335 AI will look for, and move towards, enemies (animate Things not of their
1336 own ThingType); if they see none, they will consume consumables in their
1337 inventory; if there are none, they will pick up what they stand on if they
1338 stand on consumables; if they stand on none, they will move towards the
1339 next consumable they see or remember on the map; if they see or remember
1340 none, they will explore parts of the map unseen since ever or for at least
1341 one turn; if there is nothing to explore, they will simply wait.
1343 # 7DRL add: Don't pick up or search things when inventory is full.
1344 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1345 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1346 if not get_dir_to_target(t, "f"):
1347 sel = get_inventory_slot_to_consume(t)
1349 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1350 if world_db["ThingActions"][id]["TA_NAME"]
1352 t["T_ARGUMENT"] = sel
1353 elif standing_on_food(t) \
1354 and (len(t["T_CARRIES"]) < # #
1355 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1356 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1357 if world_db["ThingActions"][id]["TA_NAME"]
1360 (len(t["T_CARRIES"]) < # #
1361 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1362 and get_dir_to_target(t, "c"))) and \
1363 (not get_dir_to_target(t, "a")):
1364 get_dir_to_target(t, "s")
1368 """Run game world and its inhabitants until new player input expected."""
1370 whilebreaker = False
1371 while world_db["Things"][0]["T_LIFEPOINTS"]:
1372 proliferable_map = world_db["MAP"][:]
1373 for id in [id for id in world_db["Things"]
1374 if not world_db["Things"][id]["carried"]]:
1375 y = world_db["Things"][id]["T_POSY"]
1376 x = world_db["Things"][id]["T_POSX"]
1377 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1378 for id in [id for id in world_db["Things"]]: # Only what's from start!
1379 if not id in world_db["Things"] or \
1380 world_db["Things"][id]["carried"]: # May have been consumed or
1381 continue # picked up during turn …
1382 Thing = world_db["Things"][id]
1383 if Thing["T_LIFEPOINTS"]:
1384 if not Thing["T_COMMAND"]:
1385 update_map_memory(Thing)
1392 if Thing["T_LIFEPOINTS"]:
1393 Thing["T_PROGRESS"] += 1
1394 taid = [a for a in world_db["ThingActions"]
1395 if a == Thing["T_COMMAND"]][0]
1396 ThingAction = world_db["ThingActions"][taid]
1397 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1398 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1399 Thing["T_COMMAND"] = 0
1400 Thing["T_PROGRESS"] = 0
1401 thingproliferation(Thing, proliferable_map)
1404 world_db["TURN"] += 1
1407 def new_Thing(type, pos=(0, 0)):
1408 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1410 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1415 "T_PLAYERDROP": 0, # #
1423 "T_MEMDEPTHMAP": False,
1426 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1427 build_fov_map(thing)
1431 def id_setter(id, category, id_store=False, start_at_1=False):
1432 """Set ID of object of category to manipulate ID unused? Create new one.
1434 The ID is stored as id_store.id (if id_store is set). If the integer of the
1435 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1436 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1437 always returned when no new object is created, otherwise the new object's
1440 min = 0 if start_at_1 else -1
1442 id = integer_test(id, min)
1444 if id in world_db[category]:
1449 if (start_at_1 and 0 == id) \
1450 or ((not start_at_1) and (id < 0)):
1451 id = 0 if start_at_1 else -1
1454 if id not in world_db[category]:
1462 """Send PONG line to server output file."""
1463 strong_write(io_db["file_out"], "PONG\n")
1467 """Abort server process."""
1468 if None == opts.replay:
1469 if world_db["WORLD_ACTIVE"]:
1471 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1472 raise SystemExit("received QUIT command")
1475 def command_thingshere(str_y, str_x):
1476 """Write to out file list of Things known to player at coordinate y, x."""
1477 # 7DRL: terrain, too
1478 if world_db["WORLD_ACTIVE"]:
1479 y = integer_test(str_y, 0, 255)
1480 x = integer_test(str_x, 0, 255)
1481 length = world_db["MAP_LENGTH"]
1482 if None != y and None != x and y < length and x < length:
1483 pos = (y * world_db["MAP_LENGTH"]) + x
1484 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1485 pos = y * world_db["MAP_LENGTH"] + x; # #
1486 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1487 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1488 for id in world_db["Things"]
1489 if not world_db["Things"][id]["carried"]
1490 if world_db["Things"][id]["T_TYPE"] == tid
1491 if y == world_db["Things"][id]["T_POSY"]
1492 if x == world_db["Things"][id]["T_POSX"]]:
1493 type = world_db["Things"][id]["T_TYPE"]
1494 name = world_db["ThingTypes"][type]["TT_NAME"]
1495 strong_write(io_db["file_out"], name + "\n")
1497 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1498 for mt in world_db["Things"][0]["T_MEMTHING"]
1499 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1500 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1501 strong_write(io_db["file_out"], name + "\n")
1502 if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
1503 name = "(terrain: SEA)" # #
1504 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
1505 name = "(terrain: EARTH)" # #
1506 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
1507 name = "(terrain: SOIL)" # #
1508 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
1509 name = "(terrain: TREE)" # #
1510 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
1511 name = "(terrain: WALL)" # #
1512 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
1513 name = "(terrain: ALTAR)" # #
1516 strong_write(io_db["file_out"], name + "\n") # #
1517 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1519 print("Ignoring: Invalid map coordinates.")
1521 print("Ignoring: Command only works on existing worlds.")
1524 def play_commander(action, args=False):
1525 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1527 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1531 id = [x for x in world_db["ThingActions"]
1532 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1533 world_db["Things"][0]["T_COMMAND"] = id
1536 def set_command_and_argument_int(str_arg):
1537 val = integer_test(str_arg, 0, 255)
1539 world_db["Things"][0]["T_ARGUMENT"] = val
1542 def set_command_and_argument_movestring(str_arg):
1543 if str_arg in directions_db:
1544 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1547 print("Ignoring: Argument must be valid direction string.")
1549 if action == "move":
1550 return set_command_and_argument_movestring
1552 return set_command_and_argument_int
1557 def command_seedrandomness(seed_string):
1558 """Set rand seed to int(seed_string)."""
1559 val = integer_test(seed_string, 0, 4294967295)
1564 def command_makeworld(seed_string):
1565 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1567 Seed rand with seed. Do more only with a "wait" ThingAction and
1568 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1569 world_db["Things"] emptied, call make_map() and set
1570 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1571 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1572 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1573 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1577 # def free_pos(plant=False):
1578 def free_pos(plant=False): # #
1581 err = "Space to put thing on too hard to find. Map too small?"
1583 y = rand.next() % world_db["MAP_LENGTH"]
1584 x = rand.next() % world_db["MAP_LENGTH"]
1585 pos = y * world_db["MAP_LENGTH"] + x;
1587 and "." == chr(world_db["MAP"][pos])) \
1588 or ":" == chr(world_db["MAP"][pos]): # #
1592 raise SystemExit(err)
1593 # Replica of C code, wrongly ignores animatedness of new Thing.
1594 pos_clear = (0 == len([id for id in world_db["Things"]
1595 if world_db["Things"][id]["T_LIFEPOINTS"]
1596 if world_db["Things"][id]["T_POSY"] == y
1597 if world_db["Things"][id]["T_POSX"] == x]))
1602 val = integer_test(seed_string, 0, 4294967295)
1606 player_will_be_generated = False
1607 playertype = world_db["PLAYER_TYPE"]
1608 for ThingType in world_db["ThingTypes"]:
1609 if playertype == ThingType:
1610 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1611 player_will_be_generated = True
1613 if not player_will_be_generated:
1614 print("Ignoring: No player type with start number >0 defined.")
1617 for ThingAction in world_db["ThingActions"]:
1618 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1621 print("Ignoring: No thing action with name 'wait' defined.")
1623 for name in specials: # #
1624 if world_db[name] not in world_db["ThingTypes"]: # #
1625 print("Ignoring: No valid " + name + " set.") # #
1627 world_db["Things"] = {}
1629 world_db["WORLD_ACTIVE"] = 1
1630 world_db["TURN"] = 1
1631 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1632 id = id_setter(-1, "Things")
1633 world_db["Things"][id] = new_Thing(playertype, free_pos())
1634 if not world_db["Things"][0]["fovmap"]:
1635 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1636 world_db["Things"][0]["fovmap"] = empty_fovmap
1637 update_map_memory(world_db["Things"][0])
1638 for type in world_db["ThingTypes"]:
1639 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1640 if type != playertype:
1641 id = id_setter(-1, "Things")
1642 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1643 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1644 strong_write(io_db["file_out"], "NEW_WORLD\n")
1648 def command_maplength(maplength_string):
1649 """Redefine map length. Invalidate map, therefore lose all things on it."""
1650 val = integer_test(maplength_string, 1, 256)
1652 world_db["MAP_LENGTH"] = val
1653 world_db["MAP"] = False
1654 set_world_inactive()
1655 world_db["Things"] = {}
1656 libpr.set_maplength(val)
1659 def command_worldactive(worldactive_string):
1660 """Toggle world_db["WORLD_ACTIVE"] if possible.
1662 An active world can always be set inactive. An inactive world can only be
1663 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1664 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1665 Also call log_help().
1667 # 7DRL: altar must be on map, and specials must be set for active world.
1668 val = integer_test(worldactive_string, 0, 1)
1670 if 0 != world_db["WORLD_ACTIVE"]:
1672 set_world_inactive()
1674 print("World already active.")
1675 elif 0 == world_db["WORLD_ACTIVE"]:
1677 for ThingAction in world_db["ThingActions"]:
1678 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1681 player_exists = False
1682 for Thing in world_db["Things"]:
1684 player_exists = True
1686 specials_set = True # #
1687 for name in specials: # #
1688 if world_db[name] not in world_db["ThingTypes"]: # #
1689 specials_set = False # #
1690 altar_found = False # #
1691 if world_db["MAP"]: # #
1692 pos = world_db["MAP"].find(b'_') # #
1694 y = int(pos / world_db["MAP_LENGTH"]) # #
1695 x = pos % world_db["MAP_LENGTH"] # #
1696 world_db["altar"] = (y, x) # #
1697 altar_found = True # #
1698 if wait_exists and player_exists and world_db["MAP"] \
1699 and specials_set: # #
1700 for id in world_db["Things"]:
1701 if world_db["Things"][id]["T_LIFEPOINTS"]:
1702 build_fov_map(world_db["Things"][id])
1704 update_map_memory(world_db["Things"][id], False)
1705 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1706 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1707 world_db["Things"][0]["fovmap"] = empty_fovmap
1708 world_db["WORLD_ACTIVE"] = 1
1711 print("Ignoring: Not all conditions for world activation met.")
1714 def specialtypesetter(name): # #
1715 """Setter world_db[name], deactivating world if set int no ThingType."""
1716 def helper(str_int):
1717 val = integer_test(str_int, 0)
1719 world_db[name] = val
1720 if world_db["WORLD_ACTIVE"] \
1721 and world_db[name] not in world_db["ThingTypes"]:
1722 world_db["WORLD_ACTIVE"] = 0
1723 print(name + " fits no known ThingType, deactivating world.")
1727 def test_for_id_maker(object, category):
1728 """Return decorator testing for object having "id" attribute."""
1731 if hasattr(object, "id"):
1734 print("Ignoring: No " + category +
1735 " defined to manipulate yet.")
1740 def command_tid(id_string):
1741 """Set ID of Thing to manipulate. ID unused? Create new one.
1743 Default new Thing's type to the first available ThingType, others: zero.
1745 id = id_setter(id_string, "Things", command_tid)
1747 if world_db["ThingTypes"] == {}:
1748 print("Ignoring: No ThingType to settle new Thing in.")
1750 type = list(world_db["ThingTypes"].keys())[0]
1751 world_db["Things"][id] = new_Thing(type)
1754 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1758 def command_tcommand(str_int):
1759 """Set T_COMMAND of selected Thing."""
1760 val = integer_test(str_int, 0)
1762 if 0 == val or val in world_db["ThingActions"]:
1763 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1765 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1769 def command_ttype(str_int):
1770 """Set T_TYPE of selected Thing."""
1771 val = integer_test(str_int, 0)
1773 if val in world_db["ThingTypes"]:
1774 world_db["Things"][command_tid.id]["T_TYPE"] = val
1776 print("Ignoring: ThingType ID belongs to no known ThingType.")
1780 def command_tcarries(str_int):
1781 """Append int(str_int) to T_CARRIES of selected Thing.
1783 The ID int(str_int) must not be of the selected Thing, and must belong to a
1784 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1786 val = integer_test(str_int, 0)
1788 if val == command_tid.id:
1789 print("Ignoring: Thing cannot carry itself.")
1790 elif val in world_db["Things"] \
1791 and not world_db["Things"][val]["carried"]:
1792 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1793 world_db["Things"][val]["carried"] = True
1795 print("Ignoring: Thing not available for carrying.")
1796 # Note that the whole carrying structure is different from the C version:
1797 # Carried-ness is marked by a "carried" flag, not by Things containing
1798 # Things internally.
1802 def command_tmemthing(str_t, str_y, str_x):
1803 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1805 The type must fit to an existing ThingType, and the position into the map.
1807 type = integer_test(str_t, 0)
1808 posy = integer_test(str_y, 0, 255)
1809 posx = integer_test(str_x, 0, 255)
1810 if None != type and None != posy and None != posx:
1811 if type not in world_db["ThingTypes"] \
1812 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1813 print("Ignoring: Illegal value for thing type or position.")
1815 memthing = (type, posy, posx)
1816 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1819 def setter_map(maptype):
1820 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1822 If no map of maptype exists yet, initialize it with ' ' bytes first.
1825 def valid_map_line(str_int, mapline):
1826 val = integer_test(str_int, 0, 255)
1828 if val >= world_db["MAP_LENGTH"]:
1829 print("Illegal value for map line number.")
1830 elif len(mapline) != world_db["MAP_LENGTH"]:
1831 print("Map line length is unequal map width.")
1836 def nonThingMap_helper(str_int, mapline):
1837 val = valid_map_line(str_int, mapline)
1839 length = world_db["MAP_LENGTH"]
1840 if not world_db["MAP"]:
1841 map = bytearray(b' ' * (length ** 2))
1843 map = world_db["MAP"]
1844 map[val * length:(val * length) + length] = mapline.encode()
1845 if not world_db["MAP"]:
1846 world_db["MAP"] = map
1849 def ThingMap_helper(str_int, mapline):
1850 val = valid_map_line(str_int, mapline)
1852 length = world_db["MAP_LENGTH"]
1853 if not world_db["Things"][command_tid.id][maptype]:
1854 map = bytearray(b' ' * (length ** 2))
1856 map = world_db["Things"][command_tid.id][maptype]
1857 map[val * length:(val * length) + length] = mapline.encode()
1858 if not world_db["Things"][command_tid.id][maptype]:
1859 world_db["Things"][command_tid.id][maptype] = map
1861 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1864 def setter_tpos(axis):
1865 """Generate setter for T_POSX or T_POSY of selected Thing.
1867 If world is active, rebuilds animate things' fovmap, player's memory map.
1870 def helper(str_int):
1871 val = integer_test(str_int, 0, 255)
1873 if val < world_db["MAP_LENGTH"]:
1874 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1875 if world_db["WORLD_ACTIVE"] \
1876 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1877 build_fov_map(world_db["Things"][command_tid.id])
1878 if 0 == command_tid.id:
1879 update_map_memory(world_db["Things"][command_tid.id])
1881 print("Ignoring: Position is outside of map.")
1885 def command_ttid(id_string):
1886 """Set ID of ThingType to manipulate. ID unused? Create new one.
1888 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1891 id = id_setter(id_string, "ThingTypes", command_ttid)
1893 world_db["ThingTypes"][id] = {
1894 "TT_NAME": "(none)",
1897 "TT_PROLIFERATE": 0,
1898 "TT_START_NUMBER": 0,
1899 "TT_STORAGE": 0, # #
1906 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1910 def command_ttname(name):
1911 """Set TT_NAME of selected ThingType."""
1912 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1916 def command_tttool(name):
1917 """Set TT_TOOL of selected ThingType."""
1918 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1922 def command_ttsymbol(char):
1923 """Set TT_SYMBOL of selected ThingType. """
1925 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1927 print("Ignoring: Argument must be single character.")
1931 def command_ttcorpseid(str_int):
1932 """Set TT_CORPSE_ID of selected ThingType."""
1933 val = integer_test(str_int, 0)
1935 if val in world_db["ThingTypes"]:
1936 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1938 print("Ignoring: Corpse ID belongs to no known ThignType.")
1941 def command_taid(id_string):
1942 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1944 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1946 id = id_setter(id_string, "ThingActions", command_taid, True)
1948 world_db["ThingActions"][id] = {
1954 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1957 @test_ThingAction_id
1958 def command_taname(name):
1959 """Set TA_NAME of selected ThingAction.
1961 The name must match a valid thing action function. If after the name
1962 setting no ThingAction with name "wait" remains, call set_world_inactive().
1964 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1965 or name == "pick_up":
1966 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1967 if 1 == world_db["WORLD_ACTIVE"]:
1968 wait_defined = False
1969 for id in world_db["ThingActions"]:
1970 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1973 if not wait_defined:
1974 set_world_inactive()
1976 print("Ignoring: Invalid action name.")
1977 # In contrast to the original,naming won't map a function to a ThingAction.
1981 """Call ai() on player Thing, then turn_over()."""
1982 ai(world_db["Things"][0])
1986 """Commands database.
1988 Map command start tokens to ([0]) number of expected command arguments, ([1])
1989 the command's meta-ness (i.e. is it to be written to the record file, is it to
1990 be ignored in replay mode if read from server input file), and ([2]) a function
1994 "QUIT": (0, True, command_quit),
1995 "PING": (0, True, command_ping),
1996 "THINGS_HERE": (2, True, command_thingshere),
1997 "MAKE_WORLD": (1, False, command_makeworld),
1998 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1999 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
2000 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
2001 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
2002 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
2003 "MAP_LENGTH": (1, False, command_maplength),
2004 "WORLD_ACTIVE": (1, False, command_worldactive),
2005 "MAP": (2, False, setter_map("MAP")),
2006 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
2007 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
2008 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
2009 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
2010 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
2011 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
2012 "EMPATHY": (1, False, setter(None, "EMPATHY", 0, 1)), # #
2013 "TA_ID": (1, False, command_taid),
2014 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
2015 "TA_NAME": (1, False, command_taname),
2016 "TT_ID": (1, False, command_ttid),
2017 "TT_NAME": (1, False, command_ttname),
2018 "TT_TOOL": (1, False, command_tttool),
2019 "TT_SYMBOL": (1, False, command_ttsymbol),
2020 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
2021 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
2022 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
2024 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
2026 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
2027 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
2028 "T_ID": (1, False, command_tid),
2029 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
2030 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
2031 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
2032 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
2033 "T_COMMAND": (1, False, command_tcommand),
2034 "T_TYPE": (1, False, command_ttype),
2035 "T_CARRIES": (1, False, command_tcarries),
2036 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
2037 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
2038 "T_MEMTHING": (3, False, command_tmemthing),
2039 "T_POSY": (1, False, setter_tpos("Y")),
2040 "T_POSX": (1, False, setter_tpos("X")),
2041 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
2042 "wait": (0, False, play_commander("wait")),
2043 "move": (1, False, play_commander("move")),
2044 "pick_up": (0, False, play_commander("pick_up")),
2045 "drop": (1, False, play_commander("drop", True)),
2046 "use": (1, False, play_commander("use", True)),
2047 "ai": (0, False, command_ai)
2049 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
2052 """World state database. With sane default values. (Randomness is in rand.)"""
2061 "FAVOR_STAGE": 0, # #
2074 """Special type settings."""
2075 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
2077 """Mapping of direction names to internal direction chars."""
2078 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2079 "west": "s", "north-west": "w", "north-east": "e"}
2081 """File IO database."""
2083 "path_save": "save",
2084 "path_record": "record_save",
2085 "path_worldconf": "confserver/world",
2086 "path_server": "server/",
2087 "path_in": "server/in",
2088 "path_out": "server/out",
2089 "path_worldstate": "server/worldstate",
2090 "tmp_suffix": "_tmp",
2091 "kicked_by_rival": False,
2092 "worldstate_updateable": False
2097 libpr = prep_library()
2098 rand = RandomnessIO()
2099 opts = parse_command_line_arguments()
2101 io_db["path_save"] = opts.savefile
2102 io_db["path_record"] = "record_" + opts.savefile
2105 io_db["verbose"] = True
2106 if None != opts.replay:
2110 except SystemExit as exit:
2111 print("ABORTING: " + exit.args[0])
2113 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")