3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def draw_visible_Things(map, run):
312 for id in world_db["Things"]:
313 type = world_db["Things"][id]["T_TYPE"]
314 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316 if (0 == run and not consumable and not alive) \
317 or (1 == run and consumable and not alive) \
318 or (2 == run and alive):
319 y = world_db["Things"][id]["T_POSY"]
320 x = world_db["Things"][id]["T_POSX"]
321 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322 if 'v' == chr(fovflag):
323 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324 map[(y * length) + x] = ord(c)
326 def write_map(string, map):
327 for i in range(length):
328 line = map[i * length:(i * length) + length].decode()
329 string = string + line + "\n"
333 if [] == world_db["Things"][0]["T_CARRIES"]:
334 inventory = "(none)\n"
336 for id in world_db["Things"][0]["T_CARRIES"]:
337 type_id = world_db["Things"][id]["T_TYPE"]
338 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339 inventory = inventory + name + "\n"
340 # 7DRL additions: GOD_MOOD, GOD_FAVOR
341 string = str(world_db["TURN"]) + "\n" + \
342 str(world_db["GOD_MOOD"]) + "\n" + \
343 str(world_db["GOD_FAVOR"]) + "\n" + \
344 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346 inventory + "%\n" + \
347 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349 str(world_db["MAP_LENGTH"]) + "\n"
350 length = world_db["MAP_LENGTH"]
351 fov = bytearray(b' ' * (length ** 2))
352 for pos in range(length ** 2):
353 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354 fov[pos] = world_db["MAP"][pos]
356 draw_visible_Things(fov, i)
357 string = write_map(string, fov)
358 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in world_db["Things"][0]["T_MEMTHING"]:
361 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362 if (i == 0 and not consumable) or (i == 1 and consumable):
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
366 atomic_write(io_db["path_worldstate"], string, delete=False)
367 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368 io_db["worldstate_updateable"] = False
372 """Replay game from record file.
374 Use opts.replay as breakpoint turn to which to replay automatically before
375 switching to manual input by non-meta commands in server input file
376 triggering further reads of record file. Ensure opts.replay is at least 1.
377 Run try_worldstate_update() before each interactive obey()/read_command().
381 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382 " (if so late a turn is to be found).")
383 if not os.access(io_db["path_record"], os.F_OK):
384 raise SystemExit("No record file found to replay.")
385 io_db["file_record"] = open(io_db["path_record"], "r")
386 io_db["file_record"].prefix = "record file line "
387 io_db["file_record"].line_n = 1
388 while world_db["TURN"] < opts.replay:
389 line = io_db["file_record"].readline()
392 obey(line.rstrip(), io_db["file_record"].prefix
393 + str(io_db["file_record"].line_n))
394 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
396 try_worldstate_update()
397 obey(read_command(), "in file", replay=True)
401 """Play game by server input file commands. Before, load save file found.
403 If no save file is found, a new world is generated from the commands in the
404 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405 command and all that follow via the server input file. Run
406 try_worldstate_update() before each interactive obey()/read_command().
408 if os.access(io_db["path_save"], os.F_OK):
409 obey_lines_in_file(io_db["path_save"], "save")
411 if not os.access(io_db["path_worldconf"], os.F_OK):
412 msg = "No world config file from which to start a new world."
413 raise SystemExit(msg)
414 obey_lines_in_file(io_db["path_worldconf"], "world config ",
416 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
418 try_worldstate_update()
419 obey(read_command(), "in file", do_record=True)
423 """(Re-)make island map.
425 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426 start with one land cell in the middle, then go into cycle of repeatedly
427 selecting a random sea cell and transforming it into land if it is neighbor
428 to land. The cycle ends when a land cell is due to be created at the map's
429 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
433 def is_neighbor(coordinates, type):
436 length = world_db["MAP_LENGTH"]
438 diag_west = x + (ind > 0)
439 diag_east = x + (ind < (length - 1))
440 pos = (y * length) + x
441 if (y > 0 and diag_east
442 and type == chr(world_db["MAP"][pos - length + ind])) \
444 and type == chr(world_db["MAP"][pos + 1])) \
445 or (y < (length - 1) and diag_east
446 and type == chr(world_db["MAP"][pos + length + ind])) \
447 or (y > 0 and diag_west
448 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
450 and type == chr(world_db["MAP"][pos - 1])) \
451 or (y < (length - 1) and diag_west
452 and type == chr(world_db["MAP"][pos + length - (not ind)])):
456 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457 length = world_db["MAP_LENGTH"]
458 add_half_width = (not (length % 2)) * int(length / 2)
459 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
467 world_db["MAP"][pos] = ord(".")
468 n_trees = int((length ** 2) / 16)
470 while (i_trees <= n_trees):
471 single_allowed = rand.next() % 32
472 y = rand.next() % length
473 x = rand.next() % length
474 pos = (y * length) + x
475 if "." == chr(world_db["MAP"][pos]) \
476 and ((not single_allowed) or is_neighbor((y, x), "X")):
477 world_db["MAP"][pos] = ord("X")
479 # This all-too-precise replica of the original C code misses iter_limit().
480 n_colons = int((length ** 2) / 16) # #
482 while (i_colons <= n_colons): # #
483 single_allowed = rand.next() % 256 # #
484 y = rand.next() % length # #
485 x = rand.next() % length # #
486 pos = (y * length) + x # #
487 if ("." == chr(world_db["MAP"][pos]) # #
488 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
489 world_db["MAP"][pos] = ord(":") # #
491 altar_placed = False # #
492 while not altar_placed: # #
493 y = rand.next() % length # #
494 x = rand.next() % length # #
495 pos = (y * length) + x # #
496 if (("." == chr(world_db["MAP"][pos] # #
497 or ":" == chr(world_db["MAP"][pos]))
498 and not is_neighbor((y, x), 'X'))): # #
499 world_db["MAP"][pos] = ord("_") # #
500 world_db["altar"] = (y, x) # #
501 altar_placed = True # #
504 def update_map_memory(t, age_map=True):
505 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
507 def age_some_memdepthmap_on_nonfov_cells():
508 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
512 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513 # if not ord_v == t["fovmap"][pos]
514 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
516 # if not rand.next() % (2 **
517 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
518 # t["T_MEMDEPTHMAP"][pos] += 1
519 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520 fovmap = c_pointer_to_bytearray(t["fovmap"])
521 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
523 if not t["T_MEMMAP"]:
524 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525 if not t["T_MEMDEPTHMAP"]:
526 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
530 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531 if ord_v == t["fovmap"][pos]]:
532 t["T_MEMDEPTHMAP"][pos] = ord_0
533 if ord_space == t["T_MEMMAP"][pos]:
534 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
536 age_some_memdepthmap_on_nonfov_cells()
537 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
538 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
540 for id in [id for id in world_db["Things"]
541 if not world_db["Things"][id]["carried"]]:
542 type = world_db["Things"][id]["T_TYPE"]
543 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
544 y = world_db["Things"][id]["T_POSY"]
545 x = world_db["Things"][id]["T_POSX"]
546 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
547 t["T_MEMTHING"].append((type, y, x))
550 def set_world_inactive():
551 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
553 if os.access(io_db["path_worldstate"], os.F_OK):
554 os.remove(io_db["path_worldstate"])
555 world_db["WORLD_ACTIVE"] = 0
558 def integer_test(val_string, min, max=None):
559 """Return val_string if possible integer >= min and <= max, else None."""
561 val = int(val_string)
562 if val < min or (max is not None and val > max):
566 msg = "Ignoring: Please use integer >= " + str(min)
568 msg += " and <= " + str(max)
574 def setter(category, key, min, max=None):
575 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
578 val = integer_test(val_string, min, max)
582 if category == "Thing":
583 id_store = command_tid
584 decorator = test_Thing_id
585 elif category == "ThingType":
586 id_store = command_ttid
587 decorator = test_ThingType_id
588 elif category == "ThingAction":
589 id_store = command_taid
590 decorator = test_ThingAction_id
594 val = integer_test(val_string, min, max)
596 world_db[category + "s"][id_store.id][key] = val
600 def build_fov_map(t):
601 """Build Thing's FOV map."""
602 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
603 fovmap = c_pointer_to_bytearray(t["fovmap"])
604 map = c_pointer_to_bytearray(world_db["MAP"])
605 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
606 raise RuntimeError("Malloc error in build_fov_Map().")
610 """Send quick usage info to log."""
611 strong_write(io_db["file_out"], "LOG "
612 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
613 strong_write(io_db["file_out"], "LOG "
614 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
615 strong_write(io_db["file_out"], "LOG "
616 + "Some objects can be used (such as: eaten) by 'u' if "
617 + "they are in your inventory. "
618 + "Use 'UP'/'DOWN' to navigate the inventory.\n")
619 strong_write(io_db["file_out"], "LOG "
620 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
621 + "instead of the player over the map).\n")
622 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
623 strong_write(io_db["file_out"], "LOG \n")
626 def decrement_lifepoints(t):
627 """Decrement t's lifepoints by 1, and if to zero, corpse it.
629 If t is the player avatar, only blank its fovmap, so that the client may
630 still display memory data. On non-player things, erase fovmap and memory.
631 Dying actors drop all their things.
633 # 7DRL: Also decrements God's mood; deaths heavily so.
634 # 7DRL: Return 1 if death, else 0.
635 t["T_LIFEPOINTS"] -= 1
636 world_db["GOD_MOOD"] -= 1 # #
637 if 0 == t["T_LIFEPOINTS"]:
638 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
639 world_db["GOD_MOOD"] -= sadness # #
640 for id in t["T_CARRIES"]:
641 t["T_CARRIES"].remove(id)
642 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
643 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
644 world_db["Things"][id]["carried"] = False
645 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
646 if world_db["Things"][0] == t:
647 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
648 strong_write(io_db["file_out"], "LOG You die.\n")
649 strong_write(io_db["file_out"],
650 "LOG See README on how to start over.\n")
653 t["T_MEMMAP"] = False
654 t["T_MEMDEPTHMAP"] = False
660 def add_gods_favor(i): # #
661 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
662 def favor_multiplier(i):
664 threshold = math.e * x
665 mood = world_db["GOD_MOOD"]
668 i = i * math.log(mood / x)
669 elif -mood > threshold:
670 i = i / math.log(-mood / x)
672 if -mood > threshold:
673 i = i * math.log(-mood / x)
675 i = i / math.log(mood / x)
677 world_db["GOD_FAVOR"] += favor_multiplier(i)
680 def mv_yx_in_dir_legal(dir, y, x):
681 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
682 dir_c = dir.encode("ascii")[0]
683 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
685 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
686 return (test, libpr.result_y(), libpr.result_x())
689 def enter_altar(): # #
690 """What happens when the player enters the altar."""
691 if world_db["FAVOR_STAGE"] > 9000:
692 strong_write(io_db["file_out"],
693 "LOG You step on a soul-less slab of stone.\n")
695 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
696 if world_db["FAVOR_STAGE"] == 0:
697 world_db["FAVOR_STAGE"] = 1
698 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
699 + "\"I don't trust you. You intrude on the island's "
700 + "affairs. I think you're a nuisance at best, and a "
701 + "danger to my children at worst. I will give you a "
702 + "chance to lighten my mood, however: For a while now, "
703 + "I've been trying to spread the plant "
704 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
706 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
707 + "\"). I have not been very successful so far. Maybe "
708 + "you can make yourself useful there. I will count "
710 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
711 + " that grows to your favor.\n")
712 elif world_db["GOD_FAVOR"] > 9000:
713 world_db["FAVOR_STAGE"] = 9001
714 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
715 + "\"You have proven yourself worthy of my respect. "
716 + "You were a good citizen to the island, and sometimes "
717 + "a better steward to its inhabitants than me. The "
718 + "island shall miss you when you leave. But you have "
719 + "earned the right to do so. Take this "
720 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
721 + " and USE it when you please. It will take you to "
722 + "where you came from. (But do feel free to stay here "
723 + "as long as you like.)\"\n")
724 id = id_setter(-1, "Things")
725 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
730 """Make t do nothing (but loudly, if player avatar)."""
731 if t == world_db["Things"][0]:
732 strong_write(io_db["file_out"], "LOG You wait.\n")
736 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
737 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
738 # 7DRL: Player entering the altar triggers enter_altar().
740 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
741 t["T_POSY"], t["T_POSX"])
742 if 1 == move_result[0]:
743 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
744 hitted = [id for id in world_db["Things"]
745 if world_db["Things"][id] != t
746 if world_db["Things"][id]["T_LIFEPOINTS"]
747 if world_db["Things"][id]["T_POSY"] == move_result[1]
748 if world_db["Things"][id]["T_POSX"] == move_result[2]]
751 if t == world_db["Things"][0]:
752 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
753 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
754 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
756 add_gods_favor(-1) # #
758 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
759 strong_write(io_db["file_out"], "LOG " + hitter_name +
761 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
762 if test and t == world_db["Things"][0]: # #
763 add_gods_favor(-test) # #
765 passable = ("." == chr(world_db["MAP"][pos]) or
766 ":" == chr(world_db["MAP"][pos]) or # #
767 "_" == chr(world_db["MAP"][pos])) # #
768 dir = [dir for dir in directions_db
769 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
771 t["T_POSY"] = move_result[1]
772 t["T_POSX"] = move_result[2]
773 for id in t["T_CARRIES"]:
774 world_db["Things"][id]["T_POSY"] = move_result[1]
775 world_db["Things"][id]["T_POSX"] = move_result[2]
777 if t == world_db["Things"][0]:
778 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
779 if (move_result[1] == world_db["altar"][0] and # #
780 move_result[2] == world_db["altar"][1]): # #
782 elif t == world_db["Things"][0]:
783 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
786 def actor_pick_up(t):
787 """Make t pick up (topmost?) Thing from ground into inventory."""
788 # Topmostness is actually not defined so far. Picks most nutritious Thing.
789 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
790 used_slots = len(t["T_CARRIES"]) # #
791 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
792 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
793 if not world_db["Things"][id]["carried"]
794 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
795 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
800 type = world_db["Things"][id]["T_TYPE"]
801 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
802 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
803 nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
805 world_db["Things"][highest_id]["carried"] = True
806 type = world_db["Things"][highest_id]["T_TYPE"] # #
807 if (t != world_db["Things"][0] # #
808 and world_db["Things"][highest_id]["T_PLAYERDROP"] # #
809 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
810 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
811 add_gods_favor(score) # #
812 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
813 t["T_CARRIES"].append(highest_id)
814 if t == world_db["Things"][0]:
815 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
816 elif t == world_db["Things"][0]:
817 err = "You try to pick up an object, but there is none."
818 strong_write(io_db["file_out"], "LOG " + err + "\n")
819 elif t == world_db["Things"][0]: # #
820 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
821 "No storage room to carry more.\n") # #
825 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
826 # TODO: Handle case where T_ARGUMENT matches nothing.
827 if len(t["T_CARRIES"]):
828 id = t["T_CARRIES"][t["T_ARGUMENT"]]
829 t["T_CARRIES"].remove(id)
830 world_db["Things"][id]["carried"] = False
831 if t == world_db["Things"][0]:
832 strong_write(io_db["file_out"], "LOG You drop an object.\n")
833 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
834 elif t == world_db["Things"][0]:
835 err = "You try to drop an object, but you own none."
836 strong_write(io_db["file_out"], "LOG " + err + "\n")
840 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
841 # TODO: Handle case where T_ARGUMENT matches nothing.
842 # 7DLR: Handle SLIPPERS-type Thing use.
843 if len(t["T_CARRIES"]):
844 id = t["T_CARRIES"][t["T_ARGUMENT"]]
845 type = world_db["Things"][id]["T_TYPE"]
846 if type == world_db["SLIPPERS"]: # #
847 if t == world_db["Things"][0]: # #
848 strong_write(io_db["file_out"], "LOG You use the " # #
849 + world_db["ThingTypes"][type]["TT_NAME"] # #
850 + ". It glows in wondrous colors, and emits " # #
851 + "a sound as if from a dying cat. The " # #
852 + "Island God laughs.\n") # #
853 t["T_LIFEPOINTS"] = 1 # #
854 decrement_lifepoints(t) # #
855 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
856 t["T_CARRIES"].remove(id)
857 del world_db["Things"][id]
858 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
859 if t == world_db["Things"][0]:
860 strong_write(io_db["file_out"],
861 "LOG You consume this object.\n")
862 elif t == world_db["Things"][0]:
863 strong_write(io_db["file_out"],
864 "LOG You try to use this object, but fail.\n")
865 elif t == world_db["Things"][0]:
866 strong_write(io_db["file_out"],
867 "LOG You try to use an object, but you own none.\n")
870 def thingproliferation(t, prol_map):
871 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
873 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
874 marked "." in prol_map. If there are several map cell candidates, one is
877 # 7DRL: success increments God's mood
878 # 7DRL: Things proliferate only on ":" ground.
879 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
880 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
882 for dir in [directions_db[key] for key in directions_db]:
883 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
884 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
885 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
886 * world_db["MAP_LENGTH"]
888 candidates.append((mv_result[1], mv_result[2]))
890 i = rand.next() % len(candidates)
891 id = id_setter(-1, "Things")
892 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
893 world_db["Things"][id] = newT
894 world_db["GOD_MOOD"] += 1 # #
895 if (world_db["FAVOR_STAGE"] > 0 # #
896 and t["T_TYPE"] == world_db["PLANT_0"]):
897 world_db["GOD_FAVOR"] += 5
901 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
903 On success, decrease satiation score by 32.
905 # 7DRL: Successful heals increment God's mood.
906 if t["T_SATIATION"] > 0 \
907 and t["T_LIFEPOINTS"] < \
908 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
909 and 0 == (rand.next() % 31) \
910 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
911 if world_db["ThingActions"][id]["TA_NAME"] ==
913 t["T_LIFEPOINTS"] += 1
914 world_db["GOD_MOOD"] += 1 # #
915 t["T_SATIATION"] -= 32
916 if t == world_db["Things"][0]:
917 strong_write(io_db["file_out"], "LOG You heal.\n")
921 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
922 if t["T_SATIATION"] > -32768:
923 t["T_SATIATION"] -= 1
924 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
925 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
926 raise RuntimeError("A thing that should not hunger is hungering.")
927 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
928 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
929 if t == world_db["Things"][0]:
930 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
931 decrement_lifepoints(t)
934 def get_dir_to_target(t, filter):
935 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
937 The path-wise nearest target is chosen, via the shortest available path.
938 Target must not be t. On succcess, return positive value, else False.
940 "a": Thing in FOV is below a certain distance, animate, but of ThingType
941 that is not t's, and starts out weaker than t is; build path as
942 avoiding things of t's ThingType
943 "f": neighbor cell (not inhabited by any animate Thing) further away from
944 animate Thing not further than x steps away and in FOV and of a
945 ThingType that is not t's, and starts out stronger or as strong as t
946 is currently; or (cornered), if no such flight cell, but Thing of
947 above criteria is too near,1 a cell closer to it, or, if less near,
949 "c": Thing in memorized map is consumable
950 "s": memory map cell with greatest-reachable degree of unexploredness
953 def zero_score_map_where_char_on_memdepthmap(c):
954 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
955 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
956 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
957 # set_map_score(i, 0)
958 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
959 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
960 raise RuntimeError("No score map allocated for "
961 "zero_score_map_where_char_on_memdepthmap().")
963 def set_map_score(pos, score):
964 test = libpr.set_map_score(pos, score)
966 raise RuntimeError("No score map allocated for set_map_score().")
968 def get_map_score(pos):
969 result = libpr.get_map_score(pos)
971 raise RuntimeError("No score map allocated for get_map_score().")
975 if t["fovmap"] and ("a" == filter or "f" == filter):
976 for id in world_db["Things"]:
977 Thing = world_db["Things"][id]
978 if Thing != t and Thing["T_LIFEPOINTS"] and \
979 t["T_TYPE"] != Thing["T_TYPE"] and \
980 'v' == chr(t["fovmap"][(Thing["T_POSY"]
981 * world_db["MAP_LENGTH"])
983 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
984 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
986 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
989 elif t["T_MEMMAP"] and "c" == filter:
990 for mt in t["T_MEMTHING"]:
991 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
993 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
997 def set_cells_passable_on_memmap_to_65534_on_scoremap():
998 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1000 # memmap = t["T_MEMMAP"]
1001 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1002 # if ord_dot == memmap[i]]:
1003 # set_map_score(i, 65534) # i.e. 65535-1
1004 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1005 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1006 raise RuntimeError("No score map allocated for "
1007 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1009 def init_score_map():
1010 test = libpr.init_score_map()
1012 raise RuntimeError("Malloc error in init_score_map().")
1014 ord_blank = ord(" ")
1015 set_cells_passable_on_memmap_to_65534_on_scoremap()
1017 for id in world_db["Things"]:
1018 Thing = world_db["Things"][id]
1019 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1021 if t != Thing and Thing["T_LIFEPOINTS"] and \
1022 t["T_TYPE"] != Thing["T_TYPE"] and \
1023 ord_v == t["fovmap"][pos] and \
1024 t["T_LIFEPOINTS"] > \
1025 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1026 set_map_score(pos, 0)
1027 elif t["T_TYPE"] == Thing["T_TYPE"]:
1028 set_map_score(pos, 65535)
1030 for id in [id for id in world_db["Things"]
1031 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1032 Thing = world_db["Things"][id]
1033 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1035 if t["T_TYPE"] != Thing["T_TYPE"] and \
1036 ord_v == t["fovmap"][pos] and \
1037 t["T_LIFEPOINTS"] <= \
1038 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1039 set_map_score(pos, 0)
1041 for mt in [mt for mt in t["T_MEMTHING"]
1042 if ord_blank != t["T_MEMMAP"][mt[1]
1043 * world_db["MAP_LENGTH"]
1045 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1046 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1048 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1050 def rand_target_dir(neighbors, cmp, dirs):
1053 for i in range(len(dirs)):
1054 if cmp == neighbors[i]:
1055 candidates.append(dirs[i])
1057 return candidates[rand.next() % n_candidates] if n_candidates else 0
1059 def get_neighbor_scores(dirs, eye_pos):
1061 if libpr.ready_neighbor_scores(eye_pos):
1062 raise RuntimeError("No score map allocated for " +
1063 "ready_neighbor_scores.()")
1064 for i in range(len(dirs)):
1065 scores.append(libpr.get_neighbor_score(i))
1068 def get_dir_from_neighbors():
1069 dir_to_target = False
1071 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1072 neighbors = get_neighbor_scores(dirs, eye_pos)
1074 inhabited = [world_db["Things"][id]["T_POSY"]
1075 * world_db["MAP_LENGTH"]
1076 + world_db["Things"][id]["T_POSX"]
1077 for id in world_db["Things"]
1078 if world_db["Things"][id]["T_LIFEPOINTS"]]
1079 for i in range(len(dirs)):
1080 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1081 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1083 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1084 neighbors[i] = 65535
1086 minmax_start = 0 if "f" == filter else 65535 - 1
1087 minmax_neighbor = minmax_start
1088 for i in range(len(dirs)):
1089 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1090 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1091 or ("f" != filter and minmax_neighbor > neighbors[i]):
1092 minmax_neighbor = neighbors[i]
1093 if minmax_neighbor != minmax_start:
1094 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1096 if not dir_to_target:
1097 if 1 == get_map_score(eye_pos):
1098 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1099 elif 3 >= get_map_score(eye_pos):
1100 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1102 world_db["ThingActions"][id]["TA_NAME"]
1105 elif dir_to_target and 3 < get_map_score(eye_pos):
1107 elif "a" == filter and 10 <= get_map_score(eye_pos):
1109 return dir_to_target
1111 dir_to_target = False
1113 run_i = 9 + 1 if "s" == filter else 1
1114 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1117 mem_depth_c = b'9' if b' ' == mem_depth_c \
1118 else bytes([mem_depth_c[0] - 1])
1119 if libpr.dijkstra_map():
1120 raise RuntimeError("No score map allocated for dijkstra_map().")
1121 dir_to_target = get_dir_from_neighbors()
1122 libpr.free_score_map()
1123 if dir_to_target and str == type(dir_to_target):
1124 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1125 if world_db["ThingActions"][id]["TA_NAME"]
1127 t["T_ARGUMENT"] = ord(dir_to_target)
1128 return dir_to_target
1131 def standing_on_food(t):
1132 """Return True/False whether t is standing on a consumable."""
1133 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1134 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1135 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1136 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1137 ["TT_TOOL"] == "food"]:
1142 def get_inventory_slot_to_consume(t):
1143 """Return slot Id of strongest consumable in t's inventory, else -1."""
1147 for id in t["T_CARRIES"]:
1148 type = world_db["Things"][id]["T_TYPE"]
1149 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1150 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1151 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1158 """Determine next command/argment for actor t via AI algorithms.
1160 AI will look for, and move towards, enemies (animate Things not of their
1161 own ThingType); if they see none, they will consume consumables in their
1162 inventory; if there are none, they will pick up what they stand on if they
1163 stand on consumables; if they stand on none, they will move towards the
1164 next consumable they see or remember on the map; if they see or remember
1165 none, they will explore parts of the map unseen since ever or for at least
1166 one turn; if there is nothing to explore, they will simply wait.
1168 # 7DRL add: Don't pick up or search things when inventory is full.
1169 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1170 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1171 if not get_dir_to_target(t, "f"):
1172 sel = get_inventory_slot_to_consume(t)
1174 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1175 if world_db["ThingActions"][id]["TA_NAME"]
1177 t["T_ARGUMENT"] = sel
1178 elif standing_on_food(t) \
1179 and (len(t["T_CARRIES"]) < # #
1180 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1181 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1182 if world_db["ThingActions"][id]["TA_NAME"]
1185 (len(t["T_CARRIES"]) < # #
1186 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1187 and get_dir_to_target(t, "c"))) and \
1188 (not get_dir_to_target(t, "a")):
1189 get_dir_to_target(t, "s")
1193 """Run game world and its inhabitants until new player input expected."""
1195 whilebreaker = False
1196 while world_db["Things"][0]["T_LIFEPOINTS"]:
1197 proliferable_map = world_db["MAP"][:]
1198 for id in [id for id in world_db["Things"]
1199 if not world_db["Things"][id]["carried"]]:
1200 y = world_db["Things"][id]["T_POSY"]
1201 x = world_db["Things"][id]["T_POSX"]
1202 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1203 for id in [id for id in world_db["Things"]]: # Only what's from start!
1204 if not id in world_db["Things"] or \
1205 world_db["Things"][id]["carried"]: # May have been consumed or
1206 continue # picked up during turn …
1207 Thing = world_db["Things"][id]
1208 if Thing["T_LIFEPOINTS"]:
1209 if not Thing["T_COMMAND"]:
1210 update_map_memory(Thing)
1217 if Thing["T_LIFEPOINTS"]:
1218 Thing["T_PROGRESS"] += 1
1219 taid = [a for a in world_db["ThingActions"]
1220 if a == Thing["T_COMMAND"]][0]
1221 ThingAction = world_db["ThingActions"][taid]
1222 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1223 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1224 Thing["T_COMMAND"] = 0
1225 Thing["T_PROGRESS"] = 0
1226 thingproliferation(Thing, proliferable_map)
1229 world_db["TURN"] += 1
1232 def new_Thing(type, pos=(0, 0)):
1233 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1235 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1240 "T_PLAYERDROP": 0, # #
1248 "T_MEMDEPTHMAP": False,
1251 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1252 build_fov_map(thing)
1256 def id_setter(id, category, id_store=False, start_at_1=False):
1257 """Set ID of object of category to manipulate ID unused? Create new one.
1259 The ID is stored as id_store.id (if id_store is set). If the integer of the
1260 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1261 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1262 always returned when no new object is created, otherwise the new object's
1265 min = 0 if start_at_1 else -1
1267 id = integer_test(id, min)
1269 if id in world_db[category]:
1274 if (start_at_1 and 0 == id) \
1275 or ((not start_at_1) and (id < 0)):
1276 id = 0 if start_at_1 else -1
1279 if id not in world_db[category]:
1287 """Send PONG line to server output file."""
1288 strong_write(io_db["file_out"], "PONG\n")
1292 """Abort server process."""
1293 if None == opts.replay:
1294 if world_db["WORLD_ACTIVE"]:
1296 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1297 raise SystemExit("received QUIT command")
1300 def command_thingshere(str_y, str_x):
1301 """Write to out file list of Things known to player at coordinate y, x."""
1302 if world_db["WORLD_ACTIVE"]:
1303 y = integer_test(str_y, 0, 255)
1304 x = integer_test(str_x, 0, 255)
1305 length = world_db["MAP_LENGTH"]
1306 if None != y and None != x and y < length and x < length:
1307 pos = (y * world_db["MAP_LENGTH"]) + x
1308 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1309 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1310 for id in world_db["Things"]:
1311 if y == world_db["Things"][id]["T_POSY"] \
1312 and x == world_db["Things"][id]["T_POSX"] \
1313 and not world_db["Things"][id]["carried"]:
1314 type = world_db["Things"][id]["T_TYPE"]
1315 name = world_db["ThingTypes"][type]["TT_NAME"]
1316 strong_write(io_db["file_out"], name + "\n")
1318 for mt in world_db["Things"][0]["T_MEMTHING"]:
1319 if y == mt[1] and x == mt[2]:
1320 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1321 strong_write(io_db["file_out"], name + "\n")
1322 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1324 print("Ignoring: Invalid map coordinates.")
1326 print("Ignoring: Command only works on existing worlds.")
1329 def play_commander(action, args=False):
1330 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1332 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1336 id = [x for x in world_db["ThingActions"]
1337 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1338 world_db["Things"][0]["T_COMMAND"] = id
1341 def set_command_and_argument_int(str_arg):
1342 val = integer_test(str_arg, 0, 255)
1344 world_db["Things"][0]["T_ARGUMENT"] = val
1347 def set_command_and_argument_movestring(str_arg):
1348 if str_arg in directions_db:
1349 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1352 print("Ignoring: Argument must be valid direction string.")
1354 if action == "move":
1355 return set_command_and_argument_movestring
1357 return set_command_and_argument_int
1362 def command_seedrandomness(seed_string):
1363 """Set rand seed to int(seed_string)."""
1364 val = integer_test(seed_string, 0, 4294967295)
1369 def command_makeworld(seed_string):
1370 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1372 Seed rand with seed. Do more only with a "wait" ThingAction and
1373 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1374 world_db["Things"] emptied, call make_map() and set
1375 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1376 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1377 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1378 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1382 # def free_pos(plant=False):
1383 def free_pos(plant=False): # #
1386 err = "Space to put thing on too hard to find. Map too small?"
1388 y = rand.next() % world_db["MAP_LENGTH"]
1389 x = rand.next() % world_db["MAP_LENGTH"]
1390 pos = y * world_db["MAP_LENGTH"] + x;
1392 and "." == chr(world_db["MAP"][pos])) \
1393 or ":" == chr(world_db["MAP"][pos]): # #
1397 raise SystemExit(err)
1398 # Replica of C code, wrongly ignores animatedness of new Thing.
1399 pos_clear = (0 == len([id for id in world_db["Things"]
1400 if world_db["Things"][id]["T_LIFEPOINTS"]
1401 if world_db["Things"][id]["T_POSY"] == y
1402 if world_db["Things"][id]["T_POSX"] == x]))
1407 val = integer_test(seed_string, 0, 4294967295)
1411 player_will_be_generated = False
1412 playertype = world_db["PLAYER_TYPE"]
1413 for ThingType in world_db["ThingTypes"]:
1414 if playertype == ThingType:
1415 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1416 player_will_be_generated = True
1418 if not player_will_be_generated:
1419 print("Ignoring: No player type with start number >0 defined.")
1422 for ThingAction in world_db["ThingActions"]:
1423 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1426 print("Ignoring: No thing action with name 'wait' defined.")
1428 if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # #
1429 print("Ignoring: No valid SLIPPERS set.") # #
1431 if not world_db["PLANT_0"] in world_db["ThingTypes"]: # #
1432 print("Ignoring: No valid PLANT_0 set.") # #
1434 world_db["Things"] = {}
1436 world_db["WORLD_ACTIVE"] = 1
1437 world_db["TURN"] = 1
1438 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1439 id = id_setter(-1, "Things")
1440 world_db["Things"][id] = new_Thing(playertype, free_pos())
1441 if not world_db["Things"][0]["fovmap"]:
1442 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1443 world_db["Things"][0]["fovmap"] = empty_fovmap
1444 update_map_memory(world_db["Things"][0])
1445 for type in world_db["ThingTypes"]:
1446 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1447 if type != playertype:
1448 id = id_setter(-1, "Things")
1449 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1450 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1451 strong_write(io_db["file_out"], "NEW_WORLD\n")
1455 def command_maplength(maplength_string):
1456 """Redefine map length. Invalidate map, therefore lose all things on it."""
1457 val = integer_test(maplength_string, 1, 256)
1459 world_db["MAP_LENGTH"] = val
1460 world_db["MAP"] = False
1461 set_world_inactive()
1462 world_db["Things"] = {}
1463 libpr.set_maplength(val)
1466 def command_worldactive(worldactive_string):
1467 """Toggle world_db["WORLD_ACTIVE"] if possible.
1469 An active world can always be set inactive. An inactive world can only be
1470 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1471 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1472 Also call log_help().
1474 # 7DRL: altar must be on map, and (valid) SLIPPERS and PLANT_0must be set
1475 # for world activation.
1476 val = integer_test(worldactive_string, 0, 1)
1478 if 0 != world_db["WORLD_ACTIVE"]:
1480 set_world_inactive()
1482 print("World already active.")
1483 elif 0 == world_db["WORLD_ACTIVE"]:
1485 for ThingAction in world_db["ThingActions"]:
1486 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1489 player_exists = False
1490 for Thing in world_db["Things"]:
1492 player_exists = True
1494 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # #
1495 valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] # #
1496 altar_found = False # #
1497 if world_db["MAP"]: # #
1498 pos = world_db["MAP"].find(b'_') # #
1500 y = int(pos / world_db["MAP_LENGTH"]) # #
1501 x = pos % world_db["MAP_LENGTH"] # #
1502 world_db["altar"] = (y, x) # #
1503 altar_found = True # #
1504 if wait_exists and player_exists and world_db["MAP"] \
1505 and altar_found and valid_slippers and valid_plant0: # #
1506 for id in world_db["Things"]:
1507 if world_db["Things"][id]["T_LIFEPOINTS"]:
1508 build_fov_map(world_db["Things"][id])
1510 update_map_memory(world_db["Things"][id], False)
1511 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1512 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1513 world_db["Things"][0]["fovmap"] = empty_fovmap
1514 world_db["WORLD_ACTIVE"] = 1
1517 print("Ignoring: Not all conditions for world activation met.")
1520 def command_slippers(str_int): # #
1521 """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1522 val = integer_test(str_int, 0)
1524 world_db["SLIPPERS"] = val
1525 if world_db["WORLD_ACTIVE"] and \
1526 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1527 world_db["WORLD_ACTIVE"] = 0
1528 print("SLIPPERS matches no known ThingTypes, deactivating world.")
1531 def command_plant0(str_int): # #
1532 """Set PLANT_0, but deactivate world if not in ThingTypes."""
1533 val = integer_test(str_int, 0)
1535 world_db["PLANT_0"] = val
1536 if world_db["WORLD_ACTIVE"] and \
1537 world_db["PLANT_0"] not in world_db["ThingTypes"]:
1538 world_db["WORLD_ACTIVE"] = 0
1539 print("PLANT_0 matches no known ThingTypes, deactivating world.")
1542 def test_for_id_maker(object, category):
1543 """Return decorator testing for object having "id" attribute."""
1546 if hasattr(object, "id"):
1549 print("Ignoring: No " + category +
1550 " defined to manipulate yet.")
1555 def command_tid(id_string):
1556 """Set ID of Thing to manipulate. ID unused? Create new one.
1558 Default new Thing's type to the first available ThingType, others: zero.
1560 id = id_setter(id_string, "Things", command_tid)
1562 if world_db["ThingTypes"] == {}:
1563 print("Ignoring: No ThingType to settle new Thing in.")
1565 type = list(world_db["ThingTypes"].keys())[0]
1566 world_db["Things"][id] = new_Thing(type)
1569 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1573 def command_tcommand(str_int):
1574 """Set T_COMMAND of selected Thing."""
1575 val = integer_test(str_int, 0)
1577 if 0 == val or val in world_db["ThingActions"]:
1578 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1580 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1584 def command_ttype(str_int):
1585 """Set T_TYPE of selected Thing."""
1586 val = integer_test(str_int, 0)
1588 if val in world_db["ThingTypes"]:
1589 world_db["Things"][command_tid.id]["T_TYPE"] = val
1591 print("Ignoring: ThingType ID belongs to no known ThingType.")
1595 def command_tcarries(str_int):
1596 """Append int(str_int) to T_CARRIES of selected Thing.
1598 The ID int(str_int) must not be of the selected Thing, and must belong to a
1599 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1601 val = integer_test(str_int, 0)
1603 if val == command_tid.id:
1604 print("Ignoring: Thing cannot carry itself.")
1605 elif val in world_db["Things"] \
1606 and not world_db["Things"][val]["carried"]:
1607 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1608 world_db["Things"][val]["carried"] = True
1610 print("Ignoring: Thing not available for carrying.")
1611 # Note that the whole carrying structure is different from the C version:
1612 # Carried-ness is marked by a "carried" flag, not by Things containing
1613 # Things internally.
1617 def command_tmemthing(str_t, str_y, str_x):
1618 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1620 The type must fit to an existing ThingType, and the position into the map.
1622 type = integer_test(str_t, 0)
1623 posy = integer_test(str_y, 0, 255)
1624 posx = integer_test(str_x, 0, 255)
1625 if None != type and None != posy and None != posx:
1626 if type not in world_db["ThingTypes"] \
1627 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1628 print("Ignoring: Illegal value for thing type or position.")
1630 memthing = (type, posy, posx)
1631 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1634 def setter_map(maptype):
1635 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1637 If no map of maptype exists yet, initialize it with ' ' bytes first.
1640 def valid_map_line(str_int, mapline):
1641 val = integer_test(str_int, 0, 255)
1643 if val >= world_db["MAP_LENGTH"]:
1644 print("Illegal value for map line number.")
1645 elif len(mapline) != world_db["MAP_LENGTH"]:
1646 print("Map line length is unequal map width.")
1651 def nonThingMap_helper(str_int, mapline):
1652 val = valid_map_line(str_int, mapline)
1654 length = world_db["MAP_LENGTH"]
1655 if not world_db["MAP"]:
1656 map = bytearray(b' ' * (length ** 2))
1658 map = world_db["MAP"]
1659 map[val * length:(val * length) + length] = mapline.encode()
1660 if not world_db["MAP"]:
1661 world_db["MAP"] = map
1664 def ThingMap_helper(str_int, mapline):
1665 val = valid_map_line(str_int, mapline)
1667 length = world_db["MAP_LENGTH"]
1668 if not world_db["Things"][command_tid.id][maptype]:
1669 map = bytearray(b' ' * (length ** 2))
1671 map = world_db["Things"][command_tid.id][maptype]
1672 map[val * length:(val * length) + length] = mapline.encode()
1673 if not world_db["Things"][command_tid.id][maptype]:
1674 world_db["Things"][command_tid.id][maptype] = map
1676 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1679 def setter_tpos(axis):
1680 """Generate setter for T_POSX or T_POSY of selected Thing.
1682 If world is active, rebuilds animate things' fovmap, player's memory map.
1685 def helper(str_int):
1686 val = integer_test(str_int, 0, 255)
1688 if val < world_db["MAP_LENGTH"]:
1689 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1690 if world_db["WORLD_ACTIVE"] \
1691 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1692 build_fov_map(world_db["Things"][command_tid.id])
1693 if 0 == command_tid.id:
1694 update_map_memory(world_db["Things"][command_tid.id])
1696 print("Ignoring: Position is outside of map.")
1700 def command_ttid(id_string):
1701 """Set ID of ThingType to manipulate. ID unused? Create new one.
1703 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1706 id = id_setter(id_string, "ThingTypes", command_ttid)
1708 world_db["ThingTypes"][id] = {
1709 "TT_NAME": "(none)",
1712 "TT_PROLIFERATE": 0,
1713 "TT_START_NUMBER": 0,
1714 "TT_STORAGE": 0, # #
1721 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1725 def command_ttname(name):
1726 """Set TT_NAME of selected ThingType."""
1727 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1731 def command_tttool(name):
1732 """Set TT_TOOL of selected ThingType."""
1733 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1737 def command_ttsymbol(char):
1738 """Set TT_SYMBOL of selected ThingType. """
1740 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1742 print("Ignoring: Argument must be single character.")
1746 def command_ttcorpseid(str_int):
1747 """Set TT_CORPSE_ID of selected ThingType."""
1748 val = integer_test(str_int, 0)
1750 if val in world_db["ThingTypes"]:
1751 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1753 print("Ignoring: Corpse ID belongs to no known ThignType.")
1756 def command_taid(id_string):
1757 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1759 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1761 id = id_setter(id_string, "ThingActions", command_taid, True)
1763 world_db["ThingActions"][id] = {
1769 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1772 @test_ThingAction_id
1773 def command_taname(name):
1774 """Set TA_NAME of selected ThingAction.
1776 The name must match a valid thing action function. If after the name
1777 setting no ThingAction with name "wait" remains, call set_world_inactive().
1779 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1780 or name == "pick_up":
1781 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1782 if 1 == world_db["WORLD_ACTIVE"]:
1783 wait_defined = False
1784 for id in world_db["ThingActions"]:
1785 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1788 if not wait_defined:
1789 set_world_inactive()
1791 print("Ignoring: Invalid action name.")
1792 # In contrast to the original,naming won't map a function to a ThingAction.
1796 """Call ai() on player Thing, then turn_over()."""
1797 ai(world_db["Things"][0])
1801 """Commands database.
1803 Map command start tokens to ([0]) number of expected command arguments, ([1])
1804 the command's meta-ness (i.e. is it to be written to the record file, is it to
1805 be ignored in replay mode if read from server input file), and ([2]) a function
1809 "QUIT": (0, True, command_quit),
1810 "PING": (0, True, command_ping),
1811 "THINGS_HERE": (2, True, command_thingshere),
1812 "MAKE_WORLD": (1, False, command_makeworld),
1813 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1814 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1815 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1816 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1817 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1818 "MAP_LENGTH": (1, False, command_maplength),
1819 "WORLD_ACTIVE": (1, False, command_worldactive),
1820 "MAP": (2, False, setter_map("MAP")),
1821 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1822 "SLIPPERS": (1, False, command_slippers), # #
1823 "PLANT_0": (1, False, command_plant0), # #
1824 "TA_ID": (1, False, command_taid),
1825 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1826 "TA_NAME": (1, False, command_taname),
1827 "TT_ID": (1, False, command_ttid),
1828 "TT_NAME": (1, False, command_ttname),
1829 "TT_TOOL": (1, False, command_tttool),
1830 "TT_SYMBOL": (1, False, command_ttsymbol),
1831 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1832 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1833 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1835 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1837 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1838 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1839 "T_ID": (1, False, command_tid),
1840 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1841 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1842 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1843 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1844 "T_COMMAND": (1, False, command_tcommand),
1845 "T_TYPE": (1, False, command_ttype),
1846 "T_CARRIES": (1, False, command_tcarries),
1847 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1848 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1849 "T_MEMTHING": (3, False, command_tmemthing),
1850 "T_POSY": (1, False, setter_tpos("Y")),
1851 "T_POSX": (1, False, setter_tpos("X")),
1852 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1853 "wait": (0, False, play_commander("wait")),
1854 "move": (1, False, play_commander("move")),
1855 "pick_up": (0, False, play_commander("pick_up")),
1856 "drop": (1, False, play_commander("drop", True)),
1857 "use": (1, False, play_commander("use", True)),
1858 "ai": (0, False, command_ai)
1860 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1863 """World state database. With sane default values. (Randomness is in rand.)"""
1872 "FAVOR_STAGE": 0, # #
1880 """Mapping of direction names to internal direction chars."""
1881 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1882 "west": "s", "north-west": "w", "north-east": "e"}
1884 """File IO database."""
1886 "path_save": "save",
1887 "path_record": "record_save",
1888 "path_worldconf": "confserver/world",
1889 "path_server": "server/",
1890 "path_in": "server/in",
1891 "path_out": "server/out",
1892 "path_worldstate": "server/worldstate",
1893 "tmp_suffix": "_tmp",
1894 "kicked_by_rival": False,
1895 "worldstate_updateable": False
1900 libpr = prep_library()
1901 rand = RandomnessIO()
1902 opts = parse_command_line_arguments()
1904 io_db["path_save"] = opts.savefile
1905 io_db["path_record"] = "record_" + opts.savefile
1908 io_db["verbose"] = True
1909 if None != opts.replay:
1913 except SystemExit as exit:
1914 print("ABORTING: " + exit.args[0])
1916 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")