3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
128 print("Due to replay mode, reading command as 'go on in record'.")
129 line = io_db["file_record"].readline()
131 obey(line.rstrip(), io_db["file_record"].prefix
132 + str(io_db["file_record"].line_n))
133 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
135 print("Reached end of record file.")
137 commands_db[tokens[0]][2](*tokens[1:])
139 io_db["record_chunk"] += command + "\n"
140 if time.time() > io_db["save_wait"] + 15:
141 atomic_write(io_db["path_record"], io_db["record_chunk"],
144 io_db["record_chunk"] = ""
145 io_db["save_wait"] = time.time()
146 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
147 elif 0 != len(tokens):
148 print("Invalid command/argument, or bad number of tokens.")
151 def atomic_write(path, text, do_append=False, delete=True):
152 """Atomic write of text to file at path, appended if do_append is set."""
153 path_tmp = path + io_db["tmp_suffix"]
157 if os.access(path, os.F_OK):
158 shutil.copyfile(path, path_tmp)
159 file = open(path_tmp, mode)
160 strong_write(file, text)
162 if delete and os.access(path, os.F_OK):
164 os.rename(path_tmp, path)
168 """Save all commands needed to reconstruct current world state."""
171 string = string.replace("\u005C", '\u005C\u005C')
172 return '"' + string.replace('"', '\u005C"') + '"'
177 if world_db["Things"][id][key]:
178 map = world_db["Things"][id][key]
179 length = world_db["MAP_LENGTH"]
180 for i in range(length):
181 line = map[i * length:(i * length) + length].decode()
182 string = string + key + " " + str(i) + " " + quote(line) \
189 for memthing in world_db["Things"][id]["T_MEMTHING"]:
190 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
191 str(memthing[1]) + " " + str(memthing[2]) + "\n"
194 def helper(category, id_string, special_keys={}):
196 for id in world_db[category]:
197 string = string + id_string + " " + str(id) + "\n"
198 for key in world_db[category][id]:
199 if not key in special_keys:
200 x = world_db[category][id][key]
201 argument = quote(x) if str == type(x) else str(x)
202 string = string + key + " " + argument + "\n"
203 elif special_keys[key]:
204 string = string + special_keys[key](id)
209 if dict != type(world_db[key]) and key != "MAP" and \
210 key != "WORLD_ACTIVE" and key != "SEED_MAP":
211 string = string + key + " " + str(world_db[key]) + "\n"
212 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
213 string = string + helper("ThingActions", "TA_ID")
214 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
215 for id in world_db["ThingTypes"]:
216 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
217 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
218 string = string + helper("Things", "T_ID",
219 {"T_CARRIES": False, "carried": False,
220 "T_MEMMAP": mapsetter("T_MEMMAP"),
221 "T_MEMTHING": memthing, "fovmap": False,
222 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
223 for id in world_db["Things"]:
224 if [] != world_db["Things"][id]["T_CARRIES"]:
225 string = string + "T_ID " + str(id) + "\n"
226 for carried_id in world_db["Things"][id]["T_CARRIES"]:
227 string = string + "T_CARRIES " + str(carried_id) + "\n"
228 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
229 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
230 atomic_write(io_db["path_save"], string)
233 def obey_lines_in_file(path, name, do_record=False):
234 """Call obey() on each line of path's file, use name in input prefix."""
235 file = open(path, "r")
237 for line in file.readlines():
238 obey(line.rstrip(), name + "file line " + str(line_n),
244 def parse_command_line_arguments():
245 """Return settings values read from command line arguments."""
246 parser = argparse.ArgumentParser()
247 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
249 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
251 parser.add_argument('-v', dest='verbose', action='store_true')
252 opts, unknown = parser.parse_known_args()
257 """Ensure valid server out file belonging to current process.
259 This is done by comparing io_db["teststring"] to what's found at the start
260 of the current file at io_db["path_out"]. On failure, set
261 io_db["kicked_by_rival"] and raise SystemExit.
263 if not os.access(io_db["path_out"], os.F_OK):
264 raise SystemExit("Server output file has disappeared.")
265 file = open(io_db["path_out"], "r")
266 test = file.readline().rstrip("\n")
268 if test != io_db["teststring"]:
269 io_db["kicked_by_rival"] = True
270 msg = "Server test string in server output file does not match. This" \
271 " indicates that the current server process has been " \
272 "superseded by another one."
273 raise SystemExit(msg)
277 """Return next newline-delimited command from server in file.
279 Keep building return string until a newline is encountered. Pause between
280 unsuccessful reads, and after too much waiting, run server_test().
282 wait_on_fail = 0.03333
287 add = io_db["file_in"].readline()
289 command = command + add
290 if len(command) > 0 and "\n" == command[-1]:
291 command = command[:-1]
294 time.sleep(wait_on_fail)
295 if now + max_wait < time.time():
301 def try_worldstate_update():
302 """Write worldstate file if io_db["worldstate_updateable"] is set."""
303 if io_db["worldstate_updateable"]:
305 def draw_visible_Things(map, run):
306 for id in world_db["Things"]:
307 type = world_db["Things"][id]["T_TYPE"]
308 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
309 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
310 if (0 == run and not consumable and not alive) \
311 or (1 == run and consumable and not alive) \
312 or (2 == run and alive):
313 y = world_db["Things"][id]["T_POSY"]
314 x = world_db["Things"][id]["T_POSX"]
315 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
316 if 'v' == chr(fovflag):
317 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
318 map[(y * length) + x] = ord(c)
320 def write_map(string, map):
321 for i in range(length):
322 line = map[i * length:(i * length) + length].decode()
323 string = string + line + "\n"
327 if [] == world_db["Things"][0]["T_CARRIES"]:
328 inventory = "(none)\n"
330 for id in world_db["Things"][0]["T_CARRIES"]:
331 type_id = world_db["Things"][id]["T_TYPE"]
332 name = world_db["ThingTypes"][type_id]["TT_NAME"]
333 inventory = inventory + name + "\n"
334 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
335 string = str(world_db["TURN"]) + "\n" + \
336 str(world_db["GOD_MOOD"]) + "\n" + \
337 str(world_db["GOD_FAVOR"]) + "\n" + \
338 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
339 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
340 inventory + "%\n" + \
341 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
342 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
343 str(world_db["MAP_LENGTH"]) + "\n"
344 length = world_db["MAP_LENGTH"]
345 fov = bytearray(b' ' * (length ** 2))
346 for pos in range(length ** 2):
347 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
348 fov[pos] = world_db["MAP"][pos]
350 draw_visible_Things(fov, i)
351 string = write_map(string, fov)
352 mem = world_db["Things"][0]["T_MEMMAP"][:]
354 for mt in world_db["Things"][0]["T_MEMTHING"]:
355 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
356 if (i == 0 and not consumable) or (i == 1 and consumable):
357 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
358 mem[(mt[1] * length) + mt[2]] = ord(c)
359 string = write_map(string, mem)
360 atomic_write(io_db["path_worldstate"], string, delete=False)
361 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
362 io_db["worldstate_updateable"] = False
366 """Replay game from record file.
368 Use opts.replay as breakpoint turn to which to replay automatically before
369 switching to manual input by non-meta commands in server input file
370 triggering further reads of record file. Ensure opts.replay is at least 1.
371 Run try_worldstate_update() before each interactive obey()/read_command().
375 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
376 " (if so late a turn is to be found).")
377 if not os.access(io_db["path_record"], os.F_OK):
378 raise SystemExit("No record file found to replay.")
379 io_db["file_record"] = open(io_db["path_record"], "r")
380 io_db["file_record"].prefix = "record file line "
381 io_db["file_record"].line_n = 1
382 while world_db["TURN"] < opts.replay:
383 line = io_db["file_record"].readline()
386 obey(line.rstrip(), io_db["file_record"].prefix
387 + str(io_db["file_record"].line_n))
388 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
390 try_worldstate_update()
391 obey(read_command(), "in file", replay=True)
395 """Play game by server input file commands. Before, load save file found.
397 If no save file is found, a new world is generated from the commands in the
398 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
399 command and all that follow via the server input file. Run
400 try_worldstate_update() before each interactive obey()/read_command().
402 if os.access(io_db["path_save"], os.F_OK):
403 obey_lines_in_file(io_db["path_save"], "save")
405 if not os.access(io_db["path_worldconf"], os.F_OK):
406 msg = "No world config file from which to start a new world."
407 raise SystemExit(msg)
408 obey_lines_in_file(io_db["path_worldconf"], "world config ",
410 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
412 try_worldstate_update()
413 obey(read_command(), "in file", do_record=True)
417 """(Re-)make island map.
419 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
420 start with one land cell in the middle, then go into cycle of repeatedly
421 selecting a random sea cell and transforming it into land if it is neighbor
422 to land. The cycle ends when a land cell is due to be created at the map's
423 border. Then put some trees on the map (TODO: more precise algorithm desc).
425 def is_neighbor(coordinates, type):
428 length = world_db["MAP_LENGTH"]
430 diag_west = x + (ind > 0)
431 diag_east = x + (ind < (length - 1))
432 pos = (y * length) + x
433 if (y > 0 and diag_east
434 and type == chr(world_db["MAP"][pos - length + ind])) \
436 and type == chr(world_db["MAP"][pos + 1])) \
437 or (y < (length - 1) and diag_east
438 and type == chr(world_db["MAP"][pos + length + ind])) \
439 or (y > 0 and diag_west
440 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
442 and type == chr(world_db["MAP"][pos - 1])) \
443 or (y < (length - 1) and diag_west
444 and type == chr(world_db["MAP"][pos + length - (not ind)])):
447 store_seed = rand.seed
448 rand.seed = world_db["SEED_MAP"]
449 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
450 length = world_db["MAP_LENGTH"]
451 add_half_width = (not (length % 2)) * int(length / 2)
452 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
454 y = rand.next() % length
455 x = rand.next() % length
456 pos = (y * length) + x
457 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
458 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
460 world_db["MAP"][pos] = ord(".")
461 n_trees = int((length ** 2) / 16)
463 while (i_trees <= n_trees):
464 single_allowed = rand.next() % 32
465 y = rand.next() % length
466 x = rand.next() % length
467 pos = (y * length) + x
468 if "." == chr(world_db["MAP"][pos]) \
469 and ((not single_allowed) or is_neighbor((y, x), "X")):
470 world_db["MAP"][pos] = ord("X")
472 rand.seed = store_seed
473 # This all-too-precise replica of the original C code misses iter_limit().
476 def update_map_memory(t, age_map=True):
477 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
478 def age_some_memdepthmap_on_nonfov_cells():
479 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
483 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
484 # if not ord_v == t["fovmap"][pos]
485 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
486 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
487 # if not rand.next() % (2 **
488 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
489 # t["T_MEMDEPTHMAP"][pos] += 1
490 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
491 fovmap = c_pointer_to_bytearray(t["fovmap"])
492 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
493 if not t["T_MEMMAP"]:
494 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
495 if not t["T_MEMDEPTHMAP"]:
496 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
500 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
501 if ord_v == t["fovmap"][pos]]:
502 t["T_MEMDEPTHMAP"][pos] = ord_0
503 if ord_space == t["T_MEMMAP"][pos]:
504 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
506 age_some_memdepthmap_on_nonfov_cells()
507 for mt in [mt for mt in t["T_MEMTHING"]
508 if ord_v == t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
510 t["T_MEMTHING"].remove(mt)
511 for id in [id for id in world_db["Things"]
512 if not world_db["Things"][id]["carried"]]:
513 type = world_db["Things"][id]["T_TYPE"]
514 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
515 y = world_db["Things"][id]["T_POSY"]
516 x = world_db["Things"][id]["T_POSX"]
517 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
518 t["T_MEMTHING"].append((type, y, x))
521 def set_world_inactive():
522 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
524 if os.access(io_db["path_worldstate"], os.F_OK):
525 os.remove(io_db["path_worldstate"])
526 world_db["WORLD_ACTIVE"] = 0
529 def integer_test(val_string, min, max=None):
530 """Return val_string if possible integer >= min and <= max, else None."""
532 val = int(val_string)
533 if val < min or (max is not None and val > max):
537 msg = "Ignoring: Please use integer >= " + str(min)
539 msg += " and <= " + str(max)
545 def setter(category, key, min, max=None):
546 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
549 val = integer_test(val_string, min, max)
553 if category == "Thing":
554 id_store = command_tid
555 decorator = test_Thing_id
556 elif category == "ThingType":
557 id_store = command_ttid
558 decorator = test_ThingType_id
559 elif category == "ThingAction":
560 id_store = command_taid
561 decorator = test_ThingAction_id
565 val = integer_test(val_string, min, max)
567 world_db[category + "s"][id_store.id][key] = val
571 def build_fov_map(t):
572 """Build Thing's FOV map."""
573 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
574 fovmap = c_pointer_to_bytearray(t["fovmap"])
575 map = c_pointer_to_bytearray(world_db["MAP"])
576 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
577 raise RuntimeError("Malloc error in build_fov_Map().")
580 def decrement_lifepoints(t):
581 """Decrement t's lifepoints by 1, and if to zero, corpse it.
583 If t is the player avatar, only blank its fovmap, so that the client may
584 still display memory data. On non-player things, erase fovmap and memory.
585 Dying actors drop all their things.
587 # # 7DRL: also decrements God's mood; deaths heavily so
588 # # 7DRL: return 1 if death, else 0
589 t["T_LIFEPOINTS"] -= 1
590 world_db["GOD_MOOD"] -= 1 # #
591 if 0 == t["T_LIFEPOINTS"]:
592 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
593 world_db["GOD_MOOD"] -= sadness # #
594 for id in t["T_CARRIES"]:
595 t["T_CARRIES"].remove(id)
596 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
597 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
598 world_db["Things"][id]["carried"] = False
599 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
600 if world_db["Things"][0] == t:
601 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
602 strong_write(io_db["file_out"], "LOG You die.\n")
605 t["T_MEMMAP"] = False
606 t["T_MEMDEPTHMAP"] = False
612 def add_gods_favor(i): # #
613 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
614 def favor_multiplier(i):
616 threshold = math.e * x
617 mood = world_db["GOD_MOOD"]
620 i = i * math.log(mood / x)
621 elif -mood > threshold:
622 i = i / math.log(-mood / x)
624 if -mood > threshold:
625 i = i * math.log(-mood / x)
627 i = i / math.log(mood / x)
629 world_db["GOD_FAVOR"] += favor_multiplier(i)
632 def mv_yx_in_dir_legal(dir, y, x):
633 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
634 dir_c = dir.encode("ascii")[0]
635 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
637 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
638 return (test, libpr.result_y(), libpr.result_x())
642 """Make t do nothing (but loudly, if player avatar)."""
643 if t == world_db["Things"][0]:
644 strong_write(io_db["file_out"], "LOG You wait.\n")
648 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
649 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
651 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
652 t["T_POSY"], t["T_POSX"])
653 if 1 == move_result[0]:
654 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
655 passable = "." == chr(world_db["MAP"][pos])
656 hitted = [id for id in world_db["Things"]
657 if world_db["Things"][id] != t
658 if world_db["Things"][id]["T_LIFEPOINTS"]
659 if world_db["Things"][id]["T_POSY"] == move_result[1]
660 if world_db["Things"][id]["T_POSX"] == move_result[2]]
663 if t == world_db["Things"][0]:
664 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
665 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
666 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
668 add_gods_favor(-1) # #
670 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
671 strong_write(io_db["file_out"], "LOG " + hitter_name +
673 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
674 if test and t == world_db["Things"][0]: # #
675 add_gods_favor(-test) # #
677 dir = [dir for dir in directions_db
678 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
680 t["T_POSY"] = move_result[1]
681 t["T_POSX"] = move_result[2]
682 for id in t["T_CARRIES"]:
683 world_db["Things"][id]["T_POSY"] = move_result[1]
684 world_db["Things"][id]["T_POSX"] = move_result[2]
686 if t == world_db["Things"][0]:
687 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
688 elif t == world_db["Things"][0]:
689 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
692 def actor_pick_up(t):
693 """Make t pick up (topmost?) Thing from ground into inventory."""
694 # Topmostness is actually not defined so far. Picks Thing with highest ID.
695 used_slots = len(t["T_CARRIES"]) # #
696 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
697 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
698 if not world_db["Things"][id]["carried"]
699 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
700 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
706 world_db["Things"][highest_id]["carried"] = True
707 t["T_CARRIES"].append(highest_id)
708 if t == world_db["Things"][0]:
709 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
710 elif t == world_db["Things"][0]:
711 err = "You try to pick up an object, but there is none."
712 strong_write(io_db["file_out"], "LOG " + err + "\n")
713 elif t == world_db["Things"][0]: # #
714 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
715 "No storage room to carry more.\n") # #
719 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
720 # TODO: Handle case where T_ARGUMENT matches nothing.
721 if len(t["T_CARRIES"]):
722 id = t["T_CARRIES"][t["T_ARGUMENT"]]
723 t["T_CARRIES"].remove(id)
724 world_db["Things"][id]["carried"] = False
725 if t == world_db["Things"][0]:
726 strong_write(io_db["file_out"], "LOG You drop an object.\n")
727 elif t == world_db["Things"][0]:
728 err = "You try to drop an object, but you own none."
729 strong_write(io_db["file_out"], "LOG " + err + "\n")
733 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
734 # TODO: Handle case where T_ARGUMENT matches nothing.
735 if len(t["T_CARRIES"]):
736 id = t["T_CARRIES"][t["T_ARGUMENT"]]
737 type = world_db["Things"][id]["T_TYPE"]
738 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
739 t["T_CARRIES"].remove(id)
740 del world_db["Things"][id]
741 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
742 if t == world_db["Things"][0]:
743 strong_write(io_db["file_out"],
744 "LOG You consume this object.\n")
745 elif t == world_db["Things"][0]:
746 strong_write(io_db["file_out"],
747 "LOG You try to use this object, but fail.\n")
748 elif t == world_db["Things"][0]:
749 strong_write(io_db["file_out"],
750 "LOG You try to use an object, but you own none.\n")
753 def thingproliferation(t):
754 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
756 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
757 passable and not be inhabited by a Thing of the same type, or, if Thing is
758 animate, any other animate Thing. If there are several map cell candidates,
759 one is selected randomly.
761 # # 7DRL: success increments God's mood
762 def test_cell(t, y, x):
763 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
764 for id in [id for id in world_db["Things"]
765 if y == world_db["Things"][id]["T_POSY"]
766 if x == world_db["Things"][id]["T_POSX"]
767 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
768 or (t["T_LIFEPOINTS"] and
769 world_db["Things"][id]["T_LIFEPOINTS"])]:
773 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
774 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
776 for dir in [directions_db[key] for key in directions_db]:
777 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
778 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
779 candidates.append((mv_result[1], mv_result[2]))
781 i = rand.next() % len(candidates)
782 id = id_setter(-1, "Things")
783 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
784 world_db["Things"][id] = newT
785 world_db["GOD_MOOD"] += 1 # #
789 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
791 On success, decrease satiation score by 32.
793 # # 7DRL: Successful heals increment God's mood.
794 if t["T_SATIATION"] > 0 \
795 and t["T_LIFEPOINTS"] < \
796 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
797 and 0 == (rand.next() % 31) \
798 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
799 if world_db["ThingActions"][id]["TA_NAME"] ==
801 t["T_LIFEPOINTS"] += 1
802 world_db["GOD_MOOD"] += 1 # #
803 t["T_SATIATION"] -= 32
804 if t == world_db["Things"][0]:
805 strong_write(io_db["file_out"], "LOG You heal.\n")
809 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
810 if t["T_SATIATION"] > -32768:
811 t["T_SATIATION"] -= 1
812 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
813 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
814 raise RuntimeError("A thing that should not hunger is hungering.")
815 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
816 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
817 if t == world_db["Things"][0]:
818 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
819 decrement_lifepoints(t)
822 def get_dir_to_target(t, filter):
823 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
825 The path-wise nearest target is chosen, via the shortest available path.
826 Target must not be t. On succcess, return positive value, else False.
828 "a": Thing in FOV is below a certain distance, animate, but of ThingType
829 that is not t's, and starts out weaker than t is; build path as
830 avoiding things of t's ThingType
831 "f": neighbor cell (not inhabited by any animate Thing) further away from
832 animate Thing not further than x steps away and in FOV and of a
833 ThingType that is not t's, and starts out stronger or as strong as t
834 is currently; or (cornered), if no such flight cell, but Thing of
835 above criteria is too near,1 a cell closer to it, or, if less near,
837 "c": Thing in memorized map is consumable
838 "s": memory map cell with greatest-reachable degree of unexploredness
841 def zero_score_map_where_char_on_memdepthmap(c):
842 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
843 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
844 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
845 # set_map_score(i, 0)
846 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
847 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
848 raise RuntimeError("No score map allocated for "
849 "zero_score_map_where_char_on_memdepthmap().")
851 def set_map_score(pos, score):
852 test = libpr.set_map_score(pos, score)
854 raise RuntimeError("No score map allocated for set_map_score().")
856 def get_map_score(pos):
857 result = libpr.get_map_score(pos)
859 raise RuntimeError("No score map allocated for get_map_score().")
863 if t["fovmap"] and ("a" == filter or "f" == filter):
864 for id in world_db["Things"]:
865 Thing = world_db["Things"][id]
866 if Thing != t and Thing["T_LIFEPOINTS"] and \
867 t["T_TYPE"] != Thing["T_TYPE"] and \
868 'v' == chr(t["fovmap"][(Thing["T_POSY"]
869 * world_db["MAP_LENGTH"])
871 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
872 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
874 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
877 elif t["T_MEMMAP"] and "c" == filter:
878 for mt in t["T_MEMTHING"]:
879 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
881 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
885 def set_cells_passable_on_memmap_to_65534_on_scoremap():
886 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
888 # memmap = t["T_MEMMAP"]
889 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
890 # if ord_dot == memmap[i]]:
891 # set_map_score(i, 65534) # i.e. 65535-1
892 map = c_pointer_to_bytearray(t["T_MEMMAP"])
893 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
894 raise RuntimeError("No score map allocated for "
895 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
897 def init_score_map():
898 test = libpr.init_score_map()
900 raise RuntimeError("Malloc error in init_score_map().")
903 set_cells_passable_on_memmap_to_65534_on_scoremap()
905 for id in world_db["Things"]:
906 Thing = world_db["Things"][id]
907 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
909 if t != Thing and Thing["T_LIFEPOINTS"] and \
910 t["T_TYPE"] != Thing["T_TYPE"] and \
911 ord_v == t["fovmap"][pos] and \
912 t["T_LIFEPOINTS"] > \
913 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
914 set_map_score(pos, 0)
915 elif t["T_TYPE"] == Thing["T_TYPE"]:
916 set_map_score(pos, 65535)
918 for id in [id for id in world_db["Things"]
919 if world_db["Things"][id]["T_LIFEPOINTS"]]:
920 Thing = world_db["Things"][id]
921 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
923 if t["T_TYPE"] != Thing["T_TYPE"] and \
924 ord_v == t["fovmap"][pos] and \
925 t["T_LIFEPOINTS"] <= \
926 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
927 set_map_score(pos, 0)
929 for mt in [mt for mt in t["T_MEMTHING"]
930 if ord_blank != t["T_MEMMAP"][mt[1]
931 * world_db["MAP_LENGTH"]
933 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
934 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
936 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
938 def rand_target_dir(neighbors, cmp, dirs):
941 for i in range(len(dirs)):
942 if cmp == neighbors[i]:
943 candidates.append(dirs[i])
945 return candidates[rand.next() % n_candidates] if n_candidates else 0
947 def get_neighbor_scores(dirs, eye_pos):
949 if libpr.ready_neighbor_scores(eye_pos):
950 raise RuntimeError("No score map allocated for " +
951 "ready_neighbor_scores.()")
952 for i in range(len(dirs)):
953 scores.append(libpr.get_neighbor_score(i))
956 def get_dir_from_neighbors():
957 dir_to_target = False
959 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
960 neighbors = get_neighbor_scores(dirs, eye_pos)
962 inhabited = [world_db["Things"][id]["T_POSY"]
963 * world_db["MAP_LENGTH"]
964 + world_db["Things"][id]["T_POSX"]
965 for id in world_db["Things"]
966 if world_db["Things"][id]["T_LIFEPOINTS"]]
967 for i in range(len(dirs)):
968 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
969 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
971 for pos in [pos for pos in inhabited if pos == pos_cmp]:
974 minmax_start = 0 if "f" == filter else 65535 - 1
975 minmax_neighbor = minmax_start
976 for i in range(len(dirs)):
977 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
978 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
979 or ("f" != filter and minmax_neighbor > neighbors[i]):
980 minmax_neighbor = neighbors[i]
981 if minmax_neighbor != minmax_start:
982 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
984 if not dir_to_target:
985 if 1 == get_map_score(eye_pos):
986 dir_to_target = rand_target_dir(neighbors, 0, dirs)
987 elif 3 >= get_map_score(eye_pos):
988 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
990 world_db["ThingActions"][id]["TA_NAME"]
993 elif dir_to_target and 3 < get_map_score(eye_pos):
995 elif "a" == filter and 10 <= get_map_score(eye_pos):
999 dir_to_target = False
1001 run_i = 9 + 1 if "s" == filter else 1
1002 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1005 mem_depth_c = b'9' if b' ' == mem_depth_c \
1006 else bytes([mem_depth_c[0] - 1])
1007 if libpr.dijkstra_map():
1008 raise RuntimeError("No score map allocated for dijkstra_map().")
1009 dir_to_target = get_dir_from_neighbors()
1010 libpr.free_score_map()
1011 if dir_to_target and str == type(dir_to_target):
1012 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1013 if world_db["ThingActions"][id]["TA_NAME"]
1015 t["T_ARGUMENT"] = ord(dir_to_target)
1016 return dir_to_target
1019 def standing_on_consumable(t):
1020 """Return True/False whether t is standing on a consumable."""
1021 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1022 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1023 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1024 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1030 def get_inventory_slot_to_consume(t):
1031 """Return slot Id of strongest consumable in t's inventory, else -1."""
1032 cmp_consumability = 0
1035 for id in t["T_CARRIES"]:
1036 type = world_db["Things"][id]["T_TYPE"]
1037 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1038 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1045 """Determine next command/argment for actor t via AI algorithms.
1047 AI will look for, and move towards, enemies (animate Things not of their
1048 own ThingType); if they see none, they will consume consumables in their
1049 inventory; if there are none, they will pick up what they stand on if they
1050 stand on consumables; if they stand on none, they will move towards the
1051 next consumable they see or remember on the map; if they see or remember
1052 none, they will explore parts of the map unseen since ever or for at least
1053 one turn; if there is nothing to explore, they will simply wait.
1055 # # 7DRL add: Don't pick up or search things when inventory is full.
1056 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1057 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1058 if not get_dir_to_target(t, "f"):
1059 sel = get_inventory_slot_to_consume(t)
1061 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1062 if world_db["ThingActions"][id]["TA_NAME"]
1064 t["T_ARGUMENT"] = sel
1065 elif standing_on_consumable(t) \
1066 and (len(t["T_CARRIES"]) < # #
1067 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1068 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1069 if world_db["ThingActions"][id]["TA_NAME"]
1072 (len(t["T_CARRIES"]) < # #
1073 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1074 and get_dir_to_target(t, "c"))) and \
1075 (not get_dir_to_target(t, "a")):
1076 get_dir_to_target(t, "s")
1080 """Run game world and its inhabitants until new player input expected."""
1082 whilebreaker = False
1083 while world_db["Things"][0]["T_LIFEPOINTS"]:
1084 for id in [id for id in world_db["Things"]]: # Only what's from start!
1085 if not id in world_db["Things"] or \
1086 world_db["Things"][id]["carried"]: # May have been consumed or
1087 continue # picked up during turn …
1088 Thing = world_db["Things"][id]
1089 if Thing["T_LIFEPOINTS"]:
1090 if not Thing["T_COMMAND"]:
1091 update_map_memory(Thing)
1097 Thing["T_PROGRESS"] += 1
1098 taid = [a for a in world_db["ThingActions"]
1099 if a == Thing["T_COMMAND"]][0]
1100 ThingAction = world_db["ThingActions"][taid]
1101 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1102 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1103 Thing["T_COMMAND"] = 0
1104 Thing["T_PROGRESS"] = 0
1106 thingproliferation(Thing)
1109 world_db["TURN"] += 1
1112 def new_Thing(type, pos=(0, 0)):
1113 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1115 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1127 "T_MEMDEPTHMAP": False,
1130 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1131 build_fov_map(thing)
1135 def id_setter(id, category, id_store=False, start_at_1=False):
1136 """Set ID of object of category to manipulate ID unused? Create new one.
1138 The ID is stored as id_store.id (if id_store is set). If the integer of the
1139 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1140 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1141 always returned when no new object is created, otherwise the new object's
1144 min = 0 if start_at_1 else -1
1146 id = integer_test(id, min)
1148 if id in world_db[category]:
1153 if (start_at_1 and 0 == id) \
1154 or ((not start_at_1) and (id < 0)):
1155 id = 0 if start_at_1 else -1
1158 if id not in world_db[category]:
1166 """Send PONG line to server output file."""
1167 strong_write(io_db["file_out"], "PONG\n")
1171 """Abort server process."""
1172 if None == opts.replay:
1174 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1175 raise SystemExit("received QUIT command")
1178 def command_thingshere(str_y, str_x):
1179 """Write to out file list of Things known to player at coordinate y, x."""
1180 if world_db["WORLD_ACTIVE"]:
1181 y = integer_test(str_y, 0, 255)
1182 x = integer_test(str_x, 0, 255)
1183 length = world_db["MAP_LENGTH"]
1184 if None != y and None != x and y < length and x < length:
1185 pos = (y * world_db["MAP_LENGTH"]) + x
1186 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1187 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1188 for id in world_db["Things"]:
1189 if y == world_db["Things"][id]["T_POSY"] \
1190 and x == world_db["Things"][id]["T_POSX"] \
1191 and not world_db["Things"][id]["carried"]:
1192 type = world_db["Things"][id]["T_TYPE"]
1193 name = world_db["ThingTypes"][type]["TT_NAME"]
1194 strong_write(io_db["file_out"], name + "\n")
1196 for mt in world_db["Things"][0]["T_MEMTHING"]:
1197 if y == mt[1] and x == mt[2]:
1198 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1199 strong_write(io_db["file_out"], name + "\n")
1200 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1202 print("Ignoring: Invalid map coordinates.")
1204 print("Ignoring: Command only works on existing worlds.")
1207 def play_commander(action, args=False):
1208 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1210 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1214 id = [x for x in world_db["ThingActions"]
1215 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1216 world_db["Things"][0]["T_COMMAND"] = id
1219 def set_command_and_argument_int(str_arg):
1220 val = integer_test(str_arg, 0, 255)
1222 world_db["Things"][0]["T_ARGUMENT"] = val
1225 def set_command_and_argument_movestring(str_arg):
1226 if str_arg in directions_db:
1227 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1230 print("Ignoring: Argument must be valid direction string.")
1232 if action == "move":
1233 return set_command_and_argument_movestring
1235 return set_command_and_argument_int
1240 def command_seedrandomness(seed_string):
1241 """Set rand seed to int(seed_string)."""
1242 val = integer_test(seed_string, 0, 4294967295)
1247 def command_seedmap(seed_string):
1248 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1249 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1253 def command_makeworld(seed_string):
1254 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1256 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1257 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1258 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1259 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1260 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1261 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1262 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1268 err = "Space to put thing on too hard to find. Map too small?"
1270 y = rand.next() % world_db["MAP_LENGTH"]
1271 x = rand.next() % world_db["MAP_LENGTH"]
1272 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1276 raise SystemExit(err)
1277 # Replica of C code, wrongly ignores animatedness of new Thing.
1278 pos_clear = (0 == len([id for id in world_db["Things"]
1279 if world_db["Things"][id]["T_LIFEPOINTS"]
1280 if world_db["Things"][id]["T_POSY"] == y
1281 if world_db["Things"][id]["T_POSX"] == x]))
1286 val = integer_test(seed_string, 0, 4294967295)
1290 world_db["SEED_MAP"] = val
1291 player_will_be_generated = False
1292 playertype = world_db["PLAYER_TYPE"]
1293 for ThingType in world_db["ThingTypes"]:
1294 if playertype == ThingType:
1295 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1296 player_will_be_generated = True
1298 if not player_will_be_generated:
1299 print("Ignoring beyond SEED_MAP: " +
1300 "No player type with start number >0 defined.")
1303 for ThingAction in world_db["ThingActions"]:
1304 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1307 print("Ignoring beyond SEED_MAP: " +
1308 "No thing action with name 'wait' defined.")
1310 world_db["Things"] = {}
1312 world_db["WORLD_ACTIVE"] = 1
1313 world_db["TURN"] = 1
1314 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1315 id = id_setter(-1, "Things")
1316 world_db["Things"][id] = new_Thing(playertype, free_pos())
1317 update_map_memory(world_db["Things"][0])
1318 for type in world_db["ThingTypes"]:
1319 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1320 if type != playertype:
1321 id = id_setter(-1, "Things")
1322 world_db["Things"][id] = new_Thing(type, free_pos())
1323 strong_write(io_db["file_out"], "NEW_WORLD\n")
1326 def command_maplength(maplength_string):
1327 """Redefine map length. Invalidate map, therefore lose all things on it."""
1328 val = integer_test(maplength_string, 1, 256)
1330 world_db["MAP_LENGTH"] = val
1331 set_world_inactive()
1332 world_db["Things"] = {}
1333 libpr.set_maplength(val)
1336 def command_worldactive(worldactive_string):
1337 """Toggle world_db["WORLD_ACTIVE"] if possible.
1339 An active world can always be set inactive. An inactive world can only be
1340 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1341 activation, rebuild all Things' FOVs, and the player's map memory.
1343 # In original version, map existence was also tested (unnecessarily?).
1344 val = integer_test(worldactive_string, 0, 1)
1346 if 0 != world_db["WORLD_ACTIVE"]:
1348 set_world_inactive()
1350 print("World already active.")
1351 elif 0 == world_db["WORLD_ACTIVE"]:
1353 for ThingAction in world_db["ThingActions"]:
1354 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1357 player_exists = False
1358 for Thing in world_db["Things"]:
1360 player_exists = True
1362 if wait_exists and player_exists:
1363 for id in world_db["Things"]:
1364 if world_db["Things"][id]["T_LIFEPOINTS"]:
1365 build_fov_map(world_db["Things"][id])
1367 update_map_memory(world_db["Things"][id], False)
1368 world_db["WORLD_ACTIVE"] = 1
1371 def test_for_id_maker(object, category):
1372 """Return decorator testing for object having "id" attribute."""
1375 if hasattr(object, "id"):
1378 print("Ignoring: No " + category +
1379 " defined to manipulate yet.")
1384 def command_tid(id_string):
1385 """Set ID of Thing to manipulate. ID unused? Create new one.
1387 Default new Thing's type to the first available ThingType, others: zero.
1389 id = id_setter(id_string, "Things", command_tid)
1391 if world_db["ThingTypes"] == {}:
1392 print("Ignoring: No ThingType to settle new Thing in.")
1394 type = list(world_db["ThingTypes"].keys())[0]
1395 world_db["Things"][id] = new_Thing(type)
1398 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1402 def command_tcommand(str_int):
1403 """Set T_COMMAND of selected Thing."""
1404 val = integer_test(str_int, 0)
1406 if 0 == val or val in world_db["ThingActions"]:
1407 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1409 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1413 def command_ttype(str_int):
1414 """Set T_TYPE of selected Thing."""
1415 val = integer_test(str_int, 0)
1417 if val in world_db["ThingTypes"]:
1418 world_db["Things"][command_tid.id]["T_TYPE"] = val
1420 print("Ignoring: ThingType ID belongs to no known ThingType.")
1424 def command_tcarries(str_int):
1425 """Append int(str_int) to T_CARRIES of selected Thing.
1427 The ID int(str_int) must not be of the selected Thing, and must belong to a
1428 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1430 val = integer_test(str_int, 0)
1432 if val == command_tid.id:
1433 print("Ignoring: Thing cannot carry itself.")
1434 elif val in world_db["Things"] \
1435 and not world_db["Things"][val]["carried"]:
1436 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1437 world_db["Things"][val]["carried"] = True
1439 print("Ignoring: Thing not available for carrying.")
1440 # Note that the whole carrying structure is different from the C version:
1441 # Carried-ness is marked by a "carried" flag, not by Things containing
1442 # Things internally.
1446 def command_tmemthing(str_t, str_y, str_x):
1447 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1449 The type must fit to an existing ThingType, and the position into the map.
1451 type = integer_test(str_t, 0)
1452 posy = integer_test(str_y, 0, 255)
1453 posx = integer_test(str_x, 0, 255)
1454 if None != type and None != posy and None != posx:
1455 if type not in world_db["ThingTypes"] \
1456 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1457 print("Ignoring: Illegal value for thing type or position.")
1459 memthing = (type, posy, posx)
1460 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1463 def setter_map(maptype):
1464 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1466 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1469 def helper(str_int, mapline):
1470 val = integer_test(str_int, 0, 255)
1472 if val >= world_db["MAP_LENGTH"]:
1473 print("Illegal value for map line number.")
1474 elif len(mapline) != world_db["MAP_LENGTH"]:
1475 print("Map line length is unequal map width.")
1477 length = world_db["MAP_LENGTH"]
1479 if not world_db["Things"][command_tid.id][maptype]:
1480 map = bytearray(b' ' * (length ** 2))
1482 map = world_db["Things"][command_tid.id][maptype]
1483 map[val * length:(val * length) + length] = mapline.encode()
1484 world_db["Things"][command_tid.id][maptype] = map
1488 def setter_tpos(axis):
1489 """Generate setter for T_POSX or T_POSY of selected Thing.
1491 If world is active, rebuilds animate things' fovmap, player's memory map.
1494 def helper(str_int):
1495 val = integer_test(str_int, 0, 255)
1497 if val < world_db["MAP_LENGTH"]:
1498 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1499 if world_db["WORLD_ACTIVE"] \
1500 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1501 build_fov_map(world_db["Things"][command_tid.id])
1502 if 0 == command_tid.id:
1503 update_map_memory(world_db["Things"][command_tid.id])
1505 print("Ignoring: Position is outside of map.")
1509 def command_ttid(id_string):
1510 """Set ID of ThingType to manipulate. ID unused? Create new one.
1512 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1514 id = id_setter(id_string, "ThingTypes", command_ttid)
1516 world_db["ThingTypes"][id] = {
1517 "TT_NAME": "(none)",
1520 "TT_PROLIFERATE": 0,
1521 "TT_START_NUMBER": 0,
1522 "TT_STORAGE": 0, # #
1528 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1532 def command_ttname(name):
1533 """Set TT_NAME of selected ThingType."""
1534 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1538 def command_ttsymbol(char):
1539 """Set TT_SYMBOL of selected ThingType. """
1541 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1543 print("Ignoring: Argument must be single character.")
1547 def command_ttcorpseid(str_int):
1548 """Set TT_CORPSE_ID of selected ThingType."""
1549 val = integer_test(str_int, 0)
1551 if val in world_db["ThingTypes"]:
1552 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1554 print("Ignoring: Corpse ID belongs to no known ThignType.")
1557 def command_taid(id_string):
1558 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1560 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1562 id = id_setter(id_string, "ThingActions", command_taid, True)
1564 world_db["ThingActions"][id] = {
1570 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1573 @test_ThingAction_id
1574 def command_taname(name):
1575 """Set TA_NAME of selected ThingAction.
1577 The name must match a valid thing action function. If after the name
1578 setting no ThingAction with name "wait" remains, call set_world_inactive().
1580 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1581 or name == "pick_up":
1582 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1583 if 1 == world_db["WORLD_ACTIVE"]:
1584 wait_defined = False
1585 for id in world_db["ThingActions"]:
1586 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1589 if not wait_defined:
1590 set_world_inactive()
1592 print("Ignoring: Invalid action name.")
1593 # In contrast to the original,naming won't map a function to a ThingAction.
1597 """Call ai() on player Thing, then turn_over()."""
1598 ai(world_db["Things"][0])
1602 """Commands database.
1604 Map command start tokens to ([0]) number of expected command arguments, ([1])
1605 the command's meta-ness (i.e. is it to be written to the record file, is it to
1606 be ignored in replay mode if read from server input file), and ([2]) a function
1610 "QUIT": (0, True, command_quit),
1611 "PING": (0, True, command_ping),
1612 "THINGS_HERE": (2, True, command_thingshere),
1613 "MAKE_WORLD": (1, False, command_makeworld),
1614 "SEED_MAP": (1, False, command_seedmap),
1615 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1616 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1617 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1618 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1619 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1620 "MAP_LENGTH": (1, False, command_maplength),
1621 "WORLD_ACTIVE": (1, False, command_worldactive),
1622 "TA_ID": (1, False, command_taid),
1623 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1624 "TA_NAME": (1, False, command_taname),
1625 "TT_ID": (1, False, command_ttid),
1626 "TT_NAME": (1, False, command_ttname),
1627 "TT_SYMBOL": (1, False, command_ttsymbol),
1628 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1629 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1631 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1633 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1635 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1636 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1637 "T_ID": (1, False, command_tid),
1638 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1639 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1640 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1641 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1642 "T_COMMAND": (1, False, command_tcommand),
1643 "T_TYPE": (1, False, command_ttype),
1644 "T_CARRIES": (1, False, command_tcarries),
1645 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1646 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1647 "T_MEMTHING": (3, False, command_tmemthing),
1648 "T_POSY": (1, False, setter_tpos("Y")),
1649 "T_POSX": (1, False, setter_tpos("X")),
1650 "wait": (0, False, play_commander("wait")),
1651 "move": (1, False, play_commander("move")),
1652 "pick_up": (0, False, play_commander("pick_up")),
1653 "drop": (1, False, play_commander("drop", True)),
1654 "use": (1, False, play_commander("use", True)),
1655 "ai": (0, False, command_ai)
1659 """World state database. With sane default values. (Randomness is in rand.)"""
1673 """Mapping of direction names to internal direction chars."""
1674 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1675 "west": "s", "north-west": "w", "north-east": "e"}
1677 """File IO database."""
1679 "path_save": "save",
1680 "path_record": "record_save",
1681 "path_worldconf": "confserver/world",
1682 "path_server": "server/",
1683 "path_in": "server/in",
1684 "path_out": "server/out",
1685 "path_worldstate": "server/worldstate",
1686 "tmp_suffix": "_tmp",
1687 "kicked_by_rival": False,
1688 "worldstate_updateable": False
1693 libpr = prep_library()
1694 rand = RandomnessIO()
1695 opts = parse_command_line_arguments()
1697 io_db["path_save"] = opts.savefile
1698 io_db["path_record"] = "record_" + opts.savefile
1701 io_db["verbose"] = True
1702 if None != opts.replay:
1706 except SystemExit as exit:
1707 print("ABORTING: " + exit.args[0])
1709 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")