3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call.
117 print("input " + prefix + ": " + command)
119 tokens = shlex.split(command, comments=True)
120 except ValueError as err:
121 print("Can't tokenize command string: " + str(err) + ".")
123 if len(tokens) > 0 and tokens[0] in commands_db \
124 and len(tokens) == commands_db[tokens[0]][0] + 1:
125 if commands_db[tokens[0]][1]:
126 commands_db[tokens[0]][2](*tokens[1:])
128 print("Due to replay mode, reading command as 'go on in record'.")
129 line = io_db["file_record"].readline()
131 obey(line.rstrip(), io_db["file_record"].prefix
132 + str(io_db["file_record"].line_n))
133 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
135 print("Reached end of record file.")
137 commands_db[tokens[0]][2](*tokens[1:])
139 io_db["record_chunk"] += command + "\n"
140 if time.time() > io_db["save_wait"] + 15:
141 atomic_write(io_db["path_record"], io_db["record_chunk"],
144 io_db["record_chunk"] = ""
145 io_db["save_wait"] = time.time()
146 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
147 elif 0 != len(tokens):
148 print("Invalid command/argument, or bad number of tokens.")
151 def atomic_write(path, text, do_append=False, delete=True):
152 """Atomic write of text to file at path, appended if do_append is set."""
153 path_tmp = path + io_db["tmp_suffix"]
157 if os.access(path, os.F_OK):
158 shutil.copyfile(path, path_tmp)
159 file = open(path_tmp, mode)
160 strong_write(file, text)
162 if delete and os.access(path, os.F_OK):
164 os.rename(path_tmp, path)
168 """Save all commands needed to reconstruct current world state."""
171 string = string.replace("\u005C", '\u005C\u005C')
172 return '"' + string.replace('"', '\u005C"') + '"'
177 if world_db["Things"][id][key]:
178 map = world_db["Things"][id][key]
179 length = world_db["MAP_LENGTH"]
180 for i in range(length):
181 line = map[i * length:(i * length) + length].decode()
182 string = string + key + " " + str(i) + " " + quote(line) \
189 for memthing in world_db["Things"][id]["T_MEMTHING"]:
190 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
191 str(memthing[1]) + " " + str(memthing[2]) + "\n"
194 def helper(category, id_string, special_keys={}):
196 for id in world_db[category]:
197 string = string + id_string + " " + str(id) + "\n"
198 for key in world_db[category][id]:
199 if not key in special_keys:
200 x = world_db[category][id][key]
201 argument = quote(x) if str == type(x) else str(x)
202 string = string + key + " " + argument + "\n"
203 elif special_keys[key]:
204 string = string + special_keys[key](id)
209 if dict != type(world_db[key]) and key != "MAP" and \
210 key != "WORLD_ACTIVE" and key != "SEED_MAP":
211 string = string + key + " " + str(world_db[key]) + "\n"
212 string = string + "SEED_MAP " + str(world_db["SEED_MAP"]) + "\n"
213 string = string + helper("ThingActions", "TA_ID")
214 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
215 for id in world_db["ThingTypes"]:
216 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
217 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
218 string = string + helper("Things", "T_ID",
219 {"T_CARRIES": False, "carried": False,
220 "T_MEMMAP": mapsetter("T_MEMMAP"),
221 "T_MEMTHING": memthing, "fovmap": False,
222 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
223 for id in world_db["Things"]:
224 if [] != world_db["Things"][id]["T_CARRIES"]:
225 string = string + "T_ID " + str(id) + "\n"
226 for carried_id in world_db["Things"][id]["T_CARRIES"]:
227 string = string + "T_CARRIES " + str(carried_id) + "\n"
228 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
229 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
230 atomic_write(io_db["path_save"], string)
233 def obey_lines_in_file(path, name, do_record=False):
234 """Call obey() on each line of path's file, use name in input prefix."""
235 file = open(path, "r")
237 for line in file.readlines():
238 obey(line.rstrip(), name + "file line " + str(line_n),
244 def parse_command_line_arguments():
245 """Return settings values read from command line arguments."""
246 parser = argparse.ArgumentParser()
247 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
249 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
251 parser.add_argument('-v', dest='verbose', action='store_true')
252 opts, unknown = parser.parse_known_args()
257 """Ensure valid server out file belonging to current process.
259 This is done by comparing io_db["teststring"] to what's found at the start
260 of the current file at io_db["path_out"]. On failure, set
261 io_db["kicked_by_rival"] and raise SystemExit.
263 if not os.access(io_db["path_out"], os.F_OK):
264 raise SystemExit("Server output file has disappeared.")
265 file = open(io_db["path_out"], "r")
266 test = file.readline().rstrip("\n")
268 if test != io_db["teststring"]:
269 io_db["kicked_by_rival"] = True
270 msg = "Server test string in server output file does not match. This" \
271 " indicates that the current server process has been " \
272 "superseded by another one."
273 raise SystemExit(msg)
277 """Return next newline-delimited command from server in file.
279 Keep building return string until a newline is encountered. Pause between
280 unsuccessful reads, and after too much waiting, run server_test().
282 wait_on_fail = 0.03333
287 add = io_db["file_in"].readline()
289 command = command + add
290 if len(command) > 0 and "\n" == command[-1]:
291 command = command[:-1]
294 time.sleep(wait_on_fail)
295 if now + max_wait < time.time():
301 def try_worldstate_update():
302 """Write worldstate file if io_db["worldstate_updateable"] is set."""
303 if io_db["worldstate_updateable"]:
305 def draw_visible_Things(map, run):
306 for id in world_db["Things"]:
307 type = world_db["Things"][id]["T_TYPE"]
308 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
309 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
310 if (0 == run and not consumable and not alive) \
311 or (1 == run and consumable and not alive) \
312 or (2 == run and alive):
313 y = world_db["Things"][id]["T_POSY"]
314 x = world_db["Things"][id]["T_POSX"]
315 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
316 if 'v' == chr(fovflag):
317 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
318 map[(y * length) + x] = ord(c)
320 def write_map(string, map):
321 for i in range(length):
322 line = map[i * length:(i * length) + length].decode()
323 string = string + line + "\n"
327 if [] == world_db["Things"][0]["T_CARRIES"]:
328 inventory = "(none)\n"
330 for id in world_db["Things"][0]["T_CARRIES"]:
331 type_id = world_db["Things"][id]["T_TYPE"]
332 name = world_db["ThingTypes"][type_id]["TT_NAME"]
333 inventory = inventory + name + "\n"
334 # # 7DRL additions: GOD_MOOD, GOD_FAVOR
335 string = str(world_db["TURN"]) + "\n" + \
336 str(world_db["GOD_MOOD"]) + "\n" + \
337 str(world_db["GOD_FAVOR"]) + "\n" + \
338 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
339 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
340 inventory + "%\n" + \
341 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
342 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
343 str(world_db["MAP_LENGTH"]) + "\n"
344 length = world_db["MAP_LENGTH"]
345 fov = bytearray(b' ' * (length ** 2))
346 for pos in range(length ** 2):
347 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
348 fov[pos] = world_db["MAP"][pos]
350 draw_visible_Things(fov, i)
351 string = write_map(string, fov)
352 mem = world_db["Things"][0]["T_MEMMAP"][:]
354 for mt in world_db["Things"][0]["T_MEMTHING"]:
355 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
356 if (i == 0 and not consumable) or (i == 1 and consumable):
357 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
358 mem[(mt[1] * length) + mt[2]] = ord(c)
359 string = write_map(string, mem)
360 atomic_write(io_db["path_worldstate"], string, delete=False)
361 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
362 io_db["worldstate_updateable"] = False
366 """Replay game from record file.
368 Use opts.replay as breakpoint turn to which to replay automatically before
369 switching to manual input by non-meta commands in server input file
370 triggering further reads of record file. Ensure opts.replay is at least 1.
371 Run try_worldstate_update() before each interactive obey()/read_command().
375 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
376 " (if so late a turn is to be found).")
377 if not os.access(io_db["path_record"], os.F_OK):
378 raise SystemExit("No record file found to replay.")
379 io_db["file_record"] = open(io_db["path_record"], "r")
380 io_db["file_record"].prefix = "record file line "
381 io_db["file_record"].line_n = 1
382 while world_db["TURN"] < opts.replay:
383 line = io_db["file_record"].readline()
386 obey(line.rstrip(), io_db["file_record"].prefix
387 + str(io_db["file_record"].line_n))
388 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
390 try_worldstate_update()
391 obey(read_command(), "in file", replay=True)
395 """Play game by server input file commands. Before, load save file found.
397 If no save file is found, a new world is generated from the commands in the
398 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
399 command and all that follow via the server input file. Run
400 try_worldstate_update() before each interactive obey()/read_command().
402 if os.access(io_db["path_save"], os.F_OK):
403 obey_lines_in_file(io_db["path_save"], "save")
405 if not os.access(io_db["path_worldconf"], os.F_OK):
406 msg = "No world config file from which to start a new world."
407 raise SystemExit(msg)
408 obey_lines_in_file(io_db["path_worldconf"], "world config ",
410 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
412 try_worldstate_update()
413 obey(read_command(), "in file", do_record=True)
417 """(Re-)make island map.
419 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
420 start with one land cell in the middle, then go into cycle of repeatedly
421 selecting a random sea cell and transforming it into land if it is neighbor
422 to land. The cycle ends when a land cell is due to be created at the map's
423 border. Then put some trees on the map (TODO: more precise algorithm desc).
425 def is_neighbor(coordinates, type):
428 length = world_db["MAP_LENGTH"]
430 diag_west = x + (ind > 0)
431 diag_east = x + (ind < (length - 1))
432 pos = (y * length) + x
433 if (y > 0 and diag_east
434 and type == chr(world_db["MAP"][pos - length + ind])) \
436 and type == chr(world_db["MAP"][pos + 1])) \
437 or (y < (length - 1) and diag_east
438 and type == chr(world_db["MAP"][pos + length + ind])) \
439 or (y > 0 and diag_west
440 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
442 and type == chr(world_db["MAP"][pos - 1])) \
443 or (y < (length - 1) and diag_west
444 and type == chr(world_db["MAP"][pos + length - (not ind)])):
447 store_seed = rand.seed
448 rand.seed = world_db["SEED_MAP"]
449 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
450 length = world_db["MAP_LENGTH"]
451 add_half_width = (not (length % 2)) * int(length / 2)
452 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
454 y = rand.next() % length
455 x = rand.next() % length
456 pos = (y * length) + x
457 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
458 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
460 world_db["MAP"][pos] = ord(".")
461 n_trees = int((length ** 2) / 16)
463 while (i_trees <= n_trees):
464 single_allowed = rand.next() % 32
465 y = rand.next() % length
466 x = rand.next() % length
467 pos = (y * length) + x
468 if "." == chr(world_db["MAP"][pos]) \
469 and ((not single_allowed) or is_neighbor((y, x), "X")):
470 world_db["MAP"][pos] = ord("X")
472 rand.seed = store_seed
473 # This all-too-precise replica of the original C code misses iter_limit().
476 def update_map_memory(t, age_map=True):
477 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
478 def age_some_memdepthmap_on_nonfov_cells():
479 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
483 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
484 # if not ord_v == t["fovmap"][pos]
485 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
486 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
487 # if not rand.next() % (2 **
488 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
489 # t["T_MEMDEPTHMAP"][pos] += 1
490 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
491 fovmap = c_pointer_to_bytearray(t["fovmap"])
492 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
493 if not t["T_MEMMAP"]:
494 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
495 if not t["T_MEMDEPTHMAP"]:
496 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
500 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
501 if ord_v == t["fovmap"][pos]]:
502 t["T_MEMDEPTHMAP"][pos] = ord_0
503 if ord_space == t["T_MEMMAP"][pos]:
504 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
506 age_some_memdepthmap_on_nonfov_cells()
507 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
508 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
510 for id in [id for id in world_db["Things"]
511 if not world_db["Things"][id]["carried"]]:
512 type = world_db["Things"][id]["T_TYPE"]
513 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
514 y = world_db["Things"][id]["T_POSY"]
515 x = world_db["Things"][id]["T_POSX"]
516 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
517 t["T_MEMTHING"].append((type, y, x))
520 def set_world_inactive():
521 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
523 if os.access(io_db["path_worldstate"], os.F_OK):
524 os.remove(io_db["path_worldstate"])
525 world_db["WORLD_ACTIVE"] = 0
528 def integer_test(val_string, min, max=None):
529 """Return val_string if possible integer >= min and <= max, else None."""
531 val = int(val_string)
532 if val < min or (max is not None and val > max):
536 msg = "Ignoring: Please use integer >= " + str(min)
538 msg += " and <= " + str(max)
544 def setter(category, key, min, max=None):
545 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
548 val = integer_test(val_string, min, max)
552 if category == "Thing":
553 id_store = command_tid
554 decorator = test_Thing_id
555 elif category == "ThingType":
556 id_store = command_ttid
557 decorator = test_ThingType_id
558 elif category == "ThingAction":
559 id_store = command_taid
560 decorator = test_ThingAction_id
564 val = integer_test(val_string, min, max)
566 world_db[category + "s"][id_store.id][key] = val
570 def build_fov_map(t):
571 """Build Thing's FOV map."""
572 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
573 fovmap = c_pointer_to_bytearray(t["fovmap"])
574 map = c_pointer_to_bytearray(world_db["MAP"])
575 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
576 raise RuntimeError("Malloc error in build_fov_Map().")
579 def decrement_lifepoints(t):
580 """Decrement t's lifepoints by 1, and if to zero, corpse it.
582 If t is the player avatar, only blank its fovmap, so that the client may
583 still display memory data. On non-player things, erase fovmap and memory.
584 Dying actors drop all their things.
586 # # 7DRL: also decrements God's mood; deaths heavily so
587 # # 7DRL: return 1 if death, else 0
588 t["T_LIFEPOINTS"] -= 1
589 world_db["GOD_MOOD"] -= 1 # #
590 if 0 == t["T_LIFEPOINTS"]:
591 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
592 world_db["GOD_MOOD"] -= sadness # #
593 for id in t["T_CARRIES"]:
594 t["T_CARRIES"].remove(id)
595 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
596 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
597 world_db["Things"][id]["carried"] = False
598 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
599 if world_db["Things"][0] == t:
600 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
601 strong_write(io_db["file_out"], "LOG You die.\n")
604 t["T_MEMMAP"] = False
605 t["T_MEMDEPTHMAP"] = False
611 def add_gods_favor(i): # #
612 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
613 def favor_multiplier(i):
615 threshold = math.e * x
616 mood = world_db["GOD_MOOD"]
619 i = i * math.log(mood / x)
620 elif -mood > threshold:
621 i = i / math.log(-mood / x)
623 if -mood > threshold:
624 i = i * math.log(-mood / x)
626 i = i / math.log(mood / x)
628 world_db["GOD_FAVOR"] += favor_multiplier(i)
631 def mv_yx_in_dir_legal(dir, y, x):
632 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
633 dir_c = dir.encode("ascii")[0]
634 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
636 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
637 return (test, libpr.result_y(), libpr.result_x())
641 """Make t do nothing (but loudly, if player avatar)."""
642 if t == world_db["Things"][0]:
643 strong_write(io_db["file_out"], "LOG You wait.\n")
647 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
648 # # 7DRL: Player wounding (worse: killing) others will lower God's favor.
650 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
651 t["T_POSY"], t["T_POSX"])
652 if 1 == move_result[0]:
653 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
654 passable = "." == chr(world_db["MAP"][pos])
655 hitted = [id for id in world_db["Things"]
656 if world_db["Things"][id] != t
657 if world_db["Things"][id]["T_LIFEPOINTS"]
658 if world_db["Things"][id]["T_POSY"] == move_result[1]
659 if world_db["Things"][id]["T_POSX"] == move_result[2]]
662 if t == world_db["Things"][0]:
663 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
664 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
665 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
667 add_gods_favor(-1) # #
669 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
670 strong_write(io_db["file_out"], "LOG " + hitter_name +
672 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
673 if test and t == world_db["Things"][0]: # #
674 add_gods_favor(-test) # #
676 dir = [dir for dir in directions_db
677 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
679 t["T_POSY"] = move_result[1]
680 t["T_POSX"] = move_result[2]
681 for id in t["T_CARRIES"]:
682 world_db["Things"][id]["T_POSY"] = move_result[1]
683 world_db["Things"][id]["T_POSX"] = move_result[2]
685 if t == world_db["Things"][0]:
686 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
687 elif t == world_db["Things"][0]:
688 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
691 def actor_pick_up(t):
692 """Make t pick up (topmost?) Thing from ground into inventory."""
693 # Topmostness is actually not defined so far. Picks most nutritious Thing.
694 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
695 used_slots = len(t["T_CARRIES"]) # #
696 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
697 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
698 if not world_db["Things"][id]["carried"]
699 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
700 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
705 type = world_db["Things"][id]["T_TYPE"]
706 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
707 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
709 world_db["Things"][highest_id]["carried"] = True
710 if (t != world_db["Things"][0] and # #
711 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
712 x = world_db["Things"][highest_id]["T_TYPE"]
713 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
714 add_gods_favor(score) # #
715 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
716 t["T_CARRIES"].append(highest_id)
717 if t == world_db["Things"][0]:
718 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
719 elif t == world_db["Things"][0]:
720 err = "You try to pick up an object, but there is none."
721 strong_write(io_db["file_out"], "LOG " + err + "\n")
722 elif t == world_db["Things"][0]: # #
723 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
724 "No storage room to carry more.\n") # #
728 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
729 # TODO: Handle case where T_ARGUMENT matches nothing.
730 if len(t["T_CARRIES"]):
731 id = t["T_CARRIES"][t["T_ARGUMENT"]]
732 t["T_CARRIES"].remove(id)
733 world_db["Things"][id]["carried"] = False
734 if t == world_db["Things"][0]:
735 strong_write(io_db["file_out"], "LOG You drop an object.\n")
736 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
737 elif t == world_db["Things"][0]:
738 err = "You try to drop an object, but you own none."
739 strong_write(io_db["file_out"], "LOG " + err + "\n")
743 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
744 # TODO: Handle case where T_ARGUMENT matches nothing.
745 if len(t["T_CARRIES"]):
746 id = t["T_CARRIES"][t["T_ARGUMENT"]]
747 type = world_db["Things"][id]["T_TYPE"]
748 if world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
749 t["T_CARRIES"].remove(id)
750 del world_db["Things"][id]
751 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
752 if t == world_db["Things"][0]:
753 strong_write(io_db["file_out"],
754 "LOG You consume this object.\n")
755 elif t == world_db["Things"][0]:
756 strong_write(io_db["file_out"],
757 "LOG You try to use this object, but fail.\n")
758 elif t == world_db["Things"][0]:
759 strong_write(io_db["file_out"],
760 "LOG You try to use an object, but you own none.\n")
763 def thingproliferation(t):
764 """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
766 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
767 passable and not be inhabited by a Thing of the same type, or, if Thing is
768 animate, any other animate Thing. If there are several map cell candidates,
769 one is selected randomly.
771 # # 7DRL: success increments God's mood
772 def test_cell(t, y, x):
773 if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
774 for id in [id for id in world_db["Things"]
775 if y == world_db["Things"][id]["T_POSY"]
776 if x == world_db["Things"][id]["T_POSX"]
777 if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
778 or (t["T_LIFEPOINTS"] and
779 world_db["Things"][id]["T_LIFEPOINTS"])]:
783 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
784 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
786 for dir in [directions_db[key] for key in directions_db]:
787 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
788 if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
789 candidates.append((mv_result[1], mv_result[2]))
791 i = rand.next() % len(candidates)
792 id = id_setter(-1, "Things")
793 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
794 world_db["Things"][id] = newT
795 world_db["GOD_MOOD"] += 1 # #
799 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
801 On success, decrease satiation score by 32.
803 # # 7DRL: Successful heals increment God's mood.
804 if t["T_SATIATION"] > 0 \
805 and t["T_LIFEPOINTS"] < \
806 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
807 and 0 == (rand.next() % 31) \
808 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
809 if world_db["ThingActions"][id]["TA_NAME"] ==
811 t["T_LIFEPOINTS"] += 1
812 world_db["GOD_MOOD"] += 1 # #
813 t["T_SATIATION"] -= 32
814 if t == world_db["Things"][0]:
815 strong_write(io_db["file_out"], "LOG You heal.\n")
819 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
820 if t["T_SATIATION"] > -32768:
821 t["T_SATIATION"] -= 1
822 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
823 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
824 raise RuntimeError("A thing that should not hunger is hungering.")
825 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
826 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
827 if t == world_db["Things"][0]:
828 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
829 decrement_lifepoints(t)
832 def get_dir_to_target(t, filter):
833 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
835 The path-wise nearest target is chosen, via the shortest available path.
836 Target must not be t. On succcess, return positive value, else False.
838 "a": Thing in FOV is below a certain distance, animate, but of ThingType
839 that is not t's, and starts out weaker than t is; build path as
840 avoiding things of t's ThingType
841 "f": neighbor cell (not inhabited by any animate Thing) further away from
842 animate Thing not further than x steps away and in FOV and of a
843 ThingType that is not t's, and starts out stronger or as strong as t
844 is currently; or (cornered), if no such flight cell, but Thing of
845 above criteria is too near,1 a cell closer to it, or, if less near,
847 "c": Thing in memorized map is consumable
848 "s": memory map cell with greatest-reachable degree of unexploredness
851 def zero_score_map_where_char_on_memdepthmap(c):
852 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
853 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
854 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
855 # set_map_score(i, 0)
856 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
857 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
858 raise RuntimeError("No score map allocated for "
859 "zero_score_map_where_char_on_memdepthmap().")
861 def set_map_score(pos, score):
862 test = libpr.set_map_score(pos, score)
864 raise RuntimeError("No score map allocated for set_map_score().")
866 def get_map_score(pos):
867 result = libpr.get_map_score(pos)
869 raise RuntimeError("No score map allocated for get_map_score().")
873 if t["fovmap"] and ("a" == filter or "f" == filter):
874 for id in world_db["Things"]:
875 Thing = world_db["Things"][id]
876 if Thing != t and Thing["T_LIFEPOINTS"] and \
877 t["T_TYPE"] != Thing["T_TYPE"] and \
878 'v' == chr(t["fovmap"][(Thing["T_POSY"]
879 * world_db["MAP_LENGTH"])
881 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
882 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
884 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
887 elif t["T_MEMMAP"] and "c" == filter:
888 for mt in t["T_MEMTHING"]:
889 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
891 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
895 def set_cells_passable_on_memmap_to_65534_on_scoremap():
896 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
898 # memmap = t["T_MEMMAP"]
899 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
900 # if ord_dot == memmap[i]]:
901 # set_map_score(i, 65534) # i.e. 65535-1
902 map = c_pointer_to_bytearray(t["T_MEMMAP"])
903 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
904 raise RuntimeError("No score map allocated for "
905 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
907 def init_score_map():
908 test = libpr.init_score_map()
910 raise RuntimeError("Malloc error in init_score_map().")
913 set_cells_passable_on_memmap_to_65534_on_scoremap()
915 for id in world_db["Things"]:
916 Thing = world_db["Things"][id]
917 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
919 if t != Thing and Thing["T_LIFEPOINTS"] and \
920 t["T_TYPE"] != Thing["T_TYPE"] and \
921 ord_v == t["fovmap"][pos] and \
922 t["T_LIFEPOINTS"] > \
923 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
924 set_map_score(pos, 0)
925 elif t["T_TYPE"] == Thing["T_TYPE"]:
926 set_map_score(pos, 65535)
928 for id in [id for id in world_db["Things"]
929 if world_db["Things"][id]["T_LIFEPOINTS"]]:
930 Thing = world_db["Things"][id]
931 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
933 if t["T_TYPE"] != Thing["T_TYPE"] and \
934 ord_v == t["fovmap"][pos] and \
935 t["T_LIFEPOINTS"] <= \
936 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
937 set_map_score(pos, 0)
939 for mt in [mt for mt in t["T_MEMTHING"]
940 if ord_blank != t["T_MEMMAP"][mt[1]
941 * world_db["MAP_LENGTH"]
943 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
944 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
946 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
948 def rand_target_dir(neighbors, cmp, dirs):
951 for i in range(len(dirs)):
952 if cmp == neighbors[i]:
953 candidates.append(dirs[i])
955 return candidates[rand.next() % n_candidates] if n_candidates else 0
957 def get_neighbor_scores(dirs, eye_pos):
959 if libpr.ready_neighbor_scores(eye_pos):
960 raise RuntimeError("No score map allocated for " +
961 "ready_neighbor_scores.()")
962 for i in range(len(dirs)):
963 scores.append(libpr.get_neighbor_score(i))
966 def get_dir_from_neighbors():
967 dir_to_target = False
969 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
970 neighbors = get_neighbor_scores(dirs, eye_pos)
972 inhabited = [world_db["Things"][id]["T_POSY"]
973 * world_db["MAP_LENGTH"]
974 + world_db["Things"][id]["T_POSX"]
975 for id in world_db["Things"]
976 if world_db["Things"][id]["T_LIFEPOINTS"]]
977 for i in range(len(dirs)):
978 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
979 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
981 for pos in [pos for pos in inhabited if pos == pos_cmp]:
984 minmax_start = 0 if "f" == filter else 65535 - 1
985 minmax_neighbor = minmax_start
986 for i in range(len(dirs)):
987 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
988 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
989 or ("f" != filter and minmax_neighbor > neighbors[i]):
990 minmax_neighbor = neighbors[i]
991 if minmax_neighbor != minmax_start:
992 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
994 if not dir_to_target:
995 if 1 == get_map_score(eye_pos):
996 dir_to_target = rand_target_dir(neighbors, 0, dirs)
997 elif 3 >= get_map_score(eye_pos):
998 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1000 world_db["ThingActions"][id]["TA_NAME"]
1003 elif dir_to_target and 3 < get_map_score(eye_pos):
1005 elif "a" == filter and 10 <= get_map_score(eye_pos):
1007 return dir_to_target
1009 dir_to_target = False
1011 run_i = 9 + 1 if "s" == filter else 1
1012 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1015 mem_depth_c = b'9' if b' ' == mem_depth_c \
1016 else bytes([mem_depth_c[0] - 1])
1017 if libpr.dijkstra_map():
1018 raise RuntimeError("No score map allocated for dijkstra_map().")
1019 dir_to_target = get_dir_from_neighbors()
1020 libpr.free_score_map()
1021 if dir_to_target and str == type(dir_to_target):
1022 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1023 if world_db["ThingActions"][id]["TA_NAME"]
1025 t["T_ARGUMENT"] = ord(dir_to_target)
1026 return dir_to_target
1029 def standing_on_consumable(t):
1030 """Return True/False whether t is standing on a consumable."""
1031 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1032 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1033 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1034 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1040 def get_inventory_slot_to_consume(t):
1041 """Return slot Id of strongest consumable in t's inventory, else -1."""
1042 cmp_consumability = 0
1045 for id in t["T_CARRIES"]:
1046 type = world_db["Things"][id]["T_TYPE"]
1047 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1048 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1055 """Determine next command/argment for actor t via AI algorithms.
1057 AI will look for, and move towards, enemies (animate Things not of their
1058 own ThingType); if they see none, they will consume consumables in their
1059 inventory; if there are none, they will pick up what they stand on if they
1060 stand on consumables; if they stand on none, they will move towards the
1061 next consumable they see or remember on the map; if they see or remember
1062 none, they will explore parts of the map unseen since ever or for at least
1063 one turn; if there is nothing to explore, they will simply wait.
1065 # # 7DRL add: Don't pick up or search things when inventory is full.
1066 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1067 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1068 if not get_dir_to_target(t, "f"):
1069 sel = get_inventory_slot_to_consume(t)
1071 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1072 if world_db["ThingActions"][id]["TA_NAME"]
1074 t["T_ARGUMENT"] = sel
1075 elif standing_on_consumable(t) \
1076 and (len(t["T_CARRIES"]) < # #
1077 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1078 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1079 if world_db["ThingActions"][id]["TA_NAME"]
1082 (len(t["T_CARRIES"]) < # #
1083 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1084 and get_dir_to_target(t, "c"))) and \
1085 (not get_dir_to_target(t, "a")):
1086 get_dir_to_target(t, "s")
1090 """Run game world and its inhabitants until new player input expected."""
1092 whilebreaker = False
1093 while world_db["Things"][0]["T_LIFEPOINTS"]:
1094 for id in [id for id in world_db["Things"]]: # Only what's from start!
1095 if not id in world_db["Things"] or \
1096 world_db["Things"][id]["carried"]: # May have been consumed or
1097 continue # picked up during turn …
1098 Thing = world_db["Things"][id]
1099 if Thing["T_LIFEPOINTS"]:
1100 if not Thing["T_COMMAND"]:
1101 update_map_memory(Thing)
1107 Thing["T_PROGRESS"] += 1
1108 taid = [a for a in world_db["ThingActions"]
1109 if a == Thing["T_COMMAND"]][0]
1110 ThingAction = world_db["ThingActions"][taid]
1111 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1112 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1113 Thing["T_COMMAND"] = 0
1114 Thing["T_PROGRESS"] = 0
1116 thingproliferation(Thing)
1119 world_db["TURN"] += 1
1122 def new_Thing(type, pos=(0, 0)):
1123 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1125 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1130 "T_PLAYERDROP": 0, # #
1138 "T_MEMDEPTHMAP": False,
1141 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1142 build_fov_map(thing)
1146 def id_setter(id, category, id_store=False, start_at_1=False):
1147 """Set ID of object of category to manipulate ID unused? Create new one.
1149 The ID is stored as id_store.id (if id_store is set). If the integer of the
1150 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1151 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1152 always returned when no new object is created, otherwise the new object's
1155 min = 0 if start_at_1 else -1
1157 id = integer_test(id, min)
1159 if id in world_db[category]:
1164 if (start_at_1 and 0 == id) \
1165 or ((not start_at_1) and (id < 0)):
1166 id = 0 if start_at_1 else -1
1169 if id not in world_db[category]:
1177 """Send PONG line to server output file."""
1178 strong_write(io_db["file_out"], "PONG\n")
1182 """Abort server process."""
1183 if None == opts.replay:
1185 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1186 raise SystemExit("received QUIT command")
1189 def command_thingshere(str_y, str_x):
1190 """Write to out file list of Things known to player at coordinate y, x."""
1191 if world_db["WORLD_ACTIVE"]:
1192 y = integer_test(str_y, 0, 255)
1193 x = integer_test(str_x, 0, 255)
1194 length = world_db["MAP_LENGTH"]
1195 if None != y and None != x and y < length and x < length:
1196 pos = (y * world_db["MAP_LENGTH"]) + x
1197 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1198 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1199 for id in world_db["Things"]:
1200 if y == world_db["Things"][id]["T_POSY"] \
1201 and x == world_db["Things"][id]["T_POSX"] \
1202 and not world_db["Things"][id]["carried"]:
1203 type = world_db["Things"][id]["T_TYPE"]
1204 name = world_db["ThingTypes"][type]["TT_NAME"]
1205 strong_write(io_db["file_out"], name + "\n")
1207 for mt in world_db["Things"][0]["T_MEMTHING"]:
1208 if y == mt[1] and x == mt[2]:
1209 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1210 strong_write(io_db["file_out"], name + "\n")
1211 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1213 print("Ignoring: Invalid map coordinates.")
1215 print("Ignoring: Command only works on existing worlds.")
1218 def play_commander(action, args=False):
1219 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1221 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1225 id = [x for x in world_db["ThingActions"]
1226 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1227 world_db["Things"][0]["T_COMMAND"] = id
1230 def set_command_and_argument_int(str_arg):
1231 val = integer_test(str_arg, 0, 255)
1233 world_db["Things"][0]["T_ARGUMENT"] = val
1236 def set_command_and_argument_movestring(str_arg):
1237 if str_arg in directions_db:
1238 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1241 print("Ignoring: Argument must be valid direction string.")
1243 if action == "move":
1244 return set_command_and_argument_movestring
1246 return set_command_and_argument_int
1251 def command_seedrandomness(seed_string):
1252 """Set rand seed to int(seed_string)."""
1253 val = integer_test(seed_string, 0, 4294967295)
1258 def command_seedmap(seed_string):
1259 """Set world_db["SEED_MAP"] to int(seed_string), then (re-)make map."""
1260 setter(None, "SEED_MAP", 0, 4294967295)(seed_string)
1264 def command_makeworld(seed_string):
1265 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1267 Seed rand with seed, fill it into world_db["SEED_MAP"]. Do more only with a
1268 "wait" ThingAction and world["PLAYER_TYPE"] matching ThingType of
1269 TT_START_NUMBER > 0. Then, world_db["Things"] emptied, call remake_map()
1270 and set world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1271 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1272 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1273 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1279 err = "Space to put thing on too hard to find. Map too small?"
1281 y = rand.next() % world_db["MAP_LENGTH"]
1282 x = rand.next() % world_db["MAP_LENGTH"]
1283 if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]):
1287 raise SystemExit(err)
1288 # Replica of C code, wrongly ignores animatedness of new Thing.
1289 pos_clear = (0 == len([id for id in world_db["Things"]
1290 if world_db["Things"][id]["T_LIFEPOINTS"]
1291 if world_db["Things"][id]["T_POSY"] == y
1292 if world_db["Things"][id]["T_POSX"] == x]))
1297 val = integer_test(seed_string, 0, 4294967295)
1301 world_db["SEED_MAP"] = val
1302 player_will_be_generated = False
1303 playertype = world_db["PLAYER_TYPE"]
1304 for ThingType in world_db["ThingTypes"]:
1305 if playertype == ThingType:
1306 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1307 player_will_be_generated = True
1309 if not player_will_be_generated:
1310 print("Ignoring beyond SEED_MAP: " +
1311 "No player type with start number >0 defined.")
1314 for ThingAction in world_db["ThingActions"]:
1315 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1318 print("Ignoring beyond SEED_MAP: " +
1319 "No thing action with name 'wait' defined.")
1321 world_db["Things"] = {}
1323 world_db["WORLD_ACTIVE"] = 1
1324 world_db["TURN"] = 1
1325 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1326 id = id_setter(-1, "Things")
1327 world_db["Things"][id] = new_Thing(playertype, free_pos())
1328 update_map_memory(world_db["Things"][0])
1329 for type in world_db["ThingTypes"]:
1330 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1331 if type != playertype:
1332 id = id_setter(-1, "Things")
1333 world_db["Things"][id] = new_Thing(type, free_pos())
1334 strong_write(io_db["file_out"], "NEW_WORLD\n")
1337 def command_maplength(maplength_string):
1338 """Redefine map length. Invalidate map, therefore lose all things on it."""
1339 val = integer_test(maplength_string, 1, 256)
1341 world_db["MAP_LENGTH"] = val
1342 set_world_inactive()
1343 world_db["Things"] = {}
1344 libpr.set_maplength(val)
1347 def command_worldactive(worldactive_string):
1348 """Toggle world_db["WORLD_ACTIVE"] if possible.
1350 An active world can always be set inactive. An inactive world can only be
1351 set active with a "wait" ThingAction, and a player Thing (of ID 0). On
1352 activation, rebuild all Things' FOVs, and the player's map memory.
1354 # In original version, map existence was also tested (unnecessarily?).
1355 val = integer_test(worldactive_string, 0, 1)
1357 if 0 != world_db["WORLD_ACTIVE"]:
1359 set_world_inactive()
1361 print("World already active.")
1362 elif 0 == world_db["WORLD_ACTIVE"]:
1364 for ThingAction in world_db["ThingActions"]:
1365 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1368 player_exists = False
1369 for Thing in world_db["Things"]:
1371 player_exists = True
1373 if wait_exists and player_exists:
1374 for id in world_db["Things"]:
1375 if world_db["Things"][id]["T_LIFEPOINTS"]:
1376 build_fov_map(world_db["Things"][id])
1378 update_map_memory(world_db["Things"][id], False)
1379 world_db["WORLD_ACTIVE"] = 1
1382 def test_for_id_maker(object, category):
1383 """Return decorator testing for object having "id" attribute."""
1386 if hasattr(object, "id"):
1389 print("Ignoring: No " + category +
1390 " defined to manipulate yet.")
1395 def command_tid(id_string):
1396 """Set ID of Thing to manipulate. ID unused? Create new one.
1398 Default new Thing's type to the first available ThingType, others: zero.
1400 id = id_setter(id_string, "Things", command_tid)
1402 if world_db["ThingTypes"] == {}:
1403 print("Ignoring: No ThingType to settle new Thing in.")
1405 type = list(world_db["ThingTypes"].keys())[0]
1406 world_db["Things"][id] = new_Thing(type)
1409 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1413 def command_tcommand(str_int):
1414 """Set T_COMMAND of selected Thing."""
1415 val = integer_test(str_int, 0)
1417 if 0 == val or val in world_db["ThingActions"]:
1418 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1420 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1424 def command_ttype(str_int):
1425 """Set T_TYPE of selected Thing."""
1426 val = integer_test(str_int, 0)
1428 if val in world_db["ThingTypes"]:
1429 world_db["Things"][command_tid.id]["T_TYPE"] = val
1431 print("Ignoring: ThingType ID belongs to no known ThingType.")
1435 def command_tcarries(str_int):
1436 """Append int(str_int) to T_CARRIES of selected Thing.
1438 The ID int(str_int) must not be of the selected Thing, and must belong to a
1439 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1441 val = integer_test(str_int, 0)
1443 if val == command_tid.id:
1444 print("Ignoring: Thing cannot carry itself.")
1445 elif val in world_db["Things"] \
1446 and not world_db["Things"][val]["carried"]:
1447 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1448 world_db["Things"][val]["carried"] = True
1450 print("Ignoring: Thing not available for carrying.")
1451 # Note that the whole carrying structure is different from the C version:
1452 # Carried-ness is marked by a "carried" flag, not by Things containing
1453 # Things internally.
1457 def command_tmemthing(str_t, str_y, str_x):
1458 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1460 The type must fit to an existing ThingType, and the position into the map.
1462 type = integer_test(str_t, 0)
1463 posy = integer_test(str_y, 0, 255)
1464 posx = integer_test(str_x, 0, 255)
1465 if None != type and None != posy and None != posx:
1466 if type not in world_db["ThingTypes"] \
1467 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1468 print("Ignoring: Illegal value for thing type or position.")
1470 memthing = (type, posy, posx)
1471 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1474 def setter_map(maptype):
1475 """Set selected Thing's map of maptype's int(str_int)-th line to mapline.
1477 If Thing has no map of maptype yet, initialize it with ' ' bytes first.
1480 def helper(str_int, mapline):
1481 val = integer_test(str_int, 0, 255)
1483 if val >= world_db["MAP_LENGTH"]:
1484 print("Illegal value for map line number.")
1485 elif len(mapline) != world_db["MAP_LENGTH"]:
1486 print("Map line length is unequal map width.")
1488 length = world_db["MAP_LENGTH"]
1490 if not world_db["Things"][command_tid.id][maptype]:
1491 map = bytearray(b' ' * (length ** 2))
1493 map = world_db["Things"][command_tid.id][maptype]
1494 map[val * length:(val * length) + length] = mapline.encode()
1495 world_db["Things"][command_tid.id][maptype] = map
1499 def setter_tpos(axis):
1500 """Generate setter for T_POSX or T_POSY of selected Thing.
1502 If world is active, rebuilds animate things' fovmap, player's memory map.
1505 def helper(str_int):
1506 val = integer_test(str_int, 0, 255)
1508 if val < world_db["MAP_LENGTH"]:
1509 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1510 if world_db["WORLD_ACTIVE"] \
1511 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1512 build_fov_map(world_db["Things"][command_tid.id])
1513 if 0 == command_tid.id:
1514 update_map_memory(world_db["Things"][command_tid.id])
1516 print("Ignoring: Position is outside of map.")
1520 def command_ttid(id_string):
1521 """Set ID of ThingType to manipulate. ID unused? Create new one.
1523 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1525 id = id_setter(id_string, "ThingTypes", command_ttid)
1527 world_db["ThingTypes"][id] = {
1528 "TT_NAME": "(none)",
1531 "TT_PROLIFERATE": 0,
1532 "TT_START_NUMBER": 0,
1533 "TT_STORAGE": 0, # #
1539 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1543 def command_ttname(name):
1544 """Set TT_NAME of selected ThingType."""
1545 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1549 def command_ttsymbol(char):
1550 """Set TT_SYMBOL of selected ThingType. """
1552 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1554 print("Ignoring: Argument must be single character.")
1558 def command_ttcorpseid(str_int):
1559 """Set TT_CORPSE_ID of selected ThingType."""
1560 val = integer_test(str_int, 0)
1562 if val in world_db["ThingTypes"]:
1563 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1565 print("Ignoring: Corpse ID belongs to no known ThignType.")
1568 def command_taid(id_string):
1569 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1571 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1573 id = id_setter(id_string, "ThingActions", command_taid, True)
1575 world_db["ThingActions"][id] = {
1581 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1584 @test_ThingAction_id
1585 def command_taname(name):
1586 """Set TA_NAME of selected ThingAction.
1588 The name must match a valid thing action function. If after the name
1589 setting no ThingAction with name "wait" remains, call set_world_inactive().
1591 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1592 or name == "pick_up":
1593 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1594 if 1 == world_db["WORLD_ACTIVE"]:
1595 wait_defined = False
1596 for id in world_db["ThingActions"]:
1597 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1600 if not wait_defined:
1601 set_world_inactive()
1603 print("Ignoring: Invalid action name.")
1604 # In contrast to the original,naming won't map a function to a ThingAction.
1608 """Call ai() on player Thing, then turn_over()."""
1609 ai(world_db["Things"][0])
1613 """Commands database.
1615 Map command start tokens to ([0]) number of expected command arguments, ([1])
1616 the command's meta-ness (i.e. is it to be written to the record file, is it to
1617 be ignored in replay mode if read from server input file), and ([2]) a function
1621 "QUIT": (0, True, command_quit),
1622 "PING": (0, True, command_ping),
1623 "THINGS_HERE": (2, True, command_thingshere),
1624 "MAKE_WORLD": (1, False, command_makeworld),
1625 "SEED_MAP": (1, False, command_seedmap),
1626 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1627 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1628 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1629 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1630 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1631 "MAP_LENGTH": (1, False, command_maplength),
1632 "WORLD_ACTIVE": (1, False, command_worldactive),
1633 "TA_ID": (1, False, command_taid),
1634 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1635 "TA_NAME": (1, False, command_taname),
1636 "TT_ID": (1, False, command_ttid),
1637 "TT_NAME": (1, False, command_ttname),
1638 "TT_SYMBOL": (1, False, command_ttsymbol),
1639 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1640 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1642 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1644 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1646 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1647 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1648 "T_ID": (1, False, command_tid),
1649 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1650 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1651 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1652 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1653 "T_COMMAND": (1, False, command_tcommand),
1654 "T_TYPE": (1, False, command_ttype),
1655 "T_CARRIES": (1, False, command_tcarries),
1656 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1657 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1658 "T_MEMTHING": (3, False, command_tmemthing),
1659 "T_POSY": (1, False, setter_tpos("Y")),
1660 "T_POSX": (1, False, setter_tpos("X")),
1661 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1662 "wait": (0, False, play_commander("wait")),
1663 "move": (1, False, play_commander("move")),
1664 "pick_up": (0, False, play_commander("pick_up")),
1665 "drop": (1, False, play_commander("drop", True)),
1666 "use": (1, False, play_commander("use", True)),
1667 "ai": (0, False, command_ai)
1671 """World state database. With sane default values. (Randomness is in rand.)"""
1685 """Mapping of direction names to internal direction chars."""
1686 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1687 "west": "s", "north-west": "w", "north-east": "e"}
1689 """File IO database."""
1691 "path_save": "save",
1692 "path_record": "record_save",
1693 "path_worldconf": "confserver/world",
1694 "path_server": "server/",
1695 "path_in": "server/in",
1696 "path_out": "server/out",
1697 "path_worldstate": "server/worldstate",
1698 "tmp_suffix": "_tmp",
1699 "kicked_by_rival": False,
1700 "worldstate_updateable": False
1705 libpr = prep_library()
1706 rand = RandomnessIO()
1707 opts = parse_command_line_arguments()
1709 io_db["path_save"] = opts.savefile
1710 io_db["path_record"] = "record_" + opts.savefile
1713 io_db["verbose"] = True
1714 if None != opts.replay:
1718 except SystemExit as exit:
1719 print("ABORTING: " + exit.args[0])
1721 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")