3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "MAP" and key != "WORLD_ACTIVE"):
216 string = string + key + " " + str(world_db[key]) + "\n"
217 string = string + mapsetter("MAP")()
218 string = string + helper("ThingActions", "TA_ID")
219 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
220 for id in world_db["ThingTypes"]:
221 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
222 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
223 string = string + helper("Things", "T_ID",
224 {"T_CARRIES": False, "carried": False,
225 "T_MEMMAP": mapsetter("T_MEMMAP"),
226 "T_MEMTHING": memthing, "fovmap": False,
227 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
228 for id in world_db["Things"]:
229 if [] != world_db["Things"][id]["T_CARRIES"]:
230 string = string + "T_ID " + str(id) + "\n"
231 for carried_id in world_db["Things"][id]["T_CARRIES"]:
232 string = string + "T_CARRIES " + str(carried_id) + "\n"
233 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
234 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
235 atomic_write(io_db["path_save"], string)
238 def obey_lines_in_file(path, name, do_record=False):
239 """Call obey() on each line of path's file, use name in input prefix."""
240 file = open(path, "r")
242 for line in file.readlines():
243 obey(line.rstrip(), name + "file line " + str(line_n),
249 def parse_command_line_arguments():
250 """Return settings values read from command line arguments."""
251 parser = argparse.ArgumentParser()
252 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256 parser.add_argument('-v', dest='verbose', action='store_true')
257 opts, unknown = parser.parse_known_args()
262 """Ensure valid server out file belonging to current process.
264 This is done by comparing io_db["teststring"] to what's found at the start
265 of the current file at io_db["path_out"]. On failure, set
266 io_db["kicked_by_rival"] and raise SystemExit.
268 if not os.access(io_db["path_out"], os.F_OK):
269 raise SystemExit("Server output file has disappeared.")
270 file = open(io_db["path_out"], "r")
271 test = file.readline().rstrip("\n")
273 if test != io_db["teststring"]:
274 io_db["kicked_by_rival"] = True
275 msg = "Server test string in server output file does not match. This" \
276 " indicates that the current server process has been " \
277 "superseded by another one."
278 raise SystemExit(msg)
282 """Return next newline-delimited command from server in file.
284 Keep building return string until a newline is encountered. Pause between
285 unsuccessful reads, and after too much waiting, run server_test().
287 wait_on_fail = 0.03333
292 add = io_db["file_in"].readline()
294 command = command + add
295 if len(command) > 0 and "\n" == command[-1]:
296 command = command[:-1]
299 time.sleep(wait_on_fail)
300 if now + max_wait < time.time():
306 def try_worldstate_update():
307 """Write worldstate file if io_db["worldstate_updateable"] is set."""
308 if io_db["worldstate_updateable"]:
310 def draw_visible_Things(map, run):
311 for id in world_db["Things"]:
312 type = world_db["Things"][id]["T_TYPE"]
313 consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
314 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
315 if (0 == run and not consumable and not alive) \
316 or (1 == run and consumable and not alive) \
317 or (2 == run and alive):
318 y = world_db["Things"][id]["T_POSY"]
319 x = world_db["Things"][id]["T_POSX"]
320 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
321 if 'v' == chr(fovflag):
322 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
323 map[(y * length) + x] = ord(c)
325 def write_map(string, map):
326 for i in range(length):
327 line = map[i * length:(i * length) + length].decode()
328 string = string + line + "\n"
332 if [] == world_db["Things"][0]["T_CARRIES"]:
333 inventory = "(none)\n"
335 for id in world_db["Things"][0]["T_CARRIES"]:
336 type_id = world_db["Things"][id]["T_TYPE"]
337 name = world_db["ThingTypes"][type_id]["TT_NAME"]
338 inventory = inventory + name + "\n"
339 # 7DRL additions: GOD_MOOD, GOD_FAVOR
340 string = str(world_db["TURN"]) + "\n" + \
341 str(world_db["GOD_MOOD"]) + "\n" + \
342 str(world_db["GOD_FAVOR"]) + "\n" + \
343 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
344 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
345 inventory + "%\n" + \
346 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
347 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
348 str(world_db["MAP_LENGTH"]) + "\n"
349 length = world_db["MAP_LENGTH"]
350 fov = bytearray(b' ' * (length ** 2))
351 for pos in range(length ** 2):
352 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
353 fov[pos] = world_db["MAP"][pos]
355 draw_visible_Things(fov, i)
356 string = write_map(string, fov)
357 mem = world_db["Things"][0]["T_MEMMAP"][:]
359 for mt in world_db["Things"][0]["T_MEMTHING"]:
360 consumable = world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]
361 if (i == 0 and not consumable) or (i == 1 and consumable):
362 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
363 mem[(mt[1] * length) + mt[2]] = ord(c)
364 string = write_map(string, mem)
365 atomic_write(io_db["path_worldstate"], string, delete=False)
366 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
367 io_db["worldstate_updateable"] = False
371 """Replay game from record file.
373 Use opts.replay as breakpoint turn to which to replay automatically before
374 switching to manual input by non-meta commands in server input file
375 triggering further reads of record file. Ensure opts.replay is at least 1.
376 Run try_worldstate_update() before each interactive obey()/read_command().
380 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
381 " (if so late a turn is to be found).")
382 if not os.access(io_db["path_record"], os.F_OK):
383 raise SystemExit("No record file found to replay.")
384 io_db["file_record"] = open(io_db["path_record"], "r")
385 io_db["file_record"].prefix = "record file line "
386 io_db["file_record"].line_n = 1
387 while world_db["TURN"] < opts.replay:
388 line = io_db["file_record"].readline()
391 obey(line.rstrip(), io_db["file_record"].prefix
392 + str(io_db["file_record"].line_n))
393 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
395 try_worldstate_update()
396 obey(read_command(), "in file", replay=True)
400 """Play game by server input file commands. Before, load save file found.
402 If no save file is found, a new world is generated from the commands in the
403 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
404 command and all that follow via the server input file. Run
405 try_worldstate_update() before each interactive obey()/read_command().
407 if os.access(io_db["path_save"], os.F_OK):
408 obey_lines_in_file(io_db["path_save"], "save")
410 if not os.access(io_db["path_worldconf"], os.F_OK):
411 msg = "No world config file from which to start a new world."
412 raise SystemExit(msg)
413 obey_lines_in_file(io_db["path_worldconf"], "world config ",
415 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
417 try_worldstate_update()
418 obey(read_command(), "in file", do_record=True)
422 """(Re-)make island map.
424 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
425 start with one land cell in the middle, then go into cycle of repeatedly
426 selecting a random sea cell and transforming it into land if it is neighbor
427 to land. The cycle ends when a land cell is due to be created at the map's
428 border. Then put some trees on the map (TODO: more precise algorithm desc).
430 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
432 def is_neighbor(coordinates, type):
435 length = world_db["MAP_LENGTH"]
437 diag_west = x + (ind > 0)
438 diag_east = x + (ind < (length - 1))
439 pos = (y * length) + x
440 if (y > 0 and diag_east
441 and type == chr(world_db["MAP"][pos - length + ind])) \
443 and type == chr(world_db["MAP"][pos + 1])) \
444 or (y < (length - 1) and diag_east
445 and type == chr(world_db["MAP"][pos + length + ind])) \
446 or (y > 0 and diag_west
447 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
449 and type == chr(world_db["MAP"][pos - 1])) \
450 or (y < (length - 1) and diag_west
451 and type == chr(world_db["MAP"][pos + length - (not ind)])):
455 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
456 length = world_db["MAP_LENGTH"]
457 add_half_width = (not (length % 2)) * int(length / 2)
458 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
460 y = rand.next() % length
461 x = rand.next() % length
462 pos = (y * length) + x
463 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
464 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
466 world_db["MAP"][pos] = ord(".")
467 n_trees = int((length ** 2) / 16)
469 while (i_trees <= n_trees):
470 single_allowed = rand.next() % 32
471 y = rand.next() % length
472 x = rand.next() % length
473 pos = (y * length) + x
474 if "." == chr(world_db["MAP"][pos]) \
475 and ((not single_allowed) or is_neighbor((y, x), "X")):
476 world_db["MAP"][pos] = ord("X")
478 # This all-too-precise replica of the original C code misses iter_limit().
479 n_colons = int((length ** 2) / 16) # #
481 while (i_colons <= n_colons): # #
482 single_allowed = rand.next() % 256 # #
483 y = rand.next() % length # #
484 x = rand.next() % length # #
485 pos = (y * length) + x # #
486 if ("." == chr(world_db["MAP"][pos]) # #
487 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
488 world_db["MAP"][pos] = ord(":") # #
490 altar_placed = False # #
491 while not altar_placed: # #
492 y = rand.next() % length # #
493 x = rand.next() % length # #
494 pos = (y * length) + x # #
495 if (("." == chr(world_db["MAP"][pos] # #
496 or ":" == chr(world_db["MAP"][pos]))
497 and not is_neighbor((y, x), 'X'))): # #
498 world_db["MAP"][pos] = ord("_") # #
499 world_db["altar"] = (y, x) # #
500 altar_placed = True # #
503 def update_map_memory(t, age_map=True):
504 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
506 def age_some_memdepthmap_on_nonfov_cells():
507 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
511 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
512 # if not ord_v == t["fovmap"][pos]
513 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
514 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
515 # if not rand.next() % (2 **
516 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
517 # t["T_MEMDEPTHMAP"][pos] += 1
518 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
519 fovmap = c_pointer_to_bytearray(t["fovmap"])
520 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
522 if not t["T_MEMMAP"]:
523 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
524 if not t["T_MEMDEPTHMAP"]:
525 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
529 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
530 if ord_v == t["fovmap"][pos]]:
531 t["T_MEMDEPTHMAP"][pos] = ord_0
532 if ord_space == t["T_MEMMAP"][pos]:
533 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
535 age_some_memdepthmap_on_nonfov_cells()
536 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
537 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
539 for id in [id for id in world_db["Things"]
540 if not world_db["Things"][id]["carried"]]:
541 type = world_db["Things"][id]["T_TYPE"]
542 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
543 y = world_db["Things"][id]["T_POSY"]
544 x = world_db["Things"][id]["T_POSX"]
545 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
546 t["T_MEMTHING"].append((type, y, x))
549 def set_world_inactive():
550 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
552 if os.access(io_db["path_worldstate"], os.F_OK):
553 os.remove(io_db["path_worldstate"])
554 world_db["WORLD_ACTIVE"] = 0
557 def integer_test(val_string, min, max=None):
558 """Return val_string if possible integer >= min and <= max, else None."""
560 val = int(val_string)
561 if val < min or (max is not None and val > max):
565 msg = "Ignoring: Please use integer >= " + str(min)
567 msg += " and <= " + str(max)
573 def setter(category, key, min, max=None):
574 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
577 val = integer_test(val_string, min, max)
581 if category == "Thing":
582 id_store = command_tid
583 decorator = test_Thing_id
584 elif category == "ThingType":
585 id_store = command_ttid
586 decorator = test_ThingType_id
587 elif category == "ThingAction":
588 id_store = command_taid
589 decorator = test_ThingAction_id
593 val = integer_test(val_string, min, max)
595 world_db[category + "s"][id_store.id][key] = val
599 def build_fov_map(t):
600 """Build Thing's FOV map."""
601 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
602 fovmap = c_pointer_to_bytearray(t["fovmap"])
603 map = c_pointer_to_bytearray(world_db["MAP"])
604 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
605 raise RuntimeError("Malloc error in build_fov_Map().")
608 def decrement_lifepoints(t):
609 """Decrement t's lifepoints by 1, and if to zero, corpse it.
611 If t is the player avatar, only blank its fovmap, so that the client may
612 still display memory data. On non-player things, erase fovmap and memory.
613 Dying actors drop all their things.
615 # 7DRL: Also decrements God's mood; deaths heavily so.
616 # 7DRL: Return 1 if death, else 0.
617 t["T_LIFEPOINTS"] -= 1
618 world_db["GOD_MOOD"] -= 1 # #
619 if 0 == t["T_LIFEPOINTS"]:
620 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
621 world_db["GOD_MOOD"] -= sadness # #
622 for id in t["T_CARRIES"]:
623 t["T_CARRIES"].remove(id)
624 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
625 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
626 world_db["Things"][id]["carried"] = False
627 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
628 if world_db["Things"][0] == t:
629 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
630 strong_write(io_db["file_out"], "LOG You die.\n")
633 t["T_MEMMAP"] = False
634 t["T_MEMDEPTHMAP"] = False
640 def add_gods_favor(i): # #
641 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
642 def favor_multiplier(i):
644 threshold = math.e * x
645 mood = world_db["GOD_MOOD"]
648 i = i * math.log(mood / x)
649 elif -mood > threshold:
650 i = i / math.log(-mood / x)
652 if -mood > threshold:
653 i = i * math.log(-mood / x)
655 i = i / math.log(mood / x)
657 world_db["GOD_FAVOR"] += favor_multiplier(i)
660 def mv_yx_in_dir_legal(dir, y, x):
661 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
662 dir_c = dir.encode("ascii")[0]
663 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
665 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
666 return (test, libpr.result_y(), libpr.result_x())
669 def enter_altar(): # #
670 """What happens when the player enters the altar."""
671 if world_db["GAME_WON"]:
672 strong_write(io_db["file_out"],
673 "LOG You step on a soul-less slab of stone.\n")
675 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
676 if world_db["GOD_FAVOR"] > 9000:
677 world_db["GAME_WON"] = 1
678 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
679 + "\"You have proven yourself worthy of my respect. "
680 + "You were a good citizen to the island, and sometimes "
681 + "a better steward to its inhabitants than me. The "
682 + "island shall miss you when you leave. But you have "
683 + "earned the right to do so. Take this "
684 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
685 + " and USE it when you please. It will take you to "
686 + "where you came from. (But do feel free to stay here "
687 + "as long as you like.)\"\n")
688 id = id_setter(-1, "Things")
689 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
694 """Make t do nothing (but loudly, if player avatar)."""
695 if t == world_db["Things"][0]:
696 strong_write(io_db["file_out"], "LOG You wait.\n")
700 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
701 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
702 # 7DRL: Player entering the altar triggers enter_altar().
704 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
705 t["T_POSY"], t["T_POSX"])
706 if 1 == move_result[0]:
707 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
708 passable = ("." == chr(world_db["MAP"][pos]) or
709 ":" == chr(world_db["MAP"][pos]) or # #
710 "_" == chr(world_db["MAP"][pos])) # #
711 hitted = [id for id in world_db["Things"]
712 if world_db["Things"][id] != t
713 if world_db["Things"][id]["T_LIFEPOINTS"]
714 if world_db["Things"][id]["T_POSY"] == move_result[1]
715 if world_db["Things"][id]["T_POSX"] == move_result[2]]
718 if t == world_db["Things"][0]:
719 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
720 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
721 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
723 add_gods_favor(-1) # #
725 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
726 strong_write(io_db["file_out"], "LOG " + hitter_name +
728 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
729 if test and t == world_db["Things"][0]: # #
730 add_gods_favor(-test) # #
732 dir = [dir for dir in directions_db
733 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
735 t["T_POSY"] = move_result[1]
736 t["T_POSX"] = move_result[2]
737 for id in t["T_CARRIES"]:
738 world_db["Things"][id]["T_POSY"] = move_result[1]
739 world_db["Things"][id]["T_POSX"] = move_result[2]
741 if t == world_db["Things"][0]:
742 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
743 if (move_result[1] == world_db["altar"][0] and # #
744 move_result[2] == world_db["altar"][1]): # #
746 elif t == world_db["Things"][0]:
747 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
750 def actor_pick_up(t):
751 """Make t pick up (topmost?) Thing from ground into inventory."""
752 # Topmostness is actually not defined so far. Picks most nutritious Thing.
753 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
754 used_slots = len(t["T_CARRIES"]) # #
755 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
756 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
757 if not world_db["Things"][id]["carried"]
758 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
759 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
764 type = world_db["Things"][id]["T_TYPE"]
765 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > nutritious:
766 nutritious = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
768 world_db["Things"][highest_id]["carried"] = True
769 if (t != world_db["Things"][0] and # #
770 world_db["Things"][highest_id]["T_PLAYERDROP"]): # #
771 x = world_db["Things"][highest_id]["T_TYPE"]
772 score = world_db["ThingTypes"][x]["TT_CONSUMABLE"] / 32 # #
773 add_gods_favor(score) # #
774 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
775 t["T_CARRIES"].append(highest_id)
776 if t == world_db["Things"][0]:
777 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
778 elif t == world_db["Things"][0]:
779 err = "You try to pick up an object, but there is none."
780 strong_write(io_db["file_out"], "LOG " + err + "\n")
781 elif t == world_db["Things"][0]: # #
782 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
783 "No storage room to carry more.\n") # #
787 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
788 # TODO: Handle case where T_ARGUMENT matches nothing.
789 if len(t["T_CARRIES"]):
790 id = t["T_CARRIES"][t["T_ARGUMENT"]]
791 t["T_CARRIES"].remove(id)
792 world_db["Things"][id]["carried"] = False
793 if t == world_db["Things"][0]:
794 strong_write(io_db["file_out"], "LOG You drop an object.\n")
795 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
796 elif t == world_db["Things"][0]:
797 err = "You try to drop an object, but you own none."
798 strong_write(io_db["file_out"], "LOG " + err + "\n")
802 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
803 # TODO: Handle case where T_ARGUMENT matches nothing.
804 # 7DLR: Handle SLIPPERS-type Thing use.
805 if len(t["T_CARRIES"]):
806 id = t["T_CARRIES"][t["T_ARGUMENT"]]
807 type = world_db["Things"][id]["T_TYPE"]
808 if type == world_db["SLIPPERS"]: # #
809 if t == world_db["Things"][0]: # #
810 strong_write(io_db["file_out"], "LOG You use the " # #
811 + world_db["ThingTypes"][type]["TT_NAME"] # #
812 + ". It glows in wondrous colors, and emits " # #
813 + "a sound as if from a dying cat. The " # #
814 + "Island God laughs.\n") # #
815 t["T_LIFEPOINTS"] = 1 # #
816 decrement_lifepoints(t) # #
817 elif world_db["ThingTypes"][type]["TT_CONSUMABLE"]:
818 t["T_CARRIES"].remove(id)
819 del world_db["Things"][id]
820 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_CONSUMABLE"]
821 if t == world_db["Things"][0]:
822 strong_write(io_db["file_out"],
823 "LOG You consume this object.\n")
824 elif t == world_db["Things"][0]:
825 strong_write(io_db["file_out"],
826 "LOG You try to use this object, but fail.\n")
827 elif t == world_db["Things"][0]:
828 strong_write(io_db["file_out"],
829 "LOG You try to use an object, but you own none.\n")
832 def thingproliferation(t, prol_map):
833 """To chance of 1/TT_PROLIFERATE,create t offspring in open neighbor cell.
835 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
836 marked "." in prol_map. If there are several map cell candidates, one is
839 # 7DRL: success increments God's mood
840 # 7DRL: Things proliferate only on ":" ground.
841 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
842 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
844 for dir in [directions_db[key] for key in directions_db]:
845 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
846 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
847 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
848 * world_db["MAP_LENGTH"]
850 candidates.append((mv_result[1], mv_result[2]))
852 i = rand.next() % len(candidates)
853 id = id_setter(-1, "Things")
854 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
855 world_db["Things"][id] = newT
856 world_db["GOD_MOOD"] += 1 # #
860 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
862 On success, decrease satiation score by 32.
864 # 7DRL: Successful heals increment God's mood.
865 if t["T_SATIATION"] > 0 \
866 and t["T_LIFEPOINTS"] < \
867 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
868 and 0 == (rand.next() % 31) \
869 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
870 if world_db["ThingActions"][id]["TA_NAME"] ==
872 t["T_LIFEPOINTS"] += 1
873 world_db["GOD_MOOD"] += 1 # #
874 t["T_SATIATION"] -= 32
875 if t == world_db["Things"][0]:
876 strong_write(io_db["file_out"], "LOG You heal.\n")
880 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
881 if t["T_SATIATION"] > -32768:
882 t["T_SATIATION"] -= 1
883 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
884 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
885 raise RuntimeError("A thing that should not hunger is hungering.")
886 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
887 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
888 if t == world_db["Things"][0]:
889 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
890 decrement_lifepoints(t)
893 def get_dir_to_target(t, filter):
894 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
896 The path-wise nearest target is chosen, via the shortest available path.
897 Target must not be t. On succcess, return positive value, else False.
899 "a": Thing in FOV is below a certain distance, animate, but of ThingType
900 that is not t's, and starts out weaker than t is; build path as
901 avoiding things of t's ThingType
902 "f": neighbor cell (not inhabited by any animate Thing) further away from
903 animate Thing not further than x steps away and in FOV and of a
904 ThingType that is not t's, and starts out stronger or as strong as t
905 is currently; or (cornered), if no such flight cell, but Thing of
906 above criteria is too near,1 a cell closer to it, or, if less near,
908 "c": Thing in memorized map is consumable
909 "s": memory map cell with greatest-reachable degree of unexploredness
912 def zero_score_map_where_char_on_memdepthmap(c):
913 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
914 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
915 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
916 # set_map_score(i, 0)
917 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
918 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
919 raise RuntimeError("No score map allocated for "
920 "zero_score_map_where_char_on_memdepthmap().")
922 def set_map_score(pos, score):
923 test = libpr.set_map_score(pos, score)
925 raise RuntimeError("No score map allocated for set_map_score().")
927 def get_map_score(pos):
928 result = libpr.get_map_score(pos)
930 raise RuntimeError("No score map allocated for get_map_score().")
934 if t["fovmap"] and ("a" == filter or "f" == filter):
935 for id in world_db["Things"]:
936 Thing = world_db["Things"][id]
937 if Thing != t and Thing["T_LIFEPOINTS"] and \
938 t["T_TYPE"] != Thing["T_TYPE"] and \
939 'v' == chr(t["fovmap"][(Thing["T_POSY"]
940 * world_db["MAP_LENGTH"])
942 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
943 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
945 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
948 elif t["T_MEMMAP"] and "c" == filter:
949 for mt in t["T_MEMTHING"]:
950 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
952 and world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]:
956 def set_cells_passable_on_memmap_to_65534_on_scoremap():
957 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
959 # memmap = t["T_MEMMAP"]
960 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
961 # if ord_dot == memmap[i]]:
962 # set_map_score(i, 65534) # i.e. 65535-1
963 map = c_pointer_to_bytearray(t["T_MEMMAP"])
964 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
965 raise RuntimeError("No score map allocated for "
966 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
968 def init_score_map():
969 test = libpr.init_score_map()
971 raise RuntimeError("Malloc error in init_score_map().")
974 set_cells_passable_on_memmap_to_65534_on_scoremap()
976 for id in world_db["Things"]:
977 Thing = world_db["Things"][id]
978 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
980 if t != Thing and Thing["T_LIFEPOINTS"] and \
981 t["T_TYPE"] != Thing["T_TYPE"] and \
982 ord_v == t["fovmap"][pos] and \
983 t["T_LIFEPOINTS"] > \
984 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
985 set_map_score(pos, 0)
986 elif t["T_TYPE"] == Thing["T_TYPE"]:
987 set_map_score(pos, 65535)
989 for id in [id for id in world_db["Things"]
990 if world_db["Things"][id]["T_LIFEPOINTS"]]:
991 Thing = world_db["Things"][id]
992 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
994 if t["T_TYPE"] != Thing["T_TYPE"] and \
995 ord_v == t["fovmap"][pos] and \
996 t["T_LIFEPOINTS"] <= \
997 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
998 set_map_score(pos, 0)
1000 for mt in [mt for mt in t["T_MEMTHING"]
1001 if ord_blank != t["T_MEMMAP"][mt[1]
1002 * world_db["MAP_LENGTH"]
1004 if world_db["ThingTypes"][mt[0]]["TT_CONSUMABLE"]]:
1005 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1007 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1009 def rand_target_dir(neighbors, cmp, dirs):
1012 for i in range(len(dirs)):
1013 if cmp == neighbors[i]:
1014 candidates.append(dirs[i])
1016 return candidates[rand.next() % n_candidates] if n_candidates else 0
1018 def get_neighbor_scores(dirs, eye_pos):
1020 if libpr.ready_neighbor_scores(eye_pos):
1021 raise RuntimeError("No score map allocated for " +
1022 "ready_neighbor_scores.()")
1023 for i in range(len(dirs)):
1024 scores.append(libpr.get_neighbor_score(i))
1027 def get_dir_from_neighbors():
1028 dir_to_target = False
1030 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1031 neighbors = get_neighbor_scores(dirs, eye_pos)
1033 inhabited = [world_db["Things"][id]["T_POSY"]
1034 * world_db["MAP_LENGTH"]
1035 + world_db["Things"][id]["T_POSX"]
1036 for id in world_db["Things"]
1037 if world_db["Things"][id]["T_LIFEPOINTS"]]
1038 for i in range(len(dirs)):
1039 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1040 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1042 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1043 neighbors[i] = 65535
1045 minmax_start = 0 if "f" == filter else 65535 - 1
1046 minmax_neighbor = minmax_start
1047 for i in range(len(dirs)):
1048 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1049 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1050 or ("f" != filter and minmax_neighbor > neighbors[i]):
1051 minmax_neighbor = neighbors[i]
1052 if minmax_neighbor != minmax_start:
1053 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1055 if not dir_to_target:
1056 if 1 == get_map_score(eye_pos):
1057 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1058 elif 3 >= get_map_score(eye_pos):
1059 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1061 world_db["ThingActions"][id]["TA_NAME"]
1064 elif dir_to_target and 3 < get_map_score(eye_pos):
1066 elif "a" == filter and 10 <= get_map_score(eye_pos):
1068 return dir_to_target
1070 dir_to_target = False
1072 run_i = 9 + 1 if "s" == filter else 1
1073 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1076 mem_depth_c = b'9' if b' ' == mem_depth_c \
1077 else bytes([mem_depth_c[0] - 1])
1078 if libpr.dijkstra_map():
1079 raise RuntimeError("No score map allocated for dijkstra_map().")
1080 dir_to_target = get_dir_from_neighbors()
1081 libpr.free_score_map()
1082 if dir_to_target and str == type(dir_to_target):
1083 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1084 if world_db["ThingActions"][id]["TA_NAME"]
1086 t["T_ARGUMENT"] = ord(dir_to_target)
1087 return dir_to_target
1090 def standing_on_consumable(t):
1091 """Return True/False whether t is standing on a consumable."""
1092 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1093 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1094 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1095 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1101 def get_inventory_slot_to_consume(t):
1102 """Return slot Id of strongest consumable in t's inventory, else -1."""
1103 cmp_consumability = 0
1106 for id in t["T_CARRIES"]:
1107 type = world_db["Things"][id]["T_TYPE"]
1108 if world_db["ThingTypes"][type]["TT_CONSUMABLE"] > cmp_consumability:
1109 cmp_consumability = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
1116 """Determine next command/argment for actor t via AI algorithms.
1118 AI will look for, and move towards, enemies (animate Things not of their
1119 own ThingType); if they see none, they will consume consumables in their
1120 inventory; if there are none, they will pick up what they stand on if they
1121 stand on consumables; if they stand on none, they will move towards the
1122 next consumable they see or remember on the map; if they see or remember
1123 none, they will explore parts of the map unseen since ever or for at least
1124 one turn; if there is nothing to explore, they will simply wait.
1126 # 7DRL add: Don't pick up or search things when inventory is full.
1127 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1128 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1129 if not get_dir_to_target(t, "f"):
1130 sel = get_inventory_slot_to_consume(t)
1132 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1133 if world_db["ThingActions"][id]["TA_NAME"]
1135 t["T_ARGUMENT"] = sel
1136 elif standing_on_consumable(t) \
1137 and (len(t["T_CARRIES"]) < # #
1138 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1139 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1140 if world_db["ThingActions"][id]["TA_NAME"]
1143 (len(t["T_CARRIES"]) < # #
1144 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1145 and get_dir_to_target(t, "c"))) and \
1146 (not get_dir_to_target(t, "a")):
1147 get_dir_to_target(t, "s")
1151 """Run game world and its inhabitants until new player input expected."""
1153 whilebreaker = False
1154 while world_db["Things"][0]["T_LIFEPOINTS"]:
1155 proliferable_map = world_db["MAP"][:]
1156 for id in [id for id in world_db["Things"]
1157 if not world_db["Things"][id]["carried"]]:
1158 y = world_db["Things"][id]["T_POSY"]
1159 x = world_db["Things"][id]["T_POSX"]
1160 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord('X')
1161 for id in [id for id in world_db["Things"]]: # Only what's from start!
1162 if not id in world_db["Things"] or \
1163 world_db["Things"][id]["carried"]: # May have been consumed or
1164 continue # picked up during turn …
1165 Thing = world_db["Things"][id]
1166 if Thing["T_LIFEPOINTS"]:
1167 if not Thing["T_COMMAND"]:
1168 update_map_memory(Thing)
1175 if Thing["T_LIFEPOINTS"]:
1176 Thing["T_PROGRESS"] += 1
1177 taid = [a for a in world_db["ThingActions"]
1178 if a == Thing["T_COMMAND"]][0]
1179 ThingAction = world_db["ThingActions"][taid]
1180 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1181 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1182 Thing["T_COMMAND"] = 0
1183 Thing["T_PROGRESS"] = 0
1184 thingproliferation(Thing, proliferable_map)
1187 world_db["TURN"] += 1
1190 def new_Thing(type, pos=(0, 0)):
1191 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1193 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1198 "T_PLAYERDROP": 0, # #
1206 "T_MEMDEPTHMAP": False,
1209 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1210 build_fov_map(thing)
1214 def id_setter(id, category, id_store=False, start_at_1=False):
1215 """Set ID of object of category to manipulate ID unused? Create new one.
1217 The ID is stored as id_store.id (if id_store is set). If the integer of the
1218 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1219 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1220 always returned when no new object is created, otherwise the new object's
1223 min = 0 if start_at_1 else -1
1225 id = integer_test(id, min)
1227 if id in world_db[category]:
1232 if (start_at_1 and 0 == id) \
1233 or ((not start_at_1) and (id < 0)):
1234 id = 0 if start_at_1 else -1
1237 if id not in world_db[category]:
1245 """Send PONG line to server output file."""
1246 strong_write(io_db["file_out"], "PONG\n")
1250 """Abort server process."""
1251 if None == opts.replay:
1252 if world_db["WORLD_ACTIVE"]:
1254 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1255 raise SystemExit("received QUIT command")
1258 def command_thingshere(str_y, str_x):
1259 """Write to out file list of Things known to player at coordinate y, x."""
1260 if world_db["WORLD_ACTIVE"]:
1261 y = integer_test(str_y, 0, 255)
1262 x = integer_test(str_x, 0, 255)
1263 length = world_db["MAP_LENGTH"]
1264 if None != y and None != x and y < length and x < length:
1265 pos = (y * world_db["MAP_LENGTH"]) + x
1266 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1267 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1268 for id in world_db["Things"]:
1269 if y == world_db["Things"][id]["T_POSY"] \
1270 and x == world_db["Things"][id]["T_POSX"] \
1271 and not world_db["Things"][id]["carried"]:
1272 type = world_db["Things"][id]["T_TYPE"]
1273 name = world_db["ThingTypes"][type]["TT_NAME"]
1274 strong_write(io_db["file_out"], name + "\n")
1276 for mt in world_db["Things"][0]["T_MEMTHING"]:
1277 if y == mt[1] and x == mt[2]:
1278 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1279 strong_write(io_db["file_out"], name + "\n")
1280 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1282 print("Ignoring: Invalid map coordinates.")
1284 print("Ignoring: Command only works on existing worlds.")
1287 def play_commander(action, args=False):
1288 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1290 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1294 id = [x for x in world_db["ThingActions"]
1295 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1296 world_db["Things"][0]["T_COMMAND"] = id
1299 def set_command_and_argument_int(str_arg):
1300 val = integer_test(str_arg, 0, 255)
1302 world_db["Things"][0]["T_ARGUMENT"] = val
1305 def set_command_and_argument_movestring(str_arg):
1306 if str_arg in directions_db:
1307 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1310 print("Ignoring: Argument must be valid direction string.")
1312 if action == "move":
1313 return set_command_and_argument_movestring
1315 return set_command_and_argument_int
1320 def command_seedrandomness(seed_string):
1321 """Set rand seed to int(seed_string)."""
1322 val = integer_test(seed_string, 0, 4294967295)
1327 def command_makeworld(seed_string):
1328 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1330 Seed rand with seed. Do more only with a "wait" ThingAction and
1331 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1332 world_db["Things"] emptied, call make_map() and set
1333 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1334 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1335 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1336 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1339 # def free_pos(plant=False):
1340 def free_pos(plant=False): # #
1343 err = "Space to put thing on too hard to find. Map too small?"
1345 y = rand.next() % world_db["MAP_LENGTH"]
1346 x = rand.next() % world_db["MAP_LENGTH"]
1347 pos = y * world_db["MAP_LENGTH"] + x;
1349 and "." == chr(world_db["MAP"][pos])) \
1350 or ":" == chr(world_db["MAP"][pos]): # #
1354 raise SystemExit(err)
1355 # Replica of C code, wrongly ignores animatedness of new Thing.
1356 pos_clear = (0 == len([id for id in world_db["Things"]
1357 if world_db["Things"][id]["T_LIFEPOINTS"]
1358 if world_db["Things"][id]["T_POSY"] == y
1359 if world_db["Things"][id]["T_POSX"] == x]))
1364 val = integer_test(seed_string, 0, 4294967295)
1368 player_will_be_generated = False
1369 playertype = world_db["PLAYER_TYPE"]
1370 for ThingType in world_db["ThingTypes"]:
1371 if playertype == ThingType:
1372 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1373 player_will_be_generated = True
1375 if not player_will_be_generated:
1376 print("Ignoring: No player type with start number >0 defined.")
1379 for ThingAction in world_db["ThingActions"]:
1380 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1383 print("Ignoring: No thing action with name 'wait' defined.")
1385 if not world_db["SLIPPERS"] in world_db["ThingTypes"]: # #
1386 print("Ignoring: No valid SLIPPERS set.") # #
1388 world_db["Things"] = {}
1390 world_db["WORLD_ACTIVE"] = 1
1391 world_db["TURN"] = 1
1392 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1393 id = id_setter(-1, "Things")
1394 world_db["Things"][id] = new_Thing(playertype, free_pos())
1395 if not world_db["Things"][0]["fovmap"]:
1396 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1397 world_db["Things"][0]["fovmap"] = empty_fovmap
1398 update_map_memory(world_db["Things"][0])
1399 for type in world_db["ThingTypes"]:
1400 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1401 if type != playertype:
1402 id = id_setter(-1, "Things")
1403 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1404 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1405 strong_write(io_db["file_out"], "NEW_WORLD\n")
1408 def command_maplength(maplength_string):
1409 """Redefine map length. Invalidate map, therefore lose all things on it."""
1410 val = integer_test(maplength_string, 1, 256)
1412 world_db["MAP_LENGTH"] = val
1413 world_db["MAP"] = False
1414 set_world_inactive()
1415 world_db["Things"] = {}
1416 libpr.set_maplength(val)
1419 def command_worldactive(worldactive_string):
1420 """Toggle world_db["WORLD_ACTIVE"] if possible.
1422 An active world can always be set inactive. An inactive world can only be
1423 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1424 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1426 # 7DRL: altar must be on map, and (valid) SLIPPERS must be set for world
1428 val = integer_test(worldactive_string, 0, 1)
1430 if 0 != world_db["WORLD_ACTIVE"]:
1432 set_world_inactive()
1434 print("World already active.")
1435 elif 0 == world_db["WORLD_ACTIVE"]:
1437 for ThingAction in world_db["ThingActions"]:
1438 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1441 player_exists = False
1442 for Thing in world_db["Things"]:
1444 player_exists = True
1446 valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] # #
1447 altar_found = False # #
1448 if world_db["MAP"]: # #
1449 pos = world_db["MAP"].find(b'_') # #
1451 y = int(pos / world_db["MAP_LENGTH"]) # #
1452 x = pos % world_db["MAP_LENGTH"] # #
1453 world_db["altar"] = (y, x) # #
1454 altar_found = True # #
1455 if wait_exists and player_exists and world_db["MAP"] \
1456 and altar_found and valid_slippers: # #
1457 for id in world_db["Things"]:
1458 if world_db["Things"][id]["T_LIFEPOINTS"]:
1459 build_fov_map(world_db["Things"][id])
1461 update_map_memory(world_db["Things"][id], False)
1462 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1463 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1464 world_db["Things"][0]["fovmap"] = empty_fovmap
1465 world_db["WORLD_ACTIVE"] = 1
1467 print("Ignoring: Not all conditions for world activation met.")
1470 def command_slippers(str_int): # #
1471 """Set SLIPPERS, but deactivate world if not in ThingTypes."""
1472 val = integer_test(str_int, 0)
1474 world_db["SLIPPERS"] = val
1475 if world_db["WORLD_ACTIVE"] and \
1476 world_db["SLIPPERS"] not in world_db["ThingTypes"]:
1477 print(world_db["ThingTypes"])
1478 print(":::" + str(world_db["SLIPPERS"]))
1479 world_db["WORLD_ACTIVE"] = 0
1480 print("SLIPPERS matches no known ThingTypes, deactivating world.")
1483 def test_for_id_maker(object, category):
1484 """Return decorator testing for object having "id" attribute."""
1487 if hasattr(object, "id"):
1490 print("Ignoring: No " + category +
1491 " defined to manipulate yet.")
1496 def command_tid(id_string):
1497 """Set ID of Thing to manipulate. ID unused? Create new one.
1499 Default new Thing's type to the first available ThingType, others: zero.
1501 id = id_setter(id_string, "Things", command_tid)
1503 if world_db["ThingTypes"] == {}:
1504 print("Ignoring: No ThingType to settle new Thing in.")
1506 type = list(world_db["ThingTypes"].keys())[0]
1507 world_db["Things"][id] = new_Thing(type)
1510 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1514 def command_tcommand(str_int):
1515 """Set T_COMMAND of selected Thing."""
1516 val = integer_test(str_int, 0)
1518 if 0 == val or val in world_db["ThingActions"]:
1519 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1521 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1525 def command_ttype(str_int):
1526 """Set T_TYPE of selected Thing."""
1527 val = integer_test(str_int, 0)
1529 if val in world_db["ThingTypes"]:
1530 world_db["Things"][command_tid.id]["T_TYPE"] = val
1532 print("Ignoring: ThingType ID belongs to no known ThingType.")
1536 def command_tcarries(str_int):
1537 """Append int(str_int) to T_CARRIES of selected Thing.
1539 The ID int(str_int) must not be of the selected Thing, and must belong to a
1540 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1542 val = integer_test(str_int, 0)
1544 if val == command_tid.id:
1545 print("Ignoring: Thing cannot carry itself.")
1546 elif val in world_db["Things"] \
1547 and not world_db["Things"][val]["carried"]:
1548 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1549 world_db["Things"][val]["carried"] = True
1551 print("Ignoring: Thing not available for carrying.")
1552 # Note that the whole carrying structure is different from the C version:
1553 # Carried-ness is marked by a "carried" flag, not by Things containing
1554 # Things internally.
1558 def command_tmemthing(str_t, str_y, str_x):
1559 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1561 The type must fit to an existing ThingType, and the position into the map.
1563 type = integer_test(str_t, 0)
1564 posy = integer_test(str_y, 0, 255)
1565 posx = integer_test(str_x, 0, 255)
1566 if None != type and None != posy and None != posx:
1567 if type not in world_db["ThingTypes"] \
1568 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1569 print("Ignoring: Illegal value for thing type or position.")
1571 memthing = (type, posy, posx)
1572 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1575 def setter_map(maptype):
1576 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1578 If no map of maptype exists yet, initialize it with ' ' bytes first.
1581 def valid_map_line(str_int, mapline):
1582 val = integer_test(str_int, 0, 255)
1584 if val >= world_db["MAP_LENGTH"]:
1585 print("Illegal value for map line number.")
1586 elif len(mapline) != world_db["MAP_LENGTH"]:
1587 print("Map line length is unequal map width.")
1592 def nonThingMap_helper(str_int, mapline):
1593 val = valid_map_line(str_int, mapline)
1595 length = world_db["MAP_LENGTH"]
1596 if not world_db["MAP"]:
1597 map = bytearray(b' ' * (length ** 2))
1599 map = world_db["MAP"]
1600 map[val * length:(val * length) + length] = mapline.encode()
1601 if not world_db["MAP"]:
1602 world_db["MAP"] = map
1605 def ThingMap_helper(str_int, mapline):
1606 val = valid_map_line(str_int, mapline)
1608 length = world_db["MAP_LENGTH"]
1609 if not world_db["Things"][command_tid.id][maptype]:
1610 map = bytearray(b' ' * (length ** 2))
1612 map = world_db["Things"][command_tid.id][maptype]
1613 map[val * length:(val * length) + length] = mapline.encode()
1614 if not world_db["Things"][command_tid.id][maptype]:
1615 world_db["Things"][command_tid.id][maptype] = map
1617 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1620 def setter_tpos(axis):
1621 """Generate setter for T_POSX or T_POSY of selected Thing.
1623 If world is active, rebuilds animate things' fovmap, player's memory map.
1626 def helper(str_int):
1627 val = integer_test(str_int, 0, 255)
1629 if val < world_db["MAP_LENGTH"]:
1630 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1631 if world_db["WORLD_ACTIVE"] \
1632 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1633 build_fov_map(world_db["Things"][command_tid.id])
1634 if 0 == command_tid.id:
1635 update_map_memory(world_db["Things"][command_tid.id])
1637 print("Ignoring: Position is outside of map.")
1641 def command_ttid(id_string):
1642 """Set ID of ThingType to manipulate. ID unused? Create new one.
1644 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, others: 0.
1646 id = id_setter(id_string, "ThingTypes", command_ttid)
1648 world_db["ThingTypes"][id] = {
1649 "TT_NAME": "(none)",
1652 "TT_PROLIFERATE": 0,
1653 "TT_START_NUMBER": 0,
1654 "TT_STORAGE": 0, # #
1660 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1664 def command_ttname(name):
1665 """Set TT_NAME of selected ThingType."""
1666 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1670 def command_ttsymbol(char):
1671 """Set TT_SYMBOL of selected ThingType. """
1673 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1675 print("Ignoring: Argument must be single character.")
1679 def command_ttcorpseid(str_int):
1680 """Set TT_CORPSE_ID of selected ThingType."""
1681 val = integer_test(str_int, 0)
1683 if val in world_db["ThingTypes"]:
1684 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1686 print("Ignoring: Corpse ID belongs to no known ThignType.")
1689 def command_taid(id_string):
1690 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1692 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1694 id = id_setter(id_string, "ThingActions", command_taid, True)
1696 world_db["ThingActions"][id] = {
1702 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1705 @test_ThingAction_id
1706 def command_taname(name):
1707 """Set TA_NAME of selected ThingAction.
1709 The name must match a valid thing action function. If after the name
1710 setting no ThingAction with name "wait" remains, call set_world_inactive().
1712 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1713 or name == "pick_up":
1714 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1715 if 1 == world_db["WORLD_ACTIVE"]:
1716 wait_defined = False
1717 for id in world_db["ThingActions"]:
1718 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1721 if not wait_defined:
1722 set_world_inactive()
1724 print("Ignoring: Invalid action name.")
1725 # In contrast to the original,naming won't map a function to a ThingAction.
1729 """Call ai() on player Thing, then turn_over()."""
1730 ai(world_db["Things"][0])
1734 """Commands database.
1736 Map command start tokens to ([0]) number of expected command arguments, ([1])
1737 the command's meta-ness (i.e. is it to be written to the record file, is it to
1738 be ignored in replay mode if read from server input file), and ([2]) a function
1742 "QUIT": (0, True, command_quit),
1743 "PING": (0, True, command_ping),
1744 "THINGS_HERE": (2, True, command_thingshere),
1745 "MAKE_WORLD": (1, False, command_makeworld),
1746 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1747 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1748 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1749 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1750 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1751 "MAP_LENGTH": (1, False, command_maplength),
1752 "WORLD_ACTIVE": (1, False, command_worldactive),
1753 "MAP": (2, False, setter_map("MAP")),
1754 "GAME_WON": (1, False, setter(None, "GAME_WON", 0, 1)), # #
1755 "SLIPPERS": (1, False, command_slippers), # #
1756 "TA_ID": (1, False, command_taid),
1757 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1758 "TA_NAME": (1, False, command_taname),
1759 "TT_ID": (1, False, command_ttid),
1760 "TT_NAME": (1, False, command_ttname),
1761 "TT_SYMBOL": (1, False, command_ttsymbol),
1762 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1763 "TT_CONSUMABLE": (1, False, setter("ThingType", "TT_CONSUMABLE",
1765 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1767 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1769 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1770 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1771 "T_ID": (1, False, command_tid),
1772 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1773 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1774 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1775 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1776 "T_COMMAND": (1, False, command_tcommand),
1777 "T_TYPE": (1, False, command_ttype),
1778 "T_CARRIES": (1, False, command_tcarries),
1779 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1780 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1781 "T_MEMTHING": (3, False, command_tmemthing),
1782 "T_POSY": (1, False, setter_tpos("Y")),
1783 "T_POSX": (1, False, setter_tpos("X")),
1784 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1785 "wait": (0, False, play_commander("wait")),
1786 "move": (1, False, play_commander("move")),
1787 "pick_up": (0, False, play_commander("pick_up")),
1788 "drop": (1, False, play_commander("drop", True)),
1789 "use": (1, False, play_commander("use", True)),
1790 "ai": (0, False, command_ai)
1792 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1795 """World state database. With sane default values. (Randomness is in rand.)"""
1811 """Mapping of direction names to internal direction chars."""
1812 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1813 "west": "s", "north-west": "w", "north-east": "e"}
1815 """File IO database."""
1817 "path_save": "save",
1818 "path_record": "record_save",
1819 "path_worldconf": "confserver/world",
1820 "path_server": "server/",
1821 "path_in": "server/in",
1822 "path_out": "server/out",
1823 "path_worldstate": "server/worldstate",
1824 "tmp_suffix": "_tmp",
1825 "kicked_by_rival": False,
1826 "worldstate_updateable": False
1831 libpr = prep_library()
1832 rand = RandomnessIO()
1833 opts = parse_command_line_arguments()
1835 io_db["path_save"] = opts.savefile
1836 io_db["path_record"] = "record_" + opts.savefile
1839 io_db["verbose"] = True
1840 if None != opts.replay:
1844 except SystemExit as exit:
1845 print("ABORTING: " + exit.args[0])
1847 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")