3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def draw_visible_Things(map, run):
312 for id in world_db["Things"]:
313 type = world_db["Things"][id]["T_TYPE"]
314 consumable = world_db["ThingTypes"][type]["TT_TOOL"] == "food"
315 alive = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
316 if (0 == run and not consumable and not alive) \
317 or (1 == run and consumable and not alive) \
318 or (2 == run and alive):
319 y = world_db["Things"][id]["T_POSY"]
320 x = world_db["Things"][id]["T_POSX"]
321 fovflag = world_db["Things"][0]["fovmap"][(y * length) + x]
322 if 'v' == chr(fovflag):
323 c = world_db["ThingTypes"][type]["TT_SYMBOL"]
324 map[(y * length) + x] = ord(c)
326 def write_map(string, map):
327 for i in range(length):
328 line = map[i * length:(i * length) + length].decode()
329 string = string + line + "\n"
333 if [] == world_db["Things"][0]["T_CARRIES"]:
334 inventory = "(none)\n"
336 for id in world_db["Things"][0]["T_CARRIES"]:
337 type_id = world_db["Things"][id]["T_TYPE"]
338 name = world_db["ThingTypes"][type_id]["TT_NAME"]
339 inventory = inventory + name + "\n"
340 # 7DRL additions: GOD_MOOD, GOD_FAVOR
341 string = str(world_db["TURN"]) + "\n" + \
342 str(world_db["GOD_MOOD"]) + "\n" + \
343 str(world_db["GOD_FAVOR"]) + "\n" + \
344 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
345 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
346 inventory + "%\n" + \
347 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
348 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
349 str(world_db["MAP_LENGTH"]) + "\n"
350 length = world_db["MAP_LENGTH"]
351 fov = bytearray(b' ' * (length ** 2))
352 for pos in range(length ** 2):
353 if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
354 fov[pos] = world_db["MAP"][pos]
356 draw_visible_Things(fov, i)
357 string = write_map(string, fov)
358 mem = world_db["Things"][0]["T_MEMMAP"][:]
360 for mt in world_db["Things"][0]["T_MEMTHING"]:
361 consumable = world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"
362 if (i == 0 and not consumable) or (i == 1 and consumable):
363 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
364 mem[(mt[1] * length) + mt[2]] = ord(c)
365 string = write_map(string, mem)
366 atomic_write(io_db["path_worldstate"], string, delete=False)
367 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
368 io_db["worldstate_updateable"] = False
372 """Replay game from record file.
374 Use opts.replay as breakpoint turn to which to replay automatically before
375 switching to manual input by non-meta commands in server input file
376 triggering further reads of record file. Ensure opts.replay is at least 1.
377 Run try_worldstate_update() before each interactive obey()/read_command().
381 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
382 " (if so late a turn is to be found).")
383 if not os.access(io_db["path_record"], os.F_OK):
384 raise SystemExit("No record file found to replay.")
385 io_db["file_record"] = open(io_db["path_record"], "r")
386 io_db["file_record"].prefix = "record file line "
387 io_db["file_record"].line_n = 1
388 while world_db["TURN"] < opts.replay:
389 line = io_db["file_record"].readline()
392 obey(line.rstrip(), io_db["file_record"].prefix
393 + str(io_db["file_record"].line_n))
394 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
396 try_worldstate_update()
397 obey(read_command(), "in file", replay=True)
401 """Play game by server input file commands. Before, load save file found.
403 If no save file is found, a new world is generated from the commands in the
404 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
405 command and all that follow via the server input file. Run
406 try_worldstate_update() before each interactive obey()/read_command().
408 if os.access(io_db["path_save"], os.F_OK):
409 obey_lines_in_file(io_db["path_save"], "save")
411 if not os.access(io_db["path_worldconf"], os.F_OK):
412 msg = "No world config file from which to start a new world."
413 raise SystemExit(msg)
414 obey_lines_in_file(io_db["path_worldconf"], "world config ",
416 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
418 try_worldstate_update()
419 obey(read_command(), "in file", do_record=True)
423 """(Re-)make island map.
425 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
426 start with one land cell in the middle, then go into cycle of repeatedly
427 selecting a random sea cell and transforming it into land if it is neighbor
428 to land. The cycle ends when a land cell is due to be created at the map's
429 border. Then put some trees on the map (TODO: more precise algorithm desc).
431 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
433 def is_neighbor(coordinates, type):
436 length = world_db["MAP_LENGTH"]
438 diag_west = x + (ind > 0)
439 diag_east = x + (ind < (length - 1))
440 pos = (y * length) + x
441 if (y > 0 and diag_east
442 and type == chr(world_db["MAP"][pos - length + ind])) \
444 and type == chr(world_db["MAP"][pos + 1])) \
445 or (y < (length - 1) and diag_east
446 and type == chr(world_db["MAP"][pos + length + ind])) \
447 or (y > 0 and diag_west
448 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
450 and type == chr(world_db["MAP"][pos - 1])) \
451 or (y < (length - 1) and diag_west
452 and type == chr(world_db["MAP"][pos + length - (not ind)])):
456 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
457 length = world_db["MAP_LENGTH"]
458 add_half_width = (not (length % 2)) * int(length / 2)
459 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
461 y = rand.next() % length
462 x = rand.next() % length
463 pos = (y * length) + x
464 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
465 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
467 world_db["MAP"][pos] = ord(".")
468 n_trees = int((length ** 2) / 16)
470 while (i_trees <= n_trees):
471 single_allowed = rand.next() % 32
472 y = rand.next() % length
473 x = rand.next() % length
474 pos = (y * length) + x
475 if "." == chr(world_db["MAP"][pos]) \
476 and ((not single_allowed) or is_neighbor((y, x), "X")):
477 world_db["MAP"][pos] = ord("X")
479 # This all-too-precise replica of the original C code misses iter_limit().
480 n_colons = int((length ** 2) / 16) # #
482 while (i_colons <= n_colons): # #
483 single_allowed = rand.next() % 256 # #
484 y = rand.next() % length # #
485 x = rand.next() % length # #
486 pos = (y * length) + x # #
487 if ("." == chr(world_db["MAP"][pos]) # #
488 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
489 world_db["MAP"][pos] = ord(":") # #
491 altar_placed = False # #
492 while not altar_placed: # #
493 y = rand.next() % length # #
494 x = rand.next() % length # #
495 pos = (y * length) + x # #
496 if (("." == chr(world_db["MAP"][pos] # #
497 or ":" == chr(world_db["MAP"][pos]))
498 and not is_neighbor((y, x), "X"))): # #
499 world_db["MAP"][pos] = ord("_") # #
500 world_db["altar"] = (y, x) # #
501 altar_placed = True # #
504 def update_map_memory(t, age_map=True):
505 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
507 def age_some_memdepthmap_on_nonfov_cells():
508 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
512 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
513 # if not ord_v == t["fovmap"][pos]
514 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
515 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
516 # if not rand.next() % (2 **
517 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
518 # t["T_MEMDEPTHMAP"][pos] += 1
519 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
520 fovmap = c_pointer_to_bytearray(t["fovmap"])
521 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
523 if not t["T_MEMMAP"]:
524 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525 if not t["T_MEMDEPTHMAP"]:
526 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
530 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
531 if ord_v == t["fovmap"][pos]]:
532 t["T_MEMDEPTHMAP"][pos] = ord_0
533 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
535 age_some_memdepthmap_on_nonfov_cells()
536 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
537 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
539 for id in [id for id in world_db["Things"]
540 if not world_db["Things"][id]["carried"]]:
541 type = world_db["Things"][id]["T_TYPE"]
542 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
543 y = world_db["Things"][id]["T_POSY"]
544 x = world_db["Things"][id]["T_POSX"]
545 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
546 t["T_MEMTHING"].append((type, y, x))
549 def set_world_inactive():
550 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
552 if os.access(io_db["path_worldstate"], os.F_OK):
553 os.remove(io_db["path_worldstate"])
554 world_db["WORLD_ACTIVE"] = 0
557 def integer_test(val_string, min, max=None):
558 """Return val_string if possible integer >= min and <= max, else None."""
560 val = int(val_string)
561 if val < min or (max is not None and val > max):
565 msg = "Ignoring: Please use integer >= " + str(min)
567 msg += " and <= " + str(max)
573 def setter(category, key, min, max=None):
574 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
577 val = integer_test(val_string, min, max)
581 if category == "Thing":
582 id_store = command_tid
583 decorator = test_Thing_id
584 elif category == "ThingType":
585 id_store = command_ttid
586 decorator = test_ThingType_id
587 elif category == "ThingAction":
588 id_store = command_taid
589 decorator = test_ThingAction_id
593 val = integer_test(val_string, min, max)
595 world_db[category + "s"][id_store.id][key] = val
599 def build_fov_map(t):
600 """Build Thing's FOV map."""
601 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
602 fovmap = c_pointer_to_bytearray(t["fovmap"])
603 map = c_pointer_to_bytearray(world_db["MAP"])
604 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
605 raise RuntimeError("Malloc error in build_fov_Map().")
609 """Send quick usage info to log."""
610 strong_write(io_db["file_out"], "LOG "
611 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
612 strong_write(io_db["file_out"], "LOG "
613 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
614 strong_write(io_db["file_out"], "LOG "
615 + "Some objects can be used (such as: eaten) by 'u' if "
616 + "they are in your inventory. "
617 + "Use 'UP'/'DOWN' to navigate the inventory.\n")
618 strong_write(io_db["file_out"], "LOG "
619 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
620 + "instead of the player over the map).\n")
621 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
622 strong_write(io_db["file_out"], "LOG \n")
625 def decrement_lifepoints(t):
626 """Decrement t's lifepoints by 1, and if to zero, corpse it.
628 If t is the player avatar, only blank its fovmap, so that the client may
629 still display memory data. On non-player things, erase fovmap and memory.
630 Dying actors drop all their things.
632 # 7DRL: Also decrements God's mood; deaths heavily so.
633 # 7DRL: Return 1 if death, else 0.
634 t["T_LIFEPOINTS"] -= 1
635 world_db["GOD_MOOD"] -= 1 # #
636 if 0 == t["T_LIFEPOINTS"]:
637 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
638 world_db["GOD_MOOD"] -= sadness # #
639 for id in t["T_CARRIES"]:
640 t["T_CARRIES"].remove(id)
641 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
642 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
643 world_db["Things"][id]["carried"] = False
644 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
645 if world_db["Things"][0] == t:
646 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
647 strong_write(io_db["file_out"], "LOG You die.\n")
648 strong_write(io_db["file_out"],
649 "LOG See README on how to start over.\n")
652 t["T_MEMMAP"] = False
653 t["T_MEMDEPTHMAP"] = False
659 def add_gods_favor(i): # #
660 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
661 def favor_multiplier(i):
663 threshold = math.e * x
664 mood = world_db["GOD_MOOD"]
667 i = i * math.log(mood / x)
668 elif -mood > threshold:
669 i = i / math.log(-mood / x)
671 if -mood > threshold:
672 i = i * math.log(-mood / x)
674 i = i / math.log(mood / x)
676 world_db["GOD_FAVOR"] += favor_multiplier(i)
679 def mv_yx_in_dir_legal(dir, y, x):
680 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
681 dir_c = dir.encode("ascii")[0]
682 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
684 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
685 return (test, libpr.result_y(), libpr.result_x())
688 def enter_altar(): # #
689 """What happens when the player enters the altar."""
690 if world_db["FAVOR_STAGE"] > 9000:
691 strong_write(io_db["file_out"],
692 "LOG You step on a soul-less slab of stone.\n")
694 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
695 if world_db["FAVOR_STAGE"] == 0:
696 world_db["FAVOR_STAGE"] = 1
697 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
698 + "\"I don't trust you. You intrude on the island's "
699 + "affairs. I think you're a nuisance at best, and a "
700 + "danger to my children at worst. I will give you a "
701 + "chance to lighten my mood, however: For a while now, "
702 + "I've been trying to spread the plant "
703 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
705 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
706 + "\"). I have not been very successful so far. Maybe "
707 + "you can make yourself useful there. I will count "
709 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
710 + " that grows to your favor.\n")
711 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
712 world_db["FAVOR_STAGE"] = 2
713 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
714 + "\"You could have done worse so far. Maybe you are not "
715 + "the worst to happen to this island since the metal "
716 + "birds threw the great lightning ball. Maybe you can "
717 + "help me spread another plant. It multiplies faster, "
718 + "and it is highly nutritious: "
719 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
721 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
722 + "\"). It is new. I give you the only example. Be very "
723 + "careful with it! I also give you another tool that "
724 + "might be helpful.\n")
725 id = id_setter(-1, "Things")
726 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
728 id = id_setter(-1, "Things")
729 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
731 elif world_db["FAVOR_STAGE"] == 2 and \
732 0 == len([id for id in world_db["Things"]
733 if world_db["Things"][id]["T_TYPE"]
734 == world_db["PLANT_1"]]):
735 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
736 + "\"I am greatly disappointed that you lost all "
737 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
738 + " this island had. Here is another one. It cost me "
739 + " great work. Be more careful this time.\n")
740 id = id_setter(-1, "Things")
741 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
744 elif world_db["GOD_FAVOR"] > 9000:
745 world_db["FAVOR_STAGE"] = 9001
746 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
747 + "\"You have proven yourself worthy of my respect. "
748 + "You were a good citizen to the island, and sometimes "
749 + "a better steward to its inhabitants than me. The "
750 + "island shall miss you when you leave. But you have "
751 + "earned the right to do so. Take this "
752 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
753 + " and USE it when you please. It will take you to "
754 + "where you came from. (But do feel free to stay here "
755 + "as long as you like.)\"\n")
756 id = id_setter(-1, "Things")
757 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
762 """Make t do nothing (but loudly, if player avatar)."""
763 if t == world_db["Things"][0]:
764 strong_write(io_db["file_out"], "LOG You wait.\n")
768 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
769 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
770 # 7DRL: Player entering the altar triggers enter_altar().
771 # 7DRL: Player with axe chops down trees.
773 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
774 t["T_POSY"], t["T_POSX"])
775 if 1 == move_result[0]:
776 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
777 hitted = [id for id in world_db["Things"]
778 if world_db["Things"][id] != t
779 if world_db["Things"][id]["T_LIFEPOINTS"]
780 if world_db["Things"][id]["T_POSY"] == move_result[1]
781 if world_db["Things"][id]["T_POSX"] == move_result[2]]
784 if t == world_db["Things"][0]:
785 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
786 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
787 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
789 add_gods_favor(-1) # #
791 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
792 strong_write(io_db["file_out"], "LOG " + hitter_name +
794 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
795 if test and t == world_db["Things"][0]: # #
796 add_gods_favor(-test) # #
798 if (ord("X") == world_db["MAP"][pos] # #
799 or ord("|") == world_db["MAP"][pos]): # #
800 carries_axe = False # #
801 for id in t["T_CARRIES"]: # #
802 type = world_db["Things"][id]["T_TYPE"] # #
803 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
804 carries_axe = True # #
807 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
808 if t == world_db["Things"][0]: # #
809 strong_write(io_db["file_out"], "LOG With your " # #
811 + ", you chop!\n") # #
812 add_gods_favor(-1) # #
813 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
814 case_X = world_db["MAP"][pos] == ord("X") # #
815 if (chop_power > 0 # #
817 0 == int(rand.next() / chop_power)) # #
818 or (not case_X and # #
819 0 == int(rand.next() / (3 * chop_power))))): # #
820 if t == world_db["Things"][0]: # #
821 strong_write(io_db["file_out"], # #
822 "LOG You chop it down.\n") # #
823 add_gods_favor(-10) # #
824 world_db["MAP"][pos] = ord(".") # #
825 i = 3 if case_X else 1 # #
826 for i in range(i): # #
827 id = id_setter(-1, "Things") # #
828 world_db["Things"][id] = \
829 new_Thing(world_db["LUMBER"], # #
830 (move_result[1], move_result[2])) # #
833 passable = ("." == chr(world_db["MAP"][pos]) or
834 ":" == chr(world_db["MAP"][pos]) or # #
835 "_" == chr(world_db["MAP"][pos])) # #
836 dir = [dir for dir in directions_db
837 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
839 t["T_POSY"] = move_result[1]
840 t["T_POSX"] = move_result[2]
841 for id in t["T_CARRIES"]:
842 world_db["Things"][id]["T_POSY"] = move_result[1]
843 world_db["Things"][id]["T_POSX"] = move_result[2]
845 if t == world_db["Things"][0]:
846 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
847 if (move_result[1] == world_db["altar"][0] and # #
848 move_result[2] == world_db["altar"][1]): # #
850 elif t == world_db["Things"][0]:
851 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
854 def actor_pick_up(t):
855 """Make t pick up (topmost?) Thing from ground into inventory."""
856 # Topmostness is actually not defined so far. Picks most nutritious Thing.
857 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
858 used_slots = len(t["T_CARRIES"]) # #
859 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
860 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
861 if not world_db["Things"][id]["carried"]
862 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
863 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
868 type = world_db["Things"][id]["T_TYPE"]
869 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
870 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > nutritious:
871 nutritious = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
873 world_db["Things"][highest_id]["carried"] = True
874 type = world_db["Things"][highest_id]["T_TYPE"] # #
875 if (t != world_db["Things"][0] # #
876 and world_db["Things"][highest_id]["T_PLAYERDROP"] # #
877 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
878 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
879 add_gods_favor(score) # #
880 world_db["Things"][highest_id]["T_PLAYERDROP"] = 0 # #
881 t["T_CARRIES"].append(highest_id)
882 if t == world_db["Things"][0]:
883 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
884 elif t == world_db["Things"][0]:
885 err = "You try to pick up an object, but there is none."
886 strong_write(io_db["file_out"], "LOG " + err + "\n")
887 elif t == world_db["Things"][0]: # #
888 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
889 "No storage room to carry more.\n") # #
893 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
894 # TODO: Handle case where T_ARGUMENT matches nothing.
895 if len(t["T_CARRIES"]):
896 id = t["T_CARRIES"][t["T_ARGUMENT"]]
897 t["T_CARRIES"].remove(id)
898 world_db["Things"][id]["carried"] = False
899 if t == world_db["Things"][0]:
900 strong_write(io_db["file_out"], "LOG You drop an object.\n")
901 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
902 elif t == world_db["Things"][0]:
903 err = "You try to drop an object, but you own none."
904 strong_write(io_db["file_out"], "LOG " + err + "\n")
908 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
909 # TODO: Handle case where T_ARGUMENT matches nothing.
910 # 7DLR: Handle SLIPPERS-type Thing use.
911 if len(t["T_CARRIES"]):
912 id = t["T_CARRIES"][t["T_ARGUMENT"]]
913 type = world_db["Things"][id]["T_TYPE"]
914 if type == world_db["SLIPPERS"]: # #
915 if t == world_db["Things"][0]: # #
916 strong_write(io_db["file_out"], "LOG You use the " # #
917 + world_db["ThingTypes"][type]["TT_NAME"] # #
918 + ". It glows in wondrous colors, and emits " # #
919 + "a sound as if from a dying cat. The " # #
920 + "Island God laughs.\n") # #
921 t["T_LIFEPOINTS"] = 1 # #
922 decrement_lifepoints(t) # #
923 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
924 and t == world_db["Things"][0]): # #
925 strong_write(io_db["file_out"], # #
926 "LOG To use this item for chopping, move " # #
927 "towards a tree while carrying it in " # #
928 "your inventory.\n") # #
929 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
930 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
931 if (world_db["MAP"][pos] == ord("X") # #
932 or world_db["MAP"][pos] == ord("|")): # #
933 strong_write(io_db["file_out"], # #
934 "LOG Can't build when standing on barrier.\n") # #
936 for id in [id for id in world_db["Things"]
937 if not world_db["Things"][id] == t
938 if not world_db["Things"][id]["carried"]
939 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
940 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
941 strong_write(io_db["file_out"],
942 "LOG Can't build when standing objects.\n") # #
944 for id in t["T_CARRIES"]: # #
945 type_tool = world_db["Things"][id]["T_TYPE"] # #
946 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
950 for id in t["T_CARRIES"]: # #
951 type_material = world_db["Things"][id]["T_TYPE"] # #
952 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
956 if wood_id != None: # #
957 t["T_CARRIES"].remove(wood_id) # #
958 del world_db["Things"][wood_id] # #
959 world_db["MAP"][pos] = ord("|") # #
960 strong_write(io_db["file_out"], "LOG With your " # #
961 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
962 + " you build a wooden barrier from your " # #
963 + world_db["ThingTypes"][type_material] # #
967 strong_write(io_db["file_out"], "LOG You can't use a " # #
968 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
969 + " without some wood in your inventory.\n") # #
970 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
971 t["T_CARRIES"].remove(id)
972 del world_db["Things"][id]
973 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
974 if t == world_db["Things"][0]:
975 strong_write(io_db["file_out"],
976 "LOG You consume this object.\n")
977 elif t == world_db["Things"][0]:
978 strong_write(io_db["file_out"],
979 "LOG You try to use this object, but fail.\n")
980 elif t == world_db["Things"][0]:
981 strong_write(io_db["file_out"],
982 "LOG You try to use an object, but you own none.\n")
985 def thingproliferation(t, prol_map):
986 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
988 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
989 marked "." in prol_map. If there are several map cell candidates, one is
992 # 7DRL: success increments God's mood
993 # 7DRL: Things proliferate only on ":" ground.
994 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
995 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
997 for dir in [directions_db[key] for key in directions_db]:
998 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
999 if mv_result[0] and ord(":") == prol_map[mv_result[1] # #
1000 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1001 * world_db["MAP_LENGTH"]
1003 candidates.append((mv_result[1], mv_result[2]))
1005 i = rand.next() % len(candidates)
1006 id = id_setter(-1, "Things")
1007 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1008 world_db["Things"][id] = newT
1009 world_db["GOD_MOOD"] += 1 # #
1010 if (world_db["FAVOR_STAGE"] > 0 # #
1011 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1012 world_db["GOD_FAVOR"] += 5 # #
1013 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1014 world_db["GOD_FAVOR"] += 25 # #
1018 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1020 On success, decrease satiation score by 32.
1022 # 7DRL: Successful heals increment God's mood.
1023 if t["T_SATIATION"] > 0 \
1024 and t["T_LIFEPOINTS"] < \
1025 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1026 and 0 == (rand.next() % 31) \
1027 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1028 if world_db["ThingActions"][id]["TA_NAME"] ==
1030 t["T_LIFEPOINTS"] += 1
1031 world_db["GOD_MOOD"] += 1 # #
1032 t["T_SATIATION"] -= 32
1033 if t == world_db["Things"][0]:
1034 strong_write(io_db["file_out"], "LOG You heal.\n")
1038 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1039 if t["T_SATIATION"] > -32768:
1040 t["T_SATIATION"] -= 1
1041 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1042 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1043 raise RuntimeError("A thing that should not hunger is hungering.")
1044 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1045 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1046 if t == world_db["Things"][0]:
1047 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1048 decrement_lifepoints(t)
1051 def get_dir_to_target(t, filter):
1052 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1054 The path-wise nearest target is chosen, via the shortest available path.
1055 Target must not be t. On succcess, return positive value, else False.
1057 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1058 that is not t's, and starts out weaker than t is; build path as
1059 avoiding things of t's ThingType
1060 "f": neighbor cell (not inhabited by any animate Thing) further away from
1061 animate Thing not further than x steps away and in FOV and of a
1062 ThingType that is not t's, and starts out stronger or as strong as t
1063 is currently; or (cornered), if no such flight cell, but Thing of
1064 above criteria is too near,1 a cell closer to it, or, if less near,
1066 "c": Thing in memorized map is consumable
1067 "s": memory map cell with greatest-reachable degree of unexploredness
1070 def zero_score_map_where_char_on_memdepthmap(c):
1071 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1072 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1073 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1074 # set_map_score(i, 0)
1075 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1076 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1077 raise RuntimeError("No score map allocated for "
1078 "zero_score_map_where_char_on_memdepthmap().")
1080 def set_map_score(pos, score):
1081 test = libpr.set_map_score(pos, score)
1083 raise RuntimeError("No score map allocated for set_map_score().")
1085 def get_map_score(pos):
1086 result = libpr.get_map_score(pos)
1088 raise RuntimeError("No score map allocated for get_map_score().")
1092 if t["fovmap"] and ("a" == filter or "f" == filter):
1093 for id in world_db["Things"]:
1094 Thing = world_db["Things"][id]
1095 if Thing != t and Thing["T_LIFEPOINTS"] and \
1096 t["T_TYPE"] != Thing["T_TYPE"] and \
1097 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1098 * world_db["MAP_LENGTH"])
1099 + Thing["T_POSX"]]):
1100 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1101 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1102 t["T_LIFEPOINTS"]) \
1103 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1106 elif t["T_MEMMAP"] and "c" == filter:
1107 for mt in t["T_MEMTHING"]:
1108 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1110 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1114 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1115 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1116 # ord_dot = ord(".")
1117 # memmap = t["T_MEMMAP"]
1118 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1119 # if ord_dot == memmap[i]]:
1120 # set_map_score(i, 65534) # i.e. 65535-1
1121 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1122 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1123 raise RuntimeError("No score map allocated for "
1124 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1126 def init_score_map():
1127 test = libpr.init_score_map()
1129 raise RuntimeError("Malloc error in init_score_map().")
1131 ord_blank = ord(" ")
1132 set_cells_passable_on_memmap_to_65534_on_scoremap()
1134 for id in world_db["Things"]:
1135 Thing = world_db["Things"][id]
1136 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1138 if t != Thing and Thing["T_LIFEPOINTS"] and \
1139 t["T_TYPE"] != Thing["T_TYPE"] and \
1140 ord_v == t["fovmap"][pos] and \
1141 t["T_LIFEPOINTS"] > \
1142 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1143 set_map_score(pos, 0)
1144 elif t["T_TYPE"] == Thing["T_TYPE"]:
1145 set_map_score(pos, 65535)
1147 for id in [id for id in world_db["Things"]
1148 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1149 Thing = world_db["Things"][id]
1150 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1152 if t["T_TYPE"] != Thing["T_TYPE"] and \
1153 ord_v == t["fovmap"][pos] and \
1154 t["T_LIFEPOINTS"] <= \
1155 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1156 set_map_score(pos, 0)
1158 for mt in [mt for mt in t["T_MEMTHING"]
1159 if ord_blank != t["T_MEMMAP"][mt[1]
1160 * world_db["MAP_LENGTH"]
1162 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1163 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1165 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1167 def rand_target_dir(neighbors, cmp, dirs):
1170 for i in range(len(dirs)):
1171 if cmp == neighbors[i]:
1172 candidates.append(dirs[i])
1174 return candidates[rand.next() % n_candidates] if n_candidates else 0
1176 def get_neighbor_scores(dirs, eye_pos):
1178 if libpr.ready_neighbor_scores(eye_pos):
1179 raise RuntimeError("No score map allocated for " +
1180 "ready_neighbor_scores.()")
1181 for i in range(len(dirs)):
1182 scores.append(libpr.get_neighbor_score(i))
1185 def get_dir_from_neighbors():
1186 dir_to_target = False
1188 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1189 neighbors = get_neighbor_scores(dirs, eye_pos)
1191 inhabited = [world_db["Things"][id]["T_POSY"]
1192 * world_db["MAP_LENGTH"]
1193 + world_db["Things"][id]["T_POSX"]
1194 for id in world_db["Things"]
1195 if world_db["Things"][id]["T_LIFEPOINTS"]]
1196 for i in range(len(dirs)):
1197 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1198 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1200 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1201 neighbors[i] = 65535
1203 minmax_start = 0 if "f" == filter else 65535 - 1
1204 minmax_neighbor = minmax_start
1205 for i in range(len(dirs)):
1206 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1207 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1208 or ("f" != filter and minmax_neighbor > neighbors[i]):
1209 minmax_neighbor = neighbors[i]
1210 if minmax_neighbor != minmax_start:
1211 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1213 if not dir_to_target:
1214 if 1 == get_map_score(eye_pos):
1215 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1216 elif 3 >= get_map_score(eye_pos):
1217 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1219 world_db["ThingActions"][id]["TA_NAME"]
1222 elif dir_to_target and 3 < get_map_score(eye_pos):
1224 elif "a" == filter and 10 <= get_map_score(eye_pos):
1226 return dir_to_target
1228 dir_to_target = False
1230 run_i = 9 + 1 if "s" == filter else 1
1231 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1234 mem_depth_c = b'9' if b' ' == mem_depth_c \
1235 else bytes([mem_depth_c[0] - 1])
1236 if libpr.dijkstra_map():
1237 raise RuntimeError("No score map allocated for dijkstra_map().")
1238 dir_to_target = get_dir_from_neighbors()
1239 libpr.free_score_map()
1240 if dir_to_target and str == type(dir_to_target):
1241 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1242 if world_db["ThingActions"][id]["TA_NAME"]
1244 t["T_ARGUMENT"] = ord(dir_to_target)
1245 return dir_to_target
1248 def standing_on_food(t):
1249 """Return True/False whether t is standing on a consumable."""
1250 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1251 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1252 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1253 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1254 ["TT_TOOL"] == "food"]:
1259 def get_inventory_slot_to_consume(t):
1260 """Return slot Id of strongest consumable in t's inventory, else -1."""
1264 for id in t["T_CARRIES"]:
1265 type = world_db["Things"][id]["T_TYPE"]
1266 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1267 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1268 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1275 """Determine next command/argment for actor t via AI algorithms.
1277 AI will look for, and move towards, enemies (animate Things not of their
1278 own ThingType); if they see none, they will consume consumables in their
1279 inventory; if there are none, they will pick up what they stand on if they
1280 stand on consumables; if they stand on none, they will move towards the
1281 next consumable they see or remember on the map; if they see or remember
1282 none, they will explore parts of the map unseen since ever or for at least
1283 one turn; if there is nothing to explore, they will simply wait.
1285 # 7DRL add: Don't pick up or search things when inventory is full.
1286 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1287 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1288 if not get_dir_to_target(t, "f"):
1289 sel = get_inventory_slot_to_consume(t)
1291 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1292 if world_db["ThingActions"][id]["TA_NAME"]
1294 t["T_ARGUMENT"] = sel
1295 elif standing_on_food(t) \
1296 and (len(t["T_CARRIES"]) < # #
1297 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1298 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1299 if world_db["ThingActions"][id]["TA_NAME"]
1302 (len(t["T_CARRIES"]) < # #
1303 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1304 and get_dir_to_target(t, "c"))) and \
1305 (not get_dir_to_target(t, "a")):
1306 get_dir_to_target(t, "s")
1310 """Run game world and its inhabitants until new player input expected."""
1312 whilebreaker = False
1313 while world_db["Things"][0]["T_LIFEPOINTS"]:
1314 proliferable_map = world_db["MAP"][:]
1315 for id in [id for id in world_db["Things"]
1316 if not world_db["Things"][id]["carried"]]:
1317 y = world_db["Things"][id]["T_POSY"]
1318 x = world_db["Things"][id]["T_POSX"]
1319 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1320 for id in [id for id in world_db["Things"]]: # Only what's from start!
1321 if not id in world_db["Things"] or \
1322 world_db["Things"][id]["carried"]: # May have been consumed or
1323 continue # picked up during turn …
1324 Thing = world_db["Things"][id]
1325 if Thing["T_LIFEPOINTS"]:
1326 if not Thing["T_COMMAND"]:
1327 update_map_memory(Thing)
1334 if Thing["T_LIFEPOINTS"]:
1335 Thing["T_PROGRESS"] += 1
1336 taid = [a for a in world_db["ThingActions"]
1337 if a == Thing["T_COMMAND"]][0]
1338 ThingAction = world_db["ThingActions"][taid]
1339 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1340 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1341 Thing["T_COMMAND"] = 0
1342 Thing["T_PROGRESS"] = 0
1343 thingproliferation(Thing, proliferable_map)
1346 world_db["TURN"] += 1
1349 def new_Thing(type, pos=(0, 0)):
1350 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1352 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1357 "T_PLAYERDROP": 0, # #
1365 "T_MEMDEPTHMAP": False,
1368 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1369 build_fov_map(thing)
1373 def id_setter(id, category, id_store=False, start_at_1=False):
1374 """Set ID of object of category to manipulate ID unused? Create new one.
1376 The ID is stored as id_store.id (if id_store is set). If the integer of the
1377 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1378 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1379 always returned when no new object is created, otherwise the new object's
1382 min = 0 if start_at_1 else -1
1384 id = integer_test(id, min)
1386 if id in world_db[category]:
1391 if (start_at_1 and 0 == id) \
1392 or ((not start_at_1) and (id < 0)):
1393 id = 0 if start_at_1 else -1
1396 if id not in world_db[category]:
1404 """Send PONG line to server output file."""
1405 strong_write(io_db["file_out"], "PONG\n")
1409 """Abort server process."""
1410 if None == opts.replay:
1411 if world_db["WORLD_ACTIVE"]:
1413 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1414 raise SystemExit("received QUIT command")
1417 def command_thingshere(str_y, str_x):
1418 """Write to out file list of Things known to player at coordinate y, x."""
1419 if world_db["WORLD_ACTIVE"]:
1420 y = integer_test(str_y, 0, 255)
1421 x = integer_test(str_x, 0, 255)
1422 length = world_db["MAP_LENGTH"]
1423 if None != y and None != x and y < length and x < length:
1424 pos = (y * world_db["MAP_LENGTH"]) + x
1425 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1426 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1427 for id in world_db["Things"]:
1428 if y == world_db["Things"][id]["T_POSY"] \
1429 and x == world_db["Things"][id]["T_POSX"] \
1430 and not world_db["Things"][id]["carried"]:
1431 type = world_db["Things"][id]["T_TYPE"]
1432 name = world_db["ThingTypes"][type]["TT_NAME"]
1433 strong_write(io_db["file_out"], name + "\n")
1435 for mt in world_db["Things"][0]["T_MEMTHING"]:
1436 if y == mt[1] and x == mt[2]:
1437 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1438 strong_write(io_db["file_out"], name + "\n")
1439 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1441 print("Ignoring: Invalid map coordinates.")
1443 print("Ignoring: Command only works on existing worlds.")
1446 def play_commander(action, args=False):
1447 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1449 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1453 id = [x for x in world_db["ThingActions"]
1454 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1455 world_db["Things"][0]["T_COMMAND"] = id
1458 def set_command_and_argument_int(str_arg):
1459 val = integer_test(str_arg, 0, 255)
1461 world_db["Things"][0]["T_ARGUMENT"] = val
1464 def set_command_and_argument_movestring(str_arg):
1465 if str_arg in directions_db:
1466 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1469 print("Ignoring: Argument must be valid direction string.")
1471 if action == "move":
1472 return set_command_and_argument_movestring
1474 return set_command_and_argument_int
1479 def command_seedrandomness(seed_string):
1480 """Set rand seed to int(seed_string)."""
1481 val = integer_test(seed_string, 0, 4294967295)
1486 def command_makeworld(seed_string):
1487 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1489 Seed rand with seed. Do more only with a "wait" ThingAction and
1490 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1491 world_db["Things"] emptied, call make_map() and set
1492 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1493 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1494 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1495 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1499 # def free_pos(plant=False):
1500 def free_pos(plant=False): # #
1503 err = "Space to put thing on too hard to find. Map too small?"
1505 y = rand.next() % world_db["MAP_LENGTH"]
1506 x = rand.next() % world_db["MAP_LENGTH"]
1507 pos = y * world_db["MAP_LENGTH"] + x;
1509 and "." == chr(world_db["MAP"][pos])) \
1510 or ":" == chr(world_db["MAP"][pos]): # #
1514 raise SystemExit(err)
1515 # Replica of C code, wrongly ignores animatedness of new Thing.
1516 pos_clear = (0 == len([id for id in world_db["Things"]
1517 if world_db["Things"][id]["T_LIFEPOINTS"]
1518 if world_db["Things"][id]["T_POSY"] == y
1519 if world_db["Things"][id]["T_POSX"] == x]))
1524 val = integer_test(seed_string, 0, 4294967295)
1528 player_will_be_generated = False
1529 playertype = world_db["PLAYER_TYPE"]
1530 for ThingType in world_db["ThingTypes"]:
1531 if playertype == ThingType:
1532 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1533 player_will_be_generated = True
1535 if not player_will_be_generated:
1536 print("Ignoring: No player type with start number >0 defined.")
1539 for ThingAction in world_db["ThingActions"]:
1540 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1543 print("Ignoring: No thing action with name 'wait' defined.")
1545 for name in specials: # #
1546 if world_db[name] not in world_db["ThingTypes"]: # #
1547 print("Ignoring: No valid " + name + " set.") # #
1549 world_db["Things"] = {}
1551 world_db["WORLD_ACTIVE"] = 1
1552 world_db["TURN"] = 1
1553 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1554 id = id_setter(-1, "Things")
1555 world_db["Things"][id] = new_Thing(playertype, free_pos())
1556 if not world_db["Things"][0]["fovmap"]:
1557 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1558 world_db["Things"][0]["fovmap"] = empty_fovmap
1559 update_map_memory(world_db["Things"][0])
1560 for type in world_db["ThingTypes"]:
1561 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1562 if type != playertype:
1563 id = id_setter(-1, "Things")
1564 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1565 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1566 strong_write(io_db["file_out"], "NEW_WORLD\n")
1570 def command_maplength(maplength_string):
1571 """Redefine map length. Invalidate map, therefore lose all things on it."""
1572 val = integer_test(maplength_string, 1, 256)
1574 world_db["MAP_LENGTH"] = val
1575 world_db["MAP"] = False
1576 set_world_inactive()
1577 world_db["Things"] = {}
1578 libpr.set_maplength(val)
1581 def command_worldactive(worldactive_string):
1582 """Toggle world_db["WORLD_ACTIVE"] if possible.
1584 An active world can always be set inactive. An inactive world can only be
1585 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1586 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1587 Also call log_help().
1589 # 7DRL: altar must be on map, and specials must be set for active world.
1590 val = integer_test(worldactive_string, 0, 1)
1592 if 0 != world_db["WORLD_ACTIVE"]:
1594 set_world_inactive()
1596 print("World already active.")
1597 elif 0 == world_db["WORLD_ACTIVE"]:
1599 for ThingAction in world_db["ThingActions"]:
1600 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1603 player_exists = False
1604 for Thing in world_db["Things"]:
1606 player_exists = True
1608 specials_set = True # #
1609 for name in specials: # #
1610 if world_db[name] not in world_db["ThingTypes"]: # #
1611 specials_set = False # #
1612 altar_found = False # #
1613 if world_db["MAP"]: # #
1614 pos = world_db["MAP"].find(b'_') # #
1616 y = int(pos / world_db["MAP_LENGTH"]) # #
1617 x = pos % world_db["MAP_LENGTH"] # #
1618 world_db["altar"] = (y, x) # #
1619 altar_found = True # #
1620 if wait_exists and player_exists and world_db["MAP"] \
1621 and specials_set: # #
1622 for id in world_db["Things"]:
1623 if world_db["Things"][id]["T_LIFEPOINTS"]:
1624 build_fov_map(world_db["Things"][id])
1626 update_map_memory(world_db["Things"][id], False)
1627 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1628 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1629 world_db["Things"][0]["fovmap"] = empty_fovmap
1630 world_db["WORLD_ACTIVE"] = 1
1633 print("Ignoring: Not all conditions for world activation met.")
1636 def specialtypesetter(name): # #
1637 """Setter world_db[name], deactivating world if set int no ThingType."""
1638 def helper(str_int):
1639 val = integer_test(str_int, 0)
1641 world_db[name] = val
1642 if world_db["WORLD_ACTIVE"] \
1643 and world_db[name] not in world_db["ThingTypes"]:
1644 world_db["WORLD_ACTIVE"] = 0
1645 print(name + " fits no known ThingType, deactivating world.")
1649 def test_for_id_maker(object, category):
1650 """Return decorator testing for object having "id" attribute."""
1653 if hasattr(object, "id"):
1656 print("Ignoring: No " + category +
1657 " defined to manipulate yet.")
1662 def command_tid(id_string):
1663 """Set ID of Thing to manipulate. ID unused? Create new one.
1665 Default new Thing's type to the first available ThingType, others: zero.
1667 id = id_setter(id_string, "Things", command_tid)
1669 if world_db["ThingTypes"] == {}:
1670 print("Ignoring: No ThingType to settle new Thing in.")
1672 type = list(world_db["ThingTypes"].keys())[0]
1673 world_db["Things"][id] = new_Thing(type)
1676 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1680 def command_tcommand(str_int):
1681 """Set T_COMMAND of selected Thing."""
1682 val = integer_test(str_int, 0)
1684 if 0 == val or val in world_db["ThingActions"]:
1685 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1687 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1691 def command_ttype(str_int):
1692 """Set T_TYPE of selected Thing."""
1693 val = integer_test(str_int, 0)
1695 if val in world_db["ThingTypes"]:
1696 world_db["Things"][command_tid.id]["T_TYPE"] = val
1698 print("Ignoring: ThingType ID belongs to no known ThingType.")
1702 def command_tcarries(str_int):
1703 """Append int(str_int) to T_CARRIES of selected Thing.
1705 The ID int(str_int) must not be of the selected Thing, and must belong to a
1706 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1708 val = integer_test(str_int, 0)
1710 if val == command_tid.id:
1711 print("Ignoring: Thing cannot carry itself.")
1712 elif val in world_db["Things"] \
1713 and not world_db["Things"][val]["carried"]:
1714 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1715 world_db["Things"][val]["carried"] = True
1717 print("Ignoring: Thing not available for carrying.")
1718 # Note that the whole carrying structure is different from the C version:
1719 # Carried-ness is marked by a "carried" flag, not by Things containing
1720 # Things internally.
1724 def command_tmemthing(str_t, str_y, str_x):
1725 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1727 The type must fit to an existing ThingType, and the position into the map.
1729 type = integer_test(str_t, 0)
1730 posy = integer_test(str_y, 0, 255)
1731 posx = integer_test(str_x, 0, 255)
1732 if None != type and None != posy and None != posx:
1733 if type not in world_db["ThingTypes"] \
1734 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1735 print("Ignoring: Illegal value for thing type or position.")
1737 memthing = (type, posy, posx)
1738 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1741 def setter_map(maptype):
1742 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1744 If no map of maptype exists yet, initialize it with ' ' bytes first.
1747 def valid_map_line(str_int, mapline):
1748 val = integer_test(str_int, 0, 255)
1750 if val >= world_db["MAP_LENGTH"]:
1751 print("Illegal value for map line number.")
1752 elif len(mapline) != world_db["MAP_LENGTH"]:
1753 print("Map line length is unequal map width.")
1758 def nonThingMap_helper(str_int, mapline):
1759 val = valid_map_line(str_int, mapline)
1761 length = world_db["MAP_LENGTH"]
1762 if not world_db["MAP"]:
1763 map = bytearray(b' ' * (length ** 2))
1765 map = world_db["MAP"]
1766 map[val * length:(val * length) + length] = mapline.encode()
1767 if not world_db["MAP"]:
1768 world_db["MAP"] = map
1771 def ThingMap_helper(str_int, mapline):
1772 val = valid_map_line(str_int, mapline)
1774 length = world_db["MAP_LENGTH"]
1775 if not world_db["Things"][command_tid.id][maptype]:
1776 map = bytearray(b' ' * (length ** 2))
1778 map = world_db["Things"][command_tid.id][maptype]
1779 map[val * length:(val * length) + length] = mapline.encode()
1780 if not world_db["Things"][command_tid.id][maptype]:
1781 world_db["Things"][command_tid.id][maptype] = map
1783 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1786 def setter_tpos(axis):
1787 """Generate setter for T_POSX or T_POSY of selected Thing.
1789 If world is active, rebuilds animate things' fovmap, player's memory map.
1792 def helper(str_int):
1793 val = integer_test(str_int, 0, 255)
1795 if val < world_db["MAP_LENGTH"]:
1796 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1797 if world_db["WORLD_ACTIVE"] \
1798 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1799 build_fov_map(world_db["Things"][command_tid.id])
1800 if 0 == command_tid.id:
1801 update_map_memory(world_db["Things"][command_tid.id])
1803 print("Ignoring: Position is outside of map.")
1807 def command_ttid(id_string):
1808 """Set ID of ThingType to manipulate. ID unused? Create new one.
1810 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1813 id = id_setter(id_string, "ThingTypes", command_ttid)
1815 world_db["ThingTypes"][id] = {
1816 "TT_NAME": "(none)",
1819 "TT_PROLIFERATE": 0,
1820 "TT_START_NUMBER": 0,
1821 "TT_STORAGE": 0, # #
1828 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1832 def command_ttname(name):
1833 """Set TT_NAME of selected ThingType."""
1834 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1838 def command_tttool(name):
1839 """Set TT_TOOL of selected ThingType."""
1840 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1844 def command_ttsymbol(char):
1845 """Set TT_SYMBOL of selected ThingType. """
1847 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1849 print("Ignoring: Argument must be single character.")
1853 def command_ttcorpseid(str_int):
1854 """Set TT_CORPSE_ID of selected ThingType."""
1855 val = integer_test(str_int, 0)
1857 if val in world_db["ThingTypes"]:
1858 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1860 print("Ignoring: Corpse ID belongs to no known ThignType.")
1863 def command_taid(id_string):
1864 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1866 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1868 id = id_setter(id_string, "ThingActions", command_taid, True)
1870 world_db["ThingActions"][id] = {
1876 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1879 @test_ThingAction_id
1880 def command_taname(name):
1881 """Set TA_NAME of selected ThingAction.
1883 The name must match a valid thing action function. If after the name
1884 setting no ThingAction with name "wait" remains, call set_world_inactive().
1886 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1887 or name == "pick_up":
1888 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1889 if 1 == world_db["WORLD_ACTIVE"]:
1890 wait_defined = False
1891 for id in world_db["ThingActions"]:
1892 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1895 if not wait_defined:
1896 set_world_inactive()
1898 print("Ignoring: Invalid action name.")
1899 # In contrast to the original,naming won't map a function to a ThingAction.
1903 """Call ai() on player Thing, then turn_over()."""
1904 ai(world_db["Things"][0])
1908 """Commands database.
1910 Map command start tokens to ([0]) number of expected command arguments, ([1])
1911 the command's meta-ness (i.e. is it to be written to the record file, is it to
1912 be ignored in replay mode if read from server input file), and ([2]) a function
1916 "QUIT": (0, True, command_quit),
1917 "PING": (0, True, command_ping),
1918 "THINGS_HERE": (2, True, command_thingshere),
1919 "MAKE_WORLD": (1, False, command_makeworld),
1920 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1921 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1922 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1923 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1924 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1925 "MAP_LENGTH": (1, False, command_maplength),
1926 "WORLD_ACTIVE": (1, False, command_worldactive),
1927 "MAP": (2, False, setter_map("MAP")),
1928 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1929 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
1930 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
1931 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
1932 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
1933 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
1934 "TA_ID": (1, False, command_taid),
1935 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1936 "TA_NAME": (1, False, command_taname),
1937 "TT_ID": (1, False, command_ttid),
1938 "TT_NAME": (1, False, command_ttname),
1939 "TT_TOOL": (1, False, command_tttool),
1940 "TT_SYMBOL": (1, False, command_ttsymbol),
1941 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1942 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1943 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1945 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1947 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1948 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1949 "T_ID": (1, False, command_tid),
1950 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1951 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1952 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1953 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1954 "T_COMMAND": (1, False, command_tcommand),
1955 "T_TYPE": (1, False, command_ttype),
1956 "T_CARRIES": (1, False, command_tcarries),
1957 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1958 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1959 "T_MEMTHING": (3, False, command_tmemthing),
1960 "T_POSY": (1, False, setter_tpos("Y")),
1961 "T_POSX": (1, False, setter_tpos("X")),
1962 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1963 "wait": (0, False, play_commander("wait")),
1964 "move": (1, False, play_commander("move")),
1965 "pick_up": (0, False, play_commander("pick_up")),
1966 "drop": (1, False, play_commander("drop", True)),
1967 "use": (1, False, play_commander("use", True)),
1968 "ai": (0, False, command_ai)
1970 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1973 """World state database. With sane default values. (Randomness is in rand.)"""
1982 "FAVOR_STAGE": 0, # #
1994 """Special type settings."""
1995 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
1997 """Mapping of direction names to internal direction chars."""
1998 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
1999 "west": "s", "north-west": "w", "north-east": "e"}
2001 """File IO database."""
2003 "path_save": "save",
2004 "path_record": "record_save",
2005 "path_worldconf": "confserver/world",
2006 "path_server": "server/",
2007 "path_in": "server/in",
2008 "path_out": "server/out",
2009 "path_worldstate": "server/worldstate",
2010 "tmp_suffix": "_tmp",
2011 "kicked_by_rival": False,
2012 "worldstate_updateable": False
2017 libpr = prep_library()
2018 rand = RandomnessIO()
2019 opts = parse_command_line_arguments()
2021 io_db["path_save"] = opts.savefile
2022 io_db["path_record"] = "record_" + opts.savefile
2025 io_db["verbose"] = True
2026 if None != opts.replay:
2030 except SystemExit as exit:
2031 print("ABORTING: " + exit.args[0])
2033 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")