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Define stack order by thing type id order (highest = lowest type id).
[plomrogue] / roguelike-server
1 #!/usr/bin/python3
2
3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
6
7
8 import argparse
9 import errno
10 import os
11 import shlex
12 import shutil
13 import time
14 import ctypes
15 import math  # #
16
17
18 class RandomnessIO:
19     """"Interface to libplomrogue's pseudo-randomness generator."""
20
21     def set_seed(self, seed):
22         libpr.seed_rrand(1, seed)
23
24     def get_seed(self):
25         return libpr.seed_rrand(0, 0)
26
27     def next(self):
28         return libpr.rrand()
29
30     seed = property(get_seed, set_seed)
31
32
33 def prep_library():
34     """Prepare ctypes library at ./libplomrogue.so"""
35     libpath = ("./libplomrogue.so")
36     if not os.access(libpath, os.F_OK):
37         raise SystemExit("No library " + libpath + ", run ./redo first?")
38     libpr = ctypes.cdll.LoadLibrary(libpath)
39     libpr.seed_rrand.restype = ctypes.c_uint32
40     return libpr
41
42
43 def c_pointer_to_bytearray(ba):
44     """Return C char * pointer to ba."""
45     type = ctypes.c_char * len(ba)
46     return type.from_buffer(ba)
47
48
49 def strong_write(file, string):
50     """Apply write(string), then flush()."""
51     file.write(string)
52     file.flush()
53
54
55 def setup_server_io():
56     """Fill IO files DB with proper file( path)s. Write process IO test string.
57
58     Ensure IO files directory at server/. Remove any old input file if found.
59     Set up new input file for reading, and new output file for writing. Start
60     output file with process hash line of format PID + " " + floated UNIX time
61     (io_db["teststring"]). Raise SystemExit if file is found at path of either
62     record or save file plus io_db["tmp_suffix"].
63     """
64     def detect_atomic_leftover(path, tmp_suffix):
65         path_tmp = path + tmp_suffix
66         msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67               "aborted previous attempt to write '" + path + "'. Aborting " \
68              "until matter is resolved by removing it from its current path."
69         if os.access(path_tmp, os.F_OK):
70             raise SystemExit(msg)
71     io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72     io_db["save_wait"] = 0
73     io_db["verbose"] = False
74     io_db["record_chunk"] = ""
75     os.makedirs(io_db["path_server"], exist_ok=True)
76     io_db["file_out"] = open(io_db["path_out"], "w")
77     strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78     if os.access(io_db["path_in"], os.F_OK):
79         os.remove(io_db["path_in"])
80     io_db["file_in"] = open(io_db["path_in"], "w")
81     io_db["file_in"].close()
82     io_db["file_in"] = open(io_db["path_in"], "r")
83     detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84     detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
85
86
87 def cleanup_server_io():
88     """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89     def helper(file_key, path_key):
90         if file_key in io_db:
91             io_db[file_key].close()
92         if not io_db["kicked_by_rival"] \
93            and os.access(io_db[path_key], os.F_OK):
94             os.remove(io_db[path_key])
95     helper("file_in", "path_in")
96     helper("file_out", "path_out")
97     helper("file_worldstate", "path_worldstate")
98     if "file_record" in io_db:
99         io_db["file_record"].close()
100
101
102 def obey(command, prefix, replay=False, do_record=False):
103     """Call function from commands_db mapped to command's first token.
104
105     Tokenize command string with shlex.split(comments=True). If replay is set,
106     a non-meta command from the commands_db merely triggers obey() on the next
107     command from the records file. If not, non-meta commands set
108     io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109     do_record is set, are recorded to io_db["record_chunk"], and save_world()
110     is called (and io_db["record_chunk"] written) if 15 seconds have passed
111     since the last time it was called. The prefix string is inserted into the
112     server's input message between its beginning 'input ' and ':'. All activity
113     is preceded by a server_test() call. Commands that start with a lowercase
114     letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
115     """
116     server_test()
117     if io_db["verbose"]:
118         print("input " + prefix + ": " + command)
119     try:
120         tokens = shlex.split(command, comments=True)
121     except ValueError as err:
122         print("Can't tokenize command string: " + str(err) + ".")
123         return
124     if len(tokens) > 0 and tokens[0] in commands_db \
125        and len(tokens) == commands_db[tokens[0]][0] + 1:
126         if commands_db[tokens[0]][1]:
127             commands_db[tokens[0]][2](*tokens[1:])
128         elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129             print("Ignoring lowercase-starting commands when world inactive.")
130         elif replay:
131             print("Due to replay mode, reading command as 'go on in record'.")
132             line = io_db["file_record"].readline()
133             if len(line) > 0:
134                 obey(line.rstrip(), io_db["file_record"].prefix
135                      + str(io_db["file_record"].line_n))
136                 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
137             else:
138                 print("Reached end of record file.")
139         else:
140             commands_db[tokens[0]][2](*tokens[1:])
141             if do_record:
142                 io_db["record_chunk"] += command + "\n"
143                 if time.time() > io_db["save_wait"] + 15:
144                     atomic_write(io_db["path_record"], io_db["record_chunk"],
145                                  do_append=True)
146                     if world_db["WORLD_ACTIVE"]:
147                         save_world()
148                     io_db["record_chunk"] = ""
149                     io_db["save_wait"] = time.time()
150             io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151     elif 0 != len(tokens):
152         print("Invalid command/argument, or bad number of tokens.")
153
154
155 def atomic_write(path, text, do_append=False, delete=True):
156     """Atomic write of text to file at path, appended if do_append is set."""
157     path_tmp = path + io_db["tmp_suffix"]
158     mode = "w"
159     if do_append:
160         mode = "a"
161         if os.access(path, os.F_OK):
162             shutil.copyfile(path, path_tmp)
163     file = open(path_tmp, mode)
164     strong_write(file, text)
165     file.close()
166     if delete and os.access(path, os.F_OK):
167         os.remove(path)
168     os.rename(path_tmp, path)
169
170
171 def save_world():
172     """Save all commands needed to reconstruct current world state."""
173
174     def quote(string):
175         string = string.replace("\u005C", '\u005C\u005C')
176         return '"' + string.replace('"', '\u005C"') + '"'
177
178     def mapsetter(key):
179         def helper(id=None):
180             string = ""
181             if key == "MAP" or world_db["Things"][id][key]:
182                 map = world_db["MAP"] if key == "MAP" \
183                                       else world_db["Things"][id][key]
184                 length = world_db["MAP_LENGTH"]
185                 for i in range(length):
186                     line = map[i * length:(i * length) + length].decode()
187                     string = string + key + " " + str(i) + " " + quote(line) \
188                              + "\n"
189             return string
190         return helper
191
192     def memthing(id):
193         string = ""
194         for memthing in world_db["Things"][id]["T_MEMTHING"]:
195             string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196                      str(memthing[1]) + " " + str(memthing[2]) + "\n"
197         return string
198
199     def helper(category, id_string, special_keys={}):
200         string = ""
201         for id in world_db[category]:
202             string = string + id_string + " " + str(id) + "\n"
203             for key in world_db[category][id]:
204                 if not key in special_keys:
205                     x = world_db[category][id][key]
206                     argument = quote(x) if str == type(x) else str(x)
207                     string = string + key + " " + argument + "\n"
208                 elif special_keys[key]:
209                     string = string + special_keys[key](id)
210         return string
211
212     string = ""
213     for key in world_db:
214         if (dict != type(world_db[key])
215             and key != "altar"  # #
216             and key != "MAP" and key != "WORLD_ACTIVE"):
217             string = string + key + " " + str(world_db[key]) + "\n"
218     string = string + mapsetter("MAP")()
219     string = string + helper("ThingActions", "TA_ID")
220     string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221     for id in world_db["ThingTypes"]:
222         string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223                  str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224     string = string + helper("Things", "T_ID",
225                              {"T_CARRIES": False, "carried": False,
226                               "T_MEMMAP": mapsetter("T_MEMMAP"),
227                               "T_MEMTHING": memthing, "fovmap": False,
228                               "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229     for id in world_db["Things"]:
230         if [] != world_db["Things"][id]["T_CARRIES"]:
231             string = string + "T_ID " + str(id) + "\n"
232             for carried_id in world_db["Things"][id]["T_CARRIES"]:
233                 string = string + "T_CARRIES " + str(carried_id) + "\n"
234     string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235              "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236     atomic_write(io_db["path_save"], string)
237
238
239 def obey_lines_in_file(path, name, do_record=False):
240     """Call obey() on each line of path's file, use name in input prefix."""
241     file = open(path, "r")
242     line_n = 1
243     for line in file.readlines():
244         obey(line.rstrip(), name + "file line " + str(line_n),
245              do_record=do_record)
246         line_n = line_n + 1
247     file.close()
248
249
250 def parse_command_line_arguments():
251     """Return settings values read from command line arguments."""
252     parser = argparse.ArgumentParser()
253     parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
254                         action='store')
255     parser.add_argument('-l', nargs="?", const="save", dest='savefile',
256                         action="store")
257     parser.add_argument('-v', dest='verbose', action='store_true')
258     opts, unknown = parser.parse_known_args()
259     return opts
260
261
262 def server_test():
263     """Ensure valid server out file belonging to current process.
264
265     This is done by comparing io_db["teststring"] to what's found at the start
266     of the current file at io_db["path_out"]. On failure, set
267     io_db["kicked_by_rival"] and raise SystemExit.
268     """
269     if not os.access(io_db["path_out"], os.F_OK):
270         raise SystemExit("Server output file has disappeared.")
271     file = open(io_db["path_out"], "r")
272     test = file.readline().rstrip("\n")
273     file.close()
274     if test != io_db["teststring"]:
275         io_db["kicked_by_rival"] = True
276         msg = "Server test string in server output file does not match. This" \
277               " indicates that the current server process has been " \
278               "superseded by another one."
279         raise SystemExit(msg)
280
281
282 def read_command():
283     """Return next newline-delimited command from server in file.
284
285     Keep building return string until a newline is encountered. Pause between
286     unsuccessful reads, and after too much waiting, run server_test().
287     """
288     wait_on_fail = 0.03333
289     max_wait = 5
290     now = time.time()
291     command = ""
292     while True:
293         add = io_db["file_in"].readline()
294         if len(add) > 0:
295             command = command + add
296             if len(command) > 0 and "\n" == command[-1]:
297                 command = command[:-1]
298                 break
299         else:
300             time.sleep(wait_on_fail)
301             if now + max_wait < time.time():
302                 server_test()
303                 now = time.time()
304     return command
305
306
307 def try_worldstate_update():
308     """Write worldstate file if io_db["worldstate_updateable"] is set."""
309     if io_db["worldstate_updateable"]:
310
311         def write_map(string, map):
312             for i in range(length):
313                 line = map[i * length:(i * length) + length].decode()
314                 string = string + line + "\n"
315             return string
316
317         inventory = ""
318         if [] == world_db["Things"][0]["T_CARRIES"]:
319             inventory = "(none)\n"
320         else:
321             for id in world_db["Things"][0]["T_CARRIES"]:
322                 type_id = world_db["Things"][id]["T_TYPE"]
323                 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324                 inventory = inventory + name + "\n"
325         # 7DRL additions:  GOD_MOOD, GOD_FAVOR
326         string = str(world_db["TURN"]) + "\n" + \
327                  str(world_db["GOD_MOOD"]) + "\n" + \
328                  str(world_db["GOD_FAVOR"]) + "\n" + \
329                  str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330                  str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331                  inventory + "%\n" + \
332                  str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333                  str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334                  str(world_db["MAP_LENGTH"]) + "\n"
335         length = world_db["MAP_LENGTH"]
336         fov = bytearray(b' ' * (length ** 2))
337         ord_v = ord("v")
338         for pos in [pos for pos in range(length ** 2)
339                         if ord_v == world_db["Things"][0]["fovmap"][pos]]:
340             fov[pos] = world_db["MAP"][pos]
341         length = world_db["MAP_LENGTH"]
342         for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343                       for id in world_db["Things"]
344                       if not world_db["Things"][id]["carried"]
345                       if world_db["Things"][id]["T_TYPE"] == tid
346                       if world_db["Things"][0]["fovmap"][
347                            world_db["Things"][id]["T_POSY"] * length
348                            + world_db["Things"][id]["T_POSX"]] == ord_v]:
349             type = world_db["Things"][id]["T_TYPE"]
350             c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351             fov[world_db["Things"][id]["T_POSY"] * length
352                 + world_db["Things"][id]["T_POSX"]] = c
353         string = write_map(string, fov)
354         mem = world_db["Things"][0]["T_MEMMAP"][:]
355         for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
356                       for mt in world_db["Things"][0]["T_MEMTHING"]
357                       if mt[0] == tid]:
358              c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
359              mem[(mt[1] * length) + mt[2]] = ord(c)
360         string = write_map(string, mem)
361         atomic_write(io_db["path_worldstate"], string, delete=False)
362         strong_write(io_db["file_out"], "WORLD_UPDATED\n")
363         io_db["worldstate_updateable"] = False
364
365
366 def replay_game():
367     """Replay game from record file.
368
369     Use opts.replay as breakpoint turn to which to replay automatically before
370     switching to manual input by non-meta commands in server input file
371     triggering further reads of record file. Ensure opts.replay is at least 1.
372     Run try_worldstate_update() before each interactive obey()/read_command().
373     """
374     if opts.replay < 1:
375         opts.replay = 1
376     print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
377           " (if so late a turn is to be found).")
378     if not os.access(io_db["path_record"], os.F_OK):
379         raise SystemExit("No record file found to replay.")
380     io_db["file_record"] = open(io_db["path_record"], "r")
381     io_db["file_record"].prefix = "record file line "
382     io_db["file_record"].line_n = 1
383     while world_db["TURN"] < opts.replay:
384         line = io_db["file_record"].readline()
385         if "" == line:
386             break
387         obey(line.rstrip(), io_db["file_record"].prefix
388              + str(io_db["file_record"].line_n))
389         io_db["file_record"].line_n = io_db["file_record"].line_n + 1
390     while True:
391         try_worldstate_update()
392         obey(read_command(), "in file", replay=True)
393
394
395 def play_game():
396     """Play game by server input file commands. Before, load save file found.
397
398     If no save file is found, a new world is generated from the commands in the
399     world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
400     command and all that follow via the server input file. Run
401     try_worldstate_update() before each interactive obey()/read_command().
402     """
403     if os.access(io_db["path_save"], os.F_OK):
404         obey_lines_in_file(io_db["path_save"], "save")
405     else:
406         if not os.access(io_db["path_worldconf"], os.F_OK):
407             msg = "No world config file from which to start a new world."
408             raise SystemExit(msg)
409         obey_lines_in_file(io_db["path_worldconf"], "world config ",
410                            do_record=True)
411         obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
412     while True:
413         try_worldstate_update()
414         obey(read_command(), "in file", do_record=True)
415
416
417 def make_map():
418     """(Re-)make island map.
419
420     Let "~" represent water, "." land, "X" trees: Build island shape randomly,
421     start with one land cell in the middle, then go into cycle of repeatedly
422     selecting a random sea cell and transforming it into land if it is neighbor
423     to land. The cycle ends when a land cell is due to be created at the map's
424     border. Then put some trees on the map (TODO: more precise algorithm desc).
425     """
426     # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
427
428     def is_neighbor(coordinates, type):
429         y = coordinates[0]
430         x = coordinates[1]
431         length = world_db["MAP_LENGTH"]
432         ind = y % 2
433         diag_west = x + (ind > 0)
434         diag_east = x + (ind < (length - 1))
435         pos = (y * length) + x
436         if (y > 0 and diag_east
437             and type == chr(world_db["MAP"][pos - length + ind])) \
438            or (x < (length - 1)
439                and type == chr(world_db["MAP"][pos + 1])) \
440            or (y < (length - 1) and diag_east
441                and type == chr(world_db["MAP"][pos + length + ind])) \
442            or (y > 0 and diag_west
443                and type == chr(world_db["MAP"][pos - length - (not ind)])) \
444            or (x > 0
445                and type == chr(world_db["MAP"][pos - 1])) \
446            or (y < (length - 1) and diag_west
447                and type == chr(world_db["MAP"][pos + length - (not ind)])):
448             return True
449         return False
450
451     world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
452     length = world_db["MAP_LENGTH"]
453     add_half_width = (not (length % 2)) * int(length / 2)
454     world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
455     while (1):
456         y = rand.next() % length
457         x = rand.next() % length
458         pos = (y * length) + x
459         if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
460             if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
461                 break
462             world_db["MAP"][pos] = ord(".")
463     n_trees = int((length ** 2) / 16)
464     i_trees = 0
465     while (i_trees <= n_trees):
466         single_allowed = rand.next() % 32
467         y = rand.next() % length
468         x = rand.next() % length
469         pos = (y * length) + x
470         if "." == chr(world_db["MAP"][pos]) \
471           and ((not single_allowed) or is_neighbor((y, x), "X")):
472             world_db["MAP"][pos] = ord("X")
473             i_trees += 1
474     # This all-too-precise replica of the original C code misses iter_limit().
475     n_colons = int((length ** 2) / 16)  # #
476     i_colons = 0  # #
477     while (i_colons <= n_colons):  # #
478         single_allowed = rand.next() % 256  # #
479         y = rand.next() % length  # #
480         x = rand.next() % length  # #
481         pos = (y * length) + x  # #
482         if ("." == chr(world_db["MAP"][pos])  # #
483           and ((not single_allowed) or is_neighbor((y, x), ":"))):  # #
484             world_db["MAP"][pos] = ord(":")  # #
485             i_colons += 1  # #
486     altar_placed = False  # #
487     while not altar_placed:  # #
488         y = rand.next() % length  # #
489         x = rand.next() % length  # #
490         pos = (y * length) + x  # #
491         if (("." == chr(world_db["MAP"][pos]  # #
492              or ":" == chr(world_db["MAP"][pos]))
493             and not is_neighbor((y, x), "X"))):  # #
494             world_db["MAP"][pos] = ord("_")  # #
495             world_db["altar"] = (y, x)  # #
496             altar_placed = True  # #
497
498
499 def update_map_memory(t, age_map=True):
500     """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
501
502     def age_some_memdepthmap_on_nonfov_cells():
503         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
504         # ord_v = ord("v")
505         # ord_0 = ord("0")
506         # ord_9 = ord("9")
507         # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
508         #             if not ord_v == t["fovmap"][pos]
509         #             if ord_0 <= t["T_MEMDEPTHMAP"][pos]
510         #             if ord_9 > t["T_MEMDEPTHMAP"][pos]
511         #             if not rand.next() % (2 **
512         #                                   (t["T_MEMDEPTHMAP"][pos] - 48))]:
513         #     t["T_MEMDEPTHMAP"][pos] += 1
514         memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
515         fovmap = c_pointer_to_bytearray(t["fovmap"])
516         libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
517
518     if not t["T_MEMMAP"]:
519         t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
520     if not t["T_MEMDEPTHMAP"]:
521         t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
522     ord_v = ord("v")
523     ord_0 = ord("0")
524     ord_space = ord(" ")
525     for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
526                 if ord_v == t["fovmap"][pos]]:
527         t["T_MEMDEPTHMAP"][pos] = ord_0
528         t["T_MEMMAP"][pos] = world_db["MAP"][pos]
529     if age_map:
530         age_some_memdepthmap_on_nonfov_cells()
531     t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
532                        if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
533                                                + mt[2]]]
534     for id in [id for id in world_db["Things"]
535                if not world_db["Things"][id]["carried"]]:
536         type = world_db["Things"][id]["T_TYPE"]
537         if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
538             y = world_db["Things"][id]["T_POSY"]
539             x = world_db["Things"][id]["T_POSX"]
540             if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
541                 t["T_MEMTHING"].append((type, y, x))
542
543
544 def set_world_inactive():
545     """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
546     server_test()
547     if os.access(io_db["path_worldstate"], os.F_OK):
548         os.remove(io_db["path_worldstate"])
549     world_db["WORLD_ACTIVE"] = 0
550
551
552 def integer_test(val_string, min, max=None):
553     """Return val_string if possible integer >= min and <= max, else None."""
554     try:
555         val = int(val_string)
556         if val < min or (max is not None and val > max):
557             raise ValueError
558         return val
559     except ValueError:
560         msg = "Ignoring: Please use integer >= " + str(min)
561         if max is not None:
562             msg += " and <= " + str(max)
563         msg += "."
564         print(msg)
565         return None
566
567
568 def setter(category, key, min, max=None):
569     """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
570     if category is None:
571         def f(val_string):
572             val = integer_test(val_string, min, max)
573             if None != val:
574                 world_db[key] = val
575     else:
576         if category == "Thing":
577             id_store = command_tid
578             decorator = test_Thing_id
579         elif category == "ThingType":
580             id_store = command_ttid
581             decorator = test_ThingType_id
582         elif category == "ThingAction":
583             id_store = command_taid
584             decorator = test_ThingAction_id
585
586         @decorator
587         def f(val_string):
588             val = integer_test(val_string, min, max)
589             if None != val:
590                 world_db[category + "s"][id_store.id][key] = val
591     return f
592
593
594 def build_fov_map(t):
595     """Build Thing's FOV map."""
596     t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
597     fovmap = c_pointer_to_bytearray(t["fovmap"])
598     map = c_pointer_to_bytearray(world_db["MAP"])
599     if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
600         raise RuntimeError("Malloc error in build_fov_Map().")
601
602
603 def log_help():
604     """Send quick usage info to log."""
605     strong_write(io_db["file_out"], "LOG "
606                  + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
607     strong_write(io_db["file_out"], "LOG "
608                  + "Use 'p' to pick up objects, and 'D' to drop them.\n")
609     strong_write(io_db["file_out"], "LOG "
610                  + "Some objects can be used (such as: eaten) by 'u' if "
611                  + "they are in your inventory. "
612                  + "Use 'Up'/'Down' to navigate the inventory.\n")
613     strong_write(io_db["file_out"], "LOG "
614                  + "Use 'l' to toggle 'look' mode (move an exploration cursor "
615                  + "instead of the player over the map).\n")
616     strong_write(io_db["file_out"], "LOG "
617                  + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
618     strong_write(io_db["file_out"], "LOG See README file for more details.\n")
619
620
621 def decrement_lifepoints(t):
622     """Decrement t's lifepoints by 1, and if to zero, corpse it.
623
624     If t is the player avatar, only blank its fovmap, so that the client may
625     still display memory data. On non-player things, erase fovmap and memory.
626     Dying actors drop all their things.
627     """
628     # 7DRL: Also decrements God's mood; deaths heavily so.
629     # 7DRL: Return 1 if death, else 0.
630     t["T_LIFEPOINTS"] -= 1
631     world_db["GOD_MOOD"] -= 1  # #
632     if 0 == t["T_LIFEPOINTS"]:
633         sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
634         world_db["GOD_MOOD"] -= sadness  # #        
635         for id in t["T_CARRIES"]:
636             t["T_CARRIES"].remove(id)
637             world_db["Things"][id]["T_POSY"] = t["T_POSY"]
638             world_db["Things"][id]["T_POSX"] = t["T_POSX"]
639             world_db["Things"][id]["carried"] = False
640         t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
641         if world_db["Things"][0] == t:
642             t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
643             strong_write(io_db["file_out"], "LOG You die.\n")
644             strong_write(io_db["file_out"],
645                          "LOG See README on how to start over.\n")
646         else:
647             t["fovmap"] = False
648             t["T_MEMMAP"] = False
649             t["T_MEMDEPTHMAP"] = False
650             t["T_MEMTHING"] = []
651         return sadness  # #
652     return 0  # #
653
654
655 def add_gods_favor(i): # #
656     """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
657     def favor_multiplier(i):
658         x = 100
659         threshold = math.e * x
660         mood = world_db["GOD_MOOD"]
661         if i > 0:
662             if mood > threshold:
663                 i = i * math.log(mood / x)
664             elif -mood > threshold:
665                 i = i / math.log(-mood / x)
666         elif i < 0:
667             if -mood > threshold:
668                 i = i * math.log(-mood / x)
669             if mood > threshold:
670                 i = i / math.log(mood / x)
671         return int(i)
672     world_db["GOD_FAVOR"] += favor_multiplier(i)
673
674
675 def mv_yx_in_dir_legal(dir, y, x):
676     """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
677     dir_c = dir.encode("ascii")[0]
678     test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
679     if -1 == test:
680         raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
681     return (test, libpr.result_y(), libpr.result_x())
682
683
684 def enter_altar():  # #
685      """What happens when the player enters the altar."""
686      if world_db["FAVOR_STAGE"] > 9000:
687         strong_write(io_db["file_out"],
688                      "LOG You step on a soul-less slab of stone.\n")
689         return
690      strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
691      if world_db["FAVOR_STAGE"] == 0:
692          world_db["FAVOR_STAGE"] = 1
693          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
694                       + "\"I don't trust you. You intrude on the island's "
695                       + "affairs. I think you're a nuisance at best, and a "
696                       + "danger to my children at worst. I will give you a "
697                       + "chance to lighten my mood, however: For a while now, "
698                       + "I've been trying to spread the plant "
699                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
700                       + " (\""
701                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
702                       + "\"). I have not been very successful so far. Maybe "
703                       + "you can make yourself useful there. I will count "
704                       + "each further "
705                       + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
706                       + " that grows to your favor.\n")
707      elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
708          world_db["FAVOR_STAGE"] = 2
709          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
710                       + "\"You could have done worse so far. Maybe you are not "
711                       + "the worst to happen to this island since the metal "
712                       + "birds threw the great lightning ball. Maybe you can "
713                       + "help me spread another plant. It multiplies faster, "
714                       + "and it is highly nutritious: "
715                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
716                       + " (\""
717                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
718                       + "\"). It is new. I give you the only example. Be very "
719                       + "careful with it! I also give you another tool that "
720                       + "might be helpful.\n")
721          id = id_setter(-1, "Things")
722          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
723                                             world_db["altar"])
724          id = id_setter(-1, "Things")
725          world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
726                                             world_db["altar"])
727      elif world_db["FAVOR_STAGE"] == 2 and \
728           0 == len([id for id in world_db["Things"]
729                    if world_db["Things"][id]["T_TYPE"]
730                       == world_db["PLANT_1"]]):
731          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
732                       + "\"I am greatly disappointed that you lost all "
733                       + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
734                       + " this island had. Here is another one. It cost me "
735                       + " great work. Be more careful this time.\n")
736          id = id_setter(-1, "Things")
737          world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
738                                             world_db["altar"])
739          add_gods_favor(-250)
740      elif world_db["GOD_FAVOR"] > 9000:
741          world_db["FAVOR_STAGE"] = 9001
742          strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
743                       + "\"You have proven yourself worthy of my respect. "
744                       + "You were a good citizen to the island, and sometimes "
745                       + "a better steward to its inhabitants than me. The "
746                       + "island shall miss you when you leave. But you have "
747                       + "earned the right to do so. Take this "
748                       + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
749                       + " and USE it when you please. It will take you to "
750                       + "where you came from. (But do feel free to stay here "
751                       + "as long as you like.)\"\n")
752          id = id_setter(-1, "Things")
753          world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
754                                             world_db["altar"])
755
756
757 def actor_wait(t):
758     """Make t do nothing (but loudly, if player avatar)."""
759     if t == world_db["Things"][0]:
760         strong_write(io_db["file_out"], "LOG You wait.\n")
761
762
763 def actor_move(t):
764     """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
765     # 7DRL: Player wounding (worse: killing) others will lower God's favor.
766     # 7DRL: Player entering the altar triggers enter_altar().
767     # 7DRL: Player with axe chops down trees.
768     passable = False
769     move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
770                                      t["T_POSY"], t["T_POSX"])
771     if 1 == move_result[0]:
772         pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
773         hitted = [id for id in world_db["Things"]
774                   if world_db["Things"][id] != t
775                   if world_db["Things"][id]["T_LIFEPOINTS"]
776                   if world_db["Things"][id]["T_POSY"] == move_result[1]
777                   if world_db["Things"][id]["T_POSX"] == move_result[2]]
778         if len(hitted):
779             hit_id = hitted[0]
780             if t == world_db["Things"][0]:
781                 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
782                 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
783                 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
784                                                 + ".\n")
785                 add_gods_favor(-1)  # #
786             elif 0 == hit_id:
787                 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
788                 strong_write(io_db["file_out"], "LOG " + hitter_name +
789                                                 " wounds you.\n")
790             test = decrement_lifepoints(world_db["Things"][hit_id])  # #(test=)
791             if test and t == world_db["Things"][0]:  # #
792                 add_gods_favor(-test)  # #
793             return
794         if (ord("X") == world_db["MAP"][pos]  # #
795             or ord("|") == world_db["MAP"][pos]):  # #
796             carries_axe = False  # #
797             for id in t["T_CARRIES"]:  # # 
798                 type = world_db["Things"][id]["T_TYPE"]  # #
799                 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":  # #
800                     carries_axe = True  # #
801                     break  # #
802             if carries_axe:  # #
803                 axe_name = world_db["ThingTypes"][type]["TT_NAME"]  # #
804                 if t == world_db["Things"][0]:  # #
805                     strong_write(io_db["file_out"], "LOG With your "  # #
806                                                     + axe_name  # #
807                                                     + ", you chop!\n")  # #
808                     if ord("X") == world_db["MAP"][pos]:  # #
809                         add_gods_favor(-1)  # #
810                 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
811                 case_X = world_db["MAP"][pos] == ord("X")  # #
812                 if (chop_power > 0  # #
813                     and ((case_X and  # #
814                           0 == int(rand.next() / chop_power))  # #
815                     or (not case_X and  # #
816                              0 == int(rand.next() / (3 * chop_power))))):  # #
817                     if t == world_db["Things"][0]:  # #
818                         strong_write(io_db["file_out"],  # #
819                                      "LOG You chop it down.\n")  # #
820                     if world_db["MAP"][pos] == ord("X"):  # #
821                         add_gods_favor(-10)  # #
822                     world_db["MAP"][pos] = ord(".")   # #
823                     i = 3 if case_X else 1  # #
824                     for i in range(i):  # #
825                         id = id_setter(-1, "Things")  # #
826                         world_db["Things"][id] = \
827                           new_Thing(world_db["LUMBER"],  # #
828                                     (move_result[1], move_result[2]))  # # 
829                     build_fov_map(t)  # #
830                 return   # #
831         passable = ("." == chr(world_db["MAP"][pos]) or
832                     ":" == chr(world_db["MAP"][pos]) or # #
833                     "_" == chr(world_db["MAP"][pos])) # #
834     dir = [dir for dir in directions_db
835            if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
836     if passable:
837         t["T_POSY"] = move_result[1]
838         t["T_POSX"] = move_result[2]
839         for id in t["T_CARRIES"]:
840             world_db["Things"][id]["T_POSY"] = move_result[1]
841             world_db["Things"][id]["T_POSX"] = move_result[2]
842         build_fov_map(t)
843         if t == world_db["Things"][0]:
844             strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
845             if (move_result[1] == world_db["altar"][0] and  # #
846                 move_result[2] == world_db["altar"][1]):  # #
847                 enter_altar()  # #
848     elif t == world_db["Things"][0]:
849         strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
850
851
852 def actor_pick_up(t):
853     """Make t pick up (topmost?) Thing from ground into inventory.
854
855     Define topmostness by how low the thing's type ID is.
856     """
857     # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
858     used_slots = len(t["T_CARRIES"]) # #
859     if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
860         ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
861                if not world_db["Things"][id]["carried"]
862                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
863                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
864         if len(ids):
865             lowest_tid = -1
866             for iid in ids:
867                 tid = world_db["Things"][iid]["T_TYPE"] 
868                 if lowest_tid == -1 or tid < lowest_tid:
869                     id = iid
870                     lowest_tid = tid
871             world_db["Things"][id]["carried"] = True
872             type = world_db["Things"][id]["T_TYPE"]  # #
873             if (t != world_db["Things"][0] # #
874                 and world_db["Things"][id]["T_PLAYERDROP"]  # #
875                 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"):  # #
876                 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32  # #
877                 add_gods_favor(score)  # #
878                 world_db["Things"][id]["T_PLAYERDROP"] = 0  # #
879             t["T_CARRIES"].append(id)
880             if t == world_db["Things"][0]:
881                 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
882         elif t == world_db["Things"][0]:
883             err = "You try to pick up an object, but there is none."
884             strong_write(io_db["file_out"], "LOG " + err + "\n")
885     elif t == world_db["Things"][0]: # #
886         strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
887                                         "No storage room to carry more.\n") # #
888
889
890 def actor_drop(t):
891     """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
892     # TODO: Handle case where T_ARGUMENT matches nothing.
893     if len(t["T_CARRIES"]):
894         id = t["T_CARRIES"][t["T_ARGUMENT"]]
895         t["T_CARRIES"].remove(id)
896         world_db["Things"][id]["carried"] = False
897         if t == world_db["Things"][0]:
898             strong_write(io_db["file_out"], "LOG You drop an object.\n")
899             world_db["Things"][id]["T_PLAYERDROP"] = 1  # #
900     elif t == world_db["Things"][0]:
901         err = "You try to drop an object, but you own none."
902         strong_write(io_db["file_out"], "LOG " + err + "\n")
903
904
905 def actor_use(t):
906     """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
907     # TODO: Handle case where T_ARGUMENT matches nothing.
908     # 7DLR: Handle SLIPPERS-type Thing use.
909     if len(t["T_CARRIES"]):
910         id = t["T_CARRIES"][t["T_ARGUMENT"]]
911         type = world_db["Things"][id]["T_TYPE"]
912         if type == world_db["SLIPPERS"]:  # #
913             if t == world_db["Things"][0]:  # #
914                 strong_write(io_db["file_out"], "LOG You use the "  # #
915                              + world_db["ThingTypes"][type]["TT_NAME"]  # #
916                              + ". It glows in wondrous colors, and emits "  # #
917                              + "a sound as if from a dying cat. The "  # #
918                              + "Island God laughs.\n")  # #
919             t["T_LIFEPOINTS"] = 1  # #
920             decrement_lifepoints(t)  # #
921         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"  # #
922               and t == world_db["Things"][0]):  # #
923                 strong_write(io_db["file_out"],  # #
924                              "LOG To use this item for chopping, move "  # #
925                              "towards a tree while carrying it in "  # #
926                              "your inventory.\n")  # #
927         elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):  # #
928             pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
929             if (world_db["MAP"][pos] == ord("X")  # #
930                 or world_db["MAP"][pos] == ord("|")):  # #
931                 strong_write(io_db["file_out"],  # #
932                              "LOG Can't build when standing on barrier.\n")  # #
933                 return
934             for id in [id for id in world_db["Things"]
935                        if not world_db["Things"][id] == t
936                        if not world_db["Things"][id]["carried"]
937                        if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
938                        if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
939                  strong_write(io_db["file_out"],
940                               "LOG Can't build when standing objects.\n")  # #
941                  return
942             for id in t["T_CARRIES"]:  # #
943                 type_tool = world_db["Things"][id]["T_TYPE"]  # #
944                 if (world_db["ThingTypes"][type_tool]["TT_TOOL"]  # #
945                     == "carpentry"):  # #
946                     break  # #
947             wood_id = None  # #
948             for id in t["T_CARRIES"]:  # #
949                 type_material = world_db["Things"][id]["T_TYPE"]  # #
950                 if (world_db["ThingTypes"][type_material]["TT_TOOL"]  # #
951                     == "wood"):  # #
952                     wood_id = id  # #
953                     break  # #
954             if wood_id != None:  # #
955                 t["T_CARRIES"].remove(wood_id)  # #
956                 del world_db["Things"][wood_id]  # #
957                 world_db["MAP"][pos] = ord("|")  # #
958                 strong_write(io_db["file_out"], "LOG With your "  # #
959                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
960                              + " you build a wooden barrier from your "  # #
961                              + world_db["ThingTypes"][type_material]  # #
962                                ["TT_NAME"]  # #
963                              + ".\n")  # #
964             else:  # #
965                 strong_write(io_db["file_out"], "LOG You can't use a "  # #
966                              + world_db["ThingTypes"][type_tool]["TT_NAME"]  # #
967                              + " without some wood in your inventory.\n")  # #
968         elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
969             t["T_CARRIES"].remove(id)
970             del world_db["Things"][id]
971             t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
972             if t == world_db["Things"][0]:
973                 strong_write(io_db["file_out"],
974                              "LOG You consume this object.\n")
975         elif t == world_db["Things"][0]:
976             strong_write(io_db["file_out"],
977                          "LOG You try to use this object, but fail.\n")
978     elif t == world_db["Things"][0]:
979         strong_write(io_db["file_out"],
980                      "LOG You try to use an object, but you own none.\n")
981
982
983 def thingproliferation(t, prol_map):
984     """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
985
986     Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
987     marked "." in prol_map. If there are several map cell candidates, one is
988     selected randomly.
989     """
990     # 7DRL: success increments God's mood
991     # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
992     prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
993     if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
994         candidates = []
995         for dir in [directions_db[key] for key in directions_db]:
996             mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
997             pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
998             if mv_result[0] and \
999                (ord(":") == prol_map[pos]  # #
1000                 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1001                     and ord(".") == prol_map[pos])):
1002             # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1003             #                                          * world_db["MAP_LENGTH"]
1004             #                                          + mv_result[2]]:
1005                 candidates.append((mv_result[1], mv_result[2]))
1006         if len(candidates):
1007             i = rand.next() % len(candidates)
1008             id = id_setter(-1, "Things")
1009             newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1010             world_db["Things"][id] = newT
1011             animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]  # #
1012             if animacy:  # #
1013                 world_db["GOD_MOOD"] += animacy  # #
1014             else:  # #
1015                 world_db["GOD_MOOD"] += 1  # #
1016             if (world_db["FAVOR_STAGE"] > 0  # #
1017                 and t["T_TYPE"] == world_db["PLANT_0"]):  # #
1018                 world_db["GOD_FAVOR"] += 5  # #
1019             elif t["T_TYPE"] == world_db["PLANT_1"]:  # #
1020                 world_db["GOD_FAVOR"] += 25  # #
1021
1022
1023 def try_healing(t):
1024     """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1025
1026     On success, decrease satiation score by 32.
1027     """
1028     # 7DRL: Successful heals increment God's mood.
1029     if t["T_SATIATION"] > 0 \
1030        and t["T_LIFEPOINTS"] < \
1031            world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1032        and 0 == (rand.next() % 31) \
1033        and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1034                               if world_db["ThingActions"][id]["TA_NAME"] ==
1035                                  "wait"][0]:
1036         t["T_LIFEPOINTS"] += 1
1037         world_db["GOD_MOOD"] += 1  # #
1038         t["T_SATIATION"] -= 32
1039         if t == world_db["Things"][0]:
1040             strong_write(io_db["file_out"], "LOG You heal.\n")
1041
1042
1043 def hunger(t):
1044     """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1045     if t["T_SATIATION"] > -32768:
1046         t["T_SATIATION"] -= 1
1047     testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1048     if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1049         raise RuntimeError("A thing that should not hunger is hungering.")
1050     stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1051     if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1052         if t == world_db["Things"][0]:
1053             strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1054         decrement_lifepoints(t)
1055
1056
1057 def get_dir_to_target(t, filter):
1058     """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1059
1060     The path-wise nearest target is chosen, via the shortest available path.
1061     Target must not be t. On succcess, return positive value, else False.
1062     Filters:
1063     "a": Thing in FOV is below a certain distance, animate, but of ThingType
1064          that is not t's, and starts out weaker than t is; build path as
1065          avoiding things of t's ThingType
1066     "f": neighbor cell (not inhabited by any animate Thing) further away from
1067          animate Thing not further than x steps away and in FOV and of a
1068          ThingType that is not t's, and starts out stronger or as strong as t
1069          is currently; or (cornered), if no such flight cell, but Thing of
1070          above criteria is too near,1 a cell closer to it, or, if less near,
1071          just wait
1072     "c": Thing in memorized map is consumable
1073     "s": memory map cell with greatest-reachable degree of unexploredness
1074     """
1075
1076     def zero_score_map_where_char_on_memdepthmap(c):
1077         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1078         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1079         #           if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1080         #     set_map_score(i, 0)
1081         map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1082         if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1083             raise RuntimeError("No score map allocated for "
1084                                "zero_score_map_where_char_on_memdepthmap().")
1085
1086     def set_map_score(pos, score):
1087         test = libpr.set_map_score(pos, score)
1088         if test:
1089             raise RuntimeError("No score map allocated for set_map_score().")
1090
1091     def get_map_score(pos):
1092         result = libpr.get_map_score(pos)
1093         if result < 0:
1094             raise RuntimeError("No score map allocated for get_map_score().")
1095         return result
1096
1097     def seeing_thing():
1098         if t["fovmap"] and ("a" == filter or "f" == filter):
1099             for id in world_db["Things"]:
1100                 Thing = world_db["Things"][id]
1101                 if Thing != t and Thing["T_LIFEPOINTS"] and \
1102                    t["T_TYPE"] != Thing["T_TYPE"] and \
1103                    'v' == chr(t["fovmap"][(Thing["T_POSY"]
1104                                           * world_db["MAP_LENGTH"])
1105                                           + Thing["T_POSX"]]):
1106                     ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1107                     if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1108                                           t["T_LIFEPOINTS"]) \
1109                        or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1110                                              t["T_LIFEPOINTS"]):
1111                         return True
1112         elif t["T_MEMMAP"] and "c" == filter:
1113             for mt in t["T_MEMTHING"]:
1114                 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1115                                          + mt[2]]) \
1116                    and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1117                     return True
1118         return False
1119
1120     def set_cells_passable_on_memmap_to_65534_on_scoremap():
1121         # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1122         # ord_dot = ord(".")
1123         # memmap = t["T_MEMMAP"]
1124         # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1125         #            if ord_dot == memmap[i]]:
1126         #     set_map_score(i, 65534) # i.e. 65535-1
1127         map = c_pointer_to_bytearray(t["T_MEMMAP"])
1128         if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1129             raise RuntimeError("No score map allocated for "
1130                         "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1131
1132     def init_score_map():
1133         test = libpr.init_score_map()
1134         if test:
1135             raise RuntimeError("Malloc error in init_score_map().")
1136         ord_v = ord("v")
1137         ord_blank = ord(" ")
1138         set_cells_passable_on_memmap_to_65534_on_scoremap()
1139         if "a" == filter:
1140             for id in world_db["Things"]:
1141                 Thing = world_db["Things"][id]
1142                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1143                       + Thing["T_POSX"]
1144                 if t != Thing and Thing["T_LIFEPOINTS"] and \
1145                    t["T_TYPE"] != Thing["T_TYPE"] and \
1146                    ord_v == t["fovmap"][pos] and \
1147                    t["T_LIFEPOINTS"] > \
1148                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1149                     set_map_score(pos, 0)
1150                 elif t["T_TYPE"] == Thing["T_TYPE"]:
1151                     set_map_score(pos, 65535)
1152         elif "f" == filter:
1153             for id in [id for id in world_db["Things"]
1154                        if world_db["Things"][id]["T_LIFEPOINTS"]]:
1155                 Thing = world_db["Things"][id]
1156                 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1157                       + Thing["T_POSX"]
1158                 if t["T_TYPE"] != Thing["T_TYPE"] and \
1159                    ord_v == t["fovmap"][pos] and \
1160                    t["T_LIFEPOINTS"] <= \
1161                    world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1162                     set_map_score(pos, 0)
1163         elif "c" == filter:
1164             for mt in [mt for mt in t["T_MEMTHING"]
1165                        if ord_blank != t["T_MEMMAP"][mt[1]
1166                                                     * world_db["MAP_LENGTH"]
1167                                                     + mt[2]]
1168                        if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1169                 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1170         elif "s" == filter:
1171             zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1172
1173     def rand_target_dir(neighbors, cmp, dirs):
1174         candidates = []
1175         n_candidates = 0
1176         for i in range(len(dirs)):
1177             if cmp == neighbors[i]:
1178                 candidates.append(dirs[i])
1179                 n_candidates += 1
1180         return candidates[rand.next() % n_candidates] if n_candidates else 0
1181
1182     def get_neighbor_scores(dirs, eye_pos):
1183         scores = []
1184         if libpr.ready_neighbor_scores(eye_pos):
1185             raise RuntimeError("No score map allocated for " +
1186                                "ready_neighbor_scores.()")
1187         for i in range(len(dirs)):
1188             scores.append(libpr.get_neighbor_score(i))
1189         return scores
1190
1191     def get_dir_from_neighbors():
1192         dir_to_target = False
1193         dirs = "edcxsw"
1194         eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1195         neighbors = get_neighbor_scores(dirs, eye_pos)
1196         if "f" == filter:
1197             inhabited = [world_db["Things"][id]["T_POSY"]
1198                          * world_db["MAP_LENGTH"]
1199                          + world_db["Things"][id]["T_POSX"]
1200                          for id in world_db["Things"]
1201                          if world_db["Things"][id]["T_LIFEPOINTS"]]
1202             for i in range(len(dirs)):
1203                 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1204                 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1205                           + libpr.result_x()
1206                 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1207                     neighbors[i] = 65535
1208                     break
1209         minmax_start = 0 if "f" == filter else 65535 - 1
1210         minmax_neighbor = minmax_start
1211         for i in range(len(dirs)):
1212             if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1213                 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1214                or ("f" != filter and minmax_neighbor > neighbors[i]):
1215                 minmax_neighbor = neighbors[i]
1216         if minmax_neighbor != minmax_start:
1217             dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1218         if "f" == filter:
1219             if not dir_to_target:
1220                 if 1 == get_map_score(eye_pos):
1221                     dir_to_target = rand_target_dir(neighbors, 0, dirs)
1222                 elif 3 >= get_map_score(eye_pos):
1223                     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1224                                       if
1225                                       world_db["ThingActions"][id]["TA_NAME"]
1226                                          == "wait"][0]
1227                     return 1
1228             elif dir_to_target and 3 < get_map_score(eye_pos):
1229                 dir_to_target = 0
1230         elif "a" == filter and 10 <= get_map_score(eye_pos):
1231             dir_to_target = 0
1232         return dir_to_target
1233
1234     dir_to_target = False
1235     mem_depth_c = b' '
1236     run_i = 9 + 1 if "s" == filter else 1
1237     while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1238         run_i -= 1
1239         init_score_map()
1240         mem_depth_c = b'9' if b' ' == mem_depth_c \
1241                            else bytes([mem_depth_c[0] - 1])
1242         if libpr.dijkstra_map():
1243             raise RuntimeError("No score map allocated for dijkstra_map().")
1244         dir_to_target = get_dir_from_neighbors()
1245         libpr.free_score_map()
1246         if dir_to_target and str == type(dir_to_target):
1247             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1248                               if world_db["ThingActions"][id]["TA_NAME"]
1249                                  == "move"][0]
1250             t["T_ARGUMENT"] = ord(dir_to_target)
1251     return dir_to_target
1252
1253
1254 def standing_on_food(t):
1255     """Return True/False whether t is standing on a consumable."""
1256     for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1257                if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1258                if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1259                if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1260                   ["TT_TOOL"] == "food"]:
1261         return True
1262     return False
1263
1264
1265 def get_inventory_slot_to_consume(t):
1266     """Return slot Id of strongest consumable in t's inventory, else -1."""
1267     cmp_food = 0
1268     selection = -1
1269     i = 0
1270     for id in t["T_CARRIES"]:
1271         type = world_db["Things"][id]["T_TYPE"]
1272         if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1273            and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1274             cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1275             selection = i
1276         i += 1
1277     return selection
1278
1279
1280 def ai(t):
1281     """Determine next command/argment for actor t via AI algorithms.
1282
1283     AI will look for, and move towards, enemies (animate Things not of their
1284     own ThingType); if they see none, they will consume consumables in their
1285     inventory; if there are none, they will pick up what they stand on if they
1286     stand on consumables; if they stand on none, they will move towards the
1287     next consumable they see or remember on the map; if they see or remember
1288     none, they will explore parts of the map unseen since ever or for at least
1289     one turn; if there is nothing to explore, they will simply wait.
1290     """
1291     # 7DRL add: Don't pick up or search things when inventory is full.
1292     t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1293                       if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1294     if not get_dir_to_target(t, "f"):
1295         sel = get_inventory_slot_to_consume(t)
1296         if -1 != sel:
1297             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1298                               if world_db["ThingActions"][id]["TA_NAME"]
1299                                  == "use"][0]
1300             t["T_ARGUMENT"] = sel
1301         elif standing_on_food(t) \
1302              and (len(t["T_CARRIES"]) < # #
1303                  world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1304             t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1305                               if world_db["ThingActions"][id]["TA_NAME"]
1306                                  == "pick_up"][0]
1307         elif (not
1308               (len(t["T_CARRIES"]) < # #
1309                 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1310                and get_dir_to_target(t, "c"))) and \
1311              (not get_dir_to_target(t, "a")):
1312             get_dir_to_target(t, "s")
1313
1314
1315 def turn_over():
1316     """Run game world and its inhabitants until new player input expected."""
1317     id = 0
1318     whilebreaker = False
1319     while world_db["Things"][0]["T_LIFEPOINTS"]:
1320         proliferable_map = world_db["MAP"][:]
1321         for id in [id for id in world_db["Things"]
1322                    if not world_db["Things"][id]["carried"]]:
1323             y = world_db["Things"][id]["T_POSY"]
1324             x = world_db["Things"][id]["T_POSX"]
1325             proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1326         for id in [id for id in world_db["Things"]]:  # Only what's from start!
1327             if not id in world_db["Things"] or \
1328                world_db["Things"][id]["carried"]:   # May have been consumed or
1329                 continue                            # picked up during turn …
1330             Thing = world_db["Things"][id]
1331             if Thing["T_LIFEPOINTS"]:
1332                 if not Thing["T_COMMAND"]:
1333                     update_map_memory(Thing)
1334                     if 0 == id:
1335                         whilebreaker = True
1336                         break
1337                     ai(Thing)
1338                 try_healing(Thing)
1339                 hunger(Thing)
1340                 if Thing["T_LIFEPOINTS"]:
1341                     Thing["T_PROGRESS"] += 1
1342                     taid = [a for a in world_db["ThingActions"]
1343                               if a == Thing["T_COMMAND"]][0]
1344                     ThingAction = world_db["ThingActions"][taid]
1345                     if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1346                         eval("actor_" + ThingAction["TA_NAME"])(Thing)
1347                         Thing["T_COMMAND"] = 0
1348                         Thing["T_PROGRESS"] = 0
1349             thingproliferation(Thing, proliferable_map)
1350         if whilebreaker:
1351             break
1352         world_db["TURN"] += 1
1353
1354
1355 def new_Thing(type, pos=(0, 0)):
1356     """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1357     thing = {
1358         "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1359         "T_ARGUMENT": 0,
1360         "T_PROGRESS": 0,
1361         "T_SATIATION": 0,
1362         "T_COMMAND": 0,
1363         "T_PLAYERDROP": 0,  # #
1364         "T_TYPE": type,
1365         "T_POSY": pos[0],
1366         "T_POSX": pos[1],
1367         "T_CARRIES": [],
1368         "carried": False,
1369         "T_MEMTHING": [],
1370         "T_MEMMAP": False,
1371         "T_MEMDEPTHMAP": False,
1372         "fovmap": False
1373     }
1374     if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1375         build_fov_map(thing)
1376     return thing
1377
1378
1379 def id_setter(id, category, id_store=False, start_at_1=False):
1380     """Set ID of object of category to manipulate ID unused? Create new one.
1381
1382     The ID is stored as id_store.id (if id_store is set). If the integer of the
1383     input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1384     <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1385     always returned when no new object is created, otherwise the new object's
1386     ID.
1387     """
1388     min = 0 if start_at_1 else -1
1389     if str == type(id):
1390         id = integer_test(id, min)
1391     if None != id:
1392         if id in world_db[category]:
1393             if id_store:
1394                 id_store.id = id
1395             return None
1396         else:
1397             if (start_at_1 and 0 == id) \
1398                or ((not start_at_1) and (id < 0)):
1399                 id = 0 if start_at_1 else -1
1400                 while 1:
1401                     id = id + 1
1402                     if id not in world_db[category]:
1403                         break
1404             if id_store:
1405                 id_store.id = id
1406     return id
1407
1408
1409 def command_ping():
1410     """Send PONG line to server output file."""
1411     strong_write(io_db["file_out"], "PONG\n")
1412
1413
1414 def command_quit():
1415     """Abort server process."""
1416     if None == opts.replay:
1417         if world_db["WORLD_ACTIVE"]:
1418             save_world()
1419         atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1420     raise SystemExit("received QUIT command")
1421
1422
1423 def command_thingshere(str_y, str_x):
1424     """Write to out file list of Things known to player at coordinate y, x."""
1425     # 7DRL: terrain, too
1426     if world_db["WORLD_ACTIVE"]:
1427         y = integer_test(str_y, 0, 255)
1428         x = integer_test(str_x, 0, 255)
1429         length = world_db["MAP_LENGTH"]
1430         if None != y and None != x and y < length and x < length:
1431             pos = (y * world_db["MAP_LENGTH"]) + x
1432             strong_write(io_db["file_out"], "THINGS_HERE START\n")
1433             pos = y * world_db["MAP_LENGTH"] + x;  # #
1434             if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1435                 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1436                               for id in world_db["Things"]
1437                               if not world_db["Things"][id]["carried"]
1438                               if world_db["Things"][id]["T_TYPE"] == tid
1439                               if y == world_db["Things"][id]["T_POSY"]
1440                               if x == world_db["Things"][id]["T_POSX"]]:
1441                     type = world_db["Things"][id]["T_TYPE"]
1442                     name = world_db["ThingTypes"][type]["TT_NAME"]
1443                     strong_write(io_db["file_out"], name + "\n")
1444             else:
1445                 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1446                               for mt in world_db["Things"][0]["T_MEMTHING"]
1447                               if mt[0] == tid if y == mt[1] if x == mt[2]]:
1448                     name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1449                     strong_write(io_db["file_out"], name + "\n")
1450             if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"):  # #
1451                 name = "(terrain: SEA)"  # #
1452             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."):  # #
1453                 name = "(terrain: EARTH)"  # #
1454             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"):  # #
1455                 name = "(terrain: SOIL)"  # #
1456             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"):  # #
1457                 name = "(terrain: TREE)"  # #
1458             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"):  # #
1459                 name = "(terrain: WALL)"  # #
1460             elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"):  # #
1461                 name = "(terrain: ALTAR)"  # #
1462             else:  # #
1463                 name = "(?)"  # #
1464             strong_write(io_db["file_out"], name + "\n")  # #
1465             strong_write(io_db["file_out"], "THINGS_HERE END\n")
1466         else:
1467             print("Ignoring: Invalid map coordinates.")
1468     else:
1469         print("Ignoring: Command only works on existing worlds.")
1470
1471
1472 def play_commander(action, args=False):
1473     """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1474
1475     T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1476     """
1477
1478     def set_command():
1479         id = [x for x in world_db["ThingActions"]
1480                 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1481         world_db["Things"][0]["T_COMMAND"] = id
1482         turn_over()
1483
1484     def set_command_and_argument_int(str_arg):
1485         val = integer_test(str_arg, 0, 255)
1486         if None != val:
1487             world_db["Things"][0]["T_ARGUMENT"] = val
1488             set_command()
1489
1490     def set_command_and_argument_movestring(str_arg):
1491         if str_arg in directions_db:
1492             world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1493             set_command()
1494         else:
1495             print("Ignoring: Argument must be valid direction string.")
1496
1497     if action == "move":
1498         return set_command_and_argument_movestring
1499     elif args:
1500         return set_command_and_argument_int
1501     else:
1502         return set_command
1503
1504
1505 def command_seedrandomness(seed_string):
1506     """Set rand seed to int(seed_string)."""
1507     val = integer_test(seed_string, 0, 4294967295)
1508     if None != val:
1509         rand.seed = val
1510
1511
1512 def command_makeworld(seed_string):
1513     """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1514
1515     Seed rand with seed. Do more only with a "wait" ThingAction and
1516     world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1517     world_db["Things"] emptied, call make_map() and set
1518     world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1519     according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1520     of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1521     other. Init player's memory map. Write "NEW_WORLD" line to out file.
1522     Call log_help().
1523     """
1524
1525     # def free_pos(plant=False):
1526     def free_pos(plant=False):  # #
1527         i = 0
1528         while 1:
1529             err = "Space to put thing on too hard to find. Map too small?"
1530             while 1:
1531                 y = rand.next() % world_db["MAP_LENGTH"]
1532                 x = rand.next() % world_db["MAP_LENGTH"]
1533                 pos = y * world_db["MAP_LENGTH"] + x;
1534                 if (not plant  # #
1535                     and "." == chr(world_db["MAP"][pos])) \
1536                    or ":" == chr(world_db["MAP"][pos]):  # #
1537                     break
1538                 i += 1
1539                 if i == 65535:
1540                     raise SystemExit(err)
1541             # Replica of C code, wrongly ignores animatedness of new Thing.
1542             pos_clear = (0 == len([id for id in world_db["Things"]
1543                                    if world_db["Things"][id]["T_LIFEPOINTS"]
1544                                    if world_db["Things"][id]["T_POSY"] == y
1545                                    if world_db["Things"][id]["T_POSX"] == x]))
1546             if pos_clear:
1547                 break
1548         return (y, x)
1549
1550     val = integer_test(seed_string, 0, 4294967295)
1551     if None == val:
1552         return
1553     rand.seed = val
1554     player_will_be_generated = False
1555     playertype = world_db["PLAYER_TYPE"]
1556     for ThingType in world_db["ThingTypes"]:
1557         if playertype == ThingType:
1558             if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1559                 player_will_be_generated = True
1560             break
1561     if not player_will_be_generated:
1562         print("Ignoring: No player type with start number >0 defined.")
1563         return
1564     wait_action = False
1565     for ThingAction in world_db["ThingActions"]:
1566         if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1567             wait_action = True
1568     if not wait_action:
1569         print("Ignoring: No thing action with name 'wait' defined.")
1570         return
1571     for name in specials:  # #
1572         if world_db[name] not in world_db["ThingTypes"]:  # #
1573             print("Ignoring: No valid " + name + " set.")  # #
1574             return  # #
1575     world_db["Things"] = {}
1576     make_map()
1577     world_db["WORLD_ACTIVE"] = 1
1578     world_db["TURN"] = 1
1579     for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1580         id = id_setter(-1, "Things")
1581         world_db["Things"][id] = new_Thing(playertype, free_pos())
1582     if not world_db["Things"][0]["fovmap"]:
1583         empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1584         world_db["Things"][0]["fovmap"] = empty_fovmap
1585     update_map_memory(world_db["Things"][0])
1586     for type in world_db["ThingTypes"]:
1587         for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1588             if type != playertype:
1589                 id = id_setter(-1, "Things")
1590                 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]  # #
1591                 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1592     strong_write(io_db["file_out"], "NEW_WORLD\n")
1593     log_help()
1594
1595
1596 def command_maplength(maplength_string):
1597     """Redefine map length. Invalidate map, therefore lose all things on it."""
1598     val = integer_test(maplength_string, 1, 256)
1599     if None != val:
1600         world_db["MAP_LENGTH"] = val
1601         world_db["MAP"] = False
1602         set_world_inactive()
1603         world_db["Things"] = {}
1604         libpr.set_maplength(val)
1605
1606
1607 def command_worldactive(worldactive_string):
1608     """Toggle world_db["WORLD_ACTIVE"] if possible.
1609
1610     An active world can always be set inactive. An inactive world can only be
1611     set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1612     map. On activation, rebuild all Things' FOVs, and the player's map memory.
1613     Also call log_help().
1614     """
1615     # 7DRL: altar must be on map, and specials must be set for active world.
1616     val = integer_test(worldactive_string, 0, 1)
1617     if None != val:
1618         if 0 != world_db["WORLD_ACTIVE"]:
1619             if 0 == val:
1620                 set_world_inactive()
1621             else:
1622                 print("World already active.")
1623         elif 0 == world_db["WORLD_ACTIVE"]:
1624             wait_exists = False
1625             for ThingAction in world_db["ThingActions"]:
1626                 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1627                     wait_exists = True
1628                     break
1629             player_exists = False
1630             for Thing in world_db["Things"]:
1631                 if 0 == Thing:
1632                     player_exists = True
1633                     break
1634             specials_set = True  # #
1635             for name in specials:  # #
1636                 if world_db[name] not in world_db["ThingTypes"]:  # #
1637                     specials_set = False  # #
1638             altar_found = False  # #
1639             if world_db["MAP"]:  # #
1640                 pos = world_db["MAP"].find(b'_')  # #
1641                 if pos > 0:  # #
1642                     y = int(pos / world_db["MAP_LENGTH"])  # #
1643                     x = pos % world_db["MAP_LENGTH"]  # #
1644                     world_db["altar"] = (y, x)  # #
1645                     altar_found = True  # #
1646             if wait_exists and player_exists and world_db["MAP"] \
1647                and specials_set:  # #
1648                 for id in world_db["Things"]:
1649                     if world_db["Things"][id]["T_LIFEPOINTS"]:
1650                         build_fov_map(world_db["Things"][id])
1651                         if 0 == id:
1652                             update_map_memory(world_db["Things"][id], False)
1653                 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1654                     empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1655                     world_db["Things"][0]["fovmap"] = empty_fovmap
1656                 world_db["WORLD_ACTIVE"] = 1
1657                 log_help()
1658             else:
1659                 print("Ignoring: Not all conditions for world activation met.")
1660
1661
1662 def specialtypesetter(name):  # #
1663     """Setter world_db[name], deactivating world if set int no ThingType."""
1664     def helper(str_int):
1665         val = integer_test(str_int, 0)
1666         if None != val:
1667             world_db[name] = val
1668             if world_db["WORLD_ACTIVE"] \
1669                and world_db[name] not in world_db["ThingTypes"]:
1670                 world_db["WORLD_ACTIVE"] = 0
1671                 print(name + " fits no known ThingType, deactivating world.")
1672     return helper
1673
1674
1675 def test_for_id_maker(object, category):
1676     """Return decorator testing for object having "id" attribute."""
1677     def decorator(f):
1678         def helper(*args):
1679             if hasattr(object, "id"):
1680                 f(*args)
1681             else:
1682                 print("Ignoring: No " + category +
1683                       " defined to manipulate yet.")
1684         return helper
1685     return decorator
1686
1687
1688 def command_tid(id_string):
1689     """Set ID of Thing to manipulate. ID unused? Create new one.
1690
1691     Default new Thing's type to the first available ThingType, others: zero.
1692     """
1693     id = id_setter(id_string, "Things", command_tid)
1694     if None != id:
1695         if world_db["ThingTypes"] == {}:
1696             print("Ignoring: No ThingType to settle new Thing in.")
1697             return
1698         type = list(world_db["ThingTypes"].keys())[0]
1699         world_db["Things"][id] = new_Thing(type)
1700
1701
1702 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1703
1704
1705 @test_Thing_id
1706 def command_tcommand(str_int):
1707     """Set T_COMMAND of selected Thing."""
1708     val = integer_test(str_int, 0)
1709     if None != val:
1710         if 0 == val or val in world_db["ThingActions"]:
1711             world_db["Things"][command_tid.id]["T_COMMAND"] = val
1712         else:
1713             print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1714
1715
1716 @test_Thing_id
1717 def command_ttype(str_int):
1718     """Set T_TYPE of selected Thing."""
1719     val = integer_test(str_int, 0)
1720     if None != val:
1721         if val in world_db["ThingTypes"]:
1722             world_db["Things"][command_tid.id]["T_TYPE"] = val
1723         else:
1724             print("Ignoring: ThingType ID belongs to no known ThingType.")
1725
1726
1727 @test_Thing_id
1728 def command_tcarries(str_int):
1729     """Append int(str_int) to T_CARRIES of selected Thing.
1730
1731     The ID int(str_int) must not be of the selected Thing, and must belong to a
1732     Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1733     """
1734     val = integer_test(str_int, 0)
1735     if None != val:
1736         if val == command_tid.id:
1737             print("Ignoring: Thing cannot carry itself.")
1738         elif val in world_db["Things"] \
1739              and not world_db["Things"][val]["carried"]:
1740             world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1741             world_db["Things"][val]["carried"] = True
1742         else:
1743             print("Ignoring: Thing not available for carrying.")
1744     # Note that the whole carrying structure is different from the C version:
1745     # Carried-ness is marked by a "carried" flag, not by Things containing
1746     # Things internally.
1747
1748
1749 @test_Thing_id
1750 def command_tmemthing(str_t, str_y, str_x):
1751     """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1752
1753     The type must fit to an existing ThingType, and the position into the map.
1754     """
1755     type = integer_test(str_t, 0)
1756     posy = integer_test(str_y, 0, 255)
1757     posx = integer_test(str_x, 0, 255)
1758     if None != type and None != posy and None != posx:
1759         if type not in world_db["ThingTypes"] \
1760            or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1761             print("Ignoring: Illegal value for thing type or position.")
1762         else:
1763             memthing = (type, posy, posx)
1764             world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1765
1766
1767 def setter_map(maptype):
1768     """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1769
1770     If no map of maptype exists yet, initialize it with ' ' bytes first.
1771     """
1772
1773     def valid_map_line(str_int, mapline):
1774         val = integer_test(str_int, 0, 255)
1775         if None != val:
1776             if val >= world_db["MAP_LENGTH"]:
1777                 print("Illegal value for map line number.")
1778             elif len(mapline) != world_db["MAP_LENGTH"]:
1779                 print("Map line length is unequal map width.")
1780             else:
1781                 return val
1782         return None
1783
1784     def nonThingMap_helper(str_int, mapline):
1785         val = valid_map_line(str_int, mapline)
1786         if None != val:
1787             length = world_db["MAP_LENGTH"]
1788             if not world_db["MAP"]:
1789                 map = bytearray(b' ' * (length ** 2))
1790             else:
1791                 map = world_db["MAP"]
1792             map[val * length:(val * length) + length] = mapline.encode()
1793             if not world_db["MAP"]:
1794                 world_db["MAP"] = map
1795
1796     @test_Thing_id
1797     def ThingMap_helper(str_int, mapline):
1798         val = valid_map_line(str_int, mapline)
1799         if None != val:
1800             length = world_db["MAP_LENGTH"]
1801             if not world_db["Things"][command_tid.id][maptype]:
1802                 map = bytearray(b' ' * (length ** 2))
1803             else:
1804                 map = world_db["Things"][command_tid.id][maptype]
1805             map[val * length:(val * length) + length] = mapline.encode()
1806             if not world_db["Things"][command_tid.id][maptype]:
1807                 world_db["Things"][command_tid.id][maptype] = map
1808
1809     return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1810
1811
1812 def setter_tpos(axis):
1813     """Generate setter for T_POSX or  T_POSY of selected Thing.
1814
1815     If world is active, rebuilds animate things' fovmap, player's memory map.
1816     """
1817     @test_Thing_id
1818     def helper(str_int):
1819         val = integer_test(str_int, 0, 255)
1820         if None != val:
1821             if val < world_db["MAP_LENGTH"]:
1822                 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1823                 if world_db["WORLD_ACTIVE"] \
1824                    and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1825                     build_fov_map(world_db["Things"][command_tid.id])
1826                     if 0 == command_tid.id:
1827                         update_map_memory(world_db["Things"][command_tid.id])
1828             else:
1829                 print("Ignoring: Position is outside of map.")
1830     return helper
1831
1832
1833 def command_ttid(id_string):
1834     """Set ID of ThingType to manipulate. ID unused? Create new one.
1835
1836     Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1837     "", others: 0.
1838     """
1839     id = id_setter(id_string, "ThingTypes", command_ttid)
1840     if None != id:
1841         world_db["ThingTypes"][id] = {
1842             "TT_NAME": "(none)",
1843             "TT_TOOLPOWER": 0,
1844             "TT_LIFEPOINTS": 0,
1845             "TT_PROLIFERATE": 0,
1846             "TT_START_NUMBER": 0,
1847             "TT_STORAGE": 0, # #
1848             "TT_SYMBOL": "?",
1849             "TT_CORPSE_ID": id,
1850             "TT_TOOL": ""
1851         }
1852
1853
1854 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1855
1856
1857 @test_ThingType_id
1858 def command_ttname(name):
1859     """Set TT_NAME of selected ThingType."""
1860     world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1861
1862
1863 @test_ThingType_id
1864 def command_tttool(name):
1865     """Set TT_TOOL of selected ThingType."""
1866     world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1867
1868
1869 @test_ThingType_id
1870 def command_ttsymbol(char):
1871     """Set TT_SYMBOL of selected ThingType. """
1872     if 1 == len(char):
1873         world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1874     else:
1875         print("Ignoring: Argument must be single character.")
1876
1877
1878 @test_ThingType_id
1879 def command_ttcorpseid(str_int):
1880     """Set TT_CORPSE_ID of selected ThingType."""
1881     val = integer_test(str_int, 0)
1882     if None != val:
1883         if val in world_db["ThingTypes"]:
1884             world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1885         else:
1886             print("Ignoring: Corpse ID belongs to no known ThignType.")
1887
1888
1889 def command_taid(id_string):
1890     """Set ID of ThingAction to manipulate. ID unused? Create new one.
1891
1892     Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1893     """
1894     id = id_setter(id_string, "ThingActions", command_taid, True)
1895     if None != id:
1896         world_db["ThingActions"][id] = {
1897             "TA_EFFORT": 1,
1898             "TA_NAME": "wait"
1899         }
1900
1901
1902 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1903
1904
1905 @test_ThingAction_id
1906 def command_taname(name):
1907     """Set TA_NAME of selected ThingAction.
1908
1909     The name must match a valid thing action function. If after the name
1910     setting no ThingAction with name "wait" remains, call set_world_inactive().
1911     """
1912     if name == "wait" or name == "move" or name == "use" or name == "drop" \
1913        or name == "pick_up":
1914         world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1915         if 1 == world_db["WORLD_ACTIVE"]:
1916             wait_defined = False
1917             for id in world_db["ThingActions"]:
1918                 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1919                     wait_defined = True
1920                     break
1921             if not wait_defined:
1922                 set_world_inactive()
1923     else:
1924         print("Ignoring: Invalid action name.")
1925     # In contrast to the original,naming won't map a function to a ThingAction.
1926
1927
1928 def command_ai():
1929     """Call ai() on player Thing, then turn_over()."""
1930     ai(world_db["Things"][0])
1931     turn_over()
1932
1933
1934 """Commands database.
1935
1936 Map command start tokens to ([0]) number of expected command arguments, ([1])
1937 the command's meta-ness (i.e. is it to be written to the record file, is it to
1938 be ignored in replay mode if read from server input file), and ([2]) a function
1939 to be called on it.
1940 """
1941 commands_db = {
1942     "QUIT": (0, True, command_quit),
1943     "PING": (0, True, command_ping),
1944     "THINGS_HERE": (2, True, command_thingshere),
1945     "MAKE_WORLD": (1, False, command_makeworld),
1946     "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1947     "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1948     "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)),  # #
1949     "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)),  # #
1950     "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1951     "MAP_LENGTH": (1, False, command_maplength),
1952     "WORLD_ACTIVE": (1, False, command_worldactive),
1953     "MAP": (2, False, setter_map("MAP")),
1954     "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)),  # #
1955     "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")),  # #
1956     "PLANT_0": (1, False, specialtypesetter("PLANT_0")),  # #
1957     "PLANT_1": (1, False, specialtypesetter("PLANT_1")),  # #
1958     "LUMBER": (1, False, specialtypesetter("LUMBER")),  # #
1959     "TOOL_0": (1, False, specialtypesetter("TOOL_0")),  # #
1960     "TA_ID": (1, False, command_taid),
1961     "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1962     "TA_NAME": (1, False, command_taname),
1963     "TT_ID": (1, False, command_ttid),
1964     "TT_NAME": (1, False, command_ttname),
1965     "TT_TOOL": (1, False, command_tttool),
1966     "TT_SYMBOL": (1, False, command_ttsymbol),
1967     "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1968     "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1969     "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1970                                          0, 255)),
1971     "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1972                                         0, 65535)),
1973     "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1974     "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)),  # #
1975     "T_ID": (1, False, command_tid),
1976     "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1977     "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1978     "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1979     "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1980     "T_COMMAND": (1, False, command_tcommand),
1981     "T_TYPE": (1, False, command_ttype),
1982     "T_CARRIES": (1, False, command_tcarries),
1983     "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1984     "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1985     "T_MEMTHING": (3, False, command_tmemthing),
1986     "T_POSY": (1, False, setter_tpos("Y")),
1987     "T_POSX": (1, False, setter_tpos("X")),
1988     "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)),  # #
1989     "wait": (0, False, play_commander("wait")),
1990     "move": (1, False, play_commander("move")),
1991     "pick_up": (0, False, play_commander("pick_up")),
1992     "drop": (1, False, play_commander("drop", True)),
1993     "use": (1, False, play_commander("use", True)),
1994     "ai": (0, False, command_ai)
1995 }
1996 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1997
1998
1999 """World state database. With sane default values. (Randomness is in rand.)"""
2000 world_db = {
2001     "TURN": 0,
2002     "MAP_LENGTH": 64,
2003     "PLAYER_TYPE": 0,
2004     "WORLD_ACTIVE": 0,
2005     "GOD_MOOD": 0,  # #
2006     "GOD_FAVOR": 0,  # #
2007     "MAP": False,
2008     "FAVOR_STAGE": 0,  # #
2009     "SLIPPERS": 0,  # #
2010     "PLANT_0": 0,  # #
2011     "PLANT_1": 0,  # #
2012     "LUMBER": 0,  # #
2013     "TOOL_0": 0,  # #
2014     "ThingActions": {},
2015     "ThingTypes": {},
2016     "Things": {}
2017 }
2018
2019 # 7DRL-specific!
2020 """Special type settings."""
2021 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"]  # #
2022
2023 """Mapping of direction names to internal direction chars."""
2024 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2025                  "west": "s", "north-west": "w", "north-east": "e"}
2026
2027 """File IO database."""
2028 io_db = {
2029     "path_save": "save",
2030     "path_record": "record_save",
2031     "path_worldconf": "confserver/world",
2032     "path_server": "server/",
2033     "path_in": "server/in",
2034     "path_out": "server/out",
2035     "path_worldstate": "server/worldstate",
2036     "tmp_suffix": "_tmp",
2037     "kicked_by_rival": False,
2038     "worldstate_updateable": False
2039 }
2040
2041
2042 try:
2043     libpr = prep_library()
2044     rand = RandomnessIO()
2045     opts = parse_command_line_arguments()
2046     if opts.savefile:
2047         io_db["path_save"] = opts.savefile
2048         io_db["path_record"] = "record_" + opts.savefile
2049     setup_server_io()
2050     if opts.verbose:
2051         io_db["verbose"] = True
2052     if None != opts.replay:
2053         replay_game()
2054     else:
2055         play_game()
2056 except SystemExit as exit:
2057     print("ABORTING: " + exit.args[0])
2058 except:
2059     print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")
2060     raise
2061 finally:
2062     cleanup_server_io()