3 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
4 # or any later version. For details on its copyright, license, and warranties,
5 # see the file NOTICE in the root directory of the PlomRogue source package.
19 """"Interface to libplomrogue's pseudo-randomness generator."""
21 def set_seed(self, seed):
22 libpr.seed_rrand(1, seed)
25 return libpr.seed_rrand(0, 0)
30 seed = property(get_seed, set_seed)
34 """Prepare ctypes library at ./libplomrogue.so"""
35 libpath = ("./libplomrogue.so")
36 if not os.access(libpath, os.F_OK):
37 raise SystemExit("No library " + libpath + ", run ./redo first?")
38 libpr = ctypes.cdll.LoadLibrary(libpath)
39 libpr.seed_rrand.restype = ctypes.c_uint32
43 def c_pointer_to_bytearray(ba):
44 """Return C char * pointer to ba."""
45 type = ctypes.c_char * len(ba)
46 return type.from_buffer(ba)
49 def strong_write(file, string):
50 """Apply write(string), then flush()."""
55 def setup_server_io():
56 """Fill IO files DB with proper file( path)s. Write process IO test string.
58 Ensure IO files directory at server/. Remove any old input file if found.
59 Set up new input file for reading, and new output file for writing. Start
60 output file with process hash line of format PID + " " + floated UNIX time
61 (io_db["teststring"]). Raise SystemExit if file is found at path of either
62 record or save file plus io_db["tmp_suffix"].
64 def detect_atomic_leftover(path, tmp_suffix):
65 path_tmp = path + tmp_suffix
66 msg = "Found file '" + path_tmp + "' that may be a leftover from an " \
67 "aborted previous attempt to write '" + path + "'. Aborting " \
68 "until matter is resolved by removing it from its current path."
69 if os.access(path_tmp, os.F_OK):
71 io_db["teststring"] = str(os.getpid()) + " " + str(time.time())
72 io_db["save_wait"] = 0
73 io_db["verbose"] = False
74 io_db["record_chunk"] = ""
75 os.makedirs(io_db["path_server"], exist_ok=True)
76 io_db["file_out"] = open(io_db["path_out"], "w")
77 strong_write(io_db["file_out"], io_db["teststring"] + "\n")
78 if os.access(io_db["path_in"], os.F_OK):
79 os.remove(io_db["path_in"])
80 io_db["file_in"] = open(io_db["path_in"], "w")
81 io_db["file_in"].close()
82 io_db["file_in"] = open(io_db["path_in"], "r")
83 detect_atomic_leftover(io_db["path_save"], io_db["tmp_suffix"])
84 detect_atomic_leftover(io_db["path_record"], io_db["tmp_suffix"])
87 def cleanup_server_io():
88 """Close and (if io_db["kicked_by_rival"] false) remove files in io_db."""
89 def helper(file_key, path_key):
91 io_db[file_key].close()
92 if not io_db["kicked_by_rival"] \
93 and os.access(io_db[path_key], os.F_OK):
94 os.remove(io_db[path_key])
95 helper("file_in", "path_in")
96 helper("file_out", "path_out")
97 helper("file_worldstate", "path_worldstate")
98 if "file_record" in io_db:
99 io_db["file_record"].close()
102 def obey(command, prefix, replay=False, do_record=False):
103 """Call function from commands_db mapped to command's first token.
105 Tokenize command string with shlex.split(comments=True). If replay is set,
106 a non-meta command from the commands_db merely triggers obey() on the next
107 command from the records file. If not, non-meta commands set
108 io_db["worldstate_updateable"] to world_db["WORLD_EXISTS"], and, if
109 do_record is set, are recorded to io_db["record_chunk"], and save_world()
110 is called (and io_db["record_chunk"] written) if 15 seconds have passed
111 since the last time it was called. The prefix string is inserted into the
112 server's input message between its beginning 'input ' and ':'. All activity
113 is preceded by a server_test() call. Commands that start with a lowercase
114 letter are ignored when world_db["WORLD_ACTIVE"] is False/0.
118 print("input " + prefix + ": " + command)
120 tokens = shlex.split(command, comments=True)
121 except ValueError as err:
122 print("Can't tokenize command string: " + str(err) + ".")
124 if len(tokens) > 0 and tokens[0] in commands_db \
125 and len(tokens) == commands_db[tokens[0]][0] + 1:
126 if commands_db[tokens[0]][1]:
127 commands_db[tokens[0]][2](*tokens[1:])
128 elif tokens[0][0].islower() and not world_db["WORLD_ACTIVE"]:
129 print("Ignoring lowercase-starting commands when world inactive.")
131 print("Due to replay mode, reading command as 'go on in record'.")
132 line = io_db["file_record"].readline()
134 obey(line.rstrip(), io_db["file_record"].prefix
135 + str(io_db["file_record"].line_n))
136 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
138 print("Reached end of record file.")
140 commands_db[tokens[0]][2](*tokens[1:])
142 io_db["record_chunk"] += command + "\n"
143 if time.time() > io_db["save_wait"] + 15:
144 atomic_write(io_db["path_record"], io_db["record_chunk"],
146 if world_db["WORLD_ACTIVE"]:
148 io_db["record_chunk"] = ""
149 io_db["save_wait"] = time.time()
150 io_db["worldstate_updateable"] = world_db["WORLD_ACTIVE"]
151 elif 0 != len(tokens):
152 print("Invalid command/argument, or bad number of tokens.")
155 def atomic_write(path, text, do_append=False, delete=True):
156 """Atomic write of text to file at path, appended if do_append is set."""
157 path_tmp = path + io_db["tmp_suffix"]
161 if os.access(path, os.F_OK):
162 shutil.copyfile(path, path_tmp)
163 file = open(path_tmp, mode)
164 strong_write(file, text)
166 if delete and os.access(path, os.F_OK):
168 os.rename(path_tmp, path)
172 """Save all commands needed to reconstruct current world state."""
175 string = string.replace("\u005C", '\u005C\u005C')
176 return '"' + string.replace('"', '\u005C"') + '"'
181 if key == "MAP" or world_db["Things"][id][key]:
182 map = world_db["MAP"] if key == "MAP" \
183 else world_db["Things"][id][key]
184 length = world_db["MAP_LENGTH"]
185 for i in range(length):
186 line = map[i * length:(i * length) + length].decode()
187 string = string + key + " " + str(i) + " " + quote(line) \
194 for memthing in world_db["Things"][id]["T_MEMTHING"]:
195 string = string + "T_MEMTHING " + str(memthing[0]) + " " + \
196 str(memthing[1]) + " " + str(memthing[2]) + "\n"
199 def helper(category, id_string, special_keys={}):
201 for id in world_db[category]:
202 string = string + id_string + " " + str(id) + "\n"
203 for key in world_db[category][id]:
204 if not key in special_keys:
205 x = world_db[category][id][key]
206 argument = quote(x) if str == type(x) else str(x)
207 string = string + key + " " + argument + "\n"
208 elif special_keys[key]:
209 string = string + special_keys[key](id)
214 if (dict != type(world_db[key])
215 and key != "altar" # #
216 and key != "MAP" and key != "WORLD_ACTIVE"):
217 string = string + key + " " + str(world_db[key]) + "\n"
218 string = string + mapsetter("MAP")()
219 string = string + helper("ThingActions", "TA_ID")
220 string = string + helper("ThingTypes", "TT_ID", {"TT_CORPSE_ID": False})
221 for id in world_db["ThingTypes"]:
222 string = string + "TT_ID " + str(id) + "\n" + "TT_CORPSE_ID " + \
223 str(world_db["ThingTypes"][id]["TT_CORPSE_ID"]) + "\n"
224 string = string + helper("Things", "T_ID",
225 {"T_CARRIES": False, "carried": False,
226 "T_MEMMAP": mapsetter("T_MEMMAP"),
227 "T_MEMTHING": memthing, "fovmap": False,
228 "T_MEMDEPTHMAP": mapsetter("T_MEMDEPTHMAP")})
229 for id in world_db["Things"]:
230 if [] != world_db["Things"][id]["T_CARRIES"]:
231 string = string + "T_ID " + str(id) + "\n"
232 for carried_id in world_db["Things"][id]["T_CARRIES"]:
233 string = string + "T_CARRIES " + str(carried_id) + "\n"
234 string = string + "SEED_RANDOMNESS " + str(rand.seed) + "\n" + \
235 "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"])
236 atomic_write(io_db["path_save"], string)
239 def obey_lines_in_file(path, name, do_record=False):
240 """Call obey() on each line of path's file, use name in input prefix."""
241 file = open(path, "r")
243 for line in file.readlines():
244 obey(line.rstrip(), name + "file line " + str(line_n),
250 def parse_command_line_arguments():
251 """Return settings values read from command line arguments."""
252 parser = argparse.ArgumentParser()
253 parser.add_argument('-s', nargs='?', type=int, dest='replay', const=1,
255 parser.add_argument('-l', nargs="?", const="save", dest='savefile',
257 parser.add_argument('-v', dest='verbose', action='store_true')
258 opts, unknown = parser.parse_known_args()
263 """Ensure valid server out file belonging to current process.
265 This is done by comparing io_db["teststring"] to what's found at the start
266 of the current file at io_db["path_out"]. On failure, set
267 io_db["kicked_by_rival"] and raise SystemExit.
269 if not os.access(io_db["path_out"], os.F_OK):
270 raise SystemExit("Server output file has disappeared.")
271 file = open(io_db["path_out"], "r")
272 test = file.readline().rstrip("\n")
274 if test != io_db["teststring"]:
275 io_db["kicked_by_rival"] = True
276 msg = "Server test string in server output file does not match. This" \
277 " indicates that the current server process has been " \
278 "superseded by another one."
279 raise SystemExit(msg)
283 """Return next newline-delimited command from server in file.
285 Keep building return string until a newline is encountered. Pause between
286 unsuccessful reads, and after too much waiting, run server_test().
288 wait_on_fail = 0.03333
293 add = io_db["file_in"].readline()
295 command = command + add
296 if len(command) > 0 and "\n" == command[-1]:
297 command = command[:-1]
300 time.sleep(wait_on_fail)
301 if now + max_wait < time.time():
307 def try_worldstate_update():
308 """Write worldstate file if io_db["worldstate_updateable"] is set."""
309 if io_db["worldstate_updateable"]:
311 def write_map(string, map):
312 for i in range(length):
313 line = map[i * length:(i * length) + length].decode()
314 string = string + line + "\n"
318 if [] == world_db["Things"][0]["T_CARRIES"]:
319 inventory = "(none)\n"
321 for id in world_db["Things"][0]["T_CARRIES"]:
322 type_id = world_db["Things"][id]["T_TYPE"]
323 name = world_db["ThingTypes"][type_id]["TT_NAME"]
324 inventory = inventory + name + "\n"
325 # 7DRL additions: GOD_MOOD, GOD_FAVOR
326 string = str(world_db["TURN"]) + "\n" + \
327 str(world_db["GOD_MOOD"]) + "\n" + \
328 str(world_db["GOD_FAVOR"]) + "\n" + \
329 str(world_db["Things"][0]["T_LIFEPOINTS"]) + "\n" + \
330 str(world_db["Things"][0]["T_SATIATION"]) + "\n" + \
331 inventory + "%\n" + \
332 str(world_db["Things"][0]["T_POSY"]) + "\n" + \
333 str(world_db["Things"][0]["T_POSX"]) + "\n" + \
334 str(world_db["MAP_LENGTH"]) + "\n"
335 length = world_db["MAP_LENGTH"]
336 fov = bytearray(b' ' * (length ** 2))
338 for pos in [pos for pos in range(length ** 2)
339 if ord_v == world_db["Things"][0]["fovmap"][pos]]:
340 fov[pos] = world_db["MAP"][pos]
341 length = world_db["MAP_LENGTH"]
342 for id in [id for tid in reversed(sorted(list(world_db["ThingTypes"])))
343 for id in world_db["Things"]
344 if not world_db["Things"][id]["carried"]
345 if world_db["Things"][id]["T_TYPE"] == tid
346 if world_db["Things"][0]["fovmap"][
347 world_db["Things"][id]["T_POSY"] * length
348 + world_db["Things"][id]["T_POSX"]] == ord_v]:
349 type = world_db["Things"][id]["T_TYPE"]
350 c = ord(world_db["ThingTypes"][type]["TT_SYMBOL"])
351 fov[world_db["Things"][id]["T_POSY"] * length
352 + world_db["Things"][id]["T_POSX"]] = c
353 string = write_map(string, fov)
354 mem = world_db["Things"][0]["T_MEMMAP"][:]
355 for mt in [mt for tid in reversed(sorted(list(world_db["ThingTypes"])))
356 for mt in world_db["Things"][0]["T_MEMTHING"]
358 c = world_db["ThingTypes"][mt[0]]["TT_SYMBOL"]
359 mem[(mt[1] * length) + mt[2]] = ord(c)
360 string = write_map(string, mem)
361 atomic_write(io_db["path_worldstate"], string, delete=False)
362 strong_write(io_db["file_out"], "WORLD_UPDATED\n")
363 io_db["worldstate_updateable"] = False
367 """Replay game from record file.
369 Use opts.replay as breakpoint turn to which to replay automatically before
370 switching to manual input by non-meta commands in server input file
371 triggering further reads of record file. Ensure opts.replay is at least 1.
372 Run try_worldstate_update() before each interactive obey()/read_command().
376 print("Replay mode. Auto-replaying up to turn " + str(opts.replay) +
377 " (if so late a turn is to be found).")
378 if not os.access(io_db["path_record"], os.F_OK):
379 raise SystemExit("No record file found to replay.")
380 io_db["file_record"] = open(io_db["path_record"], "r")
381 io_db["file_record"].prefix = "record file line "
382 io_db["file_record"].line_n = 1
383 while world_db["TURN"] < opts.replay:
384 line = io_db["file_record"].readline()
387 obey(line.rstrip(), io_db["file_record"].prefix
388 + str(io_db["file_record"].line_n))
389 io_db["file_record"].line_n = io_db["file_record"].line_n + 1
391 try_worldstate_update()
392 obey(read_command(), "in file", replay=True)
396 """Play game by server input file commands. Before, load save file found.
398 If no save file is found, a new world is generated from the commands in the
399 world config plus a 'MAKE WORLD [current Unix timestamp]'. Record this
400 command and all that follow via the server input file. Run
401 try_worldstate_update() before each interactive obey()/read_command().
403 if os.access(io_db["path_save"], os.F_OK):
404 obey_lines_in_file(io_db["path_save"], "save")
406 if not os.access(io_db["path_worldconf"], os.F_OK):
407 msg = "No world config file from which to start a new world."
408 raise SystemExit(msg)
409 obey_lines_in_file(io_db["path_worldconf"], "world config ",
411 obey("MAKE_WORLD " + str(int(time.time())), "in file", do_record=True)
413 try_worldstate_update()
414 obey(read_command(), "in file", do_record=True)
418 """(Re-)make island map.
420 Let "~" represent water, "." land, "X" trees: Build island shape randomly,
421 start with one land cell in the middle, then go into cycle of repeatedly
422 selecting a random sea cell and transforming it into land if it is neighbor
423 to land. The cycle ends when a land cell is due to be created at the map's
424 border. Then put some trees on the map (TODO: more precise algorithm desc).
426 # 7DRL: Also add some ":" cells, and (not surrounded by trees!) "_" altar.
428 def is_neighbor(coordinates, type):
431 length = world_db["MAP_LENGTH"]
433 diag_west = x + (ind > 0)
434 diag_east = x + (ind < (length - 1))
435 pos = (y * length) + x
436 if (y > 0 and diag_east
437 and type == chr(world_db["MAP"][pos - length + ind])) \
439 and type == chr(world_db["MAP"][pos + 1])) \
440 or (y < (length - 1) and diag_east
441 and type == chr(world_db["MAP"][pos + length + ind])) \
442 or (y > 0 and diag_west
443 and type == chr(world_db["MAP"][pos - length - (not ind)])) \
445 and type == chr(world_db["MAP"][pos - 1])) \
446 or (y < (length - 1) and diag_west
447 and type == chr(world_db["MAP"][pos + length - (not ind)])):
451 world_db["MAP"] = bytearray(b'~' * (world_db["MAP_LENGTH"] ** 2))
452 length = world_db["MAP_LENGTH"]
453 add_half_width = (not (length % 2)) * int(length / 2)
454 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord(".")
456 y = rand.next() % length
457 x = rand.next() % length
458 pos = (y * length) + x
459 if "~" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "."):
460 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
462 world_db["MAP"][pos] = ord(".")
463 n_trees = int((length ** 2) / 16)
465 while (i_trees <= n_trees):
466 single_allowed = rand.next() % 32
467 y = rand.next() % length
468 x = rand.next() % length
469 pos = (y * length) + x
470 if "." == chr(world_db["MAP"][pos]) \
471 and ((not single_allowed) or is_neighbor((y, x), "X")):
472 world_db["MAP"][pos] = ord("X")
474 # This all-too-precise replica of the original C code misses iter_limit().
475 n_colons = int((length ** 2) / 16) # #
477 while (i_colons <= n_colons): # #
478 single_allowed = rand.next() % 256 # #
479 y = rand.next() % length # #
480 x = rand.next() % length # #
481 pos = (y * length) + x # #
482 if ("." == chr(world_db["MAP"][pos]) # #
483 and ((not single_allowed) or is_neighbor((y, x), ":"))): # #
484 world_db["MAP"][pos] = ord(":") # #
486 altar_placed = False # #
487 while not altar_placed: # #
488 y = rand.next() % length # #
489 x = rand.next() % length # #
490 pos = (y * length) + x # #
491 if (("." == chr(world_db["MAP"][pos] # #
492 or ":" == chr(world_db["MAP"][pos]))
493 and not is_neighbor((y, x), "X"))): # #
494 world_db["MAP"][pos] = ord("_") # #
495 world_db["altar"] = (y, x) # #
496 altar_placed = True # #
499 def update_map_memory(t, age_map=True):
500 """Update t's T_MEMMAP with what's in its FOV now,age its T_MEMMEPTHMAP."""
502 def age_some_memdepthmap_on_nonfov_cells():
503 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
507 # for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
508 # if not ord_v == t["fovmap"][pos]
509 # if ord_0 <= t["T_MEMDEPTHMAP"][pos]
510 # if ord_9 > t["T_MEMDEPTHMAP"][pos]
511 # if not rand.next() % (2 **
512 # (t["T_MEMDEPTHMAP"][pos] - 48))]:
513 # t["T_MEMDEPTHMAP"][pos] += 1
514 memdepthmap = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
515 fovmap = c_pointer_to_bytearray(t["fovmap"])
516 libpr.age_some_memdepthmap_on_nonfov_cells(memdepthmap, fovmap)
518 if not t["T_MEMMAP"]:
519 t["T_MEMMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
520 if not t["T_MEMDEPTHMAP"]:
521 t["T_MEMDEPTHMAP"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
525 for pos in [pos for pos in range(world_db["MAP_LENGTH"] ** 2)
526 if ord_v == t["fovmap"][pos]]:
527 t["T_MEMDEPTHMAP"][pos] = ord_0
528 t["T_MEMMAP"][pos] = world_db["MAP"][pos]
530 age_some_memdepthmap_on_nonfov_cells()
531 t["T_MEMTHING"] = [mt for mt in t["T_MEMTHING"]
532 if ord_v != t["fovmap"][(mt[1] * world_db["MAP_LENGTH"])
534 for id in [id for id in world_db["Things"]
535 if not world_db["Things"][id]["carried"]]:
536 type = world_db["Things"][id]["T_TYPE"]
537 if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
538 y = world_db["Things"][id]["T_POSY"]
539 x = world_db["Things"][id]["T_POSX"]
540 if ord_v == t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]:
541 t["T_MEMTHING"].append((type, y, x))
544 def set_world_inactive():
545 """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
547 if os.access(io_db["path_worldstate"], os.F_OK):
548 os.remove(io_db["path_worldstate"])
549 world_db["WORLD_ACTIVE"] = 0
552 def integer_test(val_string, min, max=None):
553 """Return val_string if possible integer >= min and <= max, else None."""
555 val = int(val_string)
556 if val < min or (max is not None and val > max):
560 msg = "Ignoring: Please use integer >= " + str(min)
562 msg += " and <= " + str(max)
568 def setter(category, key, min, max=None):
569 """Build setter for world_db([category + "s"][id])[key] to >=min/<=max."""
572 val = integer_test(val_string, min, max)
576 if category == "Thing":
577 id_store = command_tid
578 decorator = test_Thing_id
579 elif category == "ThingType":
580 id_store = command_ttid
581 decorator = test_ThingType_id
582 elif category == "ThingAction":
583 id_store = command_taid
584 decorator = test_ThingAction_id
588 val = integer_test(val_string, min, max)
590 world_db[category + "s"][id_store.id][key] = val
594 def build_fov_map(t):
595 """Build Thing's FOV map."""
596 t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
597 fovmap = c_pointer_to_bytearray(t["fovmap"])
598 map = c_pointer_to_bytearray(world_db["MAP"])
599 if libpr.build_fov_map(t["T_POSY"], t["T_POSX"], fovmap, map):
600 raise RuntimeError("Malloc error in build_fov_Map().")
604 """Send quick usage info to log."""
605 strong_write(io_db["file_out"], "LOG "
606 + "Use 'w'/'e'/'s'/'d'/'x'/'c' to move, and 'w' to wait.\n")
607 strong_write(io_db["file_out"], "LOG "
608 + "Use 'p' to pick up objects, and 'D' to drop them.\n")
609 strong_write(io_db["file_out"], "LOG "
610 + "Some objects can be used (such as: eaten) by 'u' if "
611 + "they are in your inventory. "
612 + "Use 'Up'/'Down' to navigate the inventory.\n")
613 strong_write(io_db["file_out"], "LOG "
614 + "Use 'l' to toggle 'look' mode (move an exploration cursor "
615 + "instead of the player over the map).\n")
616 strong_write(io_db["file_out"], "LOG "
617 + "Use 'PgUp'/PgDn' to scroll the 'Things here' window.\n")
618 strong_write(io_db["file_out"], "LOG See README file for more details.\n")
621 def decrement_lifepoints(t):
622 """Decrement t's lifepoints by 1, and if to zero, corpse it.
624 If t is the player avatar, only blank its fovmap, so that the client may
625 still display memory data. On non-player things, erase fovmap and memory.
626 Dying actors drop all their things.
628 # 7DRL: Also decrements God's mood; deaths heavily so.
629 # 7DRL: Return 1 if death, else 0.
630 t["T_LIFEPOINTS"] -= 1
631 world_db["GOD_MOOD"] -= 1 # #
632 if 0 == t["T_LIFEPOINTS"]:
633 sadness = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
634 world_db["GOD_MOOD"] -= sadness # #
635 for id in t["T_CARRIES"]:
636 t["T_CARRIES"].remove(id)
637 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
638 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
639 world_db["Things"][id]["carried"] = False
640 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
641 if world_db["Things"][0] == t:
642 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
643 strong_write(io_db["file_out"], "LOG You die.\n")
644 strong_write(io_db["file_out"],
645 "LOG See README on how to start over.\n")
648 t["T_MEMMAP"] = False
649 t["T_MEMDEPTHMAP"] = False
655 def add_gods_favor(i): # #
656 """"Add to GOD_FAVOR, multiplied with factor growing log. with GOD_MOOD."""
657 def favor_multiplier(i):
659 threshold = math.e * x
660 mood = world_db["GOD_MOOD"]
663 i = i * math.log(mood / x)
664 elif -mood > threshold:
665 i = i / math.log(-mood / x)
667 if -mood > threshold:
668 i = i * math.log(-mood / x)
670 i = i / math.log(mood / x)
672 world_db["GOD_FAVOR"] += favor_multiplier(i)
675 def mv_yx_in_dir_legal(dir, y, x):
676 """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
677 dir_c = dir.encode("ascii")[0]
678 test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
680 raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
681 return (test, libpr.result_y(), libpr.result_x())
684 def enter_altar(): # #
685 """What happens when the player enters the altar."""
686 if world_db["FAVOR_STAGE"] > 9000:
687 strong_write(io_db["file_out"],
688 "LOG You step on a soul-less slab of stone.\n")
690 strong_write(io_db["file_out"], "LOG YOU ENTER SACRED GROUND.\n")
691 if world_db["FAVOR_STAGE"] == 0:
692 world_db["FAVOR_STAGE"] = 1
693 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
694 + "\"I don't trust you. You intrude on the island's "
695 + "affairs. I think you're a nuisance at best, and a "
696 + "danger to my children at worst. I will give you a "
697 + "chance to lighten my mood, however: For a while now, "
698 + "I've been trying to spread the plant "
699 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
701 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"]
702 + "\"). I have not been very successful so far. Maybe "
703 + "you can make yourself useful there. I will count "
705 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"]
706 + " that grows to your favor.\n")
707 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
708 world_db["FAVOR_STAGE"] = 2
709 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
710 + "\"You could have done worse so far. Maybe you are not "
711 + "the worst to happen to this island since the metal "
712 + "birds threw the great lightning ball. Maybe you can "
713 + "help me spread another plant. It multiplies faster, "
714 + "and it is highly nutritious: "
715 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
717 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"]
718 + "\"). It is new. I give you the only example. Be very "
719 + "careful with it! I also give you another tool that "
720 + "might be helpful.\n")
721 id = id_setter(-1, "Things")
722 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
724 id = id_setter(-1, "Things")
725 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
727 elif world_db["FAVOR_STAGE"] == 2 and \
728 0 == len([id for id in world_db["Things"]
729 if world_db["Things"][id]["T_TYPE"]
730 == world_db["PLANT_1"]]):
731 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
732 + "\"I am greatly disappointed that you lost all "
733 + world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"]
734 + " this island had. Here is another one. It cost me "
735 + " great work. Be more careful this time.\n")
736 id = id_setter(-1, "Things")
737 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
740 elif world_db["GOD_FAVOR"] > 9000:
741 world_db["FAVOR_STAGE"] = 9001
742 strong_write(io_db["file_out"], "LOG The Island God speaks to you: "
743 + "\"You have proven yourself worthy of my respect. "
744 + "You were a good citizen to the island, and sometimes "
745 + "a better steward to its inhabitants than me. The "
746 + "island shall miss you when you leave. But you have "
747 + "earned the right to do so. Take this "
748 + world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"]
749 + " and USE it when you please. It will take you to "
750 + "where you came from. (But do feel free to stay here "
751 + "as long as you like.)\"\n")
752 id = id_setter(-1, "Things")
753 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
758 """Make t do nothing (but loudly, if player avatar)."""
759 if t == world_db["Things"][0]:
760 strong_write(io_db["file_out"], "LOG You wait.\n")
764 """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
765 # 7DRL: Player wounding (worse: killing) others will lower God's favor.
766 # 7DRL: Player entering the altar triggers enter_altar().
767 # 7DRL: Player with axe chops down trees.
769 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
770 t["T_POSY"], t["T_POSX"])
771 if 1 == move_result[0]:
772 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
773 hitted = [id for id in world_db["Things"]
774 if world_db["Things"][id] != t
775 if world_db["Things"][id]["T_LIFEPOINTS"]
776 if world_db["Things"][id]["T_POSY"] == move_result[1]
777 if world_db["Things"][id]["T_POSX"] == move_result[2]]
780 if t == world_db["Things"][0]:
781 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
782 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
783 strong_write(io_db["file_out"], "LOG You wound " + hitted_name
785 add_gods_favor(-1) # #
787 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
788 strong_write(io_db["file_out"], "LOG " + hitter_name +
790 test = decrement_lifepoints(world_db["Things"][hit_id]) # #(test=)
791 if test and t == world_db["Things"][0]: # #
792 add_gods_favor(-test) # #
794 if (ord("X") == world_db["MAP"][pos] # #
795 or ord("|") == world_db["MAP"][pos]): # #
796 carries_axe = False # #
797 for id in t["T_CARRIES"]: # #
798 type = world_db["Things"][id]["T_TYPE"] # #
799 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe": # #
800 carries_axe = True # #
803 axe_name = world_db["ThingTypes"][type]["TT_NAME"] # #
804 if t == world_db["Things"][0]: # #
805 strong_write(io_db["file_out"], "LOG With your " # #
807 + ", you chop!\n") # #
808 if ord("X") == world_db["MAP"][pos]: # #
809 add_gods_favor(-1) # #
810 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
811 case_X = world_db["MAP"][pos] == ord("X") # #
812 if (chop_power > 0 # #
814 0 == int(rand.next() / chop_power)) # #
815 or (not case_X and # #
816 0 == int(rand.next() / (3 * chop_power))))): # #
817 if t == world_db["Things"][0]: # #
818 strong_write(io_db["file_out"], # #
819 "LOG You chop it down.\n") # #
820 if world_db["MAP"][pos] == ord("X"): # #
821 add_gods_favor(-10) # #
822 world_db["MAP"][pos] = ord(".") # #
823 i = 3 if case_X else 1 # #
824 for i in range(i): # #
825 id = id_setter(-1, "Things") # #
826 world_db["Things"][id] = \
827 new_Thing(world_db["LUMBER"], # #
828 (move_result[1], move_result[2])) # #
831 passable = ("." == chr(world_db["MAP"][pos]) or
832 ":" == chr(world_db["MAP"][pos]) or # #
833 "_" == chr(world_db["MAP"][pos])) # #
834 dir = [dir for dir in directions_db
835 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
837 t["T_POSY"] = move_result[1]
838 t["T_POSX"] = move_result[2]
839 for id in t["T_CARRIES"]:
840 world_db["Things"][id]["T_POSY"] = move_result[1]
841 world_db["Things"][id]["T_POSX"] = move_result[2]
843 if t == world_db["Things"][0]:
844 strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
845 if (move_result[1] == world_db["altar"][0] and # #
846 move_result[2] == world_db["altar"][1]): # #
848 elif t == world_db["Things"][0]:
849 strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
852 def actor_pick_up(t):
853 """Make t pick up (topmost?) Thing from ground into inventory.
855 Define topmostness by how low the thing's type ID is.
857 # 7DRL: Non-player picking up player-dropped consumable -> GOD_FAVOR gain.
858 used_slots = len(t["T_CARRIES"]) # #
859 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]: # #
860 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
861 if not world_db["Things"][id]["carried"]
862 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
863 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
867 tid = world_db["Things"][iid]["T_TYPE"]
868 if lowest_tid == -1 or tid < lowest_tid:
871 world_db["Things"][id]["carried"] = True
872 type = world_db["Things"][id]["T_TYPE"] # #
873 if (t != world_db["Things"][0] # #
874 and world_db["Things"][id]["T_PLAYERDROP"] # #
875 and world_db["ThingTypes"][type]["TT_TOOL"] == "food"): # #
876 score = world_db["ThingTypes"][type]["TT_TOOLPOWER"] / 32 # #
877 add_gods_favor(score) # #
878 world_db["Things"][id]["T_PLAYERDROP"] = 0 # #
879 t["T_CARRIES"].append(id)
880 if t == world_db["Things"][0]:
881 strong_write(io_db["file_out"], "LOG You pick up an object.\n")
882 elif t == world_db["Things"][0]:
883 err = "You try to pick up an object, but there is none."
884 strong_write(io_db["file_out"], "LOG " + err + "\n")
885 elif t == world_db["Things"][0]: # #
886 strong_write(io_db["file_out"], "LOG Can't pick up object: " + # #
887 "No storage room to carry more.\n") # #
891 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
892 # TODO: Handle case where T_ARGUMENT matches nothing.
893 if len(t["T_CARRIES"]):
894 id = t["T_CARRIES"][t["T_ARGUMENT"]]
895 t["T_CARRIES"].remove(id)
896 world_db["Things"][id]["carried"] = False
897 if t == world_db["Things"][0]:
898 strong_write(io_db["file_out"], "LOG You drop an object.\n")
899 world_db["Things"][id]["T_PLAYERDROP"] = 1 # #
900 elif t == world_db["Things"][0]:
901 err = "You try to drop an object, but you own none."
902 strong_write(io_db["file_out"], "LOG " + err + "\n")
906 """Make t use (for now: consume) T_ARGUMENT-indexed Thing in inventory."""
907 # TODO: Handle case where T_ARGUMENT matches nothing.
908 # 7DLR: Handle SLIPPERS-type Thing use.
909 if len(t["T_CARRIES"]):
910 id = t["T_CARRIES"][t["T_ARGUMENT"]]
911 type = world_db["Things"][id]["T_TYPE"]
912 if type == world_db["SLIPPERS"]: # #
913 if t == world_db["Things"][0]: # #
914 strong_write(io_db["file_out"], "LOG You use the " # #
915 + world_db["ThingTypes"][type]["TT_NAME"] # #
916 + ". It glows in wondrous colors, and emits " # #
917 + "a sound as if from a dying cat. The " # #
918 + "Island God laughs.\n") # #
919 t["T_LIFEPOINTS"] = 1 # #
920 decrement_lifepoints(t) # #
921 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "axe" # #
922 and t == world_db["Things"][0]): # #
923 strong_write(io_db["file_out"], # #
924 "LOG To use this item for chopping, move " # #
925 "towards a tree while carrying it in " # #
926 "your inventory.\n") # #
927 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"): # #
928 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
929 if (world_db["MAP"][pos] == ord("X") # #
930 or world_db["MAP"][pos] == ord("|")): # #
931 strong_write(io_db["file_out"], # #
932 "LOG Can't build when standing on barrier.\n") # #
934 for id in [id for id in world_db["Things"]
935 if not world_db["Things"][id] == t
936 if not world_db["Things"][id]["carried"]
937 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
938 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
939 strong_write(io_db["file_out"],
940 "LOG Can't build when standing objects.\n") # #
942 for id in t["T_CARRIES"]: # #
943 type_tool = world_db["Things"][id]["T_TYPE"] # #
944 if (world_db["ThingTypes"][type_tool]["TT_TOOL"] # #
948 for id in t["T_CARRIES"]: # #
949 type_material = world_db["Things"][id]["T_TYPE"] # #
950 if (world_db["ThingTypes"][type_material]["TT_TOOL"] # #
954 if wood_id != None: # #
955 t["T_CARRIES"].remove(wood_id) # #
956 del world_db["Things"][wood_id] # #
957 world_db["MAP"][pos] = ord("|") # #
958 strong_write(io_db["file_out"], "LOG With your " # #
959 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
960 + " you build a wooden barrier from your " # #
961 + world_db["ThingTypes"][type_material] # #
965 strong_write(io_db["file_out"], "LOG You can't use a " # #
966 + world_db["ThingTypes"][type_tool]["TT_NAME"] # #
967 + " without some wood in your inventory.\n") # #
968 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
969 t["T_CARRIES"].remove(id)
970 del world_db["Things"][id]
971 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
972 if t == world_db["Things"][0]:
973 strong_write(io_db["file_out"],
974 "LOG You consume this object.\n")
975 elif t == world_db["Things"][0]:
976 strong_write(io_db["file_out"],
977 "LOG You try to use this object, but fail.\n")
978 elif t == world_db["Things"][0]:
979 strong_write(io_db["file_out"],
980 "LOG You try to use an object, but you own none.\n")
983 def thingproliferation(t, prol_map):
984 """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell.
986 Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be
987 marked "." in prol_map. If there are several map cell candidates, one is
990 # 7DRL: success increments God's mood
991 # 7DRL: Plants (no TT_LIFEPOINTS) proliferate only on ":" ground.
992 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
993 if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
995 for dir in [directions_db[key] for key in directions_db]:
996 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
997 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
998 if mv_result[0] and \
999 (ord(":") == prol_map[pos] # #
1000 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1001 and ord(".") == prol_map[pos])):
1002 # if mv_result[0] and ord(".") == prol_map[mv_result[1]
1003 # * world_db["MAP_LENGTH"]
1005 candidates.append((mv_result[1], mv_result[2]))
1007 i = rand.next() % len(candidates)
1008 id = id_setter(-1, "Things")
1009 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
1010 world_db["Things"][id] = newT
1011 animacy = world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] # #
1013 world_db["GOD_MOOD"] += animacy # #
1015 world_db["GOD_MOOD"] += 1 # #
1016 if (world_db["FAVOR_STAGE"] > 0 # #
1017 and t["T_TYPE"] == world_db["PLANT_0"]): # #
1018 world_db["GOD_FAVOR"] += 5 # #
1019 elif t["T_TYPE"] == world_db["PLANT_1"]: # #
1020 world_db["GOD_FAVOR"] += 25 # #
1024 """Grow t's HP to a 1/32 chance if < HP max, satiation > 0, and waiting.
1026 On success, decrease satiation score by 32.
1028 # 7DRL: Successful heals increment God's mood.
1029 if t["T_SATIATION"] > 0 \
1030 and t["T_LIFEPOINTS"] < \
1031 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] \
1032 and 0 == (rand.next() % 31) \
1033 and t["T_COMMAND"] == [id for id in world_db["ThingActions"]
1034 if world_db["ThingActions"][id]["TA_NAME"] ==
1036 t["T_LIFEPOINTS"] += 1
1037 world_db["GOD_MOOD"] += 1 # #
1038 t["T_SATIATION"] -= 32
1039 if t == world_db["Things"][0]:
1040 strong_write(io_db["file_out"], "LOG You heal.\n")
1044 """Decrement t's satiation,dependent on it trigger lifepoint dec chance."""
1045 if t["T_SATIATION"] > -32768:
1046 t["T_SATIATION"] -= 1
1047 testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
1048 if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
1049 raise RuntimeError("A thing that should not hunger is hungering.")
1050 stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
1051 if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
1052 if t == world_db["Things"][0]:
1053 strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
1054 decrement_lifepoints(t)
1057 def get_dir_to_target(t, filter):
1058 """Try to set T_COMMAND/T_ARGUMENT for move to "filter"-determined target.
1060 The path-wise nearest target is chosen, via the shortest available path.
1061 Target must not be t. On succcess, return positive value, else False.
1063 "a": Thing in FOV is below a certain distance, animate, but of ThingType
1064 that is not t's, and starts out weaker than t is; build path as
1065 avoiding things of t's ThingType
1066 "f": neighbor cell (not inhabited by any animate Thing) further away from
1067 animate Thing not further than x steps away and in FOV and of a
1068 ThingType that is not t's, and starts out stronger or as strong as t
1069 is currently; or (cornered), if no such flight cell, but Thing of
1070 above criteria is too near,1 a cell closer to it, or, if less near,
1072 "c": Thing in memorized map is consumable
1073 "s": memory map cell with greatest-reachable degree of unexploredness
1076 def zero_score_map_where_char_on_memdepthmap(c):
1077 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1078 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1079 # if t["T_MEMDEPTHMAP"][i] == mem_depth_c[0]]:
1080 # set_map_score(i, 0)
1081 map = c_pointer_to_bytearray(t["T_MEMDEPTHMAP"])
1082 if libpr.zero_score_map_where_char_on_memdepthmap(c, map):
1083 raise RuntimeError("No score map allocated for "
1084 "zero_score_map_where_char_on_memdepthmap().")
1086 def set_map_score(pos, score):
1087 test = libpr.set_map_score(pos, score)
1089 raise RuntimeError("No score map allocated for set_map_score().")
1091 def get_map_score(pos):
1092 result = libpr.get_map_score(pos)
1094 raise RuntimeError("No score map allocated for get_map_score().")
1098 if t["fovmap"] and ("a" == filter or "f" == filter):
1099 for id in world_db["Things"]:
1100 Thing = world_db["Things"][id]
1101 if Thing != t and Thing["T_LIFEPOINTS"] and \
1102 t["T_TYPE"] != Thing["T_TYPE"] and \
1103 'v' == chr(t["fovmap"][(Thing["T_POSY"]
1104 * world_db["MAP_LENGTH"])
1105 + Thing["T_POSX"]]):
1106 ThingType = world_db["ThingTypes"][Thing["T_TYPE"]]
1107 if ("f" == filter and ThingType["TT_LIFEPOINTS"] >=
1108 t["T_LIFEPOINTS"]) \
1109 or ("a" == filter and ThingType["TT_LIFEPOINTS"] <
1112 elif t["T_MEMMAP"] and "c" == filter:
1113 for mt in t["T_MEMTHING"]:
1114 if ' ' != chr(t["T_MEMMAP"][(mt[1] * world_db["MAP_LENGTH"])
1116 and world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food":
1120 def set_cells_passable_on_memmap_to_65534_on_scoremap():
1121 # OUTSOURCED FOR PERFORMANCE REASONS TO libplomrogue.so:
1122 # ord_dot = ord(".")
1123 # memmap = t["T_MEMMAP"]
1124 # for i in [i for i in range(world_db["MAP_LENGTH"] ** 2)
1125 # if ord_dot == memmap[i]]:
1126 # set_map_score(i, 65534) # i.e. 65535-1
1127 map = c_pointer_to_bytearray(t["T_MEMMAP"])
1128 if libpr.set_cells_passable_on_memmap_to_65534_on_scoremap(map):
1129 raise RuntimeError("No score map allocated for "
1130 "set_cells_passable_on_memmap_to_65534_on_scoremap().")
1132 def init_score_map():
1133 test = libpr.init_score_map()
1135 raise RuntimeError("Malloc error in init_score_map().")
1137 ord_blank = ord(" ")
1138 set_cells_passable_on_memmap_to_65534_on_scoremap()
1140 for id in world_db["Things"]:
1141 Thing = world_db["Things"][id]
1142 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1144 if t != Thing and Thing["T_LIFEPOINTS"] and \
1145 t["T_TYPE"] != Thing["T_TYPE"] and \
1146 ord_v == t["fovmap"][pos] and \
1147 t["T_LIFEPOINTS"] > \
1148 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1149 set_map_score(pos, 0)
1150 elif t["T_TYPE"] == Thing["T_TYPE"]:
1151 set_map_score(pos, 65535)
1153 for id in [id for id in world_db["Things"]
1154 if world_db["Things"][id]["T_LIFEPOINTS"]]:
1155 Thing = world_db["Things"][id]
1156 pos = Thing["T_POSY"] * world_db["MAP_LENGTH"] \
1158 if t["T_TYPE"] != Thing["T_TYPE"] and \
1159 ord_v == t["fovmap"][pos] and \
1160 t["T_LIFEPOINTS"] <= \
1161 world_db["ThingTypes"][Thing["T_TYPE"]]["TT_LIFEPOINTS"]:
1162 set_map_score(pos, 0)
1164 for mt in [mt for mt in t["T_MEMTHING"]
1165 if ord_blank != t["T_MEMMAP"][mt[1]
1166 * world_db["MAP_LENGTH"]
1168 if world_db["ThingTypes"][mt[0]]["TT_TOOL"] == "food"]:
1169 set_map_score(mt[1] * world_db["MAP_LENGTH"] + mt[2], 0)
1171 zero_score_map_where_char_on_memdepthmap(mem_depth_c[0])
1173 def rand_target_dir(neighbors, cmp, dirs):
1176 for i in range(len(dirs)):
1177 if cmp == neighbors[i]:
1178 candidates.append(dirs[i])
1180 return candidates[rand.next() % n_candidates] if n_candidates else 0
1182 def get_neighbor_scores(dirs, eye_pos):
1184 if libpr.ready_neighbor_scores(eye_pos):
1185 raise RuntimeError("No score map allocated for " +
1186 "ready_neighbor_scores.()")
1187 for i in range(len(dirs)):
1188 scores.append(libpr.get_neighbor_score(i))
1191 def get_dir_from_neighbors():
1192 dir_to_target = False
1194 eye_pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
1195 neighbors = get_neighbor_scores(dirs, eye_pos)
1197 inhabited = [world_db["Things"][id]["T_POSY"]
1198 * world_db["MAP_LENGTH"]
1199 + world_db["Things"][id]["T_POSX"]
1200 for id in world_db["Things"]
1201 if world_db["Things"][id]["T_LIFEPOINTS"]]
1202 for i in range(len(dirs)):
1203 mv_yx_in_dir_legal(dirs[i], t["T_POSY"], t["T_POSX"])
1204 pos_cmp = libpr.result_y() * world_db["MAP_LENGTH"] \
1206 for pos in [pos for pos in inhabited if pos == pos_cmp]:
1207 neighbors[i] = 65535
1209 minmax_start = 0 if "f" == filter else 65535 - 1
1210 minmax_neighbor = minmax_start
1211 for i in range(len(dirs)):
1212 if ("f" == filter and get_map_score(eye_pos) < neighbors[i] and
1213 minmax_neighbor < neighbors[i] and 65535 != neighbors[i]) \
1214 or ("f" != filter and minmax_neighbor > neighbors[i]):
1215 minmax_neighbor = neighbors[i]
1216 if minmax_neighbor != minmax_start:
1217 dir_to_target = rand_target_dir(neighbors, minmax_neighbor, dirs)
1219 if not dir_to_target:
1220 if 1 == get_map_score(eye_pos):
1221 dir_to_target = rand_target_dir(neighbors, 0, dirs)
1222 elif 3 >= get_map_score(eye_pos):
1223 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1225 world_db["ThingActions"][id]["TA_NAME"]
1228 elif dir_to_target and 3 < get_map_score(eye_pos):
1230 elif "a" == filter and 10 <= get_map_score(eye_pos):
1232 return dir_to_target
1234 dir_to_target = False
1236 run_i = 9 + 1 if "s" == filter else 1
1237 while run_i and not dir_to_target and ("s" == filter or seeing_thing()):
1240 mem_depth_c = b'9' if b' ' == mem_depth_c \
1241 else bytes([mem_depth_c[0] - 1])
1242 if libpr.dijkstra_map():
1243 raise RuntimeError("No score map allocated for dijkstra_map().")
1244 dir_to_target = get_dir_from_neighbors()
1245 libpr.free_score_map()
1246 if dir_to_target and str == type(dir_to_target):
1247 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1248 if world_db["ThingActions"][id]["TA_NAME"]
1250 t["T_ARGUMENT"] = ord(dir_to_target)
1251 return dir_to_target
1254 def standing_on_food(t):
1255 """Return True/False whether t is standing on a consumable."""
1256 for id in [id for id in world_db["Things"] if world_db["Things"][id] != t
1257 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
1258 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]
1259 if world_db["ThingTypes"][world_db["Things"][id]["T_TYPE"]]
1260 ["TT_TOOL"] == "food"]:
1265 def get_inventory_slot_to_consume(t):
1266 """Return slot Id of strongest consumable in t's inventory, else -1."""
1270 for id in t["T_CARRIES"]:
1271 type = world_db["Things"][id]["T_TYPE"]
1272 if world_db["ThingTypes"][type]["TT_TOOL"] == "food" \
1273 and world_db["ThingTypes"][type]["TT_TOOLPOWER"] > cmp_food:
1274 cmp_food = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
1281 """Determine next command/argment for actor t via AI algorithms.
1283 AI will look for, and move towards, enemies (animate Things not of their
1284 own ThingType); if they see none, they will consume consumables in their
1285 inventory; if there are none, they will pick up what they stand on if they
1286 stand on consumables; if they stand on none, they will move towards the
1287 next consumable they see or remember on the map; if they see or remember
1288 none, they will explore parts of the map unseen since ever or for at least
1289 one turn; if there is nothing to explore, they will simply wait.
1291 # 7DRL add: Don't pick up or search things when inventory is full.
1292 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1293 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
1294 if not get_dir_to_target(t, "f"):
1295 sel = get_inventory_slot_to_consume(t)
1297 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1298 if world_db["ThingActions"][id]["TA_NAME"]
1300 t["T_ARGUMENT"] = sel
1301 elif standing_on_food(t) \
1302 and (len(t["T_CARRIES"]) < # #
1303 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]): # #
1304 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
1305 if world_db["ThingActions"][id]["TA_NAME"]
1308 (len(t["T_CARRIES"]) < # #
1309 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"] # #
1310 and get_dir_to_target(t, "c"))) and \
1311 (not get_dir_to_target(t, "a")):
1312 get_dir_to_target(t, "s")
1316 """Run game world and its inhabitants until new player input expected."""
1318 whilebreaker = False
1319 while world_db["Things"][0]["T_LIFEPOINTS"]:
1320 proliferable_map = world_db["MAP"][:]
1321 for id in [id for id in world_db["Things"]
1322 if not world_db["Things"][id]["carried"]]:
1323 y = world_db["Things"][id]["T_POSY"]
1324 x = world_db["Things"][id]["T_POSX"]
1325 proliferable_map[y * world_db["MAP_LENGTH"] + x] = ord("X")
1326 for id in [id for id in world_db["Things"]]: # Only what's from start!
1327 if not id in world_db["Things"] or \
1328 world_db["Things"][id]["carried"]: # May have been consumed or
1329 continue # picked up during turn …
1330 Thing = world_db["Things"][id]
1331 if Thing["T_LIFEPOINTS"]:
1332 if not Thing["T_COMMAND"]:
1333 update_map_memory(Thing)
1340 if Thing["T_LIFEPOINTS"]:
1341 Thing["T_PROGRESS"] += 1
1342 taid = [a for a in world_db["ThingActions"]
1343 if a == Thing["T_COMMAND"]][0]
1344 ThingAction = world_db["ThingActions"][taid]
1345 if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]:
1346 eval("actor_" + ThingAction["TA_NAME"])(Thing)
1347 Thing["T_COMMAND"] = 0
1348 Thing["T_PROGRESS"] = 0
1349 thingproliferation(Thing, proliferable_map)
1352 world_db["TURN"] += 1
1355 def new_Thing(type, pos=(0, 0)):
1356 """Return Thing of type T_TYPE, with fovmap if alive and world active."""
1358 "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"],
1363 "T_PLAYERDROP": 0, # #
1371 "T_MEMDEPTHMAP": False,
1374 if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]:
1375 build_fov_map(thing)
1379 def id_setter(id, category, id_store=False, start_at_1=False):
1380 """Set ID of object of category to manipulate ID unused? Create new one.
1382 The ID is stored as id_store.id (if id_store is set). If the integer of the
1383 input is valid (if start_at_1, >= 0, else >= -1), but <0 or (if start_at_1)
1384 <1, calculate new ID: lowest unused ID >=0 or (if start_at_1) >= 1. None is
1385 always returned when no new object is created, otherwise the new object's
1388 min = 0 if start_at_1 else -1
1390 id = integer_test(id, min)
1392 if id in world_db[category]:
1397 if (start_at_1 and 0 == id) \
1398 or ((not start_at_1) and (id < 0)):
1399 id = 0 if start_at_1 else -1
1402 if id not in world_db[category]:
1410 """Send PONG line to server output file."""
1411 strong_write(io_db["file_out"], "PONG\n")
1415 """Abort server process."""
1416 if None == opts.replay:
1417 if world_db["WORLD_ACTIVE"]:
1419 atomic_write(io_db["path_record"], io_db["record_chunk"], do_append=True)
1420 raise SystemExit("received QUIT command")
1423 def command_thingshere(str_y, str_x):
1424 """Write to out file list of Things known to player at coordinate y, x."""
1425 # 7DRL: terrain, too
1426 if world_db["WORLD_ACTIVE"]:
1427 y = integer_test(str_y, 0, 255)
1428 x = integer_test(str_x, 0, 255)
1429 length = world_db["MAP_LENGTH"]
1430 if None != y and None != x and y < length and x < length:
1431 pos = (y * world_db["MAP_LENGTH"]) + x
1432 strong_write(io_db["file_out"], "THINGS_HERE START\n")
1433 pos = y * world_db["MAP_LENGTH"] + x; # #
1434 if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
1435 for id in [id for tid in sorted(list(world_db["ThingTypes"]))
1436 for id in world_db["Things"]
1437 if not world_db["Things"][id]["carried"]
1438 if world_db["Things"][id]["T_TYPE"] == tid
1439 if y == world_db["Things"][id]["T_POSY"]
1440 if x == world_db["Things"][id]["T_POSX"]]:
1441 type = world_db["Things"][id]["T_TYPE"]
1442 name = world_db["ThingTypes"][type]["TT_NAME"]
1443 strong_write(io_db["file_out"], name + "\n")
1445 for mt in [mt for tid in sorted(list(world_db["ThingTypes"]))
1446 for mt in world_db["Things"][0]["T_MEMTHING"]
1447 if mt[0] == tid if y == mt[1] if x == mt[2]]:
1448 name = world_db["ThingTypes"][mt[0]]["TT_NAME"]
1449 strong_write(io_db["file_out"], name + "\n")
1450 if world_db["Things"][0]["T_MEMMAP"][pos] == ord("~"): # #
1451 name = "(terrain: SEA)" # #
1452 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("."): # #
1453 name = "(terrain: EARTH)" # #
1454 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord(":"): # #
1455 name = "(terrain: SOIL)" # #
1456 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("X"): # #
1457 name = "(terrain: TREE)" # #
1458 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("|"): # #
1459 name = "(terrain: WALL)" # #
1460 elif world_db["Things"][0]["T_MEMMAP"][pos] == ord("_"): # #
1461 name = "(terrain: ALTAR)" # #
1464 strong_write(io_db["file_out"], name + "\n") # #
1465 strong_write(io_db["file_out"], "THINGS_HERE END\n")
1467 print("Ignoring: Invalid map coordinates.")
1469 print("Ignoring: Command only works on existing worlds.")
1472 def play_commander(action, args=False):
1473 """Setter for player's T_COMMAND and T_ARGUMENT, then calling turn_over().
1475 T_ARGUMENT is set to direction char if action=="wait",or 8-bit int if args.
1479 id = [x for x in world_db["ThingActions"]
1480 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
1481 world_db["Things"][0]["T_COMMAND"] = id
1484 def set_command_and_argument_int(str_arg):
1485 val = integer_test(str_arg, 0, 255)
1487 world_db["Things"][0]["T_ARGUMENT"] = val
1490 def set_command_and_argument_movestring(str_arg):
1491 if str_arg in directions_db:
1492 world_db["Things"][0]["T_ARGUMENT"] = ord(directions_db[str_arg])
1495 print("Ignoring: Argument must be valid direction string.")
1497 if action == "move":
1498 return set_command_and_argument_movestring
1500 return set_command_and_argument_int
1505 def command_seedrandomness(seed_string):
1506 """Set rand seed to int(seed_string)."""
1507 val = integer_test(seed_string, 0, 4294967295)
1512 def command_makeworld(seed_string):
1513 """(Re-)build game world, i.e. map, things, to a new turn 1 from seed.
1515 Seed rand with seed. Do more only with a "wait" ThingAction and
1516 world["PLAYER_TYPE"] matching ThingType of TT_START_NUMBER > 0. Then,
1517 world_db["Things"] emptied, call make_map() and set
1518 world_db["WORLD_ACTIVE"], world_db["TURN"] to 1. Build new Things
1519 according to ThingTypes' TT_START_NUMBERS, with Thing of ID 0 to ThingType
1520 of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each
1521 other. Init player's memory map. Write "NEW_WORLD" line to out file.
1525 # def free_pos(plant=False):
1526 def free_pos(plant=False): # #
1529 err = "Space to put thing on too hard to find. Map too small?"
1531 y = rand.next() % world_db["MAP_LENGTH"]
1532 x = rand.next() % world_db["MAP_LENGTH"]
1533 pos = y * world_db["MAP_LENGTH"] + x;
1535 and "." == chr(world_db["MAP"][pos])) \
1536 or ":" == chr(world_db["MAP"][pos]): # #
1540 raise SystemExit(err)
1541 # Replica of C code, wrongly ignores animatedness of new Thing.
1542 pos_clear = (0 == len([id for id in world_db["Things"]
1543 if world_db["Things"][id]["T_LIFEPOINTS"]
1544 if world_db["Things"][id]["T_POSY"] == y
1545 if world_db["Things"][id]["T_POSX"] == x]))
1550 val = integer_test(seed_string, 0, 4294967295)
1554 player_will_be_generated = False
1555 playertype = world_db["PLAYER_TYPE"]
1556 for ThingType in world_db["ThingTypes"]:
1557 if playertype == ThingType:
1558 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
1559 player_will_be_generated = True
1561 if not player_will_be_generated:
1562 print("Ignoring: No player type with start number >0 defined.")
1565 for ThingAction in world_db["ThingActions"]:
1566 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1569 print("Ignoring: No thing action with name 'wait' defined.")
1571 for name in specials: # #
1572 if world_db[name] not in world_db["ThingTypes"]: # #
1573 print("Ignoring: No valid " + name + " set.") # #
1575 world_db["Things"] = {}
1577 world_db["WORLD_ACTIVE"] = 1
1578 world_db["TURN"] = 1
1579 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
1580 id = id_setter(-1, "Things")
1581 world_db["Things"][id] = new_Thing(playertype, free_pos())
1582 if not world_db["Things"][0]["fovmap"]:
1583 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1584 world_db["Things"][0]["fovmap"] = empty_fovmap
1585 update_map_memory(world_db["Things"][0])
1586 for type in world_db["ThingTypes"]:
1587 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
1588 if type != playertype:
1589 id = id_setter(-1, "Things")
1590 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"] # #
1591 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
1592 strong_write(io_db["file_out"], "NEW_WORLD\n")
1596 def command_maplength(maplength_string):
1597 """Redefine map length. Invalidate map, therefore lose all things on it."""
1598 val = integer_test(maplength_string, 1, 256)
1600 world_db["MAP_LENGTH"] = val
1601 world_db["MAP"] = False
1602 set_world_inactive()
1603 world_db["Things"] = {}
1604 libpr.set_maplength(val)
1607 def command_worldactive(worldactive_string):
1608 """Toggle world_db["WORLD_ACTIVE"] if possible.
1610 An active world can always be set inactive. An inactive world can only be
1611 set active with a "wait" ThingAction, and a player Thing (of ID 0), and a
1612 map. On activation, rebuild all Things' FOVs, and the player's map memory.
1613 Also call log_help().
1615 # 7DRL: altar must be on map, and specials must be set for active world.
1616 val = integer_test(worldactive_string, 0, 1)
1618 if 0 != world_db["WORLD_ACTIVE"]:
1620 set_world_inactive()
1622 print("World already active.")
1623 elif 0 == world_db["WORLD_ACTIVE"]:
1625 for ThingAction in world_db["ThingActions"]:
1626 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
1629 player_exists = False
1630 for Thing in world_db["Things"]:
1632 player_exists = True
1634 specials_set = True # #
1635 for name in specials: # #
1636 if world_db[name] not in world_db["ThingTypes"]: # #
1637 specials_set = False # #
1638 altar_found = False # #
1639 if world_db["MAP"]: # #
1640 pos = world_db["MAP"].find(b'_') # #
1642 y = int(pos / world_db["MAP_LENGTH"]) # #
1643 x = pos % world_db["MAP_LENGTH"] # #
1644 world_db["altar"] = (y, x) # #
1645 altar_found = True # #
1646 if wait_exists and player_exists and world_db["MAP"] \
1647 and specials_set: # #
1648 for id in world_db["Things"]:
1649 if world_db["Things"][id]["T_LIFEPOINTS"]:
1650 build_fov_map(world_db["Things"][id])
1652 update_map_memory(world_db["Things"][id], False)
1653 if not world_db["Things"][0]["T_LIFEPOINTS"]:
1654 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
1655 world_db["Things"][0]["fovmap"] = empty_fovmap
1656 world_db["WORLD_ACTIVE"] = 1
1659 print("Ignoring: Not all conditions for world activation met.")
1662 def specialtypesetter(name): # #
1663 """Setter world_db[name], deactivating world if set int no ThingType."""
1664 def helper(str_int):
1665 val = integer_test(str_int, 0)
1667 world_db[name] = val
1668 if world_db["WORLD_ACTIVE"] \
1669 and world_db[name] not in world_db["ThingTypes"]:
1670 world_db["WORLD_ACTIVE"] = 0
1671 print(name + " fits no known ThingType, deactivating world.")
1675 def test_for_id_maker(object, category):
1676 """Return decorator testing for object having "id" attribute."""
1679 if hasattr(object, "id"):
1682 print("Ignoring: No " + category +
1683 " defined to manipulate yet.")
1688 def command_tid(id_string):
1689 """Set ID of Thing to manipulate. ID unused? Create new one.
1691 Default new Thing's type to the first available ThingType, others: zero.
1693 id = id_setter(id_string, "Things", command_tid)
1695 if world_db["ThingTypes"] == {}:
1696 print("Ignoring: No ThingType to settle new Thing in.")
1698 type = list(world_db["ThingTypes"].keys())[0]
1699 world_db["Things"][id] = new_Thing(type)
1702 test_Thing_id = test_for_id_maker(command_tid, "Thing")
1706 def command_tcommand(str_int):
1707 """Set T_COMMAND of selected Thing."""
1708 val = integer_test(str_int, 0)
1710 if 0 == val or val in world_db["ThingActions"]:
1711 world_db["Things"][command_tid.id]["T_COMMAND"] = val
1713 print("Ignoring: ThingAction ID belongs to no known ThingAction.")
1717 def command_ttype(str_int):
1718 """Set T_TYPE of selected Thing."""
1719 val = integer_test(str_int, 0)
1721 if val in world_db["ThingTypes"]:
1722 world_db["Things"][command_tid.id]["T_TYPE"] = val
1724 print("Ignoring: ThingType ID belongs to no known ThingType.")
1728 def command_tcarries(str_int):
1729 """Append int(str_int) to T_CARRIES of selected Thing.
1731 The ID int(str_int) must not be of the selected Thing, and must belong to a
1732 Thing with unset "carried" flag. Its "carried" flag will be set on owning.
1734 val = integer_test(str_int, 0)
1736 if val == command_tid.id:
1737 print("Ignoring: Thing cannot carry itself.")
1738 elif val in world_db["Things"] \
1739 and not world_db["Things"][val]["carried"]:
1740 world_db["Things"][command_tid.id]["T_CARRIES"].append(val)
1741 world_db["Things"][val]["carried"] = True
1743 print("Ignoring: Thing not available for carrying.")
1744 # Note that the whole carrying structure is different from the C version:
1745 # Carried-ness is marked by a "carried" flag, not by Things containing
1746 # Things internally.
1750 def command_tmemthing(str_t, str_y, str_x):
1751 """Add (int(str_t), int(str_y), int(str_x)) to selected Thing's T_MEMTHING.
1753 The type must fit to an existing ThingType, and the position into the map.
1755 type = integer_test(str_t, 0)
1756 posy = integer_test(str_y, 0, 255)
1757 posx = integer_test(str_x, 0, 255)
1758 if None != type and None != posy and None != posx:
1759 if type not in world_db["ThingTypes"] \
1760 or posy >= world_db["MAP_LENGTH"] or posx >= world_db["MAP_LENGTH"]:
1761 print("Ignoring: Illegal value for thing type or position.")
1763 memthing = (type, posy, posx)
1764 world_db["Things"][command_tid.id]["T_MEMTHING"].append(memthing)
1767 def setter_map(maptype):
1768 """Set (world or Thing's) map of maptype's int(str_int)-th line to mapline.
1770 If no map of maptype exists yet, initialize it with ' ' bytes first.
1773 def valid_map_line(str_int, mapline):
1774 val = integer_test(str_int, 0, 255)
1776 if val >= world_db["MAP_LENGTH"]:
1777 print("Illegal value for map line number.")
1778 elif len(mapline) != world_db["MAP_LENGTH"]:
1779 print("Map line length is unequal map width.")
1784 def nonThingMap_helper(str_int, mapline):
1785 val = valid_map_line(str_int, mapline)
1787 length = world_db["MAP_LENGTH"]
1788 if not world_db["MAP"]:
1789 map = bytearray(b' ' * (length ** 2))
1791 map = world_db["MAP"]
1792 map[val * length:(val * length) + length] = mapline.encode()
1793 if not world_db["MAP"]:
1794 world_db["MAP"] = map
1797 def ThingMap_helper(str_int, mapline):
1798 val = valid_map_line(str_int, mapline)
1800 length = world_db["MAP_LENGTH"]
1801 if not world_db["Things"][command_tid.id][maptype]:
1802 map = bytearray(b' ' * (length ** 2))
1804 map = world_db["Things"][command_tid.id][maptype]
1805 map[val * length:(val * length) + length] = mapline.encode()
1806 if not world_db["Things"][command_tid.id][maptype]:
1807 world_db["Things"][command_tid.id][maptype] = map
1809 return nonThingMap_helper if maptype == "MAP" else ThingMap_helper
1812 def setter_tpos(axis):
1813 """Generate setter for T_POSX or T_POSY of selected Thing.
1815 If world is active, rebuilds animate things' fovmap, player's memory map.
1818 def helper(str_int):
1819 val = integer_test(str_int, 0, 255)
1821 if val < world_db["MAP_LENGTH"]:
1822 world_db["Things"][command_tid.id]["T_POS" + axis] = val
1823 if world_db["WORLD_ACTIVE"] \
1824 and world_db["Things"][command_tid.id]["T_LIFEPOINTS"]:
1825 build_fov_map(world_db["Things"][command_tid.id])
1826 if 0 == command_tid.id:
1827 update_map_memory(world_db["Things"][command_tid.id])
1829 print("Ignoring: Position is outside of map.")
1833 def command_ttid(id_string):
1834 """Set ID of ThingType to manipulate. ID unused? Create new one.
1836 Default new ThingType's TT_SYMBOL to "?", TT_CORPSE_ID to self, TT_TOOL to
1839 id = id_setter(id_string, "ThingTypes", command_ttid)
1841 world_db["ThingTypes"][id] = {
1842 "TT_NAME": "(none)",
1845 "TT_PROLIFERATE": 0,
1846 "TT_START_NUMBER": 0,
1847 "TT_STORAGE": 0, # #
1854 test_ThingType_id = test_for_id_maker(command_ttid, "ThingType")
1858 def command_ttname(name):
1859 """Set TT_NAME of selected ThingType."""
1860 world_db["ThingTypes"][command_ttid.id]["TT_NAME"] = name
1864 def command_tttool(name):
1865 """Set TT_TOOL of selected ThingType."""
1866 world_db["ThingTypes"][command_ttid.id]["TT_TOOL"] = name
1870 def command_ttsymbol(char):
1871 """Set TT_SYMBOL of selected ThingType. """
1873 world_db["ThingTypes"][command_ttid.id]["TT_SYMBOL"] = char
1875 print("Ignoring: Argument must be single character.")
1879 def command_ttcorpseid(str_int):
1880 """Set TT_CORPSE_ID of selected ThingType."""
1881 val = integer_test(str_int, 0)
1883 if val in world_db["ThingTypes"]:
1884 world_db["ThingTypes"][command_ttid.id]["TT_CORPSE_ID"] = val
1886 print("Ignoring: Corpse ID belongs to no known ThignType.")
1889 def command_taid(id_string):
1890 """Set ID of ThingAction to manipulate. ID unused? Create new one.
1892 Default new ThingAction's TA_EFFORT to 1, its TA_NAME to "wait".
1894 id = id_setter(id_string, "ThingActions", command_taid, True)
1896 world_db["ThingActions"][id] = {
1902 test_ThingAction_id = test_for_id_maker(command_taid, "ThingAction")
1905 @test_ThingAction_id
1906 def command_taname(name):
1907 """Set TA_NAME of selected ThingAction.
1909 The name must match a valid thing action function. If after the name
1910 setting no ThingAction with name "wait" remains, call set_world_inactive().
1912 if name == "wait" or name == "move" or name == "use" or name == "drop" \
1913 or name == "pick_up":
1914 world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
1915 if 1 == world_db["WORLD_ACTIVE"]:
1916 wait_defined = False
1917 for id in world_db["ThingActions"]:
1918 if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
1921 if not wait_defined:
1922 set_world_inactive()
1924 print("Ignoring: Invalid action name.")
1925 # In contrast to the original,naming won't map a function to a ThingAction.
1929 """Call ai() on player Thing, then turn_over()."""
1930 ai(world_db["Things"][0])
1934 """Commands database.
1936 Map command start tokens to ([0]) number of expected command arguments, ([1])
1937 the command's meta-ness (i.e. is it to be written to the record file, is it to
1938 be ignored in replay mode if read from server input file), and ([2]) a function
1942 "QUIT": (0, True, command_quit),
1943 "PING": (0, True, command_ping),
1944 "THINGS_HERE": (2, True, command_thingshere),
1945 "MAKE_WORLD": (1, False, command_makeworld),
1946 "SEED_RANDOMNESS": (1, False, command_seedrandomness),
1947 "TURN": (1, False, setter(None, "TURN", 0, 65535)),
1948 "GOD_MOOD": (1, False, setter(None, "GOD_MOOD", -32768, 32767)), # #
1949 "GOD_FAVOR": (1, False, setter(None, "GOD_FAVOR", -32768, 32767)), # #
1950 "PLAYER_TYPE": (1, False, setter(None, "PLAYER_TYPE", 0)),
1951 "MAP_LENGTH": (1, False, command_maplength),
1952 "WORLD_ACTIVE": (1, False, command_worldactive),
1953 "MAP": (2, False, setter_map("MAP")),
1954 "FAVOR_STAGE": (1, False, setter(None, "FAVOR_STAGE", 0, 65535)), # #
1955 "SLIPPERS": (1, False, specialtypesetter("SLIPPERS")), # #
1956 "PLANT_0": (1, False, specialtypesetter("PLANT_0")), # #
1957 "PLANT_1": (1, False, specialtypesetter("PLANT_1")), # #
1958 "LUMBER": (1, False, specialtypesetter("LUMBER")), # #
1959 "TOOL_0": (1, False, specialtypesetter("TOOL_0")), # #
1960 "TA_ID": (1, False, command_taid),
1961 "TA_EFFORT": (1, False, setter("ThingAction", "TA_EFFORT", 0, 255)),
1962 "TA_NAME": (1, False, command_taname),
1963 "TT_ID": (1, False, command_ttid),
1964 "TT_NAME": (1, False, command_ttname),
1965 "TT_TOOL": (1, False, command_tttool),
1966 "TT_SYMBOL": (1, False, command_ttsymbol),
1967 "TT_CORPSE_ID": (1, False, command_ttcorpseid),
1968 "TT_TOOLPOWER": (1, False, setter("ThingType", "TT_TOOLPOWER", 0, 65535)),
1969 "TT_START_NUMBER": (1, False, setter("ThingType", "TT_START_NUMBER",
1971 "TT_PROLIFERATE": (1, False, setter("ThingType", "TT_PROLIFERATE",
1973 "TT_LIFEPOINTS": (1, False, setter("ThingType", "TT_LIFEPOINTS", 0, 255)),
1974 "TT_STORAGE": (1, False, setter("ThingType", "TT_STORAGE", 0, 255)), # #
1975 "T_ID": (1, False, command_tid),
1976 "T_ARGUMENT": (1, False, setter("Thing", "T_ARGUMENT", 0, 255)),
1977 "T_PROGRESS": (1, False, setter("Thing", "T_PROGRESS", 0, 255)),
1978 "T_LIFEPOINTS": (1, False, setter("Thing", "T_LIFEPOINTS", 0, 255)),
1979 "T_SATIATION": (1, False, setter("Thing", "T_SATIATION", -32768, 32767)),
1980 "T_COMMAND": (1, False, command_tcommand),
1981 "T_TYPE": (1, False, command_ttype),
1982 "T_CARRIES": (1, False, command_tcarries),
1983 "T_MEMMAP": (2, False, setter_map("T_MEMMAP")),
1984 "T_MEMDEPTHMAP": (2, False, setter_map("T_MEMDEPTHMAP")),
1985 "T_MEMTHING": (3, False, command_tmemthing),
1986 "T_POSY": (1, False, setter_tpos("Y")),
1987 "T_POSX": (1, False, setter_tpos("X")),
1988 "T_PLAYERDROP": (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)), # #
1989 "wait": (0, False, play_commander("wait")),
1990 "move": (1, False, play_commander("move")),
1991 "pick_up": (0, False, play_commander("pick_up")),
1992 "drop": (1, False, play_commander("drop", True)),
1993 "use": (1, False, play_commander("use", True)),
1994 "ai": (0, False, command_ai)
1996 # TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
1999 """World state database. With sane default values. (Randomness is in rand.)"""
2008 "FAVOR_STAGE": 0, # #
2020 """Special type settings."""
2021 specials = ["SLIPPERS", "PLANT_0", "PLANT_1", "LUMBER", "TOOL_0"] # #
2023 """Mapping of direction names to internal direction chars."""
2024 directions_db = {"east": "d", "south-east": "c", "south-west": "x",
2025 "west": "s", "north-west": "w", "north-east": "e"}
2027 """File IO database."""
2029 "path_save": "save",
2030 "path_record": "record_save",
2031 "path_worldconf": "confserver/world",
2032 "path_server": "server/",
2033 "path_in": "server/in",
2034 "path_out": "server/out",
2035 "path_worldstate": "server/worldstate",
2036 "tmp_suffix": "_tmp",
2037 "kicked_by_rival": False,
2038 "worldstate_updateable": False
2043 libpr = prep_library()
2044 rand = RandomnessIO()
2045 opts = parse_command_line_arguments()
2047 io_db["path_save"] = opts.savefile
2048 io_db["path_record"] = "record_" + opts.savefile
2051 io_db["verbose"] = True
2052 if None != opts.replay:
2056 except SystemExit as exit:
2057 print("ABORTING: " + exit.args[0])
2059 print("SOMETHING WENT WRONG IN UNEXPECTED WAYS")